I went with the lost merchant guards start and advanced these 4 to Swordsman, Rampager, Berserker and Pikeman. Three do blacksmith, cook and tinkerer, while the 4th switches between all the others. This foursome has never lost/fled a battle (experienced diff + adaptive). Managing food/wages for just 4 is a trivial matter. At level 5 now with ghost gear they easily won Smot's arena. Each time I've tried adding a 5th unit (eg. Ranger) the fights became more difficult, however that may change towards late mid-game. We'll see.
I keep seeing contradictory answers about scaling enemy party sizes on region locked. Some people are saying that party size does scale(like you do in this video) with the number of your troops and others say that they don't except for guards. Where can I find I real answer to this question because if it does scale it changes how you should plan for a party immensely. It makes having a lot of troops a detriment because you need to upkeep all of them with decent gear, food, and pay. I honestly feel like I can't even play until I have an answer to this question because it changes everything about how I'd approach the game.
I tested it extensively and the full answer would be: - It scales with the party size that you have used in the last 5-10 battles. - Animal companions count differently (most small enemies 1/2, bears add 1 enemy) - There is an upper limit of enemies and units on the map (I think 50vs50) - Scaling doesn't happen immediately, but is a delayed function. Once you change the size of your team, it will take a few fights until the game scales to your new size, making adding team members an easier battle experience for a few battles and removing (specifically large amounts of troops) more difficult encounters for a few fights
1:55 There seems to be a cap on the size of enemy groups. I'm currently running a campaign with 32 people, 5 warponies and 1 wolf (the mascott). The largest group of enemies I have fought so far was 20.
That is a good info, but it is contradictory with what I have read so far. There were multiple players reporting that they were running 50ish sized teams and were fighting against similar sized enemy teams. I will give it some more testing in the Future
@@SykenPlays I'm definetly not sure how the exact mechanics work, this is just my personal experience from one playthrough. We also need to take into account from when the individual information is - if someone ran a platoon of 50 and had equally sized opposing teams during Early Access that doesn't mean it still is the case in the full release. It's not uncommon that mechanics are changed between different builds of a game. I have not played the game during the Beta, I only started playing the full release version. It is of course also possible that my game is just victim of a bug and the team size calculations simply don't work properly. Addendum: I think it is absolutely possible that Adaptive Exploration and Region-Locked Exploration work differently when calculating team sizes. I'm playing on Region Locked. Did the other players eventually play on Adaptive? DIfficulty might also influence this - I'm playing on Experienced. I have not checked if enemy group size is different on Expert. Could be worth checking.
@@HH-hd7nd Keep in mind that difficulty levels matter as well. Lower difficult will result in lower level engagements and smaller enemy troop sizes. Higher difficulty will result in higher level enemies with larger groups.
@@HH-hd7nd Also, Region-Locked affects the size of the enemy AND the average level. Adaptive is more for "every area feels about even and the only reason to move between regions is for the content, not the difficulty".
Were you playing adaptive? Seems like I have had larger and my group is 13 people, two bears, a war pony to give folks speed on large maps, and a pig who sits by the fire.
I wish there was a shield wall skill that latches to each of your units that stood side by side. And or a auto play button that showed cinematic combat in real time like a cut scene.
Every time I play one of these games I wish it had a mechanic that recorded the combat and played it back without any of the menus or hud. Bonus points if it could mesh the flow to make it look real time and use cinematic camera angles that aren't available in game play.
@Syken Plays, so in general is it worth to invest some points in main stats or main stats can be get with gear and it's way better to invest attributes in willpower(cap 15), and then moving + crit chance for all party members?
As a rule of thumb, you want to hit 15+will first, then upgrade your movement speed to at least 18, I personally like to run with 22. Rest goes into crit.
Should I take 10 members for each profession ? I am very new to the game. So far I have 9 members, 3 horses. 9 members with various profession except bard for singing. My party has 2 swordsman. 2brutes, 2archer, 1ranger, 1pikeman. Forgot another one, he uses heavy axe.
Hi LordGallo, I suggest you look through all of the guides, as I go into this, specifically in the beginners guide. I suggest a party size of 6, one of each class, no animal companions. Focus on the major professions (which I go through in the videos). Good luck and let me know how it went.
I like the captain to be an assassin, since it is one extra skill that they can use with the knife throwing on-top of the other benefits. LTs are typically tanks, as others cluster behind them and they are in frontline, affecting the other tank, who usually is building up resources with their skills. Alternactively archers, who can be positioned behind tank(s), if you run a smaller team, so that the tank can still generate resources
02:47 "Bear necessities" and not even a chuckle? I admire your professionalism.
Years of PUN training let me to this.
Aleluia. Alguém coerente com o cenário e que upe e distribua certos os pontos de status em cada classe respectivamente.
Abraço do brasil❤
Ótimo vídeo.
I went with the lost merchant guards start and advanced these 4 to Swordsman, Rampager, Berserker and Pikeman. Three do blacksmith, cook and tinkerer, while the 4th switches between all the others. This foursome has never lost/fled a battle (experienced diff + adaptive). Managing food/wages for just 4 is a trivial matter. At level 5 now with ghost gear they easily won Smot's arena. Each time I've tried adding a 5th unit (eg. Ranger) the fights became more difficult, however that may change towards late mid-game. We'll see.
Thanks for sharing your experience, 4men parties are good in terms of enemy game balance.
Lost merchant guard start, what is this? Any guide?
@@Gilgamesh_80 It's one of the card choices when you create a new group at the beginning of a new game.
I keep seeing contradictory answers about scaling enemy party sizes on region locked. Some people are saying that party size does scale(like you do in this video) with the number of your troops and others say that they don't except for guards. Where can I find I real answer to this question because if it does scale it changes how you should plan for a party immensely. It makes having a lot of troops a detriment because you need to upkeep all of them with decent gear, food, and pay. I honestly feel like I can't even play until I have an answer to this question because it changes everything about how I'd approach the game.
I tested it extensively and the full answer would be:
- It scales with the party size that you have used in the last 5-10 battles.
- Animal companions count differently (most small enemies 1/2, bears add 1 enemy)
- There is an upper limit of enemies and units on the map (I think 50vs50)
- Scaling doesn't happen immediately, but is a delayed function. Once you change the size of your team, it will take a few fights until the game scales to your new size, making adding team members an easier battle experience for a few battles and removing (specifically large amounts of troops) more difficult encounters for a few fights
@@SykenPlays Is this on region locked?
1:55 There seems to be a cap on the size of enemy groups. I'm currently running a campaign with 32 people, 5 warponies and 1 wolf (the mascott). The largest group of enemies I have fought so far was 20.
That is a good info, but it is contradictory with what I have read so far. There were multiple players reporting that they were running 50ish sized teams and were fighting against similar sized enemy teams.
I will give it some more testing in the Future
@@SykenPlays I'm definetly not sure how the exact mechanics work, this is just my personal experience from one playthrough.
We also need to take into account from when the individual information is - if someone ran a platoon of 50 and had equally sized opposing teams during Early Access that doesn't mean it still is the case in the full release. It's not uncommon that mechanics are changed between different builds of a game. I have not played the game during the Beta, I only started playing the full release version.
It is of course also possible that my game is just victim of a bug and the team size calculations simply don't work properly.
Addendum: I think it is absolutely possible that Adaptive Exploration and Region-Locked Exploration work differently when calculating team sizes. I'm playing on Region Locked. Did the other players eventually play on Adaptive?
DIfficulty might also influence this - I'm playing on Experienced. I have not checked if enemy group size is different on Expert. Could be worth checking.
@@HH-hd7nd Keep in mind that difficulty levels matter as well. Lower difficult will result in lower level engagements and smaller enemy troop sizes. Higher difficulty will result in higher level enemies with larger groups.
@@HH-hd7nd Also, Region-Locked affects the size of the enemy AND the average level. Adaptive is more for "every area feels about even and the only reason to move between regions is for the content, not the difficulty".
Were you playing adaptive? Seems like I have had larger and my group is 13 people, two bears, a war pony to give folks speed on large maps, and a pig who sits by the fire.
Your guides are a marvel!
I wish there was a shield wall skill that latches to each of your units that stood side by side. And or a auto play button that showed cinematic combat in real time like a cut scene.
Every time I play one of these games I wish it had a mechanic that recorded the combat and played it back without any of the menus or hud.
Bonus points if it could mesh the flow to make it look real time and use cinematic camera angles that aren't available in game play.
Have you played the Battlestar deadlock game. It has exactly that.
@@helpfulmushroom5918 i have not. I'll check it out.
👏🙂
Very helpful.
Glad you liked it
I like Fisherman on my axe guy as well, it gives willpower and crit chance and I focus level ups into str, con, and crit
Thanks for sharing your tips
@Syken Plays, so in general is it worth to invest some points in main stats or main stats can be get with gear and it's way better to invest attributes in willpower(cap 15), and then moving + crit chance for all party members?
As a rule of thumb, you want to hit 15+will first, then upgrade your movement speed to at least 18, I personally like to run with 22. Rest goes into crit.
Should I take 10 members for each profession ? I am very new to the game.
So far I have 9 members, 3 horses. 9 members with various profession except bard for singing.
My party has 2 swordsman.
2brutes, 2archer, 1ranger, 1pikeman. Forgot another one, he uses heavy axe.
Hi LordGallo,
I suggest you look through all of the guides, as I go into this, specifically in the beginners guide.
I suggest a party size of 6, one of each class, no animal companions. Focus on the major professions (which I go through in the videos).
Good luck and let me know how it went.
01:23 do work ponies count as 0 units then?
thanks
Correct, they do not add anything to the combat.
@@SykenPlays then every x.5 strong party needs a cheese finder rat to round up the party to the next number :- )
I dont like shield warriors at all, can i complete game with 2 archers,2 Spearman, Ranger and dual dagger class guy. I try to get bear also
Thanks for adding your opinion, appreciate it
Who is the best to appoint for capitain/lt roles?
I like the captain to be an assassin, since it is one extra skill that they can use with the knife throwing on-top of the other benefits. LTs are typically tanks, as others cluster behind them and they are in frontline, affecting the other tank, who usually is building up resources with their skills.
Alternactively archers, who can be positioned behind tank(s), if you run a smaller team, so that the tank can still generate resources
Any recommendations when starting the campaign?
I am going to release two guides in the next days about that (10 tips I wish I knew and a beginners guide).
Are the bears still so strong or debuffed already?
They are still strong, but to be fair, I haven‘t read the last patch notes.
why i can only chose 1 of 3 specializations while u can chose out of 4 ???
You will need to unlock the 4th one, which you can do region by region with winning the respective arena
I am not sure but i think prisoners dont effect enemy scaling. Feeding a bear = feeding 4 prisoners
No pugilist?
Not it the game a year ago
try writing scripts . you say uh eh ah too much
Thanks for the feedback.