Will Eevee 2.0 Replace Cycles? | Blender 4.2

Поділитися
Вставка
  • Опубліковано 6 жов 2024

КОМЕНТАРІ • 219

  • @StudioKelpie1993
    @StudioKelpie1993 3 місяці тому +217

    Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware

    • @yasunakaikumi
      @yasunakaikumi 2 місяці тому +3

      you'll still need to use at least a GTX1080 as the minimum to actually manage the raytrace part, going under that spec basically you just want to go back on the old Eevee method because RTSS is quite heavy on much older GPU

    • @HarryClipzFilmz
      @HarryClipzFilmz 2 місяці тому +2

      @@yasunakaikumi I can manage it on my 1070 but I think anything under that isn't going to work. I have a 4080 i am still in the process of building my next PC hopefully soon

    • @Deliveredmean42
      @Deliveredmean42 2 місяці тому

      @@yasunakaikumi Isn't a 2070-2080 a better fit for the minimum?

    • @JokaBoka
      @JokaBoka 2 місяці тому +1

      @@yasunakaikumi nah, 1060 and almost all fine )

    • @realxrust
      @realxrust 2 місяці тому +1

      @@yasunakaikumiGeForce 660Ti here 💀 Still figuring out should I upgrade to 4.2 at all

  • @xDaShaanx
    @xDaShaanx 3 місяці тому +323

    Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)

    • @valk_real
      @valk_real 2 місяці тому +6

      I love modelling / vertex editing in Eevee over cycles!
      Perhaps now I will stay with Eevee for the whole process, do you stick to 1 for a .blend start to finish?

    • @Ericaandmac
      @Ericaandmac 2 місяці тому +1

      for preview purposes, old eevee was enough, only good side now is u can preview objects with displacement shaders

    • @sentinelav
      @sentinelav 2 місяці тому +5

      It's also perfect for rendering long sequences quickly. I don't use Blender but I picked up Unreal a few years ago for that reason alone.

    • @FlameRat_YehLon
      @FlameRat_YehLon 2 місяці тому

      But like, Cycles is already plenty fast on RTX cards. And I'm taking about 20 series cards.
      If the work ends in Cycles I don't see much point using Eevee. I can see it being a good option to simulate videogame rendering but that's it.

    • @zeicanofficial
      @zeicanofficial 2 місяці тому +1

      ⁠​⁠@@FlameRat_YehLonpersonally, I use Eevee to get a rough preview on how the scene will look with lighting and materials, cycles can still take too long to preview bigger scenes. I still prefer Cycles as the final renderer though.
      Also using volumetrics is a no-go for me when using cycles, as it is way too slow for the quality you get.
      Eevee can also look better in some instances.

  • @Gadalac
    @Gadalac 3 місяці тому +215

    Great tutorial but 7:28 my ears!!

    • @valk_real
      @valk_real 2 місяці тому +4

      LOL

    • @minerkey682
      @minerkey682 2 місяці тому +15

      made me jump LMFAO

    • @sicfxmusic
      @sicfxmusic 2 місяці тому +13

      To make sure you're not napping in the class 🤣🤣

    • @homborgor
      @homborgor 2 місяці тому

      Tinkletinkle hoy!

    • @Yoliver1301
      @Yoliver1301 2 місяці тому

      hahahahahha

  • @TheDucky3D
    @TheDucky3D 2 місяці тому +74

    i love EEVEE for motion graphics! this is gonna be big!

  • @EdLrandom
    @EdLrandom 3 місяці тому +64

    I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.

    • @alocrisis
      @alocrisis 2 місяці тому +1

      Same 🙌🏾🙌🏾😌

    • @0_0hh
      @0_0hh 2 місяці тому +1

      As a cycles fan eevee is a champ you can get crazy results even without global illumination

  • @zaow
    @zaow 3 місяці тому +42

    Good video, but the sound is really badly balanced

  • @Optimus97
    @Optimus97 2 місяці тому +19

    Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure

    • @epicjonny155
      @epicjonny155 2 місяці тому

      what are you talking about?

    • @Optimus97
      @Optimus97 2 місяці тому

      ​@@epicjonny155about fast GI approximation settings. They won't work if you set Max Roughness to 1.

  • @TUKMAK
    @TUKMAK 2 місяці тому +2

    Cozy ass channel I love it. Could listen to this guy Blender all day

  • @felipecouto9726
    @felipecouto9726 2 місяці тому +1

    I can hear my laptop crying when i say im turning cycles on. Since it aint the most powerful thing.
    This is a great step ip on eeve and helps a lot to set it up before hand.
    Great video

  • @ShizzleTech
    @ShizzleTech 2 місяці тому +2

    Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.

  • @blenderdiscord
    @blenderdiscord 2 місяці тому

    Eevee 2.0 looks amazing. Thank you so much for reviewing it and creating a tutorial showcasing all the new features. Also congrats on making it in the 4.2 Showreel.

  • @smepable
    @smepable 3 місяці тому +6

    Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.

    • @Ericaandmac
      @Ericaandmac 2 місяці тому

      dont believe too much in images because not much difference they have.

    • @smepable
      @smepable 2 місяці тому +1

      @@Ericaandmac ? Did we see the same Video?

    • @Ericaandmac
      @Ericaandmac 2 місяці тому

      @@smepable Test urself, video doesnt matter, if u know how to use both eevee well, u can see difference urself and see the downgrades. Eeevee next is nothing different if u used SSGI version of old Eeevee.
      Screenspace Global illumination is not a new technology, it should have been in old eeevee, thats finally added but its still screenspace so it will cause inconsistency in videos (screenspace transmittion improvement is good because old eevee almost lacked it), Only unique and nice thing added is Shadows from HDRI but u could give some shadows by adding ur own light to where sun location is before as well , and VSM shadows, the technique UE5 uses, its very good new technology in terms of being future proof, also now it has displacement but u cant still use many displacements without ruining GPU, what we needed was parallax displacement for Eeeve but its still not here.
      but if u look overall u cant say Eeevee next is some much better looking. Its faster in the bake lighting aspect but Someone who know old eeevee can get same results by knowing how to use it.Or if someone use SSGI eevee build, they already had results like this. So it cant be compared by images but can be compared by time taken to reach same things. Plus Old eevee was better in UI aspect cuz it allowed u to seperately enable reflections GI and ambient occlusion or refractions . now they put them in same section and call it raytracing but its not RTX yet, its still same screenspace

    • @smepable
      @smepable 2 місяці тому

      @@Ericaandmac oh ok

    • @epicjonny155
      @epicjonny155 2 місяці тому

      ​​@@Ericaandmacdoes the ssgi version cost money though cause when i went to the download page it cost money.
      edit: checked the page again and it costs 0 dollars. i guess i clearly went to the wrong page or something

  • @musings_from_eternalmoor
    @musings_from_eternalmoor 2 місяці тому

    Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)

  • @genesis2303
    @genesis2303 2 місяці тому +10

    You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization 😅
    Other than that, really nice overview 👍

  • @valleybrook
    @valleybrook 2 місяці тому +1

    Best video so far on EEVEE 2.0 settings!

  • @markam67
    @markam67 2 місяці тому +2

    I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.

  • @Tertion
    @Tertion 2 місяці тому +2

    This is such a step up for those using UPBGE !

  • @LawfulGreen
    @LawfulGreen 2 місяці тому +2

    Awesome breakdown, but by god those title cards (ex 7:28) are LOUD compared to your voice. Please adjust the volume between elements

  • @BrockCreative
    @BrockCreative 3 місяці тому +2

    This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! 🔥

  • @steprockmedia
    @steprockmedia 2 місяці тому +1

    Amazing. Even if it's not a matter of slower hardware, it's nice to just be able to render faster.

    • @Hbal2030
      @Hbal2030 2 місяці тому

      Make lag like cycles?

  • @H.KAnimationStudios
    @H.KAnimationStudios 2 місяці тому +1

    I'am using Eevee and this Update ist HUGE 🤩

  • @aldurinpictures
    @aldurinpictures 2 місяці тому

    It's really nice seeing Eevee get some significant upgrades now. I remember being so excited for realtime rendering back in 2.8 when it was introduced and with this update it's getting closer and closer to being a genuinely usable thing for final renders without having to compromise quality. Obviously Cycles is still better for most things, but there may come a day when the difference is very minimal, and that's super exciting.

  • @lm25071
    @lm25071 2 місяці тому

    i really appreciate, that you do answer that title question immediately xD

  • @Lilly_PK
    @Lilly_PK 2 місяці тому +1

    @SouthernShotty at 1:52 you say the numbers are misleading. its a 𝙧𝙖𝙩𝙞𝙤 which mean its a ✨fraction✨. how it works is that if you want full resolution, its 1 out of 1 meaning its the same, but if its 1 out of 4 than it will be a quarter resolution.
    👇who went to middle school

  • @alexk4709
    @alexk4709 2 місяці тому

    excited about the changes - I've pretty much switched to using EEVEE for everything because I realized the feedback cycle on Cycles was killing my momentum and enthusiasm - the instant feedback is really helpful

  • @KonvictionTV
    @KonvictionTV 2 місяці тому

    I don't know if it will replace cycles all together, cycles is great for things like baking and all that but I will say.. I did update to the experimental 4.2 branch to try it out... Cycles has always ran like crap on my 1660 Ti. Even with a relatively small viewport, my FPS is terrible and I can't get it to look super crisp without the camera not moving forever. My PC is just outdated... I tried out the new Eevee and even if I have to use cycles for my final products, I will say using Eevee up until that point was really nice. It was really nice being able to move the camera and objects in the scene around and I could see everything relatively crisp and clearly, even with my entire screen as the viewport. The lighting and everything did look much better. I'm excited to see where this goes in the future and the improvements they continue to make!

  • @CarlosAMaldonado
    @CarlosAMaldonado 3 місяці тому +3

    This new eevee 2.0 is amazing, it's closing the gap for emerging artists who don't have a high end pc but don't want their movie to look like a play 2 videogame (i'm exagerating, eevee 1.0 can look as good as a high end unity game without rt, and eevee is the #1 choice for NPR pipelines and will be for a long time)

    • @Otakubro6
      @Otakubro6 2 місяці тому

      Well blender still should build a new engine completely for npr rendering and only for npr since evee is catch up with cycles in realism

    • @CarlosAMaldonado
      @CarlosAMaldonado 2 місяці тому

      @@Otakubro6hope for it, npr has been on 3d long since its beginnings in videogames, like the awesome style on wind waker, but it wasn’t until into the spiderverse that npr became a thing on animation. Right now there’s a team making a fork of blender “goo engine” that focuses on npr (especially in 3d anime) and adds some interesting features to eevee like artistically controlled mesh shadows and light linking (it is a thing in blender now, but it’s exclusive to cycles in the main branch) but since eevee is being developed 100% towards pbr now they’re working on a render engine from 0 focused exclusively on npr and maybe add it to main branch once it’s done (they’ve said that right now they’re not adding the eevee features bc of eevee 1.0 being deprecated)

    • @Otakubro6
      @Otakubro6 2 місяці тому

      @@CarlosAMaldonado yet blender doesn't have an engine dedicated to it which it does need to fit both pbr and npr based workflows maybe call it toon engine or something

    • @chidorirasenganz
      @chidorirasenganz 2 місяці тому

      Eevee works just fine for npr and even better now with raytracing and shader displacement

    • @Jon_dog
      @Jon_dog Місяць тому

      @@CarlosAMaldonado You must be really new to think that Into the Spiderverse was the first time NPR became a thing

  • @KevRyanCG
    @KevRyanCG 2 місяці тому

    It will be a while still until something can fully replace proper rendering, but it's fantastic that we're getting so close now!

  • @mikealbert728
    @mikealbert728 2 місяці тому +1

    Nice video. You didn't mention the difference in render times between Eevee, Eevee next, and cycles. Thanks

  • @RANDINTER
    @RANDINTER Місяць тому

    emission lighting was in previous versions, just that you had to bake it

  • @mertyavuzciftci602
    @mertyavuzciftci602 2 місяці тому

    ıt looks realistic enough for me even if its not good as cycles, ı cant even imagine the time its going to save. thats a great one

  • @DanielZanSalazar
    @DanielZanSalazar 2 місяці тому

    For clamping (when active AKA not 0), you should use HIGHER values, like 10, and not small values like 0.1 since that will clamp any ray with an energy higher than 0.1, darkening the scene.

  • @1ups_15
    @1ups_15 2 місяці тому +1

    I did not open blender for maybe 6 months as I only use it occasionnally, raytracing in eevee got me excited so I opened blender before I even finished your video and made a cornell box setup to test cycles vs eevee, and the results are very good
    unfortunately I've noticed that they've removed a lot of features from eevee and replaced some of them with their equivalent in raytracing, I liked the bloom effect a lot in eevee for example. and it sadly broke every single one of my old eevee projects :( Either they look extremely bad with a lot of noise everywhere, or they simply just don't work at all

  • @ValorCatStudiosinc
    @ValorCatStudiosinc 2 місяці тому

    When Spectral Cycles arrives - Cycles will be so scientifically photo-accurate that way fewer ppl will ask this question.
    The accuracy bar should constantly be moved: rasterized -> raytraced-> pathtraced -> spectral pathtraced -> wave optics

  • @fisherman10101
    @fisherman10101 2 місяці тому

    great video, thank you for the indepth look at the new eevee, seriously though by the time I make all the adjustments you've mentioned the render time blows out to be much slower than cycles.....and cycles just works without alot of the tweaking thats required with eevee next. I suppose people may be able to find some sort of compromise between quality and render times that works for them.

  • @dimitrilalushi4693
    @dimitrilalushi4693 2 місяці тому

    This was very needed. Thanks!

  • @lesterlauritzen
    @lesterlauritzen 4 дні тому

    Hey, be careful with your little music blurbs. They are at a much higher volume than your VO. With headphones on it was painful every time the music popped in. Great video though. Thanks for all the info.

  • @PrimitiveBaroque
    @PrimitiveBaroque 2 місяці тому

    I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.

  • @heramaaroricon4738
    @heramaaroricon4738 2 місяці тому

    I'm still waiting for 4.2 to release before I continue any hobby work with Blender.

  • @poorme1art
    @poorme1art 2 місяці тому

    Thank you! Very informative, even for a complete beginner like me.
    Just one thing about the editing though, the music in the transitions is WAY too loud. It actually hurt my ears ;-;

  • @Seth528
    @Seth528 2 місяці тому

    I feel like that gif of caseoh after saying shrimp alfredo

  • @dghzrm
    @dghzrm 2 місяці тому

    path tracing realistic render engines almost became realtime with recent hardware especially with realtime denoisers, even pc games started to bring path tracing option. Now game engines or realtime engines started to look like created with path tracing render engines. The line is blurring so quickly so eventually they all will be merged into one and the same

  • @jocosesonata
    @jocosesonata 2 місяці тому

    I swear, once I get my first paycheck, half of it will go to Blender for being so awesome and free.

  • @Nicolas-of6li
    @Nicolas-of6li 2 місяці тому

    alright thanks for the quick answer

  • @cowslaw
    @cowslaw 2 місяці тому

    0:57 shallow depth of field! high would mean the exact opposite (more in focus)

  • @bromoboy
    @bromoboy 2 місяці тому

    without comparing them side by side, i'm fine with evee

  • @hansolo15e
    @hansolo15e 2 місяці тому

    1:39 Note: EEVEE next uses screen space ray tracing, unlike cycles, which does pure path tracing

  • @melodyflute2999
    @melodyflute2999 2 місяці тому

    Ducky 3D be really happy after this

  • @Otakubro6
    @Otakubro6 2 місяці тому

    Blender should build a npr render engine next for the people who want 2D styled renders similar to the malt engine

  • @RaadMambles
    @RaadMambles 2 місяці тому +1

    I hope 5.0 has some tech like unreal 5s

  • @viipeditz
    @viipeditz 3 місяці тому +3

    Caught u in just 48 secs
    It's my 1st time & it's biggest achievement of my life 🙃😅
    Keep growing 💗

  • @WaterShowsProd
    @WaterShowsProd 2 місяці тому

    Low depth of field, not a high depth of field. A high depth of field would mean the background would remain in focus as well as the foreground.

  • @bird9188
    @bird9188 2 місяці тому +1

    is eevee next here though? after every update they say the next update will have it and keep pushing it further every update

    • @chidorirasenganz
      @chidorirasenganz 2 місяці тому

      It’s coming in 4.2 (or 4.3?) or whichever is coming out this month

  • @DrCaptainMorgan
    @DrCaptainMorgan 2 місяці тому +1

    Eevee 4.0 will look realer than real life.

  • @gordonbrinkmann
    @gordonbrinkmann 2 місяці тому

    One of the downsides of Eevee (and still also Eevee Next as well what I've seen so far) is how transmission has to be set up and that emissive materials don't just simply work like in Cycles. It's good to have a quick render, but since my GPU is much better than my old one I stick to Cycles most of the time instead of thinking how I have to change my materials to get them to work as desired.

  • @goodloser1616
    @goodloser1616 2 місяці тому

    i think in future we will get cycles 2.0 too since we got better eevee

  • @Y3DS
    @Y3DS 2 місяці тому

    Nice look on evee, actually its like unity from few years back 😂😂

  • @JonathanK13
    @JonathanK13 3 місяці тому +19

    Me waiting for cycles 2.0 🗿

    • @technoober8352
      @technoober8352 3 місяці тому

      What new features will be there in Cycles 2.0?

    • @JonathanK13
      @JonathanK13 3 місяці тому +6

      @@technoober8352 Ray Tracing 2.0

    • @technoober8352
      @technoober8352 3 місяці тому

      @@JonathanK13 What are the benefits/new features?

    • @HalfAsleepSam
      @HalfAsleepSam 3 місяці тому +6

      @@technoober8352 more ray more trace

    • @Beryesa.
      @Beryesa. 3 місяці тому +5

      We already have the Cycles X ❤

  • @drinya88
    @drinya88 2 місяці тому

    Shadows... I need transparent, colored shadows!

  • @DarrinNoNAME
    @DarrinNoNAME 2 місяці тому

    This is so awesome to see. Huge fan of this. So is it Eevee 2.0 or Eevee Next?

  • @UrLocalMarshmallow
    @UrLocalMarshmallow 2 місяці тому

    Cycles was my main renderer, now it’s EEVEE Next

  • @irfanhossainbhuiyanstudent3757
    @irfanhossainbhuiyanstudent3757 2 місяці тому

    With this much devlopment in evvee,Maybe blender game engine is coming in the future.

  • @anticstudios
    @anticstudios 2 місяці тому

    >eevee 1.0 render is just material view render
    >eevee 2.0 render has tons of love and effort put into it
    >"yeah guys eevee 2.0 is better"
    yeah no wonder obviously rendered view will look better then material view

  • @dat_Rasta
    @dat_Rasta 2 місяці тому

    Imagine this video exhisted before i started a 100 hour render

  • @bme4285
    @bme4285 2 місяці тому

    Well, this time around, I sincerely hope this turns out to be for real cos I remember you once did a video, some months back, seriously hyping up Eevee Next, which turned out to be pretty bad when we tried it😂

  • @avinashsoren9523
    @avinashsoren9523 3 місяці тому

    Excited 🤯

  • @lcgluciano15
    @lcgluciano15 2 місяці тому

    I can see eevee getting closer and closer to lumen quality

  • @MammanAnimations
    @MammanAnimations 2 місяці тому

    im worried about eevee next not having bloom

  • @FruitZeus
    @FruitZeus 2 місяці тому

    Is it just me, or is Eevee kind of slower than Cycles in some cases. I know viewport performance is nice. But when you go to do the final render, I’ve always struggled with getting a 4K render to be fast using Eevee. Sometimes it’s as much as 10 - 20 seconds per frame. For that time, I’ll just render in cycles and get a better looking image anyway.

  • @SanOcelotl
    @SanOcelotl 2 місяці тому

    For me, eevee next is here to replace other tools like chaos vantage

  • @EPeltzer
    @EPeltzer 2 місяці тому

    These renderers sure have a lot of complicated settings and yes it's nice to have a video like this explaining what the cryptic titles mean. But it sure would be nice if you could save all of this setup under a profile, and just have some presets and set a number of custom profiles. Very much like the way color printers drivers have presets for different kinds of paper and color black and white etc hypo sorry. And then if it could actually look at your scene and the kind of lighting and objects you have and your hardware, and adjust itself. I mean God bless the blender devs but man oh man is this a complicated program and it's only getting more so. There must be some simple ways like this to tame the madness.

  • @lazydude5681
    @lazydude5681 2 місяці тому

    I do very complex procedural textures in blender to bake for gaming, Cycles is magnitudes faster than Eevee for that when the shader goes more complex... Does Eevee 2 fixed this?

  • @mptest7461
    @mptest7461 2 місяці тому

    Resolution: you said "lower the _number_ ..." but focusing just on the one factor of the value X:Y. Still, _value_ 1:1 is greater than _value_ 1:16 so it's not that misleading.

  • @hongquiao
    @hongquiao 2 місяці тому

    Can you do a fisheye lens in EEVEE 2.0 ? Or is that effect still exclusive to Cycles ?

  • @efeozturk5253
    @efeozturk5253 2 місяці тому

    I'm not against eevee getting raytracing, but now simplest renders get stupid amount of noise for no reason even when raytracing is off. I am sticking with my 4.2 alpha release that had both eevee renderers. not gonna move until they let me install the legacy eevee.

  • @pedroserapio8075
    @pedroserapio8075 2 місяці тому

    Cool video, but please, normalize the audio. Very low voice, very high audio between sections.

  • @UrLocalMarshmallow
    @UrLocalMarshmallow 3 місяці тому +2

    GYATTTTTTT

  • @SmoothBrain23
    @SmoothBrain23 2 місяці тому +1

    Am I the only one that likes the original version

    • @camel1830
      @camel1830 2 місяці тому +1

      glass reflections were better
      and overall the engine was faster aswell

    • @Ericaandmac
      @Ericaandmac 2 місяці тому

      me too, the UI was better, u could adjust ambient occlusion and reflections and refradtions seperately, now they put all in raytracing which is not even real rtx its just scresnspace, and it doesnt give ability to disable AO or refractions and reflections seperately, UI is more like a markettingx technique to decieve users who is hyped by that big raytracing text

  • @roryoconnor8959
    @roryoconnor8959 2 місяці тому

    Anyone else getting really noisy shadows in eevee next? Especially from the sun light with the angle parameter set high.

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 2 місяці тому

    Thanks for the run through. If I ever use Eevee I will look at this to see those settings. But even now I can't be bothered with all the messing about for trivial variation to save a bit of render time. Just use Cycles click and wait, go do something else for a while. (ok some few will be so desperate to save time, good luck to them).
    Oh what just struck me is this Eevee system needs a simple slider single button. That alters the parameters automatically to fit the time it is taking. So you set it to 30 secs and it sets all their things so the scene just renders in that time as best it can.

  • @Mike-Bell
    @Mike-Bell 2 місяці тому

    You didnt explain how to get to the raytracing settings. I can find it ...

  • @valleybrook
    @valleybrook 2 місяці тому

    In testing so far, at least for the scene I'm working with, I cannot see any big difference between high and low resolution settings. I use 1:16 for both Raytracing and Fast GI Approximation and low number of rays and steps, and I cannot see any difference. So I don't agree on that you should crank up the settings

    • @Ericaandmac
      @Ericaandmac 2 місяці тому +1

      yes I fully agree, as long as its screenspace it always feel half quality and cranking up doesnt help much

    • @valleybrook
      @valleybrook 2 місяці тому

      @@Ericaandmac After some more testing with other scenes I would say that cranking up GI is important in some scenes (Resolution at least at 1:2, 5 Rays, 40 steps) but settings in Raytracing can still be very low

    • @Ericaandmac
      @Ericaandmac 2 місяці тому +1

      @@valleybrook yes also it depends on the samples, if u put more samples that cranking up GI will work better, so maybe thats another reason why it doesnt change much in some scenes with low samples

  • @mrblonde7688
    @mrblonde7688 2 місяці тому

    the only thing blender is lacking is a good texturing section, substance painter and quixel mixer are way better for texturing than blender

  • @lynrayy
    @lynrayy 2 місяці тому

    I hope i can use eevee 2.0 with ray path node...

  • @stoatsnhoney
    @stoatsnhoney 2 місяці тому

    What exactly does the Max Roughness do?

  • @jmahonatam
    @jmahonatam 2 місяці тому

    But does it render alpha transparency!!???

  • @cloverfield911
    @cloverfield911 2 місяці тому

    It's slowing down my computer a lot!!!

  • @F1dg3t
    @F1dg3t 2 місяці тому

    Does Eevee 2 have projection spotlights tho?

  • @aimenzaied
    @aimenzaied 2 місяці тому

    not sure if this is the right place, but for a while now im struggling with bloom/glare in animations, how to render that. ik you use sequencer but that just works for one frame at a time (image render) and not an animation

  • @mjdevlog
    @mjdevlog 2 місяці тому +1

    Question, do i need an RTX gpu to use the Ray tracing feature? Can my GTX 1050 Ti use the feature?

    • @FolivoreNugget
      @FolivoreNugget 2 місяці тому

      It requires OpenGL 4.3+, anything as early as 2012 would probably work

    • @Ericaandmac
      @Ericaandmac 2 місяці тому

      u shouldnt be decieved by that new word ''raytracing'', its not RTX or that new hardware raytracing that we see in UE4 , its same technieuqe, its screenspace raytracing, so it doesnt need any RTX thing. Screenspace reflections and refraction are all same logic, they just added Screenspace Global illumunation and made code better and updated, and they added shadows from HDRI and changed shadow technique, naming of raytracing is not accurate in blender UI, so dont mind that naming,

  • @riotechmod
    @riotechmod 2 місяці тому

    I hope one day Blender Evee will beat Unreal Rendering quality 😅

  • @Babiii-g8n
    @Babiii-g8n 2 місяці тому

    is Eevee same quality as Iclone render?

  • @thiogarces
    @thiogarces 3 місяці тому

    Hey yo, I have question what about refraction behavior on glasses and kristals?

  • @darkknight4353
    @darkknight4353 2 місяці тому +1

    What graphics card you have

  • @Lemonraine26
    @Lemonraine26 Місяць тому

    THE MUSIC IS SO LOUD ;D;

  • @lukayz1363
    @lukayz1363 2 місяці тому

    When's 4.2 being released?

  • @aroundtheworld1983_
    @aroundtheworld1983_ 2 місяці тому

    Evee is better for shadows. Cycles for lights

  • @kaigorodaki
    @kaigorodaki 3 місяці тому

    Bird gyatt 🔥

  • @zayarnaing7496
    @zayarnaing7496 2 місяці тому

    Your sliders in UI are orange color. How can I change that look?

  • @cainefamily3547
    @cainefamily3547 2 місяці тому

    How did you get 4.2 early? It's not supposed to come out until the 16th.

    • @Ericaandmac
      @Ericaandmac 2 місяці тому

      beta experimental version.