Create Mandelbulb Fractals In Blender Eevee
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- Опубліковано 10 вер 2024
- update:
Just realized that they added atan2 to blenders math nodes since I made the original video.
Which makes the fractal look much cooler
So instead of dividing and then getting the arctangent you just need to use the atan2 node like this:
/ 1021795049498189825
Download the finished blend:
drive.google.c...
thanks for helping me with the math ❤️
/ fredlllll
The Formula:
www.skytopia.co...
The Original Video:
• Mandelbulb Fractals re...
Twitter:
/ jonasdichelle
Music:
freemusicarchiv...
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"Keep the cube" ... History was made.
That feel when you have to pause and rewind like 50 times each time he does something, because you have no clue how he did any of it. Trying to comprehend this makes me feel like a dog in a chemistry lab.
Us dogs want a downloadable plugin!
change the playback speed :) I do it alot it helps.
This was Greek to me! Makes me feel like I have to be a rocket scientist to be able to do it 🤣 🤣🤣🤣🤣
YES THERE IS SOME MOMENTS. BUT LOOK AT FORMULA. WRITE IT DOWN. AND KEEP THE LOGIC THREAD ALONG THAT. I HAVE MISTAKEN MYSELF WHEN TRYED TO FIND OUT VECTOR LENGTH GROUP. BUT THIS IS IN 1ST FORMULA AND IT IS RHO. BANZAI. I WISH YOU BEAUTIFUL SPIRIT
@@Lubawaandme the highest level of math I understand is long division. the formula is useless to me
my dream came true.
Gleb Alexandrov this is pure magic to me
Gleb Alexandrov Ditto
creative shrimp is here
Gleb Alexandrov is one of my favorite ppl on this planet. To see you comment on this tutorial means a lot.
Seriously - Blender Eevee would be MUCH faster than any of the popular Mandelbulb renderers!
Sometimes you find a youtube video that is more useful than the last 100 hundred combined! Like a documentary + a tutorial + a work of art all in one dense but clear form. Amazing overview worthy of sharing many times over.
Even if I'll never replicate what you did here I learned sooo much by watching this. Thank you!
just download the .blend and render the heck out of it! :)
David Kozma Way too much mathematics
Wow.. You made the tutorial. And you sir are the kind of guy who makes maths look so cool. Thank you. Learnt a lot.
Its really helpful when you minimize the nodes immediately while filming at high speed.
fr. who collapses nodes anyways, node hoarder gang💯
It actually is tho
cause it forces you to figure it out
@@baronvonbeandip no it forces you to rewind and pause the video.
Figuring it out on your own wouldn't require a tutorial. The point of a tutorial is to show you how to do it so you can then play with the setup and learn from it.
Well he has shown the formula and order of operations. Figuring out what to substract from what is not a big deal. All sockets are named.
@@Igor_Zdrowowicz so why didn't he just flash the formula on the screen and call it a day?
Its just very hard to follow for no reason. If this was a quick overview video maybe it wouldn't matter so much , but the point of a tutorial is to make it easier to learn.
Love that quick rainbow pallet in the colorramp in only four clicks or so.
While this illustrates the strength and potential of eevee, it also shows the node system's weaknesses when it comes to vector maths and arithmetics. Hopefully the everything nodes project will improve the workflow. Thanks for the vid.
I would have loved to code it instead of noding it but unfortunately Eevee doesn't support osl.
GSOC 19 might change some things: devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/2
vector math has arrived in Blender too if it wasn't already in 2018. I have used it for my own 2D mandelbrot implementation. I'm using vector length, vector multiply. Found all except complex number math.
To go further you can add two vector math nodes in the beginning between texture coordinate: object and Z, c. Make the first vector math node an add and the second a divide. You can now zoom into the mandelbulb by adding values to the divide node. Make sure you have the same value for the x, y and z axis. If you go to deep you will end up in the mandelbulb itself and you have to adjust the position with the add node to find the surface again. Increase the divide amount just in little steps and then adjust the position for easy navigation. You can even make an animated render where it seems you go across the surface of the mandelbulb and zoom in very deep without changing the position of the camera or the object.
I know it's a couple years old now, but this is still mind-blowing to me! Fantastic work. My interest is math modeling with Blender and 3dsmax (I'm currently working mostly with Blender 2.8 now), so stuff like this fascinates me.
I'm a nerd and a blender addict, so this couldn't have been any better
Blender Anonymous called, they want you to try again.
Wow, this tutorial is truly top-notch. Very nice 👍
I'm trying to create the [spoiler creature] from the movie Annihilation. This is the perfect tutorial. Thanks!
this was so good. I followed your instructions directly and was left with a glitchy cube, so sad to come so close and fail
it would be so nice to have all the mandelbulb3d (mb3d) tools and formulas, also atmospheric and rim lightning that can be modified after render, all integrated in blender ^^
Yeah, that would be a great addon
Can we get togheter and do It?
You read my mind... MB3d is my FAVORITE abstract art creation environment, but Blender has MUCH better rendering capabilities...
i like to see more tutorial like this in the future, luv it
One of the first Blender 2.80 tutorials and then already this,amazing.
This tutorial stands our amongst most other blender tutorials on youtube! Kudos!
one of the most interesting videos Ive seen lately, I have to try it someday.
One of the biggest and outstanding experiment in blender so far! Lets play with this magic, guys)
So that's how they filmed the crazy scenes of The Ant-Man and Dr. Strange
I feel like saying thanks for this amazing tutorial would be so cheap!
Nevertheless I appreciate your incredible work from the depth of my heart!
I'd bet they used Cinema4D fractal generating plugins or some other professional-grade fractal generating software...
@@Eradifyerao Oh yea DEFINITELY Cinema4D, the most limited program to ever exist. They do stuff like this with houdini obviously.
The moment when you plug the colorramp 😍 Thank you for sharing this masterpiece! 👏
unbeliavable quality - both content and presentation!
i replicated in blender 2.93.1 and it worked! i really liked playing with the variables, thanks a lot for this tutorial
Thank you so much. I'll use this for some visuals in a concert, I've always wanted to make a mandelbulb and you're the man.
Really really awesome.
I love your learning technic, specially math and mathematics picture visualization.
I think nobody used this technic like math node+ math photo
Funny how it takes in a vector and gives out a vector. The setup also makes it look like a neural network. That's kinda cool.
Going to give this a try, looks so fun! And thanks for including the blend file!
Can't wait for the full release of 2.8
OK, all this actually works. And of course, the nodes are compatible with cycles, which can give very nice looking things.
But please, try to be more didactic, it took me 5 hours to be sure to have the same thing as what you did.
cant wait to see more mathematical object tutorial like this in the future
woops sorry i though my last comment didnt sent
thank you now i can look at this when i am tripping at home this will be awesome!!!
Very nice video and effects. I like how you made this. Must of been a lot of work :)
thanks, it was more work than i expected :)
Great tutorial, easy to follow, fun to build.
Thank you.
This is the kick in the butt I needed to finally start learning Blender.
i just subscribed even tho i honestly have no idea what you were doing the whole time with all that math stuff, like i thought it was gonna involve modeling and stuff but this was cool! hopefully you do more tutorials
I’ve been waiting for someone to do this in Blender for a looooooong time
That was an absolutely great tutorial. How you were able to break down the math of that...wow
looks amazing in blender EEVEE. This is incredible stuff.
This looks amazing, I'm definitly going to get right on this next time I'm on blender
phi is the rotation around the z-axis while theta is the angle of the vector, of length r, from the xy-plane.
nice musics in background, great choice!!
I don't know if anyone wrote this but the vector math node now has length as an option. Maybe it had that before too, I don't know.. but it's quite useful.
Amazing... thank you also for the finished blend... hoping to see more!
key for reroute is right clicking :) amazing tutorial btw !!!thank u!
this really is amazing. a bit too complex for me right now as I just started learning 3d two weeks ago, will get there soon ;)
There are times where tutorials are so bad that I could be salty of them. I copied tutorials made in maya, mudbox and unity. But you, mate... are the best of them all, beating them with your teaching skills! I am a somewhat beginner of blender and had a LOT of fun with your great tutorial.
My blend file is exactly like yours. Now I am experimenting with it, haha. Thank you very much! I hope to see more tutorials made by you because you´re worth every follower who passes by.
Keep watching the video over and over until you thoroughly understand what he's doing
If Gleb asked, this must be *g00d* :D
Amazing final product!
I have decided, I will do this. I may have to watch it at 0.25 speed and rewind it 50 times but I will create this legitimately.
Math is "boring" ... says noone after watching this video !
I love that you modeled the retro computer but I remember those floppies from back in the day, and you made it go in backwards. :)
The most wonderful material! Thank you so much for your lesson! The magic begins))
For some reason mine looks like a log. Could you help me with this? I downloaded the original blend file and cross checked it with mine, everything looks right. But instead of looking spherical it has become cylindrical.
Thanks so much for this tutorial! Well explained and easily recreatable in Blender 4.0!
Thank you for your time, brutha...your flow is just right and I grasp every step!
This is terror inducing
I followed your tutorial and made the Mandelbulb! It is beautiful! Thanks a lot!!! And it made me reading a lot of crazy math as well!! Just one question, why wouldn’t it work on Cycle???
Thanks, I'm happy you were able to follow :)
It works in cycles too, it would just be excruciatingly slow to render
@@JonasDichelle It's strange, up to the 2nd iteration, switching to cycle looks like the same shape, but from the 3rd iteration, it starts to give me some unexpected wavy form warping around the sphere.
This was excellent, thank you!
Come on man, that's not how floppy disks are inserted.
I'm old.
I noticed after rendering 😔
3rd shot I was like... man... he's so smart but can't put a floppy in right... 😁 ... yup Michael... we are old!
I remember only 3.5''.
Cool video! I am having trouble with it, It's just producing blobby shapes. It's probably because I switched to cycles so I could use actual scripting for the math.
I have an issue with this, when I directly download the .blend project and open it in v2.8 and straight away hit shift + z, the mandelbulb does not show and I can only see the lights.
You need to enable volumetric in the render panel
It's already enabled
I like that in the file you had some Easter eggs like the output location!
Lol, I just forgot to change them :D
This video is awesome! Thanks!
Tho I’m having trouble rendering/ animating it. I’m pretty new to blender and I know this isn’t the best project for a beginner but I just love it
This is gold. Thank you for sharing.
you should use a multiply node with both inputs being the same for the squaring operation
, the power node uses more computational power
I have been doing it in basically the same way! So glad to hear Eevee will be able to handle it in real time so I don't have to do any more 12+ hour renders. Great tutorial :)
Btw have you tried doing this with osl? If so is it better or worse in Eevee than recreating the math with nodes?
I tried osl in cycles but it only works on cpu so it's basically useless for this level of detail and I don't think Eevee supports osl but I might be wrong. If osl did work it would definitely be much easier than noding though
eevee is the new real time render engine included in blender 2.8:
code.blender.org/2017/03/eevee-roadmap/
its really cool
excited to do this thanks for posting!!
Finally, I can now create cool looking fractals.
Just brilliant all the way around! Great tutorial, and putting all this together via math nodes is genius. Thank you!
Learned so much! thanks for the video!! Make more videos. Don't stop making!
I took notes on this. Thank you for sharing.
Get this an a medal
This great!! Thanks for the history lesson as well, I had no idea ;-)
Hello, thanks for the tutorial, a question, why can not I see the fractal render? Greetings.
I have the same question
Hello, the same happened to me, do you know how to fix it?
Can you replicate in blender 3.0 I followed the steps and also tried downloading the file, both came out wrong thanks
Wow… amazing video. When u said “oh I’ll just use power for sqrt Bc 0.5 power is the same” my mind was like wait, no way that’s amazing 😂🤯
You, sir, are totally awesome!
I'm gonna hafta watch this a couple billion times. Great stuff.
How are you getting the morphing tho?
Also, have you tried any other formulas, such as Julias?
up to 6:50 , you can see how the new vector-math node that has a vector-length setting works.
it may be faster (less iterations) to just use the new node, instead of this 'hand made' one.
I have a great deal of respect for this -- it is very impressive! One minor criticism, though: why do you take a computationally expensive square root for a value (rho) that will be raised to the nth power? Why not skip the square root and raise it to the n/2? Halving the amount of exponentiation should speed the calculation...
This was a very helpful comment for me
While I'm still using 2.79 stable, this trick should still work: when you create an input in groups, by using a link from it's child member (such as 'Add') to the create new circle in the parent member ('Group Input'), it will associate its type to its parent instead of a generic input type.
Edit: Same deal exists with the group output members except that the parent/child member relationship is reversed.
that is one of the best node tutorials i've ever seen, thanks a bunch man, amazing, i have a question though, in the blend file you provided: how did you connect the motion of the empty to the value node !!!!!!!!
GREAT tutorial! thanks for sharing!
Idk why but i love you ❤️
Extreme noding.... cool!
Anyone know why it disappears when I move the camera far away? No matter what I set the start and end distance it disappears when camera is at a distance..
Very clever, looksawesome...
Thanks for this. I managed to figure out most of the formula on my own (except for the last part) and I got myself a mandelbulb. Getting it to render nicely is a completely different beast however lol. It appears there have been some changes between 2.8 and the 3.2 of today and I either get a really crappy looking bulb, or a cube. XD
You have the formula?
*genius spotted. loved it ❤
Love this, but please slow down the tracking forward so we can follow :D
A 3D cross-section of the Julia fractal has been possible to render in POV-Ray for as long as I can remember. Think I also tried it in the early 2000's.
So, uhh… this doesn't really work for more complex object, does it?
I tried to test it by putting the Material to a human model, but the mandelbulb doesn't show, at all, it's just empty
Also, edit mode modification doesn't seem to affect the mandelbulb, or did I do it wrong? I just grab the cube top face way up & move one vertex, but the bulb doesn't follow the change. Did I have to apply transformation first to make it work?
I’m finally understanding how to read and comprehend the formula, but I’m wondering how to get the parent node groups visible while working on an inner group? Love this video, been trying every day for the past 5 days and think I might actually get it right this time!
Loved the vid. Math hurt my head a bit on the first watch through ;)
Only criticism is that at 0:27 when the 5.25" floppy goes into the drive *backwards*. You have no idea how many times I had to fix friends/family/school machines where someone did that, or tell someone they ruined the floppy (and data) by touching the actual disk inside...
;)
Woah you're a genius! Thanks for this video :D
well, I clearly missed a step somewhere... I now have a hazy cube.
Oh cool, the file is right there for download! ...those nodes look nothing like what I have...
I think I'll go back to making donuts now.
I have followed every single step from scratch including checking the volumetric boxes, but when I render it after connecting the material output node the cube becomes invisible. Im not sure if it's because I'm using a Mac and could possibly be because of compatibility with blender 2.8. If anyone here knows anything about this I would love to know.
Oh yeah, that'll be it, I've heard that the Mac currently isn't great with 2.8
Ahh ok so I'll be awaiting for any upcoming updates