FUN FACT: My introduction to the SF series was playing Street Fighter II: Turbo for the SNES at a friend's house. I got hooked on it, but asked him where Street Fighter 1 was. He and his friends swore up and down that there WAS no Street Fighter 1, and that it began at 2. They may as well have been right.
@@sridrawings4510 I was actually curious about the first Street Fighter, but after I played it, I later considered Alpha to be the true chronological start of the series.
I'm so thankful that Capcom decided to go through with making SF2 after this. I doubt we would've gotten the same legacy of fighting games out of...well, this.
+Benjamin Herrera i played this game on Turbo Grafx 16 (fighting street) and i couldn't beat the ninja as i recall. soooo bad. i was in tears laughing as Max got torn apart too
Fun Factoid: Through datamining the ROM, one would see that Ryu and Ken were both meant to have a fourth special attack, Fire Kick. Evidence of this is through a sprite that shows a burst of flame in a diagonal position (judging from this, it would have been a dive kick) and a sound file wherein they would call out the said attack.
There's a prototype floating around where this move was implemented and fully functional. You can pretty easily see why they scrapped it, though. You have to be a certain distance from your opponent, at the peak of a neutral jump, then press down+B.
+DanGatoPreto *if you were a 80s baby you would know video games in the old days were child poker/slot machines, the purpose was to eat as much money off idiots kids as possible and unlikely possible to finish with the first credit*
This series, where Max plays through SF1, is seriously my favorite set of Max's videos ever. I have watched the whole playthrough like 5 times. I can't get enough of it hahahahaha
+blacksdocrack Obviously you don't play in that age, the first street fighter have just the average quality at that age, SFii was a huge jump forward that is why 8/10 arcadias was SFII then.
@@christheking6902 Idk, it runs pretty well but its still just as cheap and annoying. Special moves are still impossible still pretty crappy audio and graphics but that is the games fault not Capcom's.
+Tom Baggott // I'm gonna guess you weren't of any age when it came out Tommy boy... I played this in the arcade when I was [ much ] younger. The arcade unit had a sensor pad you could punch and determined the strength of your attack.
Man I actually got to play this in the arcade. It remember it being much smoother and slower. I guess this emulation must be broken. Thank Max for dealing with this to show us SF's dark past.
Personally, I'd love to see Retsu return to the series... he seems like a very important piece of the puzzle with his relations to Gouken, Akuma, Ryu, Ken, Dan, and even Goutetsu? Bring 'em back! Flesh out this killer story!
+Cameron Keith I recall him mentioning that he'd do the "Oddball" Street Fighter games in their own Legacy day. That said, I think 2010 was one that went over the limit for him. But SF The Movie: The Game, that'll definitely be part of it... and SFII Rainbow Edition.
+Average Man It's actually a pretty cool game too, visually it looks great. It's supposedly a SciFi spin-off of the series, but not really canon to the actual series.
When I was a teenager me and my friends put sooooo many quarters in this game dude! So many quarters. So many wasted quarters. I realize only now how unfair the game was. Thank you for the great video. It brought be back. Nostalgia is settling in deep. Together with rage! Looking forward to part 2!!!
It felt so great when I beat this game in 1 credit! Granted, I did that on the PSP in Capcom Classics Collection Remixed, and I only ever 1 credit cleared the game once, but it still felt amazing when I pulled it off.
People pointing out that Lee is Yun and Yang's uncle, but neglecting Retsu for being Gouken's buddy. Filthy casuals lol. Matter of fact, I think Joe might be the only character from the first Street Fighter who doesn't get built up through the lore of later games, assuming Mike does later become Boxer. Even Geki gets a bit part in some of Ibuki's story stuff.
+kurojin97 I'd heard that Final Fight was originally supposed to be Street Fighter's sequel. But since it was nothing like the first one, it spun off and became its own thing. If that's the case, then it's not a stretch that Cody could be linked to this Joe guy.
I actually played it back in the 80s... You think joe is unfair? Wait for adon knee attacks... Boom boom "adon thumbs down as win pose" boo! I've lost matches to adon in 4 secs I think XD
Alright! I was waiting for this. I actually own this game via the Capcom Classics Collection 2. I'm sorry to admit, I actually kinda like it, though that could be because I figured out how to use the moves. Honestly, even I'll admit that the sequels are far superior. Hell, I'll even go as far as to say that I would like to see an HD remix of this to make it play like the sequels. Anyway, I'm looking forward to the rest of the legacy.
I also have that version via PS2. The one strange thing is that Ryu/Ken doesn't shout hadouken, shoryuken, and "I'd like some pound cake" during their supers on this version. They say gibberish from what I've heard, it's like they are saying mud sundae, level punch, and judo kick instead.
I think it's quite interesting how Mike is obviously Balrog, but as you said, the original M.Bison. (I'm assuming Mike Bison is a play on Mike Tyson) so it's odd that they just changed his name to Balrog, then game the M.Bison we know nowadays that name. Then M.Bison was called Vega and Vega was called Claw I think. Does anyone know how this came about or why the names were muddled around?
+IccyTheOne Ah, fair enough. You'd have thought they'd just change the name of Bison to make it more appropriate, something like "The Great Mali" which could be for Muhammad Ali, or something like that. Thanks for the info though, pretty interesting to know.
+Andrew Brown M. Bison, the Boxer, was based on Mike Tyson. However, Capcom America noticed that the likeness could possibly bring some lawsuit, so they decided to change his name. They went on and gave Balrog's (the Claw) name to him, because it sounds badass. But then, this means that the Claw character would be called M. Bison, which does not fit him at all. So they instead decided to give him the name Vega, which sounds kinda spanish and fits the character. Therefore, the name Vega was moved to the Claw, and the M. Bison was moved to dictator. To simplify: The Boxer: Balrog (NA)/M. Bison (JP) The Claw: Vega (NA)/Balrog (JP) The Dictator: M. Bison (NA)/Vega (JP) To this date, when referring to these characters in international championships where both american and japanese players compete, they are called exactly this, Boxer, Claw, and Dictator, to avoid any confusion to players and audience.
+Andrew Brown I've heard versions that say the name changes for dictator and claw came about because the names clashed with their character designs. "Vega" sounded too light to be the name of a dictator, and "Balrog" sounded too heavy to be the name of a Spanish ninja. Really interesting piece of street fighter history.
+BIPPITY BAP BOOP BOP The fighting game genre was underway in development during the 80's, I believe. The game was designed by the same guy who did the Final Fight series, so it was kinda hard to get the formula down as it was new and innovative. Capcom went back to the drawing board and perfected the game with Street Fighter II, which became the most influential fighting game for it's time.
Everyone, Fighting Street is NOT a bad game! Now I know that now that Max is saying it sucks, now all of you feel obligated to ride the bandwagon because it apparently makes you guys feel good to relinquish all free thinking to the internet, but let me ask you something: how many of you have ACTUALLY played Fighting Street on the arcade platform?? I'm not gonna lie; as far as controls go, the console versions did not do this game justice. But where I live, there is an arcade machine full of classic games, quite a few are Capcom, and one of them happens to be the original Street Fighter, as well as the SFII games of course. First thing you need to know from someone that actually played the arcade version is that the controls are definitely smoother on the arcade machine than console controls. If anything, consoles totally butchered the controls. This is not to say that the arcade port still didn't have flaws itself: the input leniency was pretty unforgiving, and some jumping was kinda questionable, but overall, a grand improvement over the sometimes glitchy console counterparts. The Hadouken, Shoryuken, and Tatsumaki are the same as they've always been, but you have to work to get the right movement flow. This kinda added to the challenge for me, and those moves, after a while, became easy to pull off after some getting used to, making my fights end a lot quicker. The characters were all pretty varied, the way Street Fighter usually is, although not to the extreme as SFII onward, but it's okay, because for a game series that's just starting out, this approach was a good one as far as casting is concerned. Also, I tend to like a lot of the non-playable characters that have given me a really big challenge every time I played: Geki, Adon, Sagat, Mike, just to name a few. And for the first Street Fighter ever made, the music wasn't bad either. In fact, I found myself favoring some Fighting Street tracks over some SFII ones. I honestly think that we give this game too much flack, because since we've all pretty much played SFII before touching Fighting Street, we all walk in with a certain expectation that the two games will be really similar, and we are utterly disappointed on the process. A few things you need to keep in mind when discussing Fighting Street: A) The team behind SFII is NOT the same development team behind Fighting Street. In fact, the Final Fight developers were in charge of SFII, meaning that the two games were bound to be really different from jump; B) One-on-one fighting games like Street Fighter were not very popular in this era. Sure, you had Yie-Ar Kung Fu and Karate Champ, but none of them really made a full-blown impact on fighting games to the point where there was really much to learn from other developers' mistakes. I consider this game to be a prototype of that greatness that was to come. In my mind, this game was the birth of the modern fighting game, because it featured the basics of every 2D fighting game out now: blocking, input commands, a lifebar, really button inputs (not just punch and kick, but varying degrees of punches and kicks), and rounds; and C) due to the tech that was available at the time, you really think they could have made it to SFII's level of quality? It was Capcom's first go at a fighting game, and it began the franchise that is so widely loved today. To expect for a game like this to be stellar is rather unfair due to all of these, considering that there wasn't much to what they had to work with at the time, but they made it work. So next time you criticize this game, remember that without this, no other 2D fighter would get made, not even SFII, which apparently walks on water in the FGC. These are SF's humble beginnings, and it only got better from there. So to all those that are just coming at this game's neck just because it's the in thing to do, instead of picking on it, play it for yourself. And when you do, keep an open mind. This is SF before it was what it is now. This game is truly a treat for anyone to encounter.
+Lemur Dawid Because I don't think we give this game enough credit. We take too much time crucifying it for its shortcomings and not enough time acknowledging its importance and accomplishments.
You know what's bad. This was the first street fighter I played on MAME. The songs(Especially Joe's theme) is stuck in my head. I played this game close to 11 years ago.
Street Fighter 1 might be the most misunderstood game ever. It's not some failed attempt at making SF2. It's a deliberately designed game that is very well-executed, but it doesn't play like later Street Fighters. It's much closer to classics like Karate Champ.
If you want to see the parallel universe where they evolved the formula of this game instead of replacing it, check out SNK's Art of Fighting games. They were designed by the creators of SF1, and they are fantastic.
What's cool is that there are mugen characters made for the characters that stood in SF1. Believe it or not, making them better sprites and changing them to 4/6 button characters makes you appreciate them a little bit more.
Hey Max Dood, if you're reading this comment, I played this original SF game too, and the controls suck balls. But yet, I am sad that no one even remembers that this was the very first Street Fighter ever made, and it deserves a full remake with love and respect. I am thinking of an SF1 remake (similar to SSF2HD Remix), complete with: * All of the characters reworked and fully playable; different character slots (maybe add new ones, as long as they fit the original game's lore, and who knows, they could be put into SF5 later on) * New game mechanics * A decent story/arcade mode (showing Ryu consumed by the Satsui no Hado for the first time, Sagat before officially using the Tiger Uppercut in Street Fighter Alpha 1, the lead up to SFA 1) * 2-Player Matches * Online Mode and Matchmaking * And more... So everyone on UA-cam, especially you Max, call to Capcom and get them to fully remake this game SSF2Hd Remix-style, and give this game the justice and nostalgic respect it deserves.
The trick is to hold down your attack button, do the motion, then let the button go. The machine registers your attacks as you let it go. Practice a bit - you'll get there Max!
I remember this frustration in the arcade and corner stores back in '89 when I first found and played this. It wasn't until '92 that I was able to get to Adon, who always kicked my ass and to this day I never beat this game.
FUN FACT: My introduction to the SF series was playing Street Fighter II: Turbo for the SNES at a friend's house. I got hooked on it, but asked him where Street Fighter 1 was. He and his friends swore up and down that there WAS no Street Fighter 1, and that it began at 2. They may as well have been right.
it was for your protection
@@sridrawings4510 I was actually curious about the first Street Fighter, but after I played it, I later considered Alpha to be the true chronological start of the series.
I remember something similar when I asked too.
I was a straw hat one day and saw it at the time super street fighter 2 turbo was already out
Are you sure you're not mistaken for vanilla Turbo or vanilla Super? Because Super Turbo wasn't released on SNES (to my knowledge anyway).
if you're wondering what Ryu says in this version:
Hadouken is "HELL FIRE"
Shoryu is "DRAGON UPPER" or "DRAGON FIST"
Tatsu is "HURRICANE KICK"
victory scream is "ALL RIGHT"
+Falco Lombardi (ビッグファルコン) are you sure the victory isnt "all white"?
+Falco Lombardi (ビッグファルコン) I thought it was 'WHITE FIRE'.
Marcos Danilo close enough, lmao.
🅱️urricane 🅱️ick
What video!!!
But don't forget there are many UA-camrs like you all over the world.
lol.I see what you did there
That comment made my day xD.
You're a genius.
that comment us great lol
that comment is great lol
What a video!
But remember *Mumble mumble random mumbo jumbo*...All over the world!
I'm so thankful that Capcom decided to go through with making SF2 after this. I doubt we would've gotten the same legacy of fighting games out of...well, this.
Black Mage Maverick You! I know You!
But you did. There wouldnt be an SF2 without SF1. The difference in their quality is just WHEN they were made.
I had the oportunity to play SF1 once, Sagat is literally all my nightmares embodied in one person
I couldn't even make it up to Sagat, lol.
+Benjamin Herrera yea me too i actually ended up beating it too after spending hours dying endlessly to Sagat
+Benjamin Herrera Soooo he hasn't change much ^^.
+Benjamin Herrera i played this game on Turbo Grafx 16 (fighting street) and i couldn't beat the ninja as i recall. soooo bad. i was in tears laughing as Max got torn apart too
Especially when Sagat says"YOU'VE GOT A LOT TO LEARN BEFORE YOU CAN BEAT ME.
TRY AGAIN KID."*Sagat troll face*
Shaq Fu was bad and ridiculous but PLAYABLE.
+Bruno Silvestre ^^ THIS COMMENT!!!!! So true!!
Bruno Silvestre Shaq Fu is Fatal Fury compared to this
Fun Factoid: Through datamining the ROM, one would see that Ryu and Ken were both meant to have a fourth special attack, Fire Kick. Evidence of this is through a sprite that shows a burst of flame in a diagonal position (judging from this, it would have been a dive kick) and a sound file wherein they would call out the said attack.
+UltraZeroX7
Ken should have had this in later games.
Doesn't fei long have an attack like that?
@@thekenyonsquad5672 EX Tatsu in the air in SFV with Ken looks like what this would have been.
There's a prototype floating around where this move was implemented and fully functional. You can pretty easily see why they scrapped it, though. You have to be a certain distance from your opponent, at the peak of a neutral jump, then press down+B.
So this entire game is a boss rage?
+DanGatoPreto YASSS BABY YASS
+DanGatoPreto *if you were a 80s baby you would know video games in the old days were child poker/slot machines, the purpose was to eat as much money off idiots kids as possible and unlikely possible to finish with the first credit*
+UA-cam Inc "If you were and 80s baby...:
Enough of that already
Boss Rage: The Game
DanGatoPreto It might as well be!
POWA!!!! POWA!!!!! POWA!!!!!
Everyone's voiced by the same guy. Even the announcer. lol
Same goes for SFII! At least the CPS1 versions
Low budget I guess.
"Taking off the shoes" is clearly the Street FIghter equivalent of "growing the beard".
This series, where Max plays through SF1, is seriously my favorite set of Max's videos ever. I have watched the whole playthrough like 5 times. I can't get enough of it hahahahaha
I'm surprised we even got SFII after this crap.
+blacksdocrack Publishers were a LOOOOT more open about it back then.
lol same here
+blacksdocrack
Obviously you don't play in that age, the first street fighter have just the average quality at that age, SFii was a huge jump forward that is why 8/10 arcadias was SFII then.
+blacksdocrack It's not crap for the time. And it was innovative for the time too.
+blacksdocrack // I'm gonna say the arcade machine went a long way on selling it mate. Was a lot of fun.
Capcom needs to seriously Remake Street Fighter for it's 30th Anniversary.
They didn't :/
@@favoritecandy9261 but why though?
@@christheking6902 Idk, it runs pretty well but its still just as cheap and annoying. Special moves are still impossible still pretty crappy audio and graphics but that is the games fault not Capcom's.
Can only wish
Sf1 HD remix
More than a year later, and I still find myself coming back to this video. Man, this is so strangely addictive!
Capcom should make these alternate costumes in sfv
They did for classic ryu
+LordxDanswich marvel 3 has the classic ryu
LordxDanswich Along with their fucked up lumpy anatomy
You got your wish for Ryu and Sagat, and Balrog has a skin that looks like Mike!
Oh boy, hasn't aged well... In fact I think it was out of age from the minute it came out...
+Tom Baggott It hasn't aged in any way possible... It shouldn't leave 1987 for nothing....
+Tom Baggott // I'm gonna guess you weren't of any age when it came out Tommy boy...
I played this in the arcade when I was [ much ] younger. The arcade unit had a sensor pad you could punch and determined the strength of your attack.
+Tom Baggott Not only hasn't it aged well, it wasn't good when it first came out!
+JackgarPrime Indeed.
+Strider VM Also Yie Ar Kung Fu as well
Man I actually got to play this in the arcade. It remember it being much smoother and slower. I guess this emulation must be broken. Thank Max for dealing with this to show us SF's dark past.
Joe was using some god tier spam kicks, i couldn't breath at one point because of max's reaction in that fight xD
Can't wait for part 2! This is literally the best LP of this on UA-cam right now!
To quote AVGN, "How 'bout they make Street Fighter 1, The GOOD version?"
If only they would remake it.
Crappiness of this game aside, These late 80’s arcade titles have a certain charm I like.
Personally, I'd love to see Retsu return to the series... he seems like a very important piece of the puzzle with his relations to Gouken, Akuma, Ryu, Ken, Dan, and even Goutetsu? Bring 'em back! Flesh out this killer story!
Press 1 if you want to see street fighter boss rage!
+unrooolie This ain't twitch chat FOH
+unrooolie 1
1!
+unrooolie 1 it must happen
+unrooolie ain't this video series already it?
Max's face against Joe is me when I play fighters online lol
“SHUT THE FUCK UP JOE”!!!!
i hope you do street fighter 2010
+Cameron Keith also final fight that part of street fighter
+Ian Saenz Final Fight is my favorite game, I beat it so many times on SNES.
+Cameron Keith I recall him mentioning that he'd do the "Oddball" Street Fighter games in their own Legacy day. That said, I think 2010 was one that went over the limit for him.
But SF The Movie: The Game, that'll definitely be part of it... and SFII Rainbow Edition.
It's canon was retconned mate.
+Average Man It's actually a pretty cool game too, visually it looks great. It's supposedly a SciFi spin-off of the series, but not really canon to the actual series.
"STFU Joe" Made me cry of laughter
When I was a teenager me and my friends put sooooo many quarters in this game dude! So many quarters. So many wasted quarters. I realize only now how unfair the game was. Thank you for the great video. It brought be back. Nostalgia is settling in deep. Together with rage! Looking forward to part 2!!!
It felt so great when I beat this game in 1 credit! Granted, I did that on the PSP in Capcom Classics Collection Remixed, and I only ever 1 credit cleared the game once, but it still felt amazing when I pulled it off.
You haven't perform his Tatsumaki Senpukyaku yet!
He did it just last like 1 sec
+Urasitti If it all hits it does stupid damage. Each hit does 1/3 of the life bar. DP can potentially hit 3x as well.
+Fireball 26 What Max was doing was just a normal.
& white fire LOL
Let me take a minute to read an excerpt from the great book of Joe, "POWAH!"
I really think Ryu's face on the right side of the screen says everything that needs to be said about this game.
So who here mains Ryu for SF1?
Nah, I main SF1 Ken.
+justin collins
I'm trying to main Geki, but I'm having a hard time. any tips?
@@thekenyonsquad5672 main burdo. His hamma fist is good.
I was there during that stream. Watching Max fight Sagat was the single funniest thing ever.
People pointing out that Lee is Yun and Yang's uncle, but neglecting Retsu for being Gouken's buddy. Filthy casuals lol. Matter of fact, I think Joe might be the only character from the first Street Fighter who doesn't get built up through the lore of later games, assuming Mike does later become Boxer. Even Geki gets a bit part in some of Ibuki's story stuff.
Isn't Joe a precursor to Cody?
+DreadMan Hello no, man....Cody is in his own game with Guy and Mike Haggar, called Final Fight
+kurojin97 That game is still hard as shit lol never beated it xD
+kurojin97 I'd heard that Final Fight was originally supposed to be Street Fighter's sequel. But since it was nothing like the first one, it spun off and became its own thing. If that's the case, then it's not a stretch that Cody could be linked to this Joe guy.
UNACCEPTABLE !!! This is true.
Max, now you know how though was for us, early fighting games lovers, back then. It still hurts.
Geki looks kind of dope. Bring him back Capcom.
FireBomberBassist I hope they bring him back to Street Fighter V
He's canonically dead...
Well... We do have Ibuki.
8:54 the plot of The Ring summed up in 2 seconds
"Why is he doing so much damage!?"
Because he has POWAA!
Fun Fact: The game's director "Takashi Nishiyama" would later be the director of the first "Fatal Fury" and other "SNK" titles!!
O god. I was there for the stream. Rage is all I remember
Oh wow. I hadn't realized that Capcom used so many of Joe's moves and incorporated them into Cody. Pretty damn cool.
I am guessing it's because of the time but how did this get through testing without anyone saying.. THIS GAME IS CLEARLY UNBALANCED
This was like the first fighting game. They probably didn't know any better
@@dreamcastdazia4753 Well there were a lot of fighting games before street fighter, but it was probably Capcom's attempt at it.
I mean they were just as bad or worse than this though.
I don't like Street Fighter 2 at all, but how the series evolved between 1 and 2 is nothing short of amazing
5 MORTAL KOMBALOVERS LLORONES DETECTED
The sounds effects actually hurt my soul😂😂😂
I actually played it back in the 80s... You think joe is unfair? Wait for adon knee attacks... Boom boom "adon thumbs down as win pose" boo! I've lost matches to adon in 4 secs I think XD
Playing the legacy of street fighter while watching those videos is pure gold!
Alright! I was waiting for this. I actually own this game via the Capcom Classics Collection 2. I'm sorry to admit, I actually kinda like it, though that could be because I figured out how to use the moves.
Honestly, even I'll admit that the sequels are far superior. Hell, I'll even go as far as to say that I would like to see an HD remix of this to make it play like the sequels. Anyway, I'm looking forward to the rest of the legacy.
+marplatense31 I have it on the psp collection and I cannot play it... feels like everbody teleports and you're dead in 5 seconds
***** Yeah, though it took me a while o figure it out myself. So I can't really blame Max here. My first time was hell too, honestly. XD
Thales Monteiro Totally relate with you man.
I also have that version via PS2. The one strange thing is that Ryu/Ken doesn't shout hadouken, shoryuken, and "I'd like some pound cake" during their supers on this version. They say gibberish from what I've heard, it's like they are saying mud sundae, level punch, and judo kick instead.
+Daniel Mussa Exactly. I also want to point out that the Classics Collection does have a unreleased remix of Retsu's theme in the games gallery.
street fighter 2 was the first game I played that blew my mind as a child. instantly become a fan since those arcade days
how you don't know that lee is yun and yang's uncle?
This game sounds like it was on a sega genesis, It really gives you perspective on how far the series has come.
Ryu is wearing Red heels.
+The Reckonist Now we know where Poison get her shoes. xD
He was tearing up the disco floor back in the day. Hey Macarena?!
@12:21 Geez... I almost expected Max to say "Capcom, can we get a HD Remix of Double DP Mid Screen" ...
T R Y A G A I N K I D D O
It really is insane how street fighter 1 was forgotten for years but street fighter 2 is one of the most famous games ever
holy shit is SF 1 and 2 the biggest sequel jump for a game ever far as production lol
Somewhere out in the wilderness there is someone who has exclusively played this street fighter and is a god.
"It's a 900 frame normal" XDDDD priceless
Just managed to beat this game on the Anniversary Collection on PS4. You don't realise how broken it actually is, until you play it for yourself :)
I think it's quite interesting how Mike is obviously Balrog, but as you said, the original M.Bison. (I'm assuming Mike Bison is a play on Mike Tyson) so it's odd that they just changed his name to Balrog, then game the M.Bison we know nowadays that name. Then M.Bison was called Vega and Vega was called Claw I think.
Does anyone know how this came about or why the names were muddled around?
All because the Mike Tyson rape controversy happening at the time, and to avoid lawsuits. The names are still the same in Japan.
+IccyTheOne Ah, fair enough. You'd have thought they'd just change the name of Bison to make it more appropriate, something like "The Great Mali" which could be for Muhammad Ali, or something like that.
Thanks for the info though, pretty interesting to know.
Originally, and still in Japan it goes:
Balrog = M. Bison
M. Bison = Vega
Vega = Balrog
+Andrew Brown M. Bison, the Boxer, was based on Mike Tyson. However, Capcom America noticed that the likeness could possibly bring some lawsuit, so they decided to change his name. They went on and gave Balrog's (the Claw) name to him, because it sounds badass. But then, this means that the Claw character would be called M. Bison, which does not fit him at all. So they instead decided to give him the name Vega, which sounds kinda spanish and fits the character. Therefore, the name Vega was moved to the Claw, and the M. Bison was moved to dictator. To simplify:
The Boxer: Balrog (NA)/M. Bison (JP)
The Claw: Vega (NA)/Balrog (JP)
The Dictator: M. Bison (NA)/Vega (JP)
To this date, when referring to these characters in international championships where both american and japanese players compete, they are called exactly this, Boxer, Claw, and Dictator, to avoid any confusion to players and audience.
+Andrew Brown I've heard versions that say the name changes for dictator and claw came about because the names clashed with their character designs. "Vega" sounded too light to be the name of a dictator, and "Balrog" sounded too heavy to be the name of a Spanish ninja. Really interesting piece of street fighter history.
Joe's 3 frame jump kick is what keeps me up at night
Ryu needs this skin in one of the games. I like the color scheme
He does in MvC 3
+Fireball 26 I wouldn't have noticed, I never played Ryu in that game
His younger self looks like this in SF V too.
+Rashad Crump
MvC3 only has that alternate costume as dlc, and because capcom lost the rights, we can no longer buy it.
I had to come back and watch this again. It's so great! The whole entire part with Joe always has me laughing my ass off!
Best game ever
Jose Heredia lol
Max once again traveling back in time to save videogames
Will you play SFEX?
Maximilian Dood. You are truly courageous for playing this game.
I think I've have a better chance pulling off a Shoryuken putting the cartridge into a toaster than this games controls.
It didn't get a cartridge release.
didn't realize we were watching a boss rage. We are truly blessed :)
When Ken saw Ryu's red shoes.
Ken:"What are those!"
Ryu: ·_·
BlackFatMan 41 And that's why Ryu is barefoot in every other game.
Remember Max there many guys like you all over this world.
Surely just mashing uppercut would win you this game.
Though that looks like it's very difficult...
You not wrong. Two Shoryukens take out anyone
+Ariel Gonzalez what the hell were the developers of this game smoking?
BIPPITY BAP BOOP BOP
*shrugs*
+BIPPITY BAP BOOP BOP
The fighting game genre was underway in development during the 80's, I believe. The game was designed by the same guy who did the Final Fight series, so it was kinda hard to get the formula down as it was new and innovative. Capcom went back to the drawing board and perfected the game with Street Fighter II, which became the most influential fighting game for it's time.
The Jump in quality from this to SF2 may be the greatest in a game series in the history of video games.
Everyone, Fighting Street is NOT a bad game! Now I know that now that Max is saying it sucks, now all of you feel obligated to ride the bandwagon because it apparently makes you guys feel good to relinquish all free thinking to the internet, but let me ask you something: how many of you have ACTUALLY played Fighting Street on the arcade platform??
I'm not gonna lie; as far as controls go, the console versions did not do this game justice. But where I live, there is an arcade machine full of classic games, quite a few are Capcom, and one of them happens to be the original Street Fighter, as well as the SFII games of course. First thing you need to know from someone that actually played the arcade version is that the controls are definitely smoother on the arcade machine than console controls. If anything, consoles totally butchered the controls. This is not to say that the arcade port still didn't have flaws itself: the input leniency was pretty unforgiving, and some jumping was kinda questionable, but overall, a grand improvement over the sometimes glitchy console counterparts. The Hadouken, Shoryuken, and Tatsumaki are the same as they've always been, but you have to work to get the right movement flow. This kinda added to the challenge for me, and those moves, after a while, became easy to pull off after some getting used to, making my fights end a lot quicker. The characters were all pretty varied, the way Street Fighter usually is, although not to the extreme as SFII onward, but it's okay, because for a game series that's just starting out, this approach was a good one as far as casting is concerned. Also, I tend to like a lot of the non-playable characters that have given me a really big challenge every time I played: Geki, Adon, Sagat, Mike, just to name a few. And for the first Street Fighter ever made, the music wasn't bad either. In fact, I found myself favoring some Fighting Street tracks over some SFII ones.
I honestly think that we give this game too much flack, because since we've all pretty much played SFII before touching Fighting Street, we all walk in with a certain expectation that the two games will be really similar, and we are utterly disappointed on the process. A few things you need to keep in mind when discussing Fighting Street: A) The team behind SFII is NOT the same development team behind Fighting Street. In fact, the Final Fight developers were in charge of SFII, meaning that the two games were bound to be really different from jump; B) One-on-one fighting games like Street Fighter were not very popular in this era. Sure, you had Yie-Ar Kung Fu and Karate Champ, but none of them really made a full-blown impact on fighting games to the point where there was really much to learn from other developers' mistakes. I consider this game to be a prototype of that greatness that was to come. In my mind, this game was the birth of the modern fighting game, because it featured the basics of every 2D fighting game out now: blocking, input commands, a lifebar, really button inputs (not just punch and kick, but varying degrees of punches and kicks), and rounds; and C) due to the tech that was available at the time, you really think they could have made it to SFII's level of quality? It was Capcom's first go at a fighting game, and it began the franchise that is so widely loved today. To expect for a game like this to be stellar is rather unfair due to all of these, considering that there wasn't much to what they had to work with at the time, but they made it work. So next time you criticize this game, remember that without this, no other 2D fighter would get made, not even SFII, which apparently walks on water in the FGC. These are SF's humble beginnings, and it only got better from there. So to all those that are just coming at this game's neck just because it's the in thing to do, instead of picking on it, play it for yourself. And when you do, keep an open mind. This is SF before it was what it is now. This game is truly a treat for anyone to encounter.
Not reading that shit!!!
+Green Knight Then..
don't. Why take the time to comment something you're not gonna do?
+ChidoriSnake Because I want to express myself X3
Why so serious?
+Lemur Dawid Because I don't think we give this game enough credit. We take too much time crucifying it for its shortcomings and not enough time acknowledging its importance and accomplishments.
You know what's bad. This was the first street fighter I played on MAME. The songs(Especially Joe's theme) is stuck in my head.
I played this game close to 11 years ago.
Street Fighter 1 might be the most misunderstood game ever. It's not some failed attempt at making SF2. It's a deliberately designed game that is very well-executed, but it doesn't play like later Street Fighters. It's much closer to classics like Karate Champ.
If you want to see the parallel universe where they evolved the formula of this game instead of replacing it, check out SNK's Art of Fighting games. They were designed by the creators of SF1, and they are fantastic.
reminded me a little of Yi ar Kung fu, an old spectrum games.
How much this franchise have changed, this is like Dark Souls: The Fighting game.
Can't wait for EX Plus series. Godlike music composition + Skullomania =good times.
Every time I think of this game, My mind immediately goes to the scene in the move Juice.
I love how many characters in this just didn't come back for sequels
What's cool is that there are mugen characters made for the characters that stood in SF1. Believe it or not, making them better sprites and changing them to 4/6 button characters makes you appreciate them a little bit more.
The 80s, wow, great stuff.
The pain will come back in May 2018.
this was my first Street Fighter in the arcade :D
The way the game says “YOU WIN” sounds like “LO WANG”
Dude, Joe is like, the most OP character. His special is insanely fast, has god damage, and has like, no recovery.
Hey Max Dood, if you're reading this comment, I played this original SF game too, and the controls suck balls. But yet, I am sad that no one even remembers that this was the very first Street Fighter ever made, and it deserves a full remake with love and respect.
I am thinking of an SF1 remake (similar to SSF2HD Remix), complete with:
* All of the characters reworked and fully playable; different character slots (maybe add new ones, as long as they fit the original game's lore, and who knows, they could be put into SF5 later on)
* New game mechanics
* A decent story/arcade mode (showing Ryu consumed by the Satsui no Hado for the first time, Sagat before officially using the Tiger Uppercut in Street Fighter Alpha 1, the lead up to SFA 1)
* 2-Player Matches
* Online Mode and Matchmaking
* And more...
So everyone on UA-cam, especially you Max, call to Capcom and get them to fully remake this game SSF2Hd Remix-style, and give this game the justice and nostalgic respect it deserves.
"This isn't anything like Street Fighter."
And that's why Final Fight became a smash hit at the arcades.
Nice, perfect for getting pumped up for V.
Back foot slap. The most OP move of fighting game history.
WHAT STRENGTH!!
BUT DON‘T FORGET THERE ARE MANY GUYS LIKE YOU ALL OVER THE WORLD
12:32 - I didn't know that SF1 had instant overheads...
Voice acting in 1987 bro, respect it.
Fun Fact: Lee from the China stage is actually Yun and Yang's uncle.
0:57 look in the background. First set of Nips in a VideoGame?
The trick is to hold down your attack button, do the motion, then let the button go. The machine registers your attacks as you let it go. Practice a bit - you'll get there Max!
the jump-back jab sounds like a dance move 😂
Good games Max, I was vicionator on fightcade, the purple ken. Had a lot of fun, shine on dood :)
max you gotta play this gem again, my god this video is now my favorite!
I remember this frustration in the arcade and corner stores back in '89 when I first found and played this. It wasn't until '92 that I was able to get to Adon, who always kicked my ass and to this day I never beat this game.
I've been waiting for this for TOO LOONG, IT'S SO HYPE!!!