We purchased Gaia, Gina, Path Painter, Pegasus, CTS Complete Terrain Shader, Emerald AI, ootii controller, Dialogue, Synty Sci-Fi pack, Rucksack, HUD Navigation, Malbers Horse Animset Pro, Ravens/Crows and Raccoon/Red Panda, R.A.M. River/Water, Weather Maker, Aquas Water, uNode, Low Poly Animals pack, Multiple Terrain Brush and a couple other mechanic/tool assets. Our problem is most of the Tree, Rock, Forest and Grass/Bush asset packs do not say they are compatible with Gaia and Gina 2. Like this one NATUREMANUFACTURE Mountain Trees - Dynamic Nature says it is compatible with Vegetation Studio or Studio Pro. We have Gaia and Gina 2. We are going to pick up the Synty Polygon pack that is a $400 savings that you showed. But we would also like to get some life like tree, forest, rock and meadow assets that are Gaia and Gina compatible. Got $700 more to spend and the sales are when to spend it.
@@yelfa6806 Not sure if you are asking me but I do C#, and so do two others on our four person crew. I will try to give you a good and detailed answer in sections. Read as little are as much as you like. Section 1 Programming not for everyone. Some people have a mind for programming and some do not. Of the people with a mind for programming, some can program in any language. Some can program in some but not all and some people will only program in one language because their mind works in a way that it easy for them to use one programming language. Some languages have small differences in another language and large differences in other languages. For some people, the small differences make it confusing for them. Others, the small differences make it easy to them. Section 2 Programming is new to you, or just another language to try to learn. Some people, like myself, already know a language and I use what I know in Basic, to learn C, C++, C#, Java Script and HTML. So it was kind of easy for me to start learning C# and I am new to Unity. I learn by doing tutorials on UA-cam and by looking on forums and discussion boards. Those are where I see other coders with problems and more experienced coders helping them resolve problems. You will get to see many ways of doing things. If you are new to C#, it could be as easy or as hard as it is for anyone else. The person you learn from plays a big roll in how easy or how hard it is for you to learn, but this is not so for everyone. Some people desire to learn programming so much, they ignore the teacher's personality and bad habits. Section 3 Learning programming in a correct order. Some people learn best by doing a structured lesson system. I downloaded Unity and started to follow tutorials and learn as I build. This way I am learning what I need in the steps of building what I want. The other way to learn is in a structured course of study. Udemy offers courses in C# and you can get discounts by wathcing Sykoo or Brackeys videos and a Udemy ad will play before the video. The link in the video will usually offer you a discount on a C# Course of study. Also, sometimes you can click in the link window below the video where Sykoo or Brackeys will give more information. Sometimes they give a link with a discount to a specific course they suggest on Udemy and it will be a very big discount. $199 course for $15. These courses should tell you what version of Unity they require. How many hours the course takes and a breakdown on each section of the course. It will also let you know if you are going to make one or more games in the course. Section 4 About the three programmers on our crew. I am 52 and started programming when I was 16 in the Basic language. Self taught from books on a 1980's TRS-80 MC-10 with 4k ram. Over the years I got into other programming languages. They all appear easy to learn and very similar, so it is easy for me to adapt. This is the computer I started on oldcomputers.net/mc-10.html J is the other guy on the crew and he went to college and learned four programming languages and took two semesters of Spanish and four semesters of Chinese. He is new to C# and so he purchased a course from Udemy, after doing some tutorials from Sykoo and Brackeys. I am sure he used a link from one of them and paid $15 for the course. J prefers to learn in ordered steps and build a good strong solid foundation of code principles. That type of programmer eventually becomes very reliable in solving issues and knowing many ways to do things in code. I am the type who learns one or two ways to do something and move on to learning something else. So I am fast on the start and solve issues as they arise but J knows how to do things ten ways from Sunday. J knows how to program AI if I explain what I want it to do. I specialize in Programming Theory. I may not know exactly how to do it, but I know it can be done and have a general idea how to do it. N is the female programmer on the team and she can not stand Java Script, but likes C#. She went to college and took Business Administration and minored in programming. She is good at coding databases, arrays and things like that. She also types very fast, loves to read and doubles as a creative writer. She likes to learn from tutorials that may or may not be a complete tutorial and she tries to finish the project code on her own or by searching forums. She is like Drax the Destroyer in Guardians of the Galaxy, she does not get jokes and acts like a robot most of the time. I can point at something and tell her to do it and she will not stop unless I tell her to stop. She does best sticking to one programming language. The best programmer is a combination of all three of us or has two of those sets and has access to someone with the other set. Reading about Programming Theory is a good way to develop your maturity towards being a good flexible programmer. Most importantly is to discover the way you learn programming best and stick with it for the long term. Section Closing When I take a break from doing programming tutorials with Sykoo, Brackey, Holistic 3D and a few others out there, I watch movies about programming and coding or I just watch videos on how to do things in Unity, but do not try to actually do it. I just watch them for entertainment.
UFPS and Gaia were in a humble bundle a few months ago. It was dirt cheap (like 10$ for those assets with a bunch of other assets thrown in). Given that Gaia is 40$, I felt it was a super good deal
Maaaan, where is the part where you mention Graphy??! :D That's the coolest asset of the year in my eyes. Anyway, pretty good selection, the Beffio one looks really interesting. Happy new year! See you in 2019! ;)
Wow it is crazy how you are such a good level designer and stuff like that. I’m looking at some of the stuff you are creating and it’s amazing. Also keep up the awesome content! 😁
I really want to make a game but my laptop is way to slow for anything i resort to scratch but the type of projects i want to make are still to much for my laptop to handle not even clicker games work i really love your videos your awesome and i feel that your videos are helping me get one step closer to fulfilling dream of making games i love you so much for what youre doing thank you from the bottom of my heart
I could make a game but 3problems 1 I have trouble making things move like the characters and things 2 doing somthing like this would take a very long time which u should expect so I shouldn’t say and 3 I’ve had trouble with saving my stuff so if it doesn’t I lose everything hopefully I can fix all of this and make the game
As Unity's Input manager is garbage, Rewired is for me a must have asset, especially if you're working on a game with a local coop feature and multiple controllers.
@@Change-jy1rl You think so? Hm.. it has quite a lot of different types in it. Its build in Unity atm. I think you can use it for every genre, just configure it for whatever you would like it. ( Unity 2018 btw )
Hey I’m a web developer and I’m interested in game development, so whenever I search for “game dev for beginners” they always say you need to know lot of math, I’m pretty comfortable with my math in web dev, but I’ve just never learned it further, so can you talk about that and explain it? That would be helpful, also which one is better game engine for ease of use and are there any open source games so I can look into them
Hey Sykoo. I purchased the RPG Medieval Kingdom Kit you mentioned, but have problems when I try to run it on a high end brand new iMac Pro 10 core machine with 64 gig of RAM and a Radeon Pro Vega 64 16368 MB graphics card and a 3 GHz Intel Xeon W processor. The monitor is 5K. I was using Unity version 2018.1.0f2 64 bit). It's hard to do anything in either gameplay mode (as shown in this screen capture with horrible lag) or in edit mode (where I have to go to wireframe to do anything). Is there some issue with maybe the new pipeline you mentioned it using? I wanted to use this for an MMO I am developing on my Mac, but it seems like it is not Mac friendly perhaps. Here is an animated GIF to show you what the horrible lag is like with this asset on a Mac: gyazo.com/7db79a4da3f93fe3b5a9fca07cf2c069
*Asset Store Publisher: How to Create & Sell Unity Assets? (Book; Manual):* assetstore.unity.com/packages/templates/tutorials/asset-store-publisher-how-to-create-sell-unity-assets-book-manua-120751?aid=1100lGft&
@@ScottFoust I agree with that analogy, I'm just saying its better to have everything in your game made by yourself (if you are bad at art you can do it with another guy who is good at art), and make something special and unique.
Depends on the asset and the game. You can often make it work for certain assets, especially things like nature packages, including day-night cycles, solutions for seas and rivers, and various shader solutions, all of these are likely to integrate well.
*What asset is YOUR favorite of 2018? Let us know in the comments!* =)
Join our Discord for more Game Dev talks! discord.gg/4kRCajN
idk
But thats no free assets right?
We purchased Gaia, Gina, Path Painter, Pegasus, CTS Complete Terrain Shader, Emerald AI, ootii controller, Dialogue, Synty Sci-Fi pack, Rucksack, HUD Navigation, Malbers Horse Animset Pro, Ravens/Crows and Raccoon/Red Panda, R.A.M. River/Water, Weather Maker, Aquas Water, uNode, Low Poly Animals pack, Multiple Terrain Brush and a couple other mechanic/tool assets. Our problem is most of the Tree, Rock, Forest and Grass/Bush asset packs do not say they are compatible with Gaia and Gina 2.
Like this one NATUREMANUFACTURE Mountain Trees - Dynamic Nature says it is compatible with Vegetation Studio or Studio Pro. We have Gaia and Gina 2.
We are going to pick up the Synty Polygon pack that is a $400 savings that you showed.
But we would also like to get some life like tree, forest, rock and meadow assets that are Gaia and Gina compatible.
Got $700 more to spend and the sales are when to spend it.
Can I ask you a question if you allow how did you learnt language C# Are there courses, sites or channels to learn programming
And Thanks.
@@yelfa6806 Not sure if you are asking me but I do C#, and so do two others on our four person crew.
I will try to give you a good and detailed answer in sections. Read as little are as much as you like.
Section 1 Programming not for everyone.
Some people have a mind for programming and some do not. Of the people with a mind for programming, some can program in any language. Some can program in some but not all and some people will only program in one language because their mind works in a way that it easy for them to use one programming language. Some languages have small differences in another language and large differences in other languages. For some people, the small differences make it confusing for them. Others, the small differences make it easy to them.
Section 2 Programming is new to you, or just another language to try to learn.
Some people, like myself, already know a language and I use what I know in Basic, to learn C, C++, C#, Java Script and HTML. So it was kind of easy for me to start learning C# and I am new to Unity.
I learn by doing tutorials on UA-cam and by looking on forums and discussion boards. Those are where I see other coders with problems and more experienced coders helping them resolve problems. You will get to see many ways of doing things. If you are new to C#, it could be as easy or as hard as it is for anyone else. The person you learn from plays a big roll in how easy or how hard it is for you to learn, but this is not so for everyone. Some people desire to learn programming so much, they ignore the teacher's personality and bad habits.
Section 3 Learning programming in a correct order.
Some people learn best by doing a structured lesson system. I downloaded Unity and started to follow tutorials and learn as I build. This way I am learning what I need in the steps of building what I want. The other way to learn is in a structured course of study. Udemy offers courses in C# and you can get discounts by wathcing Sykoo or Brackeys videos and a Udemy ad will play before the video. The link in the video will usually offer you a discount on a C# Course of study.
Also, sometimes you can click in the link window below the video where Sykoo or Brackeys will give more information. Sometimes they give a link with a discount to a specific course they suggest on Udemy and it will be a very big discount. $199 course for $15. These courses should tell you what version of Unity they require. How many hours the course takes and a breakdown on each section of the course. It will also let you know if you are going to make one or more games in the course.
Section 4 About the three programmers on our crew.
I am 52 and started programming when I was 16 in the Basic language. Self taught from books on a 1980's TRS-80 MC-10 with 4k ram. Over the years I got into other programming languages. They all appear easy to learn and very similar, so it is easy for me to adapt. This is the computer I started on oldcomputers.net/mc-10.html
J is the other guy on the crew and he went to college and learned four programming languages and took two semesters of Spanish and four semesters of Chinese. He is new to C# and so he purchased a course from Udemy, after doing some tutorials from Sykoo and Brackeys. I am sure he used a link from one of them and paid $15 for the course. J prefers to learn in ordered steps and build a good strong solid foundation of code principles.
That type of programmer eventually becomes very reliable in solving issues and knowing many ways to do things in code. I am the type who learns one or two ways to do something and move on to learning something else. So I am fast on the start and solve issues as they arise but J knows how to do things ten ways from Sunday. J knows how to program AI if I explain what I want it to do. I specialize in Programming Theory. I may not know exactly how to do it, but I know it can be done and have a general idea how to do it.
N is the female programmer on the team and she can not stand Java Script, but likes C#. She went to college and took Business Administration and minored in programming. She is good at coding databases, arrays and things like that. She also types very fast, loves to read and doubles as a creative writer. She likes to learn from tutorials that may or may not be a complete tutorial and she tries to finish the project code on her own or by searching forums. She is like Drax the Destroyer in Guardians of the Galaxy, she does not get jokes and acts like a robot most of the time. I can point at something and tell her to do it and she will not stop unless I tell her to stop. She does best sticking to one programming language.
The best programmer is a combination of all three of us or has two of those sets and has access to someone with the other set. Reading about Programming Theory is a good way to develop your maturity towards being a good flexible programmer. Most importantly is to discover the way you learn programming best and stick with it for the long term.
Section Closing
When I take a break from doing programming tutorials with Sykoo, Brackey, Holistic 3D and a few others out there, I watch movies about programming and coding or I just watch videos on how to do things in Unity, but do not try to actually do it. I just watch them for entertainment.
👏👏asset review
Congrats in 100K Sykoo!!!
THANK YOU! =D Video coming soon!
I don't think my non-existent credit card can satisfy any of these assets.
Can we have reviews for some free-assets?
Yes, a list of free alternatives for some of these amazing assets would be great for the beginners and free loaders please!
torrent them and shut up if youre poor.
It's hard to find safe versions, or else I would!
I'd appreciate being able to use these assets for free, but then pay if I make an actual product to sell with them.
but the thing is that the best assets are the no-free ones
Pretty much everything from the Synty Studios' Polygon series deserves to win
Man theres really something so charming about those low poly models to me. I guess I'm just old haha.
Stylized nature pack also absolutely amazing.
UFPS and Gaia were in a humble bundle a few months ago. It was dirt cheap (like 10$ for those assets with a bunch of other assets thrown in). Given that Gaia is 40$, I felt it was a super good deal
Maaaan, where is the part where you mention Graphy??! :D That's the coolest asset of the year in my eyes. Anyway, pretty good selection, the Beffio one looks really interesting. Happy new year! See you in 2019! ;)
Wow it is crazy how you are such a good level designer and stuff like that. I’m looking at some of the stuff you are creating and it’s amazing. Also keep up the awesome content! 😁
I really want to make a game but my laptop is way to slow for anything i resort to scratch but the type of projects i want to make are still to much for my laptop to handle not even clicker games work i really love your videos your awesome and i feel that your videos are helping me get one step closer to fulfilling dream of making games i love you so much for what youre doing thank you from the bottom of my heart
Vegetation Studio and Vegetation Studio Pro are conspicuous by their absence. They are real game changers.
so happy I found your channel
Bolt 2 by Ludiq for 2019; callin' it.
Nice Video! Already hyping for 2019🔥
0:02 LOL it looks like thanos
Do you have a public list in the asset store of all the assets you have recommended all over the videos of the best assets? Thanks!
Unfortunately not. :-/ But I may just make one actually.
@@sykoo that would be helpful
Good list of cool stuffs. We like Manufactra K4 and Synty
IT'S OVER 9000!!!!!!!!!!!!!!!!!!
Save is easy is the best asset! :D
Thanks! Great selection!
Thank you for the awesome video! But it would've been better if you also mentioned the price of every asset
Love the videos!
Nice list
Gameflow by Evasion Games is a awesome assets
Thank you, That was great!!!
Why invector third person shooter is so underrated, I barley see anyone talking about it when in reality its much better than opsive ufps
I could make a game but 3problems 1 I have trouble making things move like the characters and things 2 doing somthing like this would take a very long time which u should expect so I shouldn’t say and 3 I’ve had trouble with saving my stuff so if it doesn’t I lose everything hopefully I can fix all of this and make the game
both is better than playmaker
Lov it!
As Unity's Input manager is garbage, Rewired is for me a must have asset, especially if you're working on a game with a local coop feature and multiple controllers.
Nice.
Nice! :)
Please do a best free assets video! Also, you missed out loads like bolt!
hi, sykoo make a tutorial on mud/sand which can be lifted up
(in this case im trying to make low poly mining scene)
can you pls do a tuturial about 3rd person camera and collision
its a really hard thig to find
"Cinemachine"
@@nearyou7232 not a good cois for an rpg tho
@@Change-jy1rl You think so? Hm.. it has quite a lot of different types in it. Its build in Unity atm. I think you can use it for every genre, just configure it for whatever you would like it. ( Unity 2018 btw )
Turkce Gang gang haah good job Sam
bolt and Chronos by ludiq
Ferr2d is my favourite
Hmm RAM and RAM does not go together if you know what I mean... (If you don’t get it... water is bad for RAM or Random Access Memory)
Hey I’m a web developer and I’m interested in game development, so whenever I search for “game dev for beginners” they always say you need to know lot of math, I’m pretty comfortable with my math in web dev, but I’ve just never learned it further, so can you talk about that and explain it? That would be helpful, also which one is better game engine for ease of use and are there any open source games so I can look into them
*List of the assets listed in this video:*
Time of Day: assetstore.unity.com/packages/tools/particles-effects/time-of-day-7316
Rock and Boulders 3: assetstore.unity.com/packages/3d/characters/rock-and-boulders-3-45643
Playmaker: assetstore.unity.com/packages/tools/visual-scripting/playmaker-368
PBR Graveyard: assetstore.unity.com/packages/3d/environments/fantasy/pbr-graveyard-and-nature-set-2-0-58915
MadGoat SSAA: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/madgoat-ssaa-and-resolution-scaling-86368
GAIA: assetstore.unity.com/packages/tools/terrain/gaia-42618
UFPS: assetstore.unity.com/packages/templates/systems/ufps-ultimate-fps-106748
POLYGON Nature Pack: assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-pack-120152
Mesh Effects: assetstore.unity.com/packages/vfx/particles/spells/mesh-effects-67803
EasyRoads 3D: assetstore.unity.com/packages/tools/terrain/easyroads3d-pro-v3-469
RAM (River Auto Materia): assetstore.unity.com/packages/tools/terrain/r-a-m-river-auto-material-101205
Realistic FPS Hands: assetstore.unity.com/packages/3d/characters/realistic-fps-hands-107409
Desktop Ground Coverage (Grass): assetstore.unity.com/packages/3d/vegetation/speedtree/desktop-ground-cover-package-24359
Stylized Nature Pack: assetstore.unity.com/packages/3d/environments/stylized-nature-pack-37457
AllSky: assetstore.unity.com/packages/2d/textures-materials/sky/allsky-10109
Stronghold: assetstore.unity.com/packages/3d/environments/historic/stronghold-109020
Epic Mountains Pack: assetstore.unity.com/packages/3d/environments/landscapes/epic-mountains-pack-118023
Enviro - Sky and Weather: assetstore.unity.com/packages/tools/particles-effects/enviro-sky-and-weather-33963
Asset Hunter 2: assetstore.unity.com/packages/tools/utilities/asset-hunter-2-22983
SSAO Pro: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/ssao-pro-22369
ArchVizPRO Interior Vol. 6: assetstore.unity.com/packages/3d/environments/urban/archvizpro-interior-vol-6-120489
RPG Medieval Kit: assetstore.unity.com/packages/3d/environments/fantasy/rpg-medieval-kingdom-kit-118468
SWWWORD
Is a pc with an i5 8400 (6-Core), Nvidia gtx 1060, 8GB DDR4 memory and 2TB harddrive good if you want to start creating games and playing some?
What's better enviro sky or time of day?
Hey Sykoo. I purchased the RPG Medieval Kingdom Kit you mentioned, but have problems when I try to run it on a high end brand new iMac Pro 10 core machine with 64 gig of RAM and a Radeon Pro Vega 64 16368 MB graphics card and a 3 GHz Intel Xeon W processor. The monitor is 5K. I was using Unity version 2018.1.0f2 64 bit). It's hard to do anything in either gameplay mode (as shown in this screen capture with horrible lag) or in edit mode (where I have to go to wireframe to do anything). Is there some issue with maybe the new pipeline you mentioned it using? I wanted to use this for an MMO I am developing on my Mac, but it seems like it is not Mac friendly perhaps. Here is an animated GIF to show you what the horrible lag is like with this asset on a Mac:
gyazo.com/7db79a4da3f93fe3b5a9fca07cf2c069
Do more inventory tutorials
What are the assets that you use for the speed level design.
can u make a video on canvas particles emitter?
I want to know what the name of that Free asset of a "zombie or ghost or... Patient"? IDK what the name
But the new ecs system, will replace the actual?
I don't like the new ecs system, too many complexity for only doing a stupid thing... Should I start using it?
please make more unreal videos
Can you make a video next time talking about the free assets because it very expensive for me pls thank you
frozen rain 2 (sound)
Anything free??
You've misattributed Stronghold, it's Manufaktura 4K, not NatureManufacture
How many are free
river auto material is very good assets if you would like to make a realistic river
ooshit i commented first without watching the video and found out its already in the video
@@closingdealz yee, but it's quite expensive tho. The default unity water is pretty good actually
@@mfatihbilhaq4977 sure if you are going for a lake look, however if you are aiming more for the realistic look on the river then I'd recommend RAM
also the RAM offers you roads aswell where the shape of the road can be customized by your liking
@@closingdealz hmmm I see, Mr.Iluminatti
Hi :)
Some women spend money on designer handbags. I spend money on Unity assets lol
PlayMaker is $65 (US)
You missed bolt
You missed ultimate terrains too
UFPS
Opsive
Can we have a free assets video too? I can't afford them easily
MANUFACTURA K4 Stronghold
I can not find a Stronghold by NatureManufature
Can I ask you a question if you allow how did you learnt language C# Are there courses, sites or channels to learn programming
And Thanks.
Sykoo. Can you make a battle royale tuts for android. I commented here because this is your latest video. THANKS
any free ? :D
i love your vids man but its seems like you are trying to stretch it out too long and it gets boring, you say a lot of unneeded stuff, love you man
It would cost more than 1000$ to get all of these
are these assets free?
Now everyone is gonna be using these, and it’s not gonna be special anymore.
What's your PC configuration?
*Asset Store Publisher: How to Create & Sell Unity Assets? (Book; Manual):* assetstore.unity.com/packages/templates/tutorials/asset-store-publisher-how-to-create-sell-unity-assets-book-manua-120751?aid=1100lGft&
300th
Like👍
All this free ?
no
no
I actually don't even know why you recommend 90% of these... I think you should try other assets out, many here aren't that great.
Buying assets off the assets store is the worst thing you can do to your game. Because your game will never look authentic.
But it's the best way to build a prototype (and not all assets are visual assets).
😉
@@ScottFoust I agree with that analogy, I'm just saying its better to have everything in your game made by yourself (if you are bad at art you can do it with another guy who is good at art), and make something special and unique.
Depends on the asset and the game. You can often make it work for certain assets, especially things like nature packages, including day-night cycles, solutions for seas and rivers, and various shader solutions, all of these are likely to integrate well.
gay vibes from this feller
Not free ... Not interested
God forbid you have to pay for someone else's hard work. What a cruel world we live in, right?