For those who didn't get the transparent effect, you have to turn on 'refraction' under screen space reflections in the render tab. :) Thanks blender binge for this beautiful tutorial. this was very helpful for me.
Yes Please!! Make as many of these as you can! This works so well with your DNA tut...and I could see swapping out skulls for cells using that sick spiral tut...ideas are poppin' right now!
Thanks again. You make it easy , fun with a great result. I like the way you are going to the inner universe (DNA and stem cells) unlike most blender geeks who seem hell bent on getting to the planets...unique and awesome!
I just love the way you explain things. Very clear and simple Thank you for the amazing content, definitely learned a lot from you. And can you please upload something about game assets creation and workflow (preferably something complex) but it’s your decision really lol Thanks again.
Thanks for the kind words! I can certainly do something complex and have some videos lined up. I have a list of ones I’m getting to in order. Stay tuned... 😀
Thanks for the kind words! I can certainly do something complex and have some videos lined up. I have a list of ones I’m getting to in order. Stay tuned... 😀
Your commentary is cracking me up. My sister is a ChemE and asked me to make a cover image for her latest research paper. A: I'd be lost without you and B: thanks for the laughs too!
I wasn’t getting the refraction without it in EEVEE. Maybe I need to check my settings. I’ll check it out. Thanks for bringing that up. If it’s on my end I’ll definitely modify my videos going forward.
@@KevBinge Maybe the problem were that you also needed to activate SS Refraction in the render pannel... But in this case, you don't need refraction and u don't have an alpha (so Alpha Clip is useless). Instead of SS Refraction, just set blend as Adictive and put base color as gray.
I’ve used additive before but didn’t like the outcome for a few things (it worked well in the wormhole video). I’ll have to play around more. I’ve cut stuff out of EEVEE for comp, but have been doing all of my tutorials with everything “in camera.” In that case, yeah, I don’t need alpha channels or combining clip with ss refraction.. Additive could work, but it hasn’t been “doing it” for me. Getting the look in this new renderer, even if it technically doesn’t make sense or is overkill gets me to a point where I’m satisfied. For me, if it looks right and works for a certain look, I really don’t care about technicalities until they get in the way of the shot. If I’m on a team and sharing the files with others, totally different story. That said, I want to teach things correctly, so I’ll have to do a video on the differences and what you get with additive vs. clip more in depth than I did in the wormhole vid. Another caveat that I ignore in this video is the fact that ss refraction and ss reflection and ao don’t play well with each other. The look is cool, but could break down in animation. For this still image, it looks ok, but I should have added that warning. I learn.... thanks!
@@TeenstarletsInfo2015 because the subdivided cube has much better topology then a Sphere. With a sphere you’ll notice that the top and bottom have fans. Fans aren’t really the best for topology and since it would probably take longer to manually fix it then to just use a subdivided cube. As it is all made up of quads, thus requiring no retopo.
Thanks! I’m kevbingecg on there. I’ve only posted mostly things related to this account so far but will be posting more and more beyond the YT channel.
@@galaxydeathskrill5607 -- I assigned the material wrong, and then, "Refraction" was unchecked for me, in the Render > Screen Space Reflections twirldown...
this is my third year with blender and i have never used the blender textures as a world background. Thank you very much for the hint. I checked it again, it would have been possible with 2.79. I just was not smart enough to get that idea :-). Thank you for share
That’s cool! I’ve used Maya for 15 years and every month there would be something I’d learn that I’d overlooked. Welcome to 3D hahahaha!! I’m happy to help!!
Thanks! It wouldn’t be too hard at all if you parent them together and move them. You’d want to keep “local” displacement on for them and maybe give each one a slight variance, but yeah, Not too difficult. 😀
This was good. Thanks for sharing. Do you know if possible to 'bake' a procedurally defined world background into a 'environment texture' -- thinking in terms of creating cool procedural backgrounds that might be used in games
Thanks! That’s a great question. I have a few ideas for that in 2.8 but need to test them. I’ll get back to you in a day or so as I’m not in a computer at the moment.
awesome .. on a separate note for a new user your channel's homepage shows only old videos with outdated thumbnails,uploads and popular videos list is disabled.
It’s not meant for accuracy just stylization. I’d forgotten about this video, I should do an accurate one but unless it’s entertainment, no one would watch it lol.
When I get to the world shade editor portion, my cell just gets so dark even after the addition of the multiple lights. Any advice? Also for Voronoi texture, it no longer has the Fac option so I connected distance to Fac on the color ramp with similar results :D
My membrane never becomes transparent. I see an alpha setting on your's that isn't listed on mine which is below Tansmission settings. Your's show Emission and Alpha which as missing on mine.
@@KevBinge I just redownloaded the software and now I do have tge Alpha, but I get the same results. I even stopped the video and matched my setting with yours, and still there's no transparency for the membrane. I must be missing something somewhere.
@@KevBinge burning the midnight oil?! I have to thank you for getting me out of a bind with Blender many a time. Keep up the awesome tutorials. Have you messed around with the boids in the particle system? I'm trying to do a loop but haven't figured it out.
Yes, I’m burning the midnight oil (not the band) haha. I have played with boids but not too much in 2.8. I’m pretty sure it’s the same as 2.79 though, and they flock. Particles are awesome! Looping is a bit tough but not impossible. I’ll experiment 😎
@@KevBinge that would be awesome. I always find ways to take things to the limit, and not intentionally. It's just that the boids movement looks so cool, so organic. keep rocking
Yo just wanted to say I've been watching and using your tuts as inspiration for me to get around to doing things for a while now. They help motivate me to just do any kind of creative work, and the prospect of learning all the niche features of blender that you often cover is just great for that. - burnt out environment artist
That’s great to hear! I got burned out on Maya as a generalist for 13 years. I was using Houdini and love it, but had a whole lot of fun with Blender and thought I could teach it, so I started this channel. I know the burnout feeling, so I’m glad this helps a bit!
I followed your instruction and got a fantastic result! Now I wonder if it is possible to cut the membrane in half (make it like showing the nucleus inside. I watched several tutorials but was not able to achieve the cutting. If you can guide me, I will be super appreciated. BTW, I subscribed!
Sure! Thanks! You can take the membrane, freeze it as in apply all modifiers, then either use a Boolean operation on it, or manually delete half of it and manually connect the faces on the cut edges if it shows. Does that help?
@@KevBinge, I am sure it will be helpful. For the moment, I am a total newbie on Blender. It took me one whole day to finally have the stem cell image. When I understand Blender better, I will get back to your reply, and I will know how to test it. Thank you!
Thanks! Great tutorial! I want to use an emitter with object instances with these kind of cells. What is the trick then? First I put the nucleus and the membrane in a collection, but I couldn't choose the collection. Also is it possible with instancing objects to use the global displacement? Thanks again!!!
That’s a great question. You “can” instance collections, but keeping all of the undulating particles to displace globally would be very tricky. Instances are “localized.” They will all look very similar. Until they set up the application like Houdini, this kind of thing can get very tricky. What you could do it make a number of variations, throw them in a collection, and instance that, if it makes sense?
You’re welcome. I need to remember what I did on this one as it was about 2 years ago now. The transparency settings still work in 3.1 but they’d moved around a bit.
so when I hit tab at 5:52 there's nothing happening to my nukleus, that yellowish cube zone doesn't come up and I've gone trough it a few times now trying to find any errors I did but it still doesn't want to work. I tried changing the colors but nothing was visible and I'm kinda lost now.
Hi mate thanks for this. I have an issue when importing to Unity after converting to FBX. The nucleus and the membrane kind of all merge together to look something like a brain :D Any suggestions on getting this into Unity properly ?
That’s a good question. I’d need to try myself, but baking and or applying all deformations would be ideal. You’d apply all deformation modifiers before export. You would also need to rebuild the shaders in Unity I’d imagine.
आजकाल तंत्रज्ञानाची ही खूपच ही होत चालली आहे. किती त्याचा हा. किती त्याचे हे. हे म्हणजे अगदीच ह्याची ही ह्याला नेऊन टेकवल्यासारखे हे होत आहे. ह्याचा हा तुम्हाला आधीपासून असेल ह्याचे हे माझ्यासुद्धा ह्याच्यात आहे हं !
I watched part of this awesome informative and entertaining tut earlier; now to have at it. Also thinking maybe a little ovum mod, some spe ... I mean snakes from your other tut, and we have .... reproductive tuts? Keep it up!
They did it again, this time the other way 'round. Voronoi Texture in v2.81 is apparently different than Voronoi Texture in 2.8, which this tut was made with. So Factor cannot go to Factor because it ain't got one. WHY do they change stuff like this? Yep ... just opened the file in 2.8 and Voronoi T has Fac output. Grrrrr. THis is the single most frustrating aspect of Blender. Learn something and save a project file, then try that same info or project file later, and basic things go awry. For pros, no prob, right? Well for us who are not, it causes issues.
Very nice work ! I was just thinking the next thing to do would be to animate the camera moving throughout the stem cells :) I have done multi colored stem cells in mine :)
0:20 make STEM CELL NUCLEUS
0:25 ctrl+5 on default cube (automatically added 5 subdivision surfaces to cube > looks like sphere); change render to 5
1:12 add "Displace" modifier > "Show texture in texture tab"
1:35 New texture type: Voronoi
1:42 change distance metric to "Distance Squared"
1:50 smooth shading
1:59 change Displace modifier strength to 0.3
2:19 make MEMBRANE: duplicate and scale
2:40 reduce Displace modifier strength to 0.1
2:55 change Texture to Stucci and Texture\Stucci\Basis to "Improved Perlin"
3:25 Manipulate Eevee Screen Space Reflections
4:05 Shader editor
4:20 rename nucleus and membrane
4:45 change membrane Transmission to 1.0
5:05 membrane\material\settings\blend mode = "Alpha Clip"
5:25 nucleus\material\click "+" to add new
5:54 tab > "Assign"
6:00 change material settings
7:09 change World settings
7:30 add Voronoi Texture (or two) to World Settings
8:50 shortcuts: Alt+R = clear rotation; Alt+G = clear location = centers object
9:04 move camera
9:44 area light (add empty axes, add lamp, duplicate)
Thanks bro/sis
this made it lot easier to keep the track
For those who didn't get the transparent effect, you have to turn on 'refraction' under screen space reflections in the render tab. :) Thanks blender binge for this beautiful tutorial. this was very helpful for me.
Awesome! Thanks for stepping in and helping others here 👍😀. You’re certainly welcome!
I'm being pulled pretty hard into the Blender universe right now and all because of this channel. Thanks. ;) #blender #3d
Awesome! I’m loving it, and I was using Maya for YEARS. Blender is fun!
Super cool, adding animation to the inner sphere to make it spiky pulsate is fun too.
That would be cool, like Metroid! Thanks!
Awesome job😍😍😍
Thanks! 😀
@@KevBinge can you please make a tutorial on how to make Northern lights ( Aurora) in blender 2.8 and animate them???
Please please 🙏🙏
Yes Please!! Make as many of these as you can! This works so well with your DNA tut...and I could see swapping out skulls for cells using that sick spiral tut...ideas are poppin' right now!
Awesome! That’s what I’d love to see! People get endlessly creative and it’s awesome!!
Thanks again. You make it easy , fun with a great result. I like the way you are going to the inner universe (DNA and stem cells) unlike most blender geeks who seem hell bent on getting to the planets...unique and awesome!
Thanks! I’ll get to the planets but I’m moving through a list of requests. I do love the inner stuff though and will definitely do more!
I actually watched the ad before watching this in the hope that helped you to do more of these videos^^
Thanks!! It certainly does, although not that much haha!! Every bit helps though 😀
I just love the way you explain things.
Very clear and simple
Thank you for the amazing content, definitely learned a lot from you.
And can you please upload something about game assets creation and workflow (preferably something complex) but it’s your decision really lol
Thanks again.
Thanks for the kind words! I can certainly do something complex and have some videos lined up. I have a list of ones I’m getting to in order. Stay tuned... 😀
Thanks for the kind words! I can certainly do something complex and have some videos lined up. I have a list of ones I’m getting to in order. Stay tuned... 😀
These are pretty fun to watch, very informative
Thank you! I do my best!
Your commentary is cracking me up. My sister is a ChemE and asked me to make a cover image for her latest research paper. A: I'd be lost without you and B: thanks for the laughs too!
Thanks Jenny! I’d forgotten about this one. I should watch it again to find my funny 😁. I’d gotten much better at the medical animation since.
You are amazing man!! Love your stuff totally.. big fan of yours.. your explanation 100 out of 10 😍😍
Thanks!! I try to take complicated things and make them fun 😀. I’ll do my best to keep it up and get better.
it's perfect. with each new video I feel that I can confidently use a blender:)
Excellent!! I’m glad to hear that. Thanks!!
You don't need Alpha Clip and SS Refraction at the same time. They are different ways to get transparency, and not ment to be used together.
I wasn’t getting the refraction without it in EEVEE. Maybe I need to check my settings. I’ll check it out. Thanks for bringing that up. If it’s on my end I’ll definitely modify my videos going forward.
@@KevBinge Maybe the problem were that you also needed to activate SS Refraction in the render pannel... But in this case, you don't need refraction and u don't have an alpha (so Alpha Clip is useless). Instead of SS Refraction, just set blend as Adictive and put base color as gray.
I’ve used additive before but didn’t like the outcome for a few things (it worked well in the wormhole video). I’ll have to play around more. I’ve cut stuff out of EEVEE for comp, but have been doing all of my tutorials with everything “in camera.” In that case, yeah, I don’t need alpha channels or combining clip with ss refraction.. Additive could work, but it hasn’t been “doing it” for me. Getting the look in this new renderer, even if it technically doesn’t make sense or is overkill gets me to a point where I’m satisfied. For me, if it looks right and works for a certain look, I really don’t care about technicalities until they get in the way of the shot. If I’m on a team and sharing the files with others, totally different story. That said, I want to teach things correctly, so I’ll have to do a video on the differences and what you get with additive vs. clip more in depth than I did in the wormhole vid. Another caveat that I ignore in this video is the fact that ss refraction and ss reflection and ao don’t play well with each other. The look is cool, but could break down in animation. For this still image, it looks ok, but I should have added that warning. I learn.... thanks!
It's the first time I saw a tutorial that done start by getting the default cube 😂😂😂
Yeah, the last two of mine I ended up using it haha! Thanks!
@@KevBinge Nice recycling ! :DDD
I wonder why many people start using cubes and subdivsion surface modifiers instead of spheres nowadays.
Respect the blender Cube! :-)
@@TeenstarletsInfo2015 because the subdivided cube has much better topology then a Sphere. With a sphere you’ll notice that the top and bottom have fans. Fans aren’t really the best for topology and since it would probably take longer to manually fix it then to just use a subdivided cube. As it is all made up of quads, thus requiring no retopo.
you have a great sense of humor nice job on thar presentation👊
Thanks!! 👍
@@KevBinge hey do you have an insta account i would love to see more of your genius work
Thanks! I’m kevbingecg on there. I’ve only posted mostly things related to this account so far but will be posting more and more beyond the YT channel.
cool no pressure you just keep doing you
excelent work dude
Thank you!
i dont get the transparence effect when I use the render engine as eeve, but I get it if I use cycles. what am I doing wrong?
I don't get the transparent effect either. It just goes all whole. I kinda just gave up
@@galaxydeathskrill5607 -- I assigned the material wrong, and then, "Refraction" was unchecked for me, in the Render > Screen Space Reflections twirldown...
@@andrewrichard3490it was like months ago when i did that project lol
Also i deleted Blnder Cuz i only needed it for that
Loved it. Thank you for an awesome tutorial.
You’re welcome, and thanks!!
I love this guys dad jokes lmao im dead😂
*THIS IS AWESOME ! :)*
Thanks man!! I try 😀
this is my third year with blender and i have never used the blender
textures as a world background.
Thank you very much for the hint. I checked it again, it would have been
possible with 2.79. I just was not smart enough to get that idea :-).
Thank you for share
That’s cool! I’ve used Maya for 15 years and every month there would be something I’d learn that I’d overlooked. Welcome to 3D hahahaha!! I’m happy to help!!
This tutorial is great! Please make more of these
I might, thanks!!
This is a very good tutorial I needed this thanks,
‘insane in the membrane, insa-‘ lmao
Thanks haha! I went a bit old school 90s there 😀
Nice, wonder how hard it would be to animate them dividing
Thanks! It wouldn’t be too hard at all if you parent them together and move them. You’d want to keep “local” displacement on for them and maybe give each one a slight variance, but yeah, Not too difficult. 😀
You can do it with metaballs really easy and the benefit is that they stretch when pulled apart
@@semillerimages That was in the back of my head based on some other videos I saw, but haven't experimented with them yet.
This was good. Thanks for sharing. Do you know if possible to 'bake' a procedurally defined world background into a 'environment texture' -- thinking in terms of creating cool procedural backgrounds that might be used in games
Thanks! That’s a great question. I have a few ideas for that in 2.8 but need to test them. I’ll get back to you in a day or so as I’m not in a computer at the moment.
awesome .. on a separate note for a new user your channel's homepage shows only old videos with outdated thumbnails,uploads and popular videos list is disabled.
Thanks!! Whoa, I didn’t know that. I’ll have to check that out and fix it.
@@KevBinge you can still find it in videos page but still 1st impression is on the home page keep up the good work 👍
Very true! Thanks!!
Great tutorial! Thanks!
Thank you!!!
As a medical animator, I can say that's not the way I've seen any nucleus ever done...but it's art.
It’s not meant for accuracy just stylization. I’d forgotten about this video, I should do an accurate one but unless it’s entertainment, no one would watch it lol.
@@KevBinge please do 🥺 I'll watch it, I've been looking for medically accurate blender tutorials forever
I just saw this comment lol. I’d since been doing medical animation and Mike is right. That said, I can make the next one entertaining haha!!
Amazing tutorial! Thank you so much!!!
You’re welcome Nuria 😀
I like your tutorial, very detailed.
Thanks Eden!!
When I get to the world shade editor portion, my cell just gets so dark even after the addition of the multiple lights. Any advice? Also for Voronoi texture, it no longer has the Fac option so I connected distance to Fac on the color ramp with similar results :D
great work man just did it following your steps ;)
Awesome!
My membrane never becomes transparent. I see an alpha setting on your's that isn't listed on mine which is below Tansmission settings. Your's show Emission and Alpha which as missing on mine.
Strange... are you using the latest build of 2.8?
@@KevBinge I just redownloaded the software and now I do have tge Alpha, but I get the same results. I even stopped the video and matched my setting with yours, and still there's no transparency for the membrane. I must be missing something somewhere.
That’s really weird. Do you have “refraction” checked in the EEVEE settings? Also, what graphics card are you using?
One day you WILL give in to the shading tab! Mark my words
Lol! Maybe... maybe.... thanks!
@@KevBinge burning the midnight oil?! I have to thank you for getting me out of a bind with Blender many a time. Keep up the awesome tutorials. Have you messed around with the boids in the particle system? I'm trying to do a loop but haven't figured it out.
Yes, I’m burning the midnight oil (not the band) haha. I have played with boids but not too much in 2.8. I’m pretty sure it’s the same as 2.79 though, and they flock. Particles are awesome! Looping is a bit tough but not impossible. I’ll experiment 😎
@@KevBinge that would be awesome. I always find ways to take things to the limit, and not intentionally. It's just that the boids movement looks so cool, so organic. keep rocking
I agree. Boids flocking looks awesome!!
amazing tutorial! thanks!
You’re welcome! I’m glad you like it.
Yo just wanted to say I've been watching and using your tuts as inspiration for me to get around to doing things for a while now. They help motivate me to just do any kind of creative work, and the prospect of learning all the niche features of blender that you often cover is just great for that. - burnt out environment artist
That’s great to hear! I got burned out on Maya as a generalist for 13 years. I was using Houdini and love it, but had a whole lot of fun with Blender and thought I could teach it, so I started this channel. I know the burnout feeling, so I’m glad this helps a bit!
I love this tutorial!!
Thanks!
this is really cool :D
Thank you!!
@@KevBinge please do if you can a macro organic scene
Stucci...STUUUCCCII...STUCCI! EPIC! made my day :)
Haha!! Awesome!!
Hi cool lighting trick.!
Anyway ..maybe u can use layerweight facing to get white around the membrance 😁
Thanks!!
Love it! Thx 😀
You’re welcome! Thank you!!
I followed your instruction and got a fantastic result! Now I wonder if it is possible to cut the membrane in half (make it like showing the nucleus inside. I watched several tutorials but was not able to achieve the cutting. If you can guide me, I will be super appreciated. BTW, I subscribed!
Sure! Thanks! You can take the membrane, freeze it as in apply all modifiers, then either use a Boolean operation on it, or manually delete half of it and manually connect the faces on the cut edges if it shows. Does that help?
@@KevBinge, I am sure it will be helpful. For the moment, I am a total newbie on Blender. It took me one whole day to finally have the stem cell image. When I understand Blender better, I will get back to your reply, and I will know how to test it. Thank you!
Thanks! Great tutorial! I want to use an emitter with object instances with these kind of cells. What is the trick then? First I put the nucleus and the membrane in a collection, but I couldn't choose the collection. Also is it possible with instancing objects to use the global displacement? Thanks again!!!
That’s a great question. You “can” instance collections, but keeping all of the undulating particles to displace globally would be very tricky. Instances are “localized.” They will all look very similar. Until they set up the application like Houdini, this kind of thing can get very tricky. What you could do it make a number of variations, throw them in a collection, and instance that, if it makes sense?
Super cool video, thank you =]
You’re welcome! Thank you 😀
Thanks for the tutorial dude, but as someone mentioned below, it doesn't work with 3.0. Any method to fix the transparency issue within this version?
You’re welcome. I need to remember what I did on this one as it was about 2 years ago now. The transparency settings still work in 3.1 but they’d moved around a bit.
Thank you for sharing this inspiring tutorial. Subscribed...! ✅
Thank you!!! Glad to have you aboard!!
Very cool wow
Thank you!
it was good, thank u for sharing
You’re welcome 😀
Lovely! However, what kind of stem cells are these? :-P
Thanks! I have no idea. If I were to do this today, I’d use actual pdb data 😀
Super!
Thank you!!!
light doesn't pass through mine... :(
so when I hit tab at 5:52 there's nothing happening to my nukleus, that yellowish cube zone doesn't come up and I've gone trough it a few times now trying to find any errors I did but it still doesn't want to work. I tried changing the colors but nothing was visible and I'm kinda lost now.
nvm I just moved the nucleus and then it somehow tracked it so it works now.
Oh sweet, you solved it!
Hi mate thanks for this. I have an issue when importing to Unity after converting to FBX. The nucleus and the membrane kind of all merge together to look something like a brain :D Any suggestions on getting this into Unity properly ?
That’s a good question. I’d need to try myself, but baking and or applying all deformations would be ideal. You’d apply all deformation modifiers before export. You would also need to rebuild the shaders in Unity I’d imagine.
W video W content
Thanks!
Hello. Is it possible for me to im,port these to unity. Because when I try to do it, the shadow effect didn't get imported
I’m not sure. I’d need to try it myself. The geometry will transfer but you may need to re-build he shaders on the Unity side.
awsm..more motion design work
Thanks! I have more motion stuff coming. Stay tuned... 😀
Классно!!! Спасибо! Очень доходчиво.
Спасибо. Я стараюсь быть приятным 😎
good tutorial. keep up
Thanks! I intend to 😀
आजकाल तंत्रज्ञानाची ही खूपच ही होत चालली आहे.
किती त्याचा हा. किती त्याचे हे.
हे म्हणजे अगदीच ह्याची ही ह्याला नेऊन टेकवल्यासारखे हे होत आहे.
ह्याचा हा तुम्हाला आधीपासून असेल ह्याचे हे माझ्यासुद्धा ह्याच्यात आहे हं !
thx a lot dude.
No problem!
Thank you
You’re welcome. Thanks!!
Awesome TuT !! Can you make one for a Virus Cell ?
I was going to do Corona but given recent events and that people are dying I decided now is not a good time.
Thank you :)
You’re welcome!!
i hit control 5 but nothing happens - _-
cool
Thanks bro.. I'm waiting for next tutorial..
You’re welcome! I have one coming soon, I think.
I watched part of this awesome informative and entertaining tut earlier; now to have at it. Also thinking maybe a little ovum mod, some spe ... I mean snakes from your other tut, and we have .... reproductive tuts? Keep it up!
Haha! Sure do lol!!
can you plz upload the source file so that we can play around?
I’ll look into it. I need to carve out some server space, and that eats bandwidth.
They did it again, this time the other way 'round. Voronoi Texture in v2.81 is apparently different than Voronoi Texture in 2.8, which this tut was made with. So Factor cannot go to Factor because it ain't got one. WHY do they change stuff like this? Yep ... just opened the file in 2.8 and Voronoi T has Fac output. Grrrrr. THis is the single most frustrating aspect of Blender. Learn something and save a project file, then try that same info or project file later, and basic things go awry. For pros, no prob, right? Well for us who are not, it causes issues.
I hear you. I need to do another video explaining this. Thanks for bringing this to my attention 😀
didn't worked for me
I’m sorry to hear that 😞
رائع
Результат урока с моей импровизацией - ua-cam.com/video/1Ubq1kTMSmU/v-deo.html
хорошая импровизация. Я рад видеть твою работу. извините, мой русский не очень хорош 🥴. (I’m getting a little better though!)
@@KevBinge Я отлично вас понимаю. Спасибо.
Very nice work ! I was just thinking the next thing to do would be to animate the camera moving throughout the stem cells :) I have done multi colored stem cells in mine :)