Going by the Pennant Number of 137, you've sunk the Novorossiysk. The real Novorossiysk was scrapped in 1997, whilst her sisters 075 Kiev and 011 Minsk are now museums in China and 079 Baku/Admiral Gorshkov is now in the service of fhe Indian Navy as the Vikramāditya
Chinese Admiral: "There's only one US sub in the theater" Russian Admiral: "That's good news" Chinese Admiral: "It's USS Seawolf" Russian Admiral: "We're not going to make it to China."
Back in Moscow An aircraft carrier and its entire escort wiped out by one submarine while its captain turned tail and ran. There was only one punishment suitable for this cowardice. The Akula's nameplate was removed and from the jet black box came a new name for the ship. One that was never to be mentioned again in Russian naval history. The Akula would now forever be known as "Kamchatka."
Kamchatka. The greatest embankment to ever befall the Russian fleet. Although there are so many other embarrassments competing for the crown, it is actually quite amusing.
@@widecarman1147 The one China bought gave them huge headaches trying to keep it afloat and working. China's copy (their 2nd carrier) changed loads about the Russian design as the Chinese foudn it to be hot garbage.
"That's a pretty looking ship. I know just what will make it look even better! The sun filtered through the ocean waves!" I used to help recover sunken model ships from my combat ship club if they took too much damage during the battles. I would charge a set of photos with my waterproof camera, then try to catch the best view possible. There were some remarkable model wrecks down there, before I brought them up to be repaired.
If at all possible, stay outside of 8 kyds before firing a torpedo tube (in the modern era stuff...the older things, well, good luck!) and you'll nominally not be detected. Also dog-legging the torpedoes will mask your location. Go low and slow, noise is the real enemy of the Silent Service.
@@willlokeer5469 "Dog-legging"? I'm not a native english speaker. Dictionary says 'sharp bend on a road' but I have feeling you're meaning 'covering the launch with the boat'...?
@@turtle2720 not quite…let’s say for example your target is due north of you, ie, bearing 000 (position relative to your boat). Instead of setting your torpedoes to run straight at them, you instead set them to run at 090, due east, for a while, while at the same time you reposition the boat to a course of let’s say 300. This will keep you aggressive to the target, but also further from where the snapshot is going to be aimed at; if you do it slow and steady, you’ll keep your wires for guidance (which is the goal), so after a few kyds you can then turn the torpedoes in towards the enemy. Once they detect them, (and they haven’t detected you, most importantly) they will assume a straight shot and fire their own torpedoes against your shots, which would be between a heading of 180 to probably 145 (so, south to southeast). Meanwhile, you’re sitting low and slow in the southWEST of them, completely out of the path of fire.
Hey Wolfpack, first time I comment under one of your videos. Just wanted to drop a tip about that Akula. When you get an enemy contact, its position on the map is relative to your boat, so unless you have 95% solution - which makes the enemy visible in game - the enemy will be somewhere on the imaginary straight line starting from your boat and passing through the contact position on the map. Just draw that line in your head and you'll have considerable less worries when a contact appears in a unlikely and/or dangerous position.
I'll make a suggestion on tactics that I found quite effective. In this case, you would have been better off firing the moss on the same or similar vector as your torpedoes and then turn your sub southeast (roughly same direction you actually fired the moss). This would have drawn off the helo and enemy return fire would be toward the moss or the reverse vector of the torpedoes, neither of which would be towards you. In this case they could not detect you, so they fired on the reverse vector of your torpedoes and you were there, so you had to 180 it out of their path. An additional benefit of firing the moss at the formation of ships is that they will often swamp that area with torpedoes, and if the moss is heading towards them, it will draw their own torpedoes back at them. I've gotten credit for several ships that were sunk by their own torpedoes. Either way, firing at that distance gave you lots of options which is always a good thing. Nice job!
Also probably would have been good to not drag the sub along the seafloor for about 20 minutes, during which time he launched a torpedo into the ground, and activate said torpedo on his own head.
7:31 KABOOM and the nuclear submarine goes down 9:51 KABOOM and the first ship 13:37 KABOOM and the second one 15:24 and the third one 15:36 the number four 18:24 the first torpedo hit 19:18 and the second 22:29 another ship hit
Not sure if it was you or Tortuga, but one time the helicopters in this game along with the ASW ships in a big task force dropped all of their ordinance on top of one of their own submarines operating on the far side of the fleet… I noticed it, but whichever one of you it was never saw it until it was hit and sunk.
Good job - and it really shows what long range smart torpedoes are built for! Though letting an Akula get away to terrorize allied ships seems like a very poor call and one that would warrant a stern talking to from your commander :P
I have a feeling when you sink your enemy's major surface asset, the _one thing_ in theater capable of directing airstrikes on land, sending up aircraft with extended-range anti-ship missiles for surface warfare strikes, _and_ putting out helicopters for ASW deployments... you get a special pass.
There may have been a mild nudge by COMPACFLT saying "maybe next time get the Akula as well" but I think that that almost clean sweep would have warranted a citation and a MoH realistically.
Akulas can't/don't operate solo, they depend on surface supply vessels for long transits; that Akula will immediately set 070 (or thereabouts) and head back the way it came, or just go Red October bc the captain is bound to be brought up on charges for not defending the Kiev better.
Even though he escaped guys, Akula will return, in the final mission. And he will always bring his brother Akula with him, and in addition he is his friend Yasen.😂
I know your campaign is over but hopefully someone else reading this will find a helpful tip. If there's a helo nearby or passive sonar looking for you, slow down as much as you can. Wolfpack was going 5kts but he was still producing 129Db of volume and that's equal to a loud emergency vehicle siren. If I were him I'd come to a complete stop or travel at one knot since the torps were already doglegging in another direction to throw the enemy off. There's no need in cruising slowly to avoid detection if you're just going to give yourself away anyways.
They need to change their model design for the carrier, you’re supposed to be able to see the smoke from space, it’s a Soviet design feature for safety
That photo you're referring to is fake news. The photo was of a volcanic eruption, but the occupied island adjacent (buildings, roads, etc) was photoshopped out.
After more than a decade & a half (laid down on 1 April 1982) of suffering, Admiral Flota Sovetskogo Soyuza Kuznetsov (Адмира́л фло́та Сове́тского Сою́за Кузнецо́в) has finally been put out of it's misery. Her crew can breathe the sign of relief. On a positive note, PRC has so many scrap metal available to them (courtesy of Russian Federation), that they can rebuild their fleet once all sunken ships in this mission have been recovered.
That's Kiev class - an entirely different class from the notorious Kuznetsov. The one in this scenario is either the Minsk or the Novorossijsk (that actually served in the Pacific but were sold scrap during mid-90s, 5 years before the game's events) or the Admiral Gorshkov, that was still active at the time (sold to Indians in 2004) but on the Northern fleet.
@@090giver090 This story has a twist that makes scenario within game impossible. This mod's campaign is set in the year 2000. Baku or Admiral Flota Sovetskogo Soyuza Gorshkov (Баку/Адмира́л флота Сове́тского Сою́за Горшков) was decommissioned in 1996, and ever since then it was sitting there, waiting for the buyer. As you written, it was finally sold to India on 20.01.2004. By the time of the events in mod, this ship (whatever they named it at the time) was a derelict hulk before it was able to be put back in the active service as INS Vikramāditya on 14.06. 2014. While the design of Soviet/Russian aircraft carriers is sound, their operational deployment was nothing more than dead weight on Russia's economy. Normally, Kuznetsov should be scrapped too, but Putin wants to keep it for the prestige only🙄
And because t sunk in shallow waters that aircraft carrier will make one hell of a reef and dive location one day. Sure, minus the leaking oil and fuel...but still! :)
At that depth and location it would have been stripped down to the keel for scrap metal within a week. Probably would have ended up with another Goiânia incident when they cracked open the nuclear sandbox missiles it carried.
Hey Wolfpack. Longtime fan. First-time comment. I don't know if you'll see this but I thought I'd ask, have you ever considered Graviteam Tactics? It's definitely right up your alley. Somewhat 'Gates of Hell'-esk, but more of a simulation and done on a grander scale. It would make for an awsome Wolfpack345 video series. Something like IL2 Tank Crew but with infantry, and playing as the Division/Battalion Commander. I'm still new to it myself and working through the 'OMG what is this UI stage', but the potential definitely seems worth it.
I'm aggravated that the game doesn't realistically deploy ASW assets. Wolfpack should have been surrounded by helicopters, driven away by the Akulas firing spreads and Udeloys RBUing all over.
RE: The torpedo chasing the Akula It ran out of gas. It was chasing an Akula heading directly away from it going 32 knots, after already having traveled 20k+ yards. The Mk. 48 is good, but it's not magical.
I don't know how russian navy would have worked during this time period, but the commander of the Akula submarine that survived isn't going to get a warm welcome back at the base. ^^
I wonder if the U.S military has a combat order to sink enemy nuke subs in deep water because it would help. Apparently that is the poor mans way to dump nuclear reactor vessels sink them/scuttle them deep.
If there's one thing that Russia's good at its making submarines. The Akula is a very dangerous adversary. My favorite Russian sub is still the Alpha though. its the fastest military submarine ever built. Heavily automated. It had very few crew. It could dive incredibly deep and when it wanted to, it could hide from all but active sonar. It scared the pants off of our brass, when they first heard about it. They refused to believe the reports from our monitoring sub, suggesting that they were making it up. After they accepted reality, we saw a sudden push for better subs and faster torpedoes for our own navy. If there's one thing that Russia can do, it's build submarines.
At first I was thinking how could you let that Akula go? Such a prey! It's got nuclear missiles on board! And then I realised Akula is the NATO reporting name of attack sub Shchuka-B class, Not the Typhoon which is the actually designated as Akula class in Russian. Quite confusing. I bet you wouldn't let her go if it was a Typhoon.
Is it me or the NPC's barely react to being attacked. Or like idk launch missles to carpet an area o something. Its always feels like fish in a barrel. Like it feels to easy.
As it should be...USN Sub technology is so far beyond any adversary...see, we undersell our specs, while adversaries have overstated theirs..not our fault we designed to counter what they say they can do but then can't back that up with factual data.
They absolutely will start firing away at any submerged contact. Unfortunately, in this Episode, that was one of their own submarines... Mainly, our Captain is very good at his job and Seawolf is an absolute Sealclubber of a Boat.
They reacted by running away. A seawolf at that distance in this game they simply wouldn't have detected it at all and were just firing at the incoming torpedo tracks, and not very well.
How come you didn't get torps fired at you right from the start of the mission? How come you also spawned so far away? I'm using the DOT mod as well and I'm not using the close distance option at the beginning of the mission...Wth
Good evening and a Happy New Year to All. I've been a fan of your channel or at least two years. A friend told me about cold waters and dot mod and epic mod. Every time I print out the keyboard commands somehow after the wife cleans up they disappear. Perhaps I should hire Sherlock Holmes to find out why. When you ProForm the maneuver knuckle, to computer says knuckle formed. I haven't tried to do that and I never heard that. Is that a keyboard command or simply turning left and right or up or down. I recently tried the shift key and left click to mark on the big map where an enemy could be. That was very helpful. If you or anyone else knows why that's not working for me or perhaps then tell me the correct way to do that I would appreciate it. Thank you very much and you have a great New Year sir take care
Nominally minimal...aside from the ocean being the largest heat sink available, shock damage should cause the reactor control rods to drop, thereby shutting down the reactor. Decay heat isn't an issue, as aforementioned sea water being a heat sink...there was no appreciable affect on sea life noted from either the USS Thresher or USS Scorpion destructions, and to my knowledge they didn't/couldn't recover the cores from either of them. Granted, now we're talking about the differences between USN and RUS reactor design and construction, which is a whole long list of other variables.
Why would you shoot off a MOSS if you haven't been detected? You might as well surface and fire off flares! Hey I'm over here!!! Listen to my VERY load MOSS trying to distract you!
"Russian ships are about to start exploding...rather common occurrence, I suppose" Well yes, but this time torpedoes are involved instead of spontaneous combustion
"I'd be cavitating, too, frankly." That's fair. If my tactical display showed seven Mk.48s swimming my way, I'd be cavitating in my pants.
Brown alert!
срочно почистить нижнее белье 😂😂😂
Wolfpack sentences the Akula captain to a particularly cruel fate: explaining how he lost the entire surface group he was escorting to his superiors.
Henceforth, the "Akula" shall forever be known as the "Kamchatka"
@@johnfrancisterne1072Jesus that is straight up evil bro.😂
Yeah, I bet the captain of the Akula will get familiar with a gulag in Siberia reeeal soon 😅
Going by the Pennant Number of 137, you've sunk the Novorossiysk. The real Novorossiysk was scrapped in 1997, whilst her sisters 075 Kiev and 011 Minsk are now museums in China and 079 Baku/Admiral Gorshkov is now in the service of fhe Indian Navy as the Vikramāditya
😅😊
Chinese Admiral: "There's only one US sub in the theater"
Russian Admiral: "That's good news"
Chinese Admiral: "It's USS Seawolf"
Russian Admiral: "We're not going to make it to China."
Don't underestimate seawolf you will regret it
If the ai was only smarter
LOL 😂
you know you fucked when one of the most technologically advanced submarines are hunting you down.
Back in Moscow
An aircraft carrier and its entire escort wiped out by one submarine while its captain turned tail and ran. There was only one punishment suitable for this cowardice. The Akula's nameplate was removed and from the jet black box came a new name for the ship. One that was never to be mentioned again in Russian naval history. The Akula would now forever be known as "Kamchatka."
Kamchatka. The greatest embankment to ever befall the Russian fleet. Although there are so many other embarrassments competing for the crown, it is actually quite amusing.
Incredibly underrated comment
@@allliquid6320 im assuming its something about the russo-japanese war?
@kiryu-chan1590 watch drakinefel voyage of the Dammed. Covers the whole story with our favorite character the kamchatka
Yeesh... A fate worse than death...
To bad this isn't more realistic with a tugboat pulling the carrier.
Thats a Kiev, not a Kuznetsov, I think the Kievs were actually decently reliable but im probably wrong
😂😂😂 god Russian engineering is such a joke
ok lil bro
@@widecarman1147
The one China bought gave them huge headaches trying to keep it afloat and working. China's copy (their 2nd carrier) changed loads about the Russian design as the Chinese foudn it to be hot garbage.
Yeah lol
"That's a pretty looking ship. I know just what will make it look even better! The sun filtered through the ocean waves!"
I used to help recover sunken model ships from my combat ship club if they took too much damage during the battles. I would charge a set of photos with my waterproof camera, then try to catch the best view possible. There were some remarkable model wrecks down there, before I brought them up to be repaired.
The crew of O19 would be very proud of Seawolf 🫡
Both MVPs in World Wars.
Went ahead and bought Cold Waters on -75% sale on Steam because of your videos. Very tough learning curve, but I'm getting there!
If at all possible, stay outside of 8 kyds before firing a torpedo tube (in the modern era stuff...the older things, well, good luck!) and you'll nominally not be detected. Also dog-legging the torpedoes will mask your location. Go low and slow, noise is the real enemy of the Silent Service.
@@willlokeer5469 "Dog-legging"?
I'm not a native english speaker. Dictionary says 'sharp bend on a road' but I have feeling you're meaning 'covering the launch with the boat'...?
@@turtle2720 not quite…let’s say for example your target is due north of you, ie, bearing 000 (position relative to your boat). Instead of setting your torpedoes to run straight at them, you instead set them to run at 090, due east, for a while, while at the same time you reposition the boat to a course of let’s say 300. This will keep you aggressive to the target, but also further from where the snapshot is going to be aimed at; if you do it slow and steady, you’ll keep your wires for guidance (which is the goal), so after a few kyds you can then turn the torpedoes in towards the enemy. Once they detect them, (and they haven’t detected you, most importantly) they will assume a straight shot and fire their own torpedoes against your shots, which would be between a heading of 180 to probably 145 (so, south to southeast). Meanwhile, you’re sitting low and slow in the southWEST of them, completely out of the path of fire.
@@willlokeer5469 Thank you for the explanation :)
sometimes when you are so quiet and the AI is so preoccupied with the torpedoes you can ram them... even at the highest difficulty.
Hey Wolfpack, first time I comment under one of your videos. Just wanted to drop a tip about that Akula. When you get an enemy contact, its position on the map is relative to your boat, so unless you have 95% solution - which makes the enemy visible in game - the enemy will be somewhere on the imaginary straight line starting from your boat and passing through the contact position on the map. Just draw that line in your head and you'll have considerable less worries when a contact appears in a unlikely and/or dangerous position.
Look at what the Russians need to mimic a fraction of Seawolf's power!
Thankfully the Seawolf helped those Russians get underwater, so they can be more submarine-like now! What a nice guy, this Wolfpack.
@@IAm18PercentCarbon In order to find submarine, one must become submarine. Truly some 5D chess on the Russians' part.
@@strawberrydragon1 That's hilarious.
I'll make a suggestion on tactics that I found quite effective. In this case, you would have been better off firing the moss on the same or similar vector as your torpedoes and then turn your sub southeast (roughly same direction you actually fired the moss). This would have drawn off the helo and enemy return fire would be toward the moss or the reverse vector of the torpedoes, neither of which would be towards you. In this case they could not detect you, so they fired on the reverse vector of your torpedoes and you were there, so you had to 180 it out of their path. An additional benefit of firing the moss at the formation of ships is that they will often swamp that area with torpedoes, and if the moss is heading towards them, it will draw their own torpedoes back at them. I've gotten credit for several ships that were sunk by their own torpedoes.
Either way, firing at that distance gave you lots of options which is always a good thing. Nice job!
Also probably would have been good to not drag the sub along the seafloor for about 20 minutes, during which time he launched a torpedo into the ground, and activate said torpedo on his own head.
Never since battle of Tsushima has the Russian fleet being wiped out in that short of time.
And nothing of value was destroyed that day.
Beautiful work showing the Reds who's boss, skipper. Keep it up!
This has been an epic series
I think you spent most of that battle rubbing your belly into the sand 😅
-30 bal and only 5 on the planes for most of it
7:31 KABOOM and the nuclear submarine goes down
9:51 KABOOM and the first ship
13:37 KABOOM and the second one
15:24 and the third one
15:36 the number four
18:24 the first torpedo hit 19:18 and the second
22:29 another ship hit
spoilers bro
Rico: Kaboom ?
Skipper (huh, fitting): Yes Rico, kaboom.
Not sure if it was you or Tortuga, but one time the helicopters in this game along with the ASW ships in a big task force dropped all of their ordinance on top of one of their own submarines operating on the far side of the fleet… I noticed it, but whichever one of you it was never saw it until it was hit and sunk.
Probably tortuga
Wake up babe, Wolfpack345 just uploaded Seawolf Campaign video
Good job - and it really shows what long range smart torpedoes are built for! Though letting an Akula get away to terrorize allied ships seems like a very poor call and one that would warrant a stern talking to from your commander :P
I have a feeling when you sink your enemy's major surface asset, the _one thing_ in theater capable of directing airstrikes on land, sending up aircraft with extended-range anti-ship missiles for surface warfare strikes, _and_ putting out helicopters for ASW deployments... you get a special pass.
Don't be greedy! Navy boys in their P3s should have some fun too.
There may have been a mild nudge by COMPACFLT saying "maybe next time get the Akula as well" but I think that that almost clean sweep would have warranted a citation and a MoH realistically.
Akulas can't/don't operate solo, they depend on surface supply vessels for long transits; that Akula will immediately set 070 (or thereabouts) and head back the way it came, or just go Red October bc the captain is bound to be brought up on charges for not defending the Kiev better.
In the real world, the navy would be quite thrilled with this result.
Hmmm, how long was it before you noticed that your boat was on the bottom lol.
Excellent!!! Caught another of your great works early. Keep it up brah!!!
Your series remind me of the black and white submarine movies that were done 50 or 60 years ago 24:40
I really love this series! Thanks for supplying it!
Love how you miss that you had beached yourself for about 50% of the encounter :D
Keen eyes would notice it, and the timely cut in the video where the Kiev is getting hit that we see the sub rising up in depth lol
@@Logan-ty4ib When I saw that I properly belly laughed - NOTHING TO SEE HERE FOLKS!
Just got this game like 2 months ago and found your videos and have been watching your videos like a Netlfix stream. Thanks for the content.
Even though he escaped guys, Akula will return, in the final mission. And he will always bring his brother Akula with him, and in addition he is his friend Yasen.😂
I know your campaign is over but hopefully someone else reading this will find a helpful tip. If there's a helo nearby or passive sonar looking for you, slow down as much as you can. Wolfpack was going 5kts but he was still producing 129Db of volume and that's equal to a loud emergency vehicle siren. If I were him I'd come to a complete stop or travel at one knot since the torps were already doglegging in another direction to throw the enemy off. There's no need in cruising slowly to avoid detection if you're just going to give yourself away anyways.
Great job taking down so many without having to do any crazy torpedo avoidance.
Dam, that was clean.
Thank you. I’m dealing with PDST , awesome videos
They need to change their model design for the carrier, you’re supposed to be able to see the smoke from space, it’s a Soviet design feature for safety
That photo you're referring to is fake news. The photo was of a volcanic eruption, but the occupied island adjacent (buildings, roads, etc) was photoshopped out.
that picture was fake, the plum being from a volcano.
Wrong aircraft carrier ya tard
i want more sub hunting, cant wait until the next episode
One ping only.....
Cant go wrong with cold waters! I hope they make a sequel
After more than a decade & a half (laid down on 1 April 1982) of suffering, Admiral Flota Sovetskogo Soyuza Kuznetsov (Адмира́л фло́та Сове́тского Сою́за Кузнецо́в) has finally been put out of it's misery. Her crew can breathe the sign of relief.
On a positive note, PRC has so many scrap metal available to them (courtesy of Russian Federation), that they can rebuild their fleet once all sunken ships in this mission have been recovered.
That's Kiev class - an entirely different class from the notorious Kuznetsov.
The one in this scenario is either the Minsk or the Novorossijsk (that actually served in the Pacific but were sold scrap during mid-90s, 5 years before the game's events) or the Admiral Gorshkov, that was still active at the time (sold to Indians in 2004) but on the Northern fleet.
@@090giver090 This is the Novo. you can see the hull number on the side is 137, which was only used on the Novo
@@090giver090 This story has a twist that makes scenario within game impossible. This mod's campaign is set in the year 2000. Baku or Admiral Flota Sovetskogo Soyuza Gorshkov (Баку/Адмира́л флота Сове́тского Сою́за Горшков) was decommissioned in 1996, and ever since then it was sitting there, waiting for the buyer. As you written, it was finally sold to India on 20.01.2004. By the time of the events in mod, this ship (whatever they named it at the time) was a derelict hulk before it was able to be put back in the active service as INS Vikramāditya on 14.06. 2014.
While the design of Soviet/Russian aircraft carriers is sound, their operational deployment was nothing more than dead weight on Russia's economy. Normally, Kuznetsov should be scrapped too, but Putin wants to keep it for the prestige only🙄
Seeing that beautiful carrier getting hit and sinking was both fun and painful.
_Like_ and _comment_ left because I _did_ enjoy this video.
Lmaoo im so ealry it said 19 seconds ago lol
For me it's 2 minutes
I don’t want to be a guy, but to me, it was six seconds
@@Dimitris_Datseris lmao good job
And because t sunk in shallow waters that aircraft carrier will make one hell of a reef and dive location one day. Sure, minus the leaking oil and fuel...but still! :)
At that depth and location it would have been stripped down to the keel for scrap metal within a week. Probably would have ended up with another Goiânia incident when they cracked open the nuclear sandbox missiles it carried.
@@bigpoppa1234 Well I mean you're not wrong but a man can dream :)
Another issue is at 300 feet that it might then be salvageable by enemy forces.
another fun watch thanks!
Hey Wolfpack. Longtime fan. First-time comment. I don't know if you'll see this but I thought I'd ask, have you ever considered Graviteam Tactics? It's definitely right up your alley. Somewhat 'Gates of Hell'-esk, but more of a simulation and done on a grander scale. It would make for an awsome Wolfpack345 video series. Something like IL2 Tank Crew but with infantry, and playing as the Division/Battalion Commander. I'm still new to it myself and working through the 'OMG what is this UI stage', but the potential definitely seems worth it.
You should do a mod where you use the sea wolf, but in ww1. Supplies exist somehow. One episode for each major sea power. That would be a cool series.
Happy new year dude. Hey so beautiful pfp ;)
Clean kills!
Oh boy this is going to be a fun one . God I hope you don't get launched on 👍👍👍💯💯💯
Always liking it mate.
Great video!
Great result.
very fun to watch.
Contributing to the pacific reefs
At least the aircraft carrier is going to be a nice tourist attraction
Right? Would love to dive on that!
You mean like it is in real life 😂
Wow never have I've seen u play such a one sided fight .... WOW
I'm aggravated that the game doesn't realistically deploy ASW assets. Wolfpack should have been surrounded by helicopters, driven away by the Akulas firing spreads and Udeloys RBUing all over.
Heck yea!!
Great sinkings Wolf loved the video
17:40 Dude, did you grab music from the old Starship Troopers Terran Ascendancy game there? Makin me want to play it again...
Very well done.
Good luck Wolfpack, uss seawolf surprises her enemies with stealth
Goodbye Russian Pacific Fleet OR that time Wolfpack killed an entire CVBG while bottomed out on the sea floor...
RE: The torpedo chasing the Akula
It ran out of gas. It was chasing an Akula heading directly away from it going 32 knots, after already having traveled 20k+ yards. The Mk. 48 is good, but it's not magical.
Screw the tugboat this was badass
I don't know how russian navy would have worked during this time period, but the commander of the Akula submarine that survived isn't going to get a warm welcome back at the base. ^^
I'm not sure about that. The Kiev broke off to retreat and the Akula stayed with it to continue its escort mission.
I always wondered why surface ships would use RBUs and the likes to destroy torpedoes in the water?
This is why submariners call surface ships targets.
My favourite game. Wish they would update it with more features and graphics but keep the interface approx the same
I wonder if the U.S military has a combat order to sink enemy nuke subs in deep water because it would help. Apparently that is the poor mans way to dump nuclear reactor vessels sink them/scuttle them deep.
Excellent battle!
If there's one thing that Russia's good at its making submarines.
The Akula is a very dangerous adversary. My favorite Russian sub is still the Alpha though. its the fastest military submarine ever built. Heavily automated. It had very few crew. It could dive incredibly deep and when it wanted to, it could hide from all but active sonar. It scared the pants off of our brass, when they first heard about it. They refused to believe the reports from our monitoring sub, suggesting that they were making it up. After they accepted reality, we saw a sudden push for better subs and faster torpedoes for our own navy.
If there's one thing that Russia can do, it's build submarines.
Great vid`s
I would have taken out the Akula for revenge on firing at the wolf.
Wow, real life being reenacted. Pretty close to Ukrainian drone footage.
And then I started blasting...
Wonder if we'll see an AU version of the Kuznetsov in game. Final mission, maybe?
I hope DotMod adds superior SSKs, AIP subs.
When will be another season with the soviets?
You can tell this is a fictional game as the Russians have a functional carrier group.
_Had._
Did you have fun resting on the seabed this mission?
Looks like the Russia got Battle of Tsushima 2.0 .....lol
At first I was thinking how could you let that Akula go? Such a prey! It's got nuclear missiles on board! And then I realised Akula is the NATO reporting name of attack sub Shchuka-B class, Not the Typhoon which is the actually designated as Akula class in Russian. Quite confusing.
I bet you wouldn't let her go if it was a Typhoon.
Like video
Is it me or the NPC's barely react to being attacked. Or like idk launch missles to carpet an area o something. Its always feels like fish in a barrel. Like it feels to easy.
As it should be...USN Sub technology is so far beyond any adversary...see, we undersell our specs, while adversaries have overstated theirs..not our fault we designed to counter what they say they can do but then can't back that up with factual data.
They absolutely will start firing away at any submerged contact. Unfortunately, in this Episode, that was one of their own submarines... Mainly, our Captain is very good at his job and Seawolf is an absolute Sealclubber of a Boat.
They reacted by running away. A seawolf at that distance in this game they simply wouldn't have detected it at all and were just firing at the incoming torpedo tracks, and not very well.
Is there any similar sub game, but that you are inside the sub?
How come you didn't get torps fired at you right from the start of the mission? How come you also spawned so far away? I'm using the DOT mod as well and I'm not using the close distance option at the beginning of the mission...Wth
A bit late but in the options with dotmod you can add distance to your spawn
Poor Russians running right in to an ambush consisting of ten American submarines.
Toad Array
anyone got a guide to downloading dotmod and how to use it?
The loss of the Kiev battlegroup may have force Russia out of the war.
don't forge the air force and army.
how to get dot mod everything doesnt work
Good evening and a Happy New Year to All. I've been a fan of your channel or at least two years. A friend told me about cold waters and dot mod and epic mod. Every time I print out the keyboard commands somehow after the wife cleans up they disappear. Perhaps I should hire Sherlock Holmes to find out why. When you ProForm the maneuver knuckle, to computer says knuckle formed. I haven't tried to do that and I never heard that. Is that a keyboard command or simply turning left and right or up or down. I recently tried the shift key and left click to mark on the big map where an enemy could be. That was very helpful. If you or anyone else knows why that's not working for me or perhaps then tell me the correct way to do that I would appreciate it. Thank you very much and you have a great New Year sir take care
where to download the dot mod?
19:15 Carrier becomes submarine. 🌊🛬💥
Episode 11 the Russians are coming. Episode 13 the Russians are running... away
I wonder what impact a direct torpedo hit to a nuclear reactor would have on the seawater trout population
Nominally minimal...aside from the ocean being the largest heat sink available, shock damage should cause the reactor control rods to drop, thereby shutting down the reactor. Decay heat isn't an issue, as aforementioned sea water being a heat sink...there was no appreciable affect on sea life noted from either the USS Thresher or USS Scorpion destructions, and to my knowledge they didn't/couldn't recover the cores from either of them. Granted, now we're talking about the differences between USN and RUS reactor design and construction, which is a whole long list of other variables.
I mean, won’t be the first time Russian pacific fleet got wiped out anyways
Congratulations to the Soviet Navy on launching their new submarine the CCX Kiev. 🤣
Why would you shoot off a MOSS if you haven't been detected? You might as well surface and fire off flares! Hey I'm over here!!! Listen to my VERY load MOSS trying to distract you!
Moreeee
"Russian ships are about to start exploding...rather common occurrence, I suppose"
Well yes, but this time torpedoes are involved instead of spontaneous combustion
In real life a single submarine would not be able to take out an entire carrier fleet lol too easy
Thats a beautiful mess