Rigging the desk lamp in Maya

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 65

  • @emilynalexandrabolivarlimo794
    @emilynalexandrabolivarlimo794 4 роки тому +10

    I´ve been driving crazy trying to find an easy and simple tutorial of how to Rig a mechanical arm! after wasting so much time I finally found this one, and It helped me a LOT!!! finally something easy and understandable!!!! amazing!!! thank you!!!!

  • @unajoppie9881
    @unajoppie9881 5 років тому +3

    Rigging seems very difficult to me, but your tutorial helped me a lot! I appreciate it with all my heart :)

  • @dwainehiggins4451
    @dwainehiggins4451 7 років тому +4

    Great vid!
    *crosses fingers to await possibly future, advanced rigging videos*

  • @JuanCarlos-qj8rr
    @JuanCarlos-qj8rr 7 років тому +3

    Thanks sr, I like how you explain and hoy easy it is to understand, I hope you continue to uploading videos of more rigging objects and animations, It would help me a lot! greetings from Mexico

  • @royalspartan9
    @royalspartan9 7 років тому +1

    Thank you sir, I really appreciate you clearly putting the hotkeys in too. That made things much simpler!

  • @o-yunorachang9121
    @o-yunorachang9121 4 роки тому +2

    Thank you very much! If not have this tutorial,I can't finish my Maya homework!thanks

  • @Ben-gm3tb
    @Ben-gm3tb 5 років тому +2

    super useful and clear thanks helped a lot for my project

  • @indianeinstein1978
    @indianeinstein1978 6 років тому +1

    very nice idea and clear explanation. and calm voice too !! thanks

  • @anilchauhan2145
    @anilchauhan2145 7 років тому +1

    thats superb Sir ,,,Very nice tutorial

  • @victoriamarilyn
    @victoriamarilyn 4 роки тому +2

    I loved this tutorial! Thank you!

  • @tjgregorio1767
    @tjgregorio1767 6 років тому +2

    Thank you so much for this tutorial, all working very well...thank you!

  • @litote9
    @litote9 6 років тому +2

    Short and to the point. Thanks.

  • @14hil81
    @14hil81 5 років тому +2

    Very useful tutorial for beginners thanks a lot

  • @KaleNiranjan
    @KaleNiranjan 5 років тому +3

    Is there an advantage to parenting the mesh to the joints instead of skinning (smooth bind) in this particular example ?

    • @artSqoolType
      @artSqoolType  5 років тому +5

      Yes, I would parent instead of binding anything that is not meant to bend or deform. Like in a character head I would bind the head mesh but parent eyeballs and teeth. Parenting (or using constraints) is simpler and it can even make your scene play back smoother.

  • @RizuTheCatLady
    @RizuTheCatLady 4 роки тому +3

    Best tutorial ever!!!

  • @darkvoid9131
    @darkvoid9131 Рік тому +1

    Great tutorial, thank you!

  • @LeftoverAtoms
    @LeftoverAtoms 4 роки тому +6

    Well I feel very dumb now, it was that simple to do this.

  • @dewdew895
    @dewdew895 7 років тому +1

    Thank you for the tut and your clear english! :)

  • @stevenross5342
    @stevenross5342 4 роки тому +2

    Is it best practice to Always (In every case) Freeze Transformations/Delete History once you've finished modeling and moving onto rigging?

    • @artSqoolType
      @artSqoolType  4 роки тому +1

      Delete History yes, Freeze Transformations in almost every case!

  • @bambi8485
    @bambi8485 5 років тому +2

    Good tutorial to learn maya and English hahaha :) Thank you

  • @averysaltyperson7290
    @averysaltyperson7290 2 роки тому

    This is a really good tutorial! Ive had a bit of trouble on the IK handle section, it keeps comming up with '// Error: No valid items were selected. Must be joints, effectors, or nurbs curves.' and I haven't found any info on how to fix it. Is there a fix for this?

    • @artSqoolType
      @artSqoolType  2 роки тому

      Not sure, but make sure that when you have selected the IK Handle tool you click on joints. It may be easier to do in the persp view than in side or front view.

  • @moali5153
    @moali5153 5 років тому

    yah it,s very brief and useful lesson .. I'm very grateful to you.

  • @ave1996
    @ave1996 5 років тому +2

    Can I use this to rig a spring, with a hook on the tip, that can also be rig?

    • @artSqoolType
      @artSqoolType  5 років тому

      The springs would require a more complicated setup, I needed to keep this one simple!

  • @kstz_e-sports
    @kstz_e-sports 2 роки тому +1

    why didnt you used skinning process instead of parenting joint directly to object?

    • @artSqoolType
      @artSqoolType  2 роки тому +1

      Skinning is good for objects that bend or stretch, but it's a more complicated approach and can even slow down playback. Solid objects like these don't need it.

  • @bangaloredestinyrider3885
    @bangaloredestinyrider3885 6 років тому +3

    Thank you so much for the video it's help me lot

  • @davidhallows2389
    @davidhallows2389 4 роки тому +2

    Just what I needed, ta.

  • @Rathemighty
    @Rathemighty 4 роки тому +2

    Fantastic! Thank you so much!

  • @filipcvetanovski3233
    @filipcvetanovski3233 Рік тому

    how do you select objects with joints like i cant do that?

  • @yogeshprince8488
    @yogeshprince8488 5 років тому +3

    thank you, bro :)

  • @curlyt8198
    @curlyt8198 3 роки тому +1

    Thank you very much sir 🙂😍

  • @sanketbagwe945
    @sanketbagwe945 2 роки тому +1

    Sir where I get this file of lamp?

    • @artSqoolType
      @artSqoolType  2 роки тому +2

      Unfortunately you'll just have to make it :)

  • @SofiYTVideos
    @SofiYTVideos 6 років тому +1

    Hi! so like i made the joints like on the tutorial on my model, but when i select them only the joints move and not the whole object

    • @artSqoolType
      @artSqoolType  6 років тому

      Hi, did you parent the pieces of the model to the joints?

    • @Ryzawing
      @Ryzawing 5 років тому

      @@artSqoolType I'm not the same guy but I have the same issue - parenting or binding skin doesn't make them move, just the joints.. i should note that this is using 1 object rather than multiple

    • @artSqoolType
      @artSqoolType  5 років тому

      It's hard to say why it's not working. Are you sure you parented in the right order: select object, shift-select joint and press P ?

  • @ave1996
    @ave1996 5 років тому +1

    How do you limit the transformation of those circles of you parent the joints and ik?

    • @artSqoolType
      @artSqoolType  5 років тому +1

      What would you like to limit?

    • @ave1996
      @ave1996 5 років тому

      For example, I want to limit the rotation of the head of that desk lamp or if I pull it down it will not go beyond the base stand. Something like that. Because I saw some videos using a sider control with min and max value. May be it’s just the same?

    • @artSqoolType
      @artSqoolType  5 років тому +1

      You can give attributes min/max limits in Attribute Editor, but it's a simple value limit, for making the lamp head not go beyond the base would need a more complex setup. Generally I don't do this as I may be limiting the animation in some cases by such setup.

    • @ave1996
      @ave1996 5 років тому +2

      @@artSqoolType Thanks... I learned in this tutorial...

  • @suzanneVD0203
    @suzanneVD0203 2 роки тому +1

    tthhhaaaankkkk yyooouu :D helped so much

  • @LukeHan2001
    @LukeHan2001 7 років тому +1

    Thanks for the help!

  • @SimonK91
    @SimonK91 2 роки тому +1

    Being new in maya, I would've probably chosen parent constraint rather than directly parenting the object to the joints.

    • @artSqoolType
      @artSqoolType  2 роки тому

      I'm keeping things simple by directly parenting. Parent Constraint is a more refined way and can be better for a more complicated rig.

  • @3dvfxanimator729
    @3dvfxanimator729 6 років тому

    What to do with Joint 4.?
    We unparent it when we moved all head parts into head controls.?

    • @artSqoolType
      @artSqoolType  6 років тому +1

      Joint4 becomes obsolete in this simplified example. Usually I would orient constraint joint4 to the head control (instead of movng the objects into head control).

  • @ovi7051
    @ovi7051 3 роки тому +1

    thank you so much sir ........

  • @EdwinDeTacos
    @EdwinDeTacos 6 років тому +2

    thank you so much!

  • @yuralaskevich2023
    @yuralaskevich2023 5 років тому +1

    Thanks, very good

  • @popogudiya5649
    @popogudiya5649 6 років тому

    very nice......love it

  • @alaslipknot
    @alaslipknot 6 років тому +1

    Thank you!

  • @bankruptcybarrel
    @bankruptcybarrel 8 років тому

    When I attempt to link the twist target and the ikHandle, it gives me an error code that the twist target is not valid. What do I do?

    • @artSqoolType
      @artSqoolType  8 років тому

      Did you first select twist target, then shift-select ikHandle?

    • @bankruptcybarrel
      @bankruptcybarrel 8 років тому +1

      teemuAuersaloDotCom I got it working! I tried shift select a few times but it was selecting more than just the IKHandle; it was selecting the lampshade and bulb. I ended up realising to select it I had to use CTRL-Select. Thank you!

    • @artSqoolType
      @artSqoolType  8 років тому +3

      Great. It can be confusing: in the Outliner you would ctrl-select, in the viewport shift-select.

  • @vazak11
    @vazak11 6 років тому +1

    Cool!

  • @SuperKelebek
    @SuperKelebek 6 років тому +1

    perfect

  • @columbaespitia4695
    @columbaespitia4695 5 років тому

    El examen de Chuy en LAD x)