So my first reply got eaten when the video played on to the next one grrr.. I'll try to answer some of the things you didn't understand. RTK2 - unit strength is decided by your officers War ability, the training level of the troops assigned to them, and the amount of arms you have. Its a percentage, so you'd need 100 arms for 100 troops, but only 10 arms for 10 troops. if you have 10 arms for 10 troops and you add another 10 troops for a total of 20, your arms rate would fall to 50% and you'd need to buy another 10 arms to fully equip them. The terrain you are on also impacts your defense, with Castle being the most, then fort, then hill, then forest (but more vulnerable to fire and adding ambush ability) - then plains then water is by far the lowest. Likely you didn't have arms so charging a castle wouldve been rough. Int allows you to attack with fire, so the diff between attacker and defender dictates the chance of success. You take damage by fire when attacked with it, move enemy used on you to move you into that tile, or if you spend a turn in fire. if a fire spreads to you naturally by wind or something you have a day to move out without damage. Int also dictates how much damage your unit takes when falling into an ambush, with 100 int taking 0. Also with duels I think if you press the button rapidly on SNES it helps you win but I am not sure. RTK3 - it's better to have Advisors/Generals than Civil/Military offiers, the flexibilty of issuing ordrers month to month is more important than autopiloting things. If you get too big you can delegate backline cities. A city governed by a Mil/Civ officer is auto delegated and cannot be controlled. It is a bad mechanic that never returned. It wasn't the best to abandon Lu Jiang in that playthrough. You were better off sending your lesser officers into occupy the other empty cities to build them up and and both spread the officer salaries out, as well as bring in extra food and gold income to transfer to your front line cities. That would also give you a bigger population to draft from. RTK 6- yea best not to go to the dodgy site. Zhang Fei was wounded/Sick when you sent him, Fu Shiren and Jian Yong, so that didn't help. RTK 7 - you didn't get an invite to the tournament because they did WAR in a wierd way, they combined it with what would have been the leadership stat. They got around it by having a skill called "duel". SO someone with 60 War and the Duel skill would be better in a fight than someone with 80 War without duel. Think of War like phsyical strength and Lead as the ability to command troops. You could be great at commanding troops without being strong or a fighter. You could also think about having the duel stat as adding a hiddien 100 war booster so your dueling would be better than someone without (I'm making that number up for example, it's not exact).
@@WildcatWeather Happy to help - any other questions - I'll try to answer. I put in a lot of hours into these games but even I am learning new things. For example in RTK3 I never knew you could get Diao Chan - you had to play as Dong Zhuo and I think lower the tax rate below 40 and some other things... I'll try to find out more if interested.
@@Gambenoful I know, I bought Awakening on the Switch and played it a lot, but I always see topics of people saying that Awakening is bad and Sphere of Influence is the definitive version of the franchise, other people say it's the Iron Triangle of PS2.
ROTK VI is definitely one of my favorites, it might be the nostalgia speaking... It's not an easy game to get into since there's very few QoL features but once you know a few tricks it gets very fun. Overall, 9, 10 and 14 are the most complete games. 10 for RPG, 9 for couch multiplayer and 14 is the deepest and most well rouncded strategic experience.
Thanks for reviewing these from fresh eyes, i started out with 13 then worked backwards to find my own perfect mid points of 8 and 10 for officer play. Then 11 for defacto ruler play. Was a dynasty warriors/empires player but now since being immersed into the history/book and tv series ROTK has a new angle. Looking forward to the second part if its coming! Edit: I play ROTK 8,10 and 11 emulated on my handheld and it's perfect for on the go.
Nice to finally have this out after quite a bit lol. As a DW fan, I was interested in checking out these games, so hearing some coverage definitely helps with that, I'll 100% have to keep an eye out for 4 and 7.
I've been curious about Koei's strategy games (not just RotK and NA, but their other minor ones like their Genghis Khan and Water Margin ones) for a while but have been intimidated by the sheer number of entries, ports of those entries and the language barrier for many of them lol So suffice to say, when you announced a couple years back you were doing this video, I eagerly anticipated it and I'm glad I can finally watch it (or at least part 1 for the moment haha)!
Awesome to see someone covering my favorite Strategy series ; I'd play a ton of ROTK2 on the SNES, and almost quadruple the amount of ROTK10 ; That game is probably the best in the series. I've started from 0 skill/abilities as a created officer and I try to max myself out before I die of old age, Always fun. =)
Never got into ROTK as a kid, but i had SNES Gemfire, a Western Fantasy game by KOEI using the same vibes. I loved it so much that I still play it once every couple years.
ROTK2 is my favorite where I lose days and days playing. Lui Bei is the favorite to use since his 2 sworn brothers have 99/100 war ability. The only general higher is Lu Bu at 100 but he constantly defects. So when I get Lu Bu, I behead him right away. This to prevent him from betraying you or going to the other side which is a big pain in the butt to beat. The issue you had with your armies is because they are not trained and/or armed at 100. If you have a high war general with 2 armies of 100 each, that can easily win the wars. Also the more soldiers in the war, the more rice you need. And the more soldiers you draft the lower the morale goes. Did not play 1 and a little bit of 3, but always go back to the 2nd game.
My favorites are vii and x but all these games have interesting ideas and Koei actually pioneered the strategy genre alot over the years. Thanks for showcasing these underrated games.
Thank you for the video. I loved playing the series after DW as a kid cause I loved the history so much. Fond memory of my mom somehow getting a copy of either 7 or 8 for me on the PS2 for my birthday. I dunno how she got it because the only stores we had were walmart and gamestop lol
Wonderful video. You might want to explore Legend of Cao Cao (1997 I think) at some point, which was fairly popular in Asia and received a fan translation into English in the 2000s
In Romance of the Three Kingdoms 2, the only way for battles to end quickly is for the commanders to duke it out in a duel and if the enemy commander loses the duel, the battle ends unless the opposing force decides to send someone else to fight the duel on its behalf.
@legoshi6769 I haven't played 9 as I missed the ps2 generation entirely growing up. I reconnected with 11 on pc and it was a game changer 13 is chefs kiss with fame and strategy dlc
I always enjoyed ROTK 8, 10 and 11, yet a lot of the other people on gamefaqs back in the day swore by 9 in particular, which I never tried. I also remember playing ROTK 4 on emulator back in middle school, so that one was kinda nostalgic. I remember making all 36 heavenly spirits and some of the more noteworthy earthly fiends in ROTK 11. Man my Gongsun Sheng was OP. lol
For me, i'm only playing 13, 14 and Remake so.. 13 is enjoyable if you really wants to roleplaying as someone who life in ROTK era, just don't forget to turn off the historical AI so the AI not just sit there doing nothing 14 is enjoyable if you not really understand or lazy enough to play total war three kingdom, but yeah it's just worse version where bad officer just bad officer where in the other titles at least some of them can be buffed with deputies 8 remake actually is pretty enjoyable but... The careful AI really makes the game boring super fast at mid end game, AI coalition literally mean nothing (like anti dong coalition indeed) and they almost never attack each other if the troops number for city is at max or equal each other (unless the ruler have aggresive personality like Lu Bu)
Small error: The difficulty of Romance of the Three Kingdoms IV gives it an RPI of 1. You should be more considerate with the rankings to be consistent with the RPI system.
Not very informative. The first game alone has around 200+ unique generals. They all do. Need real game experts with hundreds of hours of game experience to review these games, because the Three Kingdom games will require 3 to 5 restarts to get the feel for the game with it's intricate game mechanic.
Was hopeful to get a good review but it looks like you don't really know how to play these games? You're like a beginner reviewing these games which is kind of pointless.
@darksword1 What would you rather see in a review of these games? These videos are mostly from the perspective of what you can expect as a new player, yes.
@WildcatWeather well, it's self-explanatory. U spent a lot of time making this video so kudos for the effort but I was hoping for someone who is proficient to review each of these games but this video isn't that.
So my first reply got eaten when the video played on to the next one grrr..
I'll try to answer some of the things you didn't understand.
RTK2 - unit strength is decided by your officers War ability, the training level of the troops assigned to them, and the amount of arms you have. Its a percentage, so you'd need 100 arms for 100 troops, but only 10 arms for 10 troops. if you have 10 arms for 10 troops and you add another 10 troops for a total of 20, your arms rate would fall to 50% and you'd need to buy another 10 arms to fully equip them. The terrain you are on also impacts your defense, with Castle being the most, then fort, then hill, then forest (but more vulnerable to fire and adding ambush ability) - then plains then water is by far the lowest. Likely you didn't have arms so charging a castle wouldve been rough. Int allows you to attack with fire, so the diff between attacker and defender dictates the chance of success. You take damage by fire when attacked with it, move enemy used on you to move you into that tile, or if you spend a turn in fire. if a fire spreads to you naturally by wind or something you have a day to move out without damage. Int also dictates how much damage your unit takes when falling into an ambush, with 100 int taking 0.
Also with duels I think if you press the button rapidly on SNES it helps you win but I am not sure.
RTK3 - it's better to have Advisors/Generals than Civil/Military offiers, the flexibilty of issuing ordrers month to month is more important than autopiloting things. If you get too big you can delegate backline cities. A city governed by a Mil/Civ officer is auto delegated and cannot be controlled. It is a bad mechanic that never returned.
It wasn't the best to abandon Lu Jiang in that playthrough. You were better off sending your lesser officers into occupy the other empty cities to build them up and and both spread the officer salaries out, as well as bring in extra food and gold income to transfer to your front line cities. That would also give you a bigger population to draft from.
RTK 6- yea best not to go to the dodgy site. Zhang Fei was wounded/Sick when you sent him, Fu Shiren and Jian Yong, so that didn't help.
RTK 7 - you didn't get an invite to the tournament because they did WAR in a wierd way, they combined it with what would have been the leadership stat. They got around it by having a skill called "duel". SO someone with 60 War and the Duel skill would be better in a fight than someone with 80 War without duel. Think of War like phsyical strength and Lead as the ability to command troops. You could be great at commanding troops without being strong or a fighter. You could also think about having the duel stat as adding a hiddien 100 war booster so your dueling would be better than someone without (I'm making that number up for example, it's not exact).
Mods, pin this amazing comment
@@WildcatWeather Happy to help - any other questions - I'll try to answer. I put in a lot of hours into these games but even I am learning new things.
For example in RTK3 I never knew you could get Diao Chan - you had to play as Dong Zhuo and I think lower the tax rate below 40 and some other things... I'll try to find out more if interested.
Hasn’t even been 7 minutes and Lu Bu has already defected and burned to death.
This is going to be a great video.
Have always wanted to get into this series, really appreciate the comprehensive deep dives into each game. Looking forward to part 2!
Nobunaga ambition next? I'm so interested in the franchise but I never know where to start
Yes, after part 2 of ROTK, Nobunaga's Ambition should be next.
The newest one in the series which is called awakening is really good.
@@Gambenoful I know, I bought Awakening on the Switch and played it a lot, but I always see topics of people saying that Awakening is bad and Sphere of Influence is the definitive version of the franchise, other people say it's the Iron Triangle of PS2.
Haha, Pokémon Conquest honorable mention in a Nobunaga vid? @@WildcatWeather
Thank you for a comprehensive review of each.
Can't wait for part 2
ROTK VI is definitely one of my favorites, it might be the nostalgia speaking... It's not an easy game to get into since there's very few QoL features but once you know a few tricks it gets very fun. Overall, 9, 10 and 14 are the most complete games. 10 for RPG, 9 for couch multiplayer and 14 is the deepest and most well rouncded strategic experience.
Thanks for reviewing these from fresh eyes, i started out with 13 then worked backwards to find my own perfect mid points of 8 and 10 for officer play. Then 11 for defacto ruler play. Was a dynasty warriors/empires player but now since being immersed into the history/book and tv series ROTK has a new angle.
Looking forward to the second part if its coming!
Edit: I play ROTK 8,10 and 11 emulated on my handheld and it's perfect for on the go.
Nice to finally have this out after quite a bit lol. As a DW fan, I was interested in checking out these games, so hearing some coverage definitely helps with that, I'll 100% have to keep an eye out for 4 and 7.
This is awesome man not very people cover these games please keep it up. It's very cool
Thank you!!
Great job with the video! I'm happy to see people still making content for ROTK
I've been curious about Koei's strategy games (not just RotK and NA, but their other minor ones like their Genghis Khan and Water Margin ones) for a while but have been intimidated by the sheer number of entries, ports of those entries and the language barrier for many of them lol
So suffice to say, when you announced a couple years back you were doing this video, I eagerly anticipated it and I'm glad I can finally watch it (or at least part 1 for the moment haha)!
Awesome to see someone covering my favorite Strategy series ; I'd play a ton of ROTK2 on the SNES, and almost quadruple the amount of ROTK10 ; That game is probably the best in the series.
I've started from 0 skill/abilities as a created officer and I try to max myself out before I die of old age, Always fun. =)
Never got into ROTK as a kid, but i had SNES Gemfire, a Western Fantasy game by KOEI using the same vibes. I loved it so much that I still play it once every couple years.
I’m a simple creature. I see Wildcat. Title says “I played every..” I don’t even finish the title. I click the video and thumbs up.
You are legend
Amazing effort! Thank you!
cant wait for part 2
ROTK2 is my favorite where I lose days and days playing.
Lui Bei is the favorite to use since his 2 sworn brothers have 99/100 war ability. The only general higher is Lu Bu at 100 but he constantly defects. So when I get Lu Bu, I behead him right away. This to prevent him from betraying you or going to the other side which is a big pain in the butt to beat.
The issue you had with your armies is because they are not trained and/or armed at 100. If you have a high war general with 2 armies of 100 each, that can easily win the wars. Also the more soldiers in the war, the more rice you need. And the more soldiers you draft the lower the morale goes.
Did not play 1 and a little bit of 3, but always go back to the 2nd game.
My favorites are vii and x but all these games have interesting ideas and Koei actually pioneered the strategy genre alot over the years. Thanks for showcasing these underrated games.
Thank you for the video. I loved playing the series after DW as a kid cause I loved the history so much. Fond memory of my mom somehow getting a copy of either 7 or 8 for me on the PS2 for my birthday. I dunno how she got it because the only stores we had were walmart and gamestop lol
Wonderful video. You might want to explore Legend of Cao Cao (1997 I think) at some point, which was fairly popular in Asia and received a fan translation into English in the 2000s
In Romance of the Three Kingdoms 2, the only way for battles to end quickly is for the commanders to duke it out in a duel and if the enemy commander loses the duel, the battle ends unless the opposing force decides to send someone else to fight the duel on its behalf.
ROT3K fan since #1, which I played with my friend on NES.
7 and 10 are the versions I've played most.
Cool game choice. I've played a game or two from this series back in pre-PSX era. I had no idea it kept going.
looking forward to Part 2 where you say #10 is the sexiest instalment
HES BACK, AGAIN
Just starting the video but having played most of these I think 7 is the best by far!
Oh the hours ive spent with Rotk7 and 8 as a child
Glad to see a fellow Warriors reviewing the main series of the DW, ROTK. 😁
I too need to go and revisit some of these titles
@Soggiebob speaking of ROTK I got ROTK 9 on PS2 and ROTK 13 ON the series S.
@legoshi6769 I haven't played 9 as I missed the ps2 generation entirely growing up. I reconnected with 11 on pc and it was a game changer 13 is chefs kiss with fame and strategy dlc
@Soggiebob oooh
Bro great video but when is the part 2😢😢
I always enjoyed ROTK 8, 10 and 11, yet a lot of the other people on gamefaqs back in the day swore by 9 in particular, which I never tried. I also remember playing ROTK 4 on emulator back in middle school, so that one was kinda nostalgic.
I remember making all 36 heavenly spirits and some of the more noteworthy earthly fiends in ROTK 11. Man my Gongsun Sheng was OP. lol
Nice, next stop, the Musou Spin Offs?
For me, i'm only playing 13, 14 and Remake so..
13 is enjoyable if you really wants to roleplaying as someone who life in ROTK era, just don't forget to turn off the historical AI so the AI not just sit there doing nothing
14 is enjoyable if you not really understand or lazy enough to play total war three kingdom, but yeah it's just worse version where bad officer just bad officer where in the other titles at least some of them can be buffed with deputies
8 remake actually is pretty enjoyable but... The careful AI really makes the game boring super fast at mid end game, AI coalition literally mean nothing (like anti dong coalition indeed) and they almost never attack each other if the troops number for city is at max or equal each other (unless the ruler have aggresive personality like Lu Bu)
ROTK 7 was my first experience with the series, still have my copy of it and 8, im certainly biased towards them! 😅
We are so back 🔥🔥🔥
Oh hell yes
Small error: The difficulty of Romance of the Three Kingdoms IV gives it an RPI of 1. You should be more considerate with the rankings to be consistent with the RPI system.
Waiting for part 2 where my fave, romance X will be there.
LFG 🎉
i wana play rotk 6 but demn, theres no english version in steam (TT)
I feel like calling a book from the 14th century ancient is a bit misleading
Love the content, but you sound just like kevin from defunctland
That sounds like a compliment to me
Not very informative. The first game alone has around 200+ unique generals. They all do. Need real game experts with hundreds of hours of game experience to review these games, because the Three Kingdom games will require 3 to 5 restarts to get the feel for the game with it's intricate game mechanic.
Was hopeful to get a good review but it looks like you don't really know how to play these games? You're like a beginner reviewing these games which is kind of pointless.
@darksword1 What would you rather see in a review of these games? These videos are mostly from the perspective of what you can expect as a new player, yes.
@WildcatWeather well, it's self-explanatory. U spent a lot of time making this video so kudos for the effort but I was hoping for someone who is proficient to review each of these games but this video isn't that.
@ Again I ask, what would you rather see in a review of these games? Anything specific?
I would sit for days and play it during the summertime without even sleeping
These games would be dope if they didn't suck