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ArtSqoolType
Ireland
Приєднався 31 січ 2013
Mostly digital animation tutorials, made to help my students at IADT with their course assignments. Please check out my own work at vimeo.com/teemuteemu
After Effects basics: Compositing animation with BG
A catch up tutorial for my students in IADT (no jokes)
Переглядів: 3 056
Відео
After Effects basics: Bouncing Ball
Переглядів 4606 років тому
A catchup tutorial for my students in IADT. 0:00 Intro 1:17 Beginning the After Effects project 2:29 Adjusting the Anchor Point 3:04 Beginning to animate values 3:42 Basic animation workflow 4:32 Adjusting the work area 5:10 Re-timing a range of keys faster or slower 6:18 Changing the Keyframe Interpolation (unlocking the handles) 9:04 Adding breakdown keyframes for acceleration and slow down 1...
Photoshop/After Effects basics: Creating transparency (deleting vs Alpha Channel)
Переглядів 3246 років тому
A catchup tutorial for my students in IADT. Preparing an image for the Bouncing Ball exercise. 0:00 Intro. 0:57 Cutting out the image by deleting the background. 4:31 Creating a composition in After Effects and bringing assets into it. 6:59 Creating semi-transparency by deleting. 8:42 Cutting out the image by creating an Alpha Channel. 12:13 Creating semi-transparency with the Alpha Channel. 13...
Autodesk Maya basics: Parenting
Переглядів 4076 років тому
A reference tutorial for my students in IADT. I'm also submitting this screencast as a part of the course work for the Teaching & Learning Certificate.
Rigging the desk lamp in Maya
Переглядів 87 тис.8 років тому
A catch up tutorial for my students in IADT. 00:00 Intro 00:35 Preparations 01:30 Joint Tool 03:03 Parenting shapes to joints 04:23 IK Handle Tool 05:39 Animation controls 07:50 Parenting the rig to the animation controls 09:36 Setting Pole Vector Constraint 10:00 Hiding the IK Handle 10:36 Setting a Layer for non-selectable objects
Learning To Fish - Animated Short Film (2012)
Переглядів 4818 років тому
"Johnny the urban seagull tries to figure out how to catch a fish in a story that looks at our relationship with food." Short film I directed in 2012.
The Animated Painting 3/3 - After Effects
Переглядів 37 тис.9 років тому
A tutorial for my students in IADT. Importing a PSD with layers, parenting layers, working with sound, animating the layers, the Warp Mesh effect, dealing with the layer order, animating a mask, rendering. teemuauersalo.com
The Animated Painting 2/3 - Preparing the layers in Photoshop
Переглядів 6 тис.9 років тому
A tutorial for my students in IADT teemuauersalo.com
The Animated Painting 1/3 - Creating the soundscape in Premiere
Переглядів 5 тис.9 років тому
A tutorial for my students in IADT. teemuauersalo.com
Outputting the Maya lamp jump 2/3: Creating 3-point lighting
Переглядів 2,3 тис.9 років тому
A catch-up tutorial for my students in IADT.
Outputting the Maya lamp jump 3/3: Rendering with Batch Render
Переглядів 1,2 тис.9 років тому
A catch-up tutorial for my students in IADT.
Outputting the Maya lamp jump 1/3: Render settings and creating a camera
Переглядів 1,5 тис.9 років тому
A catch-up tutorial for my students in IADT.
Maya animation basics: The Lamp Jump
Переглядів 13 тис.9 років тому
A tutorial for my students in IADT, using the desk lamp we created and rigged earlier. Please watch to see how I work, don't copy each keypoint or tweak!
Maya animation basics: Bouncing Ball
Переглядів 248 тис.9 років тому
A catch-up tutorial for my students in IADT. Watch this as an example of how I work - your bouncing ball will probably be very different.
Modelling the desk lamp in Maya
Переглядів 37 тис.10 років тому
A catch-up tutorial for my students in IADT.
Introduction to skin weights in Maya
Переглядів 1,7 тис.11 років тому
Introduction to skin weights in Maya
Modelling in Maya using reference images - mirroring the geometry in the end
Переглядів 91911 років тому
Modelling in Maya using reference images - mirroring the geometry in the end
Rigging a simple character in Maya part 2: Adding IK to Duck legs
Переглядів 3,6 тис.11 років тому
Rigging a simple character in Maya part 2: Adding IK to Duck legs
Rigging a simple character in Maya: Building a skeleton for the Duck
Переглядів 19 тис.11 років тому
Rigging a simple character in Maya: Building a skeleton for the Duck
Simple shaders in Maya: Colouring the Duck
Переглядів 61611 років тому
Simple shaders in Maya: Colouring the Duck
Simple character modelling in Maya: Duck
Переглядів 3,6 тис.11 років тому
Simple character modelling in Maya: Duck
Learning to Fish (short film trailer)
Переглядів 20211 років тому
Learning to Fish (short film trailer)
🔥
helpful!!!
how do you select objects with joints like i cant do that?
Great tutorial, thank you!
Being new in maya, I would've probably chosen parent constraint rather than directly parenting the object to the joints.
I'm keeping things simple by directly parenting. Parent Constraint is a more refined way and can be better for a more complicated rig.
This is a really good tutorial! Ive had a bit of trouble on the IK handle section, it keeps comming up with '// Error: No valid items were selected. Must be joints, effectors, or nurbs curves.' and I haven't found any info on how to fix it. Is there a fix for this?
Not sure, but make sure that when you have selected the IK Handle tool you click on joints. It may be easier to do in the persp view than in side or front view.
why didnt you used skinning process instead of parenting joint directly to object?
Skinning is good for objects that bend or stretch, but it's a more complicated approach and can even slow down playback. Solid objects like these don't need it.
Sir where I get this file of lamp?
Unfortunately you'll just have to make it :)
tthhhaaaankkkk yyooouu :D helped so much
💙💜
thank you so much sir ........
This video was really helpful. Thank you :)
Thank you very much sir 🙂😍
The "thank you" at the last is just so cute...
at 10min, i cant find the translate Z I only have X and Y
Don't just scale it for squash and stretch, you really should be rigging up a ball designed to squash stretch and roll, which all have variable pivot points (the ball squashes on the base of contact and rolls from the centre.) Using scale parameters is not the right way to go because this will affect your spacing. Also never animate geometry, you want to animate NURBS controllers. Animating purely on geometry is not how 3D animation is designed to work.
Totally. I give this exercise to students who have animated balls in 2D, pencil on paper. I want to keep the exercise as simple as possible, but someone always asks how they could add squach and stretch.
Thanks very helpful
Gorgeous
Thanks! This video It's really helpful!
👍👍👍👍😀😀😀😀
when I delete the breakdown keys, like at 7:57 , it deletes what I did with them. Making them no longer slowdown at the top. How can I fix that?
No need to delete them if you are happy with the animation. I deleted the keys there to show another approach.
Thank you very much! If not have this tutorial,I can't finish my Maya homework!thanks
Just what I needed, ta.
Thank you man. You helped me so much. Cheers and stay safe
Well I feel very dumb now, it was that simple to do this.
I loved this tutorial! Thank you!
I´ve been driving crazy trying to find an easy and simple tutorial of how to Rig a mechanical arm! after wasting so much time I finally found this one, and It helped me a LOT!!! finally something easy and understandable!!!! amazing!!! thank you!!!!
Fantastic! Thank you so much!
I learned so much! Thank you!!
GOD BLESS YOU AND YOUR WHOLE FAMILY AND ALL YOUR DESCENDANTS.
No problem
well done
I animated one of my paintings using the techniques you shared: instagram.com/p/B8mTkKAj6Zi/?
Great!
This is great! Thanks so much for sharing this.
Is it best practice to Always (In every case) Freeze Transformations/Delete History once you've finished modeling and moving onto rigging?
Delete History yes, Freeze Transformations in almost every case!
cool video!:) you explain things very easy.. with with software do you record the videos so that all the keys youre pressing are showing on screen?
Great to hear! I think I made this in Camtasia. You can turn on keyboard actions and edit them.
Best tutorial ever!!!
That's fantastic!!!!!!!!!!!!!!!!!!! Thanx!!!!!!!
thank you, bro :)
El examen de Chuy en LAD x)
Rigging seems very difficult to me, but your tutorial helped me a lot! I appreciate it with all my heart :) <3
Thank you for your tutorials! I am learning how to 3D modelling with maya and your videos are really helping me out! By the way, I would appreciate a lot if you would check my youtube channel. I recently posted my first 3D modelling video, I would like if you would go and check it out!
super useful and clear thanks helped a lot for my project
Good tutorial to learn maya and English hahaha :) Thank you
I think you are making similar animation to Pixar iconic lamp animation. Am I right???.
Very useful tutorial for beginners thanks a lot
thank you for this!😃
Can I use this to rig a spring, with a hook on the tip, that can also be rig?
The springs would require a more complicated setup, I needed to keep this one simple!
yah it,s very brief and useful lesson .. I'm very grateful to you.
How do you limit the transformation of those circles of you parent the joints and ik?
What would you like to limit?
For example, I want to limit the rotation of the head of that desk lamp or if I pull it down it will not go beyond the base stand. Something like that. Because I saw some videos using a sider control with min and max value. May be it’s just the same?
You can give attributes min/max limits in Attribute Editor, but it's a simple value limit, for making the lamp head not go beyond the base would need a more complex setup. Generally I don't do this as I may be limiting the animation in some cases by such setup.
@@artSqoolType Thanks... I learned in this tutorial...
Thanks, very good