Super Tall loops can actually work, but you need to put one of the left sides of the loop atleast one block of space on top of sonic. Which means if you put one of those pieces before the tall loop, it resets the area of sonics location, it would be like this: Normal loop/Tall loop > Floating left side of loop > Super Tall loop
Thank you kell. I just wanted you to know that. You inspire me alot. These videos helped my levels alot! Alot of people were asking what they were. But i was glad to tell them i got it from one of my favorite youtubers. Keep it up. I hope you get 1K subscribers and have the best life ever! Your the key to the css community.
Let Me Explain The Two Other Loops In The Game. Tower Loops. Basically multiple loop loops but this time instead of left to right it instead up to down. You can also change the bottom loop to be a wide one while the top one can be a regular one. Once you go through the bottom loop, you’ll go up a ramp and hit a spring. I’ll send you into the another direction which will make you go through the upper one. Hard to explain, but I tried my best. Combined loops. Make a wide loopy loop and then later make a tall Loop next to it. Later, combine them and add a bridge.
best way to make very tall loops possible is by resetting loop collision/path swappers. The easiest way to do this is by adding a normal loop before a tall loop. Normal loops work as some type of “collision reset” and make running through super tall loops possible. All you need to do is place a normal loop before a long loop and it should work fine. There are other ways to reset the path swapping collisions with less space but those methods are not very straightforward.
*ONLY IN TEST*
Test zone or Test server?
@@ChrizDaRobloxiantest zone
Awesome
some of these were in the speed techs video right?
When in normal severs
Super Tall loops can actually work, but you need to put one of the left sides of the loop atleast one block of space on top of sonic. Which means if you put one of those pieces before the tall loop, it resets the area of sonics location, it would be like this: Normal loop/Tall loop > Floating left side of loop > Super Tall loop
These are insanely creative and exactly what I needed while making some of my levels. Thanks for sharing!
Thank you kell. I just wanted you to know that. You inspire me alot. These videos helped my levels alot! Alot of people were asking what they were. But i was glad to tell them i got it from one of my favorite youtubers. Keep it up. I hope you get 1K subscribers and have the best life ever! Your the key to the css community.
@@SonicBlitzCSS aww man that means a lot I preciate that
Hey man, I think you forgot about the combined Loop de loop
Let Me Explain The Two Other Loops In The Game.
Tower Loops. Basically multiple loop loops but this time instead of left to right it instead up to down. You can also change the bottom loop to be a wide one while the top one can be a regular one. Once you go through the bottom loop, you’ll go up a ramp and hit a spring. I’ll send you into the another direction which will make you go through the upper one. Hard to explain, but I tried my best.
Combined loops. Make a wide loopy loop and then later make a tall Loop next to it. Later, combine them and add a bridge.
i'm facinated by the half-pipe loop as i've never seen anybody use it in a level... good loops btw
These are all pretty creative. Nice vid!
Good tutorial Kell 👌
Honestly, this is pretty cool!
The update is coming in 3 hours!!!!!!!
@MyNameIsHi-010 Cool!
@@CorruptFox92 Now it's coming in 1 hour and 2 minutes!!!!
best way to make very tall loops possible is by resetting loop collision/path swappers. The easiest way to do this is by adding a normal loop before a tall loop.
Normal loops work as some type of “collision reset” and make running through super tall loops possible. All you need to do is place a normal loop before a long loop and it should work fine.
There are other ways to reset the path swapping collisions with less space but those methods are not very straightforward.
Oh, you explained it better than me. Btw, when you publish a level, you can hit z on the keyboard and see collisions, objects, etc
Finally a loop tutorial!
Edit:tall loops do work, you just have to make it separate from another loop because of layers
They should add it that you can add custom backgrounds with image ids.
Oh god imagine the ones with those "creative" art
They could just make it that its only ur images and u have to upload a background
@brandythehedgehog.7763 that'd be nearly impossible but ok
last one will work great with the new path swappeds
Thats a really impresive loops!
(V13) Super tall loops do actually work, as long as there is a path swapper object before the super tall loop.
the half pipe loop helped me out
hmmm yes very cool loops i might use one of them for cold peaks zone (not an css level)
Ayy Useott
Finally a video about this thing
i might actually used the zagged loop, Thank you since i didnt know how to make it
very good tutorial
you hyped to see these loops in the oil ocean skin?
@@Randi_MyMan Indeed
Dont really play css like that but i will use these for future levels i make!
This is very creative and very helpful, thank you
@@Aydenplaysoffical ofc
wow im gonna use this for my series called sonic and the syper shards
Oh thank you now I make loops more
well those will sure come in handy
Underrated Sonic Roblox game !
The Zagged one really was nice That I used it
With path swappers tall loops work now
Are those in the game yet
they're in the test servers
I wanna try them loops.
Hearing the OST of Sonic Mania Chemical Plant
sandic maria
hey you think you can make a Mario level?
we still don't have a swirl loop
Thx! 👍
Creative
Hey u forgot about almost Stretched loop