Guy starts explaining how the game started as just him, with little to no help from publisher, no planning/project/budget, and how he had to bribe other workers in the office with food for help in the late hours of the night because bosses would eat him up for using their hours during work time. That for 6 months. Another 6 months with two Jasons. First thing he compliments as a take-away is "I had an amazing team". Humble fucking God.
Well, based on that description, the team consists of people who would work overtime regularly/all the time as long as pizza is provided, and they obviously weren't phoning it in. Amazing lead and yes, quite an amazing team.
The SPECIAL stats were genius in their simplicity. The terminology is so basic and familiar that someone new to the game or even gaming can comprehend what the stats convey. Likely why it still works so well in the modern 'mainstream' iterations.
fallout 1 and 2 are for me the best rpg games ever made. I still remember a farm in fallout2 that I ended up getting married by mistake :) and yes that simple slide screens describing the different outcome of the short stories... that feeling in the end of the game that everything you did mattered and shaped the lives of npcs, that's the epitome of an rpg for me.
Same here. Some of the most fun I have ever had playing a single player game was my time with Fallout 1 and 2 growing up. They came out when I was in Junior high (Now called Middle School) and my neighbor and I were OBSESSED with them. To this day, the original two Fallout games are probably the most influential games I've ever played for me personally.
25:20 THIS. I think about this a LOT. Ricky Gervais said when writing the office "if joke X won't be funny in 5 years, get it OUT of the script." this is an extension of that. If you have a reference the player doesn't get, they should not NOTICE it at all, or it's like overhearing an "in-joke" and being told you're not cool enough to be allowed to understand it. takes you OUT of the game experience. bad stuff.
and then they threw that whole philosophy away in 2 with a ghoul town obsessed with magic the gathering thats run by the brain from pinky and the brain, who you need to interact with to get the town's best ending :/
@@IncompleteChimera Tim Cain and Leonard Boyarsky gave a rough draft for Fallout 2, but him and Leonard Boyarsky had left Black Isle before it was in full development, so it was heavily changed and iterated on, if it was used at all. A lot of the references and zany humor was due to Chris Avellone. So they didn't throw the philosophy away, the new lead (Chris Avellone) didn't follow that philosophy.
Honestly, nah, couldn't disagree more. While the logic of aged pop culture references being akin to in-jokes makes some sense, that really only holds up in a pre-Internet world where you can't just look up the reference. Furthermore, culture shifts over time and it's just as likely that jokes and references that stop being funny can come around to being funny again, either because it resonates with new audiences or is funny by itself, divorced from its original context. New Vegas' Wild Wasteland events are a prime example of this; many references are rather obscure but even without knowing the context they're so surreal and bizarre they're still pretty hilarious in their own way. It just works.
@@SaulGoodman3D2049 that's the thing though; FO2 almost NEVER manages to make those jokes work in their own right the same way Wild Wasteland in NV does. Its extremely exclusionary by means of being a direct, hammer-to-head references, not any subversion or recontextualization. It's just made FO2 age far, far worse than it could've. And let's not forget the obvious: WILD WASTELAND IS A CHOICE, IT IS NOT IMPOSED PERMANENTLY.
I mean the game sounds like it would be impossible to sell, so I don't think that they were wrong when they were saying that. (I know I'm a year late ok)
Why nobody asked about how they came up with the 0 intelligence character not being able to communicate? That was one of the most brilliant ideas I've seen in a game.
Well to be fair, if a high intelligence helps you to sound more eloquent, a lower intelligence would mean the opposite. The best thing about this is not the idea, but the fact that they invested time and effort into something very few people initially would've encountered and actually carry it on throughout the entire game.
I'm pretty sure that has been an element in tabletop RPGs (certainly DND) for a very long time, so it makes sense that such an aspect carried over into the videogame space :p
Hearing at 16:54 about those horrendous work hours for SIX MONTHS STRAIGHT is shocking, and just goes to show how crunch time has been such a curse on game development for years. It's amazing that Tim and his team had such willpower and energy to commit to such a project that even itself almost got canceled on some occasions. So glad to see Tim getting some recognition here, and super happy to see him with Obsidian. The Outer Worlds sounds so much more cooler now that I know he's one of the directors on it
fun fact Fallout 2 got transformed by community into a series of online servers where you can play online like fallout reloaded, fallout 3 online... not bad for a game that have an engine made in the middle of 90's. Also interesting how both Diablo and Fallout where influenced by X-com both devs talk about of x-com and how it influenced the making of diablo and fallout..
I first played Fallout 1 only this year. When the title animations came up, my immediate thought was a vague nostalgia for films like City Of Lost Children, but I just thought that was my age. So strange to see it was an actual influence.
24:03 Funny, I LOVED the game-timer. First time I played Fallout I thought it was like the rest of the RPG/Adventure games of the day where you had a false sense of urgency but no reason to do anything until you were ready. Baldurs Gate 2 for example kept reminding you to deal with you-know-who, but you could spend most of your time wandering the sewers or woods instead. So first time I played FO1 of course I hit that timer and lost. I was so surprised that there was actually a timer since I just assumed the game would give you more time or something inconsequential would happen when you hit the times up. I laughed out loud at my idiocy when I lost the game and had to restart the game. It made Fallout unique compared to Baldurs Gate or the Lucasarts adventures. You were in this world where for at least portions of the game you did need to rush to do something - you had to be a hero in a certain amount of time or else it was too late. It made the wasteland punishing, you weren't just wandering around doing sandbox things to stay busy, you were a man/woman on a mission and the barren waste was just getting in the way. Loved that and wouldn't have it any other way.
Loved that too. It was always immersion-breaking for me, when you given urgent task about doom over the world, and you spend months and years of game time killing rats, helping strangers with bullshit tasks, looting bandits, loitering around towns, checking peoples garbage and chests, and so on. Better no sense of urgency at all, than false one in my opinion.
I didn't, I even lost one year of playing it, because I've read it has it, but didn't know till now (or had forgotten/at least I didn't knew it when I've played it) that it was removed. That's the reason I think I always did the +50 day water "quest". I loved the "sandbox" and wanted to play longer and longer - didn't know till I "beat" the game, I could still play afterwards. So The timer really was an issue for me. Maybe I didn't got the update, cause back then, we've got our infos from magazins and friends/school LOL
yep.Also in F2 - the visions of the villlage guru reminds you to stop fcuking around and procede searching g.e.c.k. That always annoys me in 99% of the modern games - you're not on a fcuking adventure - the time is running out. While the games playes like the bad guys and bad things would patiently wait for you to be ready to even happen.
@@friendlylaser Exactly. And people making these games have guts to talk about narrative design and story telling after all that. When their world is a fcuking fairy tale where nothing bad can happen to a character except some ugly rat biting you to death.. Fcuking joke. All the best games had that urgency feel one way or the other - Witcher3, X-Com, Alien:Isolation, Doom 2016
Decent to under Mountain was the exact game I wanted. I was really hyped for this game but was utterly disappointed. It could have been great with a better team.
It's so crazy to think that one of the most mind-blowing games of my youth and its time, the game that somehow started a craze only in its modern version, was considered B tier product and to be cancelled. The finished product, despite being so fantastically bug-ridden that still to this date we joke with friends about it, even after the patches, was so amazing that I would start it over and over again when I lost my save before finishing it over 10 years span of time. I would sit from saturday morning to sunday morning so deeply sunk in the game world that I didn't notice anything else going around the house and family. It was so captivating. I truly wanted to see what all the characters and places and quests were in the wasteland. And despite always playing as the self-import goody two shoes character, I'd regularly find joy about all the possibilites of being evil and that it was a spectrum to dabble around the border and not having a clear universal morality. Honestly part of the fun with having followers was all the hilarious things that happened with them. Like Marcus taking out half of your own squad or Sulik slamming someone from the very end of the visible area to the other end and you'd just wait for them to slide and get up. Then you'd figure out how to get by the encounters with your followers alive. Leaving them or giving them specific weapons just to get around that. Also freaking loved the invisible kids causing all kinds of trouble and mayhem and having to patch the game to american specs. I also loved the soundtrack of Mark Morgan. It made me feel the atmosphere in the game area as if it was real area. Almost felt like a movie scene, like if Mad Max stepped into some sandy new place. As if I didn't hum and have My Chrysalis Highwayman playing in my head, the percussions and whatnot. It still makes cold shivers down my spine. One day I'll have to learn to play it on guitar. And I think Khans of the New California is one of the most common themes playing during my playthroughs. I get so into the atmosphere whenever I hear it, I can see the game in front of my eyes. Junkies. Tough guys with submachine pistols and leather jackets. Also so many characters had long hair, that was something uncommon for me to see. I later identified even more with it when I had a long hair and leather jacket. I love that Tim Cain and the team believed in it so much that they didn't let the vision be changed or cancelled. Forever grateful for that experience. Nothing really looks like fallout ever since or before. And that style I loved. Similar thing for Diablo 2.
21:01 When you learn no executive at Interplay could take credit for Fallout, so they didn't want it to exist. Which helped lead to the IP sale for less than 6M for a multi-billion franchise.
42:00 imo this is the best thing a game could give you. Choice. Options. Freedom. Idgaf about graphics, but gimme freedom of choice while playing and it will become my favourite game.
Fallout and Fallout 2 are the very best western RPGs ever made in the video game industry, period. SO MUCH depth, character and ATMOSPHERE on every possible level. 3 and 4 are really good games (especially with the HUGE mod community behind them), but nowhere near the level of the originals, most particularly in terms of actual role-playing.
Going to agree with the blind swordsman here, and I've played the Baldur series and all the rest. Fallout was something special. Fallout 2 was the top of the heap. F3 was a festering garbage fire. New Vegas polished a turd. F4 more of the same.
Foo, your dumbness makes me doubt that there is a limit on how stupid people can be. Jokes aside, Planescape: Torment has one of the best written characters and story. I'm sorry that reading makes you feel pain :(
Regarding sprites-vs-polygons, I think sprites aged far better. Sprites are pure artwork, while polygons are a mix of artwork and evolving rendering tech that will look dated five or ten years later. For this sort of genre it is far better to make a great sprite game than an early polygon game.
It's great to see Tim talking about Fallout and give us that peek behind the curtain. A lot of this was history I knew, but there is plenty that I didn't. Thanks for pulling it out of the vault and posting it here!
We really need a "post mortem" about the first 3 Elder Scrolls games (or, if i had to choose, i'd probably say either Daggerfall or Morrowind since they're still the most memorable)
@@Cenot4ph Daggerfall is my favorite, and I'd love to hear about the procedural generation in general. Procgen is basically just par for the course today, and more games use it than don't at this point, but that was an innovation back then, and the fact they accomplished it to run well on such low performance hardware of that time is incredible.
@@ossiehalvorson7702 it's par for the course, but it's used badly 9 times out of 10. Daggerfall didnt need it either, it's repetitive and soulless, which still applies to a lot of games even today. There's a use for it, no doubt, but to use it well is a challenge
I actually liked the timed main quest. There's still plenty of time to poke around within the game world and it does add a sense of urgency to the game as a whole. That's something I really haven't cared for in the more recent games.
Excellent and funny talk! Fallout 1 and 2 are my favourite games (closely followed by Torment), and I doubt anything will ever change that. I like the fact that Perks led to the inclusion of Feats in D&D 3.
yeah, the first Fallout I got a english/US version (you know...) but the second I bought and it was so bad I "got" the englisch version later and played it. First games I've played in english. Now I own F1, F2 and Tactics on gog, steam and F2 and Tactis boxes should still around there somewhere ^^
I loved the game timer. It enraptured me. It added so much tension to the experience. It was so gratifying to find the water chip with only 3 days left. Especially made me feel accomplished knowing that if I hasn't bought the water shipment earlier, I would have lost.
Interplay made some fantastic games that made my childhood, but as a grown up hearing all these stories it sounds like a horrible company to work for. All the talented and hard working employees made it a great company, but management and marketing as always made it hell for everybody, and eventually ran the company and multiple franchises (including Fallout) into the ground.
THE Game, at least to me. The game has one BIG flaw... one can only experience the first time playing it once. If I have to rate games I've playes since I started off playing computer games (around -84 or so) this is the game I would put on top. It tickles all the right spots in my inner gamer: I love RPG (D&D and Swedish Äventyrsspel, especially Mutant), Post apocalypse dystopic setting (again, Mutant, but also movies like Mad Max), the lonely adventurer (kinda relatable) and an open world. All combined in a beautifully crafted combination of 50's vision of the future and cyberpunk-isch-world. If the post apocalypse, open world RPG was the spine of the game, the black but yet playful humor combined with all sorts of hidden geeky flirts was the veins running through the creation. It shows in pretty much everything in the game, from posters and gadgets found, to sub quests and characters. I just loved roaming the wasteland, looking for things to find or experience. The small things preferably, the quests acting as the transportation during the journey (rather than being the journey themselves). Don't get me wrong, the quests *where* the game; they formed the adventure to be played. One thing the game also did so right was the initial experience. I am an old Star Wars (ep IV-VI) fan. As with the classic Star Wars saga, you're immideiately put into the world and feeling of the adventure about to enfold and to be experienced. With the very first notes of the music, with the very first sounds and with the first visuals. Fallout did just that. Immediately upon launch, it just jump started everything, including my fantasy. I was in the game before it even was fully loaded. It was in my memory before it was loaded in my computers memory, sort of. Hearing the Man Himself telling the tale of things came to be, I can just nod and applaud. All the thoughts, all the struggle, all the careful or hard fought decisions ended up just perfect. It gave me the gaming experience of my life and I will cherish it for the rest of my life. I've been a programmer by passion and profession since I first layed my hands on a computer and even did a tour in the gaming industry. To hear the story of this wonderful game (and universe) is so inspirational, especielly me being both a geek, gamer and programmer. Thank you Timothy Cain WITH crew for making the game, thanks Interplay for listening to the passion of the creators of the game and thanks GDC for putting out this gem of a presentation. All the best, Jens, Sweden Ps. Playing Fallout 4 at the moment. Another game, another experience but still trying the best to continue the legacy started here... This is why I stumbled on this video. ds
Black Isle is just a codename within Interplay. Therefore, FO2, Icewind Dale 1 and 2 and Planescape Torment as well with Bard's Tale and FO1 are all made by Interplay themselves imo.
I remember playing the European version of the game with kids removed. Some quests were unplayable, but the worst part was in Den City, where some kids would stand next to the door and randomly steal items from you. The sprites were removed from the game, but the behavior was not. I often went through the door only to wonder where the hell my awesome new sniper rifle had gone... Years later when I got my hands on the US version, I could finally shoot the thieves :P Great post-mortem. This, Fallout 2 and Gladius (
Releasing 2012 GDC's before 2017. It's really great that we need to pay a ridiculous fee to get access to the latest GDC videos. GDC is supposed to be educational event that video game designers can learn about the newest software/technology, and instead i'm religuished to 2-3 year old videos from the gdc vault. THANKS A LOT GDC, YOU GUYS ARE REALLY PROVIDING A SERVICE NO ONE COULD MATCH.
@12:44 There's final artwork behind the kleenex, how was that photo from the first 6 months? They didn't even have a concept for the setting yet according to him.
bethesda may bought the Fallout IP for themselves, but them ain't godfather of Fallout, Tim Cain & Fallout former devs are the Godfather of Fallout games !!
Fallouts 1 and 2 are still my favorite games even more than 20 years later. It was an incredible match between right people, right time, right ideas and right technology. I doubt something like it will ever happen again. Bethesda shitted their pants so hard with 3, 4 and 76 its obvious they dont know anything about why these games made cult following. Yet 1, 2 and even NV still invoke same feelings as they did at the release. Its one of those things that im happy to have experienced and just witnessed in my life and in turn, fallout affected my life as well, setting my preferences, adjusting my tastes, sparking my interest in science and culture.
I spent so many hours of my young life playing Fallout 1 and 2. Two of my favorite games of all time. The new games have never come close to them. Bethesda never really understood Fallout.
True. F3 and 4 are merely a shell of the original game. They kinda look like fallout, but aren't even close to being it. The closest “spiritual successor” is Russian Atom RPG, but it is also very different. They seem to have chosen the hardcore route, the game is harder than F2 and really pushes you to specialize. Can't play it as an “average” character.
@@zhulikkulik I couldn't agree more. You really hit the nail on the head about how the newer Fallout games are. I would say Fallout New Vegas was the one out of the newer games that was as close as the new games ever got to the originals. (Which wasn't that close, but the team that made New Vegas was made up of many of the original Black Isle team that made the originals. The quests and story beats felt more like Fallout should.) Atom RPG is definitely of the best examples of a "spiritual successor" to the originals. It's a great game, I agree it is more difficult. But totally worth the time. Another game that has that old Fallout feel is Underrail. Another indy RPG that is heavily inspired by the original two Fallout games. Except that it is set in a world more like the Metro games. (Its like Fallout 1/2 had a baby with the Metro franchise. Post apocalyptic, underground tunnels, underground cities, even an underground ocean to explore with jet skis.) If you haven't played it yet, I highly recommend it. Apparently they are working on a sequel.
He was involved with the very start of Fallout 2 before leaving to help found Troika Games. It didn't last long (they had to close) and the games were generally notoriously buggy but have grown to have a significant cult following. The three games made were Arcanum: Of Steamworks and Magick Obscura, The Temple of Elemental Evil, and Vampire: The Masquerade - Bloodlines. He stepped down and became a developer and I think he currently works at Obsidian.
Tim is currently working on an unannounced (RPG) project at Obsidian together with Leonard Boyarsky with whom they worked on Fallout and founded Troika (along with Jason Anderson). They say the new IP will be liked by fans of post-apoc settings. The hype is real.
I could see Fallout being real time, but I'm really glad it wasn't! I enjoyed both Diablo and Fallout for their individual elements. I've played both through several times, even in the mid-2000s.
I'm not sure if I'll ever buy Fallout 4. But I'll buy Obsidian's spin off, if they ever get around to it. And if they remove the Player Character voice acting, I'll pre-order it.
Well, Fallout 4 is more of an open world FPS with RPG elements than the opposite (SADLY), but it still worth the money (this coming from a hardcore fan; I have like ~1000 hours in the franchise, starting with the first one) - more so if you get it on PC, because you have TONS of very good mods available that make the game MUCH richer than its vanilla form. You have to cherrypick though, but it worths the time. Also the engine scales very well, so performance shouldn't be an issue. You have to realize that it's not Black Isle / Interplay anymore, but Bethesda, so don't expect role-playing epicness like in 1 and 2. But if you can somehow let that slide (super hard, I know), I think you will have a great time with it (with bitter undertones).
Yeah, maybe. Maybe. But it'll be the 10 dollar GOTY version 4 years from now, 'cause I can wait. I played it on a friend's PS4 for a few hours soon after it came out, and I wasn't exactly enthralled by it.
Tbh not much point in comparing the frame-droppy vanilla PS4 version with the properly modded PC version on decent hardware. If you have something along the lines of Core i5-2xxx/3xxx, 8 GB RAM, ~150$ VGA, just go for it imo. And rob Nexusmods dry. : >
Just play Fallout New Vegas, it's made by a lot of the original team and actually loves and respects the original fallout games, items, characters and others such things from Fallout 1 and 2 appear in the game.
Event in Europe that influenced the banning of children in Fallout: Likely, the Dunblane Massacre of 16 children and one teacher in March 1996. According to Wikipedia it remains "the deadliest mass shooting in British history"
Here in Portugal, for example, there has never been any possibility for a game to be denied a rating or for it to not be displayed on shelves due to it being awarded an 18+ rating. Also, anyone under that age can perfectly buy an 18+ game. Some Assassins Creed games, for example, are 18+, it isnt someting anyone has ever made any fuss about.
Since Fallout came out in 1997, I would say the shooting he mentions is the Dunblane school shooting in Scotland; the UK's only ever school shooting which led to handguns being banned.
Still, here in Portugal, for example, there has never been any possibility for a game to be denied a rating or for it to not be displayed on shelves due to it being awarded an 18+ rating. Also, anyone under that age can perfectly buy an 18+ game.
28:57 As someone trying to make a game engine, you want to put the network stuff in EXTREMELY early on. Otherwise, you could have to scrap all the code you've written after the point you should have put it in. And the entire engine was made by this team. They would have to rewrite a large portion of the engine, do tests to make sure it still works, then rewrite their game, and make sure it still works. If it goes smooth, it could be a year or two of work. Rewrites like this NEVER go smooth.
I can't help but question his story about Perks, because Perks are so close to GURPS Advantages that I'm pretty sure anyone familiar with both systems could identify that Perks were simply renamed and slightly retooled from Advantages.
That was his story. He had to retool them after the license was lost. He wanted another acronym. I can't help but question if you paid attention to said story you can't help but question 😂
28:50 fun fact, Diablo was originally to be turn-based. Watch 'How One Gameplay Decision Changed Diablo Forever | War Stories' by Ars Technica! It's a great talk too.
Weird how the speaker mentions La Jetée is French, but not City of Lost Children (La Cité des enfants perdus) just seconds before. On any case, classics, both!
Yeah and City of Lost Children also features actor Ron Perlman, who was chosen to be the game narrator and we now have the iconic "War Never Changes" lines in his voice.
@@cabbagenjam theire plans for spacefield and ES6... even if... in 10+ years a F5? To me F4 already wasn't my thing anymore (F1/F2, NV, F3 was ok but took me 2-3 years to buy/start playing it cause of 3D...) and 76?! WFT. Maybe it would be better to let Fallout rest in peace instead of pieces...
@@nopenope1 Fallout Timeline : Fallout 1 Fallout 2 Fallout New California (you can see lot of factions from Fallout 1 and 2 there) Fallout New Vegas Spinoff : Fallout 3
35:37 "Failed cert because we worked on WinNT". Does Win7 still count as winnt? Because if so microsoft must've written a workaround on their end to make fallout install work again, because I just installed it from an original CD onto win7 without issues (apart from rainbow colours which this solved for me ua-cam.com/video/67DlNbi4lGs/v-deo.html). Seriously though that's the most ridiculous example of market segmentation I've ever heard. Camera manufacturers love to do shit like this (crippling features that have no technical reason not to work) but this is like canon making an EOS 5D fail when you try and take a selfie with it because they want you to have a rebel or ixus as well.
drama back then was way less than now simply because the internet and phones with internet didnt exist for every single person to whine and tweet their thoughts and feelings on every single thing. Is that bad or good?
Hey game devs! Don't forget to document the SHIT out of your behind the scenes stuff! Seriously, you might not think you're game will be a big hit right now, but if it does then you'll want all that good stuff to show off on a presentation like this or even better a documentary about the making of the game. So take photos/videos of your setups and offices and shit and how you work and just cool behind the scenes stuff. Document things like prototypes and ideas and things that got cut from the game etc. It's always cool to see early builds of games that look completely different to the released game. Show your development tools and your process and work flow. It's all fascinating stuff 20 years down the line!
F2 had too many obscure references and 4th wall breaks, and leaned into the silly jokes too much. F1 had a perfect Fallout atmosphere with just the right amount of dark humour. Imo F1 > F2, although both games are great and made my childhood.
So ironic how they fought so hard to prevent it from being real time and to keep it isometric 2d. Good job, bethesda! Thanks for changing everything I love in this game. That's why I love all of your games, they're so different from each other and the elder scrolls setting doesn't look like it was designed by an 8 year old at all!
I found it more ironic how diablo became real time would have paralleled follout becoming realtime and how easy it would have been able to convert the 2.5 years of work. Might actually make a mod to see how crazy it would play.
Tim recently released a video on his own YT channel talking about how he would approach remaking Fallout. In the video he notes that because the artists knew that they would have to scale the art down, some amount of flaws were left in since some details would be lost in translation anyway, so to speak - at least that's how I understood it. For that reason, he says that they would have to redo the art. Link to video: ua-cam.com/video/hUrNahAr5ho/v-deo.htmlsi=dLXl2AEqTjYPU1IR
@@jakobmller-jensen8618 interesting. But, given that the art looked acceptable at lower res, I'm curious if perhaps the "flaws" could be just touched-up?
@@nerva- No idea, and I can't recall if he mentions it in the video. It would make sense I guess, but I'm not a graphical artist so I really don't know. What I know is that I'd love the remake Tim outlines, it sounds amazing.
Guy starts explaining how the game started as just him, with little to no help from publisher, no planning/project/budget, and how he had to bribe other workers in the office with food for help in the late hours of the night because bosses would eat him up for using their hours during work time. That for 6 months. Another 6 months with two Jasons.
First thing he compliments as a take-away is "I had an amazing team".
Humble fucking God.
Well, based on that description, the team consists of people who would work overtime regularly/all the time as long as pizza is provided, and they obviously weren't phoning it in. Amazing lead and yes, quite an amazing team.
Amazing team, terrible upper management apparently, given they went poof pretty hard despite solid success.
@@pallas9113
@sashauly
Man I'm so happy that savegames are interchangeable
Yeah, and I had so much "fun" decoding FRM files, thankyouverymuch.
Same!
Out of curiosity, how did you ever use the ability to transfer saves from different OS types?
The SPECIAL stats were genius in their simplicity. The terminology is so basic and familiar that someone new to the game or even gaming can comprehend what the stats convey. Likely why it still works so well in the modern 'mainstream' iterations.
What makes YOU S.P.E.C.I.A.L?
@@Hewhowantstoknow You mean ACELIPS?
@@puckered6036 not in fallout 1 or 2, which is what the special stats were designed for
and it is so corporate related!
"you make me feel S.P.E.C.I.A.L!"
fallout 1 and 2 are for me the best rpg games ever made.
I still remember a farm in fallout2 that I ended up getting married by mistake :)
and yes that simple slide screens describing the different outcome of the short stories... that feeling in the end of the game that everything you did mattered and shaped the lives of npcs, that's the epitome of an rpg for me.
Aaah Ghost Farm
@@dzikripratama3776 it was Modoc
Fallout I & II are some of the best memories of my life; forever grateful.
NO disintegrations!
Same here. Some of the most fun I have ever had playing a single player game was my time with Fallout 1 and 2 growing up. They came out when I was in Junior high (Now called Middle School) and my neighbor and I were OBSESSED with them.
To this day, the original two Fallout games are probably the most influential games I've ever played for me personally.
27:00 The CEO took it home, played it over the weekend. This really strikes me.
EA's CEO probally doesn't even know how to hold a controller
Brian Fargo is a cool guy, you should check his interview, seems like a great game gamer. He has quite interesting story too.
@@ifanbenmedz InXile only producing old games tho like Wasteland 2, Torment Tides Of Numenera and Bard's Tale
@@laziboy009 Developer =/= CEO
@@laziboy009 No, Most CEOs/Suits in game studios nowadays simply don't give a shit. And stop liking your own comments please.
25:20 THIS. I think about this a LOT. Ricky Gervais said when writing the office "if joke X won't be funny in 5 years, get it OUT of the script."
this is an extension of that. If you have a reference the player doesn't get, they should not NOTICE it at all, or it's like overhearing an "in-joke" and being told you're not cool enough to be allowed to understand it. takes you OUT of the game experience. bad stuff.
and then they threw that whole philosophy away in 2 with a ghoul town obsessed with magic the gathering thats run by the brain from pinky and the brain, who you need to interact with to get the town's best ending :/
@@IncompleteChimera Tim Cain and Leonard Boyarsky gave a rough draft for Fallout 2, but him and Leonard Boyarsky had left Black Isle before it was in full development, so it was heavily changed and iterated on, if it was used at all. A lot of the references and zany humor was due to Chris Avellone. So they didn't throw the philosophy away, the new lead (Chris Avellone) didn't follow that philosophy.
Ricky Gervais is NOT funny. To me that's my opinion
Honestly, nah, couldn't disagree more. While the logic of aged pop culture references being akin to in-jokes makes some sense, that really only holds up in a pre-Internet world where you can't just look up the reference.
Furthermore, culture shifts over time and it's just as likely that jokes and references that stop being funny can come around to being funny again, either because it resonates with new audiences or is funny by itself, divorced from its original context. New Vegas' Wild Wasteland events are a prime example of this; many references are rather obscure but even without knowing the context they're so surreal and bizarre they're still pretty hilarious in their own way. It just works.
@@SaulGoodman3D2049 that's the thing though; FO2 almost NEVER manages to make those jokes work in their own right the same way Wild Wasteland in NV does. Its extremely exclusionary by means of being a direct, hammer-to-head references, not any subversion or recontextualization. It's just made FO2 age far, far worse than it could've. And let's not forget the obvious: WILD WASTELAND IS A CHOICE, IT IS NOT IMPOSED PERMANENTLY.
Alternate Title: "How Marketing Nearly Stole One of the Greatest Modern Works of Art from Humanity."
I mean the game sounds like it would be impossible to sell, so I don't think that they were wrong when they were saying that.
(I know I'm a year late ok)
@@harier64 Fair enough. Still worth noting that they were wrong. Sometimes it makes good sense to go ahead and take that seemingly crazy risk!
Money ruining everything is a tale as old as money
@@dichebach It working out doesn't mean it was a good idea. That's being results oriented and it's an objectively awful mindset
@@Squidmoto3 What?!?
Why nobody asked about how they came up with the 0 intelligence character not being able to communicate? That was one of the most brilliant ideas I've seen in a game.
Well to be fair, if a high intelligence helps you to sound more eloquent, a lower intelligence would mean the opposite. The best thing about this is not the idea, but the fact that they invested time and effort into something very few people initially would've encountered and actually carry it on throughout the entire game.
Wubba!!!
I'm pretty sure that has been an element in tabletop RPGs (certainly DND) for a very long time, so it makes sense that such an aspect carried over into the videogame space :p
in classic P&P D&D you could have not had intelligence less than 2 if I remember correctly
Matt. Damien...
I use Unity and this guy made his own engine from scratch in 1994. He couldn’t even go on the internet for help.
Hearing at 16:54 about those horrendous work hours for SIX MONTHS STRAIGHT is shocking, and just goes to show how crunch time has been such a curse on game development for years. It's amazing that Tim and his team had such willpower and energy to commit to such a project that even itself almost got canceled on some occasions.
So glad to see Tim getting some recognition here, and super happy to see him with Obsidian. The Outer Worlds sounds so much more cooler now that I know he's one of the directors on it
When he works at Troika to ship Temple Of Elemental Evil he once works with stone kidney but dude keep going on
How did you like The Outer Worlds?
fun fact Fallout 2 got transformed by community into a series of online servers where you can play online like fallout reloaded, fallout 3 online... not bad for a game that have an engine made in the middle of 90's. Also interesting how both Diablo and Fallout where influenced by X-com both devs talk about of x-com and how it influenced the making of diablo and fallout..
I first played Fallout 1 only this year. When the title animations came up, my immediate thought was a vague nostalgia for films like City Of Lost Children, but I just thought that was my age. So strange to see it was an actual influence.
19:40 Today I learned Fallout was almost going to be the western version of Chrono Trigger :D
One of my favorite games and favorite development leaders of all time. Thanks Mr. Cain for being you and sticking to your vision.
In case anyone else was interested, the title of the French movie at 11:28 is "La Jetee".
La Jetee is also the primary influence for the movie 12 Monkeys.
* La jetée
Thanks a lot, I didn't hear it will enough the first time and you saved me many attempts to try doing this by ear
24:03 Funny, I LOVED the game-timer. First time I played Fallout I thought it was like the rest of the RPG/Adventure games of the day where you had a false sense of urgency but no reason to do anything until you were ready. Baldurs Gate 2 for example kept reminding you to deal with you-know-who, but you could spend most of your time wandering the sewers or woods instead. So first time I played FO1 of course I hit that timer and lost. I was so surprised that there was actually a timer since I just assumed the game would give you more time or something inconsequential would happen when you hit the times up. I laughed out loud at my idiocy when I lost the game and had to restart the game. It made Fallout unique compared to Baldurs Gate or the Lucasarts adventures. You were in this world where for at least portions of the game you did need to rush to do something - you had to be a hero in a certain amount of time or else it was too late. It made the wasteland punishing, you weren't just wandering around doing sandbox things to stay busy, you were a man/woman on a mission and the barren waste was just getting in the way. Loved that and wouldn't have it any other way.
Loved that too. It was always immersion-breaking for me, when you given urgent task about doom over the world, and you spend months and years of game time killing rats, helping strangers with bullshit tasks, looting bandits, loitering around towns, checking peoples garbage and chests, and so on. Better no sense of urgency at all, than false one in my opinion.
I didn't, I even lost one year of playing it, because I've read it has it, but didn't know till now (or had forgotten/at least I didn't knew it when I've played it) that it was removed. That's the reason I think I always did the +50 day water "quest". I loved the "sandbox" and wanted to play longer and longer - didn't know till I "beat" the game, I could still play afterwards. So The timer really was an issue for me. Maybe I didn't got the update, cause back then, we've got our infos from magazins and friends/school LOL
yep.Also in F2 - the visions of the villlage guru reminds you to stop fcuking around and procede searching g.e.c.k. That always annoys me in 99% of the modern games - you're not on a fcuking adventure - the time is running out. While the games playes like the bad guys and bad things would patiently wait for you to be ready to even happen.
@@friendlylaser Exactly. And people making these games have guts to talk about narrative design and story telling after all that. When their world is a fcuking fairy tale where nothing bad can happen to a character except some ugly rat biting you to death.. Fcuking joke.
All the best games had that urgency feel one way or the other - Witcher3, X-Com, Alien:Isolation, Doom 2016
Timer was brilliant.
"...and move on to real projects, like Descent to Undermountain." Why was no one in the room laughing, I nearly spilled my drink!
I dunno about you but DtU is a classic. Great game!
Decent to under Mountain was the exact game I wanted. I was really hyped for this game but was utterly disappointed. It could have been great with a better team.
Under what?
I never could get Descent to run on my systems, so the callout threw me off.
It's so crazy to think that one of the most mind-blowing games of my youth and its time, the game that somehow started a craze only in its modern version, was considered B tier product and to be cancelled. The finished product, despite being so fantastically bug-ridden that still to this date we joke with friends about it, even after the patches, was so amazing that I would start it over and over again when I lost my save before finishing it over 10 years span of time. I would sit from saturday morning to sunday morning so deeply sunk in the game world that I didn't notice anything else going around the house and family. It was so captivating. I truly wanted to see what all the characters and places and quests were in the wasteland. And despite always playing as the self-import goody two shoes character, I'd regularly find joy about all the possibilites of being evil and that it was a spectrum to dabble around the border and not having a clear universal morality.
Honestly part of the fun with having followers was all the hilarious things that happened with them. Like Marcus taking out half of your own squad or Sulik slamming someone from the very end of the visible area to the other end and you'd just wait for them to slide and get up. Then you'd figure out how to get by the encounters with your followers alive. Leaving them or giving them specific weapons just to get around that.
Also freaking loved the invisible kids causing all kinds of trouble and mayhem and having to patch the game to american specs. I also loved the soundtrack of Mark Morgan. It made me feel the atmosphere in the game area as if it was real area. Almost felt like a movie scene, like if Mad Max stepped into some sandy new place. As if I didn't hum and have My Chrysalis Highwayman playing in my head, the percussions and whatnot. It still makes cold shivers down my spine. One day I'll have to learn to play it on guitar. And I think Khans of the New California is one of the most common themes playing during my playthroughs. I get so into the atmosphere whenever I hear it, I can see the game in front of my eyes. Junkies. Tough guys with submachine pistols and leather jackets. Also so many characters had long hair, that was something uncommon for me to see. I later identified even more with it when I had a long hair and leather jacket.
I love that Tim Cain and the team believed in it so much that they didn't let the vision be changed or cancelled. Forever grateful for that experience. Nothing really looks like fallout ever since or before. And that style I loved. Similar thing for Diablo 2.
21:01 When you learn no executive at Interplay could take credit for Fallout, so they didn't want it to exist. Which helped lead to the IP sale for less than 6M for a multi-billion franchise.
42:00 imo this is the best thing a game could give you. Choice. Options. Freedom. Idgaf about graphics, but gimme freedom of choice while playing and it will become my favourite game.
this is so brilliant. this is why GDC exists for past game designers to spill their guts about hilarious/informative design processes
Fallout and Fallout 2 are the very best western RPGs ever made in the video game industry, period. SO MUCH depth, character and ATMOSPHERE on every possible level.
3 and 4 are really good games (especially with the HUGE mod community behind them), but nowhere near the level of the originals, most particularly in terms of actual role-playing.
Dude have you never played Baldur's Gate 2 or Planescape Torment?
Planescape Reading Torment, you meant?
What about New Vegas
Going to agree with the blind swordsman here, and I've played the Baldur series and all the rest.
Fallout was something special. Fallout 2 was the top of the heap.
F3 was a festering garbage fire.
New Vegas polished a turd.
F4 more of the same.
Foo, your dumbness makes me doubt that there is a limit on how stupid people can be.
Jokes aside, Planescape: Torment has one of the best written characters and story. I'm sorry that reading makes you feel pain :(
ACELIPS!
"Your name ACELIPS is VERY SPECIAL" - would have been great ;)
Regarding sprites-vs-polygons, I think sprites aged far better. Sprites are pure artwork, while polygons are a mix of artwork and evolving rendering tech that will look dated five or ten years later. For this sort of genre it is far better to make a great sprite game than an early polygon game.
Its worth noting that the artwork for the Slayer perk is clearly a reference to Conan The Barbarian.
It's great to see Tim talking about Fallout and give us that peek behind the curtain. A lot of this was history I knew, but there is plenty that I didn't. Thanks for pulling it out of the vault and posting it here!
We really need a "post mortem" about the first 3 Elder Scrolls games (or, if i had to choose, i'd probably say either Daggerfall or Morrowind since they're still the most memorable)
Morrowind is my favorite, what a game. It's a bit like how Fallout did so well as a package Morrowind had that same success. It worked as a package
@@Cenot4ph Daggerfall is my favorite, and I'd love to hear about the procedural generation in general. Procgen is basically just par for the course today, and more games use it than don't at this point, but that was an innovation back then, and the fact they accomplished it to run well on such low performance hardware of that time is incredible.
@@ossiehalvorson7702 it's par for the course, but it's used badly 9 times out of 10. Daggerfall didnt need it either, it's repetitive and soulless, which still applies to a lot of games even today.
There's a use for it, no doubt, but to use it well is a challenge
"Im Todd Howard, Im here to talk about Elder Scrolls. . . . It just worked. Thank you for your time"
@@Cenot4ph you simply don't understand why it was used in daggerfall in the first place and why daggerfall wouldn't have worked without it
Wow La jetee was an influence for fallout! That's my favourite time travel film. Its very good and feels like watching a graphic novel.
Amazing film indeed
People that call Todd Howard a God, never heard of Timothy Cain
its more like a meme, Todd is actually not that great.
He's not great at all, he doesn't understand RPGs and just wants the player to "feel awesome" without earning it.
People are joking lol no one actual thinks Todd Howard is good at anything
A god cannot be homosexual
I see Todd as nothing but an annoying salesman whose sole purpose is to trick you into buying his faulty products.
I actually liked the timed main quest. There's still plenty of time to poke around within the game world and it does add a sense of urgency to the game as a whole. That's something I really haven't cared for in the more recent games.
Excellent and funny talk! Fallout 1 and 2 are my favourite games (closely followed by Torment), and I doubt anything will ever change that. I like the fact that Perks led to the inclusion of Feats in D&D 3.
Also, in Fallout 2, at The Den, the kids you cant even see will still steal your things.
Fallout 2 restoration project from no mutants allowed
And it always end up with bloodshed...
yeah, the first Fallout I got a english/US version (you know...) but the second I bought and it was so bad I "got" the englisch version later and played it. First games I've played in english. Now I own F1, F2 and Tactics on gog, steam and F2 and Tactis boxes should still around there somewhere ^^
That will show them Europeans! :D
I loved the game timer. It enraptured me. It added so much tension to the experience. It was so gratifying to find the water chip with only 3 days left. Especially made me feel accomplished knowing that if I hasn't bought the water shipment earlier, I would have lost.
YES ! People who don't like the timer are simply not meant to play the game
Good i loved interplay. Arcanum is as good as Fallout. that game deserves more praise. (Tim founded Troika )
never got into Arcanum, Fallout however (1 and 2) are part of my favorite games of all time
Interplay made some fantastic games that made my childhood, but as a grown up hearing all these stories it sounds like a horrible company to work for. All the talented and hard working employees made it a great company, but management and marketing as always made it hell for everybody, and eventually ran the company and multiple franchises (including Fallout) into the ground.
Thanks for the talk. Without doubt one of the landmark games of all time. It's on my personal top 10 games of all time. Genius work.
I'm so happy you put interchangeable saves in Fallout, Tim, both Tims
Awesome. Thank you so much for posting these!
we need a comm keen postmortem
comm keen postmortem was done this year, wait 5 more years before they upload it to youtube mean while cough up $$$$$$$$
THE Game, at least to me. The game has one BIG flaw... one can only experience the first time playing it once. If I have to rate games I've playes since I started off playing computer games (around -84 or so) this is the game I would put on top. It tickles all the right spots in my inner gamer: I love RPG (D&D and Swedish Äventyrsspel, especially Mutant), Post apocalypse dystopic setting (again, Mutant, but also movies like Mad Max), the lonely adventurer (kinda relatable) and an open world. All combined in a beautifully crafted combination of 50's vision of the future and cyberpunk-isch-world. If the post apocalypse, open world RPG was the spine of the game, the black but yet playful humor combined with all sorts of hidden geeky flirts was the veins running through the creation. It shows in pretty much everything in the game, from posters and gadgets found, to sub quests and characters.
I just loved roaming the wasteland, looking for things to find or experience. The small things preferably, the quests acting as the transportation during the journey (rather than being the journey themselves). Don't get me wrong, the quests *where* the game; they formed the adventure to be played.
One thing the game also did so right was the initial experience. I am an old Star Wars (ep IV-VI) fan. As with the classic Star Wars saga, you're immideiately put into the world and feeling of the adventure about to enfold and to be experienced. With the very first notes of the music, with the very first sounds and with the first visuals. Fallout did just that. Immediately upon launch, it just jump started everything, including my fantasy. I was in the game before it even was fully loaded. It was in my memory before it was loaded in my computers memory, sort of.
Hearing the Man Himself telling the tale of things came to be, I can just nod and applaud. All the thoughts, all the struggle, all the careful or hard fought decisions ended up just perfect. It gave me the gaming experience of my life and I will cherish it for the rest of my life. I've been a programmer by passion and profession since I first layed my hands on a computer and even did a tour in the gaming industry. To hear the story of this wonderful game (and universe) is so inspirational, especielly me being both a geek, gamer and programmer.
Thank you Timothy Cain WITH crew for making the game, thanks Interplay for listening to the passion of the creators of the game and thanks GDC for putting out this gem of a presentation.
All the best,
Jens, Sweden
Ps. Playing Fallout 4 at the moment. Another game, another experience but still trying the best to continue the legacy started here... This is why I stumbled on this video. ds
Can't believe this doesn't have more views. Amazing talk!
12:54 - is it weird that when he said he has 3 stress relief objects in the room, my eyes instantly went to the kleenex
Airsoft FNGs cringe as fuck
Me too, bruh.
Same
Black Isle is just a codename within Interplay. Therefore, FO2, Icewind Dale 1 and 2 and Planescape Torment as well with Bard's Tale and FO1 are all made by Interplay themselves imo.
Finally a version with the actual slides
Those first two fallout games are some of my all time favorite rpgs
I remember playing the European version of the game with kids removed.
Some quests were unplayable, but the worst part was in Den City, where some kids would stand next to the door and randomly steal items from you.
The sprites were removed from the game, but the behavior was not. I often went through the door only to wonder where the hell my awesome new sniper rifle had gone...
Years later when I got my hands on the US version, I could finally shoot the thieves :P
Great post-mortem.
This, Fallout 2 and Gladius (
Walk as close as possible to the door, enter VATS mode, walk past the door, exit VATS: Them thieves never got a chance. ;-)
@@dfmasana4957 VATS WASNT IN FALLOUT DUMB FUCK
@@woodendoor100 🤣😅 shameful because it actually was.
@@markshaw270 shameful because it wasnt introduced until 3, dumbass
@@woodendoor100 sort your head out mate, it was in the game then, it wasn't called vats 🤣 so Shame shame know ya name 😉
Releasing 2012 GDC's before 2017. It's really great that we need to pay a ridiculous fee to get access to the latest GDC videos. GDC is supposed to be educational event that video game designers can learn about the newest software/technology, and instead i'm religuished to 2-3 year old videos from the gdc vault. THANKS A LOT GDC, YOU GUYS ARE REALLY PROVIDING A SERVICE NO ONE COULD MATCH.
Lol.
Coz Education is free everywhere.
free?? do you know how much they charge to buy tickets for this event?
Sarcasm is lost on you, eh.
You must be a bernie supporter.
I found the up/down wiggle annoying too. I guess it would be less visible if the hexes had sides facing up and down rather than vertices.
Amazing to hear this talk! so much of this info could've been lost to time if Tim didn't wanna do it
29:16
The punchline to THAT joke is that multiplayer FALLOUT is now on the way....
@12:44 There's final artwork behind the kleenex, how was that photo from the first 6 months? They didn't even have a concept for the setting yet according to him.
I noticed that, too
bethesda may bought the Fallout IP for themselves, but them ain't godfather of Fallout, Tim Cain & Fallout former devs are the Godfather of Fallout games !!
Fallouts 1 and 2 are still my favorite games even more than 20 years later. It was an incredible match between right people, right time, right ideas and right technology. I doubt something like it will ever happen again. Bethesda shitted their pants so hard with 3, 4 and 76 its obvious they dont know anything about why these games made cult following. Yet 1, 2 and even NV still invoke same feelings as they did at the release. Its one of those things that im happy to have experienced and just witnessed in my life and in turn, fallout affected my life as well, setting my preferences, adjusting my tastes, sparking my interest in science and culture.
20:25 Theatre tech woke up and adjusted the camera.
I spent so many hours of my young life playing Fallout 1 and 2. Two of my favorite games of all time. The new games have never come close to them. Bethesda never really understood Fallout.
True.
F3 and 4 are merely a shell of the original game.
They kinda look like fallout, but aren't even close to being it.
The closest “spiritual successor” is Russian Atom RPG, but it is also very different. They seem to have chosen the hardcore route, the game is harder than F2 and really pushes you to specialize. Can't play it as an “average” character.
@@zhulikkulik I couldn't agree more. You really hit the nail on the head about how the newer Fallout games are. I would say Fallout New Vegas was the one out of the newer games that was as close as the new games ever got to the originals. (Which wasn't that close, but the team that made New Vegas was made up of many of the original Black Isle team that made the originals. The quests and story beats felt more like Fallout should.)
Atom RPG is definitely of the best examples of a "spiritual successor" to the originals. It's a great game, I agree it is more difficult. But totally worth the time.
Another game that has that old Fallout feel is Underrail. Another indy RPG that is heavily inspired by the original two Fallout games. Except that it is set in a world more like the Metro games. (Its like Fallout 1/2 had a baby with the Metro franchise. Post apocalyptic, underground tunnels, underground cities, even an underground ocean to explore with jet skis.) If you haven't played it yet, I highly recommend it. Apparently they are working on a sequel.
What was the dude doing afterwards... Can't understand why they haven't made him "Lead Game Designer" after this.
He was involved with the very start of Fallout 2 before leaving to help found Troika Games. It didn't last long (they had to close) and the games were generally notoriously buggy but have grown to have a significant cult following. The three games made were Arcanum: Of Steamworks and Magick Obscura, The Temple of Elemental Evil, and Vampire: The Masquerade - Bloodlines. He stepped down and became a developer and I think he currently works at Obsidian.
Tim is currently working on an unannounced (RPG) project at Obsidian together with Leonard Boyarsky with whom they worked on Fallout and founded Troika (along with Jason Anderson). They say the new IP will be liked by fans of post-apoc settings. The hype is real.
Probably not Fallout 76.
The Outer Worlds
@@BuzzKirill3D outer worlds baby!!!!!!!
Man i enjoyed this so much.
Honestly I would love to see the time travel game, I think Obsidian should make it lol.
Daveth with Microsoft’s money, now it’s possible
Thanks. The presentation made me hate marketing people even more.
This was SO good.
I could see Fallout being real time, but I'm really glad it wasn't! I enjoyed both Diablo and Fallout for their individual elements. I've played both through several times, even in the mid-2000s.
I really really want to play that dinosaur overlord time travel game.
I had assumed the movie "Radioactive Dreams" from 1985 would have been a small influence as well.
"That word's been used for a decade and a half and I'm still not sure what it means."
/stands and applauds.
22:21
I wonder if there's people at SJGames who kick themselves for pulling the GURPS license.
You serious with this? I once installed fallout 1, saw the timer, and skipped it for fallou 2. Time to go back.
I'm not sure if I'll ever buy Fallout 4.
But I'll buy Obsidian's spin off, if they ever get around to it. And if they remove the Player Character voice acting, I'll pre-order it.
Well, Fallout 4 is more of an open world FPS with RPG elements than the opposite (SADLY), but it still worth the money (this coming from a hardcore fan; I have like ~1000 hours in the franchise, starting with the first one) - more so if you get it on PC, because you have TONS of very good mods available that make the game MUCH richer than its vanilla form. You have to cherrypick though, but it worths the time. Also the engine scales very well, so performance shouldn't be an issue.
You have to realize that it's not Black Isle / Interplay anymore, but Bethesda, so don't expect role-playing epicness like in 1 and 2. But if you can somehow let that slide (super hard, I know), I think you will have a great time with it (with bitter undertones).
Yeah, maybe. Maybe. But it'll be the 10 dollar GOTY version 4 years from now, 'cause I can wait. I played it on a friend's PS4 for a few hours soon after it came out, and I wasn't exactly enthralled by it.
Tbh not much point in comparing the frame-droppy vanilla PS4 version with the properly modded PC version on decent hardware. If you have something along the lines of Core i5-2xxx/3xxx, 8 GB RAM, ~150$ VGA, just go for it imo. And rob Nexusmods dry. : >
Just play Fallout New Vegas, it's made by a lot of the original team and actually loves and respects the original fallout games, items, characters and others such things from Fallout 1 and 2 appear in the game.
@Albert Twangle No, I just don't buy shitty games, 2 year old comment.
The like button just doesn't seem adequate
Event in Europe that influenced the banning of children in Fallout: Likely, the Dunblane Massacre of 16 children and one teacher in March 1996. According to Wikipedia it remains "the deadliest mass shooting in British history"
Wasn't there something in Germany too? I always thought the child ban was a German thing.
@@whitestork3896 Not in 1996. Nothing between 1993 and 2002, either
Here in Portugal, for example, there has never been any possibility for a game to be denied a rating or for it to not be displayed on shelves due to it being awarded an 18+ rating. Also, anyone under that age can perfectly buy an 18+ game. Some Assassins Creed games, for example, are 18+, it isnt someting anyone has ever made any fuss about.
Such weird problems with rating tend to be Germany specific, free speech and freedom in general are not things they value all that much
I love some old school player-choice oriented design.
Since Fallout came out in 1997, I would say the shooting he mentions is the Dunblane school shooting in Scotland; the UK's only ever school shooting which led to handguns being banned.
Still, here in Portugal, for example, there has never been any possibility for a game to be denied a rating or for it to not be displayed on shelves due to it being awarded an 18+ rating. Also, anyone under that age can perfectly buy an 18+ game.
I just always wanted to know if Zeb Cook was responsible for the wonky firearm damage in those Fallout games.
28:57 As someone trying to make a game engine, you want to put the network stuff in EXTREMELY early on. Otherwise, you could have to scrap all the code you've written after the point you should have put it in.
And the entire engine was made by this team. They would have to rewrite a large portion of the engine, do tests to make sure it still works, then rewrite their game, and make sure it still works. If it goes smooth, it could be a year or two of work. Rewrites like this NEVER go smooth.
19:00 sounds like Sanitarium (1998)
I can't help but question his story about Perks, because Perks are so close to GURPS Advantages that I'm pretty sure anyone familiar with both systems could identify that Perks were simply renamed and slightly retooled from Advantages.
That was his story. He had to retool them after the license was lost. He wanted another acronym. I can't help but question if you paid attention to said story you can't help but question 😂
28:50 fun fact, Diablo was originally to be turn-based. Watch 'How One Gameplay Decision Changed Diablo Forever | War Stories' by Ars Technica! It's a great talk too.
Weird how the speaker mentions La Jetée is French, but not City of Lost Children (La Cité des enfants perdus) just seconds before. On any case, classics, both!
Yeah and City of Lost Children also features actor Ron Perlman, who was chosen to be the game narrator and we now have the iconic "War Never Changes" lines in his voice.
Feel like this should be tweeted out to Bethesda before they make another Fallout.
I hope they do NOT make another Fallout.
@@dfmasana4957 The future of Fallout is very bleak now unfortunately. I can't see a "Fallout 5" being made after the shenanigans recently. Shame...
@@cabbagenjam theire plans for spacefield and ES6... even if... in 10+ years a F5? To me F4 already wasn't my thing anymore (F1/F2, NV, F3 was ok but took me 2-3 years to buy/start playing it cause of 3D...) and 76?! WFT. Maybe it would be better to let Fallout rest in peace instead of pieces...
@@nopenope1 Fallout Timeline :
Fallout 1
Fallout 2
Fallout New California (you can see lot of factions from Fallout 1 and 2 there)
Fallout New Vegas
Spinoff :
Fallout 3
Tim Cain: 05:50 Fallout is a Spiritual Sequel to Wasteland.
Why he has been denying this lately? Did he changed his mind, what happened?
The Fallout boy reminds me of the cartoons from nuclear safety pamphlets they would pass out at Westinghouse nuke plants.
Unpopular opinion: the 'Dinosaurs in space' storyline sounds like something I would play
The guy who recoded the installer to fail in order to get the Win95 certification... Genius and unsung hero.
I might be wrong, but that is not "Cavalier Oblique" it seems like a trimetric projection.
Could actually be isometric based on the description here
PG Rating Committee: Killing children is illegal
Anakin Skywalker: hahaha nice joke
Such weird problems with rating tend to be Germany specific, free speech and freedom in general are not things they value all that much
35:37 "Failed cert because we worked on WinNT". Does Win7 still count as winnt? Because if so microsoft must've written a workaround on their end to make fallout install work again, because I just installed it from an original CD onto win7 without issues (apart from rainbow colours which this solved for me ua-cam.com/video/67DlNbi4lGs/v-deo.html).
Seriously though that's the most ridiculous example of market segmentation I've ever heard. Camera manufacturers love to do shit like this (crippling features that have no technical reason not to work) but this is like canon making an EOS 5D fail when you try and take a selfie with it because they want you to have a rebel or ixus as well.
It is so ridiculous and describes the old Microsoft tactics perfectly.
Yes Win 7 is NT based. Every version of Windows since Windows NT 3.1 from 1993, to Win 2000, XP and Windows 10 today is still NT based.
Wait what? There was a patch to disable the fucking water chip timer? I never beat this game as a kid because of that.
Ironic that GDC can't even get the audience mics working lol.
I'm very surprised that Dr. Strangelove didn't make the influence list.
drama back then was way less than now simply because the internet and phones with internet didnt exist for every single person to whine and tweet their thoughts and feelings on every single thing. Is that bad or good?
Developer’s kryptonite is Free Pizza and beer. Load me up and I’m ready to go.
Hey game devs! Don't forget to document the SHIT out of your behind the scenes stuff! Seriously, you might not think you're game will be a big hit right now, but if it does then you'll want all that good stuff to show off on a presentation like this or even better a documentary about the making of the game. So take photos/videos of your setups and offices and shit and how you work and just cool behind the scenes stuff. Document things like prototypes and ideas and things that got cut from the game etc. It's always cool to see early builds of games that look completely different to the released game. Show your development tools and your process and work flow. It's all fascinating stuff 20 years down the line!
Im surprised he didn't mention Oregon trail. Also Fallout 2 is still the best.
F2 had too many obscure references and 4th wall breaks, and leaned into the silly jokes too much. F1 had a perfect Fallout atmosphere with just the right amount of dark humour. Imo F1 > F2, although both games are great and made my childhood.
So ironic how they fought so hard to prevent it from being real time and to keep it isometric 2d.
Good job, bethesda! Thanks for changing everything I love in this game.
That's why I love all of your games, they're so different from each other and the elder scrolls setting doesn't look like it was designed by an 8 year old at all!
but demo of f3 (van buren) is real-time and 3d, but still isometric
I found it more ironic how diablo became real time would have paralleled follout becoming realtime and how easy it would have been able to convert the 2.5 years of work. Might actually make a mod to see how crazy it would play.
28:50 Marketing finally won
Wow, the original artwork was done with 16-bit color? Does that mean they could re-release the game with an updated engine that makes use of that?
Tim recently released a video on his own YT channel talking about how he would approach remaking Fallout. In the video he notes that because the artists knew that they would have to scale the art down, some amount of flaws were left in since some details would be lost in translation anyway, so to speak - at least that's how I understood it. For that reason, he says that they would have to redo the art.
Link to video: ua-cam.com/video/hUrNahAr5ho/v-deo.htmlsi=dLXl2AEqTjYPU1IR
@@jakobmller-jensen8618 interesting. But, given that the art looked acceptable at lower res, I'm curious if perhaps the "flaws" could be just touched-up?
@@nerva- No idea, and I can't recall if he mentions it in the video. It would make sense I guess, but I'm not a graphical artist so I really don't know. What I know is that I'd love the remake Tim outlines, it sounds amazing.
11:14 is that the guy that the beta hive mind is modeled after in rick and morty?
such fun games
amazing
telltale games could learn something from this guy, u know, about makin decissions in a game that have ACTUALLY IMPACT ON THE GAME!
Too late for them now.
why took this 5 years to upload?!
Because GDC has their own website where they sell access to these videos. www.gdcvault.com/
Was going to sub to GDC but now i wont, thanks for the heads up.
Gamespot uploaded this presentation a few years ago, titled "Fallout Classic Revisited".
9:55 He left out that Glowers also came from this movie