recycling urine is not that weird. It is already being done on the international space station and considering a war where getting fresh supplies maybe hard at times, than having power armour that recycles water is a good idea.
For the Think Tank portion, there is an important thing to remember. Dr Mobius rewrote their cartography and mapping systems in order to contain the Think Tank to Big Mt. Their entire world (before the Courier broke the loop) was only Big Mt, their systems only showed the Crater. So it sort of makes sense that they would believe that the Earth is flat, if they only believed the Crater existed
You forgot to mention Psykers. There appear to be several people in the Fallout universe that have psychic powers of some sort. In the Cathedral in Fallout 1, the Master injected FEV in the brains of several people, giving them different psychic powers, and making them insane. The Master himself has psychic abilities, as shown through the flesh hallway, which damages you if you don't have a psychic nullifier. There are also several people that can see the past/future, like the Forecaster, the Nightkin in a cave near Black Mountain, and Mama Murphy. Lorenzo Cabot also have some abilities given to him from the crown, like being able to communicate and influence raiders far from Parson to try to free him. As well as having a "force push" ability of sorts, which Jack can replicate into a gun if you side with him.
@@candacefullrv9291 you mean Jack? Well, you free Lorenzo, and you go to the Cabot house to kill his family (and Edward, if you don't pass a Charisma check). Then he gives you a Mysterious Serum every time you run out. He can also sometimes appear in a random encounter, studying a dead body.
The Cabot family was neat when I first discovered them because initially I was thinking they were born pre war but would've been around the time of Mr House or us players in real life. And then we find out no, Lorenzo had been around since the 1800s while his children were adults by the 1960s 💀
@@DemonicGoddess i’m half convinced they were just saying that in order to keep his incredible power a secret and use his blood for their own immortality
Well all power armours are technically found. if Fallout 76 is discarded. So at one point or another, someone else have been in your P,A. But once it's been filtered, its just normal water.
It's been filtered and made drinkable water again. Dune was published in 1965, but it's irritating to search with urine as one of the words. I think they've been doing it for years on the ISS.
Presumably the anime video the “worker” was referencing was one of the many Gundam series over the years, given how you’re essentially piloting your own mecha especially in the newer games where power armor functions more like a vehicle as opposed to another set of armor you can swap out on the fly using your Pip-Boy.
Personally I believe it would be a reference to Jin Roh, as most power armor in Fallout 1 &2 look like the armor suits in that anime, and wield gatling guns.
@@williameasley7183doesn't the game predate jin roh, at least I know jin roh the wolf brigade came out in 1999, while google dates fallout 2 at 1998. So I don't think it would be that. The reference is too vague to pinpoint anything specific off of just the interaction alone. It might just refer to anime in general, and not anything specific.
Bubblegum Crisis perhaps? 1987 to 1991, "The series involves the adventures of the Knight Sabers, an all-female group of mercenaries who don powered exoskeletons and fight numerous problems, most frequently rogue robots."
The ghost girl in that horror attraction in fallout 4 nuka world was interesting. She appears a few times so people would assume shes part of the attraction except shes fully human and not a robot. Then you enter the attic, where there should be no attractions, she appears there, then she disappears through the wall
I was playing at like 1am and actually got scared going through that mansion and needed to hype myself up before going up in the attic. Opening that door to nothing but a wall and a terrifying audio cue had me freaked out lol i had to stop playing afterwards
Simulation theory exists all across the franchise, including several instances in FO76. You have "Nothing is Real" painted at the asylum and on a monorail pylon. Then you have a terminal in the Whitespring bunker in which you learn that one of the residents believed everything they were seeing was not real. Even the Overseer of Vault 76 questions whether or not they aren't an experiment.
Fallout has literally always been about throwing everything at the wall and seeing what sticks. Ghosts, aliens, talking animals, talking plants, all have a home in Fallout.
Honestly, I hate that shit Bethesda wants to make this series into a fucking fantasy RPG, and it pisses me off, by time fallout five comes out. We’re basically gonna have dragons like we do with the fucking bats, and on top of that half of the map is just gonna be a shooting gallery n the other half is going to be a bunch of fetch quests
I drink way too much soda, so I immediately realized that John-Caleb Bradberton is a portmanteau of the names of the founders of Coke AND Pepsi, John Pemberton and Caleb Bradham respectively
Another seemingly immortal character is Kellogg. By the time the Sole Survivor kills him in 2287 he was 108 (but still looked the same as he did 60 years prior when he kidnapped Shaun) due to his Institute cybernetics, so he probably was immortal.
The suit recycling urine thing is probably lifted from the stillsuits in Dune. They also used the word “Mentats” for the drug that increases intelligence and perception. In Dune, a mentat is a person who (with the help of drugs) is able to think logically on a superhuman level, basically a human computer. So it’s evident they were inspired by Dune.
I’ve always assumed the urine recycling was a very light Dune reference. There are a few Dune references scattered throughout the first two games and I just guessed this was a reference to Freman Stillsuits
For staying hydrated in the power armor, I could see the power armor suits having condensers in them like Codsworth says all Mr. Handy's have, which could generate you water in the suit like Codsworth does.
Don't forget the Art-Deco faces and statues used throughout the series. Normally, one would see them as an artistic or stylistic choice by designers and architects in-universe. However, if you go to the bottom of the Dunwich Borer's mine, you can find the eye of a commonly-used bust staring back up at you. This bust is an architectural feature used on buildings in the Commonwealth _and_ the Capital Wasteland - it's also similar to features in Fallout 1 and 2's buildings.. It's also present in Appalachia, in the Lucky Hole Mine. Both of the underground busts are in locations that haven't been exposed to the surface in hundreds of thousands to millions of years, and the excavations leading to them aren't large enough that a bust on the surface could be brought down to the locations they are found.
Meta reason is the devs reusing assets, possible in-game reason is that buildings that has those faces were owned by members of the Dunwich cult who were followers of an Eldritch god. The face at the bottom of the Dunwich Borers mine is apparently called "The Sleeping Giant" who is supposed to wake up at some point to herald the arrival of the Eldritch god(forgot the name), and the rhythmic shaking of the mine as you get deeper and deeper into the mine is because of it's breathing. In-game explanation could be that they based the design of the heads off of the Sleeping Giant, like idols carved in the image of their god's herald passing of as art deco.
@@bored_boar That's almost a good meta explanation - but very similar faces were used in the first two games. While asset e-use is probably most of the truth, I feel that some of the use was intentional.
They also share a great likeness to some of the Skyrim dwemer stuff, which imo goes towards the idea that Elder Scrolls and Fallout are in the same universe
@@bearnaff9387 They meant why the giant head was used underground. Of course, Fallout 3 and 4's statue heads were based on those in Fallout 1 and 2, but using the same giant head in the flooded mine may have just been reusing assets. _Also I find it odd that New Vegas doesn't use any of these aesthetics despite being such a callback to the classic games._
The fallout universe prewar is modeled on America in the 1950s, but in an alternate reality where nuclear power became ubiquitous and compact, leading tech in a very different direction. Art deco was kind of at its peak when the world ended in the fallout universe, in that sense. I like how other tropes of the era (and the 40s) find their way into New Vegas too, it's presented like it should be in a Fallout game. But yeah the style choices are made with a lot of care.
You also missed the ghosts in the Cafe of Broken Dreams in Fallout 2. And there should probably be some mention of Harold, and the fact that he will probably eventually rejuvenate the entire planet if you don't kill him.
Here’s an idea, Norte. Do a series of videos during December talking about Christmas or winter related Fallout content or just general hopeful/uplifting stories in the universe. In a world filled with misery, it would be nice to put a spotlight on some of the more successful parts or people in the wasteland. Regardless, love your vids man, keep it up!
I think recycling would one of the few things a kid in the wasteland would be taught. I’m sure reusing and repurposing used materials is a must in the wastes.
Another example of ghosts that comes to mind is at the bottom of the Dunwich Borers quarry. Through the journey you see the ghouls in their human forms as apparitions, then upon reaching the pool containing the presumed sacrificial blade weapon, the victims are briefly seen in their human forms though as apparitions as well.
With how successful House and Bradberton were, Its possible they had known each other pre-war. So I'd love to think that the two would just exchange messages to one another after the war for the next 200 years talking about how bored they are.
In Fallout 2 there is a guy in Redding (i think) who is immortal to. you can find him behind an secret entrance in an cave and he say that he fell asleep before the bombs fell. when you tell him the truth, he runs of. my memory is a bit grey on this topic, but i think he deserves a place in this list
@@billiecruz4399 i looked a littlebit into it. you can find hin in broken hills behind an wall in a cave. i Heard from this rip van Winkle but cannot associate this name. habe to google it.
Kremvh’s tooth from Fallout 4. There was a whole cult from before the war where they would sacrifice people. As you go deeper into the quarry you get flashbacks about what happened there. That means that either your character was(somehow) involved or some supernatural crap was going on. On one of the terminals the named raider that’s there has a log that just says “I’m safe in the light” over and over again.
That entire excavation is a part of a background story that’s spanned multiple fallout games, the Dunwich conspiracy. There’s videos on it, if you’re interested in learning about it but the short of it is the Dunwich family is hella into occult shit and in at least 3 and 4 you can find different sites where they’ve dug up relics referring to essentially ancient eldritch gods
Interesting, just realized the Lucy ghost story is loosely based off the real life Winchester Mystery Mansion, which I happened to just visit a couple weeks ago. There are lots of doors and stairs to nowhere built to confuse ghosts and spirits
Doesn’t that mean almost everytime you steal power armor you have one with someone’s urine in it. Also if you’re wearing clothes under the power armor then how do you urine?
Although I hate Fallout 4 and 76's power armor system, I believe the BOS body suits they wear is what is supposed to be worn underneath power armor. I guess in the older games recon armor could be the analogue to the BOS body suits
@@TheMedicOfficer There’s been some speculation ever since Fallout 4 came out about how Power Armor has changed, and a widely accepted theory is that power armor on the west side of America is different from the Eastern side. For example, how the western United States mostly use RobCo Robots while the Eastern mostly use General Atomic’s Robots. So it could be that the Western United States Power Armors have the Urine Filtration device while the Eastern United States do not. This makes since when you think about it because Fallouts 1, 2, and New Vegas all happen in the desert where water is less common and was most likely created by a different company who added their own modifications to the original power armor after the United States Government gave them the blueprints to make Power Armor in order to help mass produce it in a larger scale than the government could do themselves. I know it’s a long shot, and has the plot hole of New Vegas’s hardcore mode still having dehydration while in PA, but the whole concept is based off a single line of dialogue from a kid in a game made like ten years before New Vegas was created, also Power Armor in the newer versions of Fallout are just trash compared to what they originally were because “We at Bethesda want to make a more balanced game because we want Fallout to be more realistic.” But basically change every other aspect of Fallout to be more unrealistic than it was before because Bethesda hates Power Armor.
Idk if you would count this as a ghost, but another ghost-like figure you can find is The Mother of the Fog in the Far Harbor DLC. You can find her shortly after starting the Children of Adom Quest line, the leader will tell you to drink from Adom's Spring to gain their faith. Once you drink from Adom's Spring, She should appear shortly afterward to guide you to another area of that quest. The Mother of the Fog can be seen as a pitch-black shape that looks like an adult female.
There is a house nearby with books containing her lines and a collection of stealthboys. So it could be a lady that appears while you trip balls on rads and then sneaks away after.
What changed my interpretation for fallout is that it is based in a similar universe to the works of lovecraft. It isn’t just a sci fi setting, but a fantasy setting
@I Just Wanna Talk About Games Yeah, the sci-fi "hardness" scale as TV Tropes calls it. On one end you have "hard" science fiction like "The Martian" that feature concepts plausible with currently known science & on the other end you have works like "Star Wars" which pretty much handwave magic as science. Fallout is low on the hardness scale but also does do some unusual genre-blending as it has some elements that appear to be supernatural without any kind of attempt at a explanation. For example, Star Wars has "ghosts" but they are explained as manifestations of individuals who have become one with the force (a mysterious but natural part of the SW universe). Compare that with ghosts that appear in Fallout -- there's no explanation what they are and they're heavily implied to be traditional supernatural spirits.
I think we aren’t considering the full range of possibilities about the urine recycling. The phrasing of “you can survive for weeks without water in a suit of power armor” makes me think you aren’t just drinking recycled urine, it may be intravenous, or some sci fi explanation. And if you think a set of power armor sticking you with needles is unlikely, what about the medic power armor in fallout 3 that injects you with stimpaks…and talks to you while it does it.
The anime reference could be anything, but I assume it's a reference to either gundam's (since big heavy robots can resemble suits of power armor), or Jin-Roh: The Wolf Brigade (which has a bunch of grimdark dudes in power armor gunning down civilians. )
“Important” ? The Zetans are dangerous but at most they have the enclave a head start on energy weapons. But even the most advanced enclave weapon is a pea shooter to a genuine alien blaster.
@@Skullhawk13 got a problem tough guy? Wanna take me on? You think you're big but I'm bigger. 2 time big guy championship winner big. I stub my toe on skyscrapers and pee wherever I want. You come here to "challenge" my opinion!? How dare you think you can oppose MY point of view (POV). You just called down a category 6 dookie storm, pal. You say the word, the place, the date, and the time and I'll be there. As long as you handle the brunt of the responsibility of setting up the event really. Big guys like me don't have time for all the scheduling crap. Plus I'm a tad lazy...
A very insane and honorable mention. The Mysterious Stranger isn't human, and more like an eldritch being that can take on the forms of humans. If that is totally canon, what other eldritch beings could possibly exist in Fallout?
look up anything Dunwich related, there's canon cases of eldritch. The Mysterious Stranger's not likely Eldritch, but is most likely otherwordly. After all, remember a certain guitarist in New Vegas is looking for his father, and everything he says that he knows about his father matches the Mysterious Stranger.
I like to imagine the Mysterious Stranger is more guardian angel or protective ghost than a Lovecraftian entity. What about Vault Boy, what's his deal? If the images we see on the pip-boys ingame is accurate, he does all sorts of crazy stuff that never could have happened prewar. Could he be some sort of entity as well, possessing technology for reasons unknown to us?
@@yannickgrignon2473 Wasn't vault tec sort of planning on it? Like every detail was thought out, a lot of the mutants we see are vault tecs experimentation with FEV, same with death claws, somebody created them and their habitats and helped them thrive. I still think fallout alt universe is just pure evil, what reason would vault tec have to do such things lol
@@alexdietrich7975 Deathclaws we’re a prewar experiment with FEV to make bioweapons essentially. Didn’t end up controllable and escaped during the war and proliferated throughout the wasteland. Enclave tried to use more FEV to mutate some further in an attempt to make them controllable and intelligent. They succeeded…but made that batch smart enough to question orders. They escaped, and found an old vault to settle in. These Deathclaws are actually friendly and can be visited in Fallout 2. They can talk, reason, heck an albino one can become a companion to The Chosen One.
I've only played Fallout 4 and some of Fallout 3, so I in no way claim to be an expert on the franchise, but I was playing Fallout 4 and had a realization. Isn't the Sole Survivor the oldest player character in the series? I mean, I know that in Fallout 3, the player characyer was born in a vault, and I assume most of the other games' protagonists were born after the war. Also, one thing that drives me crazy is seeing pre-war wheelchairs littered around the surface world, but I have never seen an NPC that uses one. At first, it could just be shrugged off as being because everyone who was wheelchair-bound when the bombs dropped died because they couldn't get to safety, but in Fallout 4, Vault 111's entrance is impressive in how accessible it is, so I have to think some other vaults would be easier to get into. Also, not everyone who survived the nukes and the world after without turning into ghouls was a vault dweller, so it is possible for folks in wheelchairs to have survived. If the technology advanced enough to negate a need for wheelchairs, I'd assume there would be something stating that fact. Edit: I just met Proctor Ingram, so that's one character with a leg-related disability. Interesting.
To keep it short, unless we count Cryo Years as part of Nate/Nora’s age, the Courier is most likely older than them. Longer explanation: Nora is a licensed lawyer, so if she went to law school straight out of high school, 18, she’s likely in the range of 24-25. The courier, by comparison, has been confirmed in the Lonesome Road DLC as having, through their work as a courier, essentially built entire cities through their efforts, which we can surmise in a post-apocalyptic setting, probably takes years. Courier is probably at least older than mid-twenties all things considered.
Tunnelers, and frankly, I feel like Ulysses going "Oooo, they'll spread outside The Divide" is just him trying to spook the Courier, I assume this because before the DLC is over, you kill their Queen, who's presumably their only breeding female
The intelligent animal thing has other examples too! Your dog companion is extremely well trained right from the start, almost like they already understand English. And the deathclaw father in the quest where you can return a deathclaw egg to its nest in fallout 4 does not attack you when you approach with the egg, as if he understands that you mean to return it peacefully, and he won't attack immediately afterwards either.
Most conspiracy fans believe that Dogmeat, (fallout 4) is actually a synth, just like the crows and seagulls which the railroad tells you are institute spies.
I'm kind of surprised that you mentioned both Lorenzo and the Blackhalls, but didn't even mention they shared a connection in the sense of the CANON existence of the Great Old Ones.
The urine recycling isn't weird, it actually makes sense, like people are meant to spend long hours or days in power armor, so it would make sense it takes waste and converts it, especially urine into water
Some of these things make me wonder how the pre war fallout World looked like since there is no way some of the crazy stuff just happened in the apocalypse.
The opening scene of Fallout 4 is set IMMEDIATELY pre-war (as in, just as the elevator starts down into the vault, you can see the bomb that created the Glowing Sea go off). Edit: Actually, it's technically not pre-war; it's just pre-apocalypse. The war was already going on.
I really think you should've mentioned the holy spirit from the Children of Atom's faith, the Mother of the Fog, in the ghosts section of the video, keep in mind that there might not be any hallucinogens in the water from Atom's Fountain, its more than likely just radioactive water
When it comes to intelligent animals, you forgot Keeng Ra'at in Fallout 2, who is not as intelligent as the ones you mentioned but it's still sentient and intelligent at a 2 year old human's level, and also you forgot Goris, the sentient deathclaw companion in Fallout 2.
It's worth noting that the strangest stuff is usually a reference to something else. John Caleb Bradburton's head in a jar is likely a reference to Futurama, where celebrities were "preserved" as heads in jars.
There is also a ghost in New Vegas, as you enter into Brock flower cave a random settler will spawn and run past you and disappear as they round the corner
One weird moment of the fallout series I know that could be in a part 2 is the Skynet easter egg. In Fallout 2 (not surprisingly), there is an sentient AI that can be a companion under the right circumstances, who's name and behavior is literally: Skynet, the AI network from the Terminator series. And it's not just in personality and name, the robots that are in the Sierra bunker are I believe based off of the Terminator franchise.... similarities with easter eggs-wise anyway. If someone tells you about RoboCop vs The Terminator or Transformers vs The Terminator, remind them that the OG crossover event happened in Fallout 2, and remember their reactions!
I find that after playing through fallout games im no longer really interested in the post-apocalyptic mutated wasteland but instead way more intrigued with all the supernatural mysteries and elements that don't have a solid explanation
Fun Fact: Fallout is partly inspired by the tabletop Gamma World which also inspired the SaGa games (aka Final Fantasy Legend). This is especially apparent in the first two GB games. However unlike Fallout, SaGa lets you play as mutants, monsters, and robots as well
I LOVED Gamma World! It was dystopic sci-fi instead of Star Frontiers utopian space opera style. Power armor, death machines, mutants... GW had it all!
@@arthurchadwell9267 I never played GW but I love the SaGa games inspired by it. I've played all three Gameboy games (FFL) and SaGa Frontier, I really like the character creation options
I think youll like this one, though its scraped faction but the backstory is cannon because back in west tek when experimenting with fev on raccons gained sentience and mass also making them bipedal they escaped and breed like rabbits eventualy making a civilazation this faction was gonna be in fallout 2 if my memory is correct and it was planed that the player could become a raccon mutant but got scraped their story remained and put as part of the backstory of the F.E.V in general making it cannon man fallout allways surprises even the most hardened wastelanders that thought to have seen it all.
Power armor/ armor recycling piss is pretty common in SF. The novel Forever war by Joe Haldeman has the same principle if I'm not mistaken, and that book is from 1974. In more recent SF history the concept is also common in 40k. Space marines in lore do all their excrement business in the armor, since whenever they are in the field, taking off the armor is absolutely not an option.
Aliens, Immortality, Ghosts, Demons or at least whatever you'd call Lovecraftian creepy monster stuff, Sentient AI, Time Travel, Teleportation, Psychic Powers, Human Cloning, more stuff that isn't popping into my mind right now but there is a lot more weird stuff especially in the older games, as long as you consider the various Easter Eggs to be cannon that is, like Time Travel, it's only in 1 place and it's the Star Trek Easter Egg about the Archway in FO2 that sends you back to break the water chip that begins FO1, maybe also in the DLC for FO3 where various people from different times are with you in the mothership but I think that's more just general alien stuff than time travel
Other posters mentioned that urine recycling is a technology currently used in the ISS. Still, "crazy" is subjective so I guess you could look at it that way if you were unaware it was already in use. It is a little wild anyways that a suit of powered armour uses this kind of system instead of a space station or spacecraft.
It feels like Bethesda forgot about the waste recycling system. If it was a thing, hunger and thirst should grow slower if you're wesring PA, but in Fallout 76 I recently switched from not wearing PA at all to wearing it almost the entire time, and noticed no difference at all in those two bars' drainage rate.
I haven't played all the Fallout games but to this list I would add the aliens, Harold the tree-man, the Lovecraftian temples that pop-up, the moment in Far Harbour where it seems the Children of Atom's religion might be real and Little Lamplight. That last one is a settlement of children and only children that apparently has existed since the war but they never mention where new children come from.
Little Lamplight was founded by some schoolkids and their teacher who were exploring the caverns as part of a field trip when the bombs fell. After the adults died the kids took over and established the rule that anyone over 16 would be exiled. The current population are mostly orphans from the wasteland who came seeking shelter. How the orphans know to go to lamplight or how they manage to survive the journey is a mystery but I think that the answer might simply be that there's an awful lot of orphans running about the wasteland.
@@SineN0mine3 I Know how Little Lamplight came to be and that it's plausible. What I think is weird is that it's still populated by children after 200 years. It's not like they've been advertising to wasteland orphans.
@@EccentricGentelman I totally get that! Satyrs are guides for the demigods. They protect them until they reach Camp half-blood. If you remember anything about the movies, Grover was always protecting Percy because, not only were they best friends, but that was also his duty, so that when he proved himself worthy, he could go look for the God of Nature Pan. I really recommend giving the books a read through, they were one of my faves during middle school!!
Fun fact that I always mention when anyone says factoid but that doesn’t mean what people think it means. People make the logical jump that planetoid is like a small planet, so factoid must mean a small fact. But it doesn’t. Planetoid means something like a planet, but not. Factoid means something like a fact but isn’t.
Yeah, can't have this type of video and not mention the man that grew into a tree throughout three different Fallout Renditions! By far one of the most beloved Fallout characters ever! I'm still mad at the writers of Fallout 3 for allowing you to kill him.
The idea of invisible submarines seems redundant to me, the ability to dive is already a massive boost in stealth but also it doesn't solve the main problem in submarine detection, RADAR, the Chinese would have wasted a lot of time and resources trying to make this already stealthy device invisible
I think the Anime the NPC is referring that reminds him of the Power Armor, is probably a MECHA anime. Which is about giant robots. Additionally, just like how people here loves Japanese Medieval, with Samurais and Ninjas, Japaneses loves the outside cultures of Fantasy and Medieval - and in typical japanese fashion, obviously like to drawn BULKY royal knights armor. Hes either talking of one of these.
I've never really been sure as to whether Lucy Grandchester was supposed to be a real ghost or not, after all, it IS a tourist attraction. And as you end up in the area with the recording equipment, it made me start to wonder if it was just supposed to be a hologram illusion. But I guess if they intended it to be fake, then the game designers should have done a better job because that isn't enough hints.
I think they want you to be unsure at first. but then she still shows up in the attic where there are no attractions, and is presumably not a public area.
An intelligent animals section and no mention of Snuffles the mole rat who has a higher INT score than Caesar (and probably the vast majority of Courier Sixes)?
Understand and realize that A LOT of this came from 76 (like the bit about Nuka Cola Weapons). People don't appreciate how much lore the game brought to the franchise.
We get that a lot in Elder Scrolls Online, they're establishing canon with each update but the "purists" want to argue that an MMO can't be canon, completely ignoring thew fact that the game has a dedicated lore master that has to clear everything lore related before it goes into the game.
@@MarrockV The "purists" don't like the contradictions to previously established lore, the retcons, the change in tone, the confirmation of vague lore, the fact that 9/10 times ESO lore is incredibly mediocre, if I go on the wiki 9/10 times I know which lines in a paragraph were written based on ESO, the "purists" are simply people that are passionate about the lore, which I would say is high quality, ESO is cookie cutter, tone wise it is closer to warcraft, d&d and lotr, vagueness is also a feature of many fantasy settings, the supposed "lore master" wanted to disclose what happened to the dwemer and disclose Zurin Arctus' identity as some guy corrupted by an artifact, and claimed that the idiots didn't see his genius, Zurin Arctus not only is best left mysterious, but he isn't even a bad guy, the supposed "lore master" is nothing more than a d&d dungeon master, I mean things like "the black heart of the reach" immediately stick out like a sore thumb amongst tes lore, tes also had a somewhat realistic feel to it in regards to how people act, ESO "lore" has people acting like anime characters, also, almost nothing in the video came from fallout 76,not even the nuka cola weapons, those came from the Nuka world dlc of fallout 4.
No, Nuka weapons come from 3 and were expanded upon in 4; ghost references were made in 2, NV, and 4; talking deathclaws were featured in the main quest of 2 and were mentioned in 3; and finally, the urine line comes from 2
@@eviec7612 Nuka weapons were IN FO3, their origin story is in 76 with an entire quest dedicated to making an inoculation at the Nuka factory. If you actually READ the terminals, you'd learn that no, this lore came from 76.
To add on for Ghosts and to further go into how it connects to the existence of Psykers possibly: Ghost of She from Fallout New Vegas, Honest Hearts DLC is implied or outright stated I believe to be the Ghost of a woman that became a bear in her rage was murdered that you outright fight after getting really high. Enabling a sight within your mind using a mutated plant, meaning there could be a plane of existence within the Fallout Universe that normally cannot be seen by a non-Psyker if we're to humor this, along with ghosts being confirmed in the Universe. One thing to note, Psykers such as The Master among others are canonically in existence and what does this explain to you might ask? Well, it might be a way to bridge the gap between the people who like the supernatural and those who prefer a pure scientific explanation. One could argue that Ghosts are merely psionic energy projections, as you have to ask yourself? Are Psykers just science wizards? Yes, I suppose so if you dumbed it down, but it's more like a different branch of science not fully understood even in pre-war setting as psionics, ghost anomalies are canon within the Fallout universe and I believe are closely intertwined. Psykers more or less act as a conduit of energy, as we've seen with The Master and his failed Psyker creations. To me, that explains it in such a way that Ghosts might just be leftover energy and could be the closest thing a person has to a soul within the Fallout Universe, since everything supernatural can merely be explained as scientific and Psykers have been experimented with before. Now you might be skeptical, but remember: your brain is basically a series of electric signals, the FEV released into the air could've mutated humans in such a way as it's been confirmed that it became more prevalent in humans as it advanced what the brain was previously capable of, or at least increase the variable such as the Seer in 2 Hau or w/e his name is, Mama Murphy from 4, and more etc became more dominant in society in appearances or otherwise due to FEV exposure over generations. Other examples of Psykers exist, but The Master being a literal bio-computer hybrid that is ever flowing with energy to the point you need a psionic dampener or you literally die from getting closer to him? Is a good example of how psionic energy can overload the brain of weaker or non-psykers since Mama Murphy does get tired from her visions, almost as if her brain, or her 'CPU' is overheating from the process of too much energy or can even cause literal insanity from powerful Psykers such as with The Master possibly and especially his failed Psyker Creations from their minds being overloaded. Conclusion: Ghosts could be Psionic Projections of Energy that stem from the human brain of being self-aware and are remnants of those who somehow died violently or had the 'gift'. Now the reasons why Ghosts exist or why Psykers have had no known ghosts is not known and this isn't to tout I know everything on the subject, but it's really the only explanation without pissing off either side of for or against of why it exists in the Fallout universe. We can at least understand there's some connection to a certain degree, however, just as we know for example in real life, that faster than light travel can be achieved as we've had physicists trick particles to travel at that speed, but not really have the means to travel ourselves or a full understanding of it or achieve it. I think the same logic can be achieved here that we can understand the connections and how it could be explained, but overall we have nothing conclusive or concrete and that might be on purpose, as the mysteries of life always evade humanity to some extent, appearing as supernatural or boogeymen in the shadows, but I suppose it doesn't matter in the end, as there are far worse and dangerous things usually lurking in Fallout than simple ghosts of the past.
@@zitreja Thanks. And yeah, go ahead if you got anything you want to share. I could've gone on like mentioning more Psykers like the Brain Psyker from Point Lookout and making the point further, but it was going on long enough.
That little detail always fascinated me, because it implies that even when they fall from a mangled limb, they're still alive, but stuck there, crippled for God knows how long
Hi🙂! While watching your video you mentioned the anime reference and that you where curious as to said reference and I was thinking maybe M.D Geist an old 80s mechaish anime with power armor or maybe in a stretch the battleroid form of the valkyrie from Macross. If anyone has any other ideas please msg too I'm interested in trying to figure this out🙂.
Another ghost was going to be in Fallout 2, the ghost of a member of the companion Sulik's tribe, and there is a quest for you to put that ghost to rest. Since it's cut content, it's technically not canon, but it shows that they weren't intending on Anna's ghost to be the only one.
I think the anime reference is from Fist of the Northstar, that anime takes place in a post nuclear wasteland. In Fallout New Vegas DLC lonesome road, when Wild Wasteland is active, craft a Deathclaw gauntlet called Fist of the NorthRAWR (since the deathclaw u get it from is called Rawr)🤣
Hey N_orte, I know you blurred the names on the left hud to conceal gamer tags but don’t forget the names appearing on the right when they join and leave. Hope this helps for the future, love the content.
dont forget snuffles, the mole rat in sloan of new vegas with a higher intelligence than the "mighty" caesar himself, which is probably the most hilarious bit of lore.
intelligence stats are funny. Snuffles has equal intelligence to Mr. House. Easy Pete and Caesar are equal intelligence. Fuck, Caesar is only twice as smart as Rex. Boone is physically stronger than Caesar but slightly dumber, and Cass is also slightly stronger but equally intelligent. Raul is smarter than Caesar, House, Snuffles, Easy Pete, Lanius, General Oliver, and most other characters with 7 intelligence. The only smarter companion is Arcade, at 10 INT.
@@lsswappedcessna yet another fine reason to love raul tejada. i never realized his INT stat was my usual base int stat at game start lol no wonder tabitha wanted him around.
recycling urine is not that weird. It is already being done on the international space station and considering a war where getting fresh supplies maybe hard at times, than having power armour that recycles water is a good idea.
Well the same thing happens on earth where do you think tap water comes from?
And dune they go the idea from dune ...
Pretty weird bro
I was gonna say good point but your spelling of armor indicates that you’re British, so I will say that your point is invalid instead
For real? I thought on the ISS they just shot their waste into space lol
Halo has it too. Most of the MJOLNIR armors have urine filtration for Spartans.
For the Think Tank portion, there is an important thing to remember. Dr Mobius rewrote their cartography and mapping systems in order to contain the Think Tank to Big Mt. Their entire world (before the Courier broke the loop) was only Big Mt, their systems only showed the Crater. So it sort of makes sense that they would believe that the Earth is flat, if they only believed the Crater existed
At first I thought they were just stupid until I realized morb- morbius messed with their memories
@@superjerick9669 you mean Mobius?
Mo*r*bius is the vampire
Didnt Borous say something about letting Nightstalkers outside the big mt? Wouldnt that in itself prove that they think theres an outside world?
@@LucyWest370 he belived that the Nightstalkers were still inside of Big Mt, despite the dialouge options the Courier can say to him.
That's what the Vikings thought
You forgot to mention Psykers. There appear to be several people in the Fallout universe that have psychic powers of some sort. In the Cathedral in Fallout 1, the Master injected FEV in the brains of several people, giving them different psychic powers, and making them insane. The Master himself has psychic abilities, as shown through the flesh hallway, which damages you if you don't have a psychic nullifier.
There are also several people that can see the past/future, like the Forecaster, the Nightkin in a cave near Black Mountain, and Mama Murphy.
Lorenzo Cabot also have some abilities given to him from the crown, like being able to communicate and influence raiders far from Parson to try to free him. As well as having a "force push" ability of sorts, which Jack can replicate into a gun if you side with him.
What happens if you don't side with him?
@@candacefullrv9291 you mean Jack? Well, you free Lorenzo, and you go to the Cabot house to kill his family (and Edward, if you don't pass a Charisma check). Then he gives you a Mysterious Serum every time you run out. He can also sometimes appear in a random encounter, studying a dead body.
The kid in the trading post on the road to new vegas and Mamma Murphy as well.
@@Rubix003 yeah, the Forcaster is that kid at the trading post. I also mentioned Mama Murphy
@@tinaherr3856 thanks. I'm honestly not sure which I'd more beneficial to you but it's interesting nonetheless!
The Cabot family was neat when I first discovered them because initially I was thinking they were born pre war but would've been around the time of Mr House or us players in real life. And then we find out no, Lorenzo had been around since the 1800s while his children were adults by the 1960s 💀
I free'd the man, Didnt seem crazy to me.
@@DemonicGoddess i’m half convinced they were just saying that in order to keep his incredible power a secret and use his blood for their own immortality
@@jmanmoney5676 cant wait for the tardis, star trek time travel rock, etc.
@@DemonicGoddess he immediately kills his family after, you’re nuts
@@jmanmoney5676 I'm pretty sure that he kills his family after you release him
Daymn, imagine entering someone else’s power armor, and drinking their piss
Well all power armours are technically found. if Fallout 76 is discarded. So at one point or another, someone else have been in your P,A.
But once it's been filtered, its just normal water.
Mmmmfg...
It's been filtered and made drinkable water again.
Dune was published in 1965, but it's irritating to search with urine as one of the words. I think they've been doing it for years on the ISS.
"danse gimme your power armor"
This is why I make Piper wear my power armour.
Presumably the anime video the “worker” was referencing was one of the many Gundam series over the years, given how you’re essentially piloting your own mecha especially in the newer games where power armor functions more like a vehicle as opposed to another set of armor you can swap out on the fly using your Pip-Boy.
Yeah, mech trope sounds spot on
Personally I believe it would be a reference to Jin Roh, as most power armor in Fallout 1 &2 look like the armor suits in that anime, and wield gatling guns.
@@williameasley7183doesn't the game predate jin roh, at least I know jin roh the wolf brigade came out in 1999, while google dates fallout 2 at 1998. So I don't think it would be that. The reference is too vague to pinpoint anything specific off of just the interaction alone.
It might just refer to anime in general, and not anything specific.
Bubblegum Crisis perhaps? 1987 to 1991, "The series involves the adventures of the Knight Sabers, an all-female group of mercenaries who don powered exoskeletons and fight numerous problems, most frequently rogue robots."
Dudes mind went straight to porn without a second fucking thought 😂
Mega incel vibes for sure.
The ghost girl in that horror attraction in fallout 4 nuka world was interesting. She appears a few times so people would assume shes part of the attraction except shes fully human and not a robot. Then you enter the attic, where there should be no attractions, she appears there, then she disappears through the wall
There was a ghost in either fallout 1 or 2. I can't remember which, I think it was 2. She was even part of a quest
@@alexanderrahl7034 Yes she was in Fallout 2 and I think you have to find her locket and solve her death or something
With all the drugs, violence, and head trauma its easier to write off the ghosts if you wish.
She scared the shit out of me on my first play through
I was playing at like 1am and actually got scared going through that mansion and needed to hype myself up before going up in the attic. Opening that door to nothing but a wall and a terrifying audio cue had me freaked out lol i had to stop playing afterwards
Simulation theory exists all across the franchise, including several instances in FO76. You have "Nothing is Real" painted at the asylum and on a monorail pylon. Then you have a terminal in the Whitespring bunker in which you learn that one of the residents believed everything they were seeing was not real. Even the Overseer of Vault 76 questions whether or not they aren't an experiment.
The back of the game boxes imply this too
So does the information on fo3 on the Xbox store. I said that the entirety of fo3 is a vault tech simulation.
Considering it's literally a game, that doesn't sound like simulation theory. It's more fourth-wall breaking.
@@shaness112233 what’s the difference?
@@lentlemenproductions770 We don't know that simulation theory is real. We do know that fallout is a game franchise.
Fallout has literally always been about throwing everything at the wall and seeing what sticks.
Ghosts, aliens, talking animals, talking plants, all have a home in Fallout.
They even had vampires kinda
@@Habitual.Violator now that cryptids that are unrelated to radiation or fev are a thing from 76 then anything could exist in fallout
You are aware that Fallout canonized elder gods and other other worldly creatures.
@ijustwannatalkaboutgames Yes so after stuff in fallout 3, 4 and 76, the idea of aliens and elder gods make the setting almost Warhammer like.
Honestly, I hate that shit
Bethesda wants to make this series into a fucking fantasy RPG, and it pisses me off, by time fallout five comes out. We’re basically gonna have dragons like we do with the fucking bats, and on top of that half of the map is just gonna be a shooting gallery n the other half is going to be a bunch of fetch quests
There was also intelligent Racoons that got cut, but the ref to them is still in diolog making them both cannon and non cannon
Schrödinger's racoon
That's not how Canon works... just because it's cut content doesn't mean it's non Canon as long as it's actually mentioned in game
@@danielnunez1587 what about stuff mentioned in books and stuff? is that canon or unreliable until actually witnessed or stated in the game?
@@cat13463 the fallout Bible is noncanon
Shrodiginer's cannon
I drink way too much soda, so I immediately realized that John-Caleb Bradberton is a portmanteau of the names of the founders of Coke AND Pepsi, John Pemberton and Caleb Bradham respectively
Another seemingly immortal character is Kellogg. By the time the Sole Survivor kills him in 2287 he was 108 (but still looked the same as he did 60 years prior when he kidnapped Shaun) due to his Institute cybernetics, so he probably was immortal.
kills him, so he probably was immortal, pick one
It’s explained by Father in Fallout 4 that the institute had technology to increase his lifespan. He wasn’t immortal
Conceptors were stupid to give him the same haircut and outfit in Vault 111 and 60 years after in Fort Hagen.
@@dylanmiller2415 immortal doesn't necessarily mean invulnerable. Same as a vampire, you don't age, but can still die
@@zeggyiv Immortality dont mean unkillable you just can live forever.
The suit recycling urine thing is probably lifted from the stillsuits in Dune. They also used the word “Mentats” for the drug that increases intelligence and perception. In Dune, a mentat is a person who (with the help of drugs) is able to think logically on a superhuman level, basically a human computer. So it’s evident they were inspired by Dune.
Ronald Reagan had been mentioned in a terminal in the sierra army depot in fallout 2, this is the only reference to him in fallout as of late
The actor?
@@Slenderslayer351 The?
@@weenah4520 PEEEETTTAAAHHH
@@ofesp. The horse is here...
@@Slenderslayer351 President Ronald Reagan, ya know?
I’ve always assumed the urine recycling was a very light Dune reference.
There are a few Dune references scattered throughout the first two games and I just guessed this was a reference to Freman Stillsuits
Was gonna say this, but you win lol
Aren't Mentats also direct dune reference?
@@jnic2707 indeed they are!
For staying hydrated in the power armor, I could see the power armor suits having condensers in them like Codsworth says all Mr. Handy's have, which could generate you water in the suit like Codsworth does.
7 months later, reuses waste
They got the idea from the "stillsuits" in Dune
Don't forget the Art-Deco faces and statues used throughout the series. Normally, one would see them as an artistic or stylistic choice by designers and architects in-universe. However, if you go to the bottom of the Dunwich Borer's mine, you can find the eye of a commonly-used bust staring back up at you. This bust is an architectural feature used on buildings in the Commonwealth _and_ the Capital Wasteland - it's also similar to features in Fallout 1 and 2's buildings.. It's also present in Appalachia, in the Lucky Hole Mine. Both of the underground busts are in locations that haven't been exposed to the surface in hundreds of thousands to millions of years, and the excavations leading to them aren't large enough that a bust on the surface could be brought down to the locations they are found.
Meta reason is the devs reusing assets, possible in-game reason is that buildings that has those faces were owned by members of the Dunwich cult who were followers of an Eldritch god. The face at the bottom of the Dunwich Borers mine is apparently called "The Sleeping Giant" who is supposed to wake up at some point to herald the arrival of the Eldritch god(forgot the name), and the rhythmic shaking of the mine as you get deeper and deeper into the mine is because of it's breathing. In-game explanation could be that they based the design of the heads off of the Sleeping Giant, like idols carved in the image of their god's herald passing of as art deco.
@@bored_boar That's almost a good meta explanation - but very similar faces were used in the first two games. While asset e-use is probably most of the truth, I feel that some of the use was intentional.
They also share a great likeness to some of the Skyrim dwemer stuff, which imo goes towards the idea that Elder Scrolls and Fallout are in the same universe
@@bearnaff9387 They meant why the giant head was used underground. Of course, Fallout 3 and 4's statue heads were based on those in Fallout 1 and 2, but using the same giant head in the flooded mine may have just been reusing assets. _Also I find it odd that New Vegas doesn't use any of these aesthetics despite being such a callback to the classic games._
The fallout universe prewar is modeled on America in the 1950s, but in an alternate reality where nuclear power became ubiquitous and compact, leading tech in a very different direction. Art deco was kind of at its peak when the world ended in the fallout universe, in that sense. I like how other tropes of the era (and the 40s) find their way into New Vegas too, it's presented like it should be in a Fallout game. But yeah the style choices are made with a lot of care.
You also missed the ghosts in the Cafe of Broken Dreams in Fallout 2.
And there should probably be some mention of Harold, and the fact that he will probably eventually rejuvenate the entire planet if you don't kill him.
Here’s an idea, Norte. Do a series of videos during December talking about Christmas or winter related Fallout content or just general hopeful/uplifting stories in the universe. In a world filled with misery, it would be nice to put a spotlight on some of the more successful parts or people in the wasteland.
Regardless, love your vids man, keep it up!
An entire video about the trash Christmas presents in 76
I dig this.
I think recycling would one of the few things a kid in the wasteland would be taught. I’m sure reusing and repurposing used materials is a must in the wastes.
Patrolling the Mojave almost makes you wish for a nuclear winter
or at least a god damned break xD
If the Legion breaks through our defences, I’ve got one bullet I’m saving just for me.
Best line in Fallout history.
Ave, true to Caesar!
Woah, what are you doing here? You're a legend
Another example of ghosts that comes to mind is at the bottom of the Dunwich Borers quarry. Through the journey you see the ghouls in their human forms as apparitions, then upon reaching the pool containing the presumed sacrificial blade weapon, the victims are briefly seen in their human forms though as apparitions as well.
That's not ghost that has something to do with the dunwich monster that you can hear stomping around
With how successful House and Bradberton were, Its possible they had known each other pre-war. So I'd love to think that the two would just exchange messages to one another after the war for the next 200 years talking about how bored they are.
In Fallout 2 there is a guy in Redding (i think) who is immortal to. you can find him behind an secret entrance in an cave and he say that he fell asleep before the bombs fell. when you tell him the truth, he runs of. my memory is a bit grey on this topic, but i think he deserves a place in this list
I think that's an Easter Egg reference to Buck Rogers, and not intended to be canon.
I have never seen this Easter egg but that has to be a rip van winkle reference
@@billiecruz4399 i looked a littlebit into it. you can find hin in broken hills behind an wall in a cave. i Heard from this rip van Winkle but cannot associate this name. habe to google it.
@@ericbrennemann7474 by all means it's an old American folk tale
Kremvh’s tooth from Fallout 4. There was a whole cult from before the war where they would sacrifice people. As you go deeper into the quarry you get flashbacks about what happened there. That means that either your character was(somehow) involved or some supernatural crap was going on. On one of the terminals the named raider that’s there has a log that just says “I’m safe in the light” over and over again.
I interpreted that part as you seeing echoes of past events, not really your own memories.
That entire excavation is a part of a background story that’s spanned multiple fallout games, the Dunwich conspiracy. There’s videos on it, if you’re interested in learning about it but the short of it is the Dunwich family is hella into occult shit and in at least 3 and 4 you can find different sites where they’ve dug up relics referring to essentially ancient eldritch gods
Interesting, just realized the Lucy ghost story is loosely based off the real life Winchester Mystery Mansion, which I happened to just visit a couple weeks ago. There are lots of doors and stairs to nowhere built to confuse ghosts and spirits
Did you feel scared when going inside?
How do doors and stairs to nowhere confuse spirits when they can just go through shit?
7:53 - You completely forgot the Dunwich Borers in Fallout 4, which enters an entire branch of the Lovecraftian lore to be covered.
Doesn’t that mean almost everytime you steal power armor you have one with someone’s urine in it. Also if you’re wearing clothes under the power armor then how do you urine?
Bethesda didnt really pay attention to a random line of dialogue from fallout 2
Gameplay wise, in survival your thirst continues even in PA, so just think theyre all broken and dont worry about it 🙂
@@ALovelyBunchOfDragonballz you know something, I fully accept that theory. Lol 😂. I’m cool with that being broken
Although I hate Fallout 4 and 76's power armor system, I believe the BOS body suits they wear is what is supposed to be worn underneath power armor. I guess in the older games recon armor could be the analogue to the BOS body suits
@@TheMedicOfficer
There’s been some speculation ever since Fallout 4 came out about how Power Armor has changed, and a widely accepted theory is that power armor on the west side of America is different from the Eastern side. For example, how the western United States mostly use RobCo Robots while the Eastern mostly use General Atomic’s Robots.
So it could be that the Western United States Power Armors have the Urine Filtration device while the Eastern United States do not. This makes since when you think about it because Fallouts 1, 2, and New Vegas all happen in the desert where water is less common and was most likely created by a different company who added their own modifications to the original power armor after the United States Government gave them the blueprints to make Power Armor in order to help mass produce it in a larger scale than the government could do themselves.
I know it’s a long shot, and has the plot hole of New Vegas’s hardcore mode still having dehydration while in PA, but the whole concept is based off a single line of dialogue from a kid in a game made like ten years before New Vegas was created, also Power Armor in the newer versions of Fallout are just trash compared to what they originally were because “We at Bethesda want to make a more balanced game because we want Fallout to be more realistic.” But basically change every other aspect of Fallout to be more unrealistic than it was before because Bethesda hates Power Armor.
Being weird is one of the best parts about fallout it's what makes it special and different.
To be fair, the truama harness was made with genuinely good intentions. Not really their fault they didn't figure out everything wrong with it.
Idk if you would count this as a ghost, but another ghost-like figure you can find is The Mother of the Fog in the Far Harbor DLC. You can find her shortly after starting the Children of Adom Quest line, the leader will tell you to drink from Adom's Spring to gain their faith. Once you drink from Adom's Spring, She should appear shortly afterward to guide you to another area of that quest. The Mother of the Fog can be seen as a pitch-black shape that looks like an adult female.
There is a house nearby with books containing her lines and a collection of stealthboys. So it could be a lady that appears while you trip balls on rads and then sneaks away after.
okay this is really annoying me. it's Atom, as in atom bomb
@@beanboy4900LOL
The NukaCola Cooperation created a Pack-a-Punch Machine basically
What if power armor has some kind of condensation collectors like your robot butler did in 3?
I like to think thatit is closer to a Still-Suit from the original Dune. Everything is recycled... Everything...
It's just a stillsuit from Dune, published in 1965
It's weird that you thought I would sit through that intro
What changed my interpretation for fallout is that it is based in a similar universe to the works of lovecraft. It isn’t just a sci fi setting, but a fantasy setting
@I Just Wanna Talk About Games Yeah, the sci-fi "hardness" scale as TV Tropes calls it. On one end you have "hard" science fiction like "The Martian" that feature concepts plausible with currently known science & on the other end you have works like "Star Wars" which pretty much handwave magic as science. Fallout is low on the hardness scale but also does do some unusual genre-blending as it has some elements that appear to be supernatural without any kind of attempt at a explanation. For example, Star Wars has "ghosts" but they are explained as manifestations of individuals who have become one with the force (a mysterious but natural part of the SW universe). Compare that with ghosts that appear in Fallout -- there's no explanation what they are and they're heavily implied to be traditional supernatural spirits.
I watch your videos while I clean the school, and they help me get by everyday. Hats off too you man and please don't stop making fallout videos
The scariest part of meeting the ghost in Fallout 4 was when it locked me out of its quest.
I think we aren’t considering the full range of possibilities about the urine recycling. The phrasing of “you can survive for weeks without water in a suit of power armor” makes me think you aren’t just drinking recycled urine, it may be intravenous, or some sci fi explanation. And if you think a set of power armor sticking you with needles is unlikely, what about the medic power armor in fallout 3 that injects you with stimpaks…and talks to you while it does it.
The anime reference could be anything, but I assume it's a reference to either gundam's (since big heavy robots can resemble suits of power armor), or Jin-Roh: The Wolf Brigade (which has a bunch of grimdark dudes in power armor gunning down civilians. )
Full metal alchemist? Considering it’s popularity
@@juliansaltz7213 full metal is slightly too new, I think. But if it’s not would be an amazing reference.
I think Alien not only being around but also playing an important part of the lore is pretty wild, myself
“Important” ? The Zetans are dangerous but at most they have the enclave a head start on energy weapons. But even the most advanced enclave weapon is a pea shooter to a genuine alien blaster.
@@Skullhawk13 got a problem tough guy? Wanna take me on? You think you're big but I'm bigger. 2 time big guy championship winner big. I stub my toe on skyscrapers and pee wherever I want. You come here to "challenge" my opinion!? How dare you think you can oppose MY point of view (POV). You just called down a category 6 dookie storm, pal. You say the word, the place, the date, and the time and I'll be there. As long as you handle the brunt of the responsibility of setting up the event really. Big guys like me don't have time for all the scheduling crap. Plus I'm a tad lazy...
@@Riley_Shwortsnozzle …what?
That paladin line about going weeks without water is 100% a dune reference
A very insane and honorable mention. The Mysterious Stranger isn't human, and more like an eldritch being that can take on the forms of humans. If that is totally canon, what other eldritch beings could possibly exist in Fallout?
look up anything Dunwich related, there's canon cases of eldritch. The Mysterious Stranger's not likely Eldritch, but is most likely otherwordly. After all, remember a certain guitarist in New Vegas is looking for his father, and everything he says that he knows about his father matches the Mysterious Stranger.
I like to imagine the Mysterious Stranger is more guardian angel or protective ghost than a Lovecraftian entity.
What about Vault Boy, what's his deal? If the images we see on the pip-boys ingame is accurate, he does all sorts of crazy stuff that never could have happened prewar. Could he be some sort of entity as well, possessing technology for reasons unknown to us?
Yeah if I remember right theres a god of radiation canonically
@@yannickgrignon2473 Wasn't vault tec sort of planning on it? Like every detail was thought out, a lot of the mutants we see are vault tecs experimentation with FEV, same with death claws, somebody created them and their habitats and helped them thrive. I still think fallout alt universe is just pure evil, what reason would vault tec have to do such things lol
@@alexdietrich7975 Deathclaws we’re a prewar experiment with FEV to make bioweapons essentially. Didn’t end up controllable and escaped during the war and proliferated throughout the wasteland. Enclave tried to use more FEV to mutate some further in an attempt to make them controllable and intelligent. They succeeded…but made that batch smart enough to question orders. They escaped, and found an old vault to settle in. These Deathclaws are actually friendly and can be visited in Fallout 2. They can talk, reason, heck an albino one can become a companion to The Chosen One.
I've only played Fallout 4 and some of Fallout 3, so I in no way claim to be an expert on the franchise, but I was playing Fallout 4 and had a realization. Isn't the Sole Survivor the oldest player character in the series? I mean, I know that in Fallout 3, the player characyer was born in a vault, and I assume most of the other games' protagonists were born after the war. Also, one thing that drives me crazy is seeing pre-war wheelchairs littered around the surface world, but I have never seen an NPC that uses one. At first, it could just be shrugged off as being because everyone who was wheelchair-bound when the bombs dropped died because they couldn't get to safety, but in Fallout 4, Vault 111's entrance is impressive in how accessible it is, so I have to think some other vaults would be easier to get into. Also, not everyone who survived the nukes and the world after without turning into ghouls was a vault dweller, so it is possible for folks in wheelchairs to have survived. If the technology advanced enough to negate a need for wheelchairs, I'd assume there would be something stating that fact.
Edit: I just met Proctor Ingram, so that's one character with a leg-related disability. Interesting.
To keep it short, unless we count Cryo Years as part of Nate/Nora’s age, the Courier is most likely older than them.
Longer explanation: Nora is a licensed lawyer, so if she went to law school straight out of high school, 18, she’s likely in the range of 24-25. The courier, by comparison, has been confirmed in the Lonesome Road DLC as having, through their work as a courier, essentially built entire cities through their efforts, which we can surmise in a post-apocalyptic setting, probably takes years. Courier is probably at least older than mid-twenties all things considered.
The underground creatures that live in the Mojave always makes me wonder when they’ll show back up
te ones from lonesome road?
Tunnelers, and frankly, I feel like Ulysses going "Oooo, they'll spread outside The Divide" is just him trying to spook the Courier, I assume this because before the DLC is over, you kill their Queen, who's presumably their only breeding female
@thezambambo2184 presumably, but Ulysses does have a 10 in all stats so maybe his luck would make him right
The intelligent animal thing has other examples too! Your dog companion is extremely well trained right from the start, almost like they already understand English. And the deathclaw father in the quest where you can return a deathclaw egg to its nest in fallout 4 does not attack you when you approach with the egg, as if he understands that you mean to return it peacefully, and he won't attack immediately afterwards either.
Most conspiracy fans believe that Dogmeat, (fallout 4) is actually a synth, just like the crows and seagulls which the railroad tells you are institute spies.
Like Star Trek episode "Devil in the Dark" and Kolchak The Night Stalker "The Sentinel".
I'm kind of surprised that you mentioned both Lorenzo and the Blackhalls, but didn't even mention they shared a connection in the sense of the CANON existence of the Great Old Ones.
The urine recycling isn't weird, it actually makes sense, like people are meant to spend long hours or days in power armor, so it would make sense it takes waste and converts it, especially urine into water
Dune did that almost 60 years ago
Some of these things make me wonder how the pre war fallout World looked like since there is no way some of the crazy stuff just happened in the apocalypse.
The opening scene of Fallout 4 is set IMMEDIATELY pre-war (as in, just as the elevator starts down into the vault, you can see the bomb that created the Glowing Sea go off). Edit: Actually, it's technically not pre-war; it's just pre-apocalypse. The war was already going on.
I wonder if it would be too much to ask for an opportunity to at least explore some of the pre-apocalypse world
I really think you should've mentioned the holy spirit from the Children of Atom's faith, the Mother of the Fog, in the ghosts section of the video, keep in mind that there might not be any hallucinogens in the water from Atom's Fountain, its more than likely just radioactive water
im pretty sure she is fake, tere is a note (by te "mother) explaning that its just a person withh stealth boys
@@falloutdetroit8884 Where can I find this note?
the anime there referencing is probably one of the million Mecha animes lol
When it comes to intelligent animals, you forgot Keeng Ra'at in Fallout 2, who is not as intelligent as the ones you mentioned but it's still sentient and intelligent at a 2 year old human's level, and also you forgot Goris, the sentient deathclaw companion in Fallout 2.
Goris is a member of the Vault 13 Intelligent Deathclaws (specifically, he's the son of the leader).
You not using radaway and only have a portion of your health left triggered me 😂
Pretty sure the Power Armor recycling urine was a Dune reference, especially from the time period that game was from
It's worth noting that the strangest stuff is usually a reference to something else. John Caleb Bradburton's head in a jar is likely a reference to Futurama, where celebrities were "preserved" as heads in jars.
And double duty with Walt Disney, since there's that urban legend that his head was put into cryostasis and stored underneath the Pirates ride.
There is also a ghost in New Vegas, as you enter into Brock flower cave a random settler will spawn and run past you and disappear as they round the corner
The origins of the mysterious stranger kind of blew my mind.
Post Apocalyptic Animé in Fallout must be amazing, I wish we could collect Mangas like how we find Grognak comics
One weird moment of the fallout series I know that could be in a part 2 is the Skynet easter egg.
In Fallout 2 (not surprisingly), there is an sentient AI that can be a companion under the right circumstances, who's name and behavior is literally: Skynet, the AI network from the Terminator series.
And it's not just in personality and name, the robots that are in the Sierra bunker are I believe based off of the Terminator franchise.... similarities with easter eggs-wise anyway.
If someone tells you about RoboCop vs The Terminator or Transformers vs The Terminator, remind them that the OG crossover event happened in Fallout 2, and remember their reactions!
Thanks for adding the audio in the last bit there lol I love the Old World Blues DLC, top three for sure.
I find that after playing through fallout games im no longer really interested in the post-apocalyptic mutated wasteland but instead way more intrigued with all the supernatural mysteries and elements that don't have a solid explanation
the forecaster from fo3, he was a psychic kid who could see into the future
If you like both ghosts and fallout then might I recommend staying a night in the Goodsprings cemetery 😁
Fun Fact: Fallout is partly inspired by the tabletop Gamma World which also inspired the SaGa games (aka Final Fantasy Legend). This is especially apparent in the first two GB games. However unlike Fallout, SaGa lets you play as mutants, monsters, and robots as well
I LOVED Gamma World! It was dystopic sci-fi instead of Star Frontiers utopian space opera style.
Power armor, death machines, mutants... GW had it all!
@@arthurchadwell9267 I never played GW but I love the SaGa games inspired by it. I've played all three Gameboy games (FFL) and SaGa Frontier, I really like the character creation options
“Waste is stored in the thigh pads.” Fallout has good Water Discipline lol. Wonder if Dune is some kind of inspiration of it lol.
I think youll like this one, though its scraped faction but the backstory is cannon because back in west tek when experimenting with fev on raccons gained sentience and mass also making them bipedal they escaped and breed like rabbits eventualy making a civilazation this faction was gonna be in fallout 2 if my memory is correct and it was planed that the player could become a raccon mutant but got scraped their story remained and put as part of the backstory of the F.E.V in general making it cannon man fallout allways surprises even the most hardened wastelanders that thought to have seen it all.
One of those raccoons eventually went on to develop a gun fetish, get launched into space, and started hanging out with a guy made out of wood...
@@MarrockV u lost me
@@payodomingo6789 guardians of the galaxy.
@@Scatt2k7 ... how come ive never heard of it never been into DC or marvel im just a fallout historian
@@payodomingo6789 it's a joke
Power armor/ armor recycling piss is pretty common in SF. The novel Forever war by Joe Haldeman has the same principle if I'm not mistaken, and that book is from 1974.
In more recent SF history the concept is also common in 40k. Space marines in lore do all their excrement business in the armor, since whenever they are in the field, taking off the armor is absolutely not an option.
Hey just wanted to let you know that 8:38, you got some HP in your Rads. Great Video though keep up the amazing work!!
Its called a bloodied build in 76, you trade HP for dmg output in the form of rads
Take a shot every time he says weird.
The anime the NPC was talking about was Gundam
Aliens, Immortality, Ghosts, Demons or at least whatever you'd call Lovecraftian creepy monster stuff, Sentient AI, Time Travel, Teleportation, Psychic Powers, Human Cloning, more stuff that isn't popping into my mind right now but there is a lot more weird stuff especially in the older games, as long as you consider the various Easter Eggs to be cannon that is, like Time Travel, it's only in 1 place and it's the Star Trek Easter Egg about the Archway in FO2 that sends you back to break the water chip that begins FO1, maybe also in the DLC for FO3 where various people from different times are with you in the mothership but I think that's more just general alien stuff than time travel
Other posters mentioned that urine recycling is a technology currently used in the ISS. Still, "crazy" is subjective so I guess you could look at it that way if you were unaware it was already in use. It is a little wild anyways that a suit of powered armour uses this kind of system instead of a space station or spacecraft.
My best guess is he's referring to Mecha anime.
Either that or Kamen rider.
Don't know alot of anime with fallout style bully power armor
It feels like Bethesda forgot about the waste recycling system. If it was a thing, hunger and thirst should grow slower if you're wesring PA, but in Fallout 76 I recently switched from not wearing PA at all to wearing it almost the entire time, and noticed no difference at all in those two bars' drainage rate.
Tbf it’s the same in NV.
I haven't played all the Fallout games but to this list I would add the aliens, Harold the tree-man, the Lovecraftian temples that pop-up, the moment in Far Harbour where it seems the Children of Atom's religion might be real and Little Lamplight. That last one is a settlement of children and only children that apparently has existed since the war but they never mention where new children come from.
Little Lamplight was founded by some schoolkids and their teacher who were exploring the caverns as part of a field trip when the bombs fell. After the adults died the kids took over and established the rule that anyone over 16 would be exiled.
The current population are mostly orphans from the wasteland who came seeking shelter. How the orphans know to go to lamplight or how they manage to survive the journey is a mystery but I think that the answer might simply be that there's an awful lot of orphans running about the wasteland.
@@SineN0mine3 I Know how Little Lamplight came to be and that it's plausible. What I think is weird is that it's still populated by children after 200 years. It's not like they've been advertising to wasteland orphans.
I always assumed there were a group of kids that went around and brought orphans to Little Lamplight. Kinda like the Satyrs in Percy Jackson y'know?
@@kyndalperdue4706 Well I've only seen the films of the original books so not really. I was more of a Harry Potter kid.
@@EccentricGentelman I totally get that! Satyrs are guides for the demigods. They protect them until they reach Camp half-blood. If you remember anything about the movies, Grover was always protecting Percy because, not only were they best friends, but that was also his duty, so that when he proved himself worthy, he could go look for the God of Nature Pan. I really recommend giving the books a read through, they were one of my faves during middle school!!
There are also quite a bit of 'paranormal' stuff in New Vegas, with the survival skill you can perform quite a few rituals in a campfire, very cool
Regarding anime in Fallout, probably something involving giant robots.
Liberty Prime watching said anime: _Father?_
Fun fact that I always mention when anyone says factoid but that doesn’t mean what people think it means. People make the logical jump that planetoid is like a small planet, so factoid must mean a small fact. But it doesn’t. Planetoid means something like a planet, but not. Factoid means something like a fact but isn’t.
The power armor suit just draws a lot of inspiration from Dune's stillsuits.
Honestly when the mysterious stranger exists, ghosts aren't really that much of a stretch
"Some of the fans are weird."
Definitely. Still a group that thinks a certain game is not canon because they don't like it.
The funny part is that doesn't actually narrow it down to one game.
@@ALovelyBunchOfDragonballz Exactly.
And we will continue
😡🗣:FALLOUT SHELTER ISN'T CANNON
😎:Nuh uh
The big rock that takes you back in time to break the water chip from fallout 1 in fallout 2
Yeah, can't have this type of video and not mention the man that grew into a tree throughout three different Fallout Renditions! By far one of the most beloved Fallout characters ever! I'm still mad at the writers of Fallout 3 for allowing you to kill him.
And better (or worse?) killing him is a good idea because free DR
The idea of invisible submarines seems redundant to me, the ability to dive is already a massive boost in stealth but also it doesn't solve the main problem in submarine detection, RADAR, the Chinese would have wasted a lot of time and resources trying to make this already stealthy device invisible
For if there were stealth subs the duration of the stealth would be short but great for avoiding other subs or ships but not great for sonar detection
"And I wouldn't change a single thing about it."
Fallout 76: "Am I a fucking joke to you?"
Yes, yes you are
Not very flashy, but what about some otherwise normal humans just being immune to radiation? Like (most of) the Children of Atom in Far Harbor.
funny enough that's also true to a group of people in real life there are few people in the world that are straight out immune to radiation
I think the Anime the NPC is referring that reminds him of the Power Armor, is probably a MECHA anime. Which is about giant robots. Additionally, just like how people here loves Japanese Medieval, with Samurais and Ninjas, Japaneses loves the outside cultures of Fantasy and Medieval - and in typical japanese fashion, obviously like to drawn BULKY royal knights armor. Hes either talking of one of these.
I've never really been sure as to whether Lucy Grandchester was supposed to be a real ghost or not, after all, it IS a tourist attraction. And as you end up in the area with the recording equipment, it made me start to wonder if it was just supposed to be a hologram illusion. But I guess if they intended it to be fake, then the game designers should have done a better job because that isn't enough hints.
She walks through a door that you discover is actually bricked over.
I think they want you to be unsure at first.
but then she still shows up in the attic where there are no attractions, and is presumably not a public area.
@@hatad321 that's a good point
@@garyballard179a hologram could also do that
@@SineN0mine3
Not with Fallout tech.
An intelligent animals section and no mention of Snuffles the mole rat who has a higher INT score than Caesar (and probably the vast majority of Courier Sixes)?
Understand and realize that A LOT of this came from 76 (like the bit about Nuka Cola Weapons). People don't appreciate how much lore the game brought to the franchise.
I thought the weaponised cola was FO4, with the super soaker cola options?
We get that a lot in Elder Scrolls Online, they're establishing canon with each update but the "purists" want to argue that an MMO can't be canon, completely ignoring thew fact that the game has a dedicated lore master that has to clear everything lore related before it goes into the game.
@@MarrockV The "purists" don't like the contradictions to previously established lore, the retcons, the change in tone, the confirmation of vague lore, the fact that 9/10 times ESO lore is incredibly mediocre, if I go on the wiki 9/10 times I know which lines in a paragraph were written based on ESO, the "purists" are simply people that are passionate about the lore, which I would say is high quality, ESO is cookie cutter, tone wise it is closer to warcraft, d&d and lotr, vagueness is also a feature of many fantasy settings, the supposed "lore master" wanted to disclose what happened to the dwemer and disclose Zurin Arctus' identity as some guy corrupted by an artifact, and claimed that the idiots didn't see his genius, Zurin Arctus not only is best left mysterious, but he isn't even a bad guy, the supposed "lore master" is nothing more than a d&d dungeon master, I mean things like "the black heart of the reach" immediately stick out like a sore thumb amongst tes lore, tes also had a somewhat realistic feel to it in regards to how people act, ESO "lore" has people acting like anime characters, also, almost nothing in the video came from fallout 76,not even the nuka cola weapons, those came from the Nuka world dlc of fallout 4.
No, Nuka weapons come from 3 and were expanded upon in 4; ghost references were made in 2, NV, and 4; talking deathclaws were featured in the main quest of 2 and were mentioned in 3; and finally, the urine line comes from 2
@@eviec7612 Nuka weapons were IN FO3, their origin story is in 76 with an entire quest dedicated to making an inoculation at the Nuka factory. If you actually READ the terminals, you'd learn that no, this lore came from 76.
I love how you put vault boy in EVERY SINGLE THUMBNAIL 😂
To add on for Ghosts and to further go into how it connects to the existence of Psykers possibly: Ghost of She from Fallout New Vegas, Honest Hearts DLC is implied or outright stated I believe to be the Ghost of a woman that became a bear in her rage was murdered that you outright fight after getting really high. Enabling a sight within your mind using a mutated plant, meaning there could be a plane of existence within the Fallout Universe that normally cannot be seen by a non-Psyker if we're to humor this, along with ghosts being confirmed in the Universe.
One thing to note, Psykers such as The Master among others are canonically in existence and what does this explain to you might ask? Well, it might be a way to bridge the gap between the people who like the supernatural and those who prefer a pure scientific explanation. One could argue that Ghosts are merely psionic energy projections, as you have to ask yourself? Are Psykers just science wizards? Yes, I suppose so if you dumbed it down, but it's more like a different branch of science not fully understood even in pre-war setting as psionics, ghost anomalies are canon within the Fallout universe and I believe are closely intertwined. Psykers more or less act as a conduit of energy, as we've seen with The Master and his failed Psyker creations. To me, that explains it in such a way that Ghosts might just be leftover energy and could be the closest thing a person has to a soul within the Fallout Universe, since everything supernatural can merely be explained as scientific and Psykers have been experimented with before.
Now you might be skeptical, but remember: your brain is basically a series of electric signals, the FEV released into the air could've mutated humans in such a way as it's been confirmed that it became more prevalent in humans as it advanced what the brain was previously capable of, or at least increase the variable such as the Seer in 2 Hau or w/e his name is, Mama Murphy from 4, and more etc became more dominant in society in appearances or otherwise due to FEV exposure over generations. Other examples of Psykers exist, but The Master being a literal bio-computer hybrid that is ever flowing with energy to the point you need a psionic dampener or you literally die from getting closer to him? Is a good example of how psionic energy can overload the brain of weaker or non-psykers since Mama Murphy does get tired from her visions, almost as if her brain, or her 'CPU' is overheating from the process of too much energy or can even cause literal insanity from powerful Psykers such as with The Master possibly and especially his failed Psyker Creations from their minds being overloaded.
Conclusion: Ghosts could be Psionic Projections of Energy that stem from the human brain of being self-aware and are remnants of those who somehow died violently or had the 'gift'. Now the reasons why Ghosts exist or why Psykers have had no known ghosts is not known and this isn't to tout I know everything on the subject, but it's really the only explanation without pissing off either side of for or against of why it exists in the Fallout universe. We can at least understand there's some connection to a certain degree, however, just as we know for example in real life, that faster than light travel can be achieved as we've had physicists trick particles to travel at that speed, but not really have the means to travel ourselves or a full understanding of it or achieve it. I think the same logic can be achieved here that we can understand the connections and how it could be explained, but overall we have nothing conclusive or concrete and that might be on purpose, as the mysteries of life always evade humanity to some extent, appearing as supernatural or boogeymen in the shadows, but I suppose it doesn't matter in the end, as there are far worse and dangerous things usually lurking in Fallout than simple ghosts of the past.
nice point! was a pleasure to read your comment, i even got a thought or two for myself
@@zitreja Thanks. And yeah, go ahead if you got anything you want to share. I could've gone on like mentioning more Psykers like the Brain Psyker from Point Lookout and making the point further, but it was going on long enough.
Take Drugs! Kill a bear!
@@fireblast133 That's one hell of a bad trip.
If I'm not mistaken the ghost people in blood money also have some immortality, at least they don't stop breathing unless you destroy their head
That little detail always fascinated me, because it implies that even when they fall from a mangled limb, they're still alive, but stuck there, crippled for God knows how long
You acknowledge the devs are weird, that's a step above most sonic fans
You should try to do a "what exactly are Nuka Colas"?
People drinking centuries old flat cola syrup and ancient skunky beer...
Hi🙂! While watching your video you mentioned the anime reference and that you where curious as to said reference and I was thinking maybe M.D Geist an old 80s mechaish anime with power armor or maybe in a stretch the battleroid form of the valkyrie from Macross. If anyone has any other ideas please msg too I'm interested in trying to figure this out🙂.
Another ghost was going to be in Fallout 2, the ghost of a member of the companion Sulik's tribe, and there is a quest for you to put that ghost to rest. Since it's cut content, it's technically not canon, but it shows that they weren't intending on Anna's ghost to be the only one.
I think the anime reference is from Fist of the Northstar, that anime takes place in a post nuclear wasteland. In Fallout New Vegas DLC lonesome road, when Wild Wasteland is active, craft a Deathclaw gauntlet called Fist of the NorthRAWR (since the deathclaw u get it from is called Rawr)🤣
Hey N_orte, I know you blurred the names on the left hud to conceal gamer tags but don’t forget the names appearing on the right when they join and leave. Hope this helps for the future, love the content.
dont forget snuffles, the mole rat in sloan of new vegas with a higher intelligence than the "mighty" caesar himself, which is probably the most hilarious bit of lore.
intelligence stats are funny. Snuffles has equal intelligence to Mr. House. Easy Pete and Caesar are equal intelligence. Fuck, Caesar is only twice as smart as Rex. Boone is physically stronger than Caesar but slightly dumber, and Cass is also slightly stronger but equally intelligent. Raul is smarter than Caesar, House, Snuffles, Easy Pete, Lanius, General Oliver, and most other characters with 7 intelligence. The only smarter companion is Arcade, at 10 INT.
@@lsswappedcessna yet another fine reason to love raul tejada. i never realized his INT stat was my usual base int stat at game start lol no wonder tabitha wanted him around.