One more thing I realized post-production that I should have mentioned: powercreep is just a natural thing for gacha games to have. Because gacha games rely on selling their players new characters, those new characters ideally should be stronger than the characters already in the game, or at least do new things that previous characters couldn't do. If a gacha doesn't do this and keeps releasing new characters that are either on par or even weaker than older characters, then players will lose interest in rolling for new characters, which is kind of the whole point of a gacha game, and so you risk losing players who may perceive that gacha as having no future gameplay-wise because why the fuck would they roll for characters who they know aren't any better than the characters they might already have. However, obviously you can't have rampant powercreep where EVERY new character blows the previous one out of the water in terms of viability or "meta", that'll just drain your players every content update and give your gacha a bad reputation of having runaway powercreep, so there has to be a happy medium between these two extremes. IMO there are two ways that I can think of that qualify: first is by adding characters who get stronger bit by bit over time; this provides a steady, predictable sense of power scaling that players can use to decide if they want to roll for the next character or save for someone later down the line that they like better. The second is to add new characters who have a variety of viability levels, as in some characters are either sidegrades or not as strong as older characters, some characters provide new niches that didn't exist in the game before but aren't strong enough to be considered meta, and of course some characters who are blatantly stronger than most of the current roster; this makes updates more unpredictable since you don't know what you'll get next, so when the next super-meta character does get announced, everyone gets super excited for them, but in between those stronger characters you have to deal with a glut of mid characters who aren't anywhere near as interesting. This second method how most gacha games do it, as it creates hype for upcoming patches and content updates that centralize around whichever limited characters are part of those updates, but naturally it comes with the unfortunate side effect of players bitching about "powercreep" when they don't know a damn thing about it aside from whatever bullshit goes into their ears from whatever popular gacha content creator they watch who are probably just as clueless about it as them.
As a Megaman X Dive ex player, that was my real experience with Power Creep. There was a point that i couldnt even make a single digit dmg point on the PVP mode. Real powercreep sucks cuz its just a game of who has more wallet. That said im still salty that Clara got a better copy.
@@TouhouSniper98 It really doesnt help that Hoyo games rely and almost exclusively use the "Every New 5 Star is Limited" model of adding new characters to the game. As bad as FGOs rates are I much more prefer their method of releasing new units. Hell even Blue Archive does it better than Hoyo games cos you can actually work your way towards just exchanging for one of the long time permannent roster units, some of which are good for their big Raid events.
@@NexusVFDdon't you dare say BA is better if you just play it in global server or lazy casual on jp server. Foresight in BA is a bless cause some unit have huge advantage(not including new raid boss and tower that requires certain unit cause that add another layer of salt)
@@NexusVFD BA still have a big focus on certain limited units being many times better than anything permanent. I missed the chance to obtain Hina (dress) in BA and it really dropped my ranking in raiding on Red in BA since many other players have her now. Afaik I cant exchange for her until an unknown amount of time when she reruns.
Honestly I view powercreep as a norm in Gacha Games because everyone would want to go for the next best thing. Its not a bad thing, I mean new characters for gacha games in general expands variety of playable characters. Heck, we could be talking about our current favorite character who dropped a few patches ago to only get less used because of a new character who does more than the previous, or better gear and such in the "New-School Gacha Games". A lot people I've seen say something like, "No, how could they do this to *insert character's name*?!" I like this vid explaining the importance of when it comes to, "Forget the meta, have the units you want.", reminds of the reason why I started Gacha games in the end. II'm happy to watch this vid, I feel less stressed knowing more. Thanks man. Additional Note: This vid gives me good hope in HSR regardless of my continuous loss streak in the Gacha, I make good use of the characters I currently have.
The main problem with powercreep are not the units themselves, but the content and enemies getting balanced around the new units that do 999999999999 damage with 1 skill. That's what makes older units without all those tools struggle more.
@@jerryeljeremy7790 stop the cap, genshin is better on handling powercreep than HSR, i love HSR. took them 4 years to kind of ""replace"" hu tao from the meta (arlecchino), not to mention noelle is goat with furina. i see u everywhere still cope with ""there is no powercreep in HSR"" leech hgc channel, pokke.. and now 2hu XD
@@broiscapping ironic cuz you are everywhere like a parasite saying that I said "there's no powercreep", who even said that? Look at your cryo not getting buff for almost 2 years, and geo only got useful after 3 years only to get Xilonen that buff other elementa but not the old geo chars. So much for that "better powercreep handling", creep.
@@broiscapping what kind of creepy guy are you following people around in internet? Look at your cryo not getting buff for 2 years and geo only gettting useful after 3 years only for Xilonen to buff other elements and leave the old geo chars in shambles. You always use "there's no powercreep" as gotcha moments but who even said that? Touch some grass really.
As a f2p player genshin power creep doesnt feel like a problem to me, because of the reaction system. I can clear most content with older character, while new charcters have new mechanics rather than following older mechanics. However hsr powercreep is real. I cant keep up with it.
Powercreep is anti-consumer and only perpetuates a need for you to keep playing/spending to keep up with new content. Defending powercreep in a gacha game is borderline stockholm syndrome levels of stupid.
My only problem with powercreep is how the enemy units become with needing broken skills or abilities to be a "challenge" which then causes the developers to make compensate. Unit to unit isn't really the problem but player to developer in how the curve goes. Oh and any game with gear is especially bad. A bad unit with great gear can have used but a great unit with mediocre stuff can still outclass them.
This guy is looking like the ultimate gacha player. The hair, the glasses, the way he talks. And that background, AND HE'S ASIAN TOO 💀 The CEO of Gacha games!
Feh: every new batch. Fgo: probably when waver got an Omni buff early Jp. Then Merlin. Finally castoria. Looper wise fgo has done a good job not making one too broken over the other with some restrictions. Even SIbuki who is probably the most damage can explore to a single like. Aoko meanwhile old have been broke. If they didn't hamper her power to just buster extra. Quick definitely could use help. Remember when it was broken(needing double skadi no 2 aoe) Optc: every new batch Genshin: probably the archon aside venti. Such amazing units overall that make teams go even further beyond.
I mean Venti 1.X era is a different beast to the fact devs redesign stages to counter him (Still remember floor 11 with electro debuff is pain without Venti)
I mean Venti 1.X era is a different beast to the fact devs redesign stages to counter him (Still remember floor 11 with electro debuff + Monolith is pain without Venti)
View archon as Qol unit tbh. Venti is good when he first release since it's easier for exploration. Now just hope pyro archon can at least generate the energy outside of natlan(inhale copium)
I still don’t get what made waver so meta breaking. Yes he’s great for challenging or drawn out fights but more often than not waver was more than enough for most content till skadi and castoria
@amari7782 you just answered your own question there. Plus he had 50 charge plus an np that can stun so double waver with any 50 charge ce on your team can basically give you tons of turns without getting hurt. Especially now where damage cut is more useful as most enemies have anti inval
Powercreep is obsseed over way too much by a good portion. I see it a lot in HSR, seeing those who within a few days, are already looking at the next unit that powercreeps, and even seeing some saying like 'how they regret rolling for such such' when like really? Chill. HSR is a team game, and if you build in right areas, then Powercreep is the least of your worries.
Powercreep in HSR is a problem when: if you don't have the team enabling sups you can't do well in MoC. It isn't just about the latest characters... If you don't have Ruan Mei or Robin your superbreak or FuA team comp will be considerably weaker to the point you might not get far into MoC or def not get 3 stars on everything. In contrast to Genshin where almost all elements interact with one another and having a full 4 star team or 1 5 star unit + 3 4 star can max clear Abyss it is a big difference. Not only that... since HSR has MoC and PF if you built a Boothill team for superbreak and doesn't have a unit to substitute him, gl getting full PF as well. It's both good and bad for HSR because it's more content, but at the same time it isn't good for new players unless they wanna sit for 1 year saving up for the Harmony sups or is willing to put down 500$+ on the game.
Well for the Ruan Mei and Robin,its literally just because only those 2 are usable Every 4 stars beside Tingyun with her Energy gimmick provides less buffs than a singular skill of a 5 star And with 5 stars there are 4 options,with Bronya being heavily utilized by Zero Cyclers so it means only Sparkle being unideal and she's still plenty strong You know why Genshin can have the abyss cleared with minimal investments?Because its a skill based game,albeit its still easy but the lack of investments can partially be replaced by skill,while in star rail,auto MoC and playing yourself only matters to when you do Zero Cycles or playing on an extremely bad account For the PF argument can also be used in the opposite way,Erudition unit are ass outside of PF. Also the fact that you need a long time playing to full clear all of the game's content means the players have a long term goal that translate to longer player retention span Also 4 star harmonies worls just fine,the fact you saying that players HAVE TO save for 5 star harmony implies skill issue. Star Rail is still a piss easy game,as long as you dont brick your account by wasting Trailblaze power on relics instead of traces or smthg to that degree, any account should still esily clear MoC 12 with a few limitrd characters,dps or support. The fact that i only played star rail for 3 months and managed to full clear(with only 2 limited characters that is Firefly and Ruan Mei) proves this
I don't think Ruan Mei and Robin count as powercreep since they are the 1st ever 5* specialised supports in their fields. If you want to do a full-on hypercarry crit comp, Bronya and Hanabi/Sparkle are still better supports. Before harmony MC, Ruan Mei was mostly just a break effect support for DoT(Kafka, Black Swan, Huohuo), perma CC Welt, or a pretty niche Xueyi dps. Since Ruan Mei and Robin are pretty much the first of their kind, we can talk powercreep when they are the victims of it. This is not a situation like when Broniya and Haniya were "powercrept" by Hanabi. Also, you do not need every single character, and the rewards for the last 3 stars of MOC, PF and other endgame related content are really not that big, 60 gems per star if I remember well, that is barely 1 summon per mode, not worth grinding it if you don't enjoy it. I lived through the game well enough without Dan Heng, Blade, Huohuo, Rappa, Jing Yuan... that 5 star nihility fox guy. The secret is treating it like what it is, a F2P game meant for recreation, if you don't enjoy an aspect of it, stop playing that aspect, if you don't enjoy the whole game, stop playing the game.
Yup, it's so bad I know a friend who tried HSR and just soft quit because he lost a 50/50 and now can't progress, this was during the Feixiao banner. They refuse to reroll, and now at best logs in every now and again to collect passes from patch, then logs out. Does not play the game, and might give up all together.
Gacha casual veteran here, Once i get 2 solid general purpose teams in any game I'm satisfied, not really caring about a meta is so freeing, i can just collect and raise whatever unit i feel like.
I'd say powercreep still exists with Genshin, but that it hardly matters. And it definitely is overblown. The discussions people had between Arlecchino and Hu Tao reminded me why I no longer actively seek out meta discussions with that game.
Meanwhile me: so Arlecchino, you go with this overload comp with Chevreuse or mono pyro (depending on what's in the abyss). Hu Tao? You get to go with Yelan and Furina on the other team. Lol the people who PvP over that kind of stuff are just trying to have d*ck measuring contests, I swear.
When gacha players start babbling about "meta this, meta that" I always remember the fiasco that was Marvel VS Capcom Infinite, or as the memes go on it "Function VS Function: Function" "Oh... Dehya is such an underwhelming character, not worth to roll for her.", "Oh, Jing Yuan damage is worse than Serval why roll for him". I'm not rolling for the FUNCTION a character will fill in my team, I'm rolling FOR! THE! CHARACTER! I didn't rolled for Dehya or Jing Yuan for a Pyro or Lightning DPS, I rolled for a desert tanned babe who goes ape shit throwing hands like she mains Sol Badguy in Guilty Gear Strive and for China's version of Madara Uchiha that is super mellow but will shove a 20 store tall lightning glaive on whoever crosses his path.
Hi3 powercreep was rough, you wanted to stay at least in red lotus but that alone became harder and harder from 5.0 onwards where every new unit was meta. memorial arena wasn't as important as you still got the stuff to buy some chars from the shoup through events, but Abyss was just a hellhole, especially once you got into nirvana Heck, I remember old abyss where like 10 minutes before finalisation placed like honkai bombs and other traps to reduce other players points, and if they happen to not log in, you could legit demote them that way, now in superstring traps and stuff aren't a thing anymore but powercreep was still a thing last I played
3:26 Magia Record had that. It was called Labirynth. Once in 3 to 6 months there was a tournament. There were no extra rewards except class grade icon. People still went nuts just to get a huge shiny SSS instead of as shiny SS.
The reason why Powercreep sucks so much is simply because it is design to make units worthless. Eventually every player of any gacha notice the catch and start asking themselves "Why would I pull for this unit knowing it will get powercreeped in 3 months?" and once they start asking that question the only thing left to keep them playing is the character design or the sunk cost fallacy.
As someone who used to play FEH (a mistake I know, I haven’t played it in nearly 5 years), the “powercreep” in modern Hoyoverse games is nothing compared to what that game has
FEH had more going for it throughout the years and actively introduces ways to buff characters granted it doesn’t fix the issue But the reason why power creep in hoyo games is more notorious is because they do nothing with the combat It’s either buy the newest unit or suffer
Stupid argument. Not because one "had it worse" doesn't mean the other's problems should be ignored. Unless, of course, you're only saying this to want another FEH.
@@Grayewicked nope, simply making a statement that people blowing a gasket over powercreep in hoyoverse games is funny because Ive seen it get way worse
I enjoy when the game gets harder but not when the enemy is just aboe to resist everything you can throw at it. Example. Fgo. Im fine with foes having some resistances to show their power but not just Omni immune as that becomes a damage check. When you can stun or block np with imnune it's more fun to plan around them. Makes using the old plug suit more viable than the new one Same with how great the low stars are. Fgo has done a good job of making almost every unit viable for certain situations or grails to give them better power to keep up aside hyde he sucks Genshin i enjoy the rotation the abyss abd troupe have. Sometimes its not fun as i dont want to roll for every new unit but it keeps me from going rusty improving my account. Feh optc did this badly by having point laders that give yomo feelings. Gacha games are single player and i should be able to build something flexible or off meta if i want to. Yu-Gi-Oh no. Powercreep there is just so unfair or unfun.
I mainly agree with this when it comes to the hoyo gacha games. The one thing I'll say is that I don't see a problem with people complaining about their favourite characters getting power crept. Even if the game is easy and their favourite character is still viable. It just doesn't feel good. I get that. Just a little rant to get it off your chest and move on doesn't hurt anyone. What bothers me are the people whining and moaning about the "health of the game" and such at every opportunity. And their argument always boils down to some extreme extrapolation (rampant and frequent power creep, which would obviously be bad) and/or completely ignores the reality that _some_ form of powercreep is inevitable in gacha games. Like be honest and say that you're mad that _your_ favourite character is getting powercrept, or you're drama farming for views and clicks and clout. It's pretty funny to me to look back at some of the cries of "powercreep" in the early stages of Genshin, and how their only argument was the "health of the game" and how the game would die in X amount of years and how BS all of it was. It was never that serious in any instance
1 of the first gacha game I ever played was Dissidia FF Opera Omnia(DFFOO), which a lot of similar elements to HSR. (turn-based game with character&enemies turn orders.) I had been playing that game for 4 years but quitted a year before it got EOS bc powercreep in power scaling. While DFFOO has characters powercreep the others similar to HSR, 1 thing I quite like about DFFOO is there's character rework that kept older characters more in line or become top tier in the next period. However, they screwed up in handling powercreep. Like damage went from 10k in 1-2 turns during the first year to almost 1M in a single click in its last year. After players(and me) were very exciting kept releasing new tier of weapons each years and the damage reach the new height. But after they released the last weapon tier, the damage became more like a bloated number and the game almost became punching this 400M HP damage sponge. This made players quit the game and the game got EOS later. The reason I stopped playing HSR(other farm artifact/relics in 2 different game is too tiring.) is I got PTSD how similar it feels to play HSR compare to DFFOO.
how to be objectively wrong the video it's a topic worth discussing and an issue worth bringing up, because it DOES affect the game state/playerbase (not all sure, but some will be) whether it be enemies having to much hp, to day 1 units not being able to keep up these days (ie natasha from hsr)
The funny thing about powercreep in Hoyo games is that the answer is literally just wait. Eventually a new support or set will show up that raises the damage floor for everyone sufficiently, or otherwise a new character might reinvent your role. Childe is a Neuvi support, Amber is good on Hu Tao teams etc. Once upon a time. I wanted my Cryo Captains to do big number. So I played Eula and Kaeya hyper throughout all of Sumeru's Abyss Cycles. After a few patches, I noticed most of the time hyperbloom lets me clear just as quick if not faster. And I was so upset that higher overall team damage resulted in a faster clear than hyperbuffing a singular carry. But then I realized instead of having to swap off Eula every 10s or so to cycle between Bennett/Fischl/Rosaria, I could now just go for like 20s in a Nahida/Raiden/XQ team and watch Eula's fat ass swing around for longer. She didn't even need a battery anymore because her Ult was now just a bonus and not a requirement for each rotation like in her hypercarry comps. And of course, eventually we got Mika and Furina, both of whom help Eula's hypercarry damage feel a fair bit closer to what it felt like when she originally came out. That said, I also have Shenhe in that team, who has apparently returned to being an unreleased unit after her last rerun, so I have a little extra boost that's only really better than the average C6 Fav Rosaria if you went for C2 and whatnot. Still, the premium options were on the table at one point or another, if you cared enough to see your favorite character/playstyle getting 3*s in F12. I will say, the one thing I find odd is that there're some strangely vocal people on the other end of the spectrum that are 100% antimeta and on the whyfoo/housebanjo train to the point where they say anything less than a team of favorites is somehow playing the game wrong. Like. Just because the only person I wanna fuck in an Alhaitham/Nahida/XQ/Kuki team is Kuki, doesn't mean I have 0 reason to like the other 3. Nahida is Dendro's peak as a support/battery, and Al and XQ give me nonstop sword rains, Al's are even green. Of course I'm gonna play XQ, Nahida, and Kuki for their meta value in supporting Alhaitham, and there's nothing wrong with that. Literally the only way you can give every metawhore and whyfoo/housebanjo enjoyer what they want and potentially still make money is if you make kits interchangeable in Gacha games, as far as I can think of it. I simp so hard for Hektor, but bro can't even Buster reload in this day and age. If I could swap his kit and stats with say Melusine and had to work it out by getting NP Levels for Mel and maxing her Skills, Appends, Fous, etc. and then transferred each part of her kit one by one to Hektor for a Grail each and some mats? I'd fucking break f2p and whale on Melusine in a heartbeat so the old man could suddenly be an ST Arts/AoE Buster Lancer hybrid. Of course, interchangeable kits are a lot harder to do with 3D games like Genshin and ZZZ, though HSR's sorta middle of the road since animations have to be fitted for every character to be able to use every other character's kits without the game breaking or looking messy. HSR kinda gets away with it by having less animations in total across every unit in a Fight only really having one for Normals, Skills, and Ults. Even FGO might have a bit of trouble since suddenly every unit might need an ST, AoE, and Support NP animation because of potential kit swaps. It's seems costly as hell, and I'm not even sure it'll convince too many people to start rolling meta to put on their favorite units directly. Unnecessarily long and obtuse tangent aside, yeah, powercreep's more or less fine/ignorable entirely in Genshin, HSR, and ZZZ.
Hu Tao teams have a hard time swirling Pyro because Hu Tao herself has no significant off-field Pyro app. Amber gives that application for the swirl with her Burst and can field Elegy of the End. Amber was actually fairly popular as a Hu Tao team member before double Hydro comps from Yelan onwards became the norm for Tao.
@@spld3rp1g Yee. It was mostly just for speedruns where sustain wasn't necessary, iirc. But it was still an option, and certainly one used by a handful of simps that wanted a team with Amber doing something besides Melt.
"Childe is a Neuv support" Me who just will never pull Neuv cause his gameplay is like listening to a paint drying seminar: haha riptide effects make funny chemical activate and he still clears everything to this day so cares
Instead of some dumb powercreep arguments. I see them as a more different option to achieve the goal. Like in Genshin or many Gacha I play, there is a point you just have too much character. You can just use whatever to beat whatever you like. If I can still beat whatever content and at least the most valuable stuff like all the gem, then it is good enough for me. I don't have to scratch my head why I didn't get the 1% whale title card on the Super EX Mode. Having 2 of the same character with the same kits isn't a bad thing regarding how much damage they provide. It just means you can effectively build 2 teams that require the character that has the same kits.
It feels like this guy barely plays HSR, most of his specific examples are completely wrong e.g. DHIL has now become one of the worst limited DPSs at E0 so he's not "as strong as ever"
Fugue(fyoog) is an english word, but god damn 2hu you are basically my validation for every argument I have with my gacha friends, I standby the opinion that 0-cycling is dumb and is only fun to watch when the characters are off-meta units
See, the main reason why people care about powercreep irrespective of whether it has PVP or not, is the fact that they still SPEND MONEY on these gacha games because, isn't that the fucking point of gacha games? PVP is such a non-factor in this discussion, when money is in the picture. If we're comparing games where you don't need to spend money, then sure, I would probably care more about those, but no. League doesn't force you to spend money to get a new champion, COD is understandable, but it's an FPS game, you could most definitely compensate for your lack of a "better" weapon with skill. I don't know about this, man. Edit: As an E0S0 DHIL haver, he's absolutely shit to play and weak, even with optimal stats so no, he's not as strong as you think, even more in comparison to either Feixiao. Funny how I never saw her discussed in a POWERCREEP video.
The real powercreep is when they create problems (new enemies with annoying mechanics), then sell the solutions (characters that can counter those mechanics, even if they aren't stronger than other options, just better mechanics)
7:46 "The meta in Genshin Impact right now, is National variants and..." Right now? lol. This statement's been true since it was popularized in year 1. Yeah, it's annoying how often powercreep comes up in discussions when it's not relevant. No, Jiaoqiu was not powercrept before he was even released. Releasing a lower power character is literally the opposite of a power creep. No, Wisadel being the strongest operator does not invalidate your entire roster of characters, nor is it a sign of a new power standard. A single high-power character is not a trend line.
I would argue that Genshin Impact is still far worse because even if there's a possibility? It's BS to even get the correct relics at all. I still remember wasting 1-4 month just to get usable relics for Nahida. I only need Elements Mastery sets but guess what? I just don't! Lmao!!? So no in Genshin Impact does have a huhe problem. And relics power creep is the worst that can happen. Remember you wasting 1-3 months? Guess what! Its not good anymore!
There's no shot bro still thinks the anxiety comment was an actual real thing lmao How do people not think to themselves "why would a NAMELESS developer speak on anything regarding future plans for their game on a random webnews gaming article BEFORE ever talking about it in official posts on their own streams / social media" Honestly just a prime example of people taking whatever they see online at face value and running with it because it fits their self projected narratives that are fueled entirely on emotion; particularly frustration. Edit: na bro i need to know who tf is actually still using Asta in hsr 💀 my JingLiu fighting for her life trying to clear MoC this cycle too cause Hoolay just absolutely terrorizes her but i have nothing else cause this game's characters are so uninteresting to play to me. I swear people who THINK hsr is still manageable with E0 old characters have NEVER actually had to play modern content with these characters. There's just no way dude lol also E0 Dan even WITH sparkle is literally at like a 1% clear rate in current MoC what are you smoking man 😭
This powercreep thing sound like try hard problem. Powercreep does have problem gameplay wise either use as predatory requirement to clear content or make the game piss-easy I'm looking at you Wis'adel (thanks to her I can't excuse why I'm not playing IS anymore). I'm casual player anyway so who cares about statistic meta char.xls. I still using Qiqi until this day, is there better healer? maybe but she the best healer for me
Powercreep is disease for any game but get worse when it applying on gacha game with PVP LEADERBOARDS. Yeah if you play gacha games without those you should not care about it.
In hsr present is a big fk you to yunli and clara mains cuz he's physical but his attracks aren't considered as attacks since he just applies dot and next turn he proc them 😂
I’ve never understood the “meta” in single player games 😂 if you can find a style of play you like and it’s effective, just go with it. Errbody got OCD and need to crunch numbers for whatever fucking reason. I prefer people who don’t watch the Genshin UA-camrs that flesh out every detail to the point of “how to rotate your characters correctly to max the damage”. Part of the fun with games is figuring stuff out. I don’t mind those channels because they do have helpful info tho.
Just based on lore, the Knave better be more powerful than Hu Tao 😂 if she isn’t then why tf act like she is. There should always be certain characters more powerful than others, and their power should be based on the story and lore, and how powerful they’re portrayed imo.
i play a shit ton of gacha games ,both pve and pvp so i understand well about it pve games like genshin ,hsr and ZZZ are just too easy at the moment that even a f2p himeko team works well for it i play gacha games that have pvp like afk journey ,cookie run kingdom and a few more from the past that i understand you have to play smarter ,not harder unlike the hoyoverse games that are shit about their difficulty
I like the way Aether Gazer does it... The rouge like has a leaderboard , but you and other players have access to the same units. In game modes where you have use your units , there is a breakpoint where you can get all the rewards. Hell in hard mode (story) and some battle modes / events you are expected to have mastery over all units. I think it strikes a nice balance. Rev 1999 also does a really good job of diversifying the content to suit different roles and chars.
thats why genshin generally never caught on with getting me hooked on the power chasing lifestyle to this day i so far have not pulled for a single constellation of a limited 5* on my main account theres no point to it. when i can put arlecchino on one side of the abyss with whoever i dont need on the other side and i kid you not take furina whos and offield subdps/buffer and force her as an onfield hydro carry and still clear the content with 36* stars why would i need strengh upgrades for my characters in their dupes the worst part is really when i actually have to play two non meme teams teams on both halves like in starrail
damn was that a Combat Arms clip?? i used to love that game before the hacking got out of control. the zombie mode was my favorite in any game to this day
Genshin is the one With the least amount of powercreep. Hsr powercreep is just insane. But at the end of the Day it doesnt matter because hoyo games are awfully easy to clear endgame content IF you know how to build comps and chars.
I literally use Childe up to Abyss Floor 11 then swap to my Neuvillette team for Abyss 12, I dont always 36 star (I usually 34 star) the Abyss but like Im also here for fun not to be a tryhard. I dont have my priorities and my desires all fucked up like most people who hang on the words of Hoyo CCs
Talking about Clara and yunli. I love both hot waifus a lot. And prior to yunli my top fav waifu team was fu xuan, sparkle, silver wolf, and Clara. Now w yunli I switched out silver wolf for yunli. Now this team does way better in general. My Clara and yunli r both maxed out aside from yunli not having her BiS weapon and her relics r not as amazing as Clara’s. But my Clara does outperform my yunli quite a lot. Plus Clara (svarog) is far tankier so yunli does get taken out b4 Clara. If I had to guesstimate who is better, they r about the same. I’m pretty sure if my Clara didn’t have her BiS weapon and had equal relics she wud do the same DPS. Yunli feels like if Clara wasn’t a tank and taunt.
Star Rail's Powercreep feels pretty Sane, I've seen Powercreep way worse then it, and while they do Heavily promote the newest Character/Meta Archetypes in their Endgames. You don't need to Invest in every new Character just to Clear MOC, In fact I'd say your Relic Quaility is the biggest Determing Factor towards your Progress in Endgame. If you average between 0-2 rolls of preferred substat on your relics. Then of course your gonna Struggle in Endgame even with E0 Top Meta teams/Archetypes. With good Quaility relics though, your doing just fine in Endgame even without the most Meta teams. Also for people who think in the scope that Powercreep is bad without thinking about their Relic quaility probably think the cycles required to 3 star MOC is either between 0 and 4 cycles rather then the 10 cycles needed to Clear MOC.
Complaining about people complaining agout powercreep: eh. Powercreep when it actually occurs: it's bad. And there's pretty much no discussion to be had about it, that's a fact of life.
I don't know about any of that. My first Gacha game is ZZZ and I only got into it for Burnice. I like her personality and I like the Sons of Claydon because I grew up with Bikers. I got Burnice, Piper and Lucy but I guess I missed out on Caesar? Maybe she'll be available later. I also like the Wolfman but I haven't got him yet. I don't really care but am also not in late enough stages to care I suppose... but even if the sons of claydon become weak I'll still play them because they are my favorites. :) 🐷🔥
I think some of the KR gacha games are very notorious to meta and powercreep because PvP is one of their major contents to those games. E7, Guardian Tales,and Grand Chase mobile. Edit 1: I think the argument about P22 being "too broken" is vanished nowadays with somr reasons like: enemies getting stronger and frequent deathstacks, Neural Upgrades (heavy investment) that makes P22 an alternative, newer HGs that does better job in specific teams (ex: Colt Walker for MG/SG teams, but not viable to HG/AR/SMG, RF/HG, AR/HG, Scar team due to her RoF debuff).
I love daddy 2hu but this video is a miss for me. just because a game doesn't have pvp doesn't mean powercreep won't exist anymore. genshin straight up raises the power floor and ceiling of genshin with every few characters, that's power creep. you can look at abyss 1.0 and compare it abyss nowadays. not even just the number of enemies of what type of enemies are they putting in the lineup. the literal HP multipliers for the monsters in abyss have increased tremendously over time. this is clearly a direct correlation to the power of the characters, with newer releases being more powerful every so often.
xiangling, xingqiu, sucrose, fischl, beidou, bennett, dendro mc all of them are 1.x character and still clear the abyss perfectly fine nowadays even with 4 star weapons (favonius, the catch, stringless) u do need constellation tho, but all of them are old unit. even old 5 star dps stays relevant nowadays, not as comfy as neuv, arlecchino tho.
It’s not that powercreep doesn’t exist, it just doesn’t really matter because gacha games inherently need to be piss-easy (because the vast majority of players are hyper-casual and allergic to reading) and the vast majority of gachas intentionally don’t have any meaningful rewards for full clearing endgame content. A lot of people get the causation mixed up - OP powercreep units don’t exist to clear endgame content, endgame content exists to let whales flex their new toys. Endgame content tends to be roster/investment checks anyways rather than any real show of skill, so if you’re not a whale you shouldn’t worry about full/max clearing in the first place.
@@omagalooking Sure that doesn't mean there is no powercreep tho. Only that it has no effect on the outcome YET. In a year or 2 it might finally reach the threshold where those units will not be able to tho. Granted units like xiangling or bennett are just broken cut the devs made oversights in their design cuz they were 1.x units so they probably will never be powercreept. But later units where they learned from their mistakes don't have those same qualities that can keep them at the top forever like snapshotting etc. so they will fall much quicker. IMO there is no problem with slow powercreep like genshin's as the game would get boring if every new character was never better than old ones, but you can't deny there is powercreep
All I want to know what is best and tell others that they have obsolete characters and made bat time/money investments in a rude manner because the only way to enjoy these games is by always having the new shiny toys so I can make the little content there is easy and play less the game, then focus on leaks and repeat the cycle.
My problem with the Clara vs Yunli argument here is that we have seen that it is well within Hoyo's ability to make encounter design that just entirely invalidates Clara while Yunli can totally excell at it. Self-Destructing enemies in particular, such as in the Pure Fiction mode that released right before Yunli was released. Clara almost could not function in the second wave because of the onslaught of bugs that self destructed and thus prevented her counter-attack, not to mention Murphy's law when it came to her getting stunned by those bugs as well. Meanwhile Yuli's kit was designed SPECIFICALLY to not have an issue with that since on top of her bigger numbers, her counter will go to whoever was left. Even before that was the "Present Inebriated in Revelry" Mini-Boss who's mechanics made him entirely invalidate using Clara. With that kind of a trend what's to stop Hoyo from making their encounters increasingly imposible for someone like Clara while promoting newer units in this kind of a way?
You... You do realize that if Yunli gets inflicted with the CC that comes from those bugs exploding she doesn't do the counter right? Or better yet, you do know that she HAS TO SURVIVE TO PULL THE COUNTER OFF IN THE FIRST PLACE?! Yunli has high CC resistance when she's in the parry state, making it VITAL to pay attention to when you deploy that ult or else you're fucked. Try using her against the Deer without any debuff cleansers and you tell me how that goes. Like, seriously, shut the fuck up.
This is exactly my issue with it as well. Yunli's higher damage numbers don't get me *that* upset personally since my Clara is hyper invested with Yunli's LC and is E6 (I got insanely lucky with my spooks), however when several enemies exist that Yunli can counter but Clara can't, or whose attacks cause Yunli to counter but Clara does not, it changes it from the situation 2hu mentions towards the end where "Clara can function just as well" to "Clara is basically a dead slot in that team but Yunli works really well". This definitely won't always be the case and in most cases where Yunli works Clara does work, but it's not knowing when Mihoyo will just decide to add units that Clara randomly doesn't work against or make those units prevalent. As Clara/Svarog is my favourite unit in the game, it's more than a bit deflating because it feels like they purposely invalidated her as she's standard to make us move on to Yunli, a limited character. Sure, as I mentioned it may not be all the time, but the idea of "you might just straight up not be able to use your favourite unit because these enemies exist" doesn't exactly make me look forward to future cycles.
@@Flame2307 part of the fun from genshin's abyss for me was to use the same team for all 4 rotating floors (its 2 now, its all about arbituary challenge, yet i dont need to do that in HSR because not being able to ultilize the moc buff for 5-6 cycles because i didnt build FUA. By his point of "any character can work as long as they have good stats", he shifted the challenge from the gameplay to a RNG system and assume the best outcome and disregard any inherit difficulty in HSR design. No player in their right mind would say "i enjoy clearing the hardest content with arlan/amber"
Oh man you must be new to mihoyo gacha games and must not know how powercreep works outside of genshin impact. If you think powercreep does not matter in HSR I encourage you roll an account and test it as if it's a bad luck account. We are talking you losing your very first 50/50 to say a character like Clara or Welt. I guarantee you, the only reason you progress at all is because of natasha and lynx because the characters given do no damage. At some point, your just going to be pullwalled and you will haft to roll a more recent character, but there is a chance you can brick your account at this point because you wont have pulls for a guarantee, especially if you are being HARD pitied because you can't progress without the shiny new character but you can't get the gems because your team is no longer enough. That's HSR in a nutshell, if you don't got a meta character, then eventually the content will be too hard to progress which is barely noticeable if you played HSR day one but very noticeable if you make a new account.
@@Ailyph Ok because you didn't watch the video well, I will just sum up what he meant. He basically saying that meta (which is basically being optimal) doesn't matter in a game that doesn't have any competitive aspects in it. Thus me being sarcastic of saying that when he said hoyoverse don't have PvP.
Out of all the gachas I've played the absolute worst for powercreep is Dokkan. Damn near every unit I summoned for in 2023 is trash. FGO I've been using Dantes for so long I summoned for Summer Skadi just to use him more. Powercreep exists but it doesn't affect me at all in FGO. Arknights been doing a goodjob too sure there's powercreep but I still user Sutr Thorns Exusiai and Kal'tsit. Genshin powecreep is the weirdest to me they went backwards then slowly inched their way forward. At this point I can summon for pretty much whoever I liked because literally everything clears HSR worries me it has nearly as many characters as Genshin despite being 3 years younger and when I thought they had the game in a good spot with Sparkle release Archeron tore everything down and it's been accelerating ever since. HSR doesn't have enough 4* options and universal LC options like Genshin with it's weapons and there's not a pattern yet but I'm a smidge bit worried they might start making more LCs that tie so much power to the characters. HSR really needs to slow down
Ngl, I feel like the title is a bit disingenuous when it comes to powercreep. As a veteran Braver Frontier and Fire Emblem Heroes player, powercreep can ruin a game. I remember back when BF added either 6 or 7* characters, and one had the ability of damage mitigation. Because of that, all previous content was cheesed, and new content had to damage mitigation bypass from then on. Not to mention it felt like every banner had a broken unit and overshadowed any older unit. And don’t get me started on FEH, I remember when it first came out and the most broken thing was Takumi. And weapons were basic like “distant counter built in” or (+ a stat”. To now where everyone memes about descriptions being Yugioh cards in length. Compare a Gen 1 unit to the current units where it’s not even a competition. My well built Male Corrin pales in comparison to the newest unit despite my hard work. Not to mention Arena(PvP) is an absolute nightmare where you need to newest units all maxed out to get the most points to get the best rewards. Honestly, you should rename the video to “Why Powercreep in Gacha is overblown(in most games) or(in Mihoyo games). Still enjoyed the video and I agree with what you said.
Good thing he prefaced it in the first 5 seconds of the video for anyone that spent at least 5 seconds watching the video, right? And if someone missed it, he dives extremely deep in detail of what he's specifically discussing.😀
Even though Clara V Yunli is the closest comparison for powercreep, I think using it isn't really good since Clara has always been niche no? A better comparison would've been using Seele to Boothill or something like that since even though I don't regret not pulling any of the strong characters from Penacony(aside from Acheron, BS and Hanabi) I do feel very hindered by the fact that Seele has just a much lower damage ceiling compared to newer dps... To the point that even though my mono Quantum team is my most built team I barely use it on any of the new "endgame modes".
@fantasticfail1796 also while yes they're both counter units Clara is practically never used even back in 1.0 so of course Yunli will be considered as "powercreep" by a lot of people.
My first gacha game was 7DS Grand Cross, a gacha game with pvp, and let me tell you... it was HELL LMAO hoyoverse games compared to pvp gacha games feel like riding a bike with training wheels
If they wanna sell the new heroes/characters it need to be OP they get the attention of the whale's too get lot of 💰💰💰💰 that's why gacha games have powercreep
Well some game purposely nerf old characters that are so OP in PvE that their new Characters cannot compete with the old characters in PvE. Like what BSide does in their game Counterside. This game have PvP but that is not important the PvE is the main feature of the Game. The old character is so hard to be kill by the end game boss and the game developer goes and nerf it to hell.
I very much agree. I get very tired and sick of seeing all of those titles around the new character being dropped. For me personally i dont care for meta. I will play with what i have and that's it. Also i completely agree in the world of gacha we dont need pvp. I would've quit many gacha if that was the main. Im not here to compete with other people I'm here to look at fat ass with squishable thighs.
You're so obsessed with 4 star vs 5 star and Genshin comparisons you're obviously ignorant on HSR. Jingliu fell off hard, Lingsha and superbreak as a mechanic does more damage than many early DPS, Clara and Yunli share gear and it takes a day to level a character, you're high if you think running two hyper carry teams to make use of both Sunday and Sparkle at the same time (and you wouldn't just use Robin), and lastly if you think Yunli is some huge knowledge check you might be drinking paint. Also would love to see what you think about the elite's HP in the 2.7 beta.
People have all their priorities screwed and Genshin CCs dont help with their "X IS SO BROKEN" "X POWERCREEPS Y" "YOU WONT BELIEVE THE DAMAGE X OUTPUTS" only for them to put out the same video about a new unit that "powercreeps" that unit within a year One reason I appreciate you and by extension most FGO CCs is for the lack of those types of videos/thumbnails. Just tell me how to play the fucken character, I dont give a fuck about who theyre better than. We're playing a live service PvE game.
About your tangent on HSR's MoC... the thing is... there's the toxic connotation within the HSR community where if you're not 0-2 cycling per side... apparently, you're playing the game wrong and thats where you always hear and see people talk about 0 cycling.... Crazy when you're given 10 turns to 36* MoC instead of 4 turns. People like Mr.Pokke(especially him) and other HSR CCs has breed an environment when you MUST 0 cycle.. then say 0 cycling is "for FUn" and REFUSE to acknowledge that it all boils down to Eidolons. Pokke has E2 Sparkle, E2 Robin(Could be wrong here), and other numerous Eidolon+ premium characters. His community slurps his balls, thinking his 0 cycle runs are the greatest shit ever. Go get Challenger in LOL and THAT, will color me impressed.
I'll never understand the whole 0 cycle stuff. Like okay, you clear it faster than me? So what? I can get the full rewards and you did as well xD. Unless we have leaderboards where they give you extra rewards based on your performance then it might have matter lol
Powercreep js fine. In two ways IMO. When its not throw powercreep out in a month (cough PVP focused games) and when the older powercrept can still keep up with the meta. Which I cant speak for either honkai but genshin, azur lane, BA, the atelier game all seem to do well. Love live all stars technically didnt have explicit pvp but dear god did powercreep become ridiculous AND needed for songs before it dies
YeS iT dOeS mAtTer 100% iN HsR It still doesn't matter because even if your having trouble on the last stage/Last few stages of Hoyo's endgames your missing like 1 pull at most.
OH ALSO! Very good point. Powercreep really is only in a PVP style game. That's absolutely right - what's the difference in your characters in a PvE game clearing something a fraction of a second slower?
I don't know if you still play genshin actively but dendro is not really meta since 4.X and I would say the releases of charcters nuvillette, arlecchino, mualani and xilonen were way bigger meta shifts as characters like nuvi (especially this one, like every character released since is compared "how much % of nuvi are they"), arle and mualani, especially with xilonen support now, are waaaaaay more powerfull than any dendro teams ever where. As to why people bitch about powercreep I thing it's because, if you don't have the time, money or will to hyper invest in the powercreept characters, some of the content that you could clear before will start to become not clearable because you don't have so much time/money/will to hyperinvest in them, but hey just pull that shiny new character and you clear easily again. This scenario is what people fear and why they hate powercreep
Both Zy0x and Zajeff, the big boys in Genshin's how to ecosphere, will both tell you that Hyperbloom is so low investment that if you cant clear content with it then its a skill issue. Also, the games is not going anywhere, unless youre really adamant about getting those 680 primos from the Abyss but arent willing to put in the time and effort, your priorities are all screwed up.
@@NexusVFD Screwed up priorities? If one only has X time and effort one can commit to their characters, and it's enough to full clear endgame, but over time because of powercreep it becomes not enough, but life doesn't give them the privilege to commit more of their time and effort, they will not be able to full clear anymore and will have to swipe for a new character. That's why people hate powercreep lol As to not being able to clear with hyperbloom, I never said anything about that. I said dendro is not meta and that 4.X+ characters are. Meta means most effective tactic available, and dendro simply is not the most effective tactic available since 4.0. It's still strong and clears no problem, but it's not the best anymore
One more thing I realized post-production that I should have mentioned: powercreep is just a natural thing for gacha games to have. Because gacha games rely on selling their players new characters, those new characters ideally should be stronger than the characters already in the game, or at least do new things that previous characters couldn't do. If a gacha doesn't do this and keeps releasing new characters that are either on par or even weaker than older characters, then players will lose interest in rolling for new characters, which is kind of the whole point of a gacha game, and so you risk losing players who may perceive that gacha as having no future gameplay-wise because why the fuck would they roll for characters who they know aren't any better than the characters they might already have.
However, obviously you can't have rampant powercreep where EVERY new character blows the previous one out of the water in terms of viability or "meta", that'll just drain your players every content update and give your gacha a bad reputation of having runaway powercreep, so there has to be a happy medium between these two extremes. IMO there are two ways that I can think of that qualify: first is by adding characters who get stronger bit by bit over time; this provides a steady, predictable sense of power scaling that players can use to decide if they want to roll for the next character or save for someone later down the line that they like better. The second is to add new characters who have a variety of viability levels, as in some characters are either sidegrades or not as strong as older characters, some characters provide new niches that didn't exist in the game before but aren't strong enough to be considered meta, and of course some characters who are blatantly stronger than most of the current roster; this makes updates more unpredictable since you don't know what you'll get next, so when the next super-meta character does get announced, everyone gets super excited for them, but in between those stronger characters you have to deal with a glut of mid characters who aren't anywhere near as interesting.
This second method how most gacha games do it, as it creates hype for upcoming patches and content updates that centralize around whichever limited characters are part of those updates, but naturally it comes with the unfortunate side effect of players bitching about "powercreep" when they don't know a damn thing about it aside from whatever bullshit goes into their ears from whatever popular gacha content creator they watch who are probably just as clueless about it as them.
As a Megaman X Dive ex player, that was my real experience with Power Creep. There was a point that i couldnt even make a single digit dmg point on the PVP mode.
Real powercreep sucks cuz its just a game of who has more wallet.
That said im still salty that Clara got a better copy.
@@TouhouSniper98 It really doesnt help that Hoyo games rely and almost exclusively use the "Every New 5 Star is Limited" model of adding new characters to the game. As bad as FGOs rates are I much more prefer their method of releasing new units. Hell even Blue Archive does it better than Hoyo games cos you can actually work your way towards just exchanging for one of the long time permannent roster units, some of which are good for their big Raid events.
@@NexusVFDdon't you dare say BA is better if you just play it in global server or lazy casual on jp server. Foresight in BA is a bless cause some unit have huge advantage(not including new raid boss and tower that requires certain unit cause that add another layer of salt)
@@NexusVFD BA still have a big focus on certain limited units being many times better than anything permanent. I missed the chance to obtain Hina (dress) in BA and it really dropped my ranking in raiding on Red in BA since many other players have her now. Afaik I cant exchange for her until an unknown amount of time when she reruns.
Honestly I view powercreep as a norm in Gacha Games because everyone would want to go for the next best thing. Its not a bad thing, I mean new characters for gacha games in general expands variety of playable characters.
Heck, we could be talking about our current favorite character who dropped a few patches ago to only get less used because of a new character who does more than the previous, or better gear and such in the "New-School Gacha Games". A lot people I've seen say something like, "No, how could they do this to *insert character's name*?!"
I like this vid explaining the importance of when it comes to, "Forget the meta, have the units you want.", reminds of the reason why I started Gacha games in the end.
II'm happy to watch this vid, I feel less stressed knowing more. Thanks man.
Additional Note: This vid gives me good hope in HSR regardless of my continuous loss streak in the Gacha, I make good use of the characters I currently have.
The main problem with powercreep are not the units themselves, but the content and enemies getting balanced around the new units that do 999999999999 damage with 1 skill. That's what makes older units without all those tools struggle more.
But older units got tools in form of support characters and armour set.
HSR did a decent job at that, followed by Genshin.
@@jerryeljeremy7790 stop the cap, genshin is better on handling powercreep than HSR, i love HSR. took them 4 years to kind of ""replace"" hu tao from the meta (arlecchino), not to mention noelle is goat with furina.
i see u everywhere still cope with ""there is no powercreep in HSR"" leech hgc channel, pokke.. and now 2hu XD
@@broiscapping ironic cuz you are everywhere like a parasite saying that I said "there's no powercreep", who even said that? Look at your cryo not getting buff for almost 2 years, and geo only got useful after 3 years only to get Xilonen that buff other elementa but not the old geo chars. So much for that "better powercreep handling", creep.
@@broiscapping what kind of creepy guy are you following people around in internet? Look at your cryo not getting buff for 2 years and geo only gettting useful after 3 years only for Xilonen to buff other elements and leave the old geo chars in shambles. You always use "there's no powercreep" as gotcha moments but who even said that? Touch some grass really.
@@broiscapping are you like some internet creep? You use "there's no powercreep" as gotcha moment, but who even said that?
As a f2p player genshin power creep doesnt feel like a problem to me, because of the reaction system. I can clear most content with older character, while new charcters have new mechanics rather than following older mechanics. However hsr powercreep is real. I cant keep up with it.
Because it actually is not an issue in Genshin, it's an easy game.
Powercreep is anti-consumer and only perpetuates a need for you to keep playing/spending to keep up with new content.
Defending powercreep in a gacha game is borderline stockholm syndrome levels of stupid.
True
ye highest form of gacha brainrot. Its like being in an abusive relationship with a violent partner and be like ehh its not a big deal.
My only problem with powercreep is how the enemy units become with needing broken skills or abilities to be a "challenge" which then causes the developers to make compensate. Unit to unit isn't really the problem but player to developer in how the curve goes.
Oh and any game with gear is especially bad. A bad unit with great gear can have used but a great unit with mediocre stuff can still outclass them.
Agreed
This guy is looking like the ultimate gacha player. The hair, the glasses, the way he talks. And that background, AND HE'S ASIAN TOO 💀
The CEO of Gacha games!
Thas because
HE IS
You can tell it from a glance 😂, if there’s an emoji for gacha gamers it’s probably him.
Feh: every new batch.
Fgo: probably when waver got an Omni buff early Jp. Then Merlin. Finally castoria. Looper wise fgo has done a good job not making one too broken over the other with some restrictions. Even SIbuki who is probably the most damage can explore to a single like. Aoko meanwhile old have been broke. If they didn't hamper her power to just buster extra. Quick definitely could use help. Remember when it was broken(needing double skadi no 2 aoe)
Optc: every new batch
Genshin: probably the archon aside venti. Such amazing units overall that make teams go even further beyond.
I mean Venti 1.X era is a different beast to the fact devs redesign stages to counter him (Still remember floor 11 with electro debuff is pain without Venti)
I mean Venti 1.X era is a different beast to the fact devs redesign stages to counter him (Still remember floor 11 with electro debuff + Monolith is pain without Venti)
View archon as Qol unit tbh. Venti is good when he first release since it's easier for exploration. Now just hope pyro archon can at least generate the energy outside of natlan(inhale copium)
I still don’t get what made waver so meta breaking. Yes he’s great for challenging or drawn out fights but more often than not waver was more than enough for most content till skadi and castoria
@amari7782 you just answered your own question there.
Plus he had 50 charge plus an np that can stun so double waver with any 50 charge ce on your team can basically give you tons of turns without getting hurt. Especially now where damage cut is more useful as most enemies have anti inval
This video is so funny, like, just in concept, when FEH exists
FEH: Power creep isn't a bug, it's our primary feature.
What is FEH?
@@mrpickles2501 Fire Emblem Heroes.
Sadge not a single mention of Honkai Impact 3rd one of HYV old game who have constant powercreep and leaderboard
The part 2 powercreep made me drop the game
Powercreep is obsseed over way too much by a good portion. I see it a lot in HSR, seeing those who within a few days, are already looking at the next unit that powercreeps, and even seeing some saying like 'how they regret rolling for such such' when like really? Chill. HSR is a team game, and if you build in right areas, then Powercreep is the least of your worries.
Powercreep in HSR is a problem when: if you don't have the team enabling sups you can't do well in MoC. It isn't just about the latest characters... If you don't have Ruan Mei or Robin your superbreak or FuA team comp will be considerably weaker to the point you might not get far into MoC or def not get 3 stars on everything. In contrast to Genshin where almost all elements interact with one another and having a full 4 star team or 1 5 star unit + 3 4 star can max clear Abyss it is a big difference. Not only that... since HSR has MoC and PF if you built a Boothill team for superbreak and doesn't have a unit to substitute him, gl getting full PF as well. It's both good and bad for HSR because it's more content, but at the same time it isn't good for new players unless they wanna sit for 1 year saving up for the Harmony sups or is willing to put down 500$+ on the game.
Well for the Ruan Mei and Robin,its literally just because only those 2 are usable
Every 4 stars beside Tingyun with her Energy gimmick provides less buffs than a singular skill of a 5 star
And with 5 stars there are 4 options,with Bronya being heavily utilized by Zero Cyclers so it means only Sparkle being unideal and she's still plenty strong
You know why Genshin can have the abyss cleared with minimal investments?Because its a skill based game,albeit its still easy but the lack of investments can partially be replaced by skill,while in star rail,auto MoC and playing yourself only matters to when you do Zero Cycles or playing on an extremely bad account
For the PF argument can also be used in the opposite way,Erudition unit are ass outside of PF.
Also the fact that you need a long time playing to full clear all of the game's content means the players have a long term goal that translate to longer player retention span
Also 4 star harmonies worls just fine,the fact you saying that players HAVE TO save for 5 star harmony implies skill issue.
Star Rail is still a piss easy game,as long as you dont brick your account by wasting Trailblaze power on relics instead of traces or smthg to that degree, any account should still esily clear MoC 12 with a few limitrd characters,dps or support. The fact that i only played star rail for 3 months and managed to full clear(with only 2 limited characters that is Firefly and Ruan Mei) proves this
@@hoangnguyen0721 yea... good thing you have Ruan Mei bro lmao
I don't think Ruan Mei and Robin count as powercreep since they are the 1st ever 5* specialised supports in their fields. If you want to do a full-on hypercarry crit comp, Bronya and Hanabi/Sparkle are still better supports. Before harmony MC, Ruan Mei was mostly just a break effect support for DoT(Kafka, Black Swan, Huohuo), perma CC Welt, or a pretty niche Xueyi dps. Since Ruan Mei and Robin are pretty much the first of their kind, we can talk powercreep when they are the victims of it. This is not a situation like when Broniya and Haniya were "powercrept" by Hanabi. Also, you do not need every single character, and the rewards for the last 3 stars of MOC, PF and other endgame related content are really not that big, 60 gems per star if I remember well, that is barely 1 summon per mode, not worth grinding it if you don't enjoy it. I lived through the game well enough without Dan Heng, Blade, Huohuo, Rappa, Jing Yuan... that 5 star nihility fox guy. The secret is treating it like what it is, a F2P game meant for recreation, if you don't enjoy an aspect of it, stop playing that aspect, if you don't enjoy the whole game, stop playing the game.
Yup, it's so bad I know a friend who tried HSR and just soft quit because he lost a 50/50 and now can't progress, this was during the Feixiao banner. They refuse to reroll, and now at best logs in every now and again to collect passes from patch, then logs out. Does not play the game, and might give up all together.
@@rafaelelias2678yea it helps 1 side,my other side are just free units lol,use your brain
Gacha casual veteran here, Once i get 2 solid general purpose teams in any game I'm satisfied, not really caring about a meta is so freeing, i can just collect and raise whatever unit i feel like.
if ur a casual who dont care about 3 staring endgame then u dont even need to have 2 teams
@@dante19890 There's an end game?
@tayschrinngaming8002 ye there are rotational endgame modes where u can earn extra jades. MoC, pure fiction and apocalyptic shadow
I'd say powercreep still exists with Genshin, but that it hardly matters. And it definitely is overblown. The discussions people had between Arlecchino and Hu Tao reminded me why I no longer actively seek out meta discussions with that game.
Meanwhile me: so Arlecchino, you go with this overload comp with Chevreuse or mono pyro (depending on what's in the abyss).
Hu Tao? You get to go with Yelan and Furina on the other team.
Lol the people who PvP over that kind of stuff are just trying to have d*ck measuring contests, I swear.
When gacha players start babbling about "meta this, meta that" I always remember the fiasco that was Marvel VS Capcom Infinite, or as the memes go on it "Function VS Function: Function"
"Oh... Dehya is such an underwhelming character, not worth to roll for her.", "Oh, Jing Yuan damage is worse than Serval why roll for him".
I'm not rolling for the FUNCTION a character will fill in my team, I'm rolling FOR! THE! CHARACTER!
I didn't rolled for Dehya or Jing Yuan for a Pyro or Lightning DPS, I rolled for a desert tanned babe who goes ape shit throwing hands like she mains Sol Badguy in Guilty Gear Strive and for China's version of Madara Uchiha that is super mellow but will shove a 20 store tall lightning glaive on whoever crosses his path.
This guy is having the most fun of all
Good for you.
I want more jades because I'm not gonna spend on the game, though, that's why I wanna care about what's "meta", because I EARN my pulls.
Hi3 powercreep was rough, you wanted to stay at least in red lotus but that alone became harder and harder from 5.0 onwards where every new unit was meta. memorial arena wasn't as important as you still got the stuff to buy some chars from the shoup through events, but Abyss was just a hellhole, especially once you got into nirvana
Heck, I remember old abyss where like 10 minutes before finalisation placed like honkai bombs and other traps to reduce other players points, and if they happen to not log in, you could legit demote them that way, now in superstring traps and stuff aren't a thing anymore but powercreep was still a thing last I played
3:26 Magia Record had that. It was called Labirynth. Once in 3 to 6 months there was a tournament. There were no extra rewards except class grade icon. People still went nuts just to get a huge shiny SSS instead of as shiny SS.
The reason why Powercreep sucks so much is simply because it is design to make units worthless.
Eventually every player of any gacha notice the catch and start asking themselves "Why would I pull for this unit knowing it will get powercreeped in 3 months?" and once they start asking that question the only thing left to keep them playing is the character design or the sunk cost fallacy.
The real meta is the coom meta
E0DHIL having a 1% Success Rate out of All attempts in APOC and a 30% success rate at 3 Starring MoC Take is kinda cooked blud.
Tectone is gonna react to this video and proceed to strawman and misrepresent every argument 2hu make watch
As someone who used to play FEH (a mistake I know, I haven’t played it in nearly 5 years), the “powercreep” in modern Hoyoverse games is nothing compared to what that game has
FEH had more going for it throughout the years and actively introduces ways to buff characters granted it doesn’t fix the issue
But the reason why power creep in hoyo games is more notorious is because they do nothing with the combat
It’s either buy the newest unit or suffer
Stupid argument. Not because one "had it worse" doesn't mean the other's problems should be ignored.
Unless, of course, you're only saying this to want another FEH.
@@Grayewicked nope, simply making a statement that people blowing a gasket over powercreep in hoyoverse games is funny because Ive seen it get way worse
I enjoy when the game gets harder but not when the enemy is just aboe to resist everything you can throw at it.
Example. Fgo. Im fine with foes having some resistances to show their power but not just Omni immune as that becomes a damage check. When you can stun or block np with imnune it's more fun to plan around them. Makes using the old plug suit more viable than the new one
Same with how great the low stars are. Fgo has done a good job of making almost every unit viable for certain situations or grails to give them better power to keep up aside hyde he sucks
Genshin i enjoy the rotation the abyss abd troupe have. Sometimes its not fun as i dont want to roll for every new unit but it keeps me from going rusty improving my account.
Feh optc did this badly by having point laders that give yomo feelings. Gacha games are single player and i should be able to build something flexible or off meta if i want to.
Yu-Gi-Oh no. Powercreep there is just so unfair or unfun.
Activate Sangen Summoning, response?
@@mndy129 Oh man... FUCK Tenpai with a blazing passion of a thousand suns.
I mainly agree with this when it comes to the hoyo gacha games. The one thing I'll say is that I don't see a problem with people complaining about their favourite characters getting power crept. Even if the game is easy and their favourite character is still viable. It just doesn't feel good. I get that. Just a little rant to get it off your chest and move on doesn't hurt anyone.
What bothers me are the people whining and moaning about the "health of the game" and such at every opportunity. And their argument always boils down to some extreme extrapolation (rampant and frequent power creep, which would obviously be bad) and/or completely ignores the reality that _some_ form of powercreep is inevitable in gacha games. Like be honest and say that you're mad that _your_ favourite character is getting powercrept, or you're drama farming for views and clicks and clout.
It's pretty funny to me to look back at some of the cries of "powercreep" in the early stages of Genshin, and how their only argument was the "health of the game" and how the game would die in X amount of years and how BS all of it was. It was never that serious in any instance
1 of the first gacha game I ever played was Dissidia FF Opera Omnia(DFFOO), which a lot of similar elements to HSR. (turn-based game with character&enemies turn orders.) I had been playing that game for 4 years but quitted a year before it got EOS bc powercreep in power scaling. While DFFOO has characters powercreep the others similar to HSR, 1 thing I quite like about DFFOO is there's character rework that kept older characters more in line or become top tier in the next period.
However, they screwed up in handling powercreep. Like damage went from 10k in 1-2 turns during the first year to almost 1M in a single click in its last year. After players(and me) were very exciting kept releasing new tier of weapons each years and the damage reach the new height. But after they released the last weapon tier, the damage became more like a bloated number and the game almost became punching this 400M HP damage sponge. This made players quit the game and the game got EOS later.
The reason I stopped playing HSR(other farm artifact/relics in 2 different game is too tiring.) is I got PTSD how similar it feels to play HSR compare to DFFOO.
Professor 2hu masterclass
Tof had a powercreep like I never seen before
how to be objectively wrong
the video
it's a topic worth discussing and an issue worth bringing up, because it DOES affect the game state/playerbase (not all sure, but some will be) whether it be enemies having to much hp, to day 1 units not being able to keep up these days (ie natasha from hsr)
Its overblown cause you can just max out their eidelons/constellations/weapons with wallet
Meanwhile nikke players are having a hard time pulling for meta units, because even the worst characters are so damn hot to skip
There is a hoyo game that does have rankings called honkai impact 3rd, but i guess it's not that popular witch is why it wasn't mentioned earlier
He literally mentions that at 11:53
Do y'all even watch the entire video before saying things ???
@justsomeguy727 I did I just missed it
It’s not a problem in Genshin, but it IS a problem in Star Rail
The funny thing about powercreep in Hoyo games is that the answer is literally just wait. Eventually a new support or set will show up that raises the damage floor for everyone sufficiently, or otherwise a new character might reinvent your role. Childe is a Neuvi support, Amber is good on Hu Tao teams etc.
Once upon a time. I wanted my Cryo Captains to do big number. So I played Eula and Kaeya hyper throughout all of Sumeru's Abyss Cycles. After a few patches, I noticed most of the time hyperbloom lets me clear just as quick if not faster. And I was so upset that higher overall team damage resulted in a faster clear than hyperbuffing a singular carry.
But then I realized instead of having to swap off Eula every 10s or so to cycle between Bennett/Fischl/Rosaria, I could now just go for like 20s in a Nahida/Raiden/XQ team and watch Eula's fat ass swing around for longer. She didn't even need a battery anymore because her Ult was now just a bonus and not a requirement for each rotation like in her hypercarry comps.
And of course, eventually we got Mika and Furina, both of whom help Eula's hypercarry damage feel a fair bit closer to what it felt like when she originally came out. That said, I also have Shenhe in that team, who has apparently returned to being an unreleased unit after her last rerun, so I have a little extra boost that's only really better than the average C6 Fav Rosaria if you went for C2 and whatnot. Still, the premium options were on the table at one point or another, if you cared enough to see your favorite character/playstyle getting 3*s in F12.
I will say, the one thing I find odd is that there're some strangely vocal people on the other end of the spectrum that are 100% antimeta and on the whyfoo/housebanjo train to the point where they say anything less than a team of favorites is somehow playing the game wrong. Like. Just because the only person I wanna fuck in an Alhaitham/Nahida/XQ/Kuki team is Kuki, doesn't mean I have 0 reason to like the other 3. Nahida is Dendro's peak as a support/battery, and Al and XQ give me nonstop sword rains, Al's are even green. Of course I'm gonna play XQ, Nahida, and Kuki for their meta value in supporting Alhaitham, and there's nothing wrong with that.
Literally the only way you can give every metawhore and whyfoo/housebanjo enjoyer what they want and potentially still make money is if you make kits interchangeable in Gacha games, as far as I can think of it. I simp so hard for Hektor, but bro can't even Buster reload in this day and age. If I could swap his kit and stats with say Melusine and had to work it out by getting NP Levels for Mel and maxing her Skills, Appends, Fous, etc. and then transferred each part of her kit one by one to Hektor for a Grail each and some mats? I'd fucking break f2p and whale on Melusine in a heartbeat so the old man could suddenly be an ST Arts/AoE Buster Lancer hybrid.
Of course, interchangeable kits are a lot harder to do with 3D games like Genshin and ZZZ, though HSR's sorta middle of the road since animations have to be fitted for every character to be able to use every other character's kits without the game breaking or looking messy. HSR kinda gets away with it by having less animations in total across every unit in a Fight only really having one for Normals, Skills, and Ults. Even FGO might have a bit of trouble since suddenly every unit might need an ST, AoE, and Support NP animation because of potential kit swaps. It's seems costly as hell, and I'm not even sure it'll convince too many people to start rolling meta to put on their favorite units directly.
Unnecessarily long and obtuse tangent aside, yeah, powercreep's more or less fine/ignorable entirely in Genshin, HSR, and ZZZ.
Why on earth would you use Amber on a Hu Tao team?? 💀💀
Hu Tao teams have a hard time swirling Pyro because Hu Tao herself has no significant off-field Pyro app. Amber gives that application for the swirl with her Burst and can field Elegy of the End. Amber was actually fairly popular as a Hu Tao team member before double Hydro comps from Yelan onwards became the norm for Tao.
@@unboundking9742 Even back then it was a less than ideal setup. Anemo in a Hu Tao team sacrifices survivability or vapes for minimal gain.
@@spld3rp1g Yee. It was mostly just for speedruns where sustain wasn't necessary, iirc. But it was still an option, and certainly one used by a handful of simps that wanted a team with Amber doing something besides Melt.
"Childe is a Neuv support"
Me who just will never pull Neuv cause his gameplay is like listening to a paint drying seminar: haha riptide effects make funny chemical activate and he still clears everything to this day so cares
Instead of some dumb powercreep arguments.
I see them as a more different option to achieve the goal.
Like in Genshin or many Gacha I play, there is a point you just have too much character. You can just use whatever to beat whatever you like. If I can still beat whatever content and at least the most valuable stuff like all the gem, then it is good enough for me.
I don't have to scratch my head why I didn't get the 1% whale title card on the Super EX Mode.
Having 2 of the same character with the same kits isn't a bad thing regarding how much damage they provide. It just means you can effectively build 2 teams that require the character that has the same kits.
It feels like this guy barely plays HSR, most of his specific examples are completely wrong e.g. DHIL has now become one of the worst limited DPSs at E0 so he's not "as strong as ever"
Fugue(fyoog) is an english word, but god damn 2hu you are basically my validation for every argument I have with my gacha friends, I standby the opinion that 0-cycling is dumb and is only fun to watch when the characters are off-meta units
One day,if Castoria and maybe Oberon too be power crept and that will be the biggesy shit storm that will ever happen to FGO
(Not srs) counter-point:
Navia vs Itto
See, the main reason why people care about powercreep irrespective of whether it has PVP or not, is the fact that they still SPEND MONEY on these gacha games because, isn't that the fucking point of gacha games? PVP is such a non-factor in this discussion, when money is in the picture. If we're comparing games where you don't need to spend money, then sure, I would probably care more about those, but no. League doesn't force you to spend money to get a new champion, COD is understandable, but it's an FPS game, you could most definitely compensate for your lack of a "better" weapon with skill. I don't know about this, man.
Edit: As an E0S0 DHIL haver, he's absolutely shit to play and weak, even with optimal stats so no, he's not as strong as you think, even more in comparison to either Feixiao. Funny how I never saw her discussed in a POWERCREEP video.
The real powercreep is when they create problems (new enemies with annoying mechanics), then sell the solutions (characters that can counter those mechanics, even if they aren't stronger than other options, just better mechanics)
TCG has power creeps too. What do you mean?
great video as always
He is just objectivly wrong about the powercreep situation just like IYO
why are your takes so bad, for a lot of yapping you radiate midwit energy
stop reading from the script, you sound cringe as hell😂😂😂
7:46 "The meta in Genshin Impact right now, is National variants and..." Right now? lol. This statement's been true since it was popularized in year 1.
Yeah, it's annoying how often powercreep comes up in discussions when it's not relevant. No, Jiaoqiu was not powercrept before he was even released. Releasing a lower power character is literally the opposite of a power creep. No, Wisadel being the strongest operator does not invalidate your entire roster of characters, nor is it a sign of a new power standard. A single high-power character is not a trend line.
I would argue that Genshin Impact is still far worse because even if there's a possibility? It's BS to even get the correct relics at all.
I still remember wasting 1-4 month just to get usable relics for Nahida.
I only need Elements Mastery sets but guess what? I just don't! Lmao!!?
So no in Genshin Impact does have a huhe problem.
And relics power creep is the worst that can happen.
Remember you wasting 1-3 months? Guess what! Its not good anymore!
There's no shot bro still thinks the anxiety comment was an actual real thing lmao
How do people not think to themselves "why would a NAMELESS developer speak on anything regarding future plans for their game on a random webnews gaming article BEFORE ever talking about it in official posts on their own streams / social media"
Honestly just a prime example of people taking whatever they see online at face value and running with it because it fits their self projected narratives that are fueled entirely on emotion; particularly frustration.
Edit: na bro i need to know who tf is actually still using Asta in hsr 💀 my JingLiu fighting for her life trying to clear MoC this cycle too cause Hoolay just absolutely terrorizes her but i have nothing else cause this game's characters are so uninteresting to play to me. I swear people who THINK hsr is still manageable with E0 old characters have NEVER actually had to play modern content with these characters. There's just no way dude lol also E0 Dan even WITH sparkle is literally at like a 1% clear rate in current MoC what are you smoking man 😭
This powercreep thing sound like try hard problem. Powercreep does have problem gameplay wise either use as predatory requirement to clear content or make the game piss-easy I'm looking at you Wis'adel (thanks to her I can't excuse why I'm not playing IS anymore). I'm casual player anyway so who cares about statistic meta char.xls. I still using Qiqi until this day, is there better healer? maybe but she the best healer for me
Blue archive account update?
Powercreep is disease for any game but get worse when it applying on gacha game with PVP LEADERBOARDS. Yeah if you play gacha games without those you should not care about it.
Clara mains care
"As long as you can clear the content"
Yeah lost me on that one, that's the problem I have with power creep, I can't clear shit with weak unit.
Where can't you? Genshit impact abyss?
Guides are stronger than metas
In hsr present is a big fk you to yunli and clara mains cuz he's physical but his attracks aren't considered as attacks since he just applies dot and next turn he proc them 😂
I’ve never understood the “meta” in single player games 😂 if you can find a style of play you like and it’s effective, just go with it. Errbody got OCD and need to crunch numbers for whatever fucking reason. I prefer people who don’t watch the Genshin UA-camrs that flesh out every detail to the point of “how to rotate your characters correctly to max the damage”. Part of the fun with games is figuring stuff out. I don’t mind those channels because they do have helpful info tho.
Just based on lore, the Knave better be more powerful than Hu Tao 😂 if she isn’t then why tf act like she is. There should always be certain characters more powerful than others, and their power should be based on the story and lore, and how powerful they’re portrayed imo.
i play a shit ton of gacha games ,both pve and pvp so i understand well about it
pve games like genshin ,hsr and ZZZ are just too easy at the moment that even a f2p himeko team works well for it
i play gacha games that have pvp like afk journey ,cookie run kingdom and a few more from the past that i understand you have to play smarter ,not harder unlike the hoyoverse games that are shit about their difficulty
I like the way Aether Gazer does it...
The rouge like has a leaderboard , but you and other players have access to the same units. In game modes where you have use your units , there is a breakpoint where you can get all the rewards.
Hell in hard mode (story) and some battle modes / events you are expected to have mastery over all units. I think it strikes a nice balance.
Rev 1999 also does a really good job of diversifying the content to suit different roles and chars.
thats why genshin generally never caught on with getting me hooked on the power chasing lifestyle
to this day i so far have not pulled for a single constellation of a limited 5* on my main account
theres no point to it. when i can put arlecchino on one side of the abyss with whoever i dont need on the other side and i kid you not take furina whos and offield subdps/buffer and force her as an onfield hydro carry and still clear the content with 36* stars why would i need strengh upgrades for my characters in their dupes
the worst part is really when i actually have to play two non meme teams teams on both halves like in starrail
damn was that a Combat Arms clip?? i used to love that game before the hacking got out of control. the zombie mode was my favorite in any game to this day
Genshin is the one With the least amount of powercreep.
Hsr powercreep is just insane.
But at the end of the Day it doesnt matter because hoyo games are awfully easy to clear endgame content IF you know how to build comps and chars.
I literally use Childe up to Abyss Floor 11 then swap to my Neuvillette team for Abyss 12, I dont always 36 star (I usually 34 star) the Abyss but like Im also here for fun not to be a tryhard. I dont have my priorities and my desires all fucked up like most people who hang on the words of Hoyo CCs
Talking about Clara and yunli. I love both hot waifus a lot. And prior to yunli my top fav waifu team was fu xuan, sparkle, silver wolf, and Clara. Now w yunli I switched out silver wolf for yunli. Now this team does way better in general. My Clara and yunli r both maxed out aside from yunli not having her BiS weapon and her relics r not as amazing as Clara’s. But my Clara does outperform my yunli quite a lot. Plus Clara (svarog) is far tankier so yunli does get taken out b4 Clara. If I had to guesstimate who is better, they r about the same. I’m pretty sure if my Clara didn’t have her BiS weapon and had equal relics she wud do the same DPS. Yunli feels like if Clara wasn’t a tank and taunt.
Star Rail's Powercreep feels pretty Sane, I've seen Powercreep way worse then it, and while they do Heavily promote the newest Character/Meta Archetypes in their Endgames. You don't need to Invest in every new Character just to Clear MOC, In fact I'd say your Relic Quaility is the biggest Determing Factor towards your Progress in Endgame. If you average between 0-2 rolls of preferred substat on your relics. Then of course your gonna Struggle in Endgame even with E0 Top Meta teams/Archetypes. With good Quaility relics though, your doing just fine in Endgame even without the most Meta teams. Also for people who think in the scope that Powercreep is bad without thinking about their Relic quaility probably think the cycles required to 3 star MOC is either between 0 and 4 cycles rather then the 10 cycles needed to Clear MOC.
Complaining about people complaining agout powercreep: eh.
Powercreep when it actually occurs: it's bad. And there's pretty much no discussion to be had about it, that's a fact of life.
yeah it crazy hearing powercreep all the time. moba and real pvp in gacha is where the real powercreep is. just roll for characters you like
3:44 yeah i mostly pull for PVE unit on princess connect..man i miss that game
7:45 bro was cryogenically frozen two years ago💀
I don't know about any of that. My first Gacha game is ZZZ and I only got into it for Burnice. I like her personality and I like the Sons of Claydon because I grew up with Bikers. I got Burnice, Piper and Lucy but I guess I missed out on Caesar? Maybe she'll be available later. I also like the Wolfman but I haven't got him yet. I don't really care but am also not in late enough stages to care I suppose... but even if the sons of claydon become weak I'll still play them because they are my favorites. :) 🐷🔥
I need to see these Arlan mains... After a year of trying to use him I finally uninstalled
The rediculously easy end game for Genshin made me quit.
I think some of the KR gacha games are very notorious to meta and powercreep because PvP is one of their major contents to those games. E7, Guardian Tales,and Grand Chase mobile.
Edit 1:
I think the argument about P22 being "too broken" is vanished nowadays with somr reasons like: enemies getting stronger and frequent deathstacks, Neural Upgrades (heavy investment) that makes P22 an alternative, newer HGs that does better job in specific teams (ex: Colt Walker for MG/SG teams, but not viable to HG/AR/SMG, RF/HG, AR/HG, Scar team due to her RoF debuff).
I love daddy 2hu but this video is a miss for me. just because a game doesn't have pvp doesn't mean powercreep won't exist anymore. genshin straight up raises the power floor and ceiling of genshin with every few characters, that's power creep.
you can look at abyss 1.0 and compare it abyss nowadays. not even just the number of enemies of what type of enemies are they putting in the lineup. the literal HP multipliers for the monsters in abyss have increased tremendously over time. this is clearly a direct correlation to the power of the characters, with newer releases being more powerful every so often.
xiangling, xingqiu, sucrose, fischl, beidou, bennett, dendro mc all of them are 1.x character and still clear the abyss perfectly fine nowadays even with 4 star weapons (favonius, the catch, stringless) u do need constellation tho, but all of them are old unit. even old 5 star dps stays relevant nowadays, not as comfy as neuv, arlecchino tho.
It’s not that powercreep doesn’t exist, it just doesn’t really matter because gacha games inherently need to be piss-easy (because the vast majority of players are hyper-casual and allergic to reading) and the vast majority of gachas intentionally don’t have any meaningful rewards for full clearing endgame content.
A lot of people get the causation mixed up - OP powercreep units don’t exist to clear endgame content, endgame content exists to let whales flex their new toys. Endgame content tends to be roster/investment checks anyways rather than any real show of skill, so if you’re not a whale you shouldn’t worry about full/max clearing in the first place.
80% of the day 1 4 stars are still used
yeah but the game too ez it doesn't even matter unless you trying to have the world record at clearing abyss
@@omagalooking Sure that doesn't mean there is no powercreep tho. Only that it has no effect on the outcome YET. In a year or 2 it might finally reach the threshold where those units will not be able to tho. Granted units like xiangling or bennett are just broken cut the devs made oversights in their design cuz they were 1.x units so they probably will never be powercreept. But later units where they learned from their mistakes don't have those same qualities that can keep them at the top forever like snapshotting etc. so they will fall much quicker. IMO there is no problem with slow powercreep like genshin's as the game would get boring if every new character was never better than old ones, but you can't deny there is powercreep
I just hate powercreep, that is a choice.
All I want to know what is best and tell others that they have obsolete characters and made bat time/money investments in a rude manner because the only way to enjoy these games is by always having the new shiny toys so I can make the little content there is easy and play less the game, then focus on leaks and repeat the cycle.
how are u playing blue archive on pc
android emulator
Blue stacks or any android emulator of your choosing
My problem with the Clara vs Yunli argument here is that we have seen that it is well within Hoyo's ability to make encounter design that just entirely invalidates Clara while Yunli can totally excell at it. Self-Destructing enemies in particular, such as in the Pure Fiction mode that released right before Yunli was released. Clara almost could not function in the second wave because of the onslaught of bugs that self destructed and thus prevented her counter-attack, not to mention Murphy's law when it came to her getting stunned by those bugs as well. Meanwhile Yuli's kit was designed SPECIFICALLY to not have an issue with that since on top of her bigger numbers, her counter will go to whoever was left. Even before that was the "Present Inebriated in Revelry" Mini-Boss who's mechanics made him entirely invalidate using Clara.
With that kind of a trend what's to stop Hoyo from making their encounters increasingly imposible for someone like Clara while promoting newer units in this kind of a way?
You... You do realize that if Yunli gets inflicted with the CC that comes from those bugs exploding she doesn't do the counter right? Or better yet, you do know that she HAS TO SURVIVE TO PULL THE COUNTER OFF IN THE FIRST PLACE?! Yunli has high CC resistance when she's in the parry state, making it VITAL to pay attention to when you deploy that ult or else you're fucked. Try using her against the Deer without any debuff cleansers and you tell me how that goes.
Like, seriously, shut the fuck up.
This is exactly my issue with it as well. Yunli's higher damage numbers don't get me *that* upset personally since my Clara is hyper invested with Yunli's LC and is E6 (I got insanely lucky with my spooks), however when several enemies exist that Yunli can counter but Clara can't, or whose attacks cause Yunli to counter but Clara does not, it changes it from the situation 2hu mentions towards the end where "Clara can function just as well" to "Clara is basically a dead slot in that team but Yunli works really well".
This definitely won't always be the case and in most cases where Yunli works Clara does work, but it's not knowing when Mihoyo will just decide to add units that Clara randomly doesn't work against or make those units prevalent. As Clara/Svarog is my favourite unit in the game, it's more than a bit deflating because it feels like they purposely invalidated her as she's standard to make us move on to Yunli, a limited character. Sure, as I mentioned it may not be all the time, but the idea of "you might just straight up not be able to use your favourite unit because these enemies exist" doesn't exactly make me look forward to future cycles.
@@Flame2307 part of the fun from genshin's abyss for me was to use the same team for all 4 rotating floors (its 2 now, its all about arbituary challenge, yet i dont need to do that in HSR because not being able to ultilize the moc buff for 5-6 cycles because i didnt build FUA. By his point of "any character can work as long as they have good stats", he shifted the challenge from the gameplay to a RNG system and assume the best outcome and disregard any inherit difficulty in HSR design. No player in their right mind would say "i enjoy clearing the hardest content with arlan/amber"
Oh man you must be new to mihoyo gacha games and must not know how powercreep works outside of genshin impact. If you think powercreep does not matter in HSR I encourage you roll an account and test it as if it's a bad luck account. We are talking you losing your very first 50/50 to say a character like Clara or Welt. I guarantee you, the only reason you progress at all is because of natasha and lynx because the characters given do no damage.
At some point, your just going to be pullwalled and you will haft to roll a more recent character, but there is a chance you can brick your account at this point because you wont have pulls for a guarantee, especially if you are being HARD pitied because you can't progress without the shiny new character but you can't get the gems because your team is no longer enough. That's HSR in a nutshell, if you don't got a meta character, then eventually the content will be too hard to progress which is barely noticeable if you played HSR day one but very noticeable if you make a new account.
2:12 Wdym there's no pvp in genshit/hoyo games?? It exists but outside of the game. 😂
Hoyo games don't have pvp so meta doesn't exist
Cough....hi3rd exist......cough 😅
So what you're saying is that if a game doesn't have PvP then it doesn't have meta?
@@Ailyph
Ok because you didn't watch the video well, I will just sum up what he meant. He basically saying that meta (which is basically being optimal) doesn't matter in a game that doesn't have any competitive aspects in it.
Thus me being sarcastic of saying that when he said hoyoverse don't have PvP.
i mostly think of bleach brave souls power creep. 10 second pvp invincibility went hard before they released peirce pvp invu
l
Out of all the gachas I've played the absolute worst for powercreep is Dokkan. Damn near every unit I summoned for in 2023 is trash.
FGO I've been using Dantes for so long I summoned for Summer Skadi just to use him more. Powercreep exists but it doesn't affect me at all in FGO.
Arknights been doing a goodjob too sure there's powercreep but I still user Sutr Thorns Exusiai and Kal'tsit.
Genshin powecreep is the weirdest to me they went backwards then slowly inched their way forward. At this point I can summon for pretty much whoever I liked because literally everything clears
HSR worries me it has nearly as many characters as Genshin despite being 3 years younger and when I thought they had the game in a good spot with Sparkle release Archeron tore everything down and it's been accelerating ever since. HSR doesn't have enough 4* options and universal LC options like Genshin with it's weapons and there's not a pattern yet but I'm a smidge bit worried they might start making more LCs that tie so much power to the characters. HSR really needs to slow down
Ngl, I feel like the title is a bit disingenuous when it comes to powercreep. As a veteran Braver Frontier and Fire Emblem Heroes player, powercreep can ruin a game.
I remember back when BF added either 6 or 7* characters, and one had the ability of damage mitigation. Because of that, all previous content was cheesed, and new content had to damage mitigation bypass from then on.
Not to mention it felt like every banner had a broken unit and overshadowed any older unit.
And don’t get me started on FEH, I remember when it first came out and the most broken thing was Takumi. And weapons were basic like “distant counter built in” or (+ a stat”. To now where everyone memes about descriptions being Yugioh cards in length.
Compare a Gen 1 unit to the current units where it’s not even a competition. My well built Male Corrin pales in comparison to the newest unit despite my hard work.
Not to mention Arena(PvP) is an absolute nightmare where you need to newest units all maxed out to get the most points to get the best rewards.
Honestly, you should rename the video to “Why Powercreep in Gacha is overblown(in most games) or(in Mihoyo games).
Still enjoyed the video and I agree with what you said.
Good thing he prefaced it in the first 5 seconds of the video for anyone that spent at least 5 seconds watching the video, right? And if someone missed it, he dives extremely deep in detail of what he's specifically discussing.😀
Ironically, the release of Yunli also buffed Clara by giving her a new BiS light cone.
lucky that favorite character is furina
Even though Clara V Yunli is the closest comparison for powercreep, I think using it isn't really good since Clara has always been niche no?
A better comparison would've been using Seele to Boothill or something like that since even though I don't regret not pulling any of the strong characters from Penacony(aside from Acheron, BS and Hanabi) I do feel very hindered by the fact that Seele has just a much lower damage ceiling compared to newer dps... To the point that even though my mono Quantum team is my most built team I barely use it on any of the new "endgame modes".
Nah seele can’t compare to boothill because he’s break dps, Clara vs Yun Li is a better comparison because they’re both counter units.
@fantasticfail1796 for what it's worth Seele can't compare to anyone because of how "outdated" her scaling is... And I'm saying this as a Seele main.
@fantasticfail1796 also while yes they're both counter units Clara is practically never used even back in 1.0 so of course Yunli will be considered as "powercreep" by a lot of people.
I mean powercreep is good for THE CHARACTER because they can rest, especially game with Bond/intimate
My first gacha game was 7DS Grand Cross, a gacha game with pvp, and let me tell you... it was HELL LMAO
hoyoverse games compared to pvp gacha games feel like riding a bike with training wheels
Please make a video why some games don't buff their older/powercreeped characters.
If they wanna sell the new heroes/characters it need to be OP they get the attention of the whale's too get lot of 💰💰💰💰 that's why gacha games have powercreep
Well some game purposely nerf old characters that are so OP in PvE that their new Characters cannot compete with the old characters in PvE. Like what BSide does in their game Counterside.
This game have PvP but that is not important the PvE is the main feature of the Game.
The old character is so hard to be kill by the end game boss and the game developer goes and nerf it to hell.
I very much agree. I get very tired and sick of seeing all of those titles around the new character being dropped. For me personally i dont care for meta. I will play with what i have and that's it. Also i completely agree in the world of gacha we dont need pvp. I would've quit many gacha if that was the main. Im not here to compete with other people I'm here to look at fat ass with squishable thighs.
You're so obsessed with 4 star vs 5 star and Genshin comparisons you're obviously ignorant on HSR. Jingliu fell off hard, Lingsha and superbreak as a mechanic does more damage than many early DPS, Clara and Yunli share gear and it takes a day to level a character, you're high if you think running two hyper carry teams to make use of both Sunday and Sparkle at the same time (and you wouldn't just use Robin), and lastly if you think Yunli is some huge knowledge check you might be drinking paint.
Also would love to see what you think about the elite's HP in the 2.7 beta.
thanks 2hu.
People have all their priorities screwed and Genshin CCs dont help with their "X IS SO BROKEN" "X POWERCREEPS Y" "YOU WONT BELIEVE THE DAMAGE X OUTPUTS" only for them to put out the same video about a new unit that "powercreeps" that unit within a year
One reason I appreciate you and by extension most FGO CCs is for the lack of those types of videos/thumbnails. Just tell me how to play the fucken character, I dont give a fuck about who theyre better than. We're playing a live service PvE game.
About your tangent on HSR's MoC... the thing is... there's the toxic connotation within the HSR community where if you're not 0-2 cycling per side... apparently, you're playing the game wrong and thats where you always hear and see people talk about 0 cycling.... Crazy when you're given 10 turns to 36* MoC instead of 4 turns.
People like Mr.Pokke(especially him) and other HSR CCs has breed an environment when you MUST 0 cycle.. then say 0 cycling is "for FUn" and REFUSE to acknowledge that it all boils down to Eidolons. Pokke has E2 Sparkle, E2 Robin(Could be wrong here), and other numerous Eidolon+ premium characters. His community slurps his balls, thinking his 0 cycle runs are the greatest shit ever.
Go get Challenger in LOL and THAT, will color me impressed.
I'll never understand the whole 0 cycle stuff. Like okay, you clear it faster than me? So what? I can get the full rewards and you did as well xD.
Unless we have leaderboards where they give you extra rewards based on your performance then it might have matter lol
Powercreep js fine. In two ways IMO. When its not throw powercreep out in a month (cough PVP focused games) and when the older powercrept can still keep up with the meta. Which I cant speak for either honkai but genshin, azur lane, BA, the atelier game all seem to do well. Love live all stars technically didnt have explicit pvp but dear god did powercreep become ridiculous AND needed for songs before it dies
Hoyo DID nerf Barbara to promote Nilou, actually, though it is very rare for them to do stuff like that.
And they also nerfed Rosaria boobs to sell us shen-he
They did it to not make nilou fucking broken....
they tried to nerf Neuvillette (oh pardon me, fix a bug) just before Mualani
@Kastor774 and?....she was still dogshit and worse than him
If they didnt fix Barbara, Barbara might be bis hydro for Nilou instead of Kokomi. Its not really a nerf, its more like bugfix that shit look op af
Power creep on purely PVE game??? Does it matter? 🤣
YeS iT dOeS mAtTer 100% iN HsR
It still doesn't matter because even if your having trouble on the last stage/Last few stages of Hoyo's endgames your missing like 1 pull at most.
Me, watching Wisadel deleting all enemies - hmmm
at least with her i can enjoy IS without restarting after every 20mins or smthin (still do tho, years of afk guide ruined me)
OH ALSO! Very good point. Powercreep really is only in a PVP style game. That's absolutely right - what's the difference in your characters in a PvE game clearing something a fraction of a second slower?
I don't know if you still play genshin actively but dendro is not really meta since 4.X and I would say the releases of charcters nuvillette, arlecchino, mualani and xilonen were way bigger meta shifts as characters like nuvi (especially this one, like every character released since is compared "how much % of nuvi are they"), arle and mualani, especially with xilonen support now, are waaaaaay more powerfull than any dendro teams ever where.
As to why people bitch about powercreep I thing it's because, if you don't have the time, money or will to hyper invest in the powercreept characters, some of the content that you could clear before will start to become not clearable because you don't have so much time/money/will to hyperinvest in them, but hey just pull that shiny new character and you clear easily again. This scenario is what people fear and why they hate powercreep
Both Zy0x and Zajeff, the big boys in Genshin's how to ecosphere, will both tell you that Hyperbloom is so low investment that if you cant clear content with it then its a skill issue. Also, the games is not going anywhere, unless youre really adamant about getting those 680 primos from the Abyss but arent willing to put in the time and effort, your priorities are all screwed up.
@@NexusVFD Screwed up priorities? If one only has X time and effort one can commit to their characters, and it's enough to full clear endgame, but over time because of powercreep it becomes not enough, but life doesn't give them the privilege to commit more of their time and effort, they will not be able to full clear anymore and will have to swipe for a new character. That's why people hate powercreep lol
As to not being able to clear with hyperbloom, I never said anything about that. I said dendro is not meta and that 4.X+ characters are. Meta means most effective tactic available, and dendro simply is not the most effective tactic available since 4.0. It's still strong and clears no problem, but it's not the best anymore
Super break zzzzzzzzzzzzzzzzzzzz