I too agree that studying the fundamentals is important if artists want to stylize their art in their own way. I see lots of artists nowadays are too fixated on trying to imitate or study artstyles without knowing these basics, and it usually leads to them having a hard time understanding the artstyle because they lack the fundamental knowledge to get why the artist drew the parts of the illustration this way or that way. Love the video! big W
Beyond those who ignore fundamentals, I see a lot of people referencing "fundamentals" without really understanding what they are. Ironically, those who talk about fundamentals often have only moderate skill themselves. The pros I know rarely throw around the term “fundamentals” so loosely. The true fundamentals of any image are about conveying a 3D sense on a 2D surface. The only two universal "rules" are -Light and shadow -Perspective Everything else isn’t truly a rule. You can ignore perspective and draw flat 2D like a child’s drawing-but if objects overlap without any sense of distance, it will still look off. (Yes, you can ignore rules, but you can’t break them.) *If Loomis is claimed as a "fundamental" here, then the 165 artists I follow are all “ignoring fundamentals” since they don’t use Loomis at all. Ultimately, Loomis is a Western resource that works well within Western art contexts. *Anatomy, in the traditional sense, isn’t always effective either. I know artists who memorized bones and muscles early on, only to forget it all later since they never needed it in their actual work. Anatomy references are always online, but they rarely end up helping much, and these artists never feel a need to go back to memorizing it. There are three common types of 1-star artwork on Pixiv: 1.Beginners who haven’t mastered the basics. 2.Those who rigidly copy anatomical realism (Western fundamentals here). 3.People who "break the rules" without any strategy. "Rules should be sacred, not sprayed everywhere."
drawing the head is the hardest part for me. I think body anatomy is easier than the head. This video has helped me gain a new perspective and maybe I can actually understand where I'm messing up. Great video!
After I finish my miniature break from art, I’m going to definitely study real faces so I don’t have to guess where to place features when drawing stylised anime.
Artists i recommend on yt: Draw like a sir Chommang_Drawings Akihito_yoshimoto Marc brunet Jadokar (specifically his video on perspective is the best ive seen) David finch (also video on perspective specifically) And pikat.
- The structure of the head at 5:57 vs. 8:39 doesn’t align; these shapes can’t belong to the same head structure. Be cautious with references - Genshin-style topology (7:49) doesn’t work with the head type at 5:57. VRChat models, like あのん on VRoid, fit better with that shape. *Loomis-style heads don’t suit post-2020 anime illustrations, as they narrow the head instead of rounding it. More recent styles (e.g., 5:57) tend toward a rounder shape. *When studying the head from various angles, consider whether the shapes relate to each other in 3D space. *In my opinion, most info in this video is pretty off. Thanks for the effort, though. *If you disagree with me, I’d appreciate clarification. I make VRC models, and even VRC industry isn't perfect Studying real-life anatomy without understanding anime-specific style can create a false sense of confidence, complicating things instead of helping. Knowledge is great, but misinformation is toxic-don’t study a deer’s anatomy to draw a giraffe. Memorizing skulls and muscles won’t directly help with this anime style. It may improve observational skill, but it’s a long detour. I have a background in biomechanics for work, and while it enhances observation, it doesn’t directly improve anime art style. None of the artists I follow came from formal anatomy classes.
I think that I fell into the youtube rabbit role of artists who sound tired and are mad funny
This video was so good and funny ahah
I too agree that studying the fundamentals is important if artists want to stylize their art in their own way. I see lots of artists nowadays are too fixated on trying to imitate or study artstyles without knowing these basics, and it usually leads to them having a hard time understanding the artstyle because they lack the fundamental knowledge to get why the artist drew the parts of the illustration this way or that way. Love the video! big W
Thanks! And I agree.
Especially today, there's so many trying to find a style, while not knowing fundamentals
Beyond those who ignore fundamentals, I see a lot of people referencing "fundamentals" without really understanding what they are. Ironically, those who talk about fundamentals often have only moderate skill themselves. The pros I know rarely throw around the term “fundamentals” so loosely.
The true fundamentals of any image are about conveying a 3D sense on a 2D surface. The only two universal "rules" are
-Light and shadow
-Perspective
Everything else isn’t truly a rule. You can ignore perspective and draw flat 2D like a child’s drawing-but if objects overlap without any sense of distance, it will still look off. (Yes, you can ignore rules, but you can’t break them.)
*If Loomis is claimed as a "fundamental" here, then the 165 artists I follow are all “ignoring fundamentals” since they don’t use Loomis at all. Ultimately, Loomis is a Western resource that works well within Western art contexts.
*Anatomy, in the traditional sense, isn’t always effective either. I know artists who memorized bones and muscles early on, only to forget it all later since they never needed it in their actual work. Anatomy references are always online, but they rarely end up helping much, and these artists never feel a need to go back to memorizing it.
There are three common types of 1-star artwork on Pixiv:
1.Beginners who haven’t mastered the basics.
2.Those who rigidly copy anatomical realism (Western fundamentals here).
3.People who "break the rules" without any strategy.
"Rules should be sacred, not sprayed everywhere."
"All of us likes a bit of head" Fax!
After I checked your slides I realized that I already watched all the videos of the links you mentioned
So now, all I need to do is just draw
"Like that'll ever happen" -shrek
@@Pherretfish you replied right at my lazy day
I love your art style holy, I wanna draw like this
omg your art style is so cute, i love it
6:42 he did all that, just to erase the details to get the perfect circle he needed for the head (SpongeBob reference :p)
Truly the most head drawing of all time 👏
Funny and educational, great vid!
Bro you're a godsend wtf ty for those slides
Truly, blessed Pixiv has the answers to all the questions rarely asked.
After watching this I realised that I should probably also relearn how to draw heads again.
drawing the head is the hardest part for me. I think body anatomy is easier than the head. This video has helped me gain a new perspective and maybe I can actually understand where I'm messing up. Great video!
Me ayudaste mucho, gracias bro
I randomly stumbled upon this video and I have to say- I LOVE your art style. This was a great video and very enlightening
when you used a 3d anime game as a reference, I realized I could've done the same for a very long time, and I'm just ducking stpid
Algorithm push this individuals videos to the front please
After I finish my miniature break from art, I’m going to definitely study real faces so I don’t have to guess where to place features when drawing stylised anime.
Artists i recommend on yt:
Draw like a sir
Chommang_Drawings
Akihito_yoshimoto
Marc brunet
Jadokar (specifically his video on perspective is the best ive seen)
David finch (also video on perspective specifically)
And pikat.
local hydro abyss mage? 🤨🤨
@@Syx.0 yep
Can you provide a yt link for logA yt channel? I couldn't find it with the search bar
www.youtube.com/@loga6073
sorry if I'm a little late
INNER CIRCLE?
BAD BOYS BAD BOYS
WHAT'CHA GONNA DO??
WHAT'CHA GONNA DO WHEN THEY COME FOR YOU???
Have you thought about making a discord for artists on that improvement journey?
@@Lusterest likely at some point
amazing video bro
Glad I found your channel!
Subscription earned
WHAT UR SO UNDERRATED
For a moment i thought u making character from Sigrid
subbed btw.
thx
This series is about to be an absolute cinema
✋😮✋
Also welcome back ( ̄∇ ̄)
Guess I'll be silently watching u from now onel...............
Hello
- The structure of the head at 5:57 vs. 8:39 doesn’t align; these shapes can’t belong to the same head structure. Be cautious with references
- Genshin-style topology (7:49) doesn’t work with the head type at 5:57. VRChat models, like あのん on VRoid, fit better with that shape.
*Loomis-style heads don’t suit post-2020 anime illustrations, as they narrow the head instead of rounding it. More recent styles (e.g., 5:57) tend toward a rounder shape.
*When studying the head from various angles, consider whether the shapes relate to each other in 3D space.
*In my opinion, most info in this video is pretty off. Thanks for the effort, though.
*If you disagree with me, I’d appreciate clarification.
I make VRC models, and even VRC industry isn't perfect
Studying real-life anatomy without understanding anime-specific style can create a false sense of confidence, complicating things instead of helping.
Knowledge is great, but misinformation is toxic-don’t study a deer’s anatomy to draw a giraffe.
Memorizing skulls and muscles won’t directly help with this anime style. It may improve observational skill, but it’s a long detour.
I have a background in biomechanics for work, and while it enhances observation, it doesn’t directly improve anime art style. None of the artists I follow came from formal anatomy classes.