More Arcade Port Rankings Here: ua-cam.com/play/PLJVdlhzi-kR9pLkunb1GD7Orc8zLw8VrH.html Please consider supporting my work: paypal.com/paypalme/justjamie1983
It does not count here, but there was a 2015 remake of the C64 version which fixed many of the features omitted in the original release. It adds the kidnapping intro, missing enemies, levels, sound effects and music for all stages, with additional audio cues. Also interesting how the Atari ST version was developed separately from the Amiga version with redrawn art, while the Amiga lifted assets straight from the arcade's files.
Hey, thank you. Remember. The SID chip, by far is the most superior out of all of them here for obvious reasons. It was originally supposed to be better, but then of course the C64 had to be released at a certain date and so improvements were dropped.
This was my first ever arcade experience, whereby I'd play it regularly. In all that time, I don't think I ever passed the first level. In fact I don't think I got much further than the river crossing. I'd be lucky to even pass that gargoyle. I just assumed that the first level was the whole game. Now I find out it was one of the hardest arcade games of all time. What a game for a little kid to start on.
Nice to see the 'miggy win! :D And I reckon its victory is well deserved. Loved the C64 version too back in the day, one of the very first games i played on the machine.
Regarding Amstrad, that machine was incredible in the right programmer's hands. I love it. I'm machine agnostic and can appreciate all systems of course.
I am similiar. I have always had an appreciation for everything, although. Slightly more on the micro side but I never let this cloud my personal judgement when ranking. If it deserves a higher spot. Format dosent Matter.
Agree. As a Piscean, I opted for the more aesthetically pleasing in the CPC of the 8bits. Yeah, it had its downside, but it won me over and I never regret my decision to own one. 😀
The NES port has a place in my heart for being either the 2nd or 3rd NES game I ever played. Obviously, SMB was the first, but I remember going to a friend's house when I was in Kindergarten and he had SMB, Duck Hunt and Ghosts n Goblins. I still have only gotten passed the first stage on this once lol
Nice video - makes me VERY nostalgic! I was around when this game came out in the arcades....! Believe, me, it was utterly magical and brilliant back then. As for the conversions, I probably prefer the C64 version for its smoothness and BRILLIANT music. And also because of nostalgia (I had a C64) I think the Atari ST version is very good - despite the smaller play area. The graphics are really nice - and they achieved some pretty smooth scrolling - which was tricky to do on the ST. The Amiga version is indeed excellent - except that there's a bug that makes the screen judder when you jump off a platform. My guess is the programmers ran out of time before they could fix it. Apart from that, a very nice conversion. Thanks for the video!
Hey there, thanks for your comment. Sadly. Most games back then did have minor snags and nothing I guess was truly 100% perfect but we didn't have updates back then and so in some cases release dates had to be met regardless. Look at Robocop on C64 for example.
@@JustJamie1983 Thanks for your reply.... Yup! The otherwise excellent C64 verison of Commando was missing several levels because the game HAD to be released for Christmas and the programmer ran out of time. As with Ghosts n Goblins, a remastered version was released in recent years that fixed that.
I really like this series! I suggest you not only focus on arcade accuracy when ranking ports because some were better than arcade. SEGA racing ports especially, 32x, Saturn and Dreamcast versions had more modes, cars and features, but also even something as old as Contra, both Contra and Super C control LEAGUES better on NES than in arcade version. It also has wider view, even if graphics are less detailed.
@@JustJamie1983 Nope, probably due to my game style of never continuing in the coin ops as you got more playtime by starting at the start and I didnt have much money. On a good run I make it to the first Dragon and if im lucky beat it, Once you get to the stage where you have to go upwards that's hard. Liked Ghouls N Ghost too.but just making it past the 1st stage is hard on that one.
@JustJamie1983 I suspect that it's because I mentioned beating the NES version twice with just the lives code, no Game Genie or other such shenanigans... Probably unlocked trauma for the dude behind the counter.
I was waiting for this - loved the game back in the day but sucked at it. I had one friend from school who was really good at most games so at least I got to see the levels watching him play.
I played the heck out of Speccy version back in the day and even completed it a couple of times, although, not all the levels are present from the arcade original. The CPC version has that classic push scrolling routine which is similar to the CPC version of Green Beret. I switched from the spectrum to Amstrad’s 464 variant so after playing the brilliant ZX version of Green Beret, I was gutted to play the CPC version a little later on.
The Amstrad had more colors per pixel, and thus, graphics used more memory, and the CPU had to move more bytes. But it used the same CPU as the Spectrum without any hardware assistance. Truth is, all computers of these era had to make compromises. The Spectrum was the simplest of them all, with the handicap of color clash but with very light and simple to use graphics. C64 had the best sound with advanced graphics for the time but limited in what it could do and difficult to program. The Amstrad was much like a Spectrum but with much heavier graphics taking both much RAM and CPU time. Amstrad devs had to deal with a much harder task and it was never recognized. They would only hear complains about bad ports from the Spectrum, as if the Amstrad had a ton more power... it was the same CPU doing all the work with barely the same RAM.
It’s been a few years, I’ll have a crack at making a long play. Think this is the same arcade version that came out on the Saturn, PlayStation and Switch J
@jasonlee7816 Gameboy Micro, it's a tiny Gameboy. The battery use to last week's on it. First played GG on the C64 at a buddies house. Then had if for my Amstrad and Amiga. Currently playing the arcade version but it been about 15 years. It much harder than I remember.
I think the Amiga version is superb, almost identical to the arcade (only really missing some small problems with jumping over the headstones, firing back and some spot effects. Elite to their credit did a very good job of creating near arcade perfect ports of both this and Commando for the Amiga.
@@jasonlee7816 It may be a lazy port, but its a very good lazy port as both do handle the game very well although the AMiga's sound is better and closer to the original arcade and the playing area is bigger.
@@JustJamie1983 No, best I could do was near the end of level 2. It was one of those games I found fustratingly hard, but couldn't help but play again. One fellow I knew though could play through the entire game at said fish and chip shop in one go. We all considered him the master of it. lol. Nowadays though, I'm lucky if I can get to the end of the first level on a handheld or the pc(thanks to your tutorials).
3:38 um - the “Neck” PC88 conversion? Not to be that “akkshually” guy, but it’s an acronym for Nippon Electric Company (translated from Nippon Denki Kabushiki gaisha), so you only need to state the letters “N E C”. Still - it’s a nice video 👍 Good to see these format comparison videos.
I like this micro computer series, interesting one The NES though, I think GBC one is almost at the second place (despite the screen size) Great idea and video though
Nope. Definitely not a micro series as these episodes covers everything from consoles, and portables too. I pretty much just include everything including those systems that many UA-camrs either can't be bothered to talk about or known about.
@@JustJamie1983 I think it can be quite confusing for some people to notice that, you could however either mix it or make a separate one like 8 bit one and then 16 (or both in one part)
Thanks the series is one of the best I have ever done. More popular than my tutorials and certainly bringing in a heck of a lot of subscribers too. People generally love what I am doing here. If I should get a couple of dislikes. It is generally made up with 100+ more likes. That's the aim of youtube. Creators can create what they want and have nobody stopping it. I aim to be different in my approach and it's working really well too. If it wasn't. I would have stopped producing these some time back. I am literally asked daily to upload more as well as floods of requests for particular games.
Not following the warn out and generic formulas is where some creators can be popular. I think people are tired of watching the same and predictable videos. To trick is to get a niche.
Love the video . Could you help me I am new to retro games and want to buy a mini pc what do you suggest. I want to be able to play everything mainly switch for my kids thanks
Problem is budget and preference. Their are too many mini computers on the market. For something like Switch. You would need something fairly good. I would likely suggest a few hundred pounds worth at least.
The Plus/4 was a lovely C= computer. If you want to see what can be achieved with it.in recent years. Check out this Turbo OutRun Plus/4 port: ua-cam.com/video/-Y0Kn_mx140/v-deo.html
I had the C64 version as a kid. I thought it was too hard. Also had the sequel for Master System a little bit later, which I liked so much better and could complete.
Um Ghosts and Goblins is the first game Ghouls and Ghosts is the sequel I can see why you'd think that but there is a major difference between those two games.
Yeah, the NES game is a janky mess. It's still a decent game thanks to the strength of the source material and the relative power of the NES compared to contemporary machines of the day, but it could have been a much better port had it been developed by someone other than Micronics (they were also responsible for the janky NES port of 1942).
The NES version of this game was my first NES game I ever got back in the 1980s, along with the Super Mario Bros pack in game. Ghost 'n Goblins is child abuse!!
Great game on the c64 , yes the opening sequence missing and I think a full level but for a single load was great Nes was pretty good for the hardware but not a patch on the amiga port Lovely full screen and very close to the arcade version on the amiga , if only elite had of got the license for ghouls n ghosts maybe we of got a decent game unlike software creations atari st port I know modern releases don't count but stunning version on gx4000
The Ghosts'N Goblins Arcade C64 version from 2015 is incredible too... With all the missing things from the original Elite conversion (all the levels *twice of long each one*, bosses, the initial secuence, the map, the original arcade music *and new music for each level, including the boss music* all the graphics redone bigger and haithful to the arcade ones, new frames and animations for the sprites, more checkpoints in the levels, and a long, etc...)
I played this on NES and Dos the dos version came later in my experience and was rather disappointed with it everything was dumbed down in terms of level design and sounded awful. Capcom was in a pickle during this era of games being under the boot of Nintendo, capcom wasn't allowed to make ports on non-Nintendo systems. However I did learn of a port that I would have welcomed if it were available back then My earliest childhood gaming console the Colecovison got a homebrew port of Ghosts and Goblins recently and from what I saw looked amazing considering the Colecovision has been dead since 1983 (no im not mad that port isn't here that would be totally unfair but rather tip you off to the existence of such port should you wish to take a look for yourself.) I added a sub to your channel you've won me over finally.
@@JustJamie1983 My DOS experience started in 1991 when my folks got the first family computer it was from Radio Shack which outfitted them with a Tandy 1000RLX it that came with DOS and their form of windows called "Deskmate" that system I cut my chops on DOS gaming having to exit the Deskmate each time to change directory and load the executable through the dos prompt. Notable games I liked were Stunt Driver, Lemmings, LHX attack Chopper, and Gunship 2000 (I mostly loved the simulators on the DOS.)
@@JustJamie1983 It was already a dated PC when they bought it the unit was on sale and had been around I think since 1989 so not exactly a power house and while it had some simulator games I still gravitated toward consoles simply because "ease of use" jsut swap carts turn power on and play verse boot up said PC then exit the Deskmate OS to the dos prompt then navigate to the proper directory where said game I wanted to play was located then type out the executable name it just seemed like a big pita (pain in the a55) I wouldn't comeback to pc gaming until after a fire decimated all my old consoles and house with them. Only way I'll enjoy those games again sadly is emulation but my nostalgia never lasts long heck 5 minutes of ghosts and goblins will have me already questioning if its really worth reliving the struggle all over again.🤣
I'm not understanding. These aren't all home computer conversions, cause you have the NES (console) , and Amiga = 16bit. So where's the SNES and the Megadrive? (16bit) Maybe I missed the criteria at the start of the vid. It's late. 🙂
This is every port of the game that's why SNES or Mega Drive isn't here. This video is actually dealing with both consoles and home computer versions. Please watch it again.
I had this game on my C64. This game was too hard. I finished Turrican II on the Amiga, Gyruss, Fort Apocalypse, Pharao's Curse on the C64 and many more I don't remember. But never Ghost'n goblins
@JustJamie1983 I had teh CPC Version back in the day... BLOODY HATED IT more than the Arcade... And I hated the Arcade version too as I was no good at it! LOL! I will say though, Th remixed Music was good... Though I do agree it sounds more like a Rave Track... It was at least pretty decent! Just a shame the game was AWFUL!
The C16 version was awful to play but as a Plus/4 owner, your comment about that machine being basic is not entirely accurate. I'm new to your channel (enjoying it a lot) so don't know if you have covered Mercenary and Saboteur yet, but the Plus/4 versions of both those games are excellent and show what the computer is actually capable of. It is just a shame that we normally got lumbered with C16 games to play due to the systems compatibility with each other and the C16 being the better selling machine.
I have praised plus/4 for its recent Turbo OutRun port. It is a business machine at the end of the day and wasn't strictly designed to run games at the quality as say C64.
We still need an explanation of just what was going on with Arthur and Princess Prin Prin as he was sitting back in his boxers and she was kneeling in front of him. Capcom, you got some splainin' to do! For me, the only version I played at home was the NES version. Damn hard game, but I did get through it all one time... and then never touched it again. I did get to play the arcade version a few times at a bowling alley when I was a kid, but it wasn't until I got the Capcom Generations 2 for the Saturn that I finally got to really play the arcade version with any regularity.
Who the hell only made it to the second stage. I went through the 5th stage five times (didn't have the shield so it just goes on a loop) without losing a life. I didn't actually complete the arcade version until I got it on MAME decades later and used the cheats to have the shield.
See Amazon Wishlist. It's not something I will be buying because such a small minority say what you have said. I actually did music production at college. See music production videos in my playlistsm
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It does not count here, but there was a 2015 remake of the C64 version which fixed many of the features omitted in the original release. It adds the kidnapping intro, missing enemies, levels, sound effects and music for all stages, with additional audio cues.
Also interesting how the Atari ST version was developed separately from the Amiga version with redrawn art, while the Amiga lifted assets straight from the arcade's files.
Hey, thanks for the info.
the c64 music booming out of an old tv was mesmerising as a kid. amazing memories. great video as always.
Hey, thank you. Remember. The SID chip, by far is the most superior out of all of them here for obvious reasons. It was originally supposed to be better, but then of course the C64 had to be released at a certain date and so improvements were dropped.
I used to go to primary school in the 80's, leaving this loading on tape, just so I could have a game on the zx spectrum at lunchtime.
Awww, that's cute.
This was an amazing game to play at the corner dairy for 20c a pop and then to see it come home to the Amiga so faithfully! Cheers for the video JJ!
Glad you enjoyed it!
fantastic video...this game took a lot of $ back in the arcade days. Keep rockin dude
Hey, thanks very much.
This was my first ever arcade experience, whereby I'd play it regularly. In all that time, I don't think I ever passed the first level. In fact I don't think I got much further than the river crossing. I'd be lucky to even pass that gargoyle. I just assumed that the first level was the whole game. Now I find out it was one of the hardest arcade games of all time. What a game for a little kid to start on.
@@OldAussieAds I'm surprised it didn't put you off for life.
As ever the Amstrad version wasn't too bad on budget cassette. Good of you to mention the superior GX4000 and 6128 homebrew efforts
No probs at all. Thanks
Nice to see the 'miggy win! :D And I reckon its victory is well deserved. Loved the C64 version too back in the day, one of the very first games i played on the machine.
The Amiga is a superb machine. Granted it never did recieve the best conversions but in this case..
Nice to see the Amiga win and it's not a lazy ST port for a change.
The ST never wins in my videos. No bias but I see these games for what they are rather than what system they are on.
i wouldn’t be surprised if Amiga Ghosts n Goblins is based on Atari ST version
@@jasonlee7816 Maybe parts, but the ST version was zoomed in for a start.
@@JustJamie1983 try Xenon! ;)
Regarding Amstrad, that machine was incredible in the right programmer's hands. I love it. I'm machine agnostic and can appreciate all systems of course.
I am similiar. I have always had an appreciation for everything, although. Slightly more on the micro side but I never let this cloud my personal judgement when ranking. If it deserves a higher spot. Format dosent Matter.
Agree. As a Piscean, I opted for the more aesthetically pleasing in the CPC of the 8bits. Yeah, it had its downside, but it won me over and I never regret my decision to own one. 😀
Loving the content👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻❤️❤️
Hey, thanks very much 😀
Another outstanding video ❤
Thank you so much 😀
Thanks Just Jamie. 👏🏻
My pleasure as always 😀
The NES port has a place in my heart for being either the 2nd or 3rd NES game I ever played. Obviously, SMB was the first, but I remember going to a friend's house when I was in Kindergarten and he had SMB, Duck Hunt and Ghosts n Goblins. I still have only gotten passed the first stage on this once lol
Jeez. If this was somebody's first video game experience. It had the potential of putting you off of games for life.
@@JustJamie1983 luckily Super Mario Bros was much more fun
@MCastleberry1980 and easier!
Another wonderful video sir. 😊
Thank you kindly 😀
Nice video - makes me VERY nostalgic! I was around when this game came out in the arcades....! Believe, me, it was utterly magical and brilliant back then.
As for the conversions, I probably prefer the C64 version for its smoothness and BRILLIANT music. And also because of nostalgia (I had a C64)
I think the Atari ST version is very good - despite the smaller play area. The graphics are really nice - and they achieved some pretty smooth scrolling - which was tricky to do on the ST.
The Amiga version is indeed excellent - except that there's a bug that makes the screen judder when you jump off a platform. My guess is the programmers ran out of time before they could fix it. Apart from that, a very nice conversion. Thanks for the video!
Hey there, thanks for your comment. Sadly. Most games back then did have minor snags and nothing I guess was truly 100% perfect but we didn't have updates back then and so in some cases release dates had to be met regardless. Look at Robocop on C64 for example.
@@JustJamie1983 Thanks for your reply.... Yup! The otherwise excellent C64 verison of Commando was missing several levels because the game HAD to be released for Christmas and the programmer ran out of time. As with Ghosts n Goblins, a remastered version was released in recent years that fixed that.
@Midwinter2 yup. It was a great remaster too 😀
if Amiga Ghosts n Goblins had bug or a glitch i believe it was fixed in a later version
I really like this series! I suggest you not only focus on arcade accuracy when ranking ports because some were better than arcade. SEGA racing ports especially, 32x, Saturn and Dreamcast versions had more modes, cars and features, but also even something as old as Contra, both Contra and Super C control LEAGUES better on NES than in arcade version. It also has wider view, even if graphics are less detailed.
You must be a mind reader 😀
Still plenty to do with this series first, though, and plenty love it too.
Stay tuned.
The version by ASM for MSX Computers is a must to see
Will check it out. Thanks
@JustJamie1983 ua-cam.com/video/c2tyMKm3K8c/v-deo.htmlsi=jMrYQrA30u0bM4Mo
Played the coin op and it was one of the 1st games I got on my NES, Love this game.
And it didn't put you off of games for life?
@@JustJamie1983 Nope, probably due to my game style of never continuing in the coin ops as you got more playtime by starting at the start and I didnt have much money. On a good run I make it to the first Dragon and if im lucky beat it, Once you get to the stage where you have to go upwards that's hard. Liked Ghouls N Ghost too.but just making it past the 1st stage is hard on that one.
I nearly got physically thrown out of a GameStop discussing this title once. Good times.
Interesting..
@JustJamie1983 I suspect that it's because I mentioned beating the NES version twice with just the lives code, no Game Genie or other such shenanigans... Probably unlocked trauma for the dude behind the counter.
I was waiting for this - loved the game back in the day but sucked at it. I had one friend from school who was really good at most games so at least I got to see the levels watching him play.
Most of us still suck at it. It's a truly punishing game.
I love Hobgoblin, what a game. Played it to death in the Acorn Electron
Yup. I agree. It gets some stick but overly a decent game.
@@JustJamie1983 Because of the limitations on memory, much of it looks the same so it's a real challenge remembering all the enemy placements.
I played the heck out of Speccy version back in the day and even completed it a couple of times, although, not all the levels are present from the arcade original. The CPC version has that classic push scrolling routine which is similar to the CPC version of Green Beret. I switched from the spectrum to Amstrad’s 464 variant so after playing the brilliant ZX version of Green Beret, I was gutted to play the CPC version a little later on.
Yup. From what I have done so far. CPC dosent tend to have the best ports.
The Amstrad had more colors per pixel, and thus, graphics used more memory, and the CPU had to move more bytes. But it used the same CPU as the Spectrum without any hardware assistance.
Truth is, all computers of these era had to make compromises.
The Spectrum was the simplest of them all, with the handicap of color clash but with very light and simple to use graphics.
C64 had the best sound with advanced graphics for the time but limited in what it could do and difficult to program.
The Amstrad was much like a Spectrum but with much heavier graphics taking both much RAM and CPU time.
Amstrad devs had to deal with a much harder task and it was never recognized. They would only hear complains about bad ports from the Spectrum, as if the Amstrad had a ton more power... it was the same CPU doing all the work with barely the same RAM.
Finished this one many times on the Gameboy Advance and Micro, one of my favourites this 👍
Ah, fair play to you. I think you are in its minority lol
It’s been a few years, I’ll have a crack at making a long play. Think this is the same arcade version that came out on the Saturn, PlayStation and Switch J
@Chris-HC it could be
@@Chris-HC Micro as in a computer? did you finish Amiga, C64, Atari ST Ghosts n Goblins?
@jasonlee7816 Gameboy Micro, it's a tiny Gameboy. The battery use to last week's on it. First played GG on the C64 at a buddies house. Then had if for my Amstrad and Amiga. Currently playing the arcade version but it been about 15 years. It much harder than I remember.
I played the heck out of the arcade and NES versions.
Did you get far?
@@JustJamie1983 Lol. I think I only made it to the 2nd boss.
@josephbradshaw6985 haha
I think the Amiga version is superb, almost identical to the arcade (only really missing some small problems with jumping over the headstones, firing back and some spot effects. Elite to their credit did a very good job of creating near arcade perfect ports of both this and Commando for the Amiga.
Hey, thanks for your feedback. Truly a great version for sure.
if you compare Amiga vs Atari ST Commando both look, move, sound same or similar Amiga = lazy ST port
@@jasonlee7816 It may be a lazy port, but its a very good lazy port as both do handle the game very well although the AMiga's sound is better and closer to the original arcade and the playing area is bigger.
I put so many 20 cent(Aud) pieces into this game in my local fish and chip shop back in the day.
Did you get far?
@@JustJamie1983 No, best I could do was near the end of level 2. It was one of those games I found fustratingly hard, but couldn't help but play again. One fellow I knew though could play through the entire game at said fish and chip shop in one go. We all considered him the master of it. lol. Nowadays though, I'm lucky if I can get to the end of the first level on a handheld or the pc(thanks to your tutorials).
@bryndal36 I am pretty sure. End of level 2 was the best for me too.
Never had this back in the day. All I know is...rock hard.
Absolutely. One of the hardest around.
oh it was brutal you had to play through the entire game not once but 2x to get the "real" ending (speaking for the NES version)
@lunarvvolf9606 haham
3:38 um - the “Neck” PC88 conversion?
Not to be that “akkshually” guy, but it’s an acronym for Nippon Electric Company (translated from Nippon Denki Kabushiki gaisha), so you only need to state the letters “N E C”.
Still - it’s a nice video 👍 Good to see these format comparison videos.
No worries. Thanks for watching..
@renaudg British.
Ghosts 'n Goblins, arguably,"The Dark Souls of the 80s".
Never thought of that, but yeah, great similarity.
I like this micro computer series, interesting one
The NES though, I think GBC one is almost at the second place (despite the screen size)
Great idea and video though
Nope. Definitely not a micro series as these episodes covers everything from consoles, and portables too. I pretty much just include everything including those systems that many UA-camrs either can't be bothered to talk about or known about.
@@JustJamie1983 I think it can be quite confusing for some people to notice that, you could however either mix it or make a separate one like 8 bit one and then 16 (or both in one part)
Thanks the series is one of the best I have ever done. More popular than my tutorials and certainly bringing in a heck of a lot of subscribers too. People generally love what I am doing here. If I should get a couple of dislikes. It is generally made up with 100+ more likes. That's the aim of youtube. Creators can create what they want and have nobody stopping it. I aim to be different in my approach and it's working really well too. If it wasn't. I would have stopped producing these some time back. I am literally asked daily to upload more as well as floods of requests for particular games.
@@JustJamie1983 good to know, you do you man 👍
Not following the warn out and generic formulas is where some creators can be popular. I think people are tired of watching the same and predictable videos. To trick is to get a niche.
nice videos, I think you are missing the mark with the lower end machines. the Commodore 16k was a pretty good effort considering limitations.
I do mention this.
Love the video . Could you help me I am new to retro games and want to buy a mini pc what do you suggest. I want to be able to play everything mainly switch for my kids thanks
Problem is budget and preference. Their are too many mini computers on the market. For something like Switch. You would need something fairly good. I would likely suggest a few hundred pounds worth at least.
Just curious if you plan on doing a gauntlet /gauntlet 2 video?
It is being planned.
That’s the first time I’ve heard anybody pronounce the Nintendo 8-bit console as the “ness” instead of “enny-ess”.
It's good to be different 😌
Whoa there I had commodore plus 4
The Plus/4 was a lovely C= computer. If you want to see what can be achieved with it.in recent years. Check out this Turbo OutRun Plus/4 port:
ua-cam.com/video/-Y0Kn_mx140/v-deo.html
I had the C64 version as a kid. I thought it was too hard. Also had the sequel for Master System a little bit later, which I liked so much better and could complete.
It has been compared to the Dark Souls difficulty level of its era lol
@JustJamie1983 Karnov was even harder...
@CasperEgas jeez. That was a toughie
Surprisingly nobody mentioned the SuperGrafx version yet! That one is said to be almost arcade perfect.
That was a sequel and therefore not relevant
It's a different game
..the sequel to be more precise.
Um Ghosts and Goblins is the first game Ghouls and Ghosts is the sequel I can see why you'd think that but there is a major difference between those two games.
Unforgivingly hard game and yet I couldn't put it down
Most definitely a love to hate game.
Never understood why the Amstrad version doesn't lose his armour?
@@ourladyspupil wasn't the only version.
Fun fact: Due to shoddy, inexperienced programming, The NES G'n'G port ran at a measly 20fps.
Yeah, the NES game is a janky mess. It's still a decent game thanks to the strength of the source material and the relative power of the NES compared to contemporary machines of the day, but it could have been a much better port had it been developed by someone other than Micronics (they were also responsible for the janky NES port of 1942).
For me is the PlayStation 1 port the best !
The NES version of this game was my first NES game I ever got back in the 1980s, along with the Super Mario Bros pack in game. Ghost 'n Goblins is child abuse!!
Haha, never thought of it like that but yeah..I see what you mean lol
Great game on the c64 , yes the opening sequence missing and I think a full level but for a single load was great
Nes was pretty good for the hardware but not a patch on the amiga port
Lovely full screen and very close to the arcade version on the amiga , if only elite had of got the license for ghouls n ghosts maybe we of got a decent game unlike software creations atari st port
I know modern releases don't count but stunning version on gx4000
Totally agree
I had the C64 version. It only had 4 of the levels and no proper ending. I suspect it wasn't finished and just rushed out?
@@Podbod think it was cut down so that on tape it was a single load . Time and tight release deadline prob came into play too
The Ghosts'N Goblins Arcade C64 version from 2015 is incredible too... With all the missing things from the original Elite conversion (all the levels *twice of long each one*, bosses, the initial secuence, the map, the original arcade music *and new music for each level, including the boss music* all the graphics redone bigger and haithful to the arcade ones, new frames and animations for the sprites, more checkpoints in the levels, and a long, etc...)
100%
Why didn’t you include the homebrew ports? I thought those would qualify for this.
Because my episodes are focused on original releases.
I played this on NES and Dos the dos version came later in my experience and was rather disappointed with it everything was dumbed down in terms of level design and sounded awful. Capcom was in a pickle during this era of games being under the boot of Nintendo, capcom wasn't allowed to make ports on non-Nintendo systems. However I did learn of a port that I would have welcomed if it were available back then My earliest childhood gaming console the Colecovison got a homebrew port of Ghosts and Goblins recently and from what I saw looked amazing considering the Colecovision has been dead since 1983 (no im not mad that port isn't here that would be totally unfair but rather tip you off to the existence of such port should you wish to take a look for yourself.)
I added a sub to your channel you've won me over finally.
Sadly. Early DOS games were pretty painful from what I have played so far in this series. Then came the 90s and it began to look up.
@@JustJamie1983 My DOS experience started in 1991 when my folks got the first family computer it was from Radio Shack which outfitted them with a Tandy 1000RLX it that came with DOS and their form of windows called "Deskmate" that system I cut my chops on DOS gaming having to exit the Deskmate each time to change directory and load the executable through the dos prompt. Notable games I liked were Stunt Driver, Lemmings, LHX attack Chopper, and Gunship 2000 (I mostly loved the simulators on the DOS.)
@lunarvvolf9606 i actually don't have much experience with Tandy computers. They weren't too common here in the UK.
@@JustJamie1983 It was already a dated PC when they bought it the unit was on sale and had been around I think since 1989 so not exactly a power house and while it had some simulator games I still gravitated toward consoles simply because "ease of use" jsut swap carts turn power on and play verse boot up said PC then exit the Deskmate OS to the dos prompt then navigate to the proper directory where said game I wanted to play was located then type out the executable name it just seemed like a big pita (pain in the a55) I wouldn't comeback to pc gaming until after a fire decimated all my old consoles and house with them. Only way I'll enjoy those games again sadly is emulation but my nostalgia never lasts long heck 5 minutes of ghosts and goblins will have me already questioning if its really worth reliving the struggle all over again.🤣
I'm not understanding. These aren't all home computer conversions, cause you have the NES (console) , and Amiga = 16bit. So where's the SNES and the Megadrive? (16bit) Maybe I missed the criteria at the start of the vid. It's late. 🙂
This is every port of the game that's why SNES or Mega Drive isn't here. This video is actually dealing with both consoles and home computer versions. Please watch it again.
I had this game on my C64. This game was too hard. I finished Turrican II on the Amiga, Gyruss, Fort Apocalypse, Pharao's Curse on the C64 and many more I don't remember. But never Ghost'n goblins
An absolute rock hard game.
I'd come to your happy hardcore party bro haha. Have You Ever Been Mellow?
Many many moons back in the teenage years 😀
The Gameboy colour port was ranked too high. I would've chosen:
1 - Amiga
2 - C64
3 - Atari ST
4 - NES
5 - GBC
...
@JustJamie1983 I had teh CPC Version back in the day... BLOODY HATED IT more than the Arcade... And I hated the Arcade version too as I was no good at it! LOL!
I will say though, Th remixed Music was good... Though I do agree it sounds more like a Rave Track... It was at least pretty decent! Just a shame the game was AWFUL!
Definitely. That seemed like the only part of it that seemed to matter to the developer - the music. Shame really.
The C16 version was awful to play but as a Plus/4 owner, your comment about that machine being basic is not entirely accurate.
I'm new to your channel (enjoying it a lot) so don't know if you have covered Mercenary and Saboteur yet, but the Plus/4 versions of both those games are excellent and show what the computer is actually capable of.
It is just a shame that we normally got lumbered with C16 games to play due to the systems compatibility with each other and the C16 being the better selling machine.
I have praised plus/4 for its recent Turbo OutRun port. It is a business machine at the end of the day and wasn't strictly designed to run games at the quality as say C64.
Amiga wins this one. Very rare case of the Amiga having a port truly that great.
It really is!
Very hard game.
One of the hardest ever.
@@JustJamie1983 👍
No master system?
That was the sequel.
@ ahh shame, master system could have done a great version of this
We still need an explanation of just what was going on with Arthur and Princess Prin Prin as he was sitting back in his boxers and she was kneeling in front of him. Capcom, you got some splainin' to do!
For me, the only version I played at home was the NES version. Damn hard game, but I did get through it all one time... and then never touched it again. I did get to play the arcade version a few times at a bowling alley when I was a kid, but it wasn't until I got the Capcom Generations 2 for the Saturn that I finally got to really play the arcade version with any regularity.
Exactly.. I think that mystery is left to interpretation.
Who the hell only made it to the second stage. I went through the 5th stage five times (didn't have the shield so it just goes on a loop) without losing a life. I didn't actually complete the arcade version until I got it on MAME decades later and used the cheats to have the shield.
Plenty of us by the seems of it lol
*Super Nintendo then Super Graphix* ⭐️
????
I think it's a troll
.
@@JustJamie1983 Or maybe they think this is ghouls 'n' ghosts and super ghouls 'n' ghost, making three different games the same game.
@GangstaSpanksta who knows. It's all good. They are easily mistaken.
Where’s snes version haha
Hmmm, was their a SNES version of this?
Put a sock over your mic plz
You know. 97% of my subscribers are fine with how it sounds. What's wrong with your speaker?
@@JustJamie1983 learn about pop shields. Some of us hate those noises. Audio production knowledge required.
See Amazon Wishlist. It's not something I will be buying because such a small minority say what you have said. I actually did music production at college. See music production videos in my playlistsm
Ghosts N Goblins is maybe the first side scrolling game , even before Super Mario Bros
Naa. Side scrolling can date back to the 70s at some point. An early and more known example can be seen in Donkey Kong released in 1981.