Corrections: Moody Monty: "Fanning Maneuver Notes: Fanning has some additional mechanics. After performing it, damage is increased for a short time, noted by the wirebug glow around your trigger hand for the duration of the buff. Fanning also changes the trajectory of cluster ammo, turning it into a conventional shot path as opposed to the mortar style arc shot. It also has a reload that can be performed at the end of the slide, if you're out of ammo by the end of the slide." Johnathan Wise: "- Auto reload, the blue arrow, was present in World. - Walking and Shooting and Walking and reloading settings are dependent on the bowguns themselves. (e.g Some bowguns are capable of firing Spread 3 while walking while others can't) - Funnily enough, Stationary Shooting fires faster than walking and shooting. So many bowguns that were perceived to be useless are now highly regarded. - Fanning Maneuver also gains the hunter 10% damage boost to raw and 15% damage boost to elemental. - Despite Elemental Reload sounding good on paper, in practice, its rarely used since the damage boost, which btw is only 5% more damage, does not outweight the cost of having a slightly slower reload speed. Also it does affect status ammo, but again rarely used. - Silkbind Glide is great for instantly mounting monsters as long as you hit a good cut hitzone. (Not shot hitzone which is funny) Also its strong enough to get more damage out of mines. So, if the monster is sleeping, you can place the mines down and silkbind glide into them for serious wakeup damage. - Shoulder Tackle is a whole lot more used for HBG than it may seem at first. Its great for super armoring through roars, attacks that'll knock you back, and generally can make you a whole lot more aggressive and keep on the monster. - For Counter Shot vs Counter Charger it ultimately depends on you: Counter Charger only takes 1 wirebug where as Counter Shot takes 2, and still serves as the parry if need be. - Charged Shots are great for things like Slicing Ammo and Dragon Ammo since their limited ammo capacity can make it so that more damage per shot is better than damage per second." Additionally, I misunderstood how Mech-Wyvernsipe works. it actually heals the user by damaging the monster, not teammates.
Some more corrections and clarifications on the points in this comment (I'll get around to watching the actual video soon I promise): Mobile recoil/reload being dependent on the bowgun instead of the recoil/reload stat is specifically a Rise thing (or at the very least it was not a thing in World, e.g., high recoil and slow reload were always stationary, can't speak for any games older than that quite yet). Stationary firing being a handful of frames faster than normal is specifically a Rise HBG thing and also very much a bug. Fanning Maneuver's buff is a little bit more complicated than "10% raw and 15% element". It's a 10% modifier to the bowgun's base raw (before item buffs and the like), plus an additional 10% for the elemental portions of bowgun attacks. The elemental component of elemental ammo also scales off raw on top of element-specific boosts (since bowguns don't get an element stat), thus the greater benefit to the elemental component overall. Elemental Reload specifically decreases the bowgun's reload speeds by 2 levels of the bowgun's parent reload stat (e.g., from Average to Slow), so if your elemental bowgun build has 2 levels of Reload Speed to spare you can completely offset this downside (the problem then being of course finding an elemental LBG for which you can spare levels of Reload Speed or Lv1 slot efficiency in general). Otherwise, it turns out having a full second added to your reload animation is a hefty, tangible DPS loss, even on paper.
I swear the medium bowgun system was the best shit/jam/upgrade mechanic they ever created, it felt like it can be in its own shooter game with its own upgrade mechanic as the main focus, back then I even dreamt up of my own shooter game implementing this upgrade mechanic system from Tri...it was a fever dream to boot..... this was I think other than tri's solid networking multiplayer hub system was what made tri the best experience I had playing MH.
Fanning Maneuver Notes: Fanning has some additional mechanics. After performing it, damage is increased for a short time, noted by the wirebug glow around your trigger hand for the duration of the buff. Fanning also changes the trajectory of cluster ammo, turning it into a conventional shot path as opposed to the mortar style arc shot. It also has a reload that can be performed at the end of the slide, if you're out of ammo by the end of the slide.
Something else we can include You can cancel out of the Silkbind move with a roll, wich ends up performing a dash. Canceling this move would be faster than shooting or reloading while doing this action (this animations have a lot of lag). It gives you a 10% buff that lasts 30secs but it's mainly used for movement rather than keeping in the the damage buff. I forgot to mention this in the script and idk why, I was even planning it to include it in a LBG guide I was planning to make lmao
Another thing, stationary shot being 2 frames faster seems to be HBG feature only, so apparently it's related to the charging shot glitch where trying to spam the shoot button would make you charge your shots by some frames and making your fire rate slower than usual
@@Plainejan The Slinger ammo Torch Pods do the same in World:Iceborne and do a better job of it. They don't take an item slot in your item pouch or field pouch and can be used offensively. The flames on the ground can kill Hornetaurs fairly quickly and if shot at a Vespoid with the slinger can kill it without shattering it. They are great in Hunts against pack monsters with a Leader (Jagras, Girros and the Leshens to an extent) as they do trip and flinch the small monsters And while not a ground breaking OP strategy it is fun to be in a 2 player Hunt with one or both players using a Light Bowgun to go against a monster which is weak to fire, shoot all the pods onto the ground in a spot. set the mines then corner the monster between the flames and mines. It is also a bonus if the monster is poisoned as well as all of this does fair amount of chip damage and was fun to pull off. I know in Tri on Wii the Torch had special use which did not carry over to 3U onward. Not to mention finding charms with 10+ Flame Aura point skill was easy and was nice to use on a Gathering set which also made the Torch redundant. Can't comment on Rise though since I don't know if there is something like a Torch or Torch Pods in that game. I am still trying to save for a Switch
Gen 3 Torch has a bit of use that is to illuminate dark areas Gen 4 Torch however... hell they even made an armor skill that grants you Torch effect for some reason... Insect Husk has surprisingly obscure use Back in 2nd Gen if you have Alchemy skill you can combine it with Sap Plant/Burnt Steak to make Herb/Raw Meat respectively Then 4th Gen combining it with Mega Fishing Fly results Sushifish Bait
Valor heavy bowgun did an insane dmg with rapid fire. The zinogre one in particular shredded through with ease and it was so mobile with the running animation and the fast reload if you timed it right. Its the thing i miss the most from generations ultimate.
krispin... Now there's a deep memory. Monster Hunter Freedom. I found a save online, can't remember where, but it was a blue haired character named krispin with a lot of amazing gear. That file served as a major inspiration to git gud.
This whole series was really good and enjoyed watching them, that being said watching your gameplay for Gen, World and Rise on this video was getting me flustered by how you were playing (I main these). But I’m a big fan and the info on all the videos are top notch and always recommend these to my friends especially the Frontier one.
Its a little sad to see it over with, but grats on finishing this. MH History idea: History of the companions ( covering Palicos, Cha-Cha/Kayamba, Palamutes and I think Prowler mode could be part of that as it still used your palicos) Another History Idea: History of Viewtiful Joe (In case you wanted something outside MH for a moment)
For a new series, since we've seen how the player/weapons have been improving over the generations thanks to you papa rad I think a history series based on monsters would be super fun, showing how certain monsters have changed over the generations in terms of behavior, attacks, maybe even showing armor and weapons, etc!
I've been watching this series since the third frontier video and I'm glad to have sticked with it all the way through, incredible job Rad, it's easy to see how much effort, love and care you put in these videos. Congrats on the new apartment btw, hopefully there's gonna be less crazy arsonist hobos around this one.
My first monster hunter game was tri and for some reason I was dead set on maining HBG. I knew nothing about critical distance, so needless to say I had some long, hard fights. Still to this day I almost always tend to lean to the ranged weapons in any MH game, despite since having found a couple blademaster weapons I love. Guess I'm a gunner at heart.
I would love a ranged weapon class that’s like a hunting sniper. It could play like a a wyvern snipe spam that relies on the sneak ability for taking pot shots at monsters , and getting bonus damage for hitting monsters undetected or from super far distances
This video really helped explain why ranged weapons didn’t click with me until gen 5, although part of it may just be how clunky any shooter would feel with those controls on a 3ds. Even better suited controls like in kid icarus uprising are still problematic
Always remember to gather the seeds and berries that you always ignored before. Because if you dont you wont have enough ammo to do pretty much anything.
It took watching this video for me to finally make sense of why I found the third generation's bowgun construction/customization so bizarre yet familiar; FF7 Dirge of Cerberus had a very similar method of construction and customization for Vincent Valentine's three gun load-out. That game provides Vincent with the Cerberus pistol, the Griffon machine gun, and the Hydra rifle, but the barrels and other components they each came bundled with were entirely interchangeable for player choice of statistical and performance values. Additional individual components were also scattered throughout the game for Vincent to find, and each of the guns could be acquired in duplicate to follow different level-up/upgrade paths.
a tip for valor style (and just hunting in general): use the target cam to refocus on the monster. when you are running off in whatever direction to avoid a monster's attack, when it's time to re-prone to start spooling off your HBG shots, you can use the target cam to aim at the monster and start firing sooner. basically, whichever direction you were looking before doesn't matter and now you are looking directly at the targeted monster
0:23 "14 weapons" To me, prowler will always be the 15th-Nth weapon. Been replaying GenU cause Prowler was rad. Also replaying GenU cause the bowgun's new features from world onward, make bowguns in those games virtually unplayable/unenjoyable For me personally IMHO.
What about an "all about tonfa or magnet spike" Video. Yes they will never come back. But they are so interesting. As a Player that used both in their game i love them
@@SuperRADLemon "history of monster hunter collabs(jp included)", DOO EET, and dont forget explore, where the majority of colorful collabs happened in the entire franchise.
I'd love to see you do a video on monsters themselves, how they changed from game to game, moves they gained or lost from game to game. Also more technical stuff like how monsters are related by their rigging, i remember seeing a clip of the creation of Astalos where its just a rathian model with some extra bits on it and doing rough astalos animations.
Been looking forward to bowgun all series. Would love to see a monster ecology series where u go over a specific monster some lore ,combat, and evolution over the years
SuperRAD, do you think you could do a video on the way Armor Skills changed between Gen 4 and 5, and the potential unintended consequences? I feel like a lot of discussion about Rise is because of this, but not acknowledging it. The ways it has invalidated the hunting of most monsters and thus most content. Especially without any Tempered variants with a specific kind of reward to make them worth hunting.
I'd still like to see a video on Monster Hunter Online. It got nearly the same amount of flak as Frontier and has its own set of cool monsters I wish were in main series.
You should do either the frontier weapons, or history of certain monsters, I’d love to see a history of rathalos seeing its new attacks through the games
I'm so happy imidiettly off the bat what I hoped for came up imidiettly, monster hunter TRI and it's medium bowgun. *That entire system kicked butt and I will never change my mind on it.* Now to continue watching and let's see if you have Capcom official statement on why that bowgun system would never been seen again. Well no, but touched on it. Basically Capcom got asked during a interview and their response was that it basically was too complicated for new people, so it got dumbed down. Personally I think the way people broke the game with the different combos ended up playing a huge role in that decision, as balancing evey possible combo of parts would take additional development time and testing.
You know, I'm kind of amazed at how Tri made Bowgun types completely dependent on parts used, it's actually kind of cool but I can understand why it would've been removed afterwards
So I'm not too sure if anyone has corrected this, but the healing Wyvern-Snipe/Heart actually heals the user while damaging the monster. The healing increases based on critical distance and actual damage dealt. Just thought id make sure peeps aren't using their entire clip trying to heal others.
You've done a very good job with this series dude! As for what History of I'd like to see next, I'm pretty interested in seeing whatever the heck Monster Hunter Online was.
We are finally at the end.... thank you for this series Superrad, it was really fun knowing what every weapon of this beautiful game was like in it's past iterations. Hopefully Magnet Spike and how its related to the MHG scrapped idea called the Wyvernian Boomerang? Or maybe tonfa next? :) Either way, looking forward to other new content that youre gonna put out in the future!
I only just started with Rise so I’m not sure how well this idea could work, but it’d be cool to see videos on certain monsters and how they may have changed throughout each game (movesets and whatnot)
How could you do this radman, a video on both of my least favourite weapons at the same time ?, The gunsword (diminutive) and gunsword (sizeable) ?, At least you covered my favourite weapon, the gunsword (average).
It'd be interesting to see videos on the different classes of monsters through the series and how they changed (for example, the way Piscene Wyverns fight and you fight them drastically changes throughout the gens).
I've really liked this series it's been fun looking at how these weapons transformed over the years. I think it would be intresting doing a history of flagship monsters or just how the monster types have changed to fit the generations they are featured in
Perhaps a one-shot video about the history of Monster Hunter Armor? Like the differences between Blademaster and Gunner and why the types were removed starting with World?
It would be super cool to see a history of different monster exoskeletons. One episode on leviathans, half a dozen episodes on flying wyverns. I’d be here for every second of that shit though.
Give. Us. The. .hack// stuffffff I loved the first videos so much, keep that seried going, it's so fucking good It also brings more awareness to an amazing series
I’d really like to see a history of monster skeletons, like what the first appearance of a Tigrex skeleton and what other monsters share a skeleton or how was a skeleton adapted for other monsters. I think that would be fun to learn about.
Now the history of all the weapon types of Monster Hunter are done by you. Those videos were sometimes better tutorials then actual tutorials and now I want to test out all of the other weapon types as well. They were awesomly made. Next up the history of certain monsters? Did some changed at all over the generations?
Maybe you could do like a history of weapons that were only featured in spin off games, and like maybe try to predict how they would be included in the main series
You forgot to say that Deviation changed on World. Previously Deviation would literally deviate the shot, so a R-High Deviation would make the bullet have a high curve to the right (sometimes hilariously cartoonish curves) while the new Deviations deviates the gun itself, which is much better since all you need to do is readjust the aim (tho' this is much more difficult with Wyvernheart constant barrage).
Bravo SuperRad. This is an excellent series and a great ride. I cant wait to see whats next on the horizion. Be it more monster hunter or maybe even some sneaky Dragons Dogma i look forward to it
Realistically, a longer barrel would in fact reduce recoil as well as projectile stability. The sheer weight of the barrel will keep it level despite the recoil and allow the projectiles to travel for longer inside the barrel, generating more spin and thus more stable once they leave the barrel. This, of course, is assuming bowguns are rifled and actually shoot bullets instead of whatever the hell the berries in MH are.
Bit of a mistake made on the healing mech for HBG in rise. It doesnt heal allies. It heals YOU based on damage done. Using wyvernheart can give a full heal at critical health with around 80% of the magazine. Wyversnipe heal is less effective on smaller monsters due to the multiple explosions potentially not connecting
I think it would be cool if you covered the 3 weapons that were only in one game. Nobody's really covered them, no idea why people haven't, it a pretty interesting part of mh history
Not super important but one thing that was missed was a change to aerial attacks from Monster Hunter 4/4U to Monster Hunter Generations. In the former games you could only perform the reloading bash attack. In Generations it was added to instead of doing that attack a hunter could shoot the monster instead which still applied damage towards the mount.
with the bluring of the line between heavy and light bowgun in gen 5 (especially in Rise and Sunbreak) they should bring back the Tri system for gen 6 and give us the ability to swap bowgun parts and make that medium bowgun a thing again!
Something I feel like is missing is the importance of the heavy bowgun in genu Because it was without a doubt THE strongest weapon in the game easily killing any g rank monster without any resistance in under 2 minutes if the entire team goes full hbg It is the equivalent of using an air strike to kill a monster The only thing holding this weapon back was the short ammo pool you had hence why you’d use mass combiner There’s a very good reason they changed hbg in world because it was undoubtedly broken in every way
I'm glad to hear about the medium bowgun when I first heard the name I thought that the medium bowgun was a bowgun that had both siege mode and rapid fire but did damage that wasn't as powerful as a heavy bow gun but now that I hear about it it just kind of sounds like a worse light bow gun I hope it at least does more damage because the only thing that seems to make it better to the light bow gun is that it can have a shield on it which is cool but not as good as I was expecting I can see why they removed it it just kind of seems like the mediocre bow gun or the Jack of all trades but master of none and bow gun but I still think they should bring the medium bowgun back it just seems to have a lot of potential.
Great vid. However, most HBG use Counter Charger because its a negate and only cost 1 wirebug. Counter Shot damage and high recoil is also viewed as not worth to some. Counter Shot is usually used on something like Felyne Cannon where you want all the external damage you can get due to limited ammo.
Idk about anyone else with monster hunter but I would like to see some theory videos about the many different structures in monster hunter rise. Such as the huge hole in the flooded forest pyramid, the moving structure in the distance of frozen island, or even the ship and so on. That or monster theories, just anything lore wise?
Altough the new Bowguns are great, I really miss the crouching fire. At least Gunners now dont have to be afraid of being 1 shot by anything. PS: amazing series Rad! Expect more good content of you. Been here since the first MH video and it's been a joy seeing you grow. Maybe a History of Rathalos? Seeing how the flagship of the series evolved through the years!
Рік тому
You didn't mention the third gen introducing the ammo pouch, which was a life changer.
Corrections:
Moody Monty: "Fanning Maneuver Notes: Fanning has some additional mechanics. After performing it, damage is increased for a short time, noted by the wirebug glow around your trigger hand for the duration of the buff. Fanning also changes the trajectory of cluster ammo, turning it into a conventional shot path as opposed to the mortar style arc shot. It also has a reload that can be performed at the end of the slide, if you're out of ammo by the end of the slide."
Johnathan Wise: "- Auto reload, the blue arrow, was present in World.
- Walking and Shooting and Walking and reloading settings are dependent on the bowguns themselves. (e.g Some bowguns are capable of firing Spread 3 while walking while others can't)
- Funnily enough, Stationary Shooting fires faster than walking and shooting. So many bowguns that were perceived to be useless are now highly regarded.
- Fanning Maneuver also gains the hunter 10% damage boost to raw and 15% damage boost to elemental.
- Despite Elemental Reload sounding good on paper, in practice, its rarely used since the damage boost, which btw is only 5% more damage, does not outweight the cost of having a slightly slower reload speed. Also it does affect status ammo, but again rarely used.
- Silkbind Glide is great for instantly mounting monsters as long as you hit a good cut hitzone. (Not shot hitzone which is funny) Also its strong enough to get more damage out of mines. So, if the monster is sleeping, you can place the mines down and silkbind glide into them for serious wakeup damage.
- Shoulder Tackle is a whole lot more used for HBG than it may seem at first. Its great for super armoring through roars, attacks that'll knock you back, and generally can make you a whole lot more aggressive and keep on the monster.
- For Counter Shot vs Counter Charger it ultimately depends on you: Counter Charger only takes 1 wirebug where as Counter Shot takes 2, and still serves as the parry if need be.
- Charged Shots are great for things like Slicing Ammo and Dragon Ammo since their limited ammo capacity can make it so that more damage per shot is better than damage per second."
Additionally, I misunderstood how Mech-Wyvernsipe works. it actually heals the user by damaging the monster, not teammates.
And on that note of what healing mech Wyvern Snipe does... It's dumb and I feel it was a waste of a potential useful switch skill.
Did you forget to include the written patron list? 😂
@@BalasielVOD yeah LOL but I'm gonna fix it in the next one
Some more corrections and clarifications on the points in this comment (I'll get around to watching the actual video soon I promise):
Mobile recoil/reload being dependent on the bowgun instead of the recoil/reload stat is specifically a Rise thing (or at the very least it was not a thing in World, e.g., high recoil and slow reload were always stationary, can't speak for any games older than that quite yet).
Stationary firing being a handful of frames faster than normal is specifically a Rise HBG thing and also very much a bug.
Fanning Maneuver's buff is a little bit more complicated than "10% raw and 15% element". It's a 10% modifier to the bowgun's base raw (before item buffs and the like), plus an additional 10% for the elemental portions of bowgun attacks. The elemental component of elemental ammo also scales off raw on top of element-specific boosts (since bowguns don't get an element stat), thus the greater benefit to the elemental component overall.
Elemental Reload specifically decreases the bowgun's reload speeds by 2 levels of the bowgun's parent reload stat (e.g., from Average to Slow), so if your elemental bowgun build has 2 levels of Reload Speed to spare you can completely offset this downside (the problem then being of course finding an elemental LBG for which you can spare levels of Reload Speed or Lv1 slot efficiency in general). Otherwise, it turns out having a full second added to your reload animation is a hefty, tangible DPS loss, even on paper.
@@daSEGAfanatic its good as a top off for Peak Performance builds but thats it.
I swear the medium bowgun system was the best shit/jam/upgrade mechanic they ever created, it felt like it can be in its own shooter game with its own upgrade mechanic as the main focus, back then I even dreamt up of my own shooter game implementing this upgrade mechanic system from Tri...it was a fever dream to boot.....
this was I think other than tri's solid networking multiplayer hub system was what made tri the best experience I had playing MH.
Oooo how about a history of the Flagship monsters themselves? That sounds like it'd be fun to see how they changed through the years.
So much dis
Thanks I was thinking the same!
Rathalos bouncing from tolerable to hellishly annoying every other game
This better explain the atrocity that was the removal of the Medium Bowgun.
bro that class was trash
@@jallark9041 Having a shield on your light Bowgun was trash??? 🤨
@@jallark9041 you dear insalt a weapon that the MH devs fear so much they removed it and try to forget it
It just felt like a waste of a weapon slot ngl
@@gruffstroog444 but theres no limited weapon slots in mh???????
I dont care about the Medium Bowgun, I'm still awaiting for the day where we can get the Gargantuan Bowgun and the Tiny Bowgun.
Tiny bowgun...like bowgun pistols?
Don't forget Dual Bowgun
Tiny Bowgun would just be Gunlance, but you can't do anything but shelling
@@seighartmercury as someone who Mains fun lance don’t talk about gunlance like that!
I just want a small little pistol and have it be called a "wee gun"
I enjoyed this series, it taught me a few things and I got to see how terrible you are with weapons that aren't long sword.
If you reaaaaally wanted to you could do a history on monster types? Like fanged, flying, brute. You all know them
I thought the same thing
That would be uselful
Very good idea
That sounds like a really fun series.
Not entirely sure how this would turn out but maybe a one off history of the metas of each monster hunter game
This is very interesting
I agree it would be cool to see
Fanning Maneuver Notes: Fanning has some additional mechanics. After performing it, damage is increased for a short time, noted by the wirebug glow around your trigger hand for the duration of the buff. Fanning also changes the trajectory of cluster ammo, turning it into a conventional shot path as opposed to the mortar style arc shot. It also has a reload that can be performed at the end of the slide, if you're out of ammo by the end of the slide.
Added this to description
Something else we can include
You can cancel out of the Silkbind move with a roll, wich ends up performing a dash.
Canceling this move would be faster than shooting or reloading while doing this action (this animations have a lot of lag).
It gives you a 10% buff that lasts 30secs but it's mainly used for movement rather than keeping in the the damage buff.
I forgot to mention this in the script and idk why, I was even planning it to include it in a LBG guide I was planning to make lmao
Another thing, stationary shot being 2 frames faster seems to be HBG feature only, so apparently it's related to the charging shot glitch where trying to spam the shoot button would make you charge your shots by some frames and making your fire rate slower than usual
"The history of Monster Hunter's most useless items".
Looking at you Insect Husk and gen 3 Torch
I miss the torch for attracting vespoid or banahabra
@@Plainejan The Slinger ammo Torch Pods do the same in World:Iceborne and do a better job of it.
They don't take an item slot in your item pouch or field pouch and can be used offensively. The flames on the ground can kill Hornetaurs fairly quickly and if shot at a Vespoid with the slinger can kill it without shattering it. They are great in Hunts against pack monsters with a Leader (Jagras, Girros and the Leshens to an extent) as they do trip and flinch the small monsters
And while not a ground breaking OP strategy it is fun to be in a 2 player Hunt with one or both players using a Light Bowgun to go against a monster which is weak to fire, shoot all the pods onto the ground in a spot. set the mines then corner the monster between the flames and mines. It is also a bonus if the monster is poisoned as well as all of this does fair amount of chip damage and was fun to pull off.
I know in Tri on Wii the Torch had special use which did not carry over to 3U onward. Not to mention finding charms with 10+ Flame Aura point skill was easy and was nice to use on a Gathering set which also made the Torch redundant.
Can't comment on Rise though since I don't know if there is something like a Torch or Torch Pods in that game. I am still trying to save for a Switch
Wdym bro torch was lit
Gen 3 Torch has a bit of use that is to illuminate dark areas
Gen 4 Torch however... hell they even made an armor skill that grants you Torch effect for some reason...
Insect Husk has surprisingly obscure use
Back in 2nd Gen if you have Alchemy skill you can combine it with Sap Plant/Burnt Steak to make Herb/Raw Meat respectively
Then 4th Gen combining it with Mega Fishing Fly results Sushifish Bait
What about lightning rod? Anyone remember that? lol
As I was saying in Toms mons streams, we should get a Dual Bowgun with high rate of fire and speed but low accuracy and dmg
Wrogger DB's
@@SuperRADLemon yeehaw chucklenuts
DMC?
The Holy Grail for all hunters hailing from First Person Shooters.
As someone who plays a lot of fps games, the bowgun puts to me to sleep with its gameplay.
More like TPS players, Rise bowgun gameplay makes me feel like im playing some cross between MonHun and Lost Planet
Old bowgun was based, fps world/rise bowgun ironically feels clunkier to me 😭
Or people who like looter shooter games xD
My first MH game was tri, and I love the build your bowgun mechanic ever since i saw it in a Nintendo demo and never looked back.
Valor heavy bowgun did an insane dmg with rapid fire. The zinogre one in particular shredded through with ease and it was so mobile with the running animation and the fast reload if you timed it right. Its the thing i miss the most from generations ultimate.
What about the history of seige monsters and how the mechanics have evolved. That'd be really cool. ❤
krispin... Now there's a deep memory.
Monster Hunter Freedom. I found a save online, can't remember where, but it was a blue haired character named krispin with a lot of amazing gear.
That file served as a major inspiration to git gud.
This whole series was really good and enjoyed watching them, that being said watching your gameplay for Gen, World and Rise on this video was getting me flustered by how you were playing (I main these). But I’m a big fan and the info on all the videos are top notch and always recommend these to my friends especially the Frontier one.
My gameplay is notoriously bad for anything non longsword lol
Bring back crouching fire… but put it on the gunlance
The medium bowgun was removed to stop players from wiping out monsters to extinction
Its a little sad to see it over with, but grats on finishing this.
MH History idea: History of the companions ( covering Palicos, Cha-Cha/Kayamba, Palamutes and I think Prowler mode could be part of that as it still used your palicos)
Another History Idea: History of Viewtiful Joe (In case you wanted something outside MH for a moment)
We could have a history of monsters, showcasing their subspecies, variants, and different moves troughout the series!
For a new series, since we've seen how the player/weapons have been improving over the generations thanks to you papa rad
I think a history series based on monsters would be super fun, showing how certain monsters have changed over the generations in terms of behavior, attacks, maybe even showing armor and weapons, etc!
I love "and it had sonic bomb properties but I can't confirm that." Then literally shows footage of the Kut-Ku reacting to the crag shot
lmaoooo
I've been watching this series since the third frontier video and I'm glad to have sticked with it all the way through, incredible job Rad, it's easy to see how much effort, love and care you put in these videos.
Congrats on the new apartment btw, hopefully there's gonna be less crazy arsonist hobos around this one.
My first monster hunter game was tri and for some reason I was dead set on maining HBG. I knew nothing about critical distance, so needless to say I had some long, hard fights. Still to this day I almost always tend to lean to the ranged weapons in any MH game, despite since having found a couple blademaster weapons I love. Guess I'm a gunner at heart.
I would love a ranged weapon class that’s like a hunting sniper. It could play like a a wyvern snipe spam that relies on the sneak ability for taking pot shots at monsters , and getting bonus damage for hitting monsters undetected or from super far distances
This video really helped explain why ranged weapons didn’t click with me until gen 5, although part of it may just be how clunky any shooter would feel with those controls on a 3ds. Even better suited controls like in kid icarus uprising are still problematic
Hoping this inspires me to actually try bowguns
There fun and meta but don't recommend to main them it get boring in gen 5
Always remember to gather the seeds and berries that you always ignored before. Because if you dont you wont have enough ammo to do pretty much anything.
@@buboniccraig896 that what the palaco farm for, and in rise you can buy any ammo
@@imsirnootnoot I might be dumb 😅
@@buboniccraig896 haha
the melee/ranged armor desegregation was the best thing to happen ever (apart from seamless areas)
I just wish they still offered the bowgun armor designs tho, some of them looked cool af
At the price of those gunner arm armor pieces. Sometimes they'd look better than the blade master arm pieces.
Idk man. It feels like they're still segregated in many ways. Just now it means that certain armor pieces or sets are useless for a gunner or blader.
It took watching this video for me to finally make sense of why I found the third generation's bowgun construction/customization so bizarre yet familiar; FF7 Dirge of Cerberus had a very similar method of construction and customization for Vincent Valentine's three gun load-out. That game provides Vincent with the Cerberus pistol, the Griffon machine gun, and the Hydra rifle, but the barrels and other components they each came bundled with were entirely interchangeable for player choice of statistical and performance values. Additional individual components were also scattered throughout the game for Vincent to find, and each of the guns could be acquired in duplicate to follow different level-up/upgrade paths.
You should talk about the frontier weps in more details
a tip for valor style (and just hunting in general): use the target cam to refocus on the monster. when you are running off in whatever direction to avoid a monster's attack, when it's time to re-prone to start spooling off your HBG shots, you can use the target cam to aim at the monster and start firing sooner.
basically, whichever direction you were looking before doesn't matter and now you are looking directly at the targeted monster
0:23 "14 weapons"
To me, prowler will always be the 15th-Nth weapon.
Been replaying GenU cause Prowler was rad.
Also replaying GenU cause the bowgun's new features from world onward,
make bowguns in those games virtually unplayable/unenjoyable
For me personally IMHO.
Same. I didn't really try bowgun until world and then it felt super boring. Went back and tried it in GU and it was more interesting imo.
What about an "all about tonfa or magnet spike" Video. Yes they will never come back. But they are so interesting. As a Player that used both in their game i love them
I feel like I covered all of their features in my frontier series
@@SuperRADLemon kinda yes, i mean a more complex guide for combos moves etc. But yea,they would be kinda useless today :/
@@SuperRADLemon "history of monster hunter collabs(jp included)", DOO EET, and dont forget explore, where the majority of colorful collabs happened in the entire franchise.
I'd love to see you do a video on monsters themselves, how they changed from game to game, moves they gained or lost from game to game.
Also more technical stuff like how monsters are related by their rigging, i remember seeing a clip of the creation of Astalos where its just a rathian model with some extra bits on it and doing rough astalos animations.
Been looking forward to bowgun all series. Would love to see a monster ecology series where u go over a specific monster some lore ,combat, and evolution over the years
SuperRAD, do you think you could do a video on the way Armor Skills changed between Gen 4 and 5, and the potential unintended consequences? I feel like a lot of discussion about Rise is because of this, but not acknowledging it. The ways it has invalidated the hunting of most monsters and thus most content. Especially without any Tempered variants with a specific kind of reward to make them worth hunting.
I'd still like to see a video on Monster Hunter Online. It got nearly the same amount of flak as Frontier and has its own set of cool monsters I wish were in main series.
So I asked SuperRad to talk about the Medium Bowgun.... he actually did it the absolute madman haha! 😂👌🏾
I'd still love a history of hunting buddies
Ooh, maybe a history of certain flagship monsters, and how they evolved with new entries in the series?
You should do either the frontier weapons, or history of certain monsters, I’d love to see a history of rathalos seeing its new attacks through the games
I'm so happy imidiettly off the bat what I hoped for came up imidiettly, monster hunter TRI and it's medium bowgun.
*That entire system kicked butt and I will never change my mind on it.*
Now to continue watching and let's see if you have Capcom official statement on why that bowgun system would never been seen again.
Well no, but touched on it.
Basically Capcom got asked during a interview and their response was that it basically was too complicated for new people, so it got dumbed down.
Personally I think the way people broke the game with the different combos ended up playing a huge role in that decision, as balancing evey possible combo of parts would take additional development time and testing.
You know, I'm kind of amazed at how Tri made Bowgun types completely dependent on parts used, it's actually kind of cool but I can understand why it would've been removed afterwards
So I'm not too sure if anyone has corrected this, but the healing Wyvern-Snipe/Heart actually heals the user while damaging the monster. The healing increases based on critical distance and actual damage dealt. Just thought id make sure peeps aren't using their entire clip trying to heal others.
You've done a very good job with this series dude!
As for what History of I'd like to see next, I'm pretty interested in seeing whatever the heck Monster Hunter Online was.
We are finally at the end.... thank you for this series Superrad, it was really fun knowing what every weapon of this beautiful game was like in it's past iterations.
Hopefully Magnet Spike and how its related to the MHG scrapped idea called the Wyvernian Boomerang? Or maybe tonfa next? :)
Either way, looking forward to other new content that youre gonna put out in the future!
I only just started with Rise so I’m not sure how well this idea could work, but it’d be cool to see videos on certain monsters and how they may have changed throughout each game (movesets and whatnot)
How could you do this radman, a video on both of my least favourite weapons at the same time ?, The gunsword (diminutive) and gunsword (sizeable) ?, At least you covered my favourite weapon, the gunsword (average).
cool to see the finished product after all the editing streams, great video!
It'd be interesting to see videos on the different classes of monsters through the series and how they changed (for example, the way Piscene Wyverns fight and you fight them drastically changes throughout the gens).
As a bowgun user since the day played it. I love trying not to get hit and shoot.
I actually wanna hear more about those exclusive weapons some more, the Tonfas, the Magnet Spike and the sort
I'd love to see videos focusing on the history and evolution of certain individual monsters. Rathalos and Rathian, Khezu ect.
I've really liked this series it's been fun looking at how these weapons transformed over the years. I think it would be intresting doing a history of flagship monsters or just how the monster types have changed to fit the generations they are featured in
Perhaps a one-shot video about the history of Monster Hunter Armor? Like the differences between Blademaster and Gunner and why the types were removed starting with World?
Actually did a vid kind of like this that went over armor skills :)
History of Palicoes/hunting helpers would be awesome!
A nice history of monster hunter video series I would like to see is on the monsters them selves. If you could do that, that will be great
Also I saw the cool videos on the channel and am excited to see more. I subscribed by the way:)
Freaking amazing series loved it cant wait what you go next
No pressure ;)
It would be super cool to see a history of different monster exoskeletons. One episode on leviathans, half a dozen episodes on flying wyverns. I’d be here for every second of that shit though.
You can do histories on certain monsters like their armor weapons and the monsters itself
ya think history of *insert this monster* would be a good idea like talk about subspecies, variants, and/or deviants
Give. Us. The. .hack// stuffffff
I loved the first videos so much, keep that seried going, it's so fucking good
It also brings more awareness to an amazing series
They're comin eventually
@@SuperRADLemon you're a real one, fam
I will be patient, then
Looking forward to your video about Monster Hunter Online. Love these deep introspect videos about the many weapons and the series as a whole.
I’d really like to see a history of monster skeletons, like what the first appearance of a Tigrex skeleton and what other monsters share a skeleton or how was a skeleton adapted for other monsters. I think that would be fun to learn about.
Now the history of all the weapon types of Monster Hunter are done by you. Those videos were sometimes better tutorials then actual tutorials and now I want to test out all of the other weapon types as well. They were awesomly made.
Next up the history of certain monsters? Did some changed at all over the generations?
The overarching story of SuperRad saving his family is better than that of a good book
Hunting horn and sns are my 2 favorite weapons. Light bow gun is pretty close after that, but valor heavy bowgun was some great and amazing times
Maybe you could do like a history of weapons that were only featured in spin off games, and like maybe try to predict how they would be included in the main series
Damn, I can’t believe the weapon history videos are over 😥. Fun ride while it lasted!
You forgot to say that Deviation changed on World.
Previously Deviation would literally deviate the shot, so a R-High Deviation would make the bullet have a high curve to the right (sometimes hilariously cartoonish curves) while the new Deviations deviates the gun itself, which is much better since all you need to do is readjust the aim (tho' this is much more difficult with Wyvernheart constant barrage).
Bravo SuperRad.
This is an excellent series and a great ride. I cant wait to see whats next on the horizion. Be it more monster hunter or maybe even some sneaky Dragons Dogma i look forward to it
How about the history of armor skill system.
Realistically, a longer barrel would in fact reduce recoil as well as projectile stability. The sheer weight of the barrel will keep it level despite the recoil and allow the projectiles to travel for longer inside the barrel, generating more spin and thus more stable once they leave the barrel.
This, of course, is assuming bowguns are rifled and actually shoot bullets instead of whatever the hell the berries in MH are.
Bit of a mistake made on the healing mech for HBG in rise. It doesnt heal allies. It heals YOU based on damage done. Using wyvernheart can give a full heal at critical health with around 80% of the magazine. Wyversnipe heal is less effective on smaller monsters due to the multiple explosions potentially not connecting
Have waited so Long for this Video, cause im a bowgun Main qwq
Nothing is as satisfying as holding down the reload button and reloading a dozen ammo types
It'd be interesting to see a history of the palicos and companions, we all know people want that Prowler segment
I think it would be cool if you covered the 3 weapons that were only in one game. Nobody's really covered them, no idea why people haven't, it a pretty interesting part of mh history
Would love some history videos of monsters. Not sure if one is enough for a video maybe need a few but that would be cool.
Not super important but one thing that was missed was a change to aerial attacks from Monster Hunter 4/4U to Monster Hunter Generations. In the former games you could only perform the reloading bash attack. In Generations it was added to instead of doing that attack a hunter could shoot the monster instead which still applied damage towards the mount.
1:30 most underrated algorithm diss of all time💀💀💀🔥🔥🔥🔥
with the bluring of the line between heavy and light bowgun in gen 5 (especially in Rise and Sunbreak) they should bring back the Tri system for gen 6 and give us the ability to swap bowgun parts and make that medium bowgun a thing again!
Something I feel like is missing is the importance of the heavy bowgun in genu
Because it was without a doubt THE strongest weapon in the game easily killing any g rank monster without any resistance in under 2 minutes if the entire team goes full hbg
It is the equivalent of using an air strike to kill a monster
The only thing holding this weapon back was the short ammo pool you had hence why you’d use mass combiner
There’s a very good reason they changed hbg in world because it was undoubtedly broken in every way
Would love to see you cover monster hunter explore. Bunch elder dragons and mashup monsters( Eva Brachydios, watermelon uragaan)
I'm glad to hear about the medium bowgun when I first heard the name I thought that the medium bowgun was a bowgun that had both siege mode and rapid fire but did damage that wasn't as powerful as a heavy bow gun but now that I hear about it it just kind of sounds like a worse light bow gun I hope it at least does more damage because the only thing that seems to make it better to the light bow gun is that it can have a shield on it which is cool but not as good as I was expecting I can see why they removed it it just kind of seems like the mediocre bow gun or the Jack of all trades but master of none and bow gun but I still think they should bring the medium bowgun back it just seems to have a lot of potential.
"Craig" ammo? Crag. Crag as in the rocky crag.
Why did I binge watch these all in one day
I’d love a video on the Tonfa, Mag Spike, and Prowlers.
Planning on going onto history videos of specific monsters? I'd love to see a Rajang one
Great vid. However, most HBG use Counter Charger because its a negate and only cost 1 wirebug. Counter Shot damage and high recoil is also viewed as not worth to some. Counter Shot is usually used on something like Felyne Cannon where you want all the external damage you can get due to limited ammo.
A history of monster types would be cool I think. Like History of Bird Wyverns or History of Brute Wyverns
Idk about anyone else with monster hunter but I would like to see some theory videos about the many different structures in monster hunter rise. Such as the huge hole in the flooded forest pyramid, the moving structure in the distance of frozen island, or even the ship and so on. That or monster theories, just anything lore wise?
Good luck against that staircase and Susan my dude! It sounds like Susan acquired the mightiest of adversaries for you to overcome!
0:05, “there are ONLY 14 weapons in the series…”, (meme’s “OKAY…” sound effect inserted here)
Altough the new Bowguns are great, I really miss the crouching fire. At least Gunners now dont have to be afraid of being 1 shot by anything.
PS: amazing series Rad! Expect more good content of you. Been here since the first MH video and it's been a joy seeing you grow. Maybe a History of Rathalos? Seeing how the flagship of the series evolved through the years!
You didn't mention the third gen introducing the ammo pouch, which was a life changer.
I heard you thinking about doing monster history in monster hunter so I'd love to see that
So... Does anyone else hope for a Gun-Ramen reference?
I really hope custom bowguns from tri are brought back for future games.
you should do a series about the history of different monsters