For those commenting on the green skins having divergent rules in their army book, I get it, I understand, it’s not the rules that’s the issue, if you go on the web store, into a hobby store (not just GW) and are told all these things are one faction, they’re labelled as such, and consumed as such. But they aren’t, they are slapped together on a website. They are slapped together on the store shelf. They share one book, when sub factions usually share 80% or more commonality with a few characters usually being the difference between sub-factions. To me, this constitutes a mess, which is a shame because individually, the ranges all work, in fact almost everything in all of AoS works, to some extent.
i hard disagree on cities of sigmar. part of their theme is representing the everyman fighting against indomitable demigods much like the imperial guard. i think this first wave is a really good execution of the basic premise of that. but your criticism really has me hoping on wave two, they get a bit crazier. instead of just making empire greatswords but in cities of sigmar attire. give me some mages or assassins or some wild artillery piece. give me gandalf with an smg.
If your entire criticism of orruk warclans is that they need to be split into subfactions because they lack cohesion, it may be noteworthy that SUCH IS ALREADY THE CASE. Yes you can play them together but rules first and foremost facilitate subfaction play.
I mean SPLIT, not in just the rules, but on the store. If you are buying into the army and have no clue, and just want to buy what you like, what happens when you buy these units? Oh, they are not quite meant to be the one army, glad the website and the stock on the shelves do nothing to tell you this. That's my point, more than just the rules division.
@@TheOuterCircle I kind of see your point. I do think there should probably be a split on the store. But at the point someone is just buying what they like, and that crosses the subfactions, they either do not care about the (sub)faction identity or they see it as a boon. Because the subfactions do get rules for combined armies. That the rules for such armies are bad or limited is not unique to warclans. Not all lists are legal, let alone good, and this applies to pretty much all factions and many game systems.
Storm cast always had the primaries problem to the extent that they are even being given there own primaries style visual refresh soon of more slimmer models. Similarly the mascot problem has led to them being over represented in a way I don’t think any faction in the old world ever was, meaning so many factions have taken years to update or be fleshed out while primaries get a new chamber every 3 years or so.
This is the reason I decided to stop investing into an army of stormcasts. I don't want the same repetition that happened to my collection of firstborn. Newer models are fine, but I loved their original more chubby look. I dont think og units will be sold for a long time
I agree that GW has tried pretty hard to turn Stormcast into new Space marines, but despite their over representation in advertising AoS is remarkably balanced in support, especially compared to 40k. I think it helps that despite being the poster boy faction they never quite caught on as such on the table because, frankly, their play style is rather advanced and a lot of players didn't take to the SCE aesthetic for a fantasy game. In a way their failure has been the best thing to happen to AoS as a healthy game.
I've started Slaves to darkness years ago but ignored everything that wasn't in either a demon or in evil looking plate armour Also, I would love more Sigmar content Thanks for the video. There are way too few people covering Age of Sigmar
For me the Kharadron Overlords miniature line feels small but in a good way. Every model feels distinct. You have three distinct classes of ship that fulfil different roles, basic infantry, an elite ranged unit, elite close combat assault units and support engineer type units. Little to no bloat or overlap. A few extra kits would be welcome but honestly, I like a tight miniature line. It is a bit odd seeing a post industrialised army going against literal barbarian hordes but I can suspend my disbelief enough because airships are awesome. They just need a rival aerial faction like a Skaven airfleet or something.
Either a Skaven Airship fleet or maybe the Grotbag Scuttlers, which both have mentions in AoS lore. Tzeentch was the Kharadron’s original rival in the lore, with all the floating and flying demons battling their airships, but they definitely need some new threats in the sky.
Im big into Daughters of Khaine and while I do agree with the chariots, we do need a Harpy hero that makes khinerai battleline, as that would give the faction a way to play each distinct flavor of monster girl.
Good thinking! I actually wouldn’t mind seeing a character like Morathi in 8th edition fantasy, where she’s a sorceress on a dark Pegasus. Something like that would suit them so well.
I have to admit, I quite like the Kruleboyz range and run an exclusive Mork themed AoS army. For a long time fans of the Mork side of Ork kultur really had to kitbash and pull a few things from here and there. I don't mind but it does feel nice to get a Mork themed faction. In 40K all we have is Snikrot & Kommandos, which were are a home run when they released. I do agree that probably the Snarlfang Riders and a few other Gloomspitz models should be consolidated with the Kruleblyz into their own Mork faction.
Part of the problem I have with some orders factions, Fire slayers are the big one, is they don’t feel like there is something larger they belong to. The Fire Slayers feel like they should be a faction under a larger dwarvish polity, with the Overlords etc. They don’t feel like a whole people. The daughter of khaine are another, they don’t feel like a faction that would able to support itself. I
@@krampusthestoryteller1416 that’s kinda the point, the issue is there doesn’t seem to be a nation or larger culture for them to be a part of. The old Slayer cult were just that a cult that was a part of the larger Dwarf “nation”
I've always wanted to have an AoS Army - more on standby for if other players pop up in my area than anything - but I think you hit the nail on the head when it comes to why I've had such an issue getting into the system. There are a few factions around that wind up being this weird pool where they have either a ton of new releases that just don't quite gel (Stormcast, Orruks, Soulblight, etc) or a host of other, smaller factions where there is a cohesive identity but such a painfully limited roster that it hardly feels like an army or faction (Fireslayers, Kharadron Overlords, Sons of Behemat, etc). It also goes into the pricing as well, and I'd have to double-check this, but it seems like some horde armies have elite army pricing, elite armies with swarm pricing, and everything in between.
Listened to the whole thing, and your overriding complaint seems to be that there's too much variety. Why are you so desperate to make factions homogeneous? One of the joys of Soulblight, Slaves to Darkness, Gloomspite etc is that you can build radically different armies within the same faction. You can lean into zombies or direwolves or monsters each with vampires that fit the theme. The same goes with Gloomspite. You can lean into spiders or triggoths or grots and have rules that support that. Also one of the joys of AoS is the contrast between the factions. To have downtrodden 'low fantasy' humans existing alongside steampunk dwarves and Aelves riding around on fish, creates an exciting possibility space for creating a huge variety of opportunities for stories and for games.
One thing to note on the ork warclans is they are effectively three armies in one book. Where you can take some savage orc or some iron jaws in the same army or you can take just one type which is what I think most players do, and the faction rules reflect this. Where there is one set for all orca combined and a different set for each of the three types on their own.
The identity of the Fyreslayers is to clear as is they all look the same...This faction needs a large revamp, although the new Warcry set seems to address this issue with some really distinct models. Maybe thats a sign of something fresh coming to this faction.
An important correction to make is that Nagash can be taken in the Ossiarch Bonereapers faction. I don't know why the new site doesn't have him available for them, but he can be taken with them and the nighthaunt, though I'm not sure about the Flesh Eater Courts.
I know he can be taken, there is ZERO correction there, what I said is that should be his PRIMARY faction, like "Nagash's own" created by him, for him, and all the other undead are just secondary to the one that looks just like him and which was created by him.
As someone who bought a start collecting chaos box. The lore aspect in the beginning is spot on. Sigmarines are just not cool to me. There is no where in the realms that that i can remember except i guess the main portal place where archaons fortress is nothing thats as memorable as nagarrond, altdorf, prague, athel loren, the bay of blades, lothern, the badlands etc. Plus in second edition chaos was defined by warcry warbands so instead of iconic chaos knights or chaos warriors it was marauders, slytherin, ravenclaw, deep sea divers, etc. It was very lame.
I am more of a collector and painter/builder than a gamer, even though I try to collect them so they can be thrown into a list and have a game with someone too. For my Slaves to Darkness collections I just focus them on the chaos gods and themes like Belakor’s Legion, Archaeon’s host etc. they work better when you do not try to stuff them too much imho. I started painting my Nurgle themed StD collection similar scheme to Heresy DG and gotta say its coming out really nicely, and cannot wait till final effects etc are all done. For Vampires they need to introduce some infantry units that have melee (choice between polearms and hand weapons + shields for example) and crossbows. Seraphon is indeed amazing and I might start collecting them just cause I am a dino lover haha
"Why don't Idoneth Deepkin have boats?" You ask. Because their Eithersea (Magic sea) is literally like you are UNDER the sea, not ON to it. Anyone who is not Idoneth has harder time to breath, harder time to move like you're in the water. Like you are in limbo between droning and not at the same time.
Shipwrecks, flotsam of the sea, etc. that kind of boat, not a functioning sailing vessel. Like a sunken ship (their terrain piece) but crewed or 'assembled' from wrecks. Like I said, waterworld, mad max in the ocean.
@@TheOuterCircle Kinda redundant when they can just tame the water beasts and ride on them. Make some fancy saddle to it while they add it or chariot pulled by one. What they really need is more water creatures like pack of piranhas, kraken or crabs, etc.
I'm all for Piranha swarms! Giant Octopus monster? Sure, why not, release the Kraken! Something like the watcher in the water from LotR. In any case, you get my point, some spectacle unit.
Playing kharadron I quickly realised their faction is a shell of what it should be because gw are adamant they only live in the skies, if they lived on extremely tall mountain top holds and had almost colonial style farms and outposts at a normal elevation they would be a more rounded faction, you could justify bigger transport ships like a landing ship from d day but on a bigger scale and flying, then you can easily add more infantry and re do older dwarf war machines. As it is I feel like why would they even have non floating infantry? None of their stuff is on the ground, even their cities fly
Why would khadron overlords want non flying infantry? Because they do fight ground armies, and guys on the ground are more efficient when they don't have to be shackled to a steel weather balloon
@@calebbarnhouse496 You don’t seem to get my point, why do they have infantry? Its not because they’re orks who enjoy going and fighting, and they have no stakes in ground battles beyond their allegiance to order which has numerous entire races of ground based cultures to fill out traditional roles. Kharadron as they are just don’t quite make sense unless they are fighting another flying faction, which is why they’re always paired with a flying faction in box sets, and when they are it makes no sense to have terrestrial infantry which they don’t, GW is literally aware of this
@@calebbarnhouse496 I love their faction and flying cities and stuff, it just needs a bit more work to tie it in to the setting and make it stand up to closer scrutiny
@@MrConna6 I do agree they are undercooked and should have more land holdings, I'd even go so far as to say they should get a mining rig, basically a smaller version of the Underminer's rig in the incredibles
I trunk a good way to describe certain factions is that theyre essentialy the squashing of Eldar with Harlequins as their replacements? Both insofar that theyre taking like one unit and halfassedly makes an army around them, and that they still dont get to be a full army years later.
Just a few points/ questions I want to bring up 1-I thought you would be more critical about nurgle, seeing as how a decent chunk of their units are way too silly compared to the rest of the range(sloppity bilepiper etc) 2-FEC are getting some more units to their range and im wondering wehat you think of them, because like alot of other ranges this will be a case where there will be a bunch of new sculpts mixed with the old 3-Lastly and this is just my opinion, some of the "dumping grounds" I could see a case beikng made for like the soulblight being majority old Vampire Counts units with updated sculpts and Skaven being the same way, because in the first edition of Age of Sigmar the Skaven specifically were split up into the 5 clans and I really did not like that approach
Nurgle gets a pass for the silliness in Sigmar as that tone was established from the start, as opposed to 40k where the tone just did a 180. FEC I spoke about the new stuff, really liked Ushoran, appreciate the new units as a whole, didn't like the Vampope and the Bat-riders were a bit eh. Skaven aren't a dumping ground, and the Soulblight don't carry over many units from the last edition as so many have had updates.
Nice to see you review the AoS model range. Once you look past the shitty posterboys, the Sigmarines there is some decent factions. I have a Ossiarch Bonereapers army but i replaced almost every single head with normal looking skulls and animal skulls from Citadel skulls box. It changes the ascetics of the entire faction.
Its the single worst faction in AoS. They alone almost turned AoS to a financial flop at the beginning of the game. 2nd edition box set with introduction of Nighthaunt turned the ship for GW. On a positive note, they are cheap as dirt if you buy them 3rd party since many people don't want them. @@stephenjenkins7971
On the cities of Sigmar faction; maybe they are a bit too grim dark for their own good? Mind you I'm not into the AoS lore but I expected them to be more of a derivative of the Sigmarines. The old sculps like the Luminark and Hurricanum fit better with AoS. These look like they belong in Mordheim. Good sculpts though!
the factions I play were all homogenous: Lizardmen, Daughters of Khaine, and Slaanesh. My only thoughts on lizardmen is give some named characters with specific factions in mind to make the seraphon lore less confusing. They have 4 main factions with 2 subfactions. Then on the next page of the new battle tome they have like 20 different color schemes to encourage creativity (which I love, keep that good shit up, GW), but it kinda confuses me because idk if they're supposed to be like splinter tribes/temple cities. I feel like having at MOST 1 character per subfaction with a small blurb of text and then another blurb to explain why there's 20 different schemes would make it the faction perfect imo.
As a Stormcast player, I really disagree with your take on the units - it is like saying GW should remove Stormtroopers because normal Guard squads exist in 40K, or vice versa. These are different units, filling different roles both on the table and in the lore, which is I think the most important part. Like, you can't remove Paladins (all three varieties, they come from the same kit - Retributors, Decimators and Protectors), as they are a vital part of the Stormhost structure in the lore and play their own specific role on the battlefield. You compare units that aren't even matching each other in the role or lore (Protectors and Vanquishers, or Vigilors and Judicators). As for the “over-representation”, I am not sure what are you talking about? Yes, Stormcast are being present at each Edition's launch (blame GW for that), but afterwards, Stormcast usually take a backseat and allow other factions to shine - or even become punching bags to show the new faction's coolness. Like in four “Broken Realms” campaign books, Stormcast are either not present at all, play punching bag role or backseat role. So far, the same is true for the “Dawnbringers” campaign, where Stormcast only really appear in one book in any major role, and even then, they aren't protagonists. I honestly think that anyone complaining about Stormcast being “over-represented” is genuinely unfamiliar with lore and pulls their arguments out of some very weird place. Overall, I'd say in Age of Sigmar, GW handles faction representation (especially with such a clear Posterboy Faction) very well - everyone gets their time to shine, everyone gets their share of books and etc. Furthermore, I do only partially agree with your take on Warbands from Warcry. Some of them certainly look out of place in an army, but others are meant to be this individualistic - for example, Soulsworn Questors from Stormcast range are literally a band of “RPG protagonists”, so to speak, that join your army for some temporary reason, before going on their quest. And this makes them cool and unique, it adds personality to your army, a force within it with specific goals that extend beyond current battle.
I find it strange they need 71 units when most factions average 17..... I think there's some room to cull in there. Stormcast are very overrepresented for this rare faction individually bought into being by Sigmar, vs the hordes of enemies they face across the realms, who often boil down to two or three infantry types. That's the issue here, and it's not like Stormcast got bulked out and the others are catching up, instead they keep getting more every edition, they're the starter set for every edition, they are the Space Marines of AoS.
@@TheOuterCircle to be fair, even in your own scrolling in the video, you see like 4 copies of the same starter set box. Let me actually see how many of the 71 entries are actual units and not starter-boxes of various kinds… I did count and that is 62 units. Of which… are only 46 kits total, reducing for dual (or even quadruple) kits. Is that a lot? Yes. Is that problematic enough to require culling the range? I don't think so. Especially as many of those units are important in the lore to the faction. A lot of that issue can be fixed by reducing separate store-entries for dual-kits or, yes, keeping the kit but reducing the number of options it can assemble (like Fulminators/Concussors/Desolators/Tempestors + Lord-Celestant on Dracoth feels excessive to be assembled from one kit). Keep some kind of Cavalry on Dracoths, give Lord-Celestant his own kit (with options, but same unit-entry) and keep fast cavalry as Palladors. I can agree on some of those more prominent issues too, like old Knight-Vexilor or Lord-Exorcist feel either unnecessary (like we have a new Knight-Vexilor) or stretching the concept of the faction too thin (Lord-Exorcist, I feel, could've been rolled into dual-kit with Lord-Arcanum). I do agree that other factions need more love. If we are fortunate, GW will not add more new units to Stormcast range in 4th Edition starter box, but update existing ones (like Liberators' new model, seen in the Realms of Ruin RTS). Of course, there'd be new models, but hopefully not really pushing the bloat too much. As I did began to collect Cities of Sigmar now, I do feel the same idea that factions need more units - like Cities of Sigmar, I feel, really suffer from lack of some "heavier" units, analogue to Greatswords from the old range.
@@TheOuterCircle as a separate comment, I can tell you what Cities of Sigmar lack in models, but something they have in lore. Things like Cog-Forts and Cog-Towers (imagine a medieval-style tower, but moving on mechanical legs? Perhaps adorned in the same geometrical shields and patterns as the infantry theme in the present release, with guns and cannons). Steamwork Golems (even mentioned in their new Battletome, would need some work to tie them into general aesthetics of the faction). Multiracial units (huge missed opportunity to not even have a Dwarf/Duardin gunner in the cannon kit). New Mage kit (again, multiracial, and really outlandish). New Warrior-Priest kit (once more, multiracial and multi-deity - we have Warrior-Priests of Alarielle in the Battletome). The current Cities of Sigmar release honestly feels like “bones” of the faction, but without any meat of what makes it good or unique - and what makes Cities of Sigmar as a unique “human” faction in the entirety of Warhammer, is the fact that they aren't really human-only or Sigmar-only.
@@J_Warralyeah the cities of Sigmar reeks of the typical GW “release half a book now, do the other half next edition to spike sales” that we saw with Sisters of Battle, Lumineth Realm Lords, Chaos Space Marines etc. you end up with these factions where you can literally take every unit available and have points to spare.
@@retardedfishfrogs1the rumor is that warhammer fantasy boxes will be massively inflated in unit count per box and scale the cost, still not cheap but it wouldn't take that many boxes
@@calebbarnhouse496 Yeah I've heard that but I'm not sure what they'll do to models that fit both ranges. I guess two boxes? Frankly the worst thing I've heard is no starter boxes, tho with GW prices the old school battalions will probably be like upwards of 300$
@@retardedfishfrogs1 with GW prices your standard box will cost 300, but for real, I think there's a decent chance that box deals will come out, they just wanted to make sure people weren't expecting a combat patrol, start collecting, or vanguard box for each faction, and I wouldn't be surprised if stuff that is in AOS is kept in AOS packaging and your just expected to buy there bases and as many boxes as needed
Algorithm brought this back I guess "I'm not going to include old WHFB stuff (for Cities), that's lazy" "Maybe it needs some of the old WHFB stuff" Really makes me think.
To me, AoS is just a tonal mishmash. Big centerpiece models with tiny dudes around but either not enough to go around or just clashing themes within factions. Plus there is nothing to tie all of it together. They had some ideas to work with but clearly need to go back to the drawing board and make something that is a coherent whole - in addition to being copyright-proff.
All Aos is to me, is decent conversion fodder, it's really only lately that that certain factions have had really cool sculpts so as too not bother turning them into said fodder. That said however, I would never, under any circumstance's pay GDubb prices for them, no matter how good the sculpt...
Glad I picked up Daughters of Khaine, even if it’s for all the wrong reasons…also, I have no idea why those dudes are in this faction. It feels weird seeing guys in a faction called DAUGHTERS of Khaine.
For me the biggest issue why I never got into AoS was the lore made no sense on release. No idea if that's been fixed, since I've have never gone back to look into it. The models are gorgeous, for sure, but that is it.
i realy like the karadron overlords as a concept from their lore as grumpy ..i dont wanna atheist's cuz thats not the same. they know gods are real but they refuse to trunk with them after they all ran off leaving the dwarfs to fend for themselves. they trade with them but its never a out of their own good will to work with them. but the deep tradishions of the dwarfs scrape with their need to adapt and survive. granted i hate the balloon men units. personally i dont use them.
I wish it was that simple, but they're kinda all over the place. Most of the overarching factions (Death, Order, Chaos and Destruction) have at least two really solid thematic armies (Nighthaunt, Hedonites etc), then there are a couple of 'mostly there' like Kharadon Overlords, an undercooked army, like Lumineth on release, and then a clusterf%ck of a range which just has all the leftover stuff (Soulblight, Slaves to Darkness).
yah despite disagreeing on some realm lord criticism, i'd agree with basically everything you said hadnt really paused to think about why some AoS factions are lacking compared to others. Overall im giving them a 6/10 cause some highs, lots of lows and a fair amount of decent. Thanks for the content! @@TheOuterCircle
Just a dumpster fire of the trashest takes ever: This faction has no identity; MAKE IT MORE LIKE WHFB; This faction doesn't work in AOS because It belongs in WHFB IDK don't have a coherent theme because they don't have ship weapons; also they don't have ships. Picks Lumineth as one of the factions with the strongest identity despite it being universally panned as having clashing themes. All these factions are shit because they are dumping grounds for WHFB, Best Destro faction is Ogors because its a dumping grounds from WHFB. They have a coherent theme; despite originally being split into 2 different armies at the start because they had wildly different themes. And they have the "not like other Ogors" Firebelly yet. And ignores all the absolute trash finecast models. Dude, I'm working on an Ogors army right now and these models are almost as big a pain to work with as Gors were in BOC. They got sprue contact on inset shoulder blades. The Gutbusters with double weapons look like they are awkwardly running with both of their arms locked up from muscle spasms. Big WAAAAGH worked in WHFB but not AOS. Orks don't WAAAAGH now for some reason? Nagash needs to be overlord of all Death, not just Soulblight. 5 minutes later; WHY DOES NAGASH GET TO BE IN ALL THE DEATH ARMIES!? Did you realize the second part halfway though and not edit the first part. Dude; NO. these armies work in AOS. I'm happy you're getting ToW back, just please, stop thinking about this. Had to stop watching at Slaves because I finally got away from the painting table; but the only good take was that Nighthaunt was probably the best excecuted faction; and the only other defendable takes were that some armies needed more models. Was this all unscripted, because even the first glance of a script would clue you in on the contradictions.
The slayers’ army lack variety can be summed up with their new starter box. It lacks the large monster and without it the entire model line of the box looks near-identical. I think a good way to assess if the model line is good, is if you had no Warhammer experience and you were shown the army would A) be able to tell me the general theme of the army b) identify each unit. It’s why Primaris are now a bad range - if you were to pop them together people would likely distinguish between, bikers, jump packs, terminators and regular foot troops, dreadnaughts and tanks
Cracking video yet again. I don’t like AoS and I really did give it a chance. I despise the grey lore as well. Thanks for the great entertainment and incisive thoughts. Deeply appreciated. :)
Thank you, this was a thouroghly enjoyable watch! While I do not PLAY this one, I have quite a bunch of models for AoS, and follow the game overall. So listening to a solid opinion piece like this one is always fun to me. Please, more of this - and even more of The Old Eorld when it is out! Of all the odd things in AoS - and there are so, so many! - what remains to baffle me most is the "Orruk Warclans". What GW did to the Greenskins in general in AoS is just... bizarre. Sure, the Nightgoblin faction works on its own, with major help from some cool additions and reworks to the range. The Orc side on the other hand... just a completely disjointed mess. How ANYBODY could make that split into Savage and Black Orcs, while leaving behind the (perectly workable) regular Orcs... only replace them with Kruleboyz three editions later. Do not get me wrong: while those are not for ME, their range is at least visually distinct and coherent and has a strong style and identity. But it is also very little, and oh so late. As for Savage and Black Orcs: they just have too little to stand on their own legs, and do not work together well from a background or visual standpoint. That COULD have been worked on, but... it just did not happen. Nice to see Black Orcs getting some more attention after two editions of almost nothing, but the points still stand. Just so frustrating overall!
Because they lack a central vision for what they want their fantasy world to be, their models lack a central vision in their design. Many are cool looking with no context, but together they form a splatter of random fantasy elements thrown onto a canvas and called a cohesive work.
You could say the exact same thing about Fantasy, but nobody ever said _that_ lacked 'cohesiveness' when you had Empire minis next to Tomb Kings next to Lizardmen next to Ogres.
I think the main problem is modern GW. All the factions you say are the strongest were created long ago. Different times, different company. No one can argue that individually the minis aren’t amazing, but otherwise modern GW is a disaster.
I think the problem is not a faction problem, its a race problem. AoS is still super focused on races, a concept which has been out of fashion for 20 years and out of fantasy cliche for 50. A dwarf can and should be able to fight in any army in order, and even in chaos or in death. But GW is trying to shoehorn this antiquated idea that Dwarves need to be this one specific kind of culture and can't bleed over anywhere else. There should be an assortment of bodies/races for SCEs, not just humans. And same for CoS, and armies of Chaos. Instead you just get 15 versions of humans with slight differences, and what is missing is a strong faction identity that carries through a diverse model range, shape, weapons, vehicles, and style.
I'm glad someone else pointed out that the Cities of Sigmar look like Brettonians and not the Empire. I collect Empire and hate the aesthetic of CoS so much.
The Idoneth should have been flat out deep ones. This may be a crap take, but I'd have vastly preferred that Seraphon an Idoneth be combined into a sort of aquatic dinosaur faction.
Most of these factions just look too over the top, cartoonish or silly. I feel it's very much a game geared towards the underdeveloped brain of a child or preteen. There is no grit, danger, edge or the dark vibe we got with the old world. Even the chaos and undead seem tame in comparison to the old world versions that were very much for late teens who listened to metal all the way up to adult horror fans. Whereas the old world was the movie Flesh and Blood starring Rutger Hauer and Jennifer Jason Leigh, Age of Sigmar is a more like a watered down, animated Disney version of a young adult novel.
I get that a lot of this is opinion, and you are entitled tonyour take and it's valid to not like things, but I disagree on your take on AoS. You come off as one of those gamers that believes that the height of gaming was in your youth. You don't say that, and I don't want to put words in your mouth. However, it's the vibe this video gives off. I certainly agree some factions are underbuilt compared to others, but a lot of your comments are really sounding bitter that this is what we have instead of WHFB. I've appreciated your content, especially as I got into 30k, but I would like to see less negativity in your language and tone. I don't think it helps sell the games to new hobbyists, and we should always want to welcome new hobbyists. IMO, of course.
I didn't get that vibe at all. I think he gives praise where he thinks it's deserved and criticizes where he thinks is necessary. In any case, it's his job to give us his real opinions and I would prefer that he do that rather than fake positivity to "welcome new hobbyists" even if I disagree with his opinions (which I often do).
I actually agree, I think it's a good game. I think 2.0 was better than 3.0, it needed some hard FAQ's instead of a new edition, but I have three factions in the game for a reason.
@@TheOuterCircleagreed, the system would have been better off with a 2.5 instead of a 3rd edition. Also I think the warcry warbands would be better off integrated as Command Squads, if they are going to be included at all.
For those commenting on the green skins having divergent rules in their army book, I get it, I understand, it’s not the rules that’s the issue, if you go on the web store, into a hobby store (not just GW) and are told all these things are one faction, they’re labelled as such, and consumed as such. But they aren’t, they are slapped together on a website. They are slapped together on the store shelf. They share one book, when sub factions usually share 80% or more commonality with a few characters usually being the difference between sub-factions. To me, this constitutes a mess, which is a shame because individually, the ranges all work, in fact almost everything in all of AoS works, to some extent.
Testify. For new kids trying it out? It’s a hot mess.
i hard disagree on cities of sigmar. part of their theme is representing the everyman fighting against indomitable demigods much like the imperial guard. i think this first wave is a really good execution of the basic premise of that. but your criticism really has me hoping on wave two, they get a bit crazier. instead of just making empire greatswords but in cities of sigmar attire. give me some mages or assassins or some wild artillery piece. give me gandalf with an smg.
If your entire criticism of orruk warclans is that they need to be split into subfactions because they lack cohesion, it may be noteworthy that SUCH IS ALREADY THE CASE. Yes you can play them together but rules first and foremost facilitate subfaction play.
I mean SPLIT, not in just the rules, but on the store. If you are buying into the army and have no clue, and just want to buy what you like, what happens when you buy these units? Oh, they are not quite meant to be the one army, glad the website and the stock on the shelves do nothing to tell you this. That's my point, more than just the rules division.
@@TheOuterCircle I kind of see your point. I do think there should probably be a split on the store. But at the point someone is just buying what they like, and that crosses the subfactions, they either do not care about the (sub)faction identity or they see it as a boon. Because the subfactions do get rules for combined armies. That the rules for such armies are bad or limited is not unique to warclans. Not all lists are legal, let alone good, and this applies to pretty much all factions and many game systems.
Storm cast always had the primaries problem to the extent that they are even being given there own primaries style visual refresh soon of more slimmer models. Similarly the mascot problem has led to them being over represented in a way I don’t think any faction in the old world ever was, meaning so many factions have taken years to update or be fleshed out while primaries get a new chamber every 3 years or so.
This is the reason I decided to stop investing into an army of stormcasts. I don't want the same repetition that happened to my collection of firstborn. Newer models are fine, but I loved their original more chubby look. I dont think og units will be sold for a long time
I agree that GW has tried pretty hard to turn Stormcast into new Space marines, but despite their over representation in advertising AoS is remarkably balanced in support, especially compared to 40k. I think it helps that despite being the poster boy faction they never quite caught on as such on the table because, frankly, their play style is rather advanced and a lot of players didn't take to the SCE aesthetic for a fantasy game. In a way their failure has been the best thing to happen to AoS as a healthy game.
Just wish they would stop trying to push stormcast so hard as the poster boys. I feel like that's driven a lot of people away from trying the game.
I've started Slaves to darkness years ago but ignored everything that wasn't in either a demon or in evil looking plate armour
Also, I would love more Sigmar content
Thanks for the video. There are way too few people covering Age of Sigmar
Tbh the greenskin slush faction do play and have rules written where they are 3 factions in one book
For me the Kharadron Overlords miniature line feels small but in a good way. Every model feels distinct. You have three distinct classes of ship that fulfil different roles, basic infantry, an elite ranged unit, elite close combat assault units and support engineer type units. Little to no bloat or overlap. A few extra kits would be welcome but honestly, I like a tight miniature line. It is a bit odd seeing a post industrialised army going against literal barbarian hordes but I can suspend my disbelief enough because airships are awesome. They just need a rival aerial faction like a Skaven airfleet or something.
Either a Skaven Airship fleet or maybe the Grotbag Scuttlers, which both have mentions in AoS lore. Tzeentch was the Kharadron’s original rival in the lore, with all the floating and flying demons battling their airships, but they definitely need some new threats in the sky.
Im big into Daughters of Khaine and while I do agree with the chariots, we do need a Harpy hero that makes khinerai battleline, as that would give the faction a way to play each distinct flavor of monster girl.
Good thinking! I actually wouldn’t mind seeing a character like Morathi in 8th edition fantasy, where she’s a sorceress on a dark Pegasus. Something like that would suit them so well.
I have to admit, I quite like the Kruleboyz range and run an exclusive Mork themed AoS army.
For a long time fans of the Mork side of Ork kultur really had to kitbash and pull a few things from here and there. I don't mind but it does feel nice to get a Mork themed faction. In 40K all we have is Snikrot & Kommandos, which were are a home run when they released.
I do agree that probably the Snarlfang Riders and a few other Gloomspitz models should be consolidated with the Kruleblyz into their own Mork faction.
Part of the problem I have with some orders factions, Fire slayers are the big one, is they don’t feel like there is something larger they belong to. The Fire Slayers feel like they should be a faction under a larger dwarvish polity, with the Overlords etc.
They don’t feel like a whole people. The daughter of khaine are another, they don’t feel like a faction that would able to support itself. I
Well they did both used to be specific units and sub factions within the larger factions of the dwarves and dark elves, respectively.
@@krampusthestoryteller1416 that’s kinda the point, the issue is there doesn’t seem to be a nation or larger culture for them to be a part of. The old Slayer cult were just that a cult that was a part of the larger Dwarf “nation”
I've always wanted to have an AoS Army - more on standby for if other players pop up in my area than anything - but I think you hit the nail on the head when it comes to why I've had such an issue getting into the system. There are a few factions around that wind up being this weird pool where they have either a ton of new releases that just don't quite gel (Stormcast, Orruks, Soulblight, etc) or a host of other, smaller factions where there is a cohesive identity but such a painfully limited roster that it hardly feels like an army or faction (Fireslayers, Kharadron Overlords, Sons of Behemat, etc). It also goes into the pricing as well, and I'd have to double-check this, but it seems like some horde armies have elite army pricing, elite armies with swarm pricing, and everything in between.
Listened to the whole thing, and your overriding complaint seems to be that there's too much variety. Why are you so desperate to make factions homogeneous? One of the joys of Soulblight, Slaves to Darkness, Gloomspite etc is that you can build radically different armies within the same faction. You can lean into zombies or direwolves or monsters each with vampires that fit the theme. The same goes with Gloomspite. You can lean into spiders or triggoths or grots and have rules that support that.
Also one of the joys of AoS is the contrast between the factions. To have downtrodden 'low fantasy' humans existing alongside steampunk dwarves and Aelves riding around on fish, creates an exciting possibility space for creating a huge variety of opportunities for stories and for games.
Would love more content like this for aos and whfb
Super interested in the lizardmen, personally, but mostly from a theme and aesthetic point of view.
One thing to note on the ork warclans is they are effectively three armies in one book. Where you can take some savage orc or some iron jaws in the same army or you can take just one type which is what I think most players do, and the faction rules reflect this. Where there is one set for all orca combined and a different set for each of the three types on their own.
There is an Idoneth Deepkin novel that is pretty good actually, it made me like the faction more the way it was presented in the story
Luv me the stormies, but I don’t think they should be the “main starter” army
The identity of the Fyreslayers is to clear as is they all look the same...This faction needs a large revamp, although the new Warcry set seems to address this issue with some really distinct models. Maybe thats a sign of something fresh coming to this faction.
An important correction to make is that Nagash can be taken in the Ossiarch Bonereapers faction. I don't know why the new site doesn't have him available for them, but he can be taken with them and the nighthaunt, though I'm not sure about the Flesh Eater Courts.
I know he can be taken, there is ZERO correction there, what I said is that should be his PRIMARY faction, like "Nagash's own" created by him, for him, and all the other undead are just secondary to the one that looks just like him and which was created by him.
@@TheOuterCircle Ah, must've misinterpreted the point in the video then, my bad.
As someone who bought a start collecting chaos box. The lore aspect in the beginning is spot on. Sigmarines are just not cool to me.
There is no where in the realms that that i can remember except i guess the main portal place where archaons fortress is nothing thats as memorable as nagarrond, altdorf, prague, athel loren, the bay of blades, lothern, the badlands etc. Plus in second edition chaos was defined by warcry warbands so instead of iconic chaos knights or chaos warriors it was marauders, slytherin, ravenclaw, deep sea divers, etc. It was very lame.
I am more of a collector and painter/builder than a gamer, even though I try to collect them so they can be thrown into a list and have a game with someone too. For my Slaves to Darkness collections I just focus them on the chaos gods and themes like Belakor’s Legion, Archaeon’s host etc. they work better when you do not try to stuff them too much imho. I started painting my Nurgle themed StD collection similar scheme to Heresy DG and gotta say its coming out really nicely, and cannot wait till final effects etc are all done. For Vampires they need to introduce some infantry units that have melee (choice between polearms and hand weapons + shields for example) and crossbows. Seraphon is indeed amazing and I might start collecting them just cause I am a dino lover haha
"Why don't Idoneth Deepkin have boats?" You ask.
Because their Eithersea (Magic sea) is literally like you are UNDER the sea, not ON to it. Anyone who is not Idoneth has harder time to breath, harder time to move like you're in the water. Like you are in limbo between droning and not at the same time.
Shipwrecks, flotsam of the sea, etc. that kind of boat, not a functioning sailing vessel. Like a sunken ship (their terrain piece) but crewed or 'assembled' from wrecks. Like I said, waterworld, mad max in the ocean.
@@TheOuterCircle Kinda redundant when they can just tame the water beasts and ride on them. Make some fancy saddle to it while they add it or chariot pulled by one.
What they really need is more water creatures like pack of piranhas, kraken or crabs, etc.
I'm all for Piranha swarms! Giant Octopus monster? Sure, why not, release the Kraken! Something like the watcher in the water from LotR. In any case, you get my point, some spectacle unit.
Playing kharadron I quickly realised their faction is a shell of what it should be because gw are adamant they only live in the skies, if they lived on extremely tall mountain top holds and had almost colonial style farms and outposts at a normal elevation they would be a more rounded faction, you could justify bigger transport ships like a landing ship from d day but on a bigger scale and flying, then you can easily add more infantry and re do older dwarf war machines. As it is I feel like why would they even have non floating infantry? None of their stuff is on the ground, even their cities fly
Why would khadron overlords want non flying infantry? Because they do fight ground armies, and guys on the ground are more efficient when they don't have to be shackled to a steel weather balloon
@@calebbarnhouse496 You don’t seem to get my point, why do they have infantry? Its not because they’re orks who enjoy going and fighting, and they have no stakes in ground battles beyond their allegiance to order which has numerous entire races of ground based cultures to fill out traditional roles. Kharadron as they are just don’t quite make sense unless they are fighting another flying faction, which is why they’re always paired with a flying faction in box sets, and when they are it makes no sense to have terrestrial infantry which they don’t, GW is literally aware of this
@@calebbarnhouse496 I love their faction and flying cities and stuff, it just needs a bit more work to tie it in to the setting and make it stand up to closer scrutiny
@@MrConna6 I do agree they are undercooked and should have more land holdings, I'd even go so far as to say they should get a mining rig, basically a smaller version of the Underminer's rig in the incredibles
I trunk a good way to describe certain factions is that theyre essentialy the squashing of Eldar with Harlequins as their replacements? Both insofar that theyre taking like one unit and halfassedly makes an army around them, and that they still dont get to be a full army years later.
Just a few points/ questions I want to bring up
1-I thought you would be more critical about nurgle, seeing as how a decent chunk of their units are way too silly compared to the rest of the range(sloppity bilepiper etc)
2-FEC are getting some more units to their range and im wondering wehat you think of them, because like alot of other ranges this will be a case where there will be a bunch of new sculpts mixed with the old
3-Lastly and this is just my opinion, some of the "dumping grounds" I could see a case beikng made for like the soulblight being majority old Vampire Counts units with updated sculpts and Skaven being the same way, because in the first edition of Age of Sigmar the Skaven specifically were split up into the 5 clans and I really did not like that approach
Nurgle gets a pass for the silliness in Sigmar as that tone was established from the start, as opposed to 40k where the tone just did a 180.
FEC I spoke about the new stuff, really liked Ushoran, appreciate the new units as a whole, didn't like the Vampope and the Bat-riders were a bit eh.
Skaven aren't a dumping ground, and the Soulblight don't carry over many units from the last edition as so many have had updates.
Nice to see you review the AoS model range. Once you look past the shitty posterboys, the Sigmarines there is some decent factions.
I have a Ossiarch Bonereapers army but i replaced almost every single head with normal looking skulls and animal skulls from Citadel skulls box. It changes the ascetics of the entire faction.
The posterboys themselves are badass tho. That being said, they're not everything; which is a good thing.
Its the single worst faction in AoS.
They alone almost turned AoS to a financial flop at the beginning of the game. 2nd edition box set with introduction of Nighthaunt turned the ship for GW.
On a positive note, they are cheap as dirt if you buy them 3rd party since many people don't want them.
@@stephenjenkins7971
On the cities of Sigmar faction; maybe they are a bit too grim dark for their own good? Mind you I'm not into the AoS lore but I expected them to be more of a derivative of the Sigmarines. The old sculps like the Luminark and Hurricanum fit better with AoS. These look like they belong in Mordheim. Good sculpts though!
the factions I play were all homogenous: Lizardmen, Daughters of Khaine, and Slaanesh. My only thoughts on lizardmen is give some named characters with specific factions in mind to make the seraphon lore less confusing. They have 4 main factions with 2 subfactions. Then on the next page of the new battle tome they have like 20 different color schemes to encourage creativity (which I love, keep that good shit up, GW), but it kinda confuses me because idk if they're supposed to be like splinter tribes/temple cities. I feel like having at MOST 1 character per subfaction with a small blurb of text and then another blurb to explain why there's 20 different schemes would make it the faction perfect imo.
As a Stormcast player, I really disagree with your take on the units - it is like saying GW should remove Stormtroopers because normal Guard squads exist in 40K, or vice versa. These are different units, filling different roles both on the table and in the lore, which is I think the most important part.
Like, you can't remove Paladins (all three varieties, they come from the same kit - Retributors, Decimators and Protectors), as they are a vital part of the Stormhost structure in the lore and play their own specific role on the battlefield. You compare units that aren't even matching each other in the role or lore (Protectors and Vanquishers, or Vigilors and Judicators).
As for the “over-representation”, I am not sure what are you talking about? Yes, Stormcast are being present at each Edition's launch (blame GW for that), but afterwards, Stormcast usually take a backseat and allow other factions to shine - or even become punching bags to show the new faction's coolness. Like in four “Broken Realms” campaign books, Stormcast are either not present at all, play punching bag role or backseat role. So far, the same is true for the “Dawnbringers” campaign, where Stormcast only really appear in one book in any major role, and even then, they aren't protagonists.
I honestly think that anyone complaining about Stormcast being “over-represented” is genuinely unfamiliar with lore and pulls their arguments out of some very weird place. Overall, I'd say in Age of Sigmar, GW handles faction representation (especially with such a clear Posterboy Faction) very well - everyone gets their time to shine, everyone gets their share of books and etc.
Furthermore, I do only partially agree with your take on Warbands from Warcry. Some of them certainly look out of place in an army, but others are meant to be this individualistic - for example, Soulsworn Questors from Stormcast range are literally a band of “RPG protagonists”, so to speak, that join your army for some temporary reason, before going on their quest. And this makes them cool and unique, it adds personality to your army, a force within it with specific goals that extend beyond current battle.
I find it strange they need 71 units when most factions average 17..... I think there's some room to cull in there. Stormcast are very overrepresented for this rare faction individually bought into being by Sigmar, vs the hordes of enemies they face across the realms, who often boil down to two or three infantry types. That's the issue here, and it's not like Stormcast got bulked out and the others are catching up, instead they keep getting more every edition, they're the starter set for every edition, they are the Space Marines of AoS.
@@TheOuterCircle to be fair, even in your own scrolling in the video, you see like 4 copies of the same starter set box.
Let me actually see how many of the 71 entries are actual units and not starter-boxes of various kinds… I did count and that is 62 units. Of which… are only 46 kits total, reducing for dual (or even quadruple) kits.
Is that a lot? Yes. Is that problematic enough to require culling the range? I don't think so. Especially as many of those units are important in the lore to the faction. A lot of that issue can be fixed by reducing separate store-entries for dual-kits or, yes, keeping the kit but reducing the number of options it can assemble (like Fulminators/Concussors/Desolators/Tempestors + Lord-Celestant on Dracoth feels excessive to be assembled from one kit). Keep some kind of Cavalry on Dracoths, give Lord-Celestant his own kit (with options, but same unit-entry) and keep fast cavalry as Palladors.
I can agree on some of those more prominent issues too, like old Knight-Vexilor or Lord-Exorcist feel either unnecessary (like we have a new Knight-Vexilor) or stretching the concept of the faction too thin (Lord-Exorcist, I feel, could've been rolled into dual-kit with Lord-Arcanum).
I do agree that other factions need more love. If we are fortunate, GW will not add more new units to Stormcast range in 4th Edition starter box, but update existing ones (like Liberators' new model, seen in the Realms of Ruin RTS). Of course, there'd be new models, but hopefully not really pushing the bloat too much.
As I did began to collect Cities of Sigmar now, I do feel the same idea that factions need more units - like Cities of Sigmar, I feel, really suffer from lack of some "heavier" units, analogue to Greatswords from the old range.
@@TheOuterCircle as a separate comment, I can tell you what Cities of Sigmar lack in models, but something they have in lore.
Things like Cog-Forts and Cog-Towers (imagine a medieval-style tower, but moving on mechanical legs? Perhaps adorned in the same geometrical shields and patterns as the infantry theme in the present release, with guns and cannons). Steamwork Golems (even mentioned in their new Battletome, would need some work to tie them into general aesthetics of the faction). Multiracial units (huge missed opportunity to not even have a Dwarf/Duardin gunner in the cannon kit). New Mage kit (again, multiracial, and really outlandish). New Warrior-Priest kit (once more, multiracial and multi-deity - we have Warrior-Priests of Alarielle in the Battletome).
The current Cities of Sigmar release honestly feels like “bones” of the faction, but without any meat of what makes it good or unique - and what makes Cities of Sigmar as a unique “human” faction in the entirety of Warhammer, is the fact that they aren't really human-only or Sigmar-only.
@@J_Warralyeah the cities of Sigmar reeks of the typical GW “release half a book now, do the other half next edition to spike sales” that we saw with Sisters of Battle, Lumineth Realm Lords, Chaos Space Marines etc. you end up with these factions where you can literally take every unit available and have points to spare.
You like the ????tors all having different datasheets when those three units could have onw unit eith a choice of weapons?
I theorise that the goblin wolf riders only exist because they've damaged the original mould for them circa fantasy battle and needed to fill the gap
Imagine filling a regiment with that kit, considering it comes with 3 models per box
@@retardedfishfrogs1the rumor is that warhammer fantasy boxes will be massively inflated in unit count per box and scale the cost, still not cheap but it wouldn't take that many boxes
@@calebbarnhouse496 Yeah I've heard that but I'm not sure what they'll do to models that fit both ranges. I guess two boxes?
Frankly the worst thing I've heard is no starter boxes, tho with GW prices the old school battalions will probably be like upwards of 300$
@@retardedfishfrogs1 with GW prices your standard box will cost 300, but for real, I think there's a decent chance that box deals will come out, they just wanted to make sure people weren't expecting a combat patrol, start collecting, or vanguard box for each faction, and I wouldn't be surprised if stuff that is in AOS is kept in AOS packaging and your just expected to buy there bases and as many boxes as needed
@@retardedfishfrogs1, goblin wolf riders are 5 a box again.
Algorithm brought this back I guess
"I'm not going to include old WHFB stuff (for Cities), that's lazy"
"Maybe it needs some of the old WHFB stuff"
Really makes me think.
I thankfully dipped out 2 years ago when it all got too stale.
I don't think any video has ever aged as well as this one.
As a big Daughters of Khaine player, I LOVE your idea of a chariot pulled by shadow steeds. I would buy like three of those, that is such a fun idea.
To me, AoS is just a tonal mishmash. Big centerpiece models with tiny dudes around but either not enough to go around or just clashing themes within factions. Plus there is nothing to tie all of it together. They had some ideas to work with but clearly need to go back to the drawing board and make something that is a coherent whole - in addition to being copyright-proff.
Idoneth could have been variations of Davy Jone's crew, and expand that thought across a whole range of infantry, ships, and war beasts
I will die on the nighthaunt hill alongside you, best aos faction and death faction. Lore, artstyle, vibe.
i love that you called the plague rat faction
LUV CITES OF SIGMAR
All Aos is to me, is decent conversion fodder, it's really only lately that that certain factions have had really cool sculpts so as too not bother turning them into said fodder. That said however, I would never, under any circumstance's pay GDubb prices for them, no matter how good the sculpt...
As a longtime Skaven player I'm really eager for some rat updates, but i also play other stuff in Aos
Love the AOS content, Thanks!
13:56 ah the deepkin, that one time GW literally borrowed the fiction and model ascetics from Skorne and retribution factions from warmachine.
Glad I picked up Daughters of Khaine, even if it’s for all the wrong reasons…also, I have no idea why those dudes are in this faction. It feels weird seeing guys in a faction called DAUGHTERS of Khaine.
For me the biggest issue why I never got into AoS was the lore made no sense on release. No idea if that's been fixed, since I've have never gone back to look into it.
The models are gorgeous, for sure, but that is it.
The lore has been considerable fleshed out since release.
Of course theres a ghost of a good system in there. Problem is it pissed of nagash and was forced to join the nighthaunt
Take the sigmarpill Macca, its overall a better and more fun experience than 40k
I have 3 Sigmar armies, no need to convince me of the gameplay.
@@TheOuterCircle cool, what armies? i collect the new Cities of Sigmar, Ogres and Slaves to darkness.
if your ever in Sydney lets get a game in ;)
Maggotkin, Nighthaunt, Hedonites
Mortarchs do NOT go with bonereapers. Recycleables and general waste have different bins for a reason!
i realy like the karadron overlords as a concept from their lore as grumpy ..i dont wanna atheist's cuz thats not the same. they know gods are real but they refuse to trunk with them after they all ran off leaving the dwarfs to fend for themselves. they trade with them but its never a out of their own good will to work with them. but the deep tradishions of the dwarfs scrape with their need to adapt and survive. granted i hate the balloon men units. personally i dont use them.
I am quite interested to hear his thoughts on this subject. I expect him to say light to medium 6/10 on aos factions havah
I wish it was that simple, but they're kinda all over the place. Most of the overarching factions (Death, Order, Chaos and Destruction) have at least two really solid thematic armies (Nighthaunt, Hedonites etc), then there are a couple of 'mostly there' like Kharadon Overlords, an undercooked army, like Lumineth on release, and then a clusterf%ck of a range which just has all the leftover stuff (Soulblight, Slaves to Darkness).
yah despite disagreeing on some realm lord criticism, i'd agree with basically everything you said hadnt really paused to think about why some AoS factions are lacking compared to others. Overall im giving them a 6/10 cause some highs, lots of lows and a fair amount of decent. Thanks for the content! @@TheOuterCircle
Just a dumpster fire of the trashest takes ever:
This faction has no identity; MAKE IT MORE LIKE WHFB; This faction doesn't work in AOS because It belongs in WHFB
IDK don't have a coherent theme because they don't have ship weapons; also they don't have ships.
Picks Lumineth as one of the factions with the strongest identity despite it being universally panned as having clashing themes.
All these factions are shit because they are dumping grounds for WHFB, Best Destro faction is Ogors because its a dumping grounds from WHFB. They have a coherent theme; despite originally being split into 2 different armies at the start because they had wildly different themes. And they have the "not like other Ogors" Firebelly yet. And ignores all the absolute trash finecast models. Dude, I'm working on an Ogors army right now and these models are almost as big a pain to work with as Gors were in BOC. They got sprue contact on inset shoulder blades. The Gutbusters with double weapons look like they are awkwardly running with both of their arms locked up from muscle spasms.
Big WAAAAGH worked in WHFB but not AOS. Orks don't WAAAAGH now for some reason?
Nagash needs to be overlord of all Death, not just Soulblight. 5 minutes later; WHY DOES NAGASH GET TO BE IN ALL THE DEATH ARMIES!? Did you realize the second part halfway though and not edit the first part.
Dude; NO. these armies work in AOS. I'm happy you're getting ToW back, just please, stop thinking about this.
Had to stop watching at Slaves because I finally got away from the painting table; but the only good take was that Nighthaunt was probably the best excecuted faction; and the only other defendable takes were that some armies needed more models. Was this all unscripted, because even the first glance of a script would clue you in on the contradictions.
Aos is such a great game in 3rd ed
The slayers’ army lack variety can be summed up with their new starter box. It lacks the large monster and without it the entire model line of the box looks near-identical.
I think a good way to assess if the model line is good, is if you had no Warhammer experience and you were shown the army would A) be able to tell me the general theme of the army b) identify each unit.
It’s why Primaris are now a bad range - if you were to pop them together people would likely distinguish between, bikers, jump packs, terminators and regular foot troops, dreadnaughts and tanks
concerned they didn announce it with old world. Like youre releasing a bunch of old factions why not just take forge world scuplts and adjust them
Wish chaos dwarves would come back. Would actually make me start age of sigmar. Seems like a pipedream though. No clue why gw hate the faction so much
To me this is all WH:tOW potential material...
I noticed there is much interaction or repolies from the owner of this channel with his subscribers.
The worst thing about AoS is the freaking names. We get it games workshop you want to protect your IP but god this is awful.
Cracking video yet again.
I don’t like AoS and I really did give it a chance. I despise the grey lore as well.
Thanks for the great entertainment and incisive thoughts. Deeply appreciated. :)
Thank you, this was a thouroghly enjoyable watch! While I do not PLAY this one, I have quite a bunch of models for AoS, and follow the game overall. So listening to a solid opinion piece like this one is always fun to me. Please, more of this - and even more of The Old Eorld when it is out!
Of all the odd things in AoS - and there are so, so many! - what remains to baffle me most is the "Orruk Warclans". What GW did to the Greenskins in general in AoS is just... bizarre. Sure, the Nightgoblin faction works on its own, with major help from some cool additions and reworks to the range.
The Orc side on the other hand... just a completely disjointed mess. How ANYBODY could make that split into Savage and Black Orcs, while leaving behind the (perectly workable) regular Orcs... only replace them with Kruleboyz three editions later. Do not get me wrong: while those are not for ME, their range is at least visually distinct and coherent and has a strong style and identity. But it is also very little, and oh so late.
As for Savage and Black Orcs: they just have too little to stand on their own legs, and do not work together well from a background or visual standpoint. That COULD have been worked on, but... it just did not happen. Nice to see Black Orcs getting some more attention after two editions of almost nothing, but the points still stand.
Just so frustrating overall!
💀🤡👻👹👿🐉🌚
Because they lack a central vision for what they want their fantasy world to be, their models lack a central vision in their design. Many are cool looking with no context, but together they form a splatter of random fantasy elements thrown onto a canvas and called a cohesive work.
You could say the exact same thing about Fantasy, but nobody ever said _that_ lacked 'cohesiveness' when you had Empire minis next to Tomb Kings next to Lizardmen next to Ogres.
A lot of the models are so good but the names are so ridiculously bad.
I think the main problem is modern GW. All the factions you say are the strongest were created long ago. Different times, different company. No one can argue that individually the minis aren’t amazing, but otherwise modern GW is a disaster.
I hate AOS naming.... everything sounds like copyright vomit.
I think the problem is not a faction problem, its a race problem. AoS is still super focused on races, a concept which has been out of fashion for 20 years and out of fantasy cliche for 50. A dwarf can and should be able to fight in any army in order, and even in chaos or in death. But GW is trying to shoehorn this antiquated idea that Dwarves need to be this one specific kind of culture and can't bleed over anywhere else. There should be an assortment of bodies/races for SCEs, not just humans. And same for CoS, and armies of Chaos. Instead you just get 15 versions of humans with slight differences, and what is missing is a strong faction identity that carries through a diverse model range, shape, weapons, vehicles, and style.
I'm glad someone else pointed out that the Cities of Sigmar look like Brettonians and not the Empire. I collect Empire and hate the aesthetic of CoS so much.
The Idoneth should have been flat out deep ones. This may be a crap take, but I'd have vastly preferred that Seraphon an Idoneth be combined into a sort of aquatic dinosaur faction.
Most of these factions just look too over the top, cartoonish or silly. I feel it's very much a game geared towards the underdeveloped brain of a child or preteen. There is no grit, danger, edge or the dark vibe we got with the old world. Even the chaos and undead seem tame in comparison to the old world versions that were very much for late teens who listened to metal all the way up to adult horror fans. Whereas the old world was the movie Flesh and Blood starring Rutger Hauer and Jennifer Jason Leigh, Age of Sigmar is a more like a watered down, animated Disney version of a young adult novel.
Age of Sigmarines
If you are going to do a video you need to know what your talking about Ironjawz are not fucking black orces and the orruk warclans are 3 sub factions
...and you need to read pinned comments for context but you didn't, you actually scrolled past it to make your comment Einstein.
I get that a lot of this is opinion, and you are entitled tonyour take and it's valid to not like things, but I disagree on your take on AoS.
You come off as one of those gamers that believes that the height of gaming was in your youth. You don't say that, and I don't want to put words in your mouth. However, it's the vibe this video gives off.
I certainly agree some factions are underbuilt compared to others, but a lot of your comments are really sounding bitter that this is what we have instead of WHFB.
I've appreciated your content, especially as I got into 30k, but I would like to see less negativity in your language and tone. I don't think it helps sell the games to new hobbyists, and we should always want to welcome new hobbyists.
IMO, of course.
I didn't get that vibe at all. I think he gives praise where he thinks it's deserved and criticizes where he thinks is necessary. In any case, it's his job to give us his real opinions and I would prefer that he do that rather than fake positivity to "welcome new hobbyists" even if I disagree with his opinions (which I often do).
The game of AoS is phenomonal. It's everything I wish 40k was.
But the lore, is meh, and makes me yearn forn Fantasy of old.
I actually agree, I think it's a good game. I think 2.0 was better than 3.0, it needed some hard FAQ's instead of a new edition, but I have three factions in the game for a reason.
@@TheOuterCircleagreed, the system would have been better off with a 2.5 instead of a 3rd edition.
Also I think the warcry warbands would be better off integrated as Command Squads, if they are going to be included at all.
outer circle video with a few more pictures? where did you get 1 extra IQ point?
Oh look, age of IPlaw shenanigans and boredom.