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Visualising viruses
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- Опубліковано 26 жов 2022
- Viruses are beautiful in their symmetry and complexity. 3D visualisations of complex biological data are crucial for research and public health messaging.
Advances in Blender's 'Geometry Nodes' now allow for the import and manipulation of complex biological data, such as the experimentally determined structures of viruses, to be rendered and animated inside of Blender.
'Geometry Nodes' allows the manipulation of and visualisation of this complex & scientifically accurate data, enabling scientists and scientific illustrators to more clearly communicate their findings to a broader audience.
Blender Conference 2022
2022-10-27 17:00 at the theater.
If there were Oscar's awarded for Science Communication, I'd nominate Brady Johnston.
💯
you are too kind! appreciate it :)
+1 his work is awesome
Thanks Brady for the gift you made to the structural biology community and to the general public to help scientific communication.
thank you!!
A big hello to Amsterdam from the Blender Scientific Community!
Imagine showing this to a biochemist 50 years ago. They would go nuts
4:10 shrinkwrap 5:10 tabulus structure 5:34 x,y,z positions ++++ 7:03 bacteria resources 8:20 see pebbles 9:00 spreadsheet 9:35 spike 10:28 simplified 10:50 under the hood 11:19 properties 12:25 nodes, Github, UA-cam 13:00 simulation 14:15 mix 14:30 covid 16:05 procedural anim 16:30 et AV Motor depth 17:20 massive structure realtime 18:35 colors fake 19:10 virus zoom
This is a game changer for science communicators. Thank you Brady!
This is the power of Open Source, people.. thanks to Blender and especially Ton Roosendaal for not selling out but staying true to the mission, this stuff is happening now!
Glad to see this kind of thing happening with Blender again. I remember seeing protein simulation short film at Blender Conference 2009 and it was by far my favorite moment of the conference.
lots more blender and science in the coming years I am sure of it!
Oh men. This is the most exciting science presentation I have ever watched. Pretty awesome.
wow. this brings me back. I used to do this in Maya back in 2003 for a company called Stylus Visuals. It's much snazzier here and Blender seems like a cleaner way to do this. I had to write a mel script to assemble ball and stick models in Maya. I used the first PDB to create everything then subsequent frames to move the atoms. You made my day.
Me and my smooth brain reading this in awe
your a superhero man i love your work and so grateful as myself being a biomedical visulization and communication illustrator you have opened so many doors for communicating at a whole new bio level
I love viruses and bacteria and truly appreciate their contribution as the origin of life and having made it possible for us to even exist. Without them we would never have made it and neither would blender.
What a legend! This is such an informative and meaningful video - amazing to see blender being used like this!
thanks mate! It's exciting for the field to be able to use blender like this as well :)
What an incredible presentation and use of Blender. Just BRILLIANT! THANK YOU! Dg
Insane!!! Fantastic!!! This is on a total new level for Blender!
I simply love your work. Congratulations!
Amazing stuff, Brady! Mind blowing work and excellent presentation!
That is really cool! Great work Brady! Congratulations!
thanks mate!
Yeah Brady!!
🥳
This is us, this is beautiful. Amazing job, well done, this is a huge contribution on the bridge of art and science!
thanks mate! art and science blelong together
Wow, what a great presentation Brady!
This is great stuff. Never thought Blender could do this
Blender can do basically anything if you put your mind to it
Again, Great work. Hope to be working with this soon. Have a few more general Blender tutorials to work through before I am ready. Thank you.
Fantastic talk!
Awesome work mate and a great presentation.
thanks so much mate!
this is amazing
ohh boy I sure do hope we get the ability to read custom attributes because storing them as xyz positions sure is an elaborate hack
yes it turns out there was some python API that I just hadn't discovered (and wasn't documented super well) that I'm currently re-writing the addon using to get around that little hack haha, it's much cleaner this way
Your presentation is awesome Beady 😁
thanks mate!
Awesome Presentation Brady!
Mind blown by this. Incredible work.
Amazing! I love this type of work in Blender!
This is very inspiring! Congrats Brady.
Nice explanation 👏👏👏👍
thanks mate!
soooo goooooooodddddd
Incredible talk
thanks mate!
Mindblown
Awesome job Brady :)
Great talk!
this is absolutely mind blowing
This is amazing!
Amazing job Brady
This is fascinating!
Wow ❤️❤️
Wonderful.
Amazing!
Insane!
14:40 - Is this crazy simulation all done from scratch entirely using Geo nodes...?!
the 'spike' is simulated elsewhere and the data brought in via geometry nodes, but otherwise the rest of it is entirely created through geometry nodes yes :)
wooooooooooooow
dude, i will render some viruses!
Meeeeega cool!
Thank You! But, you are playing 1.9 check it pls! 😀
Omg so nice!!!
Now i am interested in biology
Outstnding! ( ╹▽╹ )
3D artists like what the quantum physic solar system burned in Houdini was that show :D .. amazing pipeline
thanks mate! all built on the hard work of a lot of other people every step of the way, I'm just bringing it all together
@@BradyJohnston i feel it :)