To me, Wet-Dry World always felt like a darker themed level that'd fit more in the basement along with the other dark levels like Hazy Maze Cave, Lethal lava Land, and Dire Dire Docks , while Shifting Sand Land felt like a more lighter level that should've been upstairs in the place of Wet-Dry World's painting.
@@heathermcnamara9985 Yeah but consider this, someone had to have sealed Eyeroc away and whoever did is gone now. Even if in execution he is pretty much a prototype for bongo-bongo, it might have been a big threat to some long gone ancient civilization.
It always strange because in the lore of Mario 64. Bowser created these universes inside paintings using the stars. So did bowser created the real world? It nuts
It is curious that this level is my favorite of the game, whenever I enter I feel very calm, as if everything was under control. I never felt anything negative towards this level, it's just a strange feeling, the only thing I can think of is the city, only the city.
Wet-Dry world never gave me an weird emotional aura intill one time i looked of how beautiful the stage was but then i saw a city under water and while the weird music played it all got put together that this is just a abandoned underwater world that mario was too late to save everyone.. i never felt the same with Wet-Dry world ever again..
TCBlueFire Or hell its the remains of a modern day civilization, if they had easter eggs like seeing the tops of skyscrapers in the skybox art or modern day machinery. Could very well amp the lore and mystery of the world of Mario bros.
Man. This game was so fun to play. I think my favorite star would be the one where you put the rabbit into the fire painting. Portal did something similar but with a cube instead. As a kid I was sad to see he wouldn’t be showing up anymore, but I was glad he was willing to sacrifice himself for the final star.
TCBlueFire Yeah. Looking back at it now, it’s a bit gruesome for a kids game to symbolize burning a rabbit alive after offering a peace treaty (Star), but I didn’t think of it that way as a kid, so I guess it’s fine.
Will you try entering the “forbidden door”? It’s a door that’s on the other side of the mirror that is the entrance to the room on the non mirrored side.
The world is always flooded above the town’s level even when you jump in the lowest point of the painting. But who’s to say, it was the only version of that painting. Maybe it was moved upstairs for the specific reason of drowning them. A touch of villainy would be having a hero do something that evil. But either way, it’s 24 years too late to save them.
idk why people find wet dry world's sky box so jarring, it represents what the level is supposed to be well. it's 'wet-dry' world, so they decided to take a place on land, and submerge it in water to combine the two level types. and i have no idea why people say the music is creepy, it's used in tons of different sub areas and even hazy maze cave, it doesn't sound creepy it sounds fun tbh. the only part of the level that i can understand being called creepy is the town. back when i played mario 64 as a kid, i didn't even know the town existed. so when i saw things pop up online about it, it made me feel spooked that i missed such an important thing. the town itself is just weird too, underground submerged in water, with houses you can't enter and no signs of life. you can tell the whole level is really unfinished, and it gives the town a kind of off-putting feeling. and some stuff just felt really off too, for some reason my copy of the game had this strange shadow on top of the fountain thing in the middle of the town. but the next time i came back to the level, it wasnt there anymore. and for some reason the music would have a very quiet high pitched instrument in the background. i dont know why, but the copy of the game i played had a bunch of weird things that didnt match up with the game i used to play...
The other skyboxes are not cartoonish, they are blurry realistic clouds, blurry realistic snowy mountains, blurry realistic haunted forest, blurry realistic cairo picture, blirry realistic islands in the distance, etc. All skyboxes are shitty realistic images, this one is just a bit more creative
It's interesting to imagine what happened in the sky-box in Wet Dry World. It really looks like a realistic flooded city, which is dark and quite interesting choice to put in a Mario game.
I was playing this game for the first time when the collection came out and i have to Admit, playing this coursr just made me feel really sad for some reason. Had to stop after three stars
Well no they were just a creation of bowser being a portrait of Casares, a town in Andalusia, Spain that he decided to flood to the place we now know as wet dry world........ I mean uhh ya many jobs
So I played Super Mario 64 on a website called KBH games, which actually had a lot of emulator games somehow, even including Mario World ROM hacks. It always felt off whenever I played Mario 64 specifically. I went to the back of the castle and tried doing everything possible to see if Luigi was unlockable. I tried spinning around the statue a few times. Something did happen, but it wasn’t a playable Luigi, but my web browser not responding. It could have been something crazy like the Wario head, but it could have also been my Mac being trash as it always was. It’s strange, but I swear that I saw Luigi for a brief moment, but with one of those pink and black tiled textures. Since then, the thought of Luigi and the courtyard gave me large chills. Thankfully, KBH doesn’t have Super Mario 64 on its website anymore.
Plot Twist: Wet Dry world is earth after Climate change flooded it. lol. Point aside, just imagine how much creepier this would be if the town room was flooded and the sounds go off then mario goes down and swims next to a door.
Hi TCBlueFire, nice little video of Wet Dry World! I been playing Mario 64 for 24 years and I NEVER KNEW until recently the background was of Casares, Spain! Go figure why the creators put that as this skybox! Still a bit creepy I will admit! I also wonder why the underwater town was abandoned also? To this day makes me wonder if Bowser had any case of that?
Thanks lol it was really interesting, my theory go by two ways, 1. Bowser created it and after mario collected all of the stars it was habitable 2.bowser took spain into a pocket dimension (the painting) flooded it and made it uninhabitable for the people to live in. This was the most mysterious video i felt i made on the topic :)
I've had my own small bit of experience with this game, but it actually has to do with the DS remake. When I was a kid I remember that when I fought Bowser, I did you need to throw him into the bombs to defeat him. Throwing him off a cliff three times would do the trick. The third time, it's like he's being thrown back up onto the stage by something I can't even see because he was always upside down, meaning he couldn't have jumped back up! This is a stretch, but maybe every DS copy is personalized too.
@Staunch Coast 285 I may have actually been joking about every copy of Mario 64 DS being personalized, but I'm actually very serious about the rest of my previous comment. I hope you are being entirely serious as well. Also your question, no I never saw Waluigi anywhere.
You do realize "Every copy of Mario 64 is personalized" was originally a joke, and nothing actually changes? Bowser always jumps back up unharmed no matter how many times you throw him off, it's game design so his boss fights aren't laughably easy and boring, and if the game adapts to how people play, then it wouldn't do that unless you were getting totally stomped by absolutely everything in the game, in which case why even make you do it 3 times?
@@whiteface513abandonedchann8 I'm speaking from personal experience and not making this up. I do know that it's a joke, but I legitimately remember the game like that, probably because the majority of video game bosses take 3 hits to beat.
At the 4:09 to 4:10 part of this video... That splashing sound I have heard in my copy of Super Mario 64 before while swimming through the tunnel on the way to the town. I knew I wasn't crazy hearing that sound, but what the heck is it?
@@Tulip_bip In that case, mystery solved! Dang, they're loud, though. They also freaked me out so much that whenever I swam through that tunnel I'd put the volume on mute.
@@VeilanYume i might be wrong though, i'm not 100% sure. i just remember a skeeter falling down from the platform and making a splashing noise in my game cant really think of what else it could be, unless it was added in-
to me wet-dry world makes me question why is it here the top part just seems like a platformers stage but the town just is out of place and just what are these world anyway if bowser created the world we vist what in that panting screams a floded town nothing but if he just created a portal why did he do that to that town still a fun stage fun video and most important nicly done
COPYPASTE OF MY STORY xD Hello, I remember as a child when I bought the nintendo 64 and the mario 64 was very fun, but the weird thing I now realize, is that I remember being on the fourth floor of the castle,it was like the slide of tall tall mountain by the symbols of moon and sun, I also remember several levels, as one where a red castle appeared , I also remember a bowser slide, I also remember something of one of these wing cap levels but with the bowser aesthetic, does anyone else remember some of this?
I is real 2401 texture in toad's tool 64 and type L is Real 2401 in the size changer while in 4th textures tab section and have the l is real 2401 the eternal star texture being selected.
To me, Wet-Dry World always felt like a darker themed level that'd fit more in the basement along with the other dark levels like Hazy Maze Cave, Lethal lava Land, and Dire Dire Docks , while Shifting Sand Land felt like a more lighter level that should've been upstairs in the place of Wet-Dry World's painting.
I dont know with those creepy looking pokeys in Shifting Sand Land and the hands with eyes makes it creepy and weird too
@@heathermcnamara9985 why Eyeroc? To me he’s not scary but your right about that pokey
@@heathermcnamara9985 Yeah but consider this, someone had to have sealed Eyeroc away and whoever did is gone now. Even if in execution he is pretty much a prototype for bongo-bongo, it might have been a big threat to some long gone ancient civilization.
It always strange because in the lore of Mario 64. Bowser created these universes inside paintings using the stars. So did bowser created the real world? It nuts
I love how while everyone is drowning Mario is still going “yahoo,waha” when he jumps
Bruh he drowned them
TCBlueFire yeah I may or may not skipped through a little bit of the video so I didn’t think he intentionally drowned them
No he didn't it was a joke lol
TCBlueFire oh ok
@@TCBlueFire He drowned them. He went to the top of the painting which raises the water level.
It is curious that this level is my favorite of the game, whenever I enter I feel very calm, as if everything was under control. I never felt anything negative towards this level, it's just a strange feeling, the only thing I can think of is the city, only the city.
the city is weird
Its like gazing at an abandoned or striped of life flooded city..
RedMelter Z same
I wanted to explore it so bad as a kid.
The level itself is fine, has a cool gimmick. It just has a questionable background.
4:25 ok that kinda scared the shit out of me
What the fuck was that?!
@@joeshipley666 exactly i thought the same… what was that?!
Wet-Dry world never gave me an weird emotional aura intill one time i looked of how beautiful the stage was but then i saw a city under water and while the weird music played it all got put together that this is just a abandoned underwater world that mario was too late to save everyone.. i never felt the same with Wet-Dry world ever again..
My favorite thing about old games like these is the visual storytelling that works just by stimulating your imagination.
People: *drowning*
Mario: that ain't my business
mario: I missed the part where that's my problem
I thought the city was already dead before, damn did mario just let them drown...
Obviously Bowser is Satan. That's why he flooded the city
It either bowser drowned everyone in the city or it takes place after when mario save princess peach, everyone started to live there
TCBlueFire Or hell its the remains of a modern day civilization, if they had easter eggs like seeing the tops of skyscrapers in the skybox art or modern day machinery. Could very well amp the lore and mystery of the world of Mario bros.
@@Conkel it could be alot of things, that's the beauty of this world of paintings
Man. This game was so fun to play. I think my favorite star would be the one where you put the rabbit into the fire painting. Portal did something similar but with a cube instead. As a kid I was sad to see he wouldn’t be showing up anymore, but I was glad he was willing to sacrifice himself for the final star.
Wait what?
I hate it when that happens
TCBlueFire Yeah. Looking back at it now, it’s a bit gruesome for a kids game to symbolize burning a rabbit alive after offering a peace treaty (Star), but I didn’t think of it that way as a kid, so I guess it’s fine.
@@gamerboygaming actually reminds me that you could drown the rabbit
TCBlueFire You could? Huh. The game never told me that one.
Will you try entering the “forbidden door”? It’s a door that’s on the other side of the mirror that is the entrance to the room on the non mirrored side.
I'll try I would need to learn some tricks and cheats to get pass the mirror
@@TCBlueFire I've heard that BLJs can clip you through the mirror but I'm not sure where you would need to BLJ for it t work
I think that works for Sm64ds
apparently it has a world inside that is the exact opposite
@@joechristo2 I'll get to it sorry for the lack of context been planning something big
Such a nostalgic game. Glad you playing it
Thanks winningcatch I'm always happy to see you around :)
The world is always flooded above the town’s level even when you jump in the lowest point of the painting. But who’s to say, it was the only version of that painting. Maybe it was moved upstairs for the specific reason of drowning them. A touch of villainy would be having a hero do something that evil. But either way, it’s 24 years too late to save them.
Man the other toads died in the level but Mario was too busy collectioing stars and everything
Him : **Not Drowning Again**
Also Him : **Knocking The Door Even Thought It Wasnt Locked And Feeled Like Drowning**
everyone: is drowning
Mario: *this is fine.*
No matter how he feels. He always yippe yahoo
idk why people find wet dry world's sky box so jarring, it represents what the level is supposed to be well. it's 'wet-dry' world, so they decided to take a place on land, and submerge it in water to combine the two level types. and i have no idea why people say the music is creepy, it's used in tons of different sub areas and even hazy maze cave, it doesn't sound creepy it sounds fun tbh.
the only part of the level that i can understand being called creepy is the town. back when i played mario 64 as a kid, i didn't even know the town existed. so when i saw things pop up online about it, it made me feel spooked that i missed such an important thing. the town itself is just weird too, underground submerged in water, with houses you can't enter and no signs of life. you can tell the whole level is really unfinished, and it gives the town a kind of off-putting feeling.
and some stuff just felt really off too, for some reason my copy of the game had this strange shadow on top of the fountain thing in the middle of the town. but the next time i came back to the level, it wasnt there anymore. and for some reason the music would have a very quiet high pitched instrument in the background. i dont know why, but the copy of the game i played had a bunch of weird things that didnt match up with the game i used to play...
So, the "town" is a small representation of that level skybox.... Because in the Skybox, you can clearly see that the whole town is under water...
A year later and this still holds up.
The other skyboxes are not cartoonish, they are blurry realistic clouds, blurry realistic snowy mountains, blurry realistic haunted forest, blurry realistic cairo picture, blirry realistic islands in the distance, etc. All skyboxes are shitty realistic images, this one is just a bit more creative
It's interesting to imagine what happened in the sky-box in Wet Dry World. It really looks like a realistic flooded city, which is dark and quite interesting choice to put in a Mario game.
Lol
I was playing this game for the first time when the collection came out and i have to Admit, playing this coursr just made me feel really sad for some reason. Had to stop after three stars
everyone: is drowning
captions: [Applause]
THAT IS SO CREEPY
Mario :sleeping
Captions: [Aplausse]
It's a tiny town though... Did each resident have several jobs?
Well no they were just a creation of bowser being a portrait of Casares, a town in Andalusia, Spain that he decided to flood to the place we now know as wet dry world........
I mean uhh ya many jobs
@@TCBlueFire cool
Yes. But clearly they still needed a plumber.
Was the drowning sound effect actuslly in the game, or did you add that. If that's actually in the game.... omg
Its a fanmade edit
Some was in the game one point or another :)
Why are they drowning? Only their feet should be submerged.
I entered with full water
TCBlueFire shouldn’t they not be drowning anymore tho. Ah whatever, good video anyway.
@@xXSpongeBroBrownPantzXx dude they already died by the time he got there
@@average_pyro They're ghosts?! Yikes!
They're toads
4:25 I hear people banging on the door
Look into the themes of this being a masonic ritual game. Then, this level will make sense when you think of movies.
So I played Super Mario 64 on a website called KBH games, which actually had a lot of emulator games somehow, even including Mario World ROM hacks. It always felt off whenever I played Mario 64 specifically. I went to the back of the castle and tried doing everything possible to see if Luigi was unlockable. I tried spinning around the statue a few times. Something did happen, but it wasn’t a playable Luigi, but my web browser not responding. It could have been something crazy like the Wario head, but it could have also been my Mac being trash as it always was. It’s strange, but I swear that I saw Luigi for a brief moment, but with one of those pink and black tiled textures. Since then, the thought of Luigi and the courtyard gave me large chills. Thankfully, KBH doesn’t have Super Mario 64 on its website anymore.
This is some creepypasta
I
NEED
LINK
NOW
I hear someone drowning.
someone banging on the door is so creepy.regardless Wet-Dry World is still my favorite level.as far as drowning people goes Mario would never do that.
I was wondering if someone was going to mention that.
Plot Twist: Wet Dry world is earth after Climate change flooded it. lol.
Point aside, just imagine how much creepier this would be if the town room was flooded and the sounds go off then mario goes down and swims next to a door.
Hi TCBlueFire, nice little video of Wet Dry World! I been playing Mario 64 for 24 years and I NEVER KNEW until recently the background was of Casares, Spain! Go figure why the creators put that as this skybox! Still a bit creepy I will admit! I also wonder why the underwater town was abandoned also? To this day makes me wonder if Bowser had any case of that?
Thanks lol it was really interesting, my theory go by two ways,
1. Bowser created it and after mario collected all of the stars it was habitable
2.bowser took spain into a pocket dimension (the painting) flooded it and made it uninhabitable for the people to live in. This was the most mysterious video i felt i made on the topic :)
Actually it's Shibam in Yemen
I didn't know Nintendo allowed a dark moment
I've had my own small bit of experience with this game, but it actually has to do with the DS remake. When I was a kid I remember that when I fought Bowser, I did you need to throw him into the bombs to defeat him. Throwing him off a cliff three times would do the trick. The third time, it's like he's being thrown back up onto the stage by something I can't even see because he was always upside down, meaning he couldn't have jumped back up! This is a stretch, but maybe every DS copy is personalized too.
@Staunch Coast 285 I may have actually been joking about every copy of Mario 64 DS being personalized, but I'm actually very serious about the rest of my previous comment. I hope you are being entirely serious as well. Also your question, no I never saw Waluigi anywhere.
You do realize "Every copy of Mario 64 is personalized" was originally a joke, and nothing actually changes? Bowser always jumps back up unharmed no matter how many times you throw him off, it's game design so his boss fights aren't laughably easy and boring, and if the game adapts to how people play, then it wouldn't do that unless you were getting totally stomped by absolutely everything in the game, in which case why even make you do it 3 times?
Every copy of Super Mario 64 is personalized
@@whiteface513abandonedchann8 I'm speaking from personal experience and not making this up. I do know that it's a joke, but I legitimately remember the game like that, probably because the majority of video game bosses take 3 hits to beat.
@@siraxolot4262 well yeah but throwing him off doesn't count as a hit so your copy was probably bugged
Could you check the mystery of dorrie's lunch?
@Scratchy Wow. Dont must have been really unlucky.
@@joechristo2 yeah
At the 4:09 to 4:10 part of this video...
That splashing sound I have heard in my copy of Super Mario 64 before while swimming through the tunnel on the way to the town. I knew I wasn't crazy hearing that sound, but what the heck is it?
i'm pretty sure it's the skeeters falling into the water
@@Tulip_bip In that case, mystery solved! Dang, they're loud, though. They also freaked me out so much that whenever I swam through that tunnel I'd put the volume on mute.
@@VeilanYume
i might be wrong though, i'm not 100% sure. i just remember a skeeter falling down from the platform and making a splashing noise in my game
cant really think of what else it could be, unless it was added in-
I like your thinking but who knows what it is :)
The music sounds like the spongebob song where the clams sing.
At the end it looks like a commercial
to me wet-dry world makes me question why is it here the top part just seems like a platformers stage but the town just is out of place and just what are these world anyway if bowser created the world we vist what in that panting screams a floded town nothing but if he just created a portal why did he do that to that town still a fun stage fun video and most important nicly done
How did you get the music to stop and the pipe half dry, is this some sort of gameshark code, I'd like to have the code if it is
I'm not sure it may have been a glitch but I'm sure it a code if you look it up
COPYPASTE OF MY STORY xD
Hello, I remember as a child when I bought the nintendo 64 and the mario 64 was very fun, but the weird thing I now realize, is that I remember being on the fourth floor of the castle,it was like the slide of tall tall mountain by the symbols of moon and sun, I also remember several levels, as one where a red castle appeared , I also remember a bowser slide, I also remember something of one of these wing cap levels but with the bowser aesthetic, does anyone else remember some of this?
No it wasn't in my copy.
4:52 THOSE NOICES SCARE ME SO BAD THAT I HAD TO TELL FRISK ABOUT IT
It an honor that i was able to put fear in the omega himself :)
@@TCBlueFire WHY!?!?!
@@TCBlueFire oh wait…😈😈😈😈
I is real 2401 texture in toad's tool 64 and type L is Real 2401 in the size changer while in 4th textures tab section and have the l is real 2401 the eternal star texture being selected.
I'll check it out
Eternal Star* cuz that is what does it say. There could be a Luigi statue if that texture did really said that.
Wet-Dry world is New Londo.
hey did ya know this map is connected to a bible story
Lol just blj into the houses
Kinda reminds me of the underground theme in the 2D series
That's what it's based off of, it's just remixed
we used the same drowning sound lel
LOL
@@TCBlueFire xd
Oof....
Pueblo de casares (Málaga)
5:25
This is not the original video...
I made it lol
@@TCBlueFire W h y ?
@@mirge666 answering the age old question
What happened with the sudden water level change?
I don't know it was a glitch going through that area, my hud and sound stop working too
If you listen you could hear people drowning....
@@TCBlueFire that's so dark, and i love it.
洪水から私たちを救う
洪水から私たちを救う
洪水から私たちを救う
洪水から私たちを救う
洪水から私たちを救う
洪水から私たちを救う
洪水から私たちを救う
Thank you Master Chef, very cool
@@muichirotokitou2615 I'm busy finishing my big mac
Haha
Wait is that real?
No
I hate this lv this have a negative Aura Why super Mario 64 WHY