How Games Fake Water

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  • Опубліковано 23 лип 2023
  • Get a free 30 day trial and 20% off an annual plan at
    brilliant.org/acerola ! #ad
    Many Acerola viewers ask the question: How do games render water? Well, real time water rendering might sound intimidating, but it turns out most video games (Final Fantasy XVI, Elden Ring, Genshin Impact, etc.) use a relatively simple technique. How convenient!
    Topics covered include: Intuitive sine waves, the sum of sines, vertex shaders, fragment shaders, central difference normals, calculating normals with partial derivatives, lambert's cosine law (lambertian diffuse), blinn phong specular, why gerstner waves are cringe, euler waves, fractional brownian motion, fresnel reflectance, cubemaps
    Support me on Patreon!
    / acerola_t
    Socials:
    Twitter: / acerola_t
    Twitch: / acerola_t
    Discord: / discord
    Code: github.com/GarrettGunnell/Water
    References:
    developer.nvidia.com/gpugems/...
    iquilezles.org/articles/fbm/
    www.shadertoy.com/view/MdXyzX
    filmicworlds.com/blog/everythi...
    Music:
    Afternoon Break - Persona 3 OST
    Iwatodai Dorm - Persona 3 OST
    In A Moment's Time - Skullgirls OST
    A New Frontier - VA-11 Hall-A OST
    Midori Eyes - Paradise Killer OST
    GO!GO!STYLE - Paradise Killer OST
    Prof. Omochao - Sonic Adventure 2 OST
    During The Test - Persona 3 OST
    Junes Theme - Persona 4 OST
    Underground Club - VA-11 Hall-A OST
    Karmotrine Dream - VA-11 Hall-A OST
    Neon District - VA-11 Hall-A OST
    Moonlit Melee - Skullgirls OST
    Your Love Is A Drug - VA-11 Hall-A OST
    Thanks for watching!
    arrow in thumbnail drawn by thlurp
    This video is dedicated to my friend, Alotryx.
    #acerola #graphics #gamedev #unity3d #graphics #shaders
  • Наука та технологія

КОМЕНТАРІ • 839

  • @Acerola_t
    @Acerola_t  11 місяців тому +94

    Get a free 30 day trial and 20% off an annual plan at brilliant.org/acerola #ad
    Hope you like the video!!

    • @k_otey
      @k_otey 11 місяців тому

      nice

    • @syaoranli7869
      @syaoranli7869 11 місяців тому

      have you considered Tessendorf's model for Fluid Sims?

    • @clarkey8598
      @clarkey8598 11 місяців тому

      you said it was free!

    • @C0nejin
      @C0nejin 11 місяців тому

      Nice haircut 👍

    • @PlanetComputer
      @PlanetComputer 11 місяців тому

      swagilicious man

  • @gustavosantos106
    @gustavosantos106 10 місяців тому +351

    I've worked as a fisherman for a decade. A lot of that time was spent watching the sea and thinking 'there must be a logarithmic mixture to reproduce this effect'. Here comes Acerola to crown himself again.

  • @bloom945
    @bloom945 11 місяців тому +433

    this isnt just how to make water, this is a crash course in graphics programming

  • @rafaelbordoni516
    @rafaelbordoni516 11 місяців тому +989

    16:32 once I was trying to make the surface ripples of water running in a direction like a stream, and one of my attempts had small ripples that were just moving along the surface without any disturbance and I thought it was unrealistic and added some noise to it, then I saw water running down the street in the rain and it had super static unchanging ripples running along the surface, I felt really stupid

    • @Litl_Skitl
      @Litl_Skitl 11 місяців тому +29

      Laminar flow babyyyyyy

    • @Solutra
      @Solutra 11 місяців тому +71

      @@Litl_Skitl that isn't what laminar flow is but ok

    • @simonfrancis110
      @simonfrancis110 11 місяців тому +2

      @@Solutrait is

    • @Solutra
      @Solutra 11 місяців тому +34

      @@simonfrancis110 captain dissolution has done an entire video on laminar flow, watch that before you say anything else

    • @Litl_Skitl
      @Litl_Skitl 11 місяців тому +14

      @@Solutra Sorry I thought you meant ripples that stayed perfectly in place. I need to read more carefully...

  • @justinblin
    @justinblin 11 місяців тому +420

    The man himself has come to bring us another well explained video about complex topics I will forget as soon as I try to do it myself

  • @LighthoofDryden
    @LighthoofDryden 11 місяців тому +904

    BABE WAKE UP-

    • @UliTroyo
      @UliTroyo 11 місяців тому +37

      Poor babe. Who can catch a nap in this house?

    • @noobissk3001
      @noobissk3001 11 місяців тому +10

      It's a new acerola video!!

    • @naiknaik8812
      @naiknaik8812 11 місяців тому +48

      babe, babe please why aren't you waking up

    • @user-kx8pu6ys5i
      @user-kx8pu6ys5i 11 місяців тому +20

      It was 3 years ago, ​@@naiknaik8812 it wasn't your fault...

    • @partlyblue
      @partlyblue 11 місяців тому +5

      ​@@user-kx8pu6ys5iLook at me, son. It's not your fault.

  • @neonfoxgamer-9738
    @neonfoxgamer-9738 11 місяців тому +130

    I swear to god
    staring at a thing in reality, questioning whether or not I would consider it realistic if it was presented in a video game is too relatable
    you explained a few concepts in this video that I took like, 2 years to figure out on my own, damn you! (but thanks for sharing it for others)
    now I can finally point people to a specific good video when they ask for shader knowledge

    • @nuvuv1
      @nuvuv1 11 місяців тому +5

      i literally do this all the time lol. when he mentioned it in the video, i let out a sigh of relief that im not the only one who does this 😅

  • @MidnighterClub
    @MidnighterClub 11 місяців тому +54

    GPU Gems that are explained simply could be a whole series. You should do more of these.

  • @idrios
    @idrios 11 місяців тому +88

    On shadertoy there's a shader called "Seascape". Even with the source code right in front of me, I've never been able to understand it. This was a phenomenal explanation and I feel like I actually understand it now.

  • @GRAVENAP
    @GRAVENAP 11 місяців тому +187

    Nobody does it like you. Explained well, entertaining, thorough, explained performance pitfalls and how to solve them, etc. Your work is a goldmine. Thank you!

  • @machaoverlord5925
    @machaoverlord5925 11 місяців тому +81

    basically becoming game dev also means becoming mathematician for that juicy wet water

    • @joaoguerreiro9403
      @joaoguerreiro9403 10 місяців тому +5

      I would say a computer scientist hahaha

    • @machaoverlord5925
      @machaoverlord5925 10 місяців тому +3

      @@joaoguerreiro9403 i mean you gotta sacrifice one or two braincells to fry to create this magnificent juicy water. Not as Avatar 2 level of water but convincing splashy water.

    • @machaoverlord5925
      @machaoverlord5925 10 місяців тому

      @@eveningcommenter6312 i would love that on vr

  • @seedmole
    @seedmole 11 місяців тому +29

    I spent all day making structs do what I want them to do in my midi sequencer. This is what I needed to unwind.
    Hell yeah, that was some comfy overlap between audio and graphics. So many topics that are extremely familiar to someone who has spent more time with synthesizers than with code. Ultimately it all comes back to the Fourier transform when doing things involving sums of sines. Also one thing used in audio design to reduce noticeable beating (i.e. the audio analogy of tiling) is to vary each oscillator independently as a function of time. Plenty of ways to solve that issue but that's the one that immediately comes to mind for me.

    • @Acerola_t
      @Acerola_t  11 місяців тому +10

      it's all waves all the way down!
      (also that sounds like a good idea)

  • @pyrus2814
    @pyrus2814 11 місяців тому +17

    Watching this at 0.25x speed to offset the goober who watched at 2x speed. Gotta internalize every detail.

  • @DarkSwordsman
    @DarkSwordsman 11 місяців тому +63

    I am constantly amazed at your ability to make complex topics easy to understand and fun to watch. As an aspiring game dev and current 3D artist, thank you.

  • @crancpiti
    @crancpiti 11 місяців тому +32

    I'm looking forward to the next video. The waves in Sea of Thieves look so impressive, they even have physics!

  • @uwunora
    @uwunora 11 місяців тому +3

    thank GOD someone finally spoke up against screenspaced reflections

  • @borgking620
    @borgking620 11 місяців тому +5

    Awesome video, I learned a lot!
    Still two minor corrections/annotations:
    1) frequency is not 2/wavelength, but 1/wavelength. Probably that mistake somehow slipped in with the graph at 1:46. You can see there that you are not showing sin(x) but sin(PI*x). The natural wavelength of a sinewave is 2*PI, also known as a radian. Basically this is an angle-measurement that is based upon the arclength (= traversing the surface) of a circle with the radius of one.
    2) the Blinn-Phong model is NOT in any way the basis for PBR. Blinn-Phong is an approximation on the basis on artistic criteria, calculated purely for verisimilitude, not realism. PBR models on the other hand approach the calculations on the basis of physical values. For example a light in Blinn-Phong can be brighter going out than it goes in since it is added once in the diffuse and a second time in the specular breaking energy conservation. A PBR model on the other hand only distributes the total amount of light into reflection and absorbtion, so it can never be brighter than it goes in.
    Oh and I didn't expect you to be this young, with the quality of your videos and complexity of the topics discussed I expected you to be an industry veteran for at least a few years!

    • @Acerola_t
      @Acerola_t  11 місяців тому

      1) gpu gems is wrong then idk
      2) I added an annotation saying blinn phong is no longer considered pbr by today's standards

  • @LiveWire937
    @LiveWire937 11 місяців тому +8

    Acerola, you're a lifesaver. You just saved the surfing mechanic I was thinking about scrapping because until now my waves looked like an unyielding herd of gelatinous migratory hillocks. still gotta work out a more performant way to make the big waves that crash and go tubular etc., but at least now it feels like I'm on the ocean, and not lost in some sort of undulating mound dimension.

    • @Acerola_t
      @Acerola_t  11 місяців тому +8

      this method I still think looks yucky for bigger waves, it looks really nice for slower water/stillwater distortion on reflections.
      Next vid will go over the logic behind the nice realistic big waves though!

  • @jbritain
    @jbritain 11 місяців тому +29

    You and Sebastian Lague have made me realise I want to be a graphics programmer, and I thank you for that.

    • @raiton99
      @raiton99 11 місяців тому +1

      THIS!
      This field is so interesting!

    • @Toesty5
      @Toesty5 11 місяців тому +1

      Good luck!! You can do it!

    • @SpringySpring04
      @SpringySpring04 11 місяців тому +4

      Acerola and Sebastian Lague collab when?!
      I also really like Sebastian's work. I remember obsessing over ant simulations about 2 years ago when I saw his ant/slime simulation videos! lol

  • @merlang7
    @merlang7 11 місяців тому +11

    water is one of my favorite topics when it comes to computer graphics because there's so many ways to go about implementing it. my personal favorite video game water is Mario Galaxy, because it feels really stylized and unique, without resorting to solid colors and repetitive textures like a lot of other examples for stylized water. The toxic waste in Portal 2 also looks really nice, despite basically being brown sludge.

  • @nk361
    @nk361 11 місяців тому +14

    Yes! I have been hoping for a good detailed video about FFT and iFFT realistic water. I would still like one on that spooky partial differential equation one too, but I know that it's got hands

  • @a52productions
    @a52productions 8 місяців тому +5

    I'm a physics student going into grad school, and I'm planning on working on real time fluid simulations! It's fascinating seeing it from a nonphysical, more approximate perspective. Of course Fourier series would make their appearance!
    The domain warping aspect is very fascinating! I would never have thought of that, but it works perfectly. It also seems to naturally result in the low regions being flat and low detail, and the high regions being spiky and high detail. That's so cool!
    It's also fascinating learning about all this optics stuff. That's the one bit of physics I never got. I suppose if I want to work on games (a hobby of mine) I'll have to learn it some day...

  • @skoovee
    @skoovee 10 місяців тому +2

    “wow frass nal!” was far more funny than it should have been

  • @volkoivan
    @volkoivan 10 місяців тому +3

    It's such a pleasure to watch an ugly looking plane of sine waves slowly but surely becoming a masterpiece

  • @dmnkb
    @dmnkb 10 місяців тому

    I really appreciate the quality of content that you produce! I can't remember having ever had such good, yet fun explanation on any topic!

  • @TeslaPixel
    @TeslaPixel 11 місяців тому +46

    I really hope you get around to the more advanced wave methods. The result at the end of this video looks great but sea of thieves' waves are something else.

    • @sumdude5172
      @sumdude5172 11 місяців тому +15

      sea of thieves waves take up half the screen 80% of the time. You bet your ass they have teams of dedicated, nda-locked programmers and artists, who are as smart and hard-working as, if not more than, a single sleep-deprived youtuber, focused solely on the water.

    • @TeslaPixel
      @TeslaPixel 11 місяців тому +14

      @@sumdude5172 And this prevents a high level exploration of some of the methods how?

    • @Acerola_t
      @Acerola_t  11 місяців тому +32

      give me 2 weeks idk

    • @someloser7991
      @someloser7991 11 місяців тому +5

      @@Acerola_t 2 months it is, got it 👍

    • @0osk
      @0osk 11 місяців тому +7

      @@sumdude5172 They did a siggraph talk in 2018 going over it. The talk was called "The Technical Art of Sea of Thieves," it's on youtube. I'm not a developer so maybe they left out some important details, but it seems pretty complete from what I can tell.

  • @chakra6666
    @chakra6666 11 місяців тому +3

    It's cool to see a breakdown of how stuff usually works, but it's much rarer to see any content explaining 'better' options. Excited for the next video :)

  • @Dominik-K
    @Dominik-K 11 місяців тому +1

    Love the video, great topic. Would love to see more water and PBR rendering topics

  • @real_vardan
    @real_vardan 11 місяців тому +4

    You explain those topics better than my professor, it's hard for me to understand certain equations without having an intuitive grasp about it. Your visualization really helps!

  • @LukeFlavel
    @LukeFlavel 10 місяців тому +2

    Ever since I started watching your videos, I've been looking at real objects and thinking about the way it could be modelled digitally. Water has been the primary object of my attention, so I was ecstatic to see an Acerola water shader video! Thank you so much and I'm looking forward to more water shading stuff in the future :D

  • @syaoranli7869
    @syaoranli7869 11 місяців тому +1

    I have been waiting for this video to come out! YEEEESSSSSS Thank you!!!!

  • @Nuttygamer27
    @Nuttygamer27 10 місяців тому

    your honestly one of the game dev people that I like to watch I find it more better of someone explaining me how it's done than someone just tell me how to make it and just coping the code without no knowledge of how it's done, and you're more entertaining to watch than a 2 hour video of someone explaining it like you video are more faster but not to fast to were I don't understand and can't follow along

  • @torphedo6286
    @torphedo6286 11 місяців тому +9

    Nice video! This helped a lot in my understanding of lighting, other explanations I saw were really dry and didn't explain the math very well.
    You should also cover distortion textures! By abusing distortion and multiple scrolling textures, you can make most visible tiling go away. There's a great video by a channel named Jasper about how they used this for water in Mario Galaxy 2.

  • @sousoulefou
    @sousoulefou 11 місяців тому +1

    Always interesting. Love the editing, as always 😂
    Keep it up!

  • @bobozeehax
    @bobozeehax 11 місяців тому

    Heyy thanks for another informative video! You rock, Acerola! :)

  • @Ithenos
    @Ithenos 11 місяців тому +1

    Just wanted to say that I adore your videos. They're wonderful.

  • @voon7820
    @voon7820 11 місяців тому

    Wow, expertly breakdown the details to the most basic component. Great video!

  • @RayDimn
    @RayDimn 11 місяців тому +8

    I started my college degree of computer science in the beginning of this year, and even though my primary objective is not to become a graphics designer and also because i am still a noob when it comes to programing and everything, your videos still are always really amazing, informative and fun to watch.
    Ngl, you are even better to explain somethings than my teachers are lol, hope you grow even more here on UA-cam you deserve it

    • @Acerola_t
      @Acerola_t  11 місяців тому +6

      Have fun!
      also graphics designers make logos not video game graphics, important distinction!

    • @RayDimn
      @RayDimn 11 місяців тому

      @@Acerola_t noted 👍🏻

  • @ZTimeGamingYT
    @ZTimeGamingYT 11 місяців тому +41

    Trigonometry and fluidity are two topics I would have never have guessed would apply in graphics together. Now, it makes sense!

  • @bytezero3818
    @bytezero3818 11 місяців тому +1

    Holy shit, the amount of information is incredible, also i love how you actually manage to keep my adhs-ruined attention span

  • @alan_5127
    @alan_5127 11 місяців тому

    Its always a great day when i see you upload! great vid as always

  • @0xC272
    @0xC272 11 місяців тому +2

    Love the videos, mad props. One thing I do wish though is that we didn't get a 101 to graphics programming (what a normal is, what diffuse/specular are) in each video. Perhaps just refer people back to an earlier one?
    I know it's a difficult balance to strike to adjust it correctly for the target audience. Keep up the awesome videos!

    • @Acerola_t
      @Acerola_t  11 місяців тому +1

      I'd rather each of my vids be a complete package

  • @DeanEdis
    @DeanEdis 10 місяців тому

    One of the best explanations I’ve ever seen. Thanks!

  • @MrMolian
    @MrMolian 10 місяців тому

    You got yourself a new suscriber ! Everything was clear and explained in a fun way, keep going 😁

  • @xadxtya
    @xadxtya 11 місяців тому

    I really like how you explain things, thank you

  • @coorie
    @coorie 11 місяців тому

    Great video! Excited for more water stuff next time.

  • @stradius
    @stradius 10 місяців тому

    Having watched a lot of your videos back to back, it's pretty apparent how good you've gotten with pacing and delivering just enough information to explain concepts without getting lost in the details. Awesome work as always, looking forward to the next one!
    You did raise a good question that I've never seen a satisfying answer for: why DO games include a bunch of post-processing effects that a lot of people always turn off? Are those people in the minority? Are the effects often just not done well? Is it mostly for consoles/lower-end hardware where lower framerates need more fancy effects to compensate?

    • @Acerola_t
      @Acerola_t  10 місяців тому

      gamers only notice when they look bad and don't have the knowledge to identify the effect when it looks good

  • @VesselEngineer
    @VesselEngineer 9 місяців тому

    That video made my life way easier, thanks mate!

  • @BakeBakePi
    @BakeBakePi 11 місяців тому

    That's so interesting! Great explanation!

  • @PhilSamoylov
    @PhilSamoylov 10 місяців тому

    Trove of invaluable tricks as always! Thanks!

    • @Acerola_t
      @Acerola_t  10 місяців тому

      Thank you so much!!

  • @blackedoutk
    @blackedoutk 11 місяців тому

    Man, wish I could make videos this entertaining. Is it just a special gift you have? Really cool

  • @hungryporpoise5940
    @hungryporpoise5940 11 місяців тому

    Holy moly it’s another acerola video it truly is a wonderful day

  • @Povilaz
    @Povilaz 11 місяців тому +1

    Looks awesome!

  • @bastian3461
    @bastian3461 11 місяців тому +7

    would love to see that more complicated wave motion 🕵

  • @thejinxedartist
    @thejinxedartist 11 місяців тому +1

    I do like this implementation of water, it looks quite natural and great at the same time, the approach I generally go for is just to take two noise textures and use procedural sampling so that it doesn't tile but I might start using a similar approach to this in the future. also i got a bit confused because I completely forgot about the water community post and was looking on your GitHub post processing effects for different tonemappers and saw the lens flares so yea lmao, still a great video and very informative

    • @Acerola_t
      @Acerola_t  11 місяців тому +1

      I tried to implement a decent lens flare for the video but it kinda just looked like shit so I cut it

    • @thejinxedartist
      @thejinxedartist 11 місяців тому

      @@Acerola_t yea i was a bit confused lmao, i thought it might have been like an early version or something, still a cool idea though

  • @doce3609
    @doce3609 10 місяців тому

    It is always nice when a new Acreola Video rolls out

  • @KoshakiDev
    @KoshakiDev 11 місяців тому

    Phenomenal video, Acerola!

  • @Agent9
    @Agent9 9 місяців тому

    After the opening of this video and seeing all the monogatari figures, I can finally understand why your title screens always remind me of that show! It was inspired by it!

  • @DurmanHimself
    @DurmanHimself 11 місяців тому

    Love your videos. Hope you get to 100k soon.

  • @mrbonono2951
    @mrbonono2951 9 місяців тому

    A video on fast Fourier transform would be awesome. Thanks for another amazing video acerola!

  • @amaryllis0
    @amaryllis0 10 місяців тому +1

    Really cool video! Only time I've done a realistic water shader is following Sebastian Lague's planet projects, using wave patterned normal maps

  • @funx24X7
    @funx24X7 11 місяців тому +2

    Totally agree about screen space reflections, they're like ants: once you notice them you see them everywhere and it totally ruins immersion.

  • @ardyolt9788
    @ardyolt9788 11 місяців тому +1

    Amazing work!

  • @vicentetarabelli
    @vicentetarabelli 10 місяців тому

    This is just what I needed for my RTS, only don't need the render, just the waves. It's an aether map, some gameplay stuff, so I'll need to figure out how to get back the data to the cpu eventually. Thank you very mucho!!

  • @nicj_art
    @nicj_art 10 місяців тому

    IM SO HAPPY you have so many monogatari figures. bro thats my favorite anime of all time. bro just HAD to show them all off

  • @therealyojames
    @therealyojames 9 місяців тому

    Bro these videos are amazing where have you been in my yt feed all this time

  • @sujalgvs987
    @sujalgvs987 11 місяців тому

    I've been learning opengl recently and i wrote my own code for a wave, but it was just one sine wave, and the vertices were...cubes. And i was computing the position in the cpu. Never thought i should do it in the gpu, that's brilliant. Thanks aceroler

  • @jm-alan
    @jm-alan 11 місяців тому

    The replay stats on various parts of this video are gonna go crazy and I love it

  • @cupofdirtfordinner
    @cupofdirtfordinner 11 місяців тому +1

    great stuff, aced roller 👍

  • @samuelazeredoo
    @samuelazeredoo 9 місяців тому

    I finally found a use for all the knowledge obtained from calculus classes: being able to understand Acerola's videos

  • @lunaumbra5179
    @lunaumbra5179 11 місяців тому +1

    As a UI programmer your videos have helped me understand more about graphics than any other. Well done chap

  • @leonstansfield
    @leonstansfield 11 місяців тому +4

    New favourite acerola video. One day I will be epic like you!

  • @VetNovice
    @VetNovice 11 місяців тому +5

    Nice haircut, just as fresh as your water. Those specular highlights.

  • @rodslay
    @rodslay 10 місяців тому

    Such a well made video! Keep up with the great content.

  • @px64
    @px64 5 місяців тому +1

    Very well explained and I learned a lot. I think its okay to not show something on screen for every noun and verb. Sometimes it felt excessive.

  • @akkihole_
    @akkihole_ 11 місяців тому

    I love this channel so much

  • @Dardasha_Studios
    @Dardasha_Studios 10 місяців тому

    You are amazing!! Thanks...I m looking into game dev. but as I learn on you UA-cam I only find channels tells you how to make games but not about the math of the games.

  • @ibotje1
    @ibotje1 11 місяців тому +2

    I really hope you'll teach us a little bit about the system sea of thieves uses. since i'm very curious to find out how they achieved such good looking water. And you have a great way of explaining these concepts and formulas, as well as visualizing every step to make it easy to follow for people who lack Graphics programming skills.

  • @tymon7054
    @tymon7054 8 місяців тому +2

    21:26 I'm sorry to say this, but with this rendering time you brought up a great Polish meme

  • @itscarli3411
    @itscarli3411 11 місяців тому

    i love your editing so much you dont understand

  • @gamingtoday1418
    @gamingtoday1418 11 місяців тому +3

    19:20 I cant believe Acerola forgot to mention the 4th forbidden reflection technique of just using a 2nd camera to render the reflections

    • @Acerola_t
      @Acerola_t  11 місяців тому

      basically the cubemap approach

  • @ucru
    @ucru 10 місяців тому

    This was wonderful!

  • @Matyanson
    @Matyanson 11 місяців тому

    Nice collection!

  • @adelAKAdude
    @adelAKAdude 11 місяців тому

    Wow fresnel ... You got me there acerola ... What an enjoyable video ... Thanks a bunch

  • @crckrbrrs
    @crckrbrrs 11 місяців тому

    first off. amazing video as always, goes without saying since your quality is literally unmatched not only in the graphics rendering space but across youtube as a whole
    secondly, your hair looks great

  • @ExplodingImplosion
    @ExplodingImplosion 11 місяців тому

    Was watching the catalogue of vids wishin I could peep a new vid today
    Lesszzgoooooo

  • @zomk1342
    @zomk1342 11 місяців тому

    I love your videos so much

  • @timowagner1329
    @timowagner1329 11 місяців тому

    I have been excited for this video. As requested.

  • @freevbucks8019
    @freevbucks8019 11 місяців тому

    14:00 - You also need to sample the collision points at least 3 times to get an accurate surface function for the CPU. It was honestly really simple once I got hang of it.

  • @sayedammanakhtar1225
    @sayedammanakhtar1225 11 місяців тому +1

    Seeing your video makes me question my Game Development Skills and knowledge. Nice Video can you make can you a series from basic of Game Development Mathematics to advance.
    Love your videos.

  • @rafaeltota
    @rafaeltota 11 місяців тому

    Every other Ace video I go like that "Oh" gif, starring Chi McBride
    No better way to convey how this feller here makes me understand stuff that hadn't really sunk in

  • @icesentry
    @icesentry 11 місяців тому +5

    Are you planning on covering refractions and depth effect in a future video? It would be really nice followup

    • @Acerola_t
      @Acerola_t  11 місяців тому +8

      in an ideal world i will inevitably cover every topic ever but whether that's within your preferred range of time is another thing

    • @icesentry
      @icesentry 11 місяців тому

      @@Acerola_t lol, yeah that's fair. Depth based stuff is pretty easy, but refraction would definitely take a while.

  • @DrunkenUFOPilot
    @DrunkenUFOPilot 6 місяців тому

    Great explanation for anyone new to 3D and starting to play with shaders and procedural textures. Next, could you show how to make froth on the wave peaks?

  • @spuryaas
    @spuryaas 11 місяців тому

    Great video! I wasn't so focused on math formulas since my university days 6-7 years ago.

  • @blaz7678
    @blaz7678 11 місяців тому

    Thank you for this video :)

  • @gloober.
    @gloober. 6 місяців тому

    Saw Punpun on your shelf and immediately hit the subscribe button. I already know you have good taste so the videos have to be just as good.

  • @lucanapora4016
    @lucanapora4016 8 місяців тому +1

    This dude is actually the goat! What a generous man to be spend his free time doing this for us

  • @rxrx0255
    @rxrx0255 10 місяців тому

    Great job! Your channel is a hidden gem. I wish you to hide it even better!

  • @torikenyon
    @torikenyon 10 місяців тому

    So I’ve been watching you for a while and I’ve always loved watching these videos despite me barely understanding anything. This was the first time I watched an acerola vid and felt like I actually understood most of it, so much so that it motivated me to download unity and learn shader coding to replicate this water effect. I actually managed to get a nice looking sum of sines with lambertian diffuse and blinn-phong specular! I’ve never touched graphics programming or even a game engine before and somehow this video single handedly dragged me past the barrier. But I’ve kinda been learning exclusively shader programming and avoiding learning Unity itself, apart from like, “Shader Lab” *shudders* Now it seems I actually have to learn Unity to make a script that automatically generate waves with decreasing amplitudes and wavelengths instead of entering those parameters manually

    • @Acerola_t
      @Acerola_t  10 місяців тому +1

      This makes me super happy to hear! If you didn't you should definitely try reading the references in the description to sorta absorb the theory through your applied experience, that's what works best for me.
      There's also plenty of ways to extend the project by either doing what you said and trying to create a sort of automated weather system that can blend between different sums, or trying to layer multiple sums of differing scales to reduce the tiling dilemma, or experimenting with different waveforms, or improving the water shader itself by implementing a more sophisticated physically based shader or maybe trying to optimally stylize instead, or perhaps you wanna try and simulate buoyancy and float some objects in the water (it's pretty easy!). It's a super exciting space to work in!!!

  • @aqua-bery
    @aqua-bery 7 місяців тому

    Man what a cool vid. As you mentioned, there will be a pattern that's pretty easy to see. Even in your example, you can see the waves moving in parallel lines lol! This vid made me excited to learn about math at school

    • @Acerola_t
      @Acerola_t  7 місяців тому

      if you look at water irl you can also see the waves moving in parallel lines sometimes