The Wolverine is a good skirmisher. The AC5 gives it a good long range jab, and the SRM 6 literally takes enemies apart when it closes with them. Still a bit weak in firepower, but very agile.
One of the 'Classic Trio', to go with the Shadow Hawk and Griffin. These 3 mechs formed the base line for all medium's to come. The Wolverine is a good all around Mech, but suffers from its lack of ammo. In a long battle, you go thru that AC5 ammo real quick. That's why I actually prefer the Griffin over the other two; the PPC comes in real handy when the ammo is gone.
Never fielded Wolverines much. I liked the Griffin and also the Enforcer mechs. Packed a better long range punch, but at the expense of armor. Still had decent speed and maneuverability.
I have my Wolverine jump jetting around to draw fire and flank, which allows my Griffin to disgard its jumpjet in exchange of more headsinks and larger lasers, and with a Shadowhawk for close range projectile attack it is an ideal combination.
The Wolverine was one of the battlemechs from the tabletop game which helped to greatly solidify in my mind that hardcore sense of a mech being a military machine with its physical design and camo scheme. Along with a many other battlemechs it just screams WAR! Thanks GrimDark Narrator for a thorough always highly detailed polished video work :)
I have a request. Can you do one on handheld weapons? not like for people but for mechs. Aside from the hatchet man, some mechs carry guns in their hands but most don't and i've wondered why carry instead of just mount it? and what kinds of handheld guns can a mech have? A topic i don't think i've seen anyone do a video on yet.
Its been many moons since I read it but n some of the older 'mechs like the Wolverine, Phoenix Hawk (inner sphere variant), Griffin, Shadowhawk, and Stinger, with "hand held" weapons the 'mechs were sometimes preferred because they could be set up for either left or right handed mechwarriors by the 'techs. I believe this may be more effective in the melee weapon 'mechs like the Hatchman, Axman, No-Daichi, or Berserker. Ballistic weapons presumably would feed their ammunition from the arm or torso of the mech (can't recall which designs feed from where and my books are packed away) and energy weapons would feed from the central power plant in the center torso. Another GREAT benefit of the hand mounted weapon (if it's relatively easily detachable) is that following combat or in down time the 'mech with TWO hands can be used in construction, clearing debris, or assisting with search and rescue operations.
Got one of these in Hairbrained's Battletech computer game. Dropped the jump jets and added a SRM 4 and a SRM 2. Toss in some melee upgrades and it's nasty in urban combat. Just had to watch the ammo as I only packed enough missiles for ten salvos but Heartseeker has blown away many a mech.
A good 'aggressive' scout lance is one each Wolverine, Shadow Hawk, and Griffin with a Phoenix Hawk to chase down Wasps and Stingers. The amount of surplus heat sink capability means that you can modify this mech quite a bit.
This mech replaced Glitch's Shadow Hawk. I loaded it up with an AC10 and LRM. It can really reach out and touch someone. Edit: if I were to pick up a Griffin would it be a better missile boat than the wolverine?
@@richardvaldes3959 If you pick up the Beginner Box for the Table Top game, you get a Wolverine and a Griffin as miniatures. Those two, plus a double-sided map, some extra tokens, and quick-start rules for $20 US. Not a bad deal.
the clan Conjurer is a Wolverine IIC in everything but name due to the clan's history with the "not named clan" wolverine is pretty much a banned word for the clans so that's why it's not the wolverine IIC.
I think its among the best. There's arguably no such thing as THE best mech at something in Battletech, as there's very many variants and models built for similar purposes.
imo. Both SH & Griffin are faster. Wolv & Grif usually suffers from low firepower especially as 55 tonners. SH is more suited for melee. Grif is more suited for kiting. Wolv needs to stay in the middle. Trebuchet is better than Griffin.
But WVR is a tank compared th the other both and wit the Laser and SRM can dish out quite some punsh and stay cool while doing it, but if I would have the option I would prefer the Phoenix Hawk.
Long time but no. the SH is actually less agile. since it only has a jump of 3 compared to the Wolverine's 5. and its only edge is the LRM 5 wich is rather lack luster given your likely rolls on the cluster table.
I've never really liked the Wolverine despite its arguably decent characteristics. For a 55-ton mech it just feels too underarmed. There are both lighter and heavier mechs alike with comparable mobility and armor that have better loadouts in terms of weapons.
The Wolverine is a good skirmisher. The AC5 gives it a good long range jab, and the SRM 6 literally takes enemies apart when it closes with them. Still a bit weak in firepower, but very agile.
One of the 'Classic Trio', to go with the Shadow Hawk and Griffin. These 3 mechs formed the base line for all medium's to come. The Wolverine is a good all around Mech, but suffers from its lack of ammo. In a long battle, you go thru that AC5 ammo real quick. That's why I actually prefer the Griffin over the other two; the PPC comes in real handy when the ammo is gone.
Agreed that its ammo dependency makes it a bit vulnerable but its above average armour can make sure it survives shorter term engagements.
Never fielded Wolverines much. I liked the Griffin and also the Enforcer mechs. Packed a better long range punch, but at the expense of armor. Still had decent speed and maneuverability.
I have my Wolverine jump jetting around to draw fire and flank, which allows my Griffin to disgard its jumpjet in exchange of more headsinks and larger lasers, and with a Shadowhawk for close range projectile attack it is an ideal combination.
@@afitz34 That's why we had the Dervish 55t mech to provide LR support. 2xLRM10's;2xSRM-2's;2x Med Lasers. (5/8/5 movement too).
The Wolverine was one of the battlemechs from the tabletop game which helped to greatly solidify in my mind that hardcore sense of a mech being a military machine with its physical design and camo scheme. Along with a many other battlemechs it just screams WAR!
Thanks GrimDark Narrator for a thorough always highly detailed polished video work :)
Thanks for watching :)
I have a request. Can you do one on handheld weapons? not like for people but for mechs. Aside from the hatchet man, some mechs carry guns in their hands but most don't and i've wondered why carry instead of just mount it? and what kinds of handheld guns can a mech have? A topic i don't think i've seen anyone do a video on yet.
It's a good topic for a video. I'll add it to the roster of topics for when I take a break from covering individual Battlemechs :)
Its been many moons since I read it but n some of the older 'mechs like the Wolverine, Phoenix Hawk (inner sphere variant), Griffin, Shadowhawk, and Stinger, with "hand held" weapons the 'mechs were sometimes preferred because they could be set up for either left or right handed mechwarriors by the 'techs. I believe this may be more effective in the melee weapon 'mechs like the Hatchman, Axman, No-Daichi, or Berserker. Ballistic weapons presumably would feed their ammunition from the arm or torso of the mech (can't recall which designs feed from where and my books are packed away) and energy weapons would feed from the central power plant in the center torso.
Another GREAT benefit of the hand mounted weapon (if it's relatively easily detachable) is that following combat or in down time the 'mech with TWO hands can be used in construction, clearing debris, or assisting with search and rescue operations.
Your thumbnail is actually the ARM Commander from Total Annihilation, a 90s RTS game.
My first battlemech, and still my favorite.
Happy to hear!
I like the 6k, never really worried about jumpjets, just more lasers
My dude you made my day!!!
this is my favorite little in-fighter
I hope they make my wish come true and put adamantium claws on its hands
Glad you enjoyed it :)
This guy was the very first mech i ever ran starting back in the 90's. Thanks Grim. What was your first mech Grim?
While I don't play the tabletop game myself, I remember in the first Battletech video game I played, it was with a Bushwacker :D
@@GrimDarkNarrator MW3. Still a good design, and a 55 tonner like the WVR.
Got one of these in Hairbrained's Battletech computer game. Dropped the jump jets and added a SRM 4 and a SRM 2. Toss in some melee upgrades and it's nasty in urban combat. Just had to watch the ammo as I only packed enough missiles for ten salvos but Heartseeker has blown away many a mech.
This is my current battlemech, i have found a very good combo of 10 streak srms 2 medium lasers and a rotary ac5
A good 'aggressive' scout lance is one each Wolverine, Shadow Hawk, and Griffin with a Phoenix Hawk to chase down Wasps and Stingers. The amount of surplus heat sink capability means that you can modify this mech quite a bit.
Thanks for the tip.
Word? Stringer be involved in mech production as well as running the towers.... Nuts
I use the Q variant in mech warrior 5 for anything under 250 ton. It massively hits above its weight. I do love it.
Very first mech I bought, made by Ral Partha. Seems so long ago.
Oh nice
The 6K is like a poor man's battlemaster
If the Thud is the heavy trooper 'mech, then the Wolverine is surely the medium one.
Would love to see some more in-depth videos on factions and campaigns.
I'll get to those too eventually :)
Thanks for the vid sir.
You're welcome!
This mech replaced Glitch's Shadow Hawk. I loaded it up with an AC10 and LRM. It can really reach out and touch someone.
Edit: if I were to pick up a Griffin would it be a better missile boat than the wolverine?
How many worlds are in the battletech universe?
Hundreds. Just Google Inner Sphere Map.
@@afitz34 I think I'm gonna pick some of these books up it sounds super interesting
Richard Valdes There are some very good ones out there. Enjoy!
@@richardvaldes3959
If you pick up the Beginner Box for the Table Top game, you get a Wolverine and a Griffin as miniatures.
Those two, plus a double-sided map, some extra tokens, and quick-start rules for $20 US. Not a bad deal.
There's hundreds of named planets. You can find multiple maps of the Inner Sphere, Periphery and individual regions by just googling them.
X-man theme plays! From the 90s cartoon.
Not the battletech 90's cartoon theme?
I see what you did there.
Funny, Funny! I always thought I was kewl when they made 'mechs with claws.... like he Kodiak and the Pillager!
We need aech called X23 😆😂
the clan Conjurer is a Wolverine IIC in everything but name due to the clan's history with the "not named clan" wolverine is pretty much a banned word for the clans so that's why it's not the wolverine IIC.
Some of these photos make this look like a prototype Zaku.
BUT, Is it the Best there is at what it does, even if it’s not very nice?
I think its among the best. There's arguably no such thing as THE best mech at something in Battletech, as there's very many variants and models built for similar purposes.
imo.
Both SH & Griffin are faster.
Wolv & Grif usually suffers from low firepower especially as 55 tonners.
SH is more suited for melee. Grif is more suited for kiting. Wolv needs to stay in the middle.
Trebuchet is better than Griffin.
But WVR is a tank compared th the other both and wit the Laser and SRM can dish out quite some punsh and stay cool while doing it, but if I would have the option I would prefer the Phoenix Hawk.
Long time but no. the SH is actually less agile. since it only has a jump of 3 compared to the Wolverine's 5. and its only edge is the LRM 5 wich is rather lack luster given your likely rolls on the cluster table.
it was my first, sadly I sucked at it because I got the one with no ballistics(I like ballistics) which gave me a hard time
Sorry to hear that :(
Keep it up!!
Thank you.
I've never really liked the Wolverine despite its arguably decent characteristics.
For a 55-ton mech it just feels too underarmed. There are both lighter and heavier mechs alike with comparable mobility and armor that have better loadouts in terms of weapons.