You keep saying telepathy but that’s wrong as the word you’re looking for is telekinesis. Telepathy is the ability to communicate thoughts or ideas without physical contact where telekinesis is the ability to manipulate object using your mind.
and the best part is, you get it as a part of main mission, somewhere in the beginning of mid-game. If only you could get a drum mag for it before Pripyat XD The game basically supplies player with best mutant-shooters quite early, starting with magazine-fed Cracker in Nestor's stash and then Nimble dropping his Saiga for you to pick up.
@@spanden_potuzhniy Let me put it this way: M860 is a pump action, but can be modified to be magazine-fed (and you find a magazine-fed one). Spas is semi-auto, but you are stuck with tube magazine reloading shell by shell. Saiga combines the two (semi-auto and magazine). In my opinion mag-fed M860 is better than spas because of shorter downtime. Semi-auto isn't that big of an improvement over pump-action.
There was a lot of pda entries in the trilogy that were speculation I watched a lot of Anomalous Dugout videos while researching. Hopefully they expand on lore in DLCs
I swear i think Bloodsuckers are far more common for me. I got jumped by two in Lesser Zone, two by the first Ward base and now two outside Garbage! Though thats now down to 1 thanks to a anomaly but still annoying i encounter them far more often than even the rats
Nah bro, ive gotten attacked by atleast 50 blood suckers and im only just now past sircca. Every single time i run into the blood suckers there is atleast 2-3 of them at a time its annoying af. At this point theyre not even a problem with the shotguns i have but theyre just annoying af bc they come out of no where. Especially in the random caves you can encounter in the game theres always like 3-4 blood suckers in those caves every single time lol
The emission must be a timed event because it happens to everyone during the chimera encounter in the swamp, which is really evil of the devs. I had to just haul ass running away several times looking for some place safe until I stumbled down into Fausts bunker triggering the cut scene.
@@rockyjetproject1345 be patient, do jobs, not artifact jobs yet. Do one artifact job per person cause you gotta find them and it's not easy, despite the the reward. Horde everything and then sell some stuff for extra cash or emergency funds. The game literally feels like a job lol.
You forgot to mention Psy Bayun. This guy caused me the most trouble out of all of the mutants, making me to go through my stash of medkits like candies and wiping the team of my helpers in no time.
@@Sleepy_Drago There are tons of Bayuns... Multiple in main quests, side quests, and randomly throughout the world. I must have killed at least 20 by the time I finished the game.
I gotta share it because it was my favorite moment in this fame. I was looking for a traitor in an underground area. I got hit by 4 bloodsuckers at once and was burning through all of my supplies. Luckily i had seen a video to help stay alive while fighting them. At the end i walked out with 4 dead bloodsuckers and 1 round left in my pistol. This game is great at creating organic horror, because that creep back to a safe zone was intense. I made it back but had to spend most of my coupons on gearing up again. Frickin love this game
You forgot to say that the Chimera jump attack can be dodged by walking backwards left. It cannot we dodged when you walk backwards-right since it's sweep will still get you but for some reason the backtracking to the left works. But otherwise, really nice vid!
First full, amazing video of it´s kind I have seen. Excellent, well scripted and informative too. I found it to be very knowledgeable and it has give me a lot more info on every enemy in the game. This is my first ever playthrough of stalker 2 so watching your video has give me now a better play style within the game. Thanks very much. I know content like this takes a lot to put together. You done a boss job.
It was such a game changer for me once I picked up the one in the chopper field after watching a UA-cam short about it 😂 anywhere I feel like mutants will be I always have it out, although recently I've started running the Texan (unique ram 2) and I gotta say I kinda like it more, only gripe is the reload time but I've gotten used to it by now and running the expansive shells it puts down most mutants extremely fast and has taught me to pick shots better, saiga definitely takes the better choice award since you can get it so much earlier than even a normal ram 2 and it will carry you until the end
I listened to guides recommending shotguns but I wasted a lot of time trying to hit enemies with them and now just keep two assault rifles of different caliber and grenades +grenade attachment. What's the deal with having the diamond exo skeleton if I have to spend 20.000 coupons every time a mutant as much as breathes on it? No. Getting up high on boxes and punishing them with grenades is a lot kinder to my equipment.
The most important you forgot about: The quest at the Swamps. When the chimera coming. Just RUN for your life! :D (Spoiler: there's coming a scripted emission, no chance to take down the mutant because of the time factor.)
I ran spontaneously and did not realize it was a Chimera until an achievement popped. I did kill one near a cave by a train. Train was a good high point so it could not rush but it took a lot of ammo. Didnt haveba Saiga at that point. Cave had some loot but not worth the ammo😢
@@willrobinson4859they still have insane health even with saiga lol you couldve gotten a saiga from the one mission in the cave when the guy blows it up and you shoot him he drops his and you couldve picked it up off the ground lol
I managed to take him down and still get to safety but goddamn it was nasty. Saiga with lots of shells and medkits. Only thing tougher than that guy was the indoor psuedogiant fight. That piece of shit took an rpg to the face, THEN an additional THREE HUNDRED rounds from a motherfucking pkm.
An awesome tip you didn't include is to use anomalies to your favor. Most mutants die instantly once they step on any kind of anomaly (actually happened at 22:20). note: i am fairly sure some mutants can avoid them, because i couldn't get a single bloodsucker neither the chimera i fought into the nearby springboards, but i've killed countless boars in that same way (maybe only a few anomalies are registered in some mutants pathfinding, idrk).
Snorks will run into anomalies easily but bloodsuckers and controllers I've noticed have very good pathfinding and always avoided them in my experience so far.
Last night I ran into a Chimera for the first time in the swamp area. I was disabling the four PSI beacons. Seeing you put this above the giant… no wonder I got my ass kicked by it. 😂
@@HashtagYoloSwagSwag Agreed. Chimera can't hurt you at all while in a small building, while the giant still hurts you with the pounce attack. I also feel like the Giant takes way more damage then the Chimera.
Enjoyed that, useful and informative guide. Thanks. Fairly new to the game myself, so this was riveting. My only tip (from my limited experience) is to look for, “choke points,” like doorways, passages between crates, etc, which narrow down groups of mutants to one or two at a time and offer some reload and healing time between attacks. Plus, you can usually see a vampire approaching during its invisible phase better and get a couple of shots in before it materialises if you’re in a corridor or other choke point. Especially helpful if there’s more than one. You covered all the other bases I could think of. Oh, I guess another invaluable tip is SAVE OFTEN, and you’ll throw fewer controllers across the room.
Some things: 1) Blind dogs are naturally evolved mutants that appeared after zone was created, but Project X wasn't stopped after the zone was created, it happened slowly between 2006-2011 (clear sky was part of project x and c-con), maybe even longer (in stalker 2 we can meet few former scientists of project x). So doctor's dogs were victims of Project X scientists' experiments, but they weren't created by them. 2) Pseudo-dogs could create copies of themselves in the original trilogy, but not all of them. In Clear Sky we met a psi-dog near main Freedom base, and in Call of Pripyat we met one in the oasis and one in the Jupiter plant. 3) Controlers were not created in lab 5. In lab 5 scientist tried to find way to control mutants, and one of project was combining humans and controlers. We don't know where controlers were created (same with bloodsuckers and others). 4) Almost all mutant-animals was naturaly evolved due to anomalies influens, exept maybe chimeras.
I'm adding as an old fan: - In the Shadow of Chernobyl, there was one pseudo-dog with psi abilities. It could be found in the Brain Burner location. - Chimera - an artificially created beast that was supposed to act as a living weapon (in the original trilogy there was a mention that the Chimera was developed as part of the "УЖАС" program (translates as "HORROR")
I wish the game had made it clear that poltergeists aren't physically picking up stuff and throwing it you - I wasted soooo much ammo pointlessly shooting the air around a chair or whatever before it hit me in the face before I finally noticed there was another blurry patch of air, usually running off in the opposite direction.
See that as part of the experience, man. I bet you were terrified during that encounter, as would any stalker that stumbled upon that thing with no prior knowledge of its abilities. Poltergeists have been that way since forever, and anyone who played the trilogy would be considered an "experienced stalker", while you are a rookie. there's nothing wrong with that. I do get that the game's "tutorial" tab on the PDA is seriously lacking tho.
It would be nice if this was information you could find on PDA's, or get from barkeeps or other STALKERS. It makes more sense if people share this info instead of everybody just finding it out by themselves.
Bayun: "stories about where regarded as mere fables" That's because in the original triology there were always talked about, referenced, and even shown in a "stuffed" trophy version, but never existed in the games except for half-implemented assets (models and textures). Their stuffed trophy became a meme, and I laughed when I saw a stuffed cat in HoC and thought it was a nice member berry. The fun disappeared when I had to find one of these buggers up close.
Nice guide. This will make it easier for the newer stalkers out there. I'm hoping they add in more mutants. Mutant ravens/crows would be cool and add an aerial threat. Giant mutant catfish, that patrols the waters. Even if it were only in the fatal deep water, it would be sick to see them coming to the surface and make the Zone feel more alive, but they could also be found in the wadable waist deep water, as another threat to stalkers who don't want to go around that swamp.
Some Pseudo dogs in the old game could create copies, they were called psi dogs. they were pretty rare. They weren't quite as annoying as the ones in S2 though
Yea originally I was going to call them psi dogs in this video but in the art book they are called pseudo dogs so it seems the psi dogs are now called pseudo dogs
@@Sleepy_Dragopsydogs are the subset of pseudodogs that can create illusion. At least in the original trilogy that was the case. Also psydogs are pseudodogs but not all pseudodogs are psydogs.
The Saiga is such a crazy power leap, almost surprised they left it in the game :). I remember finding a broken one in a shack somewhere and almost throwing it away because it looked like an AK. Noticed the name and figured I’d hold onto it, fix it up and see what it was like. 100+ hours in, still using that same Saiga, never leaves my load out. Bloodsuckers went from a genuine threat to an easy win. Fleshes, Burers, Controllers… just say hello to Mr Saiga mag-dump using one of the most common ammunition types in the zone. Four exo-suit guys in close quarters? Four buckshot rounds. Crazy, but fun.
The part about buckshot bringing down an exo with one shot is so unreal XD But then, weapons stats in Stalker 2 are unreal, made for progression, not for realism.
Something worth noting, re: Pseudogiant... shooting it in it's weak little tail is the fastest way to take one down. The scripted encounter used in the video is the easiest encounter thanks to being able to get up onto that cat walk. And take note, the big ground pound they do is an PBAOE attack and to appreciate it's reach picture a half bubble around it, about 10-15 ft in diameter. Jumping does not protect one from it's PBAOE blast, even when standing on a shipping crate.
Dear God I never even thought about climbing to the rafters in the pseudogiant fight with Dark. So many deaths could have been avoided. Thanks for that!
"No other weapon can handle mutants as fast as shotgun" Gauss Rifle mate. The best mutant killer 1 shots almost everything(3 shots for Chimera, 5 shots for Pseudogiant) even in veteran difficulty, only downside is that you kinda access it late/end game (unless you glitch yourself to Pripyat early) and the repair costs.
According to lore and logic, Guide's daughter had telekinetic powers. That is, if we can assume that Guide is the Stalker from the 1979 film Stalker. It was said that those who frequently visit the Zone often have mutated children.
At the 13:00 mark chuckled at the accidental tossing of the grenade at your own feet. I have killed everything but a Pyro-poltergeist, there is one right near Rostok and he is guarding a door i want to get into so now i know its nothing really special.
On pseudodogs, I believe in COP you where able to find both non-psi pseudodogs and also psi-dogs. Pretty sure sometimes a non-psi Pseudodog can be found leading a pack of blind dogs
A couple of things you forgot about the poltergeist is that they are blind and if need be, and easily be avoided by crouching. This is not true for most mutants in the zone. Once they go aggro, you either have to fright or run. Second when fighting geists, if you can see the object thats about to be theown at you, shooting the object cancels the attack
13:31 I have different recommendation. The best way to kill a poltergeist is to sneak to it and right after shoot in him from your shotgun until it will fall. See, poltergeist are blind, they orient only with their hearing, maybe you can even distract it with bolts (I didn’t check that so not sure). I currently using a shotgun from the arena (I don’t remember neither name or model) and it takes about 7-8 shots for a poltergeist (except normal, because he instantly puts shield).
Bayun's screech can also cause you to get drowsy and sleepy. As for controllers, if you close distance, they will stop their psi attacks altogether, as long as you're out of swipe range, they'll try to run away from you, making them a very easy kill.
One thing about the mutants is that they're programmed to be less deadly. If they were programmed realistically they would charge, knock you down get on top of you and maul you to death. In game they circle around, attack then run away. There's no way a pseudogiant would ever run away lol. It would ragdoll you and use you like cartoon characters use a person as a club until you were dead, then they were tear you apart and eat you. Given this way is MUCH better for gameplay but still, the mutants are artificially easy to beat now.
I have a mutant related recommendation, in the starting location you can get guest about collecting collars from dogs, it’s better to not sell those collars, because letter you will need one to go to one scientist and later on 4 to give to the aspirant, and later it will not be some dogs with a collars.
Snork's have a huge headshot multiplier if you sneak up on them go for the head shot otherwise they may be too fast to headshot if they are on the attack.
Truth be told. Rhino two shots most small/medium mutants like bloodsuckers and flesh. Just regular ammo, too. Rhino is by far one of the best guns in the game in my opinion, super slept on. Also, took out almost all dudes in exosuits with one head shot.
(Psi-)PseudoDogs can be taken down easier with a high level ARs as you can fairly quickly pop most of the copies (post their nerf patch) to find the original (only one that bleeds red) and then finish it with several followup shots. Pseudogiants are killed faster with AP ammunition and weapons with high AP, same goes for other mutants as well. Controllers can produce a fairly large PSI-field that will deal increasingly more damage with longer exposure and results first audio then visual halucinations, mid/severe psi-exposure will spawn realistic looking enemies that will shoot at you and deal real damage and will only disolve after attempt at looting their bodies/guns.
seeing GSC "merge" pseudodogs and psy-dogs was kinda disappointing. the trilogy went as far as to give psy-dogs a different fur pattern from normal pseudodogs.
Note: in game boars are NOT larger than boars irl. If I had to estimate the ones in game are between 250-350 pounds. The tops of their backs are only about 2.5 ft high. A 1,000 pound boar was shot in the US not long ago but that was a monstrous mutant of its own. Typically they max out at about 550lbs. They get to be very large, with their spine being up to a maximum of 5ft off the ground when standing for the ones in the top percentile of size.
And about cat bayun, it will make you sleepy if fight will be long (literally, he will give you a temporary debuff like after a long time without a sleep and energy drinks)
10:29 whenever I come across one I just back into a corner or up against something and let them come to me. Waste less ammo that way for me especially for that mission shown
5:37 God, I wish that was me. 🤣 5:55 Fleshpigs have evolved from galloping pig-lumps into leaping potato-pigs! Zone Sportsmanship Challenge material right there! Try blasting them out of the air with a shotgun as they lunge at you. To be extra Elmer Fudd sportsmanlike, use a double-barrel. Can you duck under their squealy piggy lunge attacks? I read somewhere that the flesh is a PIG spliced with the genes of a FLY. That makes it a "Cronenpig!" It also kinda looks like a "spider-pig." 7:28 Heavy rifle calibers (bare minimum of .308) should be ideal against boars. Are shotgun slugs worth using against mutants, or are they as worthless as they were in the old games? Slugs should be better than buckshot against thick-skinned beast-creatures like boars. 9:08 Why does Skif ditch his mags?! 🤣 Especially in a place like the Zone! And extra-especially 9x39 mags! Those things don't grow on trees! I know, I know. It's just a reload animation, and "tacticool" is the status quo now (Spetsnaz reloads and Wick flicks being done as standard doctrine instead of being done in emergency situations which is what those techniques are meant for). You'd have to add a magazine mod to make mags into items, but that would only further justify revamping the reload animations. 9:20 Why does your gas mask have its filter set up in left-handed configuration? Skif shoots right-handed. 13:34 Are there snorks that really lunge that far like the "man-eating" snorks from the old games? If so, they would make for some fine sport just like the old days. I was hoping that S.T.A.L.K.E.R. 2 would have an "evolved" version of the snork with no clothes, no gas mask, gnarled flesh more like a...flesh, cricket-like backward-jointed hind legs, and the ability to super-lunge you and knock you down. You'd then have to fight it off just like Artyom fighting off a nosalis in the M.E.T.R.O. games. 14:27 Can you duck under their leapy-lunge? 18:31 What's the physical reason for their being so tough? Do 40-mils do a good job against them? 22:08 What's the physical reason for their being so tough? 23:07 / 25:00 / 26:27 Do 40-mils do a good job against those beast-creatures? 25:00 Can you "dodge" pseudostomps with perfectly-timed jumps like you can in SoC? You can't in Clear Sky or CoP. 25:27 / 27:29 That's not very Duty-like. Of course, I'm thinking old-school Duty circa 2012.
Do the Pseudodeer have control over nature itself? Surrounding areas always look super lush and colourful. I know they're rare but couldn't scar breed the Pseudodeer in order to make the shining zone somewhat a realty. At the very least, the fauna would look beautiful.
Strange, i killed all of these mutants but didn't receive the "Zone's deadliest predator" achievement yet. I know that mutants within missions do not count, but i got them all while free roaming.
Honestly. Just take higher ground and freak the hell out of the pathfinding, because it sucks in most cases and if doesnt work, spam your gun (better if it's shotgun) and use medkits. Only chimera can be a tough one to kill Same strategy can be applied to human enemys. I see Only sniping them from far far away as a second option, but if group can see you they will just laser beam aim punch you till you die of bloodloss, or poisoning due to so much bullets are inside of you, also honourable mention - granades. Why every single person have a ton of explosives? I can loot about 20 while just walking around and killing people and about 50 more will explode during that process. Dont tell me about my mistakes in english, I already know, thank you :)
Not a great video, full of errors and bad advice, sorry. Feels like you just pasted the descriptions from the artbook into ChatGPT. I'd say that: 1) on max difficulty you should always run away from mutants if you have such option, there are no benefits for killing mutants, also, bloodsuckers on max difficulty may stack up in stacks of 5; 2) pesudodogs and psi-dogs are different mutants from the STALKER lore; 3) people already commented about the telekinesis messup; 4) burers should be rushed from behind and killed with skif's pistiol, since a burer cannot drop it out of your hands, also, never try to melee a burer, he may stunlock you; 5) pseudogiants take more damage to the face and feet, if you shoot them from above in the back it will take forever, also, forget about the RPG, only saiga with expansive or gauss to the face; 6) fleshes, boars, bloodsuckers, snorks can be easily dodged by sidestrafing; 7) for psi dogs use the advice from point 1; 8) pseudogiants have a charge attack, a stampede and two stomps, one will knock you down no matter what, one can be avoided by jumping at the right time; 9) chimeras are very rare and can be mostly exploited or murdered by a couple of gauss headshots (since they mostly appear late game when you will probably have it); 10) there's like 3 pseudodeers in the game, one side quest, one quest with Zveroboi (Trapper) and one will appear after using a scanner in red forest, if I'm not mistaken, so you don't really need advice on how to kill them.
Those Descriptions are from the art book it self I just read what the Artist put down. 1) This guide is for people getting into fights with mutants, there are moments in the story where you are forced to fight certain mutants. This Bloodsucker issue is more of a subjective bug. After patch 1.1 the only time I encountered 5 Bloodsuckers after the patch may have been in the lair during the story but that was it. 2) I addressed the fact that in the original Trilogy Pseudodogs were different then in this game… 3) Yea I mixed up words :) 4) Thank you for your piece of advice that is valid... But sometimes when you try to rush them they are in a room filled with guns that they use to shoot you with. So sometimes hiding from them and luring them towards a safer area is also a viable strategy. I have never had a Burer take my gun when I'm not in his line of sight. 5) Again thank you for this. But strategy is circumstantial and I tried to cover as much as possible. 6) I addressed dodging. 7) I think you're hung up on the fact that they are now called Pseudo dogs. In the Artbook it says Pseudo dog. 8) I addressed their charge and Stomps in the video. 9) Again thank you for the input. 10) If I'm going to make a video on all mutants why would I leave out the Pseudo Deer... I appreciate the feedback as I wanted people to provide their strategies in the comments. But prefacing your comment with negativity and then proceeding to also state things that I stated in the video is just a little silly after calling it bad advice.
@@Sleepy_Drago I wasn't trying to be negative, just wanted to correct some things, but it seems like I started flexing and I didn't notice. Sorry if it sounded way too negative, just wanted to give my input.
Grenades. Grenades handles mutants just fine while you "cheese it". Shotguns suck balls (on console where aiming reminds you of the good old days of the first Doom game).
25:57 - also, keep SVD/SVU/EMR/PK with AP rounds on hand - these seem to be making a short work of pseudogiants... as opposed to RPG-7 which seems very underwhelming when shot at the one mutant it is supposed to be a "silver bullet" against.
You keep saying telepathy but that’s wrong as the word you’re looking for is telekinesis. Telepathy is the ability to communicate thoughts or ideas without physical contact where telekinesis is the ability to manipulate object using your mind.
Maybe they tell you to drop your shit :D
🤓☝️
Thank you for this I did mix them up
"well, actually" lookin ahh
@@trollin918 yeah nah this isnt how the "uhm actually" dis goes. Theres a difference between being pedantic and actually giving useful information.
Finding a Saiga is the equivalent of finding your Dad's Gun during a Nerf war as a child.
and the best part is, you get it as a part of main mission, somewhere in the beginning of mid-game. If only you could get a drum mag for it before Pripyat XD The game basically supplies player with best mutant-shooters quite early, starting with magazine-fed Cracker in Nestor's stash and then Nimble dropping his Saiga for you to pick up.
I love in the middle of a shootout when I switch weapons instead of reloading, the Saiga is the last one to clean house
There were 3 stalker zombies in the lesser zone, after I killed them , one of them dropped an m860 cracker : )
@@NaqrSeranvis damn i must've been dumb for dropping the saiga.... is the sledgehammer spas-12 any good comparatively?
@@spanden_potuzhniy Let me put it this way: M860 is a pump action, but can be modified to be magazine-fed (and you find a magazine-fed one). Spas is semi-auto, but you are stuck with tube magazine reloading shell by shell. Saiga combines the two (semi-auto and magazine). In my opinion mag-fed M860 is better than spas because of shorter downtime. Semi-auto isn't that big of an improvement over pump-action.
I like how all the mutant info are all shrouded in mystery, it lets your imagination go wild on how they were made
There was a lot of pda entries in the trilogy that were speculation I watched a lot of Anomalous Dugout videos while researching. Hopefully they expand on lore in DLCs
I swear i think Bloodsuckers are far more common for me. I got jumped by two in Lesser Zone, two by the first Ward base and now two outside Garbage! Though thats now down to 1 thanks to a anomaly but still annoying i encounter them far more often than even the rats
Yeah, they’re really annoying. GSC should reduce their spawns in an update
Nah bro, ive gotten attacked by atleast 50 blood suckers and im only just now past sircca. Every single time i run into the blood suckers there is atleast 2-3 of them at a time its annoying af. At this point theyre not even a problem with the shotguns i have but theyre just annoying af bc they come out of no where. Especially in the random caves you can encounter in the game theres always like 3-4 blood suckers in those caves every single time lol
Me: walking around the zone, without a care in the world
The 2 bloodsuckers about to knock me over: allow us to introduce ourselves
which is good, rats are way more hassle to dispose of
They are way too common and found in abundance way too early into the game, I found more bloodsuckers in my game than I did Fleshs and dogs combined
Fighting/running away from the chimera at the very bottom of swamp where you look for faust the first time was such a pain in the ass
Bro i was searching for alpha team and an emission showed up and fucked the whole mission up for me i had to re load and play , save ALOT
While an emission is inbound mind you
The emission must be a timed event because it happens to everyone during the chimera encounter in the swamp, which is really evil of the devs.
I had to just haul ass running away several times looking for some place safe until I stumbled down into Fausts bunker triggering the cut scene.
I'm very happy the community has largely just agreed to call it "sigh" radiation instead of "see" radiation.
Agreed
Fun Fact: The reason why the Chimera has a massive health pool is because they have more than 1 heart.
Thank you. My brother bought me stalker 2 for Christmas and I’ve been watching videos in preparation. This is great.
You are gonna love it.
@@rockyjetproject1345 be patient, do jobs, not artifact jobs yet. Do one artifact job per person cause you gotta find them and it's not easy, despite the the reward. Horde everything and then sell some stuff for extra cash or emergency funds. The game literally feels like a job lol.
You forgot to mention Psy Bayun. This guy caused me the most trouble out of all of the mutants, making me to go through my stash of medkits like candies and wiping the team of my helpers in no time.
That bayun only happens once due to the collar that’s on it. But yea I guess it is a unique variant I should have mentioned
I remember fighting this Catzilla.. Gosh, this kitty packs a punch
@@Sleepy_Drago There are tons of Bayuns... Multiple in main quests, side quests, and randomly throughout the world.
I must have killed at least 20 by the time I finished the game.
@@SlickRick6669he's taking about a unique bayun encounter. This version can spawn clones just like pseudodog
@@Sleepy_Drago please make a video about all the collared mutants and their special abilities
I gotta share it because it was my favorite moment in this fame. I was looking for a traitor in an underground area. I got hit by 4 bloodsuckers at once and was burning through all of my supplies. Luckily i had seen a video to help stay alive while fighting them. At the end i walked out with 4 dead bloodsuckers and 1 round left in my pistol. This game is great at creating organic horror, because that creep back to a safe zone was intense. I made it back but had to spend most of my coupons on gearing up again. Frickin love this game
All you have to do is run away lol.
@@PigPissBeUponThem boyahuz.
You forgot to say that the Chimera jump attack can be dodged by walking backwards left. It cannot we dodged when you walk backwards-right since it's sweep will still get you but for some reason the backtracking to the left works. But otherwise, really nice vid!
First full, amazing video of it´s kind I have seen. Excellent, well scripted and informative too. I found it to be very knowledgeable and it has give me a lot more info on every enemy in the game. This is my first ever playthrough of stalker 2 so watching your video has give me now a better play style within the game. Thanks very much. I know content like this takes a lot to put together. You done a boss job.
Thank you!🙏
Your welcome. The video was that good I am going to watch it again
Cheers for the reply. Good luck for 2025.
Good job learning all S.T.A.L.K.E.R mutants biography. Big respect
TY FOR BEING A STALKER VIDEO GUY WITH A GOOD VOICE
Been looking for a guide like this.....thank you it is appreciated.
I always keep a shotgun in my inventory i feel naked with out it The saiga 12 got me out some crazy situations during mutant encounters
It was such a game changer for me once I picked up the one in the chopper field after watching a UA-cam short about it 😂 anywhere I feel like mutants will be I always have it out, although recently I've started running the Texan (unique ram 2) and I gotta say I kinda like it more, only gripe is the reload time but I've gotten used to it by now and running the expansive shells it puts down most mutants extremely fast and has taught me to pick shots better, saiga definitely takes the better choice award since you can get it so much earlier than even a normal ram 2 and it will carry you until the end
I listened to guides recommending shotguns but I wasted a lot of time trying to hit enemies with them and now just keep two assault rifles of different caliber and grenades +grenade attachment. What's the deal with having the diamond exo skeleton if I have to spend 20.000 coupons every time a mutant as much as breathes on it? No. Getting up high on boxes and punishing them with grenades is a lot kinder to my equipment.
If you're more accurate with a rifle than a shotgun, you're engaging out of shotgun range lol they're meant for close range only @peartree8338
@@peartree8338yea the koupons are frustrating.... and the durability.
Shotgun for mutants, assault riffle for humans. Like Witcher :)
The most important you forgot about: The quest at the Swamps. When the chimera coming. Just RUN for your life! :D (Spoiler: there's coming a scripted emission, no chance to take down the mutant because of the time factor.)
I finished that mission with no medkits and all my equipment broken. Such a rough mission hahah.
I ran spontaneously and did not realize it was a Chimera until an achievement popped. I did kill one near a cave by a train. Train was a good high point so it could not rush but it took a lot of ammo. Didnt haveba Saiga at that point. Cave had some loot but not worth the ammo😢
@@willrobinson4859they still have insane health even with saiga lol you couldve gotten a saiga from the one mission in the cave when the guy blows it up and you shoot him he drops his and you couldve picked it up off the ground lol
I managed to take him down and still get to safety but goddamn it was nasty. Saiga with lots of shells and medkits.
Only thing tougher than that guy was the indoor psuedogiant fight. That piece of shit took an rpg to the face, THEN an additional THREE HUNDRED rounds from a motherfucking pkm.
luckily the one at the mirror is really easy to kill due to the fact that you have the control room to hide inxD
Great video and great tips. As a STALKER veteran I can sign most of the stuff you covered
I don't have much time to play, so this guide is very helpful to me! Thank you man 👍🏻
Great video and good information about the health too. Chimeras have always been rough but all the mutents this time around are bullet sponges!
Appreciate the Lore an explanation on how to deal with all of them comes in really handy plus I love hearing the Lore like and subscribe❤
25:00 dang I didn't knew about the steel platform above, I was fighting it on the ground below!
Me too lol took me like 6 tries to get it, tough mf
An awesome tip you didn't include is to use anomalies to your favor. Most mutants die instantly once they step on any kind of anomaly (actually happened at 22:20).
note: i am fairly sure some mutants can avoid them, because i couldn't get a single bloodsucker neither the chimera i fought into the nearby springboards, but i've killed countless boars in that same way (maybe only a few anomalies are registered in some mutants pathfinding, idrk).
Snorks will run into anomalies easily but bloodsuckers and controllers I've noticed have very good pathfinding and always avoided them in my experience so far.
Chimeras can just straight up ignore anomalies
Last night I ran into a Chimera for the first time in the swamp area. I was disabling the four PSI beacons. Seeing you put this above the giant… no wonder I got my ass kicked by it. 😂
Ummmm Giant is worse than Chimera
@@HashtagYoloSwagSwag Agreed. Chimera can't hurt you at all while in a small building, while the giant still hurts you with the pounce attack. I also feel like the Giant takes way more damage then the Chimera.
Enjoyed that, useful and informative guide. Thanks. Fairly new to the game myself, so this was riveting. My only tip (from my limited experience) is to look for, “choke points,” like doorways, passages between crates, etc, which narrow down groups of mutants to one or two at a time and offer some reload and healing time between attacks. Plus, you can usually see a vampire approaching during its invisible phase better and get a couple of shots in before it materialises if you’re in a corridor or other choke point. Especially helpful if there’s more than one.
You covered all the other bases I could think of.
Oh, I guess another invaluable tip is SAVE OFTEN, and you’ll throw fewer controllers across the room.
I ABSOLUTELY love this video
Awesome video!! Thank you!
Some things:
1) Blind dogs are naturally evolved mutants that appeared after zone was created, but Project X wasn't stopped after the zone was created, it happened slowly between 2006-2011 (clear sky was part of project x and c-con), maybe even longer (in stalker 2 we can meet few former scientists of project x). So doctor's dogs were victims of Project X scientists' experiments, but they weren't created by them.
2) Pseudo-dogs could create copies of themselves in the original trilogy, but not all of them. In Clear Sky we met a psi-dog near main Freedom base, and in Call of Pripyat we met one in the oasis and one in the Jupiter plant.
3) Controlers were not created in lab 5. In lab 5 scientist tried to find way to control mutants, and one of project was combining humans and controlers. We don't know where controlers were created (same with bloodsuckers and others).
4) Almost all mutant-animals was naturaly evolved due to anomalies influens, exept maybe chimeras.
I'm adding as an old fan:
- In the Shadow of Chernobyl, there was one pseudo-dog with psi abilities. It could be found in the Brain Burner location.
- Chimera - an artificially created beast that was supposed to act as a living weapon (in the original trilogy there was a mention that the Chimera was developed as part of the "УЖАС" program (translates as "HORROR")
Excellent and totally useful. TY
I wish the game had made it clear that poltergeists aren't physically picking up stuff and throwing it you - I wasted soooo much ammo pointlessly shooting the air around a chair or whatever before it hit me in the face before I finally noticed there was another blurry patch of air, usually running off in the opposite direction.
It has always been like that in previous. STALKERS. The games don't hold your hand with tutorials
It is pretty clear dude don’t know how much more clear you want it
See that as part of the experience, man. I bet you were terrified during that encounter, as would any stalker that stumbled upon that thing with no prior knowledge of its abilities.
Poltergeists have been that way since forever, and anyone who played the trilogy would be considered an "experienced stalker", while you are a rookie. there's nothing wrong with that.
I do get that the game's "tutorial" tab on the PDA is seriously lacking tho.
It would be nice if this was information you could find on PDA's, or get from barkeeps or other STALKERS. It makes more sense if people share this info instead of everybody just finding it out by themselves.
There is an atmosphere in this video. Thanks
Bayun: "stories about where regarded as mere fables"
That's because in the original triology there were always talked about, referenced, and even shown in a "stuffed" trophy version, but never existed in the games except for half-implemented assets (models and textures). Their stuffed trophy became a meme, and I laughed when I saw a stuffed cat in HoC and thought it was a nice member berry. The fun disappeared when I had to find one of these buggers up close.
I find the Bayun disappointing. It's creepy that it broadcasts those voices, but it doesn't hit hard at all not is it hard to take down.
Great guide! Been playing for a few days now
Bayun can also mimic human mannerism by insulting you when you hide from it or stand up tall, been called alot of names by them
Nice guide. This will make it easier for the newer stalkers out there.
I'm hoping they add in more mutants. Mutant ravens/crows would be cool and add an aerial threat. Giant mutant catfish, that patrols the waters. Even if it were only in the fatal deep water, it would be sick to see them coming to the surface and make the Zone feel more alive, but they could also be found in the wadable waist deep water, as another threat to stalkers who don't want to go around that swamp.
Some Pseudo dogs in the old game could create copies, they were called psi dogs. they were pretty rare. They weren't quite as annoying as the ones in S2 though
Yea originally I was going to call them psi dogs in this video but in the art book they are called pseudo dogs so it seems the psi dogs are now called pseudo dogs
@@Sleepy_Dragopsydogs are the subset of pseudodogs that can create illusion. At least in the original trilogy that was the case. Also psydogs are pseudodogs but not all pseudodogs are psydogs.
That Chimera encounter was intense
The Saiga is such a crazy power leap, almost surprised they left it in the game :). I remember finding a broken one in a shack somewhere and almost throwing it away because it looked like an AK. Noticed the name and figured I’d hold onto it, fix it up and see what it was like. 100+ hours in, still using that same Saiga, never leaves my load out. Bloodsuckers went from a genuine threat to an easy win. Fleshes, Burers, Controllers… just say hello to Mr Saiga mag-dump using one of the most common ammunition types in the zone. Four exo-suit guys in close quarters? Four buckshot rounds. Crazy, but fun.
The part about buckshot bringing down an exo with one shot is so unreal XD But then, weapons stats in Stalker 2 are unreal, made for progression, not for realism.
Damage done measured in Saiga mags 😂👍
Great...im not close to get hands on a Saiga 😅
Great content 👍 thx Mate
Check out my endgame gear video it’ll get you a saiga fast
He posted a video of how to get a saiga as soon as leaving the lesser zone, it's in the vehicle graveyard in yantar. Easy AF to get.
@@Panellll thx Mates 🙏
Gonna check that out asap
Something worth noting, re: Pseudogiant... shooting it in it's weak little tail is the fastest way to take one down. The scripted encounter used in the video is the easiest encounter thanks to being able to get up onto that cat walk. And take note, the big ground pound they do is an PBAOE attack and to appreciate it's reach picture a half bubble around it, about 10-15 ft in diameter. Jumping does not protect one from it's PBAOE blast, even when standing on a shipping crate.
Controllers weak point is on its hip! It takes around 1 Saiga mag to kill at close range.
Dear God I never even thought about climbing to the rafters in the pseudogiant fight with Dark. So many deaths could have been avoided. Thanks for that!
ALWAYS use the environment! Climp up, or go inside any building you can find and take a stand.
Great vid
Thank you!
"No other weapon can handle mutants as fast as shotgun" Gauss Rifle mate. The best mutant killer 1 shots almost everything(3 shots for Chimera, 5 shots for Pseudogiant) even in veteran difficulty, only downside is that you kinda access it late/end game (unless you glitch yourself to Pripyat early) and the repair costs.
According to lore and logic, Guide's daughter had telekinetic powers. That is, if we can assume that Guide is the Stalker from the 1979 film Stalker. It was said that those who frequently visit the Zone often have mutated children.
There's a movie?
At the 13:00 mark chuckled at the accidental tossing of the grenade at your own feet. I have killed everything but a Pyro-poltergeist, there is one right near Rostok and he is guarding a door i want to get into so now i know its nothing really special.
Also one at the detention center in garbage
On pseudodogs, I believe in COP you where able to find both non-psi pseudodogs and also psi-dogs. Pretty sure sometimes a non-psi Pseudodog can be found leading a pack of blind dogs
A couple of things you forgot about the poltergeist is that they are blind and if need be, and easily be avoided by crouching. This is not true for most mutants in the zone. Once they go aggro, you either have to fright or run.
Second when fighting geists, if you can see the object thats about to be theown at you, shooting the object cancels the attack
14:30 so is this the only way to get rid of "Skifs pistol"?
To my knowledge, the bloodsuckers and most other mutants don't have headshot weakness. You deal the same damage regardless of where you hit them.
13:31 I have different recommendation. The best way to kill a poltergeist is to sneak to it and right after shoot in him from your shotgun until it will fall. See, poltergeist are blind, they orient only with their hearing, maybe you can even distract it with bolts (I didn’t check that so not sure). I currently using a shotgun from the arena (I don’t remember neither name or model) and it takes about 7-8 shots for a poltergeist (except normal, because he instantly puts shield).
Bayun's screech can also cause you to get drowsy and sleepy.
As for controllers, if you close distance, they will stop their psi attacks altogether, as long as you're out of swipe range, they'll try to run away from you, making them a very easy kill.
One thing about the mutants is that they're programmed to be less deadly.
If they were programmed realistically they would charge, knock you down get on top of you and maul you to death. In game they circle around, attack then run away. There's no way a pseudogiant would ever run away lol. It would ragdoll you and use you like cartoon characters use a person as a club until you were dead, then they were tear you apart and eat you.
Given this way is MUCH better for gameplay but still, the mutants are artificially easy to beat now.
I have a mutant related recommendation, in the starting location you can get guest about collecting collars from dogs, it’s better to not sell those collars, because letter you will need one to go to one scientist and later on 4 to give to the aspirant, and later it will not be some dogs with a collars.
I wonder what entity in The Zone is not "shrouded in mystery". I suppose the answer to that is shrouded in mystery, too.
The poltergeists are blind. You can sneak up to them or around them fairly easily.
The revolver is all so good
Good, but holding 900 rounds is pretty heavy.
Snork's have a huge headshot multiplier if you sneak up on them go for the head shot otherwise they may be too fast to headshot if they are on the attack.
Thanks good vid 👍
Controllers also have an ability to reanimate human bodies to use them as zombies, which is quite dangerous if the stalker caught of guard
This video was brought to you by the Saiga Shotgun
The most common mutant is by far the bloodsucker.
Truth be told. Rhino two shots most small/medium mutants like bloodsuckers and flesh. Just regular ammo, too. Rhino is by far one of the best guns in the game in my opinion, super slept on. Also, took out almost all dudes in exosuits with one head shot.
26:33 Yes, that door over there is really OP against chimera
I'm glad the enemies attacked each other. I'm not very good, and sometimes, I just try to draw enemies to each other or an anomaly to kill them.
For burer you can equipe skifs pistol wich they cant take
Thats my go to strat with them but before i knew i would chuck grenades with success (luck)😅
(Psi-)PseudoDogs can be taken down easier with a high level ARs as you can fairly quickly pop most of the copies (post their nerf patch) to find the original (only one that bleeds red) and then finish it with several followup shots.
Pseudogiants are killed faster with AP ammunition and weapons with high AP, same goes for other mutants as well.
Controllers can produce a fairly large PSI-field that will deal increasingly more damage with longer exposure and results first audio then visual halucinations, mid/severe psi-exposure will spawn realistic looking enemies that will shoot at you and deal real damage and will only disolve after attempt at looting their bodies/guns.
Bro, you talk like the rock and roll McDonalds guy.
seeing GSC "merge" pseudodogs and psy-dogs was kinda disappointing. the trilogy went as far as to give psy-dogs a different fur pattern from normal pseudodogs.
Bayin is my favorite, it tricks me most of the time. The voices put me off guard
Note: in game boars are NOT larger than boars irl. If I had to estimate the ones in game are between 250-350 pounds. The tops of their backs are only about 2.5 ft high. A 1,000 pound boar was shot in the US not long ago but that was a monstrous mutant of its own. Typically they max out at about 550lbs. They get to be very large, with their spine being up to a maximum of 5ft off the ground when standing for the ones in the top percentile of size.
And about cat bayun, it will make you sleepy if fight will be long (literally, he will give you a temporary debuff like after a long time without a sleep and energy drinks)
Burer pro tip: they cannot take grenades out of your hand. Spam 5-7 well placed grenades from behind cover.
that pseudogiant fight was the most intense thing ever, i fucking love this game
How'd you get that optic on your saiga? I can only mount the eotech clone and the cylindrical one
thank u for the content
Thank you for watching!
10:29 whenever I come across one I just back into a corner or up against something and let them come to me. Waste less ammo that way for me especially for that mission shown
the burer cannot take skif's pistol from your hands. Happy hunting
That’s the first time I’ve ever seen skifs pistol fall?
5:37 God, I wish that was me. 🤣
5:55 Fleshpigs have evolved from galloping pig-lumps into leaping potato-pigs! Zone Sportsmanship Challenge material right there! Try blasting them out of the air with a shotgun as they lunge at you. To be extra Elmer Fudd sportsmanlike, use a double-barrel. Can you duck under their squealy piggy lunge attacks? I read somewhere that the flesh is a PIG spliced with the genes of a FLY. That makes it a "Cronenpig!" It also kinda looks like a "spider-pig."
7:28 Heavy rifle calibers (bare minimum of .308) should be ideal against boars. Are shotgun slugs worth using against mutants, or are they as worthless as they were in the old games? Slugs should be better than buckshot against thick-skinned beast-creatures like boars.
9:08 Why does Skif ditch his mags?! 🤣 Especially in a place like the Zone! And extra-especially 9x39 mags! Those things don't grow on trees! I know, I know. It's just a reload animation, and "tacticool" is the status quo now (Spetsnaz reloads and Wick flicks being done as standard doctrine instead of being done in emergency situations which is what those techniques are meant for). You'd have to add a magazine mod to make mags into items, but that would only further justify revamping the reload animations.
9:20 Why does your gas mask have its filter set up in left-handed configuration? Skif shoots right-handed.
13:34 Are there snorks that really lunge that far like the "man-eating" snorks from the old games? If so, they would make for some fine sport just like the old days. I was hoping that S.T.A.L.K.E.R. 2 would have an "evolved" version of the snork with no clothes, no gas mask, gnarled flesh more like a...flesh, cricket-like backward-jointed hind legs, and the ability to super-lunge you and knock you down. You'd then have to fight it off just like Artyom fighting off a nosalis in the M.E.T.R.O. games.
14:27 Can you duck under their leapy-lunge?
18:31 What's the physical reason for their being so tough? Do 40-mils do a good job against them?
22:08 What's the physical reason for their being so tough?
23:07 / 25:00 / 26:27 Do 40-mils do a good job against those beast-creatures?
25:00 Can you "dodge" pseudostomps with perfectly-timed jumps like you can in SoC? You can't in Clear Sky or CoP.
25:27 / 27:29 That's not very Duty-like. Of course, I'm thinking old-school Duty circa 2012.
vital knowledge here!
I would agree for 80% of the game shotty except when you get your hands on the GR and a battery gives you 10 (in a perfect world) muntants dropped
Every mutant has a weakness to overwhelming volume of gunfire
I didn't even know about the poltergeist. I usually just run away cause its so annoying.
How did you get on top of that walkway to kill the psuedogiant?
"No other weapon can handel a mutant like a shotgun"
Gaus rifel: :(
The pusedo giant does telekenis on u in red forest
Do the Pseudodeer have control over nature itself? Surrounding areas always look super lush and colourful.
I know they're rare but couldn't scar breed the Pseudodeer in order to make the shining zone somewhat a realty. At the very least, the fauna would look beautiful.
It could be a bug, but you left out Snorks' kick attack that slows movement.
Yea they do a kick attack I don’t think it’s a bug
Wait... snorks can drop skifs gun... bruers cant????
Seems like they missed the bug in patch
Strange, i killed all of these mutants but didn't receive the "Zone's deadliest predator" achievement yet. I know that mutants within missions do not count, but i got them all while free roaming.
I heard that achievement is bugged right now
Is it normal for burer torespawn? I killed it and 10 or 15mins later it was back.
Honestly. Just take higher ground and freak the hell out of the pathfinding, because it sucks in most cases and if doesnt work, spam your gun (better if it's shotgun) and use medkits. Only chimera can be a tough one to kill
Same strategy can be applied to human enemys. I see Only sniping them from far far away as a second option, but if group can see you they will just laser beam aim punch you till you die of bloodloss, or poisoning due to so much bullets are inside of you, also honourable mention - granades. Why every single person have a ton of explosives? I can loot about 20 while just walking around and killing people and about 50 more will explode during that process. Dont tell me about my mistakes in english, I already know, thank you :)
Not a great video, full of errors and bad advice, sorry. Feels like you just pasted the descriptions from the artbook into ChatGPT.
I'd say that: 1) on max difficulty you should always run away from mutants if you have such option, there are no benefits for killing mutants, also, bloodsuckers on max difficulty may stack up in stacks of 5; 2) pesudodogs and psi-dogs are different mutants from the STALKER lore; 3) people already commented about the telekinesis messup; 4) burers should be rushed from behind and killed with skif's pistiol, since a burer cannot drop it out of your hands, also, never try to melee a burer, he may stunlock you; 5) pseudogiants take more damage to the face and feet, if you shoot them from above in the back it will take forever, also, forget about the RPG, only saiga with expansive or gauss to the face; 6) fleshes, boars, bloodsuckers, snorks can be easily dodged by sidestrafing; 7) for psi dogs use the advice from point 1; 8) pseudogiants have a charge attack, a stampede and two stomps, one will knock you down no matter what, one can be avoided by jumping at the right time; 9) chimeras are very rare and can be mostly exploited or murdered by a couple of gauss headshots (since they mostly appear late game when you will probably have it); 10) there's like 3 pseudodeers in the game, one side quest, one quest with Zveroboi (Trapper) and one will appear after using a scanner in red forest, if I'm not mistaken, so you don't really need advice on how to kill them.
Those Descriptions are from the art book it self I just read what the Artist put down.
1) This guide is for people getting into fights with mutants, there are moments in the story where you are forced to fight certain mutants. This Bloodsucker issue is more of a subjective bug. After patch 1.1 the only time I encountered 5 Bloodsuckers after the patch may have been in the lair during the story but that was it.
2) I addressed the fact that in the original Trilogy Pseudodogs were different then in this game…
3) Yea I mixed up words :)
4) Thank you for your piece of advice that is valid... But sometimes when you try to rush them they are in a room filled with guns that they use to shoot you with. So sometimes hiding from them and luring them towards a safer area is also a viable strategy. I have never had a Burer take my gun when I'm not in his line of sight.
5) Again thank you for this. But strategy is circumstantial and I tried to cover as much as possible.
6) I addressed dodging.
7) I think you're hung up on the fact that they are now called Pseudo dogs. In the Artbook it says Pseudo dog.
8) I addressed their charge and Stomps in the video.
9) Again thank you for the input.
10) If I'm going to make a video on all mutants why would I leave out the Pseudo Deer...
I appreciate the feedback as I wanted people to provide their strategies in the comments. But prefacing your comment with negativity and then proceeding to also state things that I stated in the video is just a little silly after calling it bad advice.
@@Sleepy_Drago I wasn't trying to be negative, just wanted to correct some things, but it seems like I started flexing and I didn't notice. Sorry if it sounded way too negative, just wanted to give my input.
All good man
Texan and kohold legit all you ever need
9:31 what's the scope on that Lavina?
Grenades. Grenades handles mutants just fine while you "cheese it". Shotguns suck balls (on console where aiming reminds you of the good old days of the first Doom game).
Rat swarms--grenades
Jumping rats-- shotgun
Boars--shotgun
Fleshes--shotgun
Bloodsuckers--shotgun
Burers--shotgun
Controller--shotgun
Blind dogs--shotgun
Psudodogs--Shotgun
Psudogiants--shotgun
Chimera--shotgun
Poltergeists--shotgun
Cats "can't remember their name"-- shotgun
Anything I'm missing--shotgun
All humans--rifles
What I'm saying is, a Saiga takes Alot out
In the original trilogy, the rocket launcher was best against pseudogiants. And against chimeras - the Gauss rifle
@dmitryr6618 yeah I use the same in 2, but it's harder to come by ammo, so I just spam slugs
25:57 - also, keep SVD/SVU/EMR/PK with AP rounds on hand - these seem to be making a short work of pseudogiants... as opposed to RPG-7 which seems very underwhelming when shot at the one mutant it is supposed to be a "silver bullet" against.
Pseudodog produce it's copies in previous games, at least in call of prypiat.