I recommend the Frank Karsten Articles titled "How Many Colored Mana Sources Do You Need to Consistently Cast Your Spells?" (Updated for GRN) and "How Many Lands Do You Need to Consistently Hit Your Land Drops"
3:07 "so you could potentialy strip mine your opponent or.... (thinks of another card simmilair to feild of ruin) ... field of ruin" Never change seth, never change
I somehow missed a short section on the amount of lands to play in the first place...something like If you are monocolored and curve out at CMC 3, how many lands should you play, if you are three coloured aggro with/without Llanowar Elves. Some rule-of-thumb total numbers for different archetypes and numbers of colours.... Otherwise, good to have a guide for this. Thanks!
Does anyone else hear a weird sound around 0:02-0:03? Kind of sounds like Seth doing an impression of the Swedish chef from The Muppets. It's most likely an error in editing the audio (I guess Seth needed multiple takes for the cubeamajigs intro).
One note that wasn't talked about was hitting triple of the same color on turn 3, and whether the deck needed to build around that. IE, Tempest Djinn excludes playing 2 colors or non-basics, while the other playable ones can be in decks that at most splash the second color.
@@kukitanuki4037 I hear you, but that's the same basic principle as a 2c with a splash or the 4c-green mana base Seth talked about. Plus he didn't even spend time beyond acknowledging the more common Gates deck. I mostly wanted to point out this nuance since Djinn in mono-U is about the most popular deck right now, and deviates slightly from the formula.
I've seen mono green play Memorial to Unity. In an archetype that has basically zero card draw, having that little bit of card selection seems like it can help quite a bit.
I doesn't really see enough play to talk about it, but if your deck really struggles with Carnage Tyrant (or Carnage Tyrant gets more popular - it's sort of been displaced by Hydroid Krasis in most deck) it's worth considering.
The main deck that had issues with tyrant were control decks and they got consume to go with eldest reborn. I play esper and haven't had a problem with it.
What about those 3 colour decks that lean heavily on 1 colour? I've been making an abzan deck that has a 53% mana distribution of white and im not sure how many overgrown tombs and woodland cemeteries would be optimal
I have a Brewer's Minute suggestion: As I understand it, back i the days there was a lot of discussion on magic theory, but it stopped at some point (or at least dwindled down a little) - in particular, I'm talking about Advantage and Tempo Theory. Could you discuss how these theories relate to brewing? I also read some interesting stuff about allegedly better theories for understanding magic, which would perhaps be an even better topic. Here, have some links: www-cs-students.stanford.edu/~mdevine/mtg/progress/progress-theory.html www.azmagicplayers.com/articles/brainstorming-fundamental-magic-theory-part-zero-an-introduction/ magic.tcgplayer.com/db/article.asp?ID=3992
I suggest for: 2-color decks: 4 shocklands, 4 checklands, basic lands depending on which color you are focused on 3-Color Decks: 8 checklands with your “focus color”, 8 shocklands with your “focus color”, 2 basic lands for both non-focus colors and 4 for focus color 4-Color Decks: depends on deck, but usually uses 4 Guildmages’ Forums and 4 Gateway Plazas
Seth ou forgot Detection Tower. I always use 2 in almost all of my decks sometimes just ass sidevoard, totally rects Shalai, Voice of Plenty and Carnage Tirant. Im still learning to use it and many times I forgot to use it agains Dive Down but its a great land. I forgot to coment about this land in the biomancer combo video but it should be included, even in modern its great agains bogles.
i know, that is not what this is about, but damn, 3 color decks playing 12 shocklands. that alone costs you at least 120$, add 10 checklands, you are at 170$, and so far you have nothing else. Really depressing if you can't afford just the lands, that are supposed to enable your strategy.
The main problem is a slide only holds for cards, so Memorial to Unity was bad enough that it wasn't worth making another slide for. I could see it having uses, but i've also never seen anyone play it).
@@MTGGoldfish that's pretty strange. Typically cards that provide card advantage tend to find some amount of play. Hydroid Krasis certainly certainly wouldn't see any play if it didn't draw any cards
@@neoasd1 I'm sticking with saying that Memorial to Unity has the best chance for success in a Nikya deck that doesn't want to run non-creature spells and isn't going to impacted as much from the lost land
I recommend the Frank Karsten Articles titled "How Many Colored Mana Sources Do You Need to Consistently Cast Your Spells?" (Updated for GRN) and "How Many Lands Do You Need to Consistently Hit Your Land Drops"
Frank makes some of the best Magic articles.
3:07 "so you could potentialy strip mine your opponent or.... (thinks of another card simmilair to feild of ruin) ... field of ruin"
Never change seth, never change
Good analytics for starting players. This should be part of the standard MTG-school education part if there was a school for it. ;)
Yeah, like a community college for magic perhaps ;)
4:55 Azorius Aggro? That deck uses Convoke more than Addendum, so I'd call it "White Selesnya with Negate in the sideboard"
So I was playing arena, and this guy plays 5 color good stuff with all swamps and cabal stronghold and chromatic lantern. His decks was insane
I somehow missed a short section on the amount of lands to play in the first place...something like If you are monocolored and curve out at CMC 3, how many lands should you play, if you are three coloured aggro with/without Llanowar Elves. Some rule-of-thumb total numbers for different archetypes and numbers of colours....
Otherwise, good to have a guide for this. Thanks!
Does anyone else hear a weird sound around 0:02-0:03? Kind of sounds like Seth doing an impression of the Swedish chef from The Muppets. It's most likely an error in editing the audio (I guess Seth needed multiple takes for the cubeamajigs intro).
Hmm, I'm not sure what happened. Might have just been a bug with the editing softwear that made it glitch out.
One note that wasn't talked about was hitting triple of the same color on turn 3, and whether the deck needed to build around that. IE, Tempest Djinn excludes playing 2 colors or non-basics, while the other playable ones can be in decks that at most splash the second color.
jundwhirler would like a word
@@kukitanuki4037 I hear you, but that's the same basic principle as a 2c with a splash or the 4c-green mana base Seth talked about. Plus he didn't even spend time beyond acknowledging the more common Gates deck. I mostly wanted to point out this nuance since Djinn in mono-U is about the most popular deck right now, and deviates slightly from the formula.
I’m glad to have Brewers Minute back.
I've seen mono green play Memorial to Unity. In an archetype that has basically zero card draw, having that little bit of card selection seems like it can help quite a bit.
Vivien yo.
5 color you just build a gate package since gateway plaza and the gate payoff land are far and away the best chance of reasonable mana
No mention of detection tower is puzzling. It allows for decks to answer Carnage tyrant, chromium or dive down
Came here to say this. I even try to squeeze one of these in a 2 color deck because of carny t
Thank goodness it is back.
No Detection Tower for the utility lands? It's pretty good in a control deck.
I doesn't really see enough play to talk about it, but if your deck really struggles with Carnage Tyrant (or Carnage Tyrant gets more popular - it's sort of been displaced by Hydroid Krasis in most deck) it's worth considering.
The main deck that had issues with tyrant were control decks and they got consume to go with eldest reborn. I play esper and haven't had a problem with it.
What if I'm playing Abzan splashing for Niv Mizzet?
turnipy88 then you need chromatic lantern, don’t even play red or blue lands
To be fair Seth said he wouldn't talk five-color manabases :)
What about those 3 colour decks that lean heavily on 1 colour? I've been making an abzan deck that has a 53% mana distribution of white and im not sure how many overgrown tombs and woodland cemeteries would be optimal
I have a Brewer's Minute suggestion:
As I understand it, back i the days there was a lot of discussion on magic theory, but it stopped at some point (or at least dwindled down a little) - in particular, I'm talking about Advantage and Tempo Theory. Could you discuss how these theories relate to brewing?
I also read some interesting stuff about allegedly better theories for understanding magic, which would perhaps be an even better topic. Here, have some links:
www-cs-students.stanford.edu/~mdevine/mtg/progress/progress-theory.html
www.azmagicplayers.com/articles/brainstorming-fundamental-magic-theory-part-zero-an-introduction/
magic.tcgplayer.com/db/article.asp?ID=3992
Thanks for this!
So helpful
Thanks!
really good vid. ty.
And what is the best way to substitute check/shocklands while I am still just collecting the rest? Taplands or basic lands?
You can play gates or the lands from m19. But there is no option that will also come in untapped except for shocks/checks.
Seth can you do BM about discard as a form of card advantage aka targeted card disadvantage?
I suggest for:
2-color decks: 4 shocklands, 4 checklands, basic lands depending on which color you are focused on
3-Color Decks: 8 checklands with your “focus color”, 8 shocklands with your “focus color”, 2 basic lands for both non-focus colors and 4 for focus color
4-Color Decks: depends on deck, but usually uses 4 Guildmages’ Forums and 4 Gateway Plazas
Way better advice than this video for sure.
I think you might also want duals of your non-"focus" color. 1-2 of both shocks and checks
Seth ou forgot Detection Tower.
I always use 2 in almost all of my decks sometimes just ass sidevoard, totally rects Shalai, Voice of Plenty and Carnage Tirant.
Im still learning to use it and many times I forgot to use it agains Dive Down but its a great land.
I forgot to coment about this land in the biomancer combo video but it should be included, even in modern its great agains bogles.
Uh Emrakul isn't hexproof. Detection Tower does nothing against Emrakul.
@@PalPlays true I mixed the protection from instants with hexprof :S "memory betrayal"
Void is amazing with the color saturation that is possible in two color decks, and simic nexus can handle it.
Could I send my deck list to you and just have you skim over it and give me suggestions?
Yeah, sure
Sure! Send me a link (or email me at SaffronOlive@MTGGoldfish.com).
So, is evolving wilds just not worth using?
Nope, dual taplands are strictly superior, and in a mono-colored deck you don't want it either
There isn’t any standard cards that really improve with wilds, if there was something like brainstorm, then it would probably be decent enough.
TheCardq there is the brainstorming merfolk XD
10:21 only lands for standard deck, 150 dollars.
Really makes you think 🤔
There's 3 basics in bant nexus 7:30
Well, that's just about the most adorable medusa I've seen today.
Vraska, not Medusa...
@@vandy3427 A Gorgon, actually. It looks to me like it's a cuter version of Pitiless Gorgon from GRN.
Vandy 004 medusa was a gorgon. Most peeps only know medusa...
i know, that is not what this is about, but damn, 3 color decks playing 12 shocklands. that alone costs you at least 120$, add 10 checklands, you are at 170$, and so far you have nothing else. Really depressing if you can't afford just the lands, that are supposed to enable your strategy.
Clearly the best mana base in Standard is all Islands.
How is Memorial to Unity so bad that it's not even worth picturing? It should do fine in decks that plays Nikya of the Old Ways
The main problem is a slide only holds for cards, so Memorial to Unity was bad enough that it wasn't worth making another slide for. I could see it having uses, but i've also never seen anyone play it).
@@MTGGoldfish that's pretty strange. Typically cards that provide card advantage tend to find some amount of play. Hydroid Krasis certainly certainly wouldn't see any play if it didn't draw any cards
@@crovax1375 Well like is it worth a tapland to dig 5 for essentially 4 mana and sacrificing a land?
@@neoasd1 I'm sticking with saying that Memorial to Unity has the best chance for success in a Nikya deck that doesn't want to run non-creature spells and isn't going to impacted as much from the lost land
@@neoasd1 turns out I just might be a prophet! ua-cam.com/video/J1B9CtpQ980/v-deo.html @10:22 for the relevant part