The only battle where I had trouble was lvl 15 bears, there I just used tanks. Otherwise all other battles are not a problem, as you will essentially one shot everything and enemy has no chance to move. I guess I didnt try the tomb battles where enemies are hidden in the dark, that could be an issue. The battles with mist are not a problem as you can assume quite well where enemy is and AoE basic bow attack allows to hit in there
Any chance you could provide weapons used and stats on everyone that moved? Also I’m on the Xbox version Unfortunately we don’t have the pirates dlc (coming soon) Was there something added that allows you to have two indomitable one bows and allow you to use the basic attack of that bow twice? Did I see that correctly at the start? I thought that was a legendary unique item and the basic attack, I thought, could only be done once per turn Beyond those questions…. You’re like the only person who defends animals and can back it up so thank you I imagine we have the same set up and their main use is to get the “pack mentality” (or whatever it’s called) buff that gives +50% crit hit to wolves when there is at least 3 Of course your archers can get this passive too with luck and the right skill But yea you shredded I’ve gotten high damage before But haven’t been able to hit the 2k mark so good shit 👍
Hey, a bit outdated overview of the build is here www.reddit.com/r/WarTalesGame/comments/18zg376/endgame_op_party_comp_berserker_buffdebuff/, I will maybe make indepth video of the current setup I am currently using. The unique belt Trophy of Legends allows to do the main skill twice once per battle. Yeah, I was amazed by the Wolves passive of +50% Crit chance so wanted to make a build around it with Animal affinity from archers, think its quite unique and also strong. It is also a bit different than the meta of what most people are running. One important thing with wolves is to not select any option for their last lvl 12 skill, otherwise they will have 3 passives so there is a chance that hunters will not get the +50% crit chance. Other Hunters run either Pirate bow or the new bow which you can get from guards in the new DLC. It is good range, either 12 or 13m with big AoE, which was crucial for this build to be strong, as it allows for a single generic DPS Hunter to take 3, 4, 5 targets. From old content, you could maybe use the mud bow, but it has low range, could work anyway I think. Otherwise I spec them with a lot of movement, about 17-22, I want to have them 50% Crit chance from items/traits/path/food etc. All other points go to dexterity, so zero willpower or other things.
when you are at lvl 12 it doesn`t matter. Game has a downsizing curve after you reach lvl 5 and is easier every lvl. When you ding 8 there is no sense to play, when you reach 12 - meh. There is challenge.
Awesome vid and team!
Excellent tactics and a very strong archer build. But such a team can only work with closed enemy passages under the cover of a tank.
The only battle where I had trouble was lvl 15 bears, there I just used tanks. Otherwise all other battles are not a problem, as you will essentially one shot everything and enemy has no chance to move.
I guess I didnt try the tomb battles where enemies are hidden in the dark, that could be an issue. The battles with mist are not a problem as you can assume quite well where enemy is and AoE basic bow attack allows to hit in there
Any chance you could provide weapons used and stats on everyone that moved?
Also I’m on the Xbox version
Unfortunately we don’t have the pirates dlc (coming soon)
Was there something added that allows you to have two indomitable one bows and allow you to use the basic attack of that bow twice?
Did I see that correctly at the start? I thought that was a legendary unique item and the basic attack, I thought, could only be done once per turn
Beyond those questions….
You’re like the only person who defends animals and can back it up so thank you
I imagine we have the same set up and their main use is to get the “pack mentality” (or whatever it’s called) buff that gives +50% crit hit to wolves when there is at least 3
Of course your archers can get this passive too with luck and the right skill
But yea you shredded
I’ve gotten high damage before
But haven’t been able to hit the 2k mark so good shit 👍
Hey, a bit outdated overview of the build is here www.reddit.com/r/WarTalesGame/comments/18zg376/endgame_op_party_comp_berserker_buffdebuff/, I will maybe make indepth video of the current setup I am currently using.
The unique belt Trophy of Legends allows to do the main skill twice once per battle.
Yeah, I was amazed by the Wolves passive of +50% Crit chance so wanted to make a build around it with Animal affinity from archers, think its quite unique and also strong. It is also a bit different than the meta of what most people are running. One important thing with wolves is to not select any option for their last lvl 12 skill, otherwise they will have 3 passives so there is a chance that hunters will not get the +50% crit chance.
Other Hunters run either Pirate bow or the new bow which you can get from guards in the new DLC. It is good range, either 12 or 13m with big AoE, which was crucial for this build to be strong, as it allows for a single generic DPS Hunter to take 3, 4, 5 targets. From old content, you could maybe use the mud bow, but it has low range, could work anyway I think.
Otherwise I spec them with a lot of movement, about 17-22, I want to have them 50% Crit chance from items/traits/path/food etc. All other points go to dexterity, so zero willpower or other things.
does the 50% crit also increase crit damage?
It does not increase crit damage
when you are at lvl 12 it doesn`t matter. Game has a downsizing curve after you reach lvl 5 and is easier every lvl. When you ding 8 there is no sense to play, when you reach 12 - meh. There is challenge.