How to Play Mutants & Masterminds - Combat Episode 04: Speed and Movement

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 18

  • @steventhomas1345
    @steventhomas1345 2 роки тому +9

    These are great for New Players and gms. Thanks for taking the time!

    • @WeeknightHero
      @WeeknightHero  2 роки тому +4

      We’re always happy to help new people to get into the game

  • @bobabv
    @bobabv 2 роки тому +9

    Thanks, you gave excellent tips for GMs and players. I have two suggestions:
    1_ Regarding the usage of maps... Do you have any tips in how to get modern maps for M&M campaigns? Do you make your own maps? I'm thinking about running a medieval fantasy campaign because finding this kind of maps is much easier.
    2_ Could you make a video about how descriptors and hero points affect the combat?

    • @WeeknightHero
      @WeeknightHero  2 роки тому +5

      1. I make my own maps, but I’ve used pieces of paper as a guide before it a drawing app on an iPad. I like dungeon fog quite a lot.
      2. That video is actually coming next!

  • @universitykaleidoscope2120
    @universitykaleidoscope2120 2 роки тому +12

    Can I flip a grid sideways and do underwater depth? I’m making an underwater battle scene and some characters can breath underwater but others cannnt

    • @WeeknightHero
      @WeeknightHero  2 роки тому +5

      If it works in the air, it works underwater/underground

  • @janschievink1586
    @janschievink1586 2 роки тому +11

    6:39 damn that's good meme.

  • @saoliath5000
    @saoliath5000 Рік тому +5

    regarding the example of the two characters just standing side by side and hitting each other, it also seems to not acknowledge the massive range characters can have in this game. Theoretically you can make a character that doesnt even have to be in the same continent as the other one and still hit them.

    • @WeeknightHero
      @WeeknightHero  Рік тому +3

      I agree, I’ve just found it to be the most common thing to happen when you’re a new GM and Players to make combat simple by making everything easily reachable and have villains not move very much

  • @kampy19
    @kampy19 2 роки тому +11

    Another great video. It's interesting to hear that you use the grid maps as much as you do, considering how high movement can scale. I would have figured the game mostly utilizes theater of the mind by default.

    • @WeeknightHero
      @WeeknightHero  2 роки тому +10

      I have done both extensively. I don't particularly think one system is better than the other, it just should fit the needs of your campaign. In the podcast, we did it as theater of the mind because of the low skill level of the players and because combat was not important to everyone. I think it should definitely be something to consider if all your Heroes are combat-focused or if combat is what you want to take away from the game.

    • @BossTripp1
      @BossTripp1 Рік тому +1

      Do you create the maps or are they somewhere?

  • @vashshadow
    @vashshadow 2 роки тому +4

    Is this more for 2e or 3e?

    • @WeeknightHero
      @WeeknightHero  2 роки тому +6

      Everything in this video should apply to both games but specifically I’m talking about 3e

    • @vashshadow
      @vashshadow 2 роки тому +5

      @@WeeknightHero ok I kinda thought it was for 3e just wanted to check I know a lot of people still play 2e

    • @WeeknightHero
      @WeeknightHero  2 роки тому +5

      For sure, I’ve been trying more recently with making the videos non-specific for each edition, for the most part, the editions are not tooo strongly different when it comes to combat or campaign design