I forgot Justice! I put it in B-tier, it can really help save a run at high stakes and can be great for high scores. It can also help destroy a card you don't want. Ah Sheee here we go again, another tier list video. Let me know in the comments my worst take. Also come join us celebrating 500 YT subs & Twitch affiliate in our party stream 3:30-6:30p PT Today.
I'd put medium one tier higher while it's not the best spectral, it's often the least bad options when you don't get the good ones discarding is common, tarots are powerful, it can really help get deck modification rolling
Mercury single pair build, if you have splash, you can score with any pair plus any cards, so you can get a bunch of non matching high point cards and almost always have a full hand of five cards. Combine that with the joker that adds chip value to cards every time you play them, and have builds or decks or vouchers where you get additional hands per round, and you can have very solid runs with single pair. Now, thats not the end of the story, you use single pair hands as a discard that gives you points, and you go for flushes. Pairs to get rid of your weaker suits and build up the number of remaining suits in your hand, you eliminate the suits you don't want while also earning points because your pair is so leveled and you have splash and added chips every time you play the card, so youre leveling your cards and earning points while essentially doing what you would do to discard unneeded cards for flush only builds. Your discards make up half your points and they score really well. Then you find that joker that rewards you with multipliers for playing the same hand types over and over, and your whole run is just pairs and flushes, so both of them score insanely and each one helps you fill the other kind of hand. There's no better synergy than flushes and pairs. I strongly recommend trying this setup whenever you find splash and or the joker that levels your chip value by playing the card, and or the joker that boosts mult by number of times the hand is played. The synergy there is insane. It's mega powerful, you never dont have a scoring hand, like.... ever. You never need to discard at all. So it's also super synergy with the jokers that reward you for not discarding or take away your discards altogether and give you extra hands. It's very much an extra hand build, and you don't need to modify your deck by destroying cards or moving suits around, just buff your cards with enhancements and each card will slowly gain in value multiple ways since you play that specific card and that specific hand over and over. Pairs and flushes, my friend. Pairs and flushes. Now, I am not super experienced or super skilled at the game, I just know my best run so far, by far, was this build, and I've been able to replicate it several times, it's not very RNG dependent. You get one of the needed jokers to start it, and the planet cards are also super easy to pick up. You won't be able to run it if you don't get the needed jokers but it's any of the three relatively common ones I talked about plus simply leveling and playing pairs and flushes. It's not hard to get it going without enhancements and it's easy to pick up the needed planets and the jokers required are common enough. I would give it a try, but you're well more experienced than me so maybe you know a lot more powerful builds. I've just had tons of early success with this very simple and common build strategy. You end up with so much money from not using all your hands and discards and you get interest so finding the rest of the planets in booster packs and the rest of the jokers via rerolls in shops is super simple so it's easy to finish out the run once it gets started in any capacity. RNG can take a hike with this build basically. Because pairs scale slower, you do need to boost its ranking a lot, but by endgame youre flush with cash, no pun intended, and getting planet cards from enhancements on your regular playing cards leads to high rank gain for hands just by playing and using those seals in your hands. Plus the booster packs in the shops usually have either a flush or a pair booster, so its easy to keep them leveled. Sometimes you get two booster packs and level twice, sometimes you get the double boost from a single pack. And the tarot cards that repeat the previous planet card, oh my word, it's broken. Strong agree three of a kind is garbage tier. At least with pairs and two pair builds there is still a chance you can make another pair, with three of a kind, youre guaranteed not to score with that card again unless you have modified the number of a certain type of card, and if youre doing that, you should be building toward four and five of a kind, not three. Three of a kind strictly worse imho than pair build. I think pairs go at least 1 possibly 2 tiers higher because of the strat i laid out. Its super viable, no way is it f tier.
Justice is a solid A+/S- if your goal is to simply complete a run. It's basically a guaranteed x2 which becomes especially strong in the end of Gold stake runs
Confirming black hole ups the level of all hidden planets. Also medium is highly underrated. Purple seals can snowball very fast off each other with deaths.
totally, the two things I didn't get here: why would the talisman not be at the same level than the devil? and above all, why such despise for medium, getting tarot cards while discarding is so great, I think it's more b or c tier, d is to rude!
Another advantage of high priestess is that if it whiffs, you can keep those 2 planet cards in your consumable slots so that they don't show up again. That plus being able to sell them makes it a good card to buy. However considering the cost opportunity of picking it in a booster, I don't know if I would give it an A.
Good advice on not playing the 5 of a kind if you see yourself moving to flush 5 later, though I do find myself actually playing the former more often. If playing aces for example, I get them from a mix of suits when upgrading kings via strength or pulling cards from the standard packs. Also pro tip on the emperor, I didn't realize it worked like that. Voucher tier list next? 👀
If we're talking from the perspective of 'just beating Ante 8' and unlocking the other decks, Flushes let you do that the easiest and quickest way possible. From that perspective, Flush deserves its S-tier. If we're talking about 'to infinity and beyond', Flushes are not that reliable as an endgame solution and sometimes even the most trivial of the boss conditions can ruin a Flush run: - no same type (you can't all that quickly switch from Flush to any other strategy without losing an insane amount of chips at first, it's either Flush or nothing most of the time) - extra large blind (since Flushes don't scale all that well and joker cards dedicated to Flush generally suck when compared to other hands) - playing cards are flipped each time after playing a hand/ on first hand (that just wastes your precious discards since you can't really do 'blind' Flushes unless you're playing a Checkered Deck). P.S Love Flushes. It's either you win in less than 5 minutes or you die trying to fix it later into the game in very risky ways.
I have yet to take the plunge and play towards the more difficult stakes, but I think Venus has more value than you give it credit for. The value compared to Earth is pretty close (25 chips to 30 chips), and Venus raises mult by 2 per level, making it a very solid early pick. If I'm just trying to win a run, it's a solid pick to get me through a few rounds as I build towards something else (very similar idea with what you expressed for earth). There's also synergies that are enabled if you're playing engines that value playing more hands (vagabond joker), or smaller hand sizes (trigger in hand jokers, for example). Three of a kinds act as a decent scoring mechanism while also giving you up to two "discards". On top of this, it is much easier to draw two three of a kinds than it is to draw two 5 card poker hands. I definitely think it's a solid pick if you're looking for a consistent and fairly easy to draw hand type to push you through the mid phase of the game.
I usually just go for full house as well, but 3 of a kind does do wonders early with torn joker's +20 mult, just add some chips from another joker or Venus and you're good for first 5 or so antes, very strong early but I've not been able to get too far into endless with it
I will take pair or 3 of a kind over a straight or straight flush 10 out of 10 times and it has saved me runs before when I haven’t been able to hit a full house/flush/4 or 5 of a kind and need to play something. I also think at this time straights and flush straights are waayyy to unreliable to build around especially when pair and 3 kind have so many synergies
I don’t know if you still read comments on old videos but I do love how you don’t beat around the bush with the soul and black hole cards. Straight up top tier without trying to go “well you could get chicot” or something like that. Great video agree on practically everything
Maybe I'm significantly overvaluing it but I will take a Medium early in the run over pretty much any other spectral card since getting some reliable tarot generation seems extremely valuable to me
I was about to comment the same thing. Purple seal are the nuts early for basically a lesser vagabond. Being able to death it and multiply the tarots you are getting is insane.
I think the world (3 cards into spades) should be A tier because its better than the rest suit changing cards: Checkerd deck Best suit jokers: arrowhead, black board
Hey bro I’m gonna comment again cause you deserve the attention! When you were talking about grim and how ace builds are popular a huge reason I love aces is because there’s no blinds that are negative against them. Always happy to make a glass or multiply aces for that reason alone. Also I’ve never done this but I just learned it can be used as a 2 as well so they’re just OP. Keep em coming brotha!
On that same thought process I hesitate to force too many face cards as there are many blinds against them. From being backwards to being out right banned. Whenever you play faces you’re gambling that you won’t go against the wrong boss at the wrong time. Cheers!
100% the reason you would build face cards is specifically for kings (Baron) or Jacks (hit the road jack) as well as the other general fave card buffs. However, you need to have boss blind reroll abilities otherwise the plant just kills you.
Thanks for the breakdown. I’ve put a lot of time into the game and now I’m realizing I’ve made so many bad in game choices and focusing on the wrong ways to build decks.
I actually prefer Venus over Earth. The reason is that three of a kind can be thought of as "play a decent hand _and discard 2 cards_", utility not to be underestimated for improving future hands. It also enables blackboard much more easily by throwing in your red cards at the end that do not have to score. You also mentioned half joker, a common joker that often gets me out of the early antes - Venus helps with that. Finally, its got pretty good scaling. I like your vids, thanks for them!
Flush/Jupiter is my favorite build as well. Hands above it are too hard to draw to and hands below it have planet cards that scale too slowly. It's a nice happy medium. Although I have made high card/pair builds work on rare occasions when the right supporting jokers were offered.
Venus does have really good scaling for a small hand. The problem is I'm never playing three of a kind if it's not already leveled up because if I have a three of a kind in hand 9 out of 10 times I already have a full house.
I’ve noticed that, in gold stake runs on the new update, Riff Raff still only gives plain common cards with no debuts, rentals or externals. Quite handy in the first couple of antes if you can get it.
Someone did a 2-oops build and the wheel was actively detrimental because it took away the ability to go negative. It also hits polychrome much less often than the other two, which sucks because it's the only good effect.
Medium is definitely A tier. Free tarot cards go hard and get better as you move up difficulty and tarot packs get prohibitively expensive. Plus you can throw it on a card you're likely to toss anyway and turn a bad cards into a good cards. Notably purple seals can give death and hangman, plus amping your deck with enhancements or getting you cash.
Venus probably deserves D tier just for scaling much better than two-pair and pair. Its not as likely to be played when going for full houses, but theres definitely boss blinds which would favor 3 of a kind over 2pair. One hand type (if you get screwed), each hand only scores once, lose money per card played. Im sure there are other edge cases, like finding your 3 of a kind jokers during a full house run.
I don't understand why there are spectral cards that gets a random joker AND destroy the rest. I think there were patches you needed more than one joker to activate, now it is not anymore iirc. Because, you will just sell everyone but your best to be certain. So why isn't it "pick a joker to get the effect, all others are destroyed".
I think it involves eternals in black stakes and above. Say you have an eternal and a normal joker, then there's a 50% chance that hex gives poly to the joker without eternal, and since eternals cannot be destroyed you just get the polychrome for free
I had to run yesterday with lucky kings . Sock and bunkin brainstorm and the other copy joker. It was my first time getting into the e-score My Little pony I was also getting 40 to $80 per hand
Flush is definitely much weaker at higher stakes imo. There are a lot of bosses that mess with the ability to play 5 cards, the lack of discards hurts consistency, and there are too many jokers scaling off playing fewer than 5 cards (and steel cards exist). I think hands built around playing fewer than 5 cards are more robust at high stakes. This is why stuff like square joker and pants are so good, you get that 1 extra card of flexibility. I think flush is incredibly strong at lower stakes, to a dominant level, but is not the best type of hand at higher stakes for consistency of run winning. I also think you're underrating stone cards for the same reason. Builds that don't use 5 cards per hand can really benefit from some stone. I find these hands just more consistent to get going, and less vulnerable to bad boss blinds. Also, does having planets in your consumables block that from showing up in Celestial packs? I have a suspicion it does, in which case planet blocking could be viable, but I'm not 100% sure.
Really interesting take, your right, I have tended to lean less on them as I've moved up. I'm going to keep track of how they do now that you put it to the forefront of my mind.
imo Pair builds can be better than high card builds if you want to cycle face cards in high stakes runs to avoid destroying your Ride the Bus streak without relying on drawing Aces, discards, or destroying the face cards. You can also transition from Pair to High Card or other shit if you get Obelisk later on and you aren't relying on Supernova. Niche, but probably not F tier
Pair is better in general anyhow since it's multiplicative with enhancements and most draws have at least one pair anyway. A second played card is always better than a card in hand.
I value both pair and high card builds equally on gold stake. -1 hand size makes most builds too inconsistent, I'm equally happy to find highcard/pair planets on those runs.
I like taking a couple 3 of a kind planets if I’m playing 4 or 5 of a kind for the same reason you might take 2 of a kind if you’re going for full house. Especially when you’re still building up your singular rank and have 10 or less of a card, it’s not uncommon to have to play a 3 of a kind every so often.
With that in mind I don’t think it’s great still, I’d just maybe place it in D or C as it has its purposes to me. Especially if I’m on whatever stake has -1 discard (blue I think?)
One other note that I like about the enhanced face cards spectral over the enhanced number cards: even if you don't get the exact face you want (let's say Kings), the variance is low enough that whatever it gives you, you can Strength up into what you want while keeping their enhancement, whereas with the enhanced numbers, if you're trying to run 9s or something and it just gives you 2s and 3s, then you've just added a bunch of garbage that can only really be fixed with a Death card, and Death cards are far too valuable to be using like that.
heinous take putting hanged man in B tier. You need to remove the chaff from your deck, and hanged man is the way to do it. It absolutely falls off later on as your deck becomes more refined, but it is so necessary early and mid game (and even late game on high stakes and antes, only falling off in the deep game on highest antes.) Death is obviously better if you're fortunate enough to double up the nice red or purple seal card early or sculpting your deck, but death only removes one card. I know that death adds one card you need to copy, but the power of removing cards you don't want to find is absolutely on the same level as adding another card you want to find (removing cards is actually better than adding cards, but death does both so it's better (late.))
Idk about heinous but I would for sure move hanged man up to A-tier. The only knock is in the current high stakes meta though, I don't feel like there is much use for it. My opinion had changed drastically on this list TBH.
you absolutely contradict yourself by putting immolate in the top tier; nothing in the entirety of A or B is even comparable to hanged man. I agree with immolate in top tier, I think immolate would be top tier if it only removed five random cards from the deck, and still you don't put hanged man in top tier
Seems like tarpt cards are on par with spectral cards if you go by this tier list. I would always have bought a spectral card pack if it comes up in the shop over the tarrot pack
It would be useful if you could say the effect of the card the moment you start to rate it, i can't yet recognise their effects just from the name alone, and learning from the context of your commentary can be hard 😅 other than that, cool and helpful video!
Just had a vampire, seltzer deck. Man i fed too many enhanced cards to the vampire that the game basically played itself and its the only time that i think lucky cards are good lol.
I think you should define what your tiers mean better. Seems like some cards are A or B because they are good situationally, but C and D cards are also good situationally. Some of the cards in A you can almost always take eith easy upside, but a couple of the cards in A have the ability to kill your run if you take them at the wrong time. Pretty good list anyways tho
Honestly i think you underrated purple/gold seals sure they arent crazy but there is no downside and getting alot of extra money or tarot cards can be great. I also personally value luck and mult cards more but that might just be the fun factor
@@icedutah As an added tip, any of the Jokers like The Duo/Trio/Family etc. or any that say "When your hand contains a pair/three of a kind/etc" will all trigger on higher tier matching hands. i.e. even if you play a 5 of a kind or a five flush, it will trigger the mult for The Duo and those other jokers. So long as there is a pair or whatever hand it says within the hand you play, it counts, regardless of what the hand is actually called.
Lucky Cards are underrated now bc most ppl are still playing the lower difficulties. If youre just trying to beat Ante 8 and not go deep into endless, and you're on a high stake difficulty, Lucky cards are absolutely A tier. The Magician is one of the better Tarot cards. Most ppl are overlooking just how incredibly good the lucky cards are.
Black hole seems overrated, you usually go for one or two hand types anyway so most of the upgrades are superfluous. If I’m going for a Flush Five build I really don’t see much of an advantage in using Black Hole. It does have no downside and can occasionally allow you to up a hand’s level by 2, but I would have personally put it in A
I take Ouija more than Cryptid. The only times I am not taking Ouija, are when my run already feels like it is going to win, so I don't need to mess with it. I feel like an early Ouija is a run winner in many situations, assuming I get any good jokers. Cryptid is great too, but I'm only ever taking Cryptid over Ouija if I think I have already won, and am just going for high score. I think Ouija leads to a higher win percentage than Cryptid. They are definitely 2 of the best spectral cards, but for me Ouija is the absolute number 1 just because of how every time I take it, the rest of the run seems to be much much easier. I'm not at gold stakes yet (I'm at blue stake for most decks), so maybe Ouija gets weaker at gold when you just have 1 less hand size, but for right now Ouija is SS imo.
I see that point until you get to actual gold stake with -1 hand size. This is partly because you have less cards that even get changed in your hand. Now if I have a turtle bean or troubador, ouija is an instant buy since so many cards get switched.
My problem is I always want to manipulate my deck right away, which makes sense. So Ouija only works if it shows up before I've managed to manipulate my deck, which is so rare compared to times Cryptid makes sense.
i think the free joker card is so good early game especialy on high stakes, that it shold be B tier atleast, honestly might be s tier for bind 1&2 for purple stake+
Highly disagree with high priestess beeing a tier. Its b at max probably more like c. In generall you will always make minus if you don't get a planet you don't like. In early game i would allways prefer any other tarotcard than this. Hangedman schould ambe A tier. Everyrhing that manipulates your deck is great and i often take hanged man before Hermit if i already have good econemy. Judgement is also a good pick especially early.
I'm not sure I really agree with this list but I respect it, especially since I haven't even unlocked gold stake yet. However, I definitely do not agree with nor respect the British English pronunciation of Ankh and Ouija.
I thought it was interesting that you mispronounced two of the planets in such a way that you actually named Greek gods/mythological figures. Eris (the Greek goddess of strife/dwarf planet) was pronounced as Ares (the Greek god of war)/Aries (the ram constellation). Ceres (the Roman goddess of agriculture/dwarf planet) was pronounced as "Circes" which made me think of Circe (sorceress from the Odyssey). The list was great, just thought that was a funny coincidence.
My fiancee is Greek-Cypriot and I am even learning Greek, love Greek mythology. I wonder if subconsciously my brain just assumed to say those when I didn't know the pronounceation on the spot LOL. Glad you enjoyed!
High priestess definitely overrated. It gives you maybe half of the money of the pack or 2/3 of just the card, plus to even make both planets your slots have to be empty. The observatory also just isn't that good when you could use the planet card and have more consumable slot options. I would put it solidly in B but wouldn't go higher
putting black hole in S tier and trance in F is actually crazy, getting 1 level in all hands compared to 7-8 levels over the run in the actual hand you're playing just doesn't make any sense. if youre playing flushes or straights or high card youre not really ever benifiting from having a level 2 four of a kind, but 7 jupitars or saturns on respective runs is vastly better
@@crimsonlurker663 when this was made Blue Seals gave a random planet card, it was only after the update did it give the last hand played. It's S-tier now
It's weird to see immolate in S tier and hanged man is only in B. I think hanged man is better than priestess and emperor 9 times out of 10, and you can select the cards to remove unlike immolate.
I don't see the argument for Venus being F tier. Three of a Kind (3oaK) is much easier to hit than Full House (FH) and most jokers work as well with FH with 3oaK and there really isn't much difference in the scaling of Earth vs Venus (+5 chips to Earth). I find very rarely does a deck benefit from trying to go into 2 different values for Full House and if you do, you're just giving yourself more options for 3oaK so I really don't see why it's of benefit to go for FH over 3oaK
Interesting point here, maybe I have been looking at it wrong. Instead of 3oK being useless, FH is useless and I should go 3oK or 4oK. Even using my own logic from the video, your point makes sense.
great vid but next time try to read the description of each card before u rank it. I don’t have all the cards memorized and then I have to put together what the card does based on how u justify it
adding cards to your deck always makes it worse, and I know adding good cards that are unique (red/purple seal/unique finish) are possibly addition, but consistency is what matters in a card game, and removing cards will always be correct
Strong disagree, if I can destroy a card and two aces when I am building towards aces you are achieving deck thinning and stacking of the card you are going after. No idea how that would be a bad thing. Maybe if were talking Orange/Gold stake or going after extreme high scores. However, there are 8 other stakes, challenges, and many more things to take into consideration where I would be wanting to build out aces as the card Im making.
I forgot Justice! I put it in B-tier, it can really help save a run at high stakes and can be great for high scores. It can also help destroy a card you don't want.
Ah Sheee here we go again, another tier list video. Let me know in the comments my worst take. Also come join us celebrating 500 YT subs & Twitch affiliate in our party stream 3:30-6:30p PT Today.
I'd put medium one tier higher
while it's not the best spectral, it's often the least bad options when you don't get the good ones
discarding is common, tarots are powerful, it can really help get deck modification rolling
Mercury single pair build, if you have splash, you can score with any pair plus any cards, so you can get a bunch of non matching high point cards and almost always have a full hand of five cards. Combine that with the joker that adds chip value to cards every time you play them, and have builds or decks or vouchers where you get additional hands per round, and you can have very solid runs with single pair.
Now, thats not the end of the story, you use single pair hands as a discard that gives you points, and you go for flushes. Pairs to get rid of your weaker suits and build up the number of remaining suits in your hand, you eliminate the suits you don't want while also earning points because your pair is so leveled and you have splash and added chips every time you play the card, so youre leveling your cards and earning points while essentially doing what you would do to discard unneeded cards for flush only builds.
Your discards make up half your points and they score really well. Then you find that joker that rewards you with multipliers for playing the same hand types over and over, and your whole run is just pairs and flushes, so both of them score insanely and each one helps you fill the other kind of hand.
There's no better synergy than flushes and pairs. I strongly recommend trying this setup whenever you find splash and or the joker that levels your chip value by playing the card, and or the joker that boosts mult by number of times the hand is played.
The synergy there is insane. It's mega powerful, you never dont have a scoring hand, like.... ever. You never need to discard at all. So it's also super synergy with the jokers that reward you for not discarding or take away your discards altogether and give you extra hands.
It's very much an extra hand build, and you don't need to modify your deck by destroying cards or moving suits around, just buff your cards with enhancements and each card will slowly gain in value multiple ways since you play that specific card and that specific hand over and over.
Pairs and flushes, my friend. Pairs and flushes.
Now, I am not super experienced or super skilled at the game, I just know my best run so far, by far, was this build, and I've been able to replicate it several times, it's not very RNG dependent. You get one of the needed jokers to start it, and the planet cards are also super easy to pick up. You won't be able to run it if you don't get the needed jokers but it's any of the three relatively common ones I talked about plus simply leveling and playing pairs and flushes.
It's not hard to get it going without enhancements and it's easy to pick up the needed planets and the jokers required are common enough. I would give it a try, but you're well more experienced than me so maybe you know a lot more powerful builds. I've just had tons of early success with this very simple and common build strategy. You end up with so much money from not using all your hands and discards and you get interest so finding the rest of the planets in booster packs and the rest of the jokers via rerolls in shops is super simple so it's easy to finish out the run once it gets started in any capacity. RNG can take a hike with this build basically.
Because pairs scale slower, you do need to boost its ranking a lot, but by endgame youre flush with cash, no pun intended, and getting planet cards from enhancements on your regular playing cards leads to high rank gain for hands just by playing and using those seals in your hands. Plus the booster packs in the shops usually have either a flush or a pair booster, so its easy to keep them leveled. Sometimes you get two booster packs and level twice, sometimes you get the double boost from a single pack. And the tarot cards that repeat the previous planet card, oh my word, it's broken.
Strong agree three of a kind is garbage tier.
At least with pairs and two pair builds there is still a chance you can make another pair, with three of a kind, youre guaranteed not to score with that card again unless you have modified the number of a certain type of card, and if youre doing that, you should be building toward four and five of a kind, not three.
Three of a kind strictly worse imho than pair build. I think pairs go at least 1 possibly 2 tiers higher because of the strat i laid out. Its super viable, no way is it f tier.
I think this list is pretty accurate. I would put Lovers in F tier though. I don’t think I’ve ever benefited from it
Justice is a solid A+/S- if your goal is to simply complete a run. It's basically a guaranteed x2 which becomes especially strong in the end of Gold stake runs
Wheel of Fortune is S tier for the unparalleled dopamine hit it can give
100% the S-Tier fun card
I get more dopamine from death.
Nope!
yesterday it saved my ass by making one of my jokers holo while i had no mult cards in the ante 2 boss
So true, I almost think it’s smarter to just take the 1 dollar but I’m like “nah man I’m going for it!!!”
Confirming black hole ups the level of all hidden planets. Also medium is highly underrated. Purple seals can snowball very fast off each other with deaths.
totally, the two things I didn't get here: why would the talisman not be at the same level than the devil? and above all, why such despise for medium, getting tarot cards while discarding is so great, I think it's more b or c tier, d is to rude!
If you have negative money and pop a wraith, you actually get money. Pretty funny interaction
Totally forgot about that benefit!
it happened to me and i started laughing@@ZainoTVLive
"i often find myself when i play the magic deck, waiting for death"
fair honestly
Another advantage of high priestess is that if it whiffs, you can keep those 2 planet cards in your consumable slots so that they don't show up again. That plus being able to sell them makes it a good card to buy. However considering the cost opportunity of picking it in a booster, I don't know if I would give it an A.
Really good point that I had forgotten to talk about!
You’re understating the value of tower Venus and Mercury for holding on to to make sure you never see those cards
Good advice on not playing the 5 of a kind if you see yourself moving to flush 5 later, though I do find myself actually playing the former more often. If playing aces for example, I get them from a mix of suits when upgrading kings via strength or pulling cards from the standard packs.
Also pro tip on the emperor, I didn't realize it worked like that.
Voucher tier list next? 👀
Yeah exactly, feel like I should have just had all secret ones in A-tier since you can avoid them populating if you want.
@@ZainoTVLive Nah ceres is always a tier below the other two since you have to have two ranks of card not just one
I hope there will be playing cards tier list after vouchers
If we're talking from the perspective of 'just beating Ante 8' and unlocking the other decks, Flushes let you do that the easiest and quickest way possible. From that perspective, Flush deserves its S-tier. If we're talking about 'to infinity and beyond', Flushes are not that reliable as an endgame solution and sometimes even the most trivial of the boss conditions can ruin a Flush run:
- no same type (you can't all that quickly switch from Flush to any other strategy without losing an insane amount of chips at first, it's either Flush or nothing most of the time)
- extra large blind (since Flushes don't scale all that well and joker cards dedicated to Flush generally suck when compared to other hands)
- playing cards are flipped each time after playing a hand/ on first hand (that just wastes your precious discards since you can't really do 'blind' Flushes unless you're playing a Checkered Deck).
P.S Love Flushes. It's either you win in less than 5 minutes or you die trying to fix it later into the game in very risky ways.
I have yet to take the plunge and play towards the more difficult stakes, but I think Venus has more value than you give it credit for.
The value compared to Earth is pretty close (25 chips to 30 chips), and Venus raises mult by 2 per level, making it a very solid early pick. If I'm just trying to win a run, it's a solid pick to get me through a few rounds as I build towards something else (very similar idea with what you expressed for earth).
There's also synergies that are enabled if you're playing engines that value playing more hands (vagabond joker), or smaller hand sizes (trigger in hand jokers, for example). Three of a kinds act as a decent scoring mechanism while also giving you up to two "discards". On top of this, it is much easier to draw two three of a kinds than it is to draw two 5 card poker hands.
I definitely think it's a solid pick if you're looking for a consistent and fairly easy to draw hand type to push you through the mid phase of the game.
Interesting, I just always find myself playing a full house instead. However, I'll give it a try!
I usually just go for full house as well, but 3 of a kind does do wonders early with torn joker's +20 mult, just add some chips from another joker or Venus and you're good for first 5 or so antes, very strong early but I've not been able to get too far into endless with it
I will take pair or 3 of a kind over a straight or straight flush 10 out of 10 times and it has saved me runs before when I haven’t been able to hit a full house/flush/4 or 5 of a kind and need to play something. I also think at this time straights and flush straights are waayyy to unreliable to build around especially when pair and 3 kind have so many synergies
I don’t know if you still read comments on old videos but I do love how you don’t beat around the bush with the soul and black hole cards. Straight up top tier without trying to go “well you could get chicot” or something like that. Great video agree on practically everything
Maybe I'm significantly overvaluing it but I will take a Medium early in the run over pretty much any other spectral card since getting some reliable tarot generation seems extremely valuable to me
medium easy S tier for that reason, tarot stacking is so strong
Interesting thought, I may have underrated it. That tarot card creation is very valuable
Probably would have put it in b
I was about to comment the same thing. Purple seal are the nuts early for basically a lesser vagabond. Being able to death it and multiply the tarots you are getting is insane.
Black hole does improve secret hands before they are unlocked
I think the world (3 cards into spades) should be A tier because its better than the rest suit changing cards:
Checkerd deck
Best suit jokers: arrowhead, black board
Great points that I wasn't quite thinking about.
Awesome to see people making content for this amazing game! Leaving a comment for engagement ;)
Hey bro I’m gonna comment again cause you deserve the attention!
When you were talking about grim and how ace builds are popular a huge reason I love aces is because there’s no blinds that are negative against them. Always happy to make a glass or multiply aces for that reason alone. Also I’ve never done this but I just learned it can be used as a 2 as well so they’re just OP. Keep em coming brotha!
On that same thought process I hesitate to force too many face cards as there are many blinds against them. From being backwards to being out right banned. Whenever you play faces you’re gambling that you won’t go against the wrong boss at the wrong time. Cheers!
100% the reason you would build face cards is specifically for kings (Baron) or Jacks (hit the road jack) as well as the other general fave card buffs. However, you need to have boss blind reroll abilities otherwise the plant just kills you.
have your joker one open right now, glad to catch this as it went live!!!!
6:12 "I often find myself, when playing the magic deck for example, waiting for death"
Thanks for the breakdown. I’ve put a lot of time into the game and now I’m realizing I’ve made so many bad in game choices and focusing on the wrong ways to build decks.
There is a ton of fun is learning though, and I've been wrong about a bunch of stuff. Just read the comments 🤣
I actually prefer Venus over Earth. The reason is that three of a kind can be thought of as "play a decent hand _and discard 2 cards_", utility not to be underestimated for improving future hands. It also enables blackboard much more easily by throwing in your red cards at the end that do not have to score. You also mentioned half joker, a common joker that often gets me out of the early antes - Venus helps with that. Finally, its got pretty good scaling.
I like your vids, thanks for them!
Flush/Jupiter is my favorite build as well. Hands above it are too hard to draw to and hands below it have planet cards that scale too slowly. It's a nice happy medium. Although I have made high card/pair builds work on rare occasions when the right supporting jokers were offered.
I got black hole in a celestial pack... I was like "wait that is wrong color"
Man i wish you could make pairs etc with stone card it would make them feel so much better to have
Venus does have really good scaling for a small hand. The problem is I'm never playing three of a kind if it's not already leveled up because if I have a three of a kind in hand 9 out of 10 times I already have a full house.
I’ve noticed that, in gold stake runs on the new update, Riff Raff still only gives plain common cards with no debuts, rentals or externals. Quite handy in the first couple of antes if you can get it.
That's a huge note
Someone did a 2-oops build and the wheel was actively detrimental because it took away the ability to go negative.
It also hits polychrome much less often than the other two, which sucks because it's the only good effect.
Medium is definitely A tier.
Free tarot cards go hard and get better as you move up difficulty and tarot packs get prohibitively expensive. Plus you can throw it on a card you're likely to toss anyway and turn a bad cards into a good cards.
Notably purple seals can give death and hangman, plus amping your deck with enhancements or getting you cash.
Venus probably deserves D tier just for scaling much better than two-pair and pair.
Its not as likely to be played when going for full houses, but theres definitely boss blinds which would favor 3 of a kind over 2pair. One hand type (if you get screwed), each hand only scores once, lose money per card played. Im sure there are other edge cases, like finding your 3 of a kind jokers during a full house run.
You can snowball tarot cards with medium/purple seals. You can dupe them with death and then get even more tarots
Interesting point, I underrated it.
I don't understand why there are spectral cards that gets a random joker AND destroy the rest.
I think there were patches you needed more than one joker to activate, now it is not anymore iirc.
Because, you will just sell everyone but your best to be certain. So why isn't it "pick a joker to get the effect, all others are destroyed".
I think it involves eternals in black stakes and above. Say you have an eternal and a normal joker, then there's a 50% chance that hex gives poly to the joker without eternal, and since eternals cannot be destroyed you just get the polychrome for free
@@dextreja3088 oh, that makes sense.
I have just started black stakes and haven't tried many interactions.
You are right, they are not identical.
I had to run yesterday with lucky kings . Sock and bunkin brainstorm and the other copy joker. It was my first time getting into the e-score My Little pony I was also getting 40 to $80 per hand
I've won alot of runs with full house and not a single one with flush tho
High Priestess above Hanged Man is pretty funny. Otherwise, nice list
Yeah that was a terrible take
Flush is definitely much weaker at higher stakes imo. There are a lot of bosses that mess with the ability to play 5 cards, the lack of discards hurts consistency, and there are too many jokers scaling off playing fewer than 5 cards (and steel cards exist). I think hands built around playing fewer than 5 cards are more robust at high stakes. This is why stuff like square joker and pants are so good, you get that 1 extra card of flexibility. I think flush is incredibly strong at lower stakes, to a dominant level, but is not the best type of hand at higher stakes for consistency of run winning.
I also think you're underrating stone cards for the same reason. Builds that don't use 5 cards per hand can really benefit from some stone. I find these hands just more consistent to get going, and less vulnerable to bad boss blinds.
Also, does having planets in your consumables block that from showing up in Celestial packs? I have a suspicion it does, in which case planet blocking could be viable, but I'm not 100% sure.
Really interesting take, your right, I have tended to lean less on them as I've moved up. I'm going to keep track of how they do now that you put it to the forefront of my mind.
@@ZainoTVLive This sounds like a fun idea. I'd be interested to see the results of your tracking.
imo Pair builds can be better than high card builds if you want to cycle face cards in high stakes runs to avoid destroying your Ride the Bus streak without relying on drawing Aces, discards, or destroying the face cards. You can also transition from Pair to High Card or other shit if you get Obelisk later on and you aren't relying on Supernova. Niche, but probably not F tier
Niche, but very good point to being it to D tier
Pair is better in general anyhow since it's multiplicative with enhancements and most draws have at least one pair anyway. A second played card is always better than a card in hand.
I value both pair and high card builds equally on gold stake. -1 hand size makes most builds too inconsistent, I'm equally happy to find highcard/pair planets on those runs.
It's interesting to learn how bad straights are. All my wins so far are with straight decks and one full house.
I may have been wrong about straights. More coming tomorrow 👀
I like taking a couple 3 of a kind planets if I’m playing 4 or 5 of a kind for the same reason you might take 2 of a kind if you’re going for full house. Especially when you’re still building up your singular rank and have 10 or less of a card, it’s not uncommon to have to play a 3 of a kind every so often.
With that in mind I don’t think it’s great still, I’d just maybe place it in D or C as it has its purposes to me. Especially if I’m on whatever stake has -1 discard (blue I think?)
True, it can help save a run if you don't pull the cards you need.
One other note that I like about the enhanced face cards spectral over the enhanced number cards: even if you don't get the exact face you want (let's say Kings), the variance is low enough that whatever it gives you, you can Strength up into what you want while keeping their enhancement, whereas with the enhanced numbers, if you're trying to run 9s or something and it just gives you 2s and 3s, then you've just added a bunch of garbage that can only really be fixed with a Death card, and Death cards are far too valuable to be using like that.
heinous take putting hanged man in B tier. You need to remove the chaff from your deck, and hanged man is the way to do it. It absolutely falls off later on as your deck becomes more refined, but it is so necessary early and mid game (and even late game on high stakes and antes, only falling off in the deep game on highest antes.) Death is obviously better if you're fortunate enough to double up the nice red or purple seal card early or sculpting your deck, but death only removes one card. I know that death adds one card you need to copy, but the power of removing cards you don't want to find is absolutely on the same level as adding another card you want to find (removing cards is actually better than adding cards, but death does both so it's better (late.))
Idk about heinous but I would for sure move hanged man up to A-tier. The only knock is in the current high stakes meta though, I don't feel like there is much use for it. My opinion had changed drastically on this list TBH.
you absolutely contradict yourself by putting immolate in the top tier; nothing in the entirety of A or B is even comparable to hanged man. I agree with immolate in top tier, I think immolate would be top tier if it only removed five random cards from the deck, and still you don't put hanged man in top tier
Seems like tarpt cards are on par with spectral cards if you go by this tier list. I would always have bought a spectral card pack if it comes up in the shop over the tarrot pack
I'm finally getting the hang of how to play this game thanks to your vids
That's awesome to hear, glad they're helping!
It would be useful if you could say the effect of the card the moment you start to rate it, i can't yet recognise their effects just from the name alone, and learning from the context of your commentary can be hard 😅 other than that, cool and helpful video!
100% next video I'll do what I did with jokers tier list, I'll have the effects scrolling above my head! I messed that up.
Just had a vampire, seltzer deck. Man i fed too many enhanced cards to the vampire that the game basically played itself and its the only time that i think lucky cards are good lol.
I think you should define what your tiers mean better. Seems like some cards are A or B because they are good situationally, but C and D cards are also good situationally. Some of the cards in A you can almost always take eith easy upside, but a couple of the cards in A have the ability to kill your run if you take them at the wrong time. Pretty good list anyways tho
Honestly i think you underrated purple/gold seals sure they arent crazy but there is no downside and getting alot of extra money or tarot cards can be great. I also personally value luck and mult cards more but that might just be the fun factor
Valid points on the seals
Full House builds...I don't think I've ever seen a Joker for Full Houses. But lots for flushes.
Key is full house contains pair, two pair, and three of kind for all of the jokers that effect those.
Oh wow. Good to know! @@ZainoTVLive
@@icedutah As an added tip, any of the Jokers like The Duo/Trio/Family etc. or any that say "When your hand contains a pair/three of a kind/etc" will all trigger on higher tier matching hands. i.e. even if you play a 5 of a kind or a five flush, it will trigger the mult for The Duo and those other jokers. So long as there is a pair or whatever hand it says within the hand you play, it counts, regardless of what the hand is actually called.
Lucky Cards are underrated now bc most ppl are still playing the lower difficulties. If youre just trying to beat Ante 8 and not go deep into endless, and you're on a high stake difficulty, Lucky cards are absolutely A tier. The Magician is one of the better Tarot cards. Most ppl are overlooking just how incredibly good the lucky cards are.
ELI5, I haven't used them at all in high stakes
I'm not sure I get how. Just praying you get 20 bucks or? Don't get me wrong I like lucky cards but I don't think they're much better on high stake.
@@brettonjohansen1619 i was a sceptic until i tried it,
"Death is just so, so good. I'm waiting for Death to show up to pop the Fool."
- Things that sound like fire gangsta rap out of context.
I'm. Crying. 😂😂😂
Black hole seems overrated, you usually go for one or two hand types anyway so most of the upgrades are superfluous.
If I’m going for a Flush Five build I really don’t see much of an advantage in using Black Hole.
It does have no downside and can occasionally allow you to up a hand’s level by 2, but I would have personally put it in A
I think A might be where it belongs. You make good points, even ones I was making throughout the video but didn't apply to black hole.
I take Ouija more than Cryptid.
The only times I am not taking Ouija, are when my run already feels like it is going to win, so I don't need to mess with it. I feel like an early Ouija is a run winner in many situations, assuming I get any good jokers. Cryptid is great too, but I'm only ever taking Cryptid over Ouija if I think I have already won, and am just going for high score. I think Ouija leads to a higher win percentage than Cryptid. They are definitely 2 of the best spectral cards, but for me Ouija is the absolute number 1 just because of how every time I take it, the rest of the run seems to be much much easier.
I'm not at gold stakes yet (I'm at blue stake for most decks), so maybe Ouija gets weaker at gold when you just have 1 less hand size, but for right now Ouija is SS imo.
I see that point until you get to actual gold stake with -1 hand size. This is partly because you have less cards that even get changed in your hand. Now if I have a turtle bean or troubador, ouija is an instant buy since so many cards get switched.
My problem is I always want to manipulate my deck right away, which makes sense. So Ouija only works if it shows up before I've managed to manipulate my deck, which is so rare compared to times Cryptid makes sense.
I say, “End all, and be all” now. 👍
i think the free joker card is so good early game especialy on high stakes, that it shold be B tier atleast, honestly might be s tier for bind 1&2 for purple stake+
Fair enough, but once it's past Ante 2 I really am not opening up a back or grabbing it from the shop.
@ZainoTVLive If you have an open slot it's usually a mid tier option. You can always sell it to recoup
Wheel of fortune is S tier when it hits 4 times in a row
Did you have 3 Oops All sixes!?
Highly disagree with high priestess beeing a tier. Its b at max probably more like c. In generall you will always make minus if you don't get a planet you don't like. In early game i would allways prefer any other tarotcard than this. Hangedman schould ambe A tier. Everyrhing that manipulates your deck is great and i often take hanged man before Hermit if i already have good econemy. Judgement is also a good pick especially early.
I see the argument and I could easily be swayed to move to B-tier so I don't think we're disagreeing too much.
Medium at D tier is one of the dumbest takes I’ve ever heard
Tower is diet hanged man for jokers that pick a random card.
I'm not sure I really agree with this list but I respect it, especially since I haven't even unlocked gold stake yet. However, I definitely do not agree with nor respect the British English pronunciation of Ankh and Ouija.
Lmfaooo I need to see how you're supposed to pronounce either.
I thought it was interesting that you mispronounced two of the planets in such a way that you actually named Greek gods/mythological figures. Eris (the Greek goddess of strife/dwarf planet) was pronounced as Ares (the Greek god of war)/Aries (the ram constellation). Ceres (the Roman goddess of agriculture/dwarf planet) was pronounced as "Circes" which made me think of Circe (sorceress from the Odyssey). The list was great, just thought that was a funny coincidence.
My fiancee is Greek-Cypriot and I am even learning Greek, love Greek mythology. I wonder if subconsciously my brain just assumed to say those when I didn't know the pronounceation on the spot LOL.
Glad you enjoyed!
High priestess definitely overrated. It gives you maybe half of the money of the pack or 2/3 of just the card, plus to even make both planets your slots have to be empty. The observatory also just isn't that good when you could use the planet card and have more consumable slot options. I would put it solidly in B but wouldn't go higher
i dont dislike red seals but be so for real, half the time you get it on the card the most its gonna do is give you an extra 10 chips
putting black hole in S tier and trance in F is actually crazy, getting 1 level in all hands compared to 7-8 levels over the run in the actual hand you're playing just doesn't make any sense. if youre playing flushes or straights or high card youre not really ever benifiting from having a level 2 four of a kind, but 7 jupitars or saturns on respective runs is vastly better
@@crimsonlurker663 when this was made Blue Seals gave a random planet card, it was only after the update did it give the last hand played.
It's S-tier now
@@ZainoTVLive oh my bad i had no idea, in that case you're 100% correct
It's weird to see immolate in S tier and hanged man is only in B. I think hanged man is better than priestess and emperor 9 times out of 10, and you can select the cards to remove unlike immolate.
I think I'd flip hang man and priestess, if I were to redo it.
I don't see the argument for Venus being F tier. Three of a Kind (3oaK) is much easier to hit than Full House (FH) and most jokers work as well with FH with 3oaK and there really isn't much difference in the scaling of Earth vs Venus (+5 chips to Earth). I find very rarely does a deck benefit from trying to go into 2 different values for Full House and if you do, you're just giving yourself more options for 3oaK so I really don't see why it's of benefit to go for FH over 3oaK
Interesting point here, maybe I have been looking at it wrong. Instead of 3oK being useless, FH is useless and I should go 3oK or 4oK.
Even using my own logic from the video, your point makes sense.
You forgot Justice
was just about to say this LOL, what tier you think it is @zainotvlive ?
Omg! Thanks @grujahh & @DoctasShmieed I'll add to pinned comment
great vid but next time try to read the description of each card before u rank it. I don’t have all the cards memorized and then I have to put together what the card does based on how u justify it
Will do, next tier list Tuesday I'll have a list of the items/descriptions like I did with jokers. Thanks for the feedback.
@@ZainoTVLivewould also love a tier list on meta decks. Like flush, flush 5, high card etc. and how to pull them off. What is necessary for each one
Agreed!
thoughts on the buff to magician?
Needed 100%
I love trance, but im A noob so im prob wrong 😅
I had flushes at lvl 50 because of Jupiter spam.
Trance is alotttttt better post update. This video was when it just made you a random planet
31:16 yup it does!
Thanks fo confirming Emtu!
hung man in b tier is absurd
I agree
Wheel of fortune is S tier, what do you mean you dont always hit? Just win the 25%, duh
25% of the time it hits every time
thats not how your pronounce uranus
Agreed
Am I blind or where is Justice on the tier list?
I missed it, its in the pinned comment!
@@ZainoTVLive gotcha thanks!
What about vouchers?
Coming very soon 👀 stay tuned for next tier list Tuesday
medium (spectral adding a purple seal) being placed in D is so unbelievably stupid I cannot even consider your opinions as remotely close to correct
"opinions as remotely close to correct" Is a nonsensical statement, by the way. However, appreciate the comment!
Mars is the best planet card
also, the spectral cards that destroy one and add 2, 3, 4 of a given category card are all awful, they all belong in F tier
adding cards to your deck always makes it worse, and I know adding good cards that are unique (red/purple seal/unique finish) are possibly addition, but consistency is what matters in a card game, and removing cards will always be correct
Strong disagree, if I can destroy a card and two aces when I am building towards aces you are achieving deck thinning and stacking of the card you are going after. No idea how that would be a bad thing. Maybe if were talking Orange/Gold stake or going after extreme high scores. However, there are 8 other stakes, challenges, and many more things to take into consideration where I would be wanting to build out aces as the card Im making.