Tolarian Tutor: Mana Curve and Land Bases - A Magic: The Gathering Study Guide
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- Опубліковано 30 вер 2024
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The night before Friday Night Magic you’re sitting at your kitchen table with your friends, arguing with them about which spells and what lands you should be putting in your constructed deck. One friend says: “No, you clearly need to take our your taplands - look at your curve, you’re too aggressive for them!”, while another says: “You need to keep those in to stay flexible and reach your high drops!” Who’s right in this situation? How would it be different if you were playing at a limited FNM with sealed and draft?
Mana curving and land base are both important parts of deckbuilding, and we’ll be covering them today in our second episode of Tolarian Tutor. Though we went over mana curve a bit in our first lesson, we’ll be taking a deeper dive this time and explore the intricacies of how curving and land base composition change in both limited and constructed formats.
What does the term Mana Curve refer to?
If we were to take a Magic deck and group the spells by converted mana cost from left to right, we can clearly see that we’re creating a graph of our deck to see how many low, middle and high drop cards we have.
Most decks will have the majority of its cards in the center, with a few cards to the left that can be played during our first few turns, and not too many to the right that might clog up our hand for the majority of the game. This creates a bell curve, which is the origin of the term Mana Curve.
You want a steady mana curve so that you can actually play Magic and cast spells every turn, curving out like we discussed during our last session. It’s one of the reasons why a lot of players don’t play cards like Pull From Tomorrow, because it takes 6 mana to cast and most players should be spending that mana doing something more relevant to the battlefield.
How important is having a mana curve that centers on 3 to 4 drops?
The answer to this question varies from format to format, set to set and deck to deck. Again, you’ll need to keep all of these things in mind when you build your deck and design its strategy.
Let’s focus on some recent limited sets. In more Aggressive formats like Amonkhet draft, your curve will probably peak earlier at around the 2-3 drop slots. Usually, a 2/2 for 2 is just considered a vanilla creature, but here a card like Watchers of the Dead is more relevant given the aggressiveness of this format. An example of a slower format would be in Modern Masters 2017, where your curve rested around the 3 to 4 drop range with creatures like Dinrova Horror at the top.
What are some of the signals to look out for in a set when figuring out how to optimize my mana curve?
This is a slightly more difficult question, but the easiest way to determine how aggressive or slow a format is would be to take a look at how good its mechanics are at attacking. Let’s take Amonkhet for example. With Amonkhet, Exert is a bad mechanic for blocking, but it’s very good at Attacking. So we get a bit of a hint there that we need to be more aggressive. In Gatecrash, Battalion was a mechanic that incentivized attacking with at least one or more creatures. That too should be a clue that it is a more aggressive format.
If it’s a slower format, you’ll see more efficient, low costed removal that takes care of lower drop creatures. As a result, 3-4 drops become much more important and have a bigger impact on the board state. Again looking at Modern Masters 2017, we saw the return of Lightning Bolt and Path to Exile, which made creatures like Mistmeadow Witch and Dinrova Horror more playable and able to hold their own on the battlefield.
Building a mana curve and land base that are both optimized and consistent is a key part of becoming a great Magic player. Studying from others and rigorous testing are both great ways to help you improve your skills, and don’t be afraid to ask for help if you need it.
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What Magic The Gathering lessons and topics would you like to see in future episodes? Let me know!
Tolarian Community College can you please go over Tempo/Card advantage? It seems like a topic that many newer players have trouble understanding. Thanks :)
How to face a control deck please Professor
Frequently used jargon! I often hear people describe decks or attributes of decks/cards with jargon that isn't readily apparent (to me the beginner). I've heard stuff (ironically enough) like tutoring,or flavor, and just things along those lines.
Maybe how to tackle building decks around particular attributes (i.e: haste, vigilance, death touch, etc.) I'd love to hear your take on the notion.
How to use/tips and tricks for using The Stack!
I'd love if you introduce each archetype, i.e tempo, control, aggro, tribal. And then make a video about each and every type of archetype. For example: one video only covering aggro. One video only about control. :D
agreed I still don't really understand those terms or how they apply to my brews.
Yes!
This is something we're working on right now :D Make sure and stay tuned for this part of the series!!
This kind of video would be amazing if it were a collaboration with TheMagicManSam! I'd love his historical approach with the Prof's style!
I agree. I've played the game for roughly three years now and just a few days ago I learned what tempo was. You learn something everyday.
I know this is only the second episode, but the Tolarian Tutor is possibly the best MTG series on youtube.
jccjccjoanne I wouldn't put it above magicmansams magic card documentaries but it's up there
Friday Nights???
Just take out the word possibly
It isn’t the second. It’s definitely the first
This comment aged very well
EW. MATH.
Math is sexy
You need math in almost everything you do your whole life, though. . .
OH GOD I’M ALLERGIC
And this is why MAGIC has a hard time hitting the target audience: Many kids HATE math, at least from the research I've done.
MathS, but agreed
Professor, this is exactly the kind of video series I was hoping you'd make. I feel like I'm in a college class learning Magic. Thank you!
Starcore Labs Same here.
Yeah but now you need to buy books, old school duels, and even the used books, Shocklands, are not cheap. Not to mention fetches.
Starcore Labs TCC MTG MOOC all day!
Im almost Harry Potter
I know! The Professor is like a living copy of the brown book! :)
Boys use dual lands.
Men only use snow-covered lands.
Zagłoba snow-covered Duals?
And girls use manlands?
Zagłoba Champions use white bordered mismatch lands from the Fourth Edition.
No a real man would buy Guru lands for all 10 of his commander decks
True to the point :)
It may be too broad, but I'd love to see a video on when to block and when to let damage through.
Cool, so see you Friday at FNM for draft!
2017: most modern decks run about 26 lands
2019: Every deck has 21 lands or less
ah ok, I was wondering why prof's numbers were absolutely insane
@@ijpg-fd7qn I was wondering when the rest of the MtG world would realize that landbases were too big, in general.
I suppose that explains my annoying mana flooding problem, although not my mana screw haha. I hate/love the mana mechanic (I have played other cards games in which this mechanic is unknown).
@@pablogrez6951 The shrinking of mana bases is mainly due to two factors : the proliferation of the Sligh principle, and the increasing mana efficiency of good cards (read : you don't need as much mana as you used to for top-tier effects).
Been playing since 1999 and aways run from 16 to 20 at max.
I even ran an aggro with 12 lands lol (though there was 4 land consession so basically it was 16)
6:43
I am a Hate Drafter. So I would grab Glorybringer, just so my opponents can't have it :)
Why draft jank when you can draft something to trade or sell after the draft is over?
Hate drafting a card is not, statistically speaking, a valuable method of decision making for making your draft deck in that scenario the best it can possibly be and allowing you to maximize win percentage. It can be fun and I'm not looking to deride you for doing it but I wanted to comment to note that it's certainly not "correct" as far as statistical win percentage over time is viewed.
If i was in Green then i have probally picked up a Gift of Paradise or something simular in the first 2 packs, so i would pick the Glorybringer and prioritise fixing later in the pack.
If i wasn't in Green and was W/B or something, then i would take a good Uncommon or premiem Common over it, but if it's a mediocure pack then i'll just take it. Glorybringer really isn't nice to play against so as long as i'm not sacrifceing too much i'd take it.
I would take glorybringer even if we redraft the rares. If not glorybringer goes to my opponent's hand and I will possibly lose a game because of it.
I highly recommend you read this whole article but I'm going to quote from a portion of it that explains why you get no value from hate drafting, especially early in an individual pack (magic.wizards.com/en/articles/archive/beyond-basics/dont-hate-draft-2016-07-28)
"But let's back up for a second. Let's run through what it takes for a hate draft of any individual card to positively impact your draft. It requires several things happening:
The card that you would be hate drafting needs to get to someone who can play it.
There are plenty of reasons for someone to take it after you: Maybe they picked up a white card or two and think they could end up playing it, but ultimately can't. Maybe someone who is currently in white takes it, but ends up bailing. Maybe someone who hasn't read this article decides to hate draft it. Any number of reasons could prevent the card from being played.
You have to play against that person.
There's far from a guarantee you'll end up playing against whoever ends up with the card. (And even less likely if you're playing in an event where Round 1 is paired four seats away from you.) If you plan on winning the three matches in your eight-person draft pod (which, of course, you do!), then you'll face fewer than half of the other players in the draft.
Even if the card is incredibly strong, that doesn't mean they're necessarily favored to win their match. I mean, how many times have you drafted an awesome rare and still lost? It happens frequently. One Archangel Avacyn doesn't entirely salvage a weak Draft deck. Plus, all kinds of things can happen-they can be short on lands, their opponent can have the perfect answer, and so on.
They have to draw that card, and cast that card against you, and have it be better than what they would have played instead, and it has to help them win the game.
Okay. So you pass the card to someone who ends up playing it, and then you do get paired against them. Next, they actually have to draw it! It doesn't matter if the card they have is as absurd as Umezawa's Jitte-if they don't draw it, or they draw it and can't cast it, or they draw it at a time when it's ineffectual, then it doesn't end up mattering.
Now, compare that list to what it takes to make a card that's good in your deck.
To make a card you pick for your deck useful, you have to 1) play it in your final deck, and 2) draw it in any of your games and have it work toward winning you the match. There's a chance it will be relevant in every game you play, as opposed to only against certain people." -Gavin Verhey
I'm sure this has been said, but I'm throwing it on the pile in the hopes that this series continues a long time: I love this series. It is great for intermediate people like me trying to get better. Thanks for doing them and please continue!
This is the second of these videos of yours that I have watched. I started playing in 95, took a break from 2005 to 2011, and have been playing since. I've improved the mana curves and ratios of more people's decks than I can recall (thanks to the Prophecy fatpack spoiler that first introduced me to the mana curve concept). I've done statistical study of my decks to find "the perfect ratio" (note: then EDH came along and crapped all over it). If I had one question it would be just that: how to obtain a proper mana curve with an EDH deck? I have figured out color distribution but once decks get to that size, even saying "take your deck's total cmc and divide it by X" doesn't seem to work the same way.
If you bothered to read the first half of the first paragraph, the reason for typing it wasn't to just toot my own horn, it was to put emphasis on the fact that I still learned something from watching this video. I appreciate these types of videos and I especially appreciate the closing piece of focusing not on winning but on learning.
Thank you.
It's amazing the passion with which you give classes. I would have loved to have such a teacher at school Extremely entertaining class and very organized. Thank you
Hey, Professor! Another great episode for Tolarian Tutor and a an awesome intro as well. Thank you so much for this!
Merfolk tribal deck incoming
Mortenick dinosaurs!
Mortenick why not both, using arcane adaptation to turn your dinosaurs into dinosaur merfolk or merfolk into merfolk dinosaurs
Fubnin that's hot
I splashed a pack 3 Glorybringer several times in AKH draft. It never worked. I never learned.
Benjamin Lieberman
But you walked away with several copies of Glorybringer, so can you really say you lost? Not super valuable now, but such a cool card.
It's gotta' be great in constructed though! It's in almost every Red deck I see. I haven't lost to it yet, but the thing *is* ubiquitous.
Just got taken to school, by the prof
Started playing a month ago and I have to say this was tremendously useful :)
Professor! Long time subscriber here. I would like to know what you think of the Ixalan spoilers since you are a fan of the Merfolk. Will you be making a merfolk standard deck?
As a new magic player starting 3 years after this video, this is still super helpful. Building a deck is about the most careful part and was challenging to learn how to do properly, but I have to say this video has helped TREMENDOUSLY with that! Definitely a great, ageless video. 👍
this series is just right for my skill level. :)
BUT WHAT ABOUT TRON??!!!
Last I checked, Alan was just fine. :3
wHaT's A mAnA cUrVe?
TheWillJee that's a whole other animal (coming from a tron player myself). This is when calculations go a little wonky and depend on the style of tron deck
TheWillJee Depends on what build of tron you play. All versions have their common builds: Mono-G, GR, GB, Mono-U, GW and Eldrazi. In standard tron (Any of listed above that are green), we usually have 12 Urzalands (sometimes 11), 1-2 Ghost Tower as tron hate, 1 Sanctum of Ugin (Tutor for threats, can be easily found using another tutors), Forests for Mono-G version, Duals for others (usually fastlands, we don't want to get any damage). We also have a shit ton of land tutors: Stirrings, Map, Stars, Scrying. All G builds are kinda aggro and their main goal is getting full tron T3 and jam threats into the board. U tron is different, it's more like control, so I doesn't have any land tutors. Eldrazi tron usually runs just 4 tutors - a playset of maps. That's because can get a good manabase before getting full tron, thanks to Eldrazi Temple. Sadly, manabase in tron cannot be seriously changed, it just doesn't work good enough. Surely, you can change amount of Ghost Quarters, duals and basics, but any big changes will result in a shit deck.
Meaty episode. I'll be referencing this video for years to come. Thanks!!
Lol same😂
How do I make MTG more interesting and enjoyable for my non nerd girlfriend?
Big fan of this series man. Keep up the great work!
This channel made me try Mtg again, thanks!
You know how Yugioh had schools for teaching duels in the show? This is what that feels like and it makes me wish it was an actual thing for every game.
This is by far the most useful video format I've seen for getting better at MTG. Thank you professor!
Well this knowledge is useful make more of them plz because the archetype's are not talk about in depth and whitch ones counter each other best other then how many creatures and spells you should have in the archetype
this actually helped me a lot for my deckbuilding and believe it or not helped ke understand building a deck in hearthstone also since i didnt completely understand thw curve aspect . i would like to see a explanation on how the stack works and rulings on 2 sided card for exampke what happends if a 2 sided card goes to the top of deck?
I don't play magic but you are such a happy confident and I love your attitude
2017: most modern decks run about 26 lands
2019: Every deck has 21 lands or less
Just getting into Magic and ill say these videos are super helpful not only for the topic of videos but also showing me cards that are out there for both modern and bonus my commander decks.
Love the visualization of the deck to the mana curve :o That's genius.
Again extremely useful, jsut dont focus so hard on limited, ty :)
Great video, you do a great job describing a sometimes difficult topic for beginners. Keep it up, love your content!
Professor, this kind of content is what sets you apart as the best MTG content creator for your specific area. Pray continue your most excellent lectures
Way better than many classes I took at University. For being a free content, the quality is better than many things we pay for in uni.
Ended up here after typing "tolarian any other word"
Lightning bolt wasn't in MM17
I have a burn deck with 4 lightning bolts, 4 shocks, 4 fireballs, and 4 shivan dragons. I'm waiting for my 4 raging goblins in the mail.
Mana curve is important, but what about the droid attack on the wookies?
If I had an income, I'd totally be a Patron.
Really enjoying the more technical videos. Breaking down the nuts and bolts of how the decks work and the "why" of how cards are chosen is very useful information.
This whole channel just keeps getting better. Thanks!
Love the recommendation to only splash a third color sparingly when I frequently splash not just a third but a fourth color. Don't ask me how I do it -- many years of building with jank is the only answer I have.
I love Tolarian Tutor :]
If Tolarian Community College had a series about the rules of Magic, then it would have gone full circle, covering every single topic of Magic
I'd love to play you
DELVING a lot deeper haha
Thank you for the information.
4:00 Just thought of a new D&D character to try. Goblin Paladin!
Hypergeometric probabilities Bois! Use them :D
Absolutely! That calculator is a *very* helpful tool. I just wish Scott Flansberg would get his hands on it and teach me how to put it in my head! :)
The reality about MTG mana is simple, IT IS FLAWED. I have played for more than 20 years. I have and impressive collection of thousands of rare. In my experience, in 70% of the match, one player get screed, whether Me or the Opponent where unable to get a correct mana flow. With 40% of land in my deck I manage to get flowed several time. Receiving 70% land card ration is easy. 20% is also frequent. Basically, in those game, it was impossible to win.
NO INTELIGENCE NEEDED. They opponent might have feel great but was absolutely incapable of losing the game. As long as the basic resources depend on chance, MTG is nothing more than a game of luck. IF YOU ARE LUCKY, YOU WIN. The illusion of intelligence rest in the 30% of game where both player are curving on mana... SO SAD.
For me a good starting point seems like mana symbol# +2-ramp...
But I like to have a lot of mana...
I’m addicted to mana...
Like no seriously,, ***LOUDLY***
“STOP IT, GET SOME HELP.”
my burn deck also has 4 mogg fanatics and 4 lightning elementals
God I hate math. Right now i'm in the process of trying to make a goblin burn deck, with a few changes (gonna be expensive when i'm done) Really want those Vexing Devils though atm I have 18 lands, should I add more?. I'm also in the process of a Red/Green deck(I don't have a name for it) My plan for it, is 3x Omnath of rage (or whatever) with Ghalta, Primal Hunger, and a bunch of elfs that are land grabbers. Hoping to get out enough cards powerful enough quickly to get Ghalta to only cost 2 to summon. Pretty much Ghalta and Omnath are my only 2 powerful things I have in there, so should I use multiples of those, or is there other stuff that I haven't thought about adding in the deck? I haven't battled with any of these decks since neither of them are done but would very much like imput. I'm also a brand new magic player.
Currently Vorthos'ing out on trying to make an EDH deck around the Abyssal Oceans. My commander is Wrexial (because he looks like Father Dagon) and because the blue mana of the abyssal waters would be tainted with dark mana if ever tapped. My early game is discarding and initial merfolk, my middle game is a mix of unblockable merfolk/sea creatures or heavier discarding with blink/flicker ETB, my late game is enormous board-presence leviathans/kraken/octopus.
I wanted the discard effects to be as if the opponent player was slowly going mad from the ordeal, plus if I wait for tutors, the discarded cards (if a sorcery or instant) become quite favorable with my commander. The little bit of flicker and blink I have is to work like someone swinging at illusions or as if a large, aquatic beast turned to dive under oceanic waters to resurface later.
Do you have tips for mana curve in EDH? It's the primary format I play (because of the increased randomness of having only one of each card) I seem hit a peak at CMC4
Here's a thought guys: What if we could play MTG without basic lands? instead, just use the Duel Masters Mana format where we use cards in our hand that we think we won't need. Dual & special lands would still exist. To the Veterans: wouldn't this make getting plays off easier or create comebacks? To my fellow amateurs: wouldn't having to manage the resources in your hand be an easier, yet still fun challenge? Beats having to fear being Mana-screwed.
When making a commander, I typically ignore the mana curve, but follow the proportionality rule for ratio of the basic lands. Typically, I start with 40% of the deck being mana sources, mana rocks weighted up, and mana creatures weighted down. After playing, just pay attention to what cards sit in the hand forever and dump those for other cards in my collection that would've been useful. Mana curves tend to be centered around 5-6 on average in my playgroup, maybe going down to 3-4 for aggro, or up to 7-8 for control.
Um actually, it's a chart and not a graph, c'mon Professor, it's like you've got an English degree. :P Also 70:30, really? You need to simplify down those ratios mate! Make it 7:3.
One mana curve combo that rocks the house is turn one sac land to an untapped triome turn 2. In modern and your running 3-5 colors it happens most games. Since there should be a majority of expensive sac lands in the list. Also let's consider card draws and low mana curves. My modern grixis deck has a low curve of 1.46, in addition running many cantrips so I have found 18 lands just works.
Hey Prof,
I'm trying to decide if I should stick with scry lands, switch over to check lands, or save up for Shadowmoor/Eventide filter lands for my five color edh tappedout.net/mtg-decks/ungodly-strength/. What do you think? Any other advice or suggestions would be very much appreciated.
I'm having a bit of a conundrum with my Ur-Dragon commander deck, I was thinking about remove some of my triple lands to add some scry lands to have more control over what I'm drawing. What should I do? Maybe I should remove some dragons, but that feels... Wrong..
I built an aggro deck in Arena for the first time. Yeah, my curve is way off. I have a lot of 1 manna and I'm too heavy on my 5 and 6 manna. If I mulligan (I just finished that video) I found I'd still end up with too many of my big chonky boys with not enough manna. These videos are really helping for a returning player.
If you have 25 mana symbols and 18 are while 8 are black, something's wrong.
Unless of course you have something with a hybrid symbol.... I suppose.
Just wanted to say professor that I use card kingdom for my mtg shopping now and it's excellent! Am just waiting for the Twin Flip'n'Tray Deck Case 160+ to get restocked to get one for myself. So thanks for promoting a great site
Excuse me, Professor? Yes, let's say that I'm a Commander Major, with a minor in Modern, how would be the best way to tackle a mid-range aggro deck's curve?
For those interested in this subject, I would highly recommend googling the article on Channel Fireball "Frank Analysis - How Many Colored Mana Sources Do You Need to Consistently Cast Your Spells?"
Playing MTG Arena, deck size matter. If you are just starting out you are going to have a very small deck. Just keep playing with your deck, the more you play with it the bigger your deck will get. If you play with it a lot you can even get rewards to make it an even stronger more powerful deck. If you have been playing for a long long time you probably have a very large deck in which case I am humble to be in the presence of a deck master.
Hey Professor, that's a nice video, but can you maybe explain how to build a successfull ramp strategy like for the Naya Dinosaur Deck in RoX in a future video?
You still take the Glorybringer because you don't want to give it to the red player at the table.
Logistics, logistics, logistics and the final part of the base of your deck. Oh ya. Logistics. A weaker deck with superior logistics. I will take it every time.
mabye, some lessons about Teferi's Ageless Insight with Niv-Mizzet, Parun... because i have a deck that runs off of that.
Is 20 lands good enough for my modern elementals deck? The deck runs a few high cost spells like Nova Chaser and Liege of the Tangle, but the deck runs a total of 10 cards that give me mana or make elementals cheaper as well as a playset of Incandescent Soulstroke, which cheats out elementals for 1R.
I love that this video has subtitles!
There's automatically generated English, there's Spanish, and then there's German, just like I was taught at school: " "
Sorry Brian but the tilting shelf and lamp is very distracting. It might be the camera's positioning, but it looks bad. Love your videos, keep it up! :)
I have a hard time imagining running any more than 24 lands. Every time I've ever tried to I have consistently gotten mana flooded so I always run between 18 and 24 depending on what the deck is.
funny when I started playing magic in 94 the general rule was 1 land for every 2 regular cards, regardless of their cost. so basically 1/3rd or 20 in a 60 card deck. the game has changed a lot. also why the standard deviation curve graphic? not sure that is actually applicable to a mana curve.
I felt one less mana is fine. Playing with 26 is way too many. I usually top with a 4 or 5 drop so that is the reason. And mostly we are playing on the kitchens table, but on competitive scene it is often done. A white winnie works we'll from 3 or 4 landscape on the battlefield. What are your thoughts?
What about commander tips? I constantly look at my curve and think its too low at 3-4, since I have multiple forms of card draw. Or just commander tips in general!
I don't remember Lightning Bolt be big in MM17 if memory is correct Inquisition of Kozilek and Path to Exile were the chase uncommons
Part of me really wants to see a Tajic, Blade of the Legion Commander deck tech. I'd like to see how the Prof. handles what many consider the weakest colour pair in Commander.
Hey I'm curious on the best way to spread a "format" me and my friends play commander. But we play blitz makes for a much faster pace game. Would love to play with more people how do I spread the word?
I don't even play magic the gathering but I love your video's you make me want to learn the game :D your supply videos are handy for my pokemon card collection tho'! Love the artwork on these cards!
A little off topic but I purchase a number of collector booster boxes that have been fraudulent I probably produce bought 12 nine of which have been broken into and changed things taken out of but look perfect would you please advise your people and they should become completely natural any time they open and expensive or what they feel is an expensive wizards product from wherever they buy it filmed the opening and I have a witness there with you that Hass to be a thing that is done every time you do it otherwise there’s no protection from what I have gone through if you willing to take the risk people I guess you can go ahead but I’ve gone through enough that I had two or three that have been completely real all the way it should be and I didn’t know it until I actually open those three not in a row but one after the other but it was so obviously different from the other stuff but if I had a filmed it or had people witness it I would’ve had some witnesses to return them protect yourself it doesn’t take much to do and could save yourself a lot of headache professor please tell your people this
That's why for multicolored I got for lands like gateway plaza or archway commons lands that tap for any color
hi Porf love your content.
may i ask how the mana curve could be set for edh and how its diferent a 1v1 deck and a multiplayer one.
i'm trying to learn how to use diferent kinds of deck but i'm very used to my beloved 5c sliver deck.
thanks
Hey I had I question and I didn't find the answer on google so I decided to come to you. I started playing magic recently mostly stranded but, I got a legendary creature out of a booster pack and decided to make a commander deck out of it. It's a mono blue General (Baral) and I wanted to ask if I'm allowed to play a welder automaton in the deck because it has a red activated ability?
I don't understand why adding Arlinn means you'd need a way to handle tapped lands. I don't even get what that means. I also don't know why removing 3 drops would help accomplish whatever goal we're seeking there. Could someone explain please?
My problem is no matter how much land I put in a deck, I end up getting either too few or too many lands even though I don't alter the number of lands between games. I have found that sacrificing a small animal to the Gods of Magic before a match sometimes helps but it's not guaranteed.
Have you ever made a white red human soldier deck lol its amazing all creatures have first strike or double strike with 4 gorgon's head and 4 gorgon flail :) works amazing deathtouch and first strike lol try it
Professor shouldn't the language be simpler?not every new player uses expressions like 3 drop. Curve out.I think your lesson is mid level not beginners.
I like this series :)
What would you say is a good ratio between dual-lands and mono lands in a two color deck? You don't want all lands to be dual-lands as then tends to come out tapped. But having only mono lands will isn't very efficient either. So what's a good mix of the two?
I feel like you missed the big topic of how cantrips and deck manipulation spells like ponder, preordain, and brainstorm can allow you to reduce the number of lands necessary due to having access to more cards.
I'm not sure if my comment was seen in the last video, but the camera position was changed and it is amazing! The center framing without the cut off on top is perfect. Very appealing.
Gotta say, very impressed with your video. Fantastic job.
awesome video prof, need to do one on mana fixing and ramp. Rebrand your existing "how to" videos under the Tolarian Tutor title. Great Job!
Where do you put a hydra with an x cost on the mana curve? I usually prefer to cast them with a really high x value using the mana ramp but they still have the ability to be casted cheaper and can be effectively used at that size too (plus I have enough where even if I cast one hydra early to hold off aggro there will be another to cast later as a bigger monster)