@@jeremynuckoles2907 They’ve been making Rhinos for a few years now. I’ve had mine over a year and it’s amazing. I couldn’t imagine it any better. It did cost $800 though…
@@Tkw-ez4ke bruh, are you doing okay? it sounds like you've got some issues you're working through. it's got nothing to do with covid, infact, covid expanded the market for controllers. it's due to a single company having owned the licences and copyrights to force feedback joysticks. that's no more.
Hornet in DCS doesn’t provide FFB, it just acts as regular spring stick. Try it with F-14 and F-4, or warbirds, there FFB really shines, completely transformative
Came to say the same. Flybywire wont feel like the f15e f14 f1. I am curious about the Harrier feel and helos. Did that take virpil tm grips if not a big lost opportunity.
Su-27. edit: With a stock MSFFB2, not these recent sticks. I bought one other FFB2 for a resistor mod that I've never got around to, I'll see how much the price and quality rest when FFB becomes more normalised. Afterall, it is in racing.
@@vondalo5504except TM is reasonably back in the game with the AVA base. And you can argue the others are better, but if you are in Europe TM is still a lot more affordable (except for Winwing, Winwing is probably the bang for EUR winner), Virpil is incredibly expensive in Europe because you have to add tax to their price and it's 23% here in Portugal! And it used to be worst because until recently they charged a hefty shipping fee, now free for orders above 100€ (almost anything you can order from Virpil). And VKB is incredibly expensive period.
@@rawnukles my first FFB, lol, I used Gunfighter Base before. It’s great, no complaints. Very smooth, no cogging, no deadzone, very precise. The Strength is more than enough for me, I usually run it between 50-75%. Software is really nice and adds neat Effects for DCS
Same. Got myself a VPForce Rhino. Not sure if I'd grab a Moza, never heard of this brand before and VPForce already does good work especially for software development, with updates practically daily. But it's nice to see some more people try to get into making FFB stuff. And the more popular FFB gets, the more standard it will become in the flight sim games again, after so many years of being neglected. Hopefully more and more big-name brands can get on board, like Thrustmaster, Logitech, Virpil and VKB
Great video mate 😊 and same here, I've got the Rhino, the software is what makes the VPForce Rhino really shine. I'll have my latest video out later today about it. This Monza unit is crazy exciting. it's about time we had a bigger push in this area.
Thanks so much for covering this in such a detailed and balanced way!! So psyched for the coming force feedback revolution and the whole slew of force feedback products on the horizon, but especially this one!
DCS players have been after a dedicated FFB stick for a while. There's a few niche ones out there, but this might fit the bill as a mainstream quality piece of kit for those looking to embellish the flying experience.
I am SO pumped MOZA is getting into the flight game. Seems like Thrustmaster has fallen behind on things as much as I dig some of their stuff, but for a company a bit more mainstream than Virpil/VKB and having multiple sim categories in their lineup this is INCREDIBLE. Obviously riding the hype at the moment but dang I'm pumped. Great video, man!
I used to own a thrustmaster stick and throttle until I called them to ask for a part that broke from normal wear and tear and they said they don't make that part so I need to pay another $500 for a new throttle. That was the last time I wanted to own thrustmaster products. I'm now all VKB but I don't have replacement pedals yet so I hope this company has good ones without them costing an arm and a leg
I would recommend trying this force feedback stick in a plane that doesn't have a fly-by-wire system. The F/A-18C has no direct linkage from the control stick to the actual control surfaces, so the feeling of resistance is entirely artificial (in essence, the plane has its own force feedback stick in the cockpit). With propeller-driven aircraft, you should be feeling no centering forces when airspeed is zero or very low, and then when the airspeed picks up, the control forces grow progressively stronger and the stick would become more firmly centered in a neutral position (which should depend on trim setting).
Same with the F-16. The 16 has very little movement in the sidestick in any direction. There is no additional force felt when moving the stick while the aircraft is turned off or when it's in the air pulling 9 G's. With that said, it's not an easy stick to move to complete stop in any direction. But in the air, very small inputs go a long way so you aren't fully yanking on the stick unless you really need to. It would be awesome if there was a setting on this device that would allow for the F-16's design in which the stick only moves about 1/4 inch in any direction.
@@Danlovestrivium F-16 was the first US fighter design that used a force-sensing control stick and a fly-by-wire system. Initial design of the stick was completely rigid and had no movement, you just had to push on it and the system would read the pressure on the load cell, and use that as a control input for the FBW system. The pilots expressed dislike and difficulty to adapt to a completely non-moving stick, so the completely rigid stick was given a slight range of movement. The method of detecting inputs still relies on load cells rather than an positional tracker such as potentiometres or magnetic sensors.
Best test of the FFB would be with one of the heatblur modules like the F-14 or F-4, because the hydraulics and bellows etc are simulated - f-18 being FBW isn't really a good example
I'll pay a certain amount for it but if it is $1000USD like the other FFB sticks that are out there this is not viable for the market at large. The old MS Sidwinder FFB was like $100USD and laid the foundation for stuff like this but for some reason it never came into its own.
Aside from simulating mechanical and hydro-mechanical flight controls, this is gonna be a huge leap for rotary wing simulation if it's able to hold a force trim! Glad to see more products like this available to the public
Hopefully they will add a "Force Trim" option. An option where you can set the trim position that it will return to, and then you need to release the force trim brake to reposition it.
F/A-18C is fly-by-wire plane. Not the best to test a force feedback joystick. Could you test it with a non fbw plane ? For instance : F-14, F-5, P-51, Spitfire, MiG-29, MiG-21, MiG-15, Mirage F1, etc... Thank you for your review !
Glad I have my VPFORCE Rhino, but I like the idea more people will have access to FFB base. This is needed. This will push developers to program better support for FFB.
You should test this in a warbird, as that is where ffb really shines. Fly by wire jets like the f18 can't really show it off. F14 is also a great jet to demo it with as it has very old school hydraulic controls.
I owned the Microsoft Sidewinder Force Feedback Flightstick 1 and 2 back in the day. It had a lot of features as you mentioned. Did not have adjustments but was an amazing flightstick. You could definitely tell the difference between a cessna and a 747. You could feel when the plane stalled and guns being fired etc. Weird that it is not a standered now since I owned mine in 95 or 96. Can't remember the price but it was under $100. This Moza looks cool especially with forcefeedback rudder peddles.
The MS Sidewinder2 FFB Joystick HAD adjustments, admittedly not as fancy as the Moza, but then it wasn't as powerful either, so it wasn't going to break your arm, if you crashed! However, when MS, gave up on the hardware, they took the master software control for their hardware away too, I seem to recall, it was during an update in XP that finally did it in. It screwed me right up, 'cause I had both the Sidewinder2 FFBs, the Joystick & the Steering Wheel, in addition, I also had the Microsoft SideWinder Strategic Commander too. Bloody brilliant controller for RTS & FPS games and more. While the Stick & Wheel could still be used, they were totally dependent on the Sim/Game, for settings & input/output of signals & response. However, the Strategic Commander sadly died an early death, 'cause although it was fully functional, the OS simply refused to 'see it' and no third-party workarounds worked.for me. I just wish I'd kept it, because apparently, in excellent working condition, in the original box with everthing, they're can be worth a small fortune. DAMN-IT!!!
Moza is going crazy this year, first the truck sim wheel, tilt mount, and stalks that’ll be releasing later on this year and now flight sim. Love to see it, excited to see what Moza can do in the future
Damn dude… that’s pretty cool! Can’t wait to see when they release this to the public, the no dead zone is actually a game changer for me… irl when the jet is off (or at least in the F-18 and I’m pretty sure some other jets) I’ve seen that the joy stick falls to one side like that. This looks like it will be an awesome product! I hope they come out with more joystick replicas in the future to go with it. I think this will take flight sims like (DCS or MSFS) to a whole other level.
Hey Moza if you are listening (and I’m sure you are) couple things about your F-16 stick. First, great job. Really good thoughts. Your website says the hats are 8-way. This is cool but it would be good to have all hats have a press-function as well. This is pretty important, particularly for the one under the thumb (think A-10). But, you should have it for all the hats. Second, just a quibble, but on the F-16 your hat right below the red pickle button needs to be rotated 90 degrees as it is on the real aircraft. That change will help the thumb interface with the hat. Other than those two things, what I see in the photos on the site are really encouraging. The idea for the module on the side is great and your site suggests that more could be in the future which is also incredibly exciting. What would be nice on the stick (or on the module maybe) is another button that could be accessed without using your thumb which could act as a “shift” button of sorts. On most aircraft the “pinky” button is too important to be used as a shift button.
Agreed. I have the NLR Boeing Simpit and I don’t see any good options for mounting. I guess I could take out the crossmember all together and out the huge base on the floor?
Thanks a lot for reviewing this product for us. The last one I had was the sidewinder back in the day. Great that’s it’s compatible with the Thrustmaster grips. Love your insight on this one.👍👍
Blu Games. FYI a note on the Helicopter trim; as a general rule it's referred to as force trim & the stick will in fact have some spring resistance to it while centred. When you want to transition to say level forward flight, you press & hold the force trim button on the grip move the grip to the position needed then release the trim button, at that moment the spring tension will return making that new position feel as the centre. So pretty much hold the trim button maneuver then release to "create a new centre position". Great video too m8.
Have you flown the Kiowa yet? Interested in your experience with it using the Rhino. I'm currently using the Virpil CM3 dry clutch setup, but I really need FFB!
@@redtailpilot yeah m8 the Kiowa like any other heli is awesome with FFB. It really is game changing for flight sims & especially heli as even with a diy dampener set up on other bases you still don't get the force trim. I would get my name down for a Rhino asap & you cn wait to see what specs & price the new FFB for Moza & winwing will be, you can always cancel the Rhino preorder.
@@PiNKMuDSimGaming My thinking exactly. Yeah I got on the list a week prior to hearing about the two new kids joining the party, lol. Can't wait to see prices and reviews on them. Now I need to be even more patient 😂 Exciting times!
They impressed the heck out of me with this! I was not expecting it at all, even when they emailed me before the event i was still like whaaaaaat???? 😮
@belgeode Did you get to try it out? If so, I'd like your thoughts, because I just pre-ordered that sucka 🤣 Couldn't believe the price point compared to what the other ones cost!
@@Beeroshima21 from what i can see the steering wheel with pedals is 550, thats way better than somebodies garage designed joystick base (nothing wrong with that) for $1800 without the stick itself.
Afaik Moza came in and made racing sim prices lower by competing more reasonable prices, making entry level options. Could be decent, I think, but we'll see
I can't figure out how to apply the axis settings I have in DCS to the stick. Am missing something? A step-by-step set-up tutorial would be highly appreciated.
Welcome to the FFB joystick community! 😆. Seriously though it's awesome to see MOZA bringing FFB joysticks back to market. I hope they do a yoke too! I've had my VPforce Rhino base for a while now & it's been a total game changer for flight sims. FFB effects are cool for immersion etc. but the best thing about ffb is the ability to customise how the stick feels by just changing the config profile, no need to change springs or cams & tighten or loosen dampeners. You can have it feel suited to something like the F-18 a fly-by-wire jet then with the change of a profile you can have it feel more suited to something like the F-4 or F-14. Warbirds are great with ffb you can really feel the flight control surfaces so much better & the same goes for GA/Bush planes. Helicopters though are where FFB joystick bases really shine! having legit force trim is so much different to having a spring & cam stick even with light springs & tight dampeners it's just not the same, plus you can make the stick feel lighter or heavier according to if it's a small or larger heli. Anyone with FFb & DCS needs to try the F-14 Tomcat as it has some of the best native FFB effects in DCS.
Been eyeing the Rhino and just recently got on the long waitng list. Primarily for DCS helicopters, warbirds, Hornet and Mudhen that I fly the most. Especially the Kiowa and Apache!
OMG I love just flying around in my DCS Mustang. I can go up in the skies, head for the mountains and fly around for an hour that just zips by doing nothing. I shudder to think what happens if (when) I finally succumb to FFB.
@@redtailpilot I watched a video a year ago where the guy said that his high end racing wheel coupled with VR is so good it kinda ruined his life. he stated he can spend 10hrs a day racing as it fills him with so much serotonin and good feelings that when he comes out of that virtual world into this one he gets depressed.
@@dealwolfstriked272 LOL that's definitly believable. The only reason I haven't succumbed to the same thing with my flight sim hobby, is lack of time. When I have an hour or two in VR, 6DOF motion and all my gear in DCS (MSFS occasionally) I'm in another world!!!
@@dealwolfstriked272 Keeps me in the air when I can't get in the real cockpit for one reason or another :) Started this hobby as a teen over three decades ago. Became a private pilot two decades ago 🙂
I once had this Logitech FF G940 which was pretty cool, but had loads of precision problems. They discontinued the support, so I had to sell it and used a Thrustmaster Warthog. When I saw this video, I directly pre-ordered this device! I'm really looking forward to have FF again, together with my buttkicker. :-)
How will the torque hold up when using a longer extension? I would like to use a 200mm extension to be able to mount the base more out of the way, especially because it is so big
True though tbh if the base has sufficient throw like 20° in each + & - of the axis then you can get away with having the base mounted higher & either little or no extension. The main reason ppl use an extension, other than ergonomics, is to increase the amount of throw on the axis which makes control easier for things like formation, a2ar or heli flight etc. But if someone is going to mount this in their "realistic" sim pit then yeah they'll likely have it mounted on the floor with a ~200mm extension.
@@parithon2397 Yeah 9nm isn't crazy high like some DD wheels or the FFBeast but I wouldn't say "only" 9nm. 9Nm is plenty enough for the effects to come through & you can make it feel really heavy compared to a spring/cam set up. A lot of ppl are running 200mm or even longer extensions on their Rhino, depending on grip weight it can have a bit of an effect of the felt forces but still much nicer than a spring/cam set up, that's the biggest thing for me with FFB is the ability to customise the feel of the stick with just a profile change. Even if there was no ffb effects after owning the Rhino I could never go back to a normal base. Just the sticktion problem alone on a spring/cam/dampener base is enough for the Rhino to be better. FFBeast levels of torque (~30Nm) are actually getting dangerous, this isn't a steering wheel that spins while locked in place, you have a likely metal grip being flung around on the end of an extension @~30Nm that can do some damage. Even this AB9 should have an emergency stop button. I'm really happy there's a company binging FFB back to the market & it looks like Winwing is joining in on the fun too!
Fantastic! Thanks for the TM compatibility. I have 2 TM sticks F-16 and FA-18 and this is a gamechanger for me! Kudos if it all works. Looking so forward to flying the AH-64 as it should be.
One nice feature that would be awesome to have is the increased stiffness in the stick when hydraulics are off. Or in other cases the 0 spring 0 force on some aircraft when they are off. I don't know exactly when each one aplies, but it would be awesome to have these effects.
This looks awesome! And thanks! Would you mind trying it out with the TF-51 mustang or another warbird? The feel of the ailerons and elevator should change quite a bit depending on airspeed, it would be interesting to see if that effect is present.
What I'd like to see for helicopters is that when u trim the heli with buttons the stick moves with it, so the motor pushes it according to your trim inputs. And that you can set a new center with trim release button and recenter it with trim reset button.
@@BrunoBarata78 then comes the question on if the motors can handle the increased exertion needed with an extension installed... much less the other hardware handling the increased weight.
@@parithon2397 its probably a good bet to ask VPForce Rhino owners how they're getting along with it. But keep in mind that just asking for extension length won't do, as some rhino's have a bit of a length to the stick adapter but others are shorter. So for netter comparison you want to know length from the pivot point at the gimbal, and you'll need the same for the MOZA.
@@BrunoBarata78 the Rhino uses a belt system to drive the force so it may not be as ineffective as the direct drive system used here. Additionally the reciprocal forces applied would be significantly different for the same reasons.
I see you show that it fits on the NLR seat stick post, but will it work center mount? The seat post on my NLR seat is already all the way down with the TM warthog base and stick. This Moza base looks nearly twice as tall as the TM warthog base. Will it squeeze in between the seat cutout? Am I gonna have to do some "home engineering"?
Like to see it being able to do a dual stick operation for Star Citizen with a Omni Throttle style stick like VKB sim has for their dual sticks> That would be cool. Star Citizen also needs to write software for it
I love the Moza product line, I own the R9, a couple wheels, h pattern shifter and a handbrake. I am so happy to see them enter the Flight sim market. I hope they will make it easy to use VKB sticks. I own a Gunfighter Ultimate and I will buy the FFB base in a heartbeat if it is compatible with the Gunfighter stick!
you should of had your name down for a VPforce Rhino! They have a passthrough adapter for VKB. I've had my Rhino for a fair while & love it! Been using it with my MCGU plus winwing f-18 grip (via adapter), Virpil Warbrd (plug & play same as TM) & the VKB KG-12 (adapter) too! You can also check out the FFBeast, but it's more diy & less options for grips, you need all passthrough-to-base adapters.
Oh hell yes! We absolutely needed FFB flight sticks. It will make dcs and Sims so much more accurate along with letting us feel the plane more.... if it reacts to buffeting that will allow us to keep energy levels up better!!! This is a total must have!
Allowing us have it detect the DCS module we are in and have separate presets auto selected would be awesome. It is possible too as DCS VAICOM and SRS autochange based on module being used.
Most important thing, can you feel the plane buffeting when you load the plane under high g? Or are you just feeling a progressive load as you pull? I'm not worried about the roll axis much I'm really interested in if you can feel the buffet as your pulling? It would be a huge advantage if you could so you could feel it as it starts to come up so you can relax slightly to reduce the energy scrubbing. Also is it liner? Or is it progressive? The more you pull the harder it gets?
In the software did you notice a way to map a force trim interrupt? That’s the way a helo is to be flown and if this unit does that I’ll for sure pick one up!
What does it feel like just before you “drop a wing” is there any buffeting? If so how strong put the aircraft in a spin then do a recovery what does that feel like?
The thing about it that really jumps out at me is that because of the height of the base you won't be putting it on your desk for flying. You're sort of forced into a different mounting solution. Considering how popular force feedback sticks were in the early 2000's I'm surprised there's not more offerings these days now that flight sims have advanced so much and FF racing wheels are so common.
Looking at the peak torque numbers for bases currently on the market, it seems that 35nm is the most common figure. Moza currently states 9nm (I assume this is peak torque). For bases that feature 35nm they state a nominal torque figure of around 14nm. So it seems that the moza’s nominal torque will be possibly less than desirable for stick extensions. That being said, moza is no stranger to necessary torque figures, being a racing wheel company, so maybe that level of torque is adequate
@@oceanforth21 i hear from people that use extensions on the vp force (also 9nm) that it is okay, and more of a problem that you will get too big of an motion. that being said i am still not really convinced and maybe i am gonna wait till winwing releases their ffb base which from what i heard has more torq. as an indication if you use a longer extention like 20cm you will probably get a leverage arm of about 30 - 40 cm from the pivot/motor point to the point where you hold the stick. that will result in 9nm/0,3m = 30 newton / 9,81m/s = about a max of 3 kg of force (2,3 kg of force with an arm of 40 cm). for comparrison with 35nm on 40 cm this would be about 9 kg
What type of connection that to the base? It looks like a CAT5 if it is do you have to have MOZA components? Or can I use for instance thrust master rudder pedals or any other manufacturer. Do I need some type CAT 5 adapter. Can I connect other USB components to this base. These are the type questions you should be answering when doing an unpacking. Thanks
Like others have said, it's the older generation of aircraft and helecopter trim where force feedback shines. The DCS warbirds are especially good because as the control surfaces lose their grip on the air, the stick will flutter and become loose. The Phantom FFB is unlike anything else. As for the software. Spring is the centering force. Friction is the force required to keep the stick moving. Dampening is the resistance to sudden or large movements. Inertia is the resistance to sudden change to stick movements in progress.
Same here bro. Was the best thing you can get short of ffbeast and the like so my full winwing stuff would be awesome to be able to use. Can't friggen wait bro, I'll be ordering mine the second it's out
Unfortunately, I think the connection or encoding or whatever technical nonsense WW uses is proprietary. Like the VPF Rhino, we could mount the stick with an adapter, but the connector needs to have an extension to an also plugged in WW base for the buttons to work. Please don't make me use a Thrustmaster grip :/
Thanks for sharing this. It would seem to me that if you had an extension and the base sat on the floor that would be great. I have an extension on my VKB tomcat stick and I wonder if that would work on one of these bases.
I'm really excited about this. I can finally see FFB in my future and am already thinking about mounting solutions. Any chance you can provide the height of the base?
was about time thes companies finally make some ffb bases
Been waiting over 20 years now.
ikr feel like this wouldve been a thing way sooner if covid never happened .
@@jeremynuckoles2907 They’ve been making Rhinos for a few years now. I’ve had mine over a year and it’s amazing. I couldn’t imagine it any better. It did cost $800 though…
@@Tkw-ez4ke bruh, are you doing okay? it sounds like you've got some issues you're working through.
it's got nothing to do with covid, infact, covid expanded the market for controllers. it's due to a single company having owned the licences and copyrights to force feedback joysticks. that's no more.
@@isaacwest So am i right in guessing it was Microsoft that held the licenses?
I'm guessing this cuz of the old sidewinder sticks from years ago.
Hornet in DCS doesn’t provide FFB, it just acts as regular spring stick. Try it with F-14 and F-4, or warbirds, there FFB really shines, completely transformative
Mirage F1 also has some very well done FFB for cold war hydraulics setup
Definitely this!
Came to say the same. Flybywire wont feel like the f15e f14 f1. I am curious about the Harrier feel and helos. Did that take virpil tm grips if not a big lost opportunity.
this
Su-27.
edit: With a stock MSFFB2, not these recent sticks. I bought one other FFB2 for a resistor mod that I've never got around to, I'll see how much the price and quality rest when FFB becomes more normalised. Afterall, it is in racing.
Moza on their way to overtake Thrustmaster as the most varied sim accessory manufacturer
Like VPforce Rhino?
Nothing special... Thrustmaster is awful. Winwing, Virpil, VKB is already years ahead
Honestly hoped for 3 seconds that the AVA base would be FFB, but no TM decided to try competing with virpil. In 2015.
@@vondalo5504except TM is reasonably back in the game with the AVA base. And you can argue the others are better, but if you are in Europe TM is still a lot more affordable (except for Winwing, Winwing is probably the bang for EUR winner), Virpil is incredibly expensive in Europe because you have to add tax to their price and it's 23% here in Portugal! And it used to be worst because until recently they charged a hefty shipping fee, now free for orders above 100€ (almost anything you can order from Virpil).
And VKB is incredibly expensive period.
@@vondalo5504 not in the budget market, the t16000m hotas is still a very good product.
I already got the Rhino FFB but im really happy Moza is mass producing a off the shelf FFB now, bright future for flight simming ahead 💪
How are you finding the Rhino? What FFB were you using before that?
@@rawnukles my first FFB, lol, I used Gunfighter Base before. It’s great, no complaints. Very smooth, no cogging, no deadzone, very precise. The Strength is more than enough for me, I usually run it between 50-75%. Software is really nice and adds neat Effects for DCS
Same. Got myself a VPForce Rhino. Not sure if I'd grab a Moza, never heard of this brand before and VPForce already does good work especially for software development, with updates practically daily. But it's nice to see some more people try to get into making FFB stuff. And the more popular FFB gets, the more standard it will become in the flight sim games again, after so many years of being neglected. Hopefully more and more big-name brands can get on board, like Thrustmaster, Logitech, Virpil and VKB
Great video mate 😊 and same here, I've got the Rhino, the software is what makes the VPForce Rhino really shine. I'll have my latest video out later today about it. This Monza unit is crazy exciting. it's about time we had a bigger push in this area.
Thanks so much for covering this in such a detailed and balanced way!! So psyched for the coming force feedback revolution and the whole slew of force feedback products on the horizon, but especially this one!
DCS players have been after a dedicated FFB stick for a while. There's a few niche ones out there, but this might fit the bill as a mainstream quality piece of kit for those looking to embellish the flying experience.
I am SO pumped MOZA is getting into the flight game. Seems like Thrustmaster has fallen behind on things as much as I dig some of their stuff, but for a company a bit more mainstream than Virpil/VKB and having multiple sim categories in their lineup this is INCREDIBLE. Obviously riding the hype at the moment but dang I'm pumped. Great video, man!
I used to own a thrustmaster stick and throttle until I called them to ask for a part that broke from normal wear and tear and they said they don't make that part so I need to pay another $500 for a new throttle. That was the last time I wanted to own thrustmaster products. I'm now all VKB but I don't have replacement pedals yet so I hope this company has good ones without them costing an arm and a leg
@@deekamikaze All companies have product that have a end of life date and are not supported after that.
I would recommend trying this force feedback stick in a plane that doesn't have a fly-by-wire system. The F/A-18C has no direct linkage from the control stick to the actual control surfaces, so the feeling of resistance is entirely artificial (in essence, the plane has its own force feedback stick in the cockpit).
With propeller-driven aircraft, you should be feeling no centering forces when airspeed is zero or very low, and then when the airspeed picks up, the control forces grow progressively stronger and the stick would become more firmly centered in a neutral position (which should depend on trim setting).
Same with the F-16. The 16 has very little movement in the sidestick in any direction. There is no additional force felt when moving the stick while the aircraft is turned off or when it's in the air pulling 9 G's. With that said, it's not an easy stick to move to complete stop in any direction. But in the air, very small inputs go a long way so you aren't fully yanking on the stick unless you really need to.
It would be awesome if there was a setting on this device that would allow for the F-16's design in which the stick only moves about 1/4 inch in any direction.
This is what I wanted to see with these sticks. Pulling out of dives taking more strength for example.
@@Danlovestrivium F-16 was the first US fighter design that used a force-sensing control stick and a fly-by-wire system.
Initial design of the stick was completely rigid and had no movement, you just had to push on it and the system would read the pressure on the load cell, and use that as a control input for the FBW system.
The pilots expressed dislike and difficulty to adapt to a completely non-moving stick, so the completely rigid stick was given a slight range of movement. The method of detecting inputs still relies on load cells rather than an positional tracker such as potentiometres or magnetic sensors.
@@HerraTohtori I was F-16 Avionics in the USAF for 6 years.
@@Danlovestrivium Based on another review the stick DOES have this ability :D
Best test of the FFB would be with one of the heatblur modules like the F-14 or F-4, because the hydraulics and bellows etc are simulated - f-18 being FBW isn't really a good example
or the warbirds....
@@TechGaming45even better!
or how about an f16 lol, the only jet in the game that actually has this irl
@@CallsignWombat428 ur confusing ffb in a gaming sense w the pressure sensitive stick in the f16, they force feedbck for different reasons
@@DessertUnicorn not even that. Force sensing and force force feedback are completely unrelated.
FFB really shines with non fly-by-wire like ww2 aircraft or F-14 and such :D
I’ll gladly pay for something like this. I love playing with as much realism as possible!
I'll pay a certain amount for it but if it is $1000USD like the other FFB sticks that are out there this is not viable for the market at large. The old MS Sidwinder FFB was like $100USD and laid the foundation for stuff like this but for some reason it never came into its own.
@@ImpendingJokeror CH Products. For the elderly among us..
@@ImpendingJokerprice is $549 as of today!
Aside from simulating mechanical and hydro-mechanical flight controls, this is gonna be a huge leap for rotary wing simulation if it's able to hold a force trim! Glad to see more products like this available to the public
Hopefully they will add a "Force Trim" option. An option where you can set the trim position that it will return to, and then you need to release the force trim brake to reposition it.
F/A-18C is fly-by-wire plane. Not the best to test a force feedback joystick. Could you test it with a non fbw plane ? For instance : F-14, F-5, P-51, Spitfire, MiG-29, MiG-21, MiG-15, Mirage F1, etc... Thank you for your review !
Glad I have my VPFORCE Rhino, but I like the idea more people will have access to FFB base. This is needed. This will push developers to program better support for FFB.
You should test this in a warbird, as that is where ffb really shines. Fly by wire jets like the f18 can't really show it off.
F14 is also a great jet to demo it with as it has very old school hydraulic controls.
I owned the Microsoft Sidewinder Force Feedback Flightstick 1 and 2 back in the day. It had a lot of features as you mentioned. Did not have adjustments but was an amazing flightstick. You could definitely tell the difference between a cessna and a 747. You could feel when the plane stalled and guns being fired etc. Weird that it is not a standered now since I owned mine in 95 or 96. Can't remember the price but it was under $100. This Moza looks cool especially with forcefeedback rudder peddles.
The MS Sidewinder2 FFB Joystick HAD adjustments, admittedly not as fancy as the Moza, but then it wasn't as powerful either, so it wasn't going to break your arm, if you crashed!
However, when MS, gave up on the hardware, they took the master software control for their hardware away too, I seem to recall, it was during an update in XP that finally did it in.
It screwed me right up, 'cause I had both the Sidewinder2 FFBs, the Joystick & the Steering Wheel, in addition, I also had the Microsoft SideWinder Strategic Commander too. Bloody brilliant controller for RTS & FPS games and more.
While the Stick & Wheel could still be used, they were totally dependent on the Sim/Game, for settings & input/output of signals & response. However, the Strategic Commander sadly died an early death, 'cause although it was fully functional, the OS simply refused to 'see it' and no third-party workarounds worked.for me.
I just wish I'd kept it, because apparently, in excellent working condition, in the original box with everthing, they're can be worth a small fortune. DAMN-IT!!!
Moza is going crazy this year, first the truck sim wheel, tilt mount, and stalks that’ll be releasing later on this year and now flight sim. Love to see it, excited to see what Moza can do in the future
Man I remember my old Microsoft Sidewinder FFB stick, playing mech warrior 3 and combat flight sim back in the day was amazing.
They beat them all to the market with this Baby.
Please do a follow up video with a non fly by wire acft. Does it get hot, is there a fan if so how loud is it?
They don't have fans in it right now, one of their marketing points. Dunno about the heat situation tho
Damn dude… that’s pretty cool! Can’t wait to see when they release this to the public, the no dead zone is actually a game changer for me… irl when the jet is off (or at least in the F-18 and I’m pretty sure some other jets) I’ve seen that the joy stick falls to one side like that. This looks like it will be an awesome product! I hope they come out with more joystick replicas in the future to go with it. I think this will take flight sims like (DCS or MSFS) to a whole other level.
First time watching. Thanks for giving real data in a not over the top format. My daughter and I really enjoyed the video.
Hey Moza if you are listening (and I’m sure you are) couple things about your F-16 stick. First, great job. Really good thoughts. Your website says the hats are 8-way. This is cool but it would be good to have all hats have a press-function as well. This is pretty important, particularly for the one under the thumb (think A-10). But, you should have it for all the hats. Second, just a quibble, but on the F-16 your hat right below the red pickle button needs to be rotated 90 degrees as it is on the real aircraft. That change will help the thumb interface with the hat. Other than those two things, what I see in the photos on the site are really encouraging.
The idea for the module on the side is great and your site suggests that more could be in the future which is also incredibly exciting. What would be nice on the stick (or on the module maybe) is another button that could be accessed without using your thumb which could act as a “shift” button of sorts. On most aircraft the “pinky” button is too important to be used as a shift button.
I agree, i would love to have the base on the floor and have an extension on my tomcat stick.
Will be curious to see what mounting options will come specifically for this! Thanks for the preview man!
Agreed. I have the NLR Boeing Simpit and I don’t see any good options for mounting. I guess I could take out the crossmember all together and out the huge base on the floor?
What's important to me is that can you assign the trim button and then activate it does the joystick hold firmly in place
Would like more detail on how they are compatible with all 3rd party joysticks.
Thanks a lot for reviewing this product for us. The last one I had was the sidewinder back in the day. Great that’s it’s compatible with the Thrustmaster grips. Love your insight on this one.👍👍
Nice video, A switch on the base with 4 settings that you can custom edit and switch on the fly between settings, that will be cool.
Never heard of them. Hopefully my VKB works with this! If so, I'll totally buy!
Hyped for this!
One question - I use a VKB stick currently and I like the grip. Is there any way to mount a VKB stick on a TM base?
Blu Games. FYI a note on the Helicopter trim; as a general rule it's referred to as force trim & the stick will in fact have some spring resistance to it while centred. When you want to transition to say level forward flight, you press & hold the force trim button on the grip move the grip to the position needed then release the trim button, at that moment the spring tension will return making that new position feel as the centre. So pretty much hold the trim button maneuver then release to "create a new centre position". Great video too m8.
Have you flown the Kiowa yet? Interested in your experience with it using the Rhino. I'm currently using the Virpil CM3 dry clutch setup, but I really need FFB!
@@redtailpilot yeah m8 the Kiowa like any other heli is awesome with FFB. It really is game changing for flight sims & especially heli as even with a diy dampener set up on other bases you still don't get the force trim. I would get my name down for a Rhino asap & you cn wait to see what specs & price the new FFB for Moza & winwing will be, you can always cancel the Rhino preorder.
@@PiNKMuDSimGaming My thinking exactly. Yeah I got on the list a week prior to hearing about the two new kids joining the party, lol. Can't wait to see prices and reviews on them. Now I need to be even more patient 😂
Exciting times!
They impressed the heck out of me with this! I was not expecting it at all, even when they emailed me before the event i was still like whaaaaaat???? 😮
Riiiiight. I never expected this
@belgeode
Did you get to try it out? If so, I'd like your thoughts, because I just pre-ordered that sucka 🤣 Couldn't believe the price point compared to what the other ones cost!
Just now starting to get into flight simulator, super excited to check out this joystick, looks like the future of flight sims are getting insane
man if its more affordable than all the third party ones I would buy it right away
I think you should prepare yourself for "Sim Racing" prices.
R.I.P.
@@Beeroshima21 from what i can see the steering wheel with pedals is 550, thats way better than somebodies garage designed joystick base (nothing wrong with that) for $1800 without the stick itself.
Afaik Moza came in and made racing sim prices lower by competing more reasonable prices, making entry level options. Could be decent, I think, but we'll see
@@shyneus9773 ^this
@@shyneus9773I’m hoping something around 400-500 comparing to their other simracing bases
Good to know this is everything I wanted for flying rotorwing in DCS. I'm an Apache enjoyer and have been wanting more out of my controls for it.
I can't figure out how to apply the axis settings I have in DCS to the stick. Am missing something? A step-by-step set-up tutorial would be highly appreciated.
Hey! It was great to meet you this weekend!
Welcome to the FFB joystick community! 😆. Seriously though it's awesome to see MOZA bringing FFB joysticks back to market. I hope they do a yoke too! I've had my VPforce Rhino base for a while now & it's been a total game changer for flight sims. FFB effects are cool for immersion etc. but the best thing about ffb is the ability to customise how the stick feels by just changing the config profile, no need to change springs or cams & tighten or loosen dampeners. You can have it feel suited to something like the F-18 a fly-by-wire jet then with the change of a profile you can have it feel more suited to something like the F-4 or F-14. Warbirds are great with ffb you can really feel the flight control surfaces so much better & the same goes for GA/Bush planes. Helicopters though are where FFB joystick bases really shine! having legit force trim is so much different to having a spring & cam stick even with light springs & tight dampeners it's just not the same, plus you can make the stick feel lighter or heavier according to if it's a small or larger heli. Anyone with FFb & DCS needs to try the F-14 Tomcat as it has some of the best native FFB effects in DCS.
Been eyeing the Rhino and just recently got on the long waitng list. Primarily for DCS helicopters, warbirds, Hornet and Mudhen that I fly the most. Especially the Kiowa and Apache!
Can you mount it like 8” lower on your setup? Then you can rest your wrist on your leg. Hugely important for helis
OMG I love just flying around in my DCS Mustang. I can go up in the skies, head for the mountains and fly around for an hour that just zips by doing nothing. I shudder to think what happens if (when) I finally succumb to FFB.
sounds like myself 😂
@@redtailpilot I watched a video a year ago where the guy said that his high end racing wheel coupled with VR is so good it kinda ruined his life. he stated he can spend 10hrs a day racing as it fills him with so much serotonin and good feelings that when he comes out of that virtual world into this one he gets depressed.
@@dealwolfstriked272 LOL that's definitly believable. The only reason I haven't succumbed to the same thing with my flight sim hobby, is lack of time. When I have an hour or two in VR, 6DOF motion and all my gear in DCS (MSFS occasionally) I'm in another world!!!
@@redtailpilot the future looks amazing for simmers! Take care and enjoy the open skies :)
@@dealwolfstriked272 Keeps me in the air when I can't get in the real cockpit for one reason or another :) Started this hobby as a teen over three decades ago. Became a private pilot two decades ago 🙂
Already have a Rhino, but interested to see how this stacks up in terms of price and performance. Looks real slick
Oooh this is interesting, and definitely something to keep an eye on! Thanks for this sneak-peak, I’m looking forward to further videos 🙂
I once had this Logitech FF G940 which was pretty cool, but had loads of precision problems. They discontinued the support, so I had to sell it and used a Thrustmaster Warthog. When I saw this video, I directly pre-ordered this device! I'm really looking forward to have FF again, together with my buttkicker. :-)
How will the torque hold up when using a longer extension? I would like to use a 200mm extension to be able to mount the base more out of the way, especially because it is so big
How does it behave with a stick extension ? Can you setup a smaller deflection angle from the center ?
You thinking like me ? Choppers....fingers crossed 🤞🏻
@@tonyf9076 I am thinking exactly like you ;)
The conversation stick extension can be used.
Our software MOZA cockpit can provide the settings.
@@MOZARacing how long until price reveal ? 😁
@@tonyf9076 Available now at our official website!
I'd be curious if any space sims support this.
Elite, Citizen, etc
Great question. I hope so
I think the most people will use it like the real lenght stick. The base will be on floor and via lenght extension used as the center stick.
True though tbh if the base has sufficient throw like 20° in each + & - of the axis then you can get away with having the base mounted higher & either little or no extension. The main reason ppl use an extension, other than ergonomics, is to increase the amount of throw on the axis which makes control easier for things like formation, a2ar or heli flight etc. But if someone is going to mount this in their "realistic" sim pit then yeah they'll likely have it mounted on the floor with a ~200mm extension.
This base only has 9NM of force. I fear if you put an extension on it, you'll have too much leverage for the feedback to be effective.
@@parithon2397 Yeah 9nm isn't crazy high like some DD wheels or the FFBeast but I wouldn't say "only" 9nm. 9Nm is plenty enough for the effects to come through & you can make it feel really heavy compared to a spring/cam set up. A lot of ppl are running 200mm or even longer extensions on their Rhino, depending on grip weight it can have a bit of an effect of the felt forces but still much nicer than a spring/cam set up, that's the biggest thing for me with FFB is the ability to customise the feel of the stick with just a profile change. Even if there was no ffb effects after owning the Rhino I could never go back to a normal base. Just the sticktion problem alone on a spring/cam/dampener base is enough for the Rhino to be better. FFBeast levels of torque (~30Nm) are actually getting dangerous, this isn't a steering wheel that spins while locked in place, you have a likely metal grip being flung around on the end of an extension @~30Nm that can do some damage. Even this AB9 should have an emergency stop button. I'm really happy there's a company binging FFB back to the market & it looks like Winwing is joining in on the fun too!
Epic Video man! I am stoked for this!
Will sticks with “twist” function rudder control work with this???
I doubt it
Fantastic! Thanks for the TM compatibility. I have 2 TM sticks F-16 and FA-18 and this is a gamechanger for me! Kudos if it all works. Looking so forward to flying the AH-64 as it should be.
Would love to know if this supports DirectX force feedback (ala Microsoft Sidewinder, FFBeast, VPForce)? Rather than proprietary crap like Brunner?
Looks like it supports DirectInput if the option in the video stays in the final product :)
is there a mounting diagram for the mounting holes?
One nice feature that would be awesome to have is the increased stiffness in the stick when hydraulics are off. Or in other cases the 0 spring 0 force on some aircraft when they are off. I don't know exactly when each one aplies, but it would be awesome to have these effects.
This looks awesome! And thanks! Would you mind trying it out with the TF-51 mustang or another warbird? The feel of the ailerons and elevator should change quite a bit depending on airspeed, it would be interesting to see if that effect is present.
What I'd like to see for helicopters is that when u trim the heli with buttons the stick moves with it, so the motor pushes it according to your trim inputs. And that you can set a new center with trim release button and recenter it with trim reset button.
will there be adapters for winwing sticks?
will this be compatible with VKB gunfighter IV + extension?
Could you please test this with a helicopter like the Apache? I'm very interested in how good it works with the trim.
One question I'd have is if the motors are strong enough to handle stick extensions.
9nm isn't huge but it's the same as the VPForce Rhino and I've seen people using that with modest extensions.
@@BrunoBarata78 then comes the question on if the motors can handle the increased exertion needed with an extension installed... much less the other hardware handling the increased weight.
@@parithon2397 its probably a good bet to ask VPForce Rhino owners how they're getting along with it. But keep in mind that just asking for extension length won't do, as some rhino's have a bit of a length to the stick adapter but others are shorter. So for netter comparison you want to know length from the pivot point at the gimbal, and you'll need the same for the MOZA.
@@BrunoBarata78 the Rhino uses a belt system to drive the force so it may not be as ineffective as the direct drive system used here. Additionally the reciprocal forces applied would be significantly different for the same reasons.
I see you show that it fits on the NLR seat stick post, but will it work center mount? The seat post on my NLR seat is already all the way down with the TM warthog base and stick. This Moza base looks nearly twice as tall as the TM warthog base. Will it squeeze in between the seat cutout? Am I gonna have to do some "home engineering"?
They need to sort the depth for your average monstertech clamp or better still give them a secure floor mounting option, that thing is a giant.
Like to see it being able to do a dual stick operation for Star Citizen with a Omni Throttle style stick like VKB sim has for their dual sticks> That would be cool. Star Citizen also needs to write software for it
I love the Moza product line, I own the R9, a couple wheels, h pattern shifter and a handbrake. I am so happy to see them enter the Flight sim market. I hope they will make it easy to use VKB sticks. I own a Gunfighter Ultimate and I will buy the FFB base in a heartbeat if it is compatible with the Gunfighter stick!
you should of had your name down for a VPforce Rhino! They have a passthrough adapter for VKB. I've had my Rhino for a fair while & love it! Been using it with my MCGU plus winwing f-18 grip (via adapter), Virpil Warbrd (plug & play same as TM) & the VKB KG-12 (adapter) too! You can also check out the FFBeast, but it's more diy & less options for grips, you need all passthrough-to-base adapters.
Oh hell yes! We absolutely needed FFB flight sticks. It will make dcs and Sims so much more accurate along with letting us feel the plane more.... if it reacts to buffeting that will allow us to keep energy levels up better!!! This is a total must have!
Could you say what are the measurements of the base? Thanks
Allowing us have it detect the DCS module we are in and have separate presets auto selected would be awesome. It is possible too as DCS VAICOM and SRS autochange based on module being used.
Most important thing, can you feel the plane buffeting when you load the plane under high g? Or are you just feeling a progressive load as you pull? I'm not worried about the roll axis much I'm really interested in if you can feel the buffet as your pulling? It would be a huge advantage if you could so you could feel it as it starts to come up so you can relax slightly to reduce the energy scrubbing. Also is it liner? Or is it progressive? The more you pull the harder it gets?
Progress load. At the moment. I have given them feedback and hopefully they will add more detail and make some changes before they release
In the software did you notice a way to map a force trim interrupt? That’s the way a helo is to be flown and if this unit does that I’ll for sure pick one up!
How does this feel in warbirds and the old hydraulics of the pre-cold war jets?
I have a virpil stick with a 300mm extension. Would i be able to use this base?
Sure
@@MOZARacing recently tried one out. I enjoyed it. Looking forward to it's release.
Will this be compatible with other software/hardware utilizing telemetry data? Like SimRacingStudio and the DofReality motion rig...
What does it feel like just before you “drop a wing” is there any buffeting? If so how strong put the aircraft in a spin then do a recovery what does that feel like?
can you put an F18 stick made by winwing onto the moza base?
my fav comp. I got the R9 + GS, I'm happy with the Quality and Proformance. I put this on the wishlist
any word on the price point also the electronic on the joystick don't work with this right
The thing about it that really jumps out at me is that because of the height of the base you won't be putting it on your desk for flying. You're sort of forced into a different mounting solution.
Considering how popular force feedback sticks were in the early 2000's I'm surprised there's not more offerings these days now that flight sims have advanced so much and FF racing wheels are so common.
Curious if this has enough force to work well with stick extensions.
Looking at the peak torque numbers for bases currently on the market, it seems that 35nm is the most common figure. Moza currently states 9nm (I assume this is peak torque). For bases that feature 35nm they state a nominal torque figure of around 14nm. So it seems that the moza’s nominal torque will be possibly less than desirable for stick extensions. That being said, moza is no stranger to necessary torque figures, being a racing wheel company, so maybe that level of torque is adequate
@@oceanforth21 i hear from people that use extensions on the vp force (also 9nm) that it is okay, and more of a problem that you will get too big of an motion. that being said i am still not really convinced and maybe i am gonna wait till winwing releases their ffb base which from what i heard has more torq.
as an indication if you use a longer extention like 20cm you will probably get a leverage arm of about 30 - 40 cm from the pivot/motor point to the point where you hold the stick. that will result in 9nm/0,3m = 30 newton / 9,81m/s = about a max of 3 kg of force (2,3 kg of force with an arm of 40 cm).
for comparrison with 35nm on 40 cm this would be about 9 kg
Great demo, thanks for sharing it!
No videos flying the warbirds?! Haha
I pre ordered on hope I can fit it in my Dof H6 chair, I’m sure I’ll find a way.
Airbus Sidestick Simulation including solenoid ap lockout would be an amazing addition!!
great review, does this work in Falcon Bms
What type of connection that to the base? It looks like a CAT5 if it is do you have to have MOZA components? Or can I use for instance thrust master rudder pedals or any other manufacturer. Do I need some type CAT 5 adapter. Can I connect other USB components to this base. These are the type questions you should be answering when doing an unpacking. Thanks
Available to Pre - Order, including an extension with a z-axis. still no dimension for the base.
Can you set it where it’s not loose but it also doesn’t center but where it holds it where you left it for helicopters
Like others have said, it's the older generation of aircraft and helecopter trim where force feedback shines.
The DCS warbirds are especially good because as the control surfaces lose their grip on the air, the stick will flutter and become loose.
The Phantom FFB is unlike anything else.
As for the software.
Spring is the centering force.
Friction is the force required to keep the stick moving.
Dampening is the resistance to sudden or large movements.
Inertia is the resistance to sudden change to stick movements in progress.
Hopefully they can provide an adaptor for WinWing grips. 🤞🏼
Same here bro. Was the best thing you can get short of ffbeast and the like so my full winwing stuff would be awesome to be able to use. Can't friggen wait bro, I'll be ordering mine the second it's out
Unfortunately, I think the connection or encoding or whatever technical nonsense WW uses is proprietary. Like the VPF Rhino, we could mount the stick with an adapter, but the connector needs to have an extension to an also plugged in WW base for the buttons to work. Please don't make me use a Thrustmaster grip :/
So excited to see options popping up in this segment. I absolutely cannot stand how my cheap spring stick feels, particularly the on-center detent.
Thanks for sharing this. It would seem to me that if you had an extension and the base sat on the floor that would be great. I have an extension on my VKB tomcat stick and I wonder if that would work on one of these bases.
Did they tell you. The price range for this thing?
No not yet
How is this the only review so far? Where is everyone? Also pleas try some actual non flybywire planes. F4, F14, warbirds etc.
Is it able to simulate the trim of helicopters?
Just when I think I know what to buy you go and show us this 😮🎉
Hahaha
Thank you for the video! Could you please do more tests for the helicopter, especially with the DCS AH-64D Apache?
Great to see HOTAS options increasing. Virpil and VPC have had the duopoly for the most part.
I'm really excited about this. I can finally see FFB in my future and am already thinking about mounting solutions.
Any chance you can provide the height of the base?
Thrust master stick compatible, thank you Moza! Omg. This is exciting.
A Force Feedback Joystick Base was very needed, especially for Helicopter Simulations