CORRECTIONS: - Sorry about the audio balance. Closed captions are available if you need them. - At 5:47, the correct term for the 3rd rotational axis is "roll", not "tilt".
Definitely, when he mentioned alternative versions I knew he was going to do a fast version and that I'd hate it (and I did, burn it with fire, jesus christ), but seeing the 10 leg no constraints one climb up and then just slither off the wooden slabs was so much more horrifying
...a mob that can walk accross gaps and even parcour-looking platforms? sounds like a nightmare, you make a mob-proof house and that thing casually ignores all of it
Its so crazy how a few fluidly moving linked blocks can incite such strong pattern recognition. The 10 segment no constraints model was terrifyingly marvelous.
Absolutely my favourite. It s l i t h e r e d The same code with different parameters made it resemble a bunch of diffedent spider types, an hunting spider, a curious spider (i was waiting for it too suddenly speed up), a dog, an alien crawly thing. Both morphology and behaviour wise
I’d love to see someone use this to make an actual creature with like. Texturing and more structure and such. Like make something like Valevisk’s game Crypt but there’s one of the 10-segment no-restraint creatures slinking around and hunting you
This would go hard as a modpack. Like a fleshed out, horror gamemode exploring ruins and fight variations of these creatures, maybe a giant one wandering around slowly in the background. Sign me up.
can anyone tell me how straining this would be on a pc? like, if a pc had to load 5-8 of these entities at the same time, how easy/difficult would it be?
@@pascha4527 idk abt that man a kraken model that i tried this on had 88 bones plus the central body and abit more than 528 cubes i pushed the blockbench capabilities pretty far but using iks on just 5 of them made the fps drop to 30 so in minecraft hundreds of moving bones with these procedural animations would definetely make the game lag
@@pascha4527 A pc is made to do math, a lot less to do math and display on top of the constrained environment of a very large application (minecraft) that in itsef is far from a marvel of optimisation. Watch the recent videos of SethBling creating a physics system on these entities, he reaches performance limits very fast. This is vastly less complex (not continous already, just while it's in movement) but will certainy be limited pretty fast. the number itsef is a matter of minecraft optimisation of these entities so i wouldn't make any counter bet, few hundreds can definitely be right or already far from realistic
Imagine you're simply living in peace in your cube-shape limited dimension, and some arachnid tentacle lovecraftian horror starts galloping towards you at full speed. Edit: Whoa, thanks for the likes!
no but then it stops right in front of you and it simply follows you around and then you realize that it holds onto your items for you on its back and now you have a forever companion that you were initially terrified by
From the little programming I did in school, I could kind of under stand the “building blocks” so to speak, of your method, but getting it to crawl up and over gaps blew my mind! The answer is always so simple!
the fact that you got it to walk on different levels so smoothly blew my mind away. it would be perfect for a horror map or something . time to binge watch your channel
As someone who has recently got a procedural generated walk cycle working in unreal engine, this is honestly such a simple easy description of how to get everything working, and i honestly wish i saw this video before i made my attempt lmao.
The idea alone is better than 99% of minecraft ""horror"" mods, witch are just loud jump scare + instakill. Words cannot describe the mixture of fear and excitement I felt when I saw the one with ten legs and no r constraints.
wuhhhhhghhh. same. worse than The Rot and the big spider variants in Rain World, it moves like nothing ive ever seen, but also completely plausibly in our reality
yeah, when i saw the different leg and body height variations my first thought was "oh you could make an entire set of different mobs just out of this" like the tall slow one could be a horse, and the one without rotational constraints looks like a lizard
@@DrSilk-mo8cw It got big and uses it so of course it will be connected to the style entirely. And I for one hope after years the rain world map and a mod using this method will bring us a 3D Rain World in MC.
The 10 segment with no rotational restraints was so fluid going up and down it's insane! I'd love to see if you can get it to switch axis and climb on walls and ceilings as well! Amazing job !!
Not only did you create a really slick arachnid creature, but you demo’d the development process, AND a lot of the demo was done with a version of the creature that allowed you to set variables w/ command blocks that demonstrate its functionality at different stages of development. EDIT:( forgot to explicitly mention all of the tooling that you created for testing and for demonstrating the different pieces of it, it’s honestly crazy impressive. I don’t know how much work the spider was by itself but I’ll bet the tooling was equally time consuming, or comparable to a degree /EDIT) Hats off to you on the amazing production quality of the video, as well as the absolute banger of a spider. I honestly think the high segment count no rotational constraints version of the creature would be amazing if you could get some kind of fantasy horror particles for the particle renderer, maybe the end or the underwater temples have one. And, if there’s any way to put a ceiling on the number of particles inside a given volume maybe the clipping with all of the segments inside each other becomes less of an issue visually and it can just be some horrific creature made of fog that slithers around
How about, for the fog entity, using the dust and falling dust (dont know how exactly the particle command is called) so that it's just darkness that falls to the ground?
@@MarisolEarl So the nether isnt nightmare ish for the kids? not the scary music/ambients from the caves? not the weird tall walking enderman once you stare at him suddenly teleports and attack you? not the creeper out of nowhere scaring you?
Just here to say that while this isn't really that scary, and even if it was it's not the reason why this wouldn't be added, it just simply doesn't fit at all with the game's aesthetic and mechanics
This is the coolest thing I've ever seen. Honestly I think the time has come to replace the mob animations in game with animations like these. You'd obviously need to give most of the them knee joints but I'd really love to see it.
This is actually a perfect tutorial on how to make procedural walking in ANYTHING, not just Minecraft. As aspiring gamedev, it always was an issue for me to figure out how people are doing it in games, but this video is so useful, damn, just whole logic presented step-by-step, and what this thing does, why we need next step, what will happen of we forget about something... Beautiful.
This is just insane. I can't express how high quality this is and how amazing it is that you released this for FREE! Also, 10/10 spider looks like something straight out of my nightmares.
would be interesting to generalize the way it detects "surfaces", probably using 14 rays. That way, it would be able to identify walls, and even walk on them.
@@tiredboytypoguy They just said nope to an idea. Probably not even out of real disliking, but more out of fear. Wich for a Minecraft mod, is actually kinda impressive or an odd compliment.
I love the heavy sounds you gave the spider and the fact it makes it feel like it actually bumped into something at 6:47, without it I think that would have felt unnatural. Honestly everything in this video was great, I want to see something like it in-game someday... even if that's just because hitting it with a stick sounds reaaaally satisfying.
I can't say that I have ever been interested in doing these kinds of programming myself or really programming in general but I find an odd fascination with these step-by-step videos and the like that showcase how something is supposed to work and how you got it to that point
Dude you’re totally right!!! I was trying to think where I remembered this from, and it was those little shapeshifting spiders in Prey lol. Speaking of which, whatever happened to that game? It seemed to have completely died 😅
You literally explained how procedural animation work in a way that makes me understand like seriously many other creator explain how this works in a really complicated way
Lot of people are saying this would look terrifying in game, yet I can't say anything other than this for me is a beautiful work of art. Even more so with your step-by-step explanation to explain how it works.
It's impressive for sure, but it's not hard to understand why people find the concept of a minecraft spider that can seamlessly traverse the blocky terrain absolutely horrifying.
Speaking of that, there is this mod I have seen on a video: "Vital Deprivation", that use procedural animation for the beast! This is such a coo feature for a horror mod!
Just a few seconds in and this video had my undivided attention. Not only does the process get explained, it´s also very calming to listen to, both in voice and sound effects (The clink clonks of the spider legs hehe)
This is actually far more understandable than any other teaching material I have ever seen. I never knew that Minecraft have so much potential to teach coding concepts before watching your video. I absolutely love all the content you make ❤
@@tigertech2579 Multi millionaire, game as a service, owned by a billionaire company with a massive fan base. Still can't do shit modders did 10 years ago.
@@jacobpalomarez5349 nah, if you check the source code, you can see that it is in fact a plugin. Which isn't necessarily bad, i mean coop horror is fun as hell, and you'd need to set up a server for that anyway.
@jacobpalomarez5349 nah, if you check the source code, you can see that it is in fact a plugin. Which isn't necessarily bad, i mean coop horror is fun as hell, and you'd need to set up a server for that anyway.
This is a work of art, I'm incredibly unnerved. It moves disgustingly smoothly, and it activates the "DANGER, IS SPIDER" part of my brain. I would like to see this in a horror map, the sound and image of this chasing you down a tunnel or a darkened hallway would terrify people. 11/10 good movie, amazingly creepy creature.
Just imagine if instead of the metallic sounds in the video, we had something more like fast, quiet chittering against wood. Gives me chills and I want it to be real
This is genuinely one of the best tutorials for how to program. It's not "learn function" it's encounter problem, find solution. And seeing some of the solutions you came up with is extremely helpful!
Came to see silly spider, left with full knowledge about how to implement a procedural IK walk cycle on my own. Genuinely the way you explain these things is amazing.
The way this could make for the absolute best mob. Not only could it be horrifying, but actually riding one or getting a mobility item that lets the player move around quickly with those legs would be so cool
This is one of the best examples for easily understanding procedural animation probably, minecraft is such a great environment for demos like this! You're awesome!
The demo in half life alyx where they show off their procedural walking system for humanoids is really cool as well They probably have a system for the antlions too but they don't show it Not sure if the strider uses it since I'm pretty sure that is mostly pre made animations
@@ultratheman sorry, did you mean: "̸̮̦͉͉̐̈́̀̋͘ǧ̸͔̟̻̮̲̘͙̲̮̲̙͗̾̌̀̅͊͠i̸̢̡̨̬̥̙̙̦̜̘̳̘̖͗̓͋̆͆͘͠v̶̧̡̻̥̭͕͎̂̎̌́̈́́̌̑̋̉̕͜ĕ̴̡̳̖̲̩̯͎̲̹̹͕̤ ̷̛̱̯͓͔̪̤͔̯̝͇͖͙̦̰̫̌̋̾̂̐͋͐̓̕̕̕͠͝͝m̵̨͓͚͇̟̗̙̪̲̜͎̬͈̣̿́̃͑̐̋̂̾̓̅̽̽̉̃͜ḙ̴̢̟̪̥̣̬̩͇͍͐̀̽̾͆͆́͑͌͜ ̴̢̡̦̘̫̯̫̹̳̤͍̞͑̽̑̕͝ý̵̯͖̩̈̊̍͝ó̶̡̫̲̦̗̬̠͓̘͛̊͐͂̊͛̋̊̈̚͘͜͝͠͠ụ̵̢̡̡̤̜̼̲͉̮́͛̒͜r̴̝̙͕̘̘͉̩̓̄̍́ ̷̨͍͖̳̳͇̰͎̯͖̩̞̣̜̇͒̓̊̐͛͐͐͑̊̾͘͜c̶̺̮͗̀͑͆́̑a̴̝̮̼̯͍͎̦͋̌r̵̢̳͚̲̯̬͚̝̃̒̈́͂͊̋̕͘ṟ̵̡͉̜̮̹̯̖͖̅̒̌͠o̵̲̮̥͔̺͇̮̠͉͠ț̶̡̢̧̛͕̱͗̇̈́̀̓̎̍̀͒̈́͌̊͘͝ͅ.̶̨͍̮̹̫̜̱̊̌̀͋̾͑̊̕͝"̵̧̧̛̬̯̪͕̦͉̳̤͐̇̀́̏̓̈ ?
I appreciate this video not only for the insane technical achievement, but also for how effectively the information was presented. I feel like I learned some really useful fundamental stuff about kinematics in video games which is awesome
I’ve always loved the idea of inverse kinematics, it’s so cool to see how you developed it! It’s getting me excited about trying something like it myself
This is really interesting! Some potential suggestions which I think would get the spider to walk up and down walls: -Rotate the spider's "level plane of reference" to the plane of best fit between all legs. This process should rotate the leg scanning as well. This should provide a good starting point to get it to move in non-level ways. -When the spider is moving, the leg return location could be offset in the direction of movement, to help avoid that "legs are catching up to the body" appearance. -Instead of offsetting the scanlines, you could scan along a circular path. The circle would be vertical, with the center at the current leg return location, and tangent to the leg's current position. The leg should scan "up and over" until the circle collides with a block. This way, if the spider encounters a cliff the leg will scan past level and downwards until it finds the start of the cliff. Similarly for hills, the leg will detect the front of the block before/above the floor and start the process of climbing upward.
I should note, the leg scanning wpuld be circular, but the actual movement once the leg finds a new target position would be in a straight line like currently.
This is such an impressive showcase of animation tech, and like others have said I can't wait to see this used in other Minecraft mods or mob movements. This may be outside of your intentions for this showcase, but two things I think would boost the movement here would be a slight desync in leg movements and a jump animation. If the front limbs were slightly ahead of the rear limbs, I think it would give a more naturalistic movement, and I think adding a pouncing/jumping animation would bring the horror of being stalked by a creature to a new level. Just some ideas, overall amazing video!!
So, hope Hytale use this kind of smart and unique systems for animations and fidelity! Edit: OMG the music at the end adds a lot to the uncanny and creepy feeling that I felt!
CORRECTIONS:
- Sorry about the audio balance. Closed captions are available if you need them.
- At 5:47, the correct term for the 3rd rotational axis is "roll", not "tilt".
The spider is absolutely sick btw 🔥
For a second I was confused 😂
The spider looks like it was taken out from Prey I love it
What mods does this require, cause I want to do this
Well, technically it only requires resource packs @@raxolotl5678
The version with no rotational constraint and a lot of leg segments would be absolutely horrifying to spot slinking around in the darkness.
Definitely, when he mentioned alternative versions I knew he was going to do a fast version and that I'd hate it (and I did, burn it with fire, jesus christ), but seeing the 10 leg no constraints one climb up and then just slither off the wooden slabs was so much more horrifying
Looks like some alien aligator
it just feels so wrong in the context of minecraft
it's like something you'd see in a horror game
To me it just looks like a Boston Dynamics Robo-Dog
imagine this with 8 legs + faster + a longer body
My guy wanted to show a step-by-step process for procedural animation and ended up creating a terrifying abomination. 10/10.
The eldritch tutorial.
i thought it was kinda cute honestly
not the non-constrained ones tho obviously
@@nuxx1876 I thought the non-constraint one was the cutest cause it looked like a dog when moving😭
until is slinked its way up a 5 block wall :O@@Neon_Dragon18
@@Neon_Dragon18 ah yeah i can see that now
"Here at Minecraft Dynamics we make the most advanced walking robots in Minecraft."
7:19 introducing Spot
but does it pee beer like michael reeves’s robot?
don't you dare kicking it!
Blockston dynamics
im so glad someone else thought of that
It's so weird how we immediately feel like something is sentient when it moved a certain way
fr, at a certain point it switched immediately from "cool coding thingy" to "puppy :D"
@@TigeriPlaysGamesno but fr
I think you mean alive.
@@SioxerNikita No, sentient. Just because something is alive, doesn't give it the ability to adapt to it's surroundings
@@KyuDoesCode That's the definition of evolution... Adapting to its environment over successive generations
...a mob that can walk accross gaps and even parcour-looking platforms? sounds like a nightmare, you make a mob-proof house and that thing casually ignores all of it
i think this is grounds enough to say we need a new horror mod
@@lordkermit4657nah I want this fella as a friend
@@lordkermit4657feels like it could be used for something like the parasite mod
door
Surround the house with lava! Oh wait.. the mob is made of netherite
I like 10 segments and no rotational constraints.
It's absolutely terrifying.
i *hate* how it slithers up and down blocks
it reminds me of a stick bug
Now give it a fast gait
imagine it with 8 legs
new horror game idea?
I was already super impressed and then it started walking up blocks and I shit myself
me too 🫠
AÃ̴̤̩̦Ā̶̳̇̓A̵̳̖͠À̵̤A̷̺̗͇̓̊Ą̶̢̦̖̈́Ą̵͈̄͜Ȁ̴̧̻͓̈A̴̗͙͚̣̓̀̍̌A̵̞͇͍̔͋͗̅͜Å̸̱̬̍A̶̩̩̱͋͑̊A̶͖̋Ą̷̻͇̙̍̃H̴̙͒͐̈́H
same, oh god
I shit myself before the video even began 😳
Me: aw, this is cute how it looks naturaWOAH IT CLIMBS!
It's literally a series of lines of code in the shape of a quadrapedal spider, but it looks adorable for some reason. It's genuinely trying to walk.
1:28
"let's accelerate the body forward"
*Spider creature proceeds to slowly leave reality*
Raghh! Twitter stinks. I'm leaving!
Seeing it glide off like that killed me😂
Nyoom
@@lancestrykerwah
"let's accelerate the body forward"
*cave noises*
There isn't enough Bane Of Arthropods in the world for this thing and I love it, 10/10
I love this comment lmao
@@shady8273 very creative isn't it
hello hunter
Megatherium: Am I a joke to you?
Ion get it
Its so crazy how a few fluidly moving linked blocks can incite such strong pattern recognition. The 10 segment no constraints model was terrifyingly marvelous.
Absolutely my favourite. It s l i t h e r e d
The same code with different parameters made it resemble a bunch of diffedent spider types, an hunting spider, a curious spider (i was waiting for it too suddenly speed up), a dog, an alien crawly thing. Both morphology and behaviour wise
No pet dog
@@jezusbloodiei think the Alien thing kinda resembles an octopus or a squid
I’d love to see someone use this to make an actual creature with like. Texturing and more structure and such. Like make something like Valevisk’s game Crypt but there’s one of the 10-segment no-restraint creatures slinking around and hunting you
It looked like an octopus swimming
This would go hard as a modpack. Like a fleshed out, horror gamemode exploring ruins and fight variations of these creatures, maybe a giant one wandering around slowly in the background. Sign me up.
Imagine if Scape and Run's parasites moved like this.
@@corvidcorax OH NO...
@@corvidcorax nah I'm good
@@corvidcorax*Hell yeah*
Reminds me of vintage story, although that game doesn't have any procedural animation
this felt like a parent teaching their child how to walk, well done.
now timmy when i press this button i'm going to disable your legs' rotational constraints ok?
I'm sorry miss but your child looks horrible and he's not welcome in this lemonade stand
this would be very cool for a horror map
That's what I was thinking Holy shit
In Minecraft VR no less
unfortunately this is a plugin, so you'd need to run a server locally instead of just using singleplayer
It reminds me of like the space spaghetti from that one game the UA-camr ssethttentach (and I apologize for misspelling his name)Reviewed
Would be cool for anything
The bit at 7:30 made it look so alive; stepping up and almost looking like it was looking around. That was so cool.
Yeah that part was the best
I kept (and keep) rewatching that part
Kind of reminds me of a salamander, except disturbing.
It was the coolest variant.
It reminds me of how the creatures in Rain World move. It's so neat looking
“Next I would like the spider to respond to gravity” *spider hovers and grows impatient*
The way you dealt with discontinuous terrain was very interesting. A true developer you are!
can anyone tell me how straining this would be on a pc? like, if a pc had to load 5-8 of these entities at the same time, how easy/difficult would it be?
@@personal_ginger really easy. a pc is made to do math. I guess you could have a few hundreds with no noticeable lag
@@pascha4527 idk abt that man a kraken model that i tried this on had 88 bones plus the central body and abit more than 528 cubes i pushed the blockbench capabilities pretty far but using iks on just 5 of them made the fps drop to 30 so in minecraft hundreds of moving bones with these procedural animations would definetely make the game lag
@@pascha4527 A pc is made to do math, a lot less to do math and display on top of the constrained environment of a very large application (minecraft) that in itsef is far from a marvel of optimisation.
Watch the recent videos of SethBling creating a physics system on these entities, he reaches performance limits very fast. This is vastly less complex (not continous already, just while it's in movement) but will certainy be limited pretty fast.
the number itsef is a matter of minecraft optimisation of these entities so i wouldn't make any counter bet, few hundreds can definitely be right or already far from realistic
Master Yoda?
Imagine you're simply living in peace in your cube-shape limited dimension, and some arachnid tentacle lovecraftian horror starts galloping towards you at full speed.
Edit: Whoa, thanks for the likes!
And whatever trap you place it just casually overcomes it.
Delete system64
you can check out run and scape parasite mod
no but then it stops right in front of you and it simply follows you around
and then you realize that it holds onto your items for you on its back and now you have a forever companion that you were initially terrified by
AAAA-
Holy shit the era of "look at this cool thing I did in Minecraft" videos is BACK, baby
From the little programming I did in school, I could kind of under stand the “building blocks” so to speak, of your method, but getting it to crawl up and over gaps blew my mind! The answer is always so simple!
Yeah such an elegant solution!
This guy single handedly explained procedural animation beautifully and in a intuitive way.
TRUEE, I FEEL LIKE I CAN DO IT MYSELF
the fact that you got it to walk on different levels so smoothly blew my mind away. it would be perfect for a horror map or something . time to binge watch your channel
This is actually a really really good general guide in programming procedural walking
Steve-made horrors beyond my comprehension.
Man, procedural stuff is so awesome...
Everyone is talking about horror but I, for one, find this thing very endearing. I want it as a pet.
i want it as a mount!
Its adorable!
I want it as my best friend.
Seconded to everything everyone here said
X2^
As someone who has recently got a procedural generated walk cycle working in unreal engine, this is honestly such a simple easy description of how to get everything working, and i honestly wish i saw this video before i made my attempt lmao.
It's black magic tropic
I couldn't find any book that's relate to procedural animation for game
If they re-worked the spider to use this animation, they'd be so much more unsettling.
this with nyf's spiders
god no please I want to explore caves not shit myself
Imagine a boss spider in game that looks like this but bigger
@@phenny1057I’ve always wanted one, plus it would make bane of arthropods at least semi-useful
And it should actually align itself to the walls!
this would be such a cool horror mod if this entity had behaviors as well such as 'chasing player' 'exploring' or 'watching'
Essentialy just another next-bot / Cave-dweller clone.
Yeah, nah, no thanks, got enough lazy horror mods from caver dweller. I would rather this not be next
This is all vanilla, no mods used...
@@EnclavegovtofficialUSAtrue, but that’s not the cave dweller devs fault, it’s lazy thieves who we can just ignore. Same would be true here
@@EnclavegovtofficialUSA This would be much more unique than the cave dweller.
Give it the ability to hunt and kill the player, and place it inside a horror map
Please don't....
unfortunately this is a plugin, so you'd need to run a server locally instead of just using singleplayer
@@weigurde i think it's commandblocks, right?
@@croozerdog No, it is not, open the first link in the description
No. Give it ability to learn or to adapt to new environments. Give it complex A.I and it will learn by itself to hunt players.
The idea alone is better than 99% of minecraft ""horror"" mods, witch are just loud jump scare + instakill. Words cannot describe the mixture of fear and excitement I felt when I saw the one with ten legs and no r constraints.
wuhhhhhghhh. same.
worse than The Rot and the big spider variants in Rain World,
it moves like nothing ive ever seen, but also completely plausibly in our reality
@@wyaumann It's like 3d now
@@wyaumann I have heard of a redditor OldEye who is making the whole rainworld map in minecraft with the Rain World mechanics.
@@wyaumanneh id say rot and spiders werent scary
@@graycatsaderow how is f-ing ravenous walking/climbing cancer *NOT* scary?
(let's just ignore the spinning and "Will you PLEASE MOVE?!?" moments)
This seems like a perfect system for rainworld in minecraft, which someone is already building the world but this could flesh out the creatures...
Hehehhe
yeah, when i saw the different leg and body height variations my first thought was "oh you could make an entire set of different mobs just out of this" like the tall slow one could be a horse, and the one without rotational constraints looks like a lizard
I was thinking the same thing!
@@DrSilk-mo8cw It got big and uses it so of course it will be connected to the style entirely.
And I for one hope after years the rain world map and a mod using this method will bring us a 3D Rain World in MC.
I can imagine spider and creepers with that system
This is like how Rain World's AI works, using procedural animation for it's creatures! good job!
The 10 segment with no rotational restraints was so fluid going up and down it's insane! I'd love to see if you can get it to switch axis and climb on walls and ceilings as well! Amazing job !!
it would make a perfect horror monster
@@dark_mode001 nightmare fuel
Not only did you create a really slick arachnid creature, but you demo’d the development process, AND a lot of the demo was done with a version of the creature that allowed you to set variables w/ command blocks that demonstrate its functionality at different stages of development.
EDIT:( forgot to explicitly mention all of the tooling that you created for testing and for demonstrating the different pieces of it, it’s honestly crazy impressive. I don’t know how much work the spider was by itself but I’ll bet the tooling was equally time consuming, or comparable to a degree /EDIT)
Hats off to you on the amazing production quality of the video, as well as the absolute banger of a spider.
I honestly think the high segment count no rotational constraints version of the creature would be amazing if you could get some kind of fantasy horror particles for the particle renderer, maybe the end or the underwater temples have one. And, if there’s any way to put a ceiling on the number of particles inside a given volume maybe the clipping with all of the segments inside each other becomes less of an issue visually and it can just be some horrific creature made of fog that slithers around
Blindness potion effect maybe, iirc it gives off dark grey/black particles
How about, for the fog entity, using the dust and falling dust (dont know how exactly the particle command is called) so that it's just darkness that falls to the ground?
this guy is doing a better job than mojang itself using unity tutorials in youtube, respect.
To be fair, if they ever added this into Minecraft, they would be flooded with complaints from parents for giving their children nightmares.
@@MarisolEarl So the nether isnt nightmare ish for the kids? not the scary music/ambients from the caves? not the weird tall walking enderman once you stare at him suddenly teleports and attack you? not the creeper out of nowhere scaring you?
@@MarisolEarl Minecraft isn't for toddlers, also a little scare is a great teaching tool.
Just here to say that while this isn't really that scary, and even if it was it's not the reason why this wouldn't be added, it just simply doesn't fit at all with the game's aesthetic and mechanics
@@communadog7874It kinda does, in the future I could see procedural animation becoming an extra feature like raytracing is!
This is the coolest thing I've ever seen.
Honestly I think the time has come to replace the mob animations in game with animations like these. You'd obviously need to give most of the them knee joints but I'd really love to see it.
@Cymaera you know what benefits if you do that in a texture pack that your gonna reach... Pls
I really want to see mod makers take further advantage of this in their mods, this was amazing
Lmao, u are here too 😮
@@J-Vainzzz oui oui
I like Minecraft mods and experiments xd
This is the spider mod i wanted as a kid. It is truly a blessing getting your vid on my recommended
Its made my day yet 😢
Remember orespawn? the giant spider-bot had this
Dude you made something really scary.
And an all-legs monster is actually a great concept for this game.
I want to see him apply it on the Minecraft spider first
@@NaisanSama Same.
This is actually a perfect tutorial on how to make procedural walking in ANYTHING, not just Minecraft. As aspiring gamedev, it always was an issue for me to figure out how people are doing it in games, but this video is so useful, damn, just whole logic presented step-by-step, and what this thing does, why we need next step, what will happen of we forget about something... Beautiful.
This is just insane. I can't express how high quality this is and how amazing it is that you released this for FREE! Also, 10/10 spider looks like something straight out of my nightmares.
The fast gait was absolutely terrifying
would be interesting to generalize the way it detects "surfaces", probably using 14 rays. That way, it would be able to identify walls, and even walk on them.
14 rays? why 14 specifically?
@@chikem_nufget I assume one ray for each face and corner of a cube
Nope nope nope nope nope nope nope! I mean it was already a lot of nope, but that would make it 1000x more nope!
@@tiredboytypoguy They just said nope to an idea. Probably not even out of real disliking, but more out of fear. Wich for a Minecraft mod, is actually kinda impressive or an odd compliment.
@@tiredboytypoguyI think they hate the concept because the spider is already scary enough.
7:42 look at the reaction this provokes
There were definitely giant man eating arachnids in prehistory
This is what i couldn't imagine when block displays were added, really impressive!
I knew it would be a good feature but not this good lol
feels like we're in a minecraft renaissance
Minecraft be like: "I always come back"
I love the heavy sounds you gave the spider and the fact it makes it feel like it actually bumped into something at 6:47, without it I think that would have felt unnatural.
Honestly everything in this video was great, I want to see something like it in-game someday... even if that's just because hitting it with a stick sounds reaaaally satisfying.
Clank
it could be a thing where you have to break the armor (the netherite) to get to the flesh (some particle) of the thing
Imagine procedurally generated responses to being damaged, the creature lurching back based on where it was hit.
I can't say that I have ever been interested in doing these kinds of programming myself or really programming in general but I find an odd fascination with these step-by-step videos and the like that showcase how something is supposed to work and how you got it to that point
I really love the way the 10 segments + no rotational restraints one looks! Such cool slithery movement
6:40 this one looks great, it has something "alien" and unsettling to it, reminds me of Mimic from Prey (2017)
Dude you’re totally right!!! I was trying to think where I remembered this from, and it was those little shapeshifting spiders in Prey lol.
Speaking of which, whatever happened to that game? It seemed to have completely died 😅
@@foundationuser5043 it never got the attention it deserved
7:28 is also nightmare fuel
@@Mintor94 Yeah it never did unfortunately…. It died pretty fast after the top UA-camrs beat the game :/
You literally explained how procedural animation work in a way that makes me understand like seriously many other creator explain how this works in a really complicated way
You’ve done it. You found a way to make minecraft actually terrifying
that's some rainworld stuff right there
at 7:23 all i could think of was lizor
now it just needs to spin in a circle with a white rabbit in its mouth
A directly player controlled version actually seems quite feasible given your clever “laser pointer” direction system. Great job.
SPIDER-CAT!
Lot of people are saying this would look terrifying in game, yet I can't say anything other than this for me is a beautiful work of art.
Even more so with your step-by-step explanation to explain how it works.
It's impressive for sure, but it's not hard to understand why people find the concept of a minecraft spider that can seamlessly traverse the blocky terrain absolutely horrifying.
Arachnophobia: So am I just a joke to you?
Speaking of that, there is this mod I have seen on a video: "Vital Deprivation", that use procedural animation for the beast! This is such a coo feature for a horror mod!
the no rotation constraint variants at the end are absolutely terrifying
Just a few seconds in and this video had my undivided attention. Not only does the process get explained, it´s also very calming to listen to, both in voice and sound effects (The clink clonks of the spider legs hehe)
My god I remember when people where having their minds blown that you can make spheres with command blocks years ago
This is actually far more understandable than any other teaching material I have ever seen. I never knew that Minecraft have so much potential to teach coding concepts before watching your video. I absolutely love all the content you make ❤
20 segments no rotational contraints looks terrifying
I want it in minecraft so damn bad
A single man has accomplished what Mojang would complete within 2 years, 5 updates, and several dozen snapshots.
5 updates in 2 years is a blessing
@@hohohodriguesagreed Mojang is one of the most lazy studios I've ever know Minecraft without mods will be dead Easly
@@tigertech2579 don't ever even try to conversate with a geometry dash player
@@tigertech2579 Multi millionaire, game as a service, owned by a billionaire company with a massive fan base. Still can't do shit modders did 10 years ago.
@@hohohodrigues yup
as a programmer watched with enjoyment, I’m very glad that I can see the original code!
Man, the stuff people can do in Minecraft sure has come a long way
KHUN MENTIONED‼️‼️‼️‼️ ‼️‼️‼️WHAT THE FUCK IS A REAL DEATH⁉️⁉️⁉️⁉️⁉️⁉️
If this guy creates a horror map, I will most certainly soil my pantaloons.
unfortunately this is a plugin, so you'd need to run a server locally instead of just using singleplayer
@@weigurdeI mean hell I’d do that for an experience like that
@@weigurdeThe fact that you’re copy pasting this all over is giving me reason to doubt the claim, it really just looks like command blocks.
@@jacobpalomarez5349 nah, if you check the source code, you can see that it is in fact a plugin.
Which isn't necessarily bad, i mean coop horror is fun as hell, and you'd need to set up a server for that anyway.
@jacobpalomarez5349 nah, if you check the source code, you can see that it is in fact a plugin.
Which isn't necessarily bad, i mean coop horror is fun as hell, and you'd need to set up a server for that anyway.
This is a work of art, I'm incredibly unnerved. It moves disgustingly smoothly, and it activates the "DANGER, IS SPIDER" part of my brain.
I would like to see this in a horror map, the sound and image of this chasing you down a tunnel or a darkened hallway would terrify people.
11/10 good movie, amazingly creepy creature.
Just imagine if instead of the metallic sounds in the video, we had something more like fast, quiet chittering against wood. Gives me chills and I want it to be real
unfortunately this is a plugin, so you'd need to run a server locally instead of just using singleplayer
ur copypasting this everywhere.@@weigurde
@@boxfullofwater4187 yes, because it applies everywhere
This is brilliant, Cymaera. You should be seriously proud of yourself for being so inventive. Well done!
why is this actually the best explanation of procedural and IK and the logic behind decisions that I have seen
I love how each little optimization is shown based on how it is an improvement over the previous version
This is genuinely one of the best tutorials for how to program. It's not "learn function" it's encounter problem, find solution. And seeing some of the solutions you came up with is extremely helpful!
Came to see silly spider, left with full knowledge about how to implement a procedural IK walk cycle on my own.
Genuinely the way you explain these things is amazing.
Marry me. No, i'm not talking to you, i'm talking to the spider!
woah woah woah calm down!
i would be talking to him
@@DankGas- hold up, let him cook
7:25 is easily the most terrifying thing i've seen in minecraft. absolutely incredible, i love this
It’s not scary it’s silly
7:27 The f is that!!! 😰
This video deserves way more views. This guy makes complex coding visually stunning and digestible. Wow
1:27 look at him go😂
Spider really did: ⚫===
My sister is concerned about me because I just broke out laughing. Beautiful.
i love inverse kinematics and sine waves everyone loves me in trig
Same it's super cool and useful stuff to mess around with
The way this could make for the absolute best mob. Not only could it be horrifying, but actually riding one or getting a mobility item that lets the player move around quickly with those legs would be so cool
This is one of the best examples for easily understanding procedural animation probably, minecraft is such a great environment for demos like this! You're awesome!
The demo in half life alyx where they show off their procedural walking system for humanoids is really cool as well
They probably have a system for the antlions too but they don't show it
Not sure if the strider uses it since I'm pretty sure that is mostly pre made animations
This would look so cool in a horror environmen
I've always thought a horror mod using this kind of gimmick would be perfect for minecraft
6:48 get bro a cup for that 💀
bro just smacked against the lantern
@@ThatOneUnityGamedev moth genes
@@quantumblur_3145 💀 give it the lämp
i’m so confused by this joke
@@mitasova9064 trap bug under cup, slip paper underneath, take it outside, set it free
Genuinely one of the best videos I’ve seen this year! I love how literally everything is made with Minecraft blocks
its great how you can implement this in other things that aren't minecraft
2:05 imagine pulling out a carrot on a stick and this thing starts chasing you 💀
Saddled pig? Nah. Saddled war spider.
"give me your carrot."
@@ultratheman sorry, did you mean: "̸̮̦͉͉̐̈́̀̋͘ǧ̸͔̟̻̮̲̘͙̲̮̲̙͗̾̌̀̅͊͠i̸̢̡̨̬̥̙̙̦̜̘̳̘̖͗̓͋̆͆͘͠v̶̧̡̻̥̭͕͎̂̎̌́̈́́̌̑̋̉̕͜ĕ̴̡̳̖̲̩̯͎̲̹̹͕̤ ̷̛̱̯͓͔̪̤͔̯̝͇͖͙̦̰̫̌̋̾̂̐͋͐̓̕̕̕͠͝͝m̵̨͓͚͇̟̗̙̪̲̜͎̬͈̣̿́̃͑̐̋̂̾̓̅̽̽̉̃͜ḙ̴̢̟̪̥̣̬̩͇͍͐̀̽̾͆͆́͑͌͜ ̴̢̡̦̘̫̯̫̹̳̤͍̞͑̽̑̕͝ý̵̯͖̩̈̊̍͝ó̶̡̫̲̦̗̬̠͓̘͛̊͐͂̊͛̋̊̈̚͘͜͝͠͠ụ̵̢̡̡̤̜̼̲͉̮́͛̒͜r̴̝̙͕̘̘͉̩̓̄̍́ ̷̨͍͖̳̳͇̰͎̯͖̩̞̣̜̇͒̓̊̐͛͐͐͑̊̾͘͜c̶̺̮͗̀͑͆́̑a̴̝̮̼̯͍͎̦͋̌r̵̢̳͚̲̯̬͚̝̃̒̈́͂͊̋̕͘ṟ̵̡͉̜̮̹̯̖͖̅̒̌͠o̵̲̮̥͔̺͇̮̠͉͠ț̶̡̢̧̛͕̱͗̇̈́̀̓̎̍̀͒̈́͌̊͘͝ͅ.̶̨͍̮̹̫̜̱̊̌̀͋̾͑̊̕͝"̵̧̧̛̬̯̪͕̦͉̳̤͐̇̀́̏̓̈ ?
it reminded me a bit of a dog there and from that point on, despite being terrifying lol
good boi? :)
7:42
This is so fucking incredible. I felt genuine unease when you showed all the different monstrosities you were able to create at the end.
Woah, its kinda terrifying to see such an organic walk in Minecraft but also great job!
The implications for the different types of spiders at the end are incredible. Could be a really cool mod with lots of different types to be afraid of
I appreciate this video not only for the insane technical achievement, but also for how effectively the information was presented. I feel like I learned some really useful fundamental stuff about kinematics in video games which is awesome
it just kept on getting better and getting better, im so impressed and out of words right now...
I’ve always loved the idea of inverse kinematics, it’s so cool to see how you developed it! It’s getting me excited about trying something like it myself
Bro, the 10 segments with no rotational constraints is just straight from hell, it's fricking terrifying, 11/10
This is really interesting! Some potential suggestions which I think would get the spider to walk up and down walls:
-Rotate the spider's "level plane of reference" to the plane of best fit between all legs. This process should rotate the leg scanning as well. This should provide a good starting point to get it to move in non-level ways.
-When the spider is moving, the leg return location could be offset in the direction of movement, to help avoid that "legs are catching up to the body" appearance.
-Instead of offsetting the scanlines, you could scan along a circular path. The circle would be vertical, with the center at the current leg return location, and tangent to the leg's current position. The leg should scan "up and over" until the circle collides with a block. This way, if the spider encounters a cliff the leg will scan past level and downwards until it finds the start of the cliff. Similarly for hills, the leg will detect the front of the block before/above the floor and start the process of climbing upward.
-Giving the spider actually 6 legs
I should note, the leg scanning wpuld be circular, but the actual movement once the leg finds a new target position would be in a straight line like currently.
bro is doin more work on minecraft than minecraft devs ever will
This is such an impressive showcase of animation tech, and like others have said I can't wait to see this used in other Minecraft mods or mob movements. This may be outside of your intentions for this showcase, but two things I think would boost the movement here would be a slight desync in leg movements and a jump animation. If the front limbs were slightly ahead of the rear limbs, I think it would give a more naturalistic movement, and I think adding a pouncing/jumping animation would bring the horror of being stalked by a creature to a new level. Just some ideas, overall amazing video!!
I didn't understand most of it, but that's a cool-walking robot
7:18 boston dynamics dog
Literally
Now make it red and black and make it shoot paralyzing venom and eat smaller creatures for the ultimate rainworld horror experience in Minecraft.
that fast gait part was absolutely terrifying, great job
So, hope Hytale use this kind of smart and unique systems for animations and fidelity!
Edit: OMG the music at the end adds a lot to the uncanny and creepy feeling that I felt!