Can you imagine if the Iowa pulled up at leyte sending a hail of missiles and plowing out the kamikaze with cwis lol. One ship just sinking an entire fleet
That just made an already bad-ass ship even more nasty! I would think the five-inchers would still be useful in an anti-air role, especially against that Bear at the beginning.
Imagine being the radar operator on that soviet formation and realizing you've sailed into the path of something that displaces almost as much as _your entire task force combined._ (Quick-and-dirty math gives me 62k tons for the soviets against 60k for the Iowa.)
Wolfpack is the gateway drug and deserves all these accolades and more. In fact he is the only youtuber I patronize but, Litely_salted, sorcererdave, and definitely Devin Horner for his excellent silent hunter 4 series deserve views.
The Iowa is such a monster of a vessel. I'm shocked that your anti-missile systems were able to fend off the barrage, but it made for some amazing visuals.
@@trekaddict CIWS would (or should) not be providing the majority of the air defense by the escorts. The Standard missiles would be doing most of that work.
Fun fact, but going too slow in a big gun warship (like 15 knots) would actually increase the pitch that the ship experiences while sailing, thus reducing gun accuracy. You wouldn't want to plow on at full speed, but slowing down doesn't exactly equate to better accuracy.
The same system design used for stabilizing the landing Glide Path lights for Aircraft Carriers, is also near the same design as the gun stabilization systems for the BB.
"Despite her continued engagement, the all-gun light cruiser Sverdlov eventually met her inevitable end in her battle against the battleship Iowa. One of the 16-inch shells dealt the fatal blow, tearing into the bow deck and setting off the ammunition for turrets 1 and 2, leading to a jack-in-the-box effect that violently launched the turrets into the air, the additional shrapnel tearing into the bridge and other vital installations of the citadel. Another trio of 16-inch shells soon arrived, two of which hit the stern and dealt catastrophic damage to the engines and propeller shafts, the rapid flooding on both ends ensuring her demise." ~Excerpt from disclosed report on the Loss of Sverdlov Task Force against Iowa
@@noturbusiness1278 Not... quite. Hood is kind of an odd one out, really. Her destruction came down more to a confluence of fate, luck, timing, hydrodynamic realities, physics, as well as the fact that diving shells (which weren't known about at the time of her design/construction) exist. In other words, a literal 1-in-a-million Golden Bullet (or Shell, in this case), and Bismarck got extremely lucky to hit a fatal window that only existed for a few seconds, as opposed to just outright defeating Hood's armor like in this case. Remember, Hood was a Battlecruiser, not a Light Cruiser like the Sverdlov is, and one that was massively upgraded after Jutland in 1916. Her armor was actually capable of standing up to Bismarck's guns that day (in fact, Hood was known for being a "wet" ship (water regularly swept over her lowered Quarterdeck (rear deck where her rear turrets were)), and all the extra armor they bolted to her was probably the reason why). (If you want more information about this subject, Drachinifel made a video about Hood's destruction that goes over it all, and he expands his theory on it in the Armchair Admirals stream on Battlecruisers (around the 1/2-2/3rd's mark in that video, I cant remember the exact timestamp)). But, all that aside, yeah, against a Battleship, that sort of thing is what you would expect to happen to a Light Cruiser. They simply weren't designed to go up against Battleships. The armor on a CL would only serve to arm the fuse rather than offer any meaningful resistance to a 16-inch 2700 lb. AP shell.
@@b-17gflyingfortress6 Yeah, sending a light cruiser against a battleship is a _really_ bad idea. Best thing for the cruiser to do in a situation like that is _run!!!_
Pro tip: press shift+space to ready the weapon in your anti-air missile slot (in the Iowa's case, her Harpoons). Much faster than manually clicking the button every time.
I would love to see the USS California in a battle. My Grandfather was on her when she was sunk at Pearl and after she was repaired he stayed with her through the entire war, notably at Surigao Strait.
Your usage of chaff and cwis and your primary missile defence was very stressful. Though understandably surface ships aren't really meant to operate by themselves like this, so your not in a great situation. That's my main issue with cold waters, you're always a lone ship/ sub going against big task groups and wolfpacks.
@@astartesfanboy5294 IIRC, back in the '80s they were often operated as the flagship in a surface battle group independent of the carriers. Definitely not by themselves, they'd have at least one cruiser and several destroyers/frigates as escorts.
WTB "Cold Waters 2" - dot mod makers become part of the team and dot mod being main game, - coop with up to a party of 6 (for the surface fleet fun, and even 5 surface 1 sub, maybe a stipulation per side - i.e. us=1 sub...maybe 2, russia=go ahead, wolf pack of 6 subs, etc etc), - ships can enter and exit the "battle map" from the world map (not sure how well it'd work, and its a gripe of mine with cold waters that they don't - several times russian sub groups one right after another and I just wanted to stay on the map itself without heading back to "world map") maybe allowing for (if world map time was not as fast..idno what time compression to use for it) players to be split up and pop into an ongoing battle - playable merchants? lolololol jk...but hey, if there would be party, why not. Protect the convoy! Just would love coop, even if its only 2player max.
Surprised you didn’t use the 5 inch at all, especially against the Bear. Also, the 16 inch seemed massively underpowered. HE shells should’ve annihilated most if not all of the ships when they hit
They can only really mod what's in the base game, and I doubt there was ever an option for secondary gun use on a ship, or more than one shell type per gun. I'm guessing they modeled AP instead of HE, even though HE would be more effective against modern ships - AP would likely overpen against just about any modern ship, except maybe the Kirovs and Sverdlovs.
@@drtidrow They really should just use the HE ("HC") mark 13. According to NavWeaps, the HE is not a lot worse at cracking concrete than the APC, and for hitting ships the nose fuse would be great. NavWeaps also mentions some very fun fuse modifications that would've been available in the 80s.
The surface ship content of this mod is such a blast to watch! Is it feasible to do a campaign from a surface ship, and if not, do you know if that is in the plan for the mods future? On a more reasonable note, would you consider doing a campaing in a SSGN or SSBN? Seeing one of the earlier diesal boats could be cool and present a unique challenge.
Glad you like it! It is indeed possible to do a career as a surface ship! I am not sure an actual career appeals all that much due to the limitations of surface ships in CW. A SSGN playthrough could be interesting. I really love the 1968 campaign. I may do another series in that time frame.
Surface campaigns are totally feasible, but anti-missile defences are so strong that it only really works with vessels that have a shitton of weapons to deploy (Kirov, Ticonderoga, Arleigh Burke, etc). You'll struggle to make the older Soviet ships like the Kara, Sovremenny, etc work, their poor sonar suites and limited arsenal really get in the way. However, their RBU mortars are incredibly effective, should you survive the closing run, and have no practical counters. The newer ships like the Udaloy and Krivak fare better, but lack anti-surface hitting power. Kirov is in a class of her own and can basically sink anything, but takes multiple days to fully resupply and causes you to miss missions while waiting in port. The NATO ships have decent sonar and so many SAMs that you're effectively immune from enemy missile attacks, but lack hitting power across the board. You generally only get ≤8 Harpoons for anti-surface work, which are dogshit and intercepted so easily that they're barely even worth firing. They also lack RBUs for close-in ASW work and most Soviet subs can out-dive your Mk46s, leaving you extremely vulnerable at close range. Spamming stand-off is your friend. Anything without stand-off ASW like ASROC/VLA or Silex/Starfish/Stallion to break enemy wires is dead on arrival. Torpedo evasion with surface ships is incredibly difficult against unwired torpedoes, let alone if the wire is intact, and you're all but guaranteed to take a hit if you get locked. Most ships can only take a single torpedo, and the ones that can take two will be crippled by the first - avoid getting locked at all costs, even if it means disengaging.
For Soviet one where you have to work your way up through subs there's just really no reason to get to a Kirov. For the NATO North Atlantic where you can start in something like a Ticonderoga it works decently well but gets very repetitive. The enemy AI will still go active when you do which is just kinda silly for enemy subs so it mostly comes down to just running around flank speed trying to dodge or outrun wake-homers while dropping ASROCs. The only time the game completely breaks is if you try fighting too far North since there's a chance the game will try spawning your ship on ice so it helps having a few saves to go back to if that happens.
If someone could mod in allied ships (maybe spawn in a small preset task group for every battle? It'd be better than nothing) then a surface campaign would start to sound truly feasible. Imagine heading a full carrier strike group, or something like that.
@@Wolfpack345 I did a campaign as the iowa, only good thing about The campaign is the surface contact fights. You’re screwed against subs unless you spam torpedos from your chopper, or mod the Iowa to carry torpedos. Not reccommended
I believe it was suppose to be the Tu-142 which in a maritime patrol and anti-submarine warfare version of the Tu-95 instead just a standard tu-95 so it could’ve have short range tarps on board
Request/suggestion, when firing off the different missiles, maybe explain a little about their differences? I've failed to notice a difference in any of the missiles while watching your videos.
The Tomahawk Anti Ship variant is a long range weapon with a range up to 1,000 miles and it packs a huge 2,000 pound warhead. The Harpoon is a shorter range weapon about 60 to 80 miles with around a 500 pound warhead. Both are sea skimming meaning they fly really low to the water to minimize detection range. The Harpoon has something called a pop up maneuver where the missile rapidly climbs and dips over and plunges down on the target in an attempt to confuse the enemies defenses.
So harpoons are the standard us anti ship missile they’re subsonic cruise missiles and can be fired from ground, ships and via air. They do sea skim and can be programmed to pop up or hit low. In the other ones he uses sm2s a lot which are a surface to air missile that can be secondarily used for anti ship. The tomahawk is a long range land attack missile and they have created a new anti ship variant but it was not around when the Iowa was refit or in service it just got deployed
@@Nr15121The Ship launched Harpoon is limited to between 67 and 74 nautical miles depending on which block. The air launched variant has a range of 120 miles.
Effect for those 16 inch guns is quite underwhelming. But mod looks awesome! Incredible to see how much ass a WW2 battleship (although modernized) could have kicked
They do u realize they did semi modernize the battleships though they are obsolete in a real modern war but they used them for desert storm and the Iraq war
@@Nr15121 I would say being hit with multiple 16 inch salvos in your un-armoured "modern" coffin would serverely f-up your day indeed. Haha "obsolete" yeah right, while you are being sent right to the bottom lol
@@Nr15121 It was not obsolete, only obsolescent and hugely expensive. It is the most advanced super dreadnought on the planet, which meant its armoured belt was completely immune to any Exocet, and its armoured deck protected it against even a wave of Granit, it was only just a flying 15" shell, so its impact was still equal to a shell from an enemy such as Haruna or Fuso. There was enough displacement to replace its secondary armament for many Phalanx or Otomatic mounts, and the turbines provided enough power to upgrade the electronics. The only problem was that navies were mathematical, and the Iowas did not bring enough control over the seven seas for their cost and the huge crews needed to operate them. In practice, it was better to use the crew on a carrier fleet instead
@@charlesc.9012 A battleship is not going to shrug off an antiship missile idk what you are smoking but let me have some. Missiles are the future, battleships are obsolete. Good for shore bombardment? Yeah but naval combat? Absolutely not.
@@Nr15121 A missile is a flying artillery shell, that is it. That is why all the affordable bunker busters are still dropped by aircraft. their armour-piercing capabilities are limited, and a battleship has many armoured bulkheads A battleship will shrug off an exocet without blinking an eye. Look up the datasheet yourself, and then check the armoured deck and citadel thickness of the Iowa-class. There is a reason navies still equip oto-melara cannon of all calibres
One of the coolest facts about the Iowa's. Through each of their modernization refits the analog main gun targeting system was kept as the primary for the 16 inch guns. The analog targeting system was so accurate and precise that they kept them all the way to the decommishoning of the New Jersey back in 91'. Toured the USS Ohio in Norfolk while stationed there. Saw a 16 inch round in person there and understood why old retired sailors and marines said the big naval shells sounded like a train flying through the air and you could watch them as they fell to their targets. The HE shell weighed just under a ton and the super heavy AP weighed 2700 pounds.
@@8vantor8 Your probably right. Severe strokes really mess with ones memory. Not joking spent 2 months in hospital and was placed permanent 100% SSDI. Treatments didn't start showing positive results until 3.5 years following the strokes. That was just 6 months ago.
@@jasonswearingin1009 I hope you don't have any more strokes and everything goes well and a long lasting fullfilled life for you. Strokes, an having to be ssdi, not fun at All. I hope you get to see more of the ships and memorials. The subs are cool too to tour. Friend of mine happens to have a 8inch non-live ap shell from 1958 - it was last on a ship 1958, and we have no clue as to why it was removed from the stores...just no clue at all, but hey, its cool. Has it just sitting next to fireplace.
Much appreciated. Still kicking. Grandma always told me the good die young. So I've always enjoyed being an ornery turd. Truthfully, I think my real name is "Jason you little sh**". Heard that more than my birth name. If I made a video detailing some of my life shenanigans UA-cam would have a severe meltdown. My content would be family friendly but the events and actions would be taken seriously out of context. None of my "adventures" were violent or led to the harm of any person or animal. It's just the times we grew up in were so much different. Born in 80'' so I grew up doing a lot of the same things' kids from the 40's and up to the mid 90's did. We didn't get high speed internet where I live until 02. Cable TV didn't happen until 94 95. Only the wealthy had central air units. Almost all of us used big noisy swamp coolers. Heh it was one of my chores to keep the coolers filled with water. We got our first central air unit in 96 still keep some rechargeable (coolant) 110 and 220 window units around just in case the main unit breaks down. TX summer is HOT!
Well, modern ship have very little armor, and if the Iowa is using AP they will likely just punch a 16" hole in the ship all the way through. I don't know if this mod allows you to switch between AP and HE, but HE is the way to go in this case.
Wolf you should do another war on the sea play through with the Tokyo express mod as the Japanese and another only using standard type battleships you can have destroyers of course but no cv’s it would be an interesting play through Edit:or you could do just a any battleship play through
I do want to do another TTE playthrough as Japan. There will be lots of house rules in place if I do it to make it interesting. I was hoping there would be more updates to Wots.
Nous autres francais avons toujours regreter que le jean bart et le richelieu n'est pas ete moderniser comme votre classe iowa .des navires comme on n'en fait plus .
Just a note here, but that Tupolev should have been engaged with the 5" guns at much greater range. They are dual-propose, and retained that role throughout the Iowa's career. Also, something as big and slow as a Tupolev would be easy prey for the 5", saving some ammo in the CIWS.
Big question is, were they supplied with anti-aircraft shells in the '80s? I imagine that they mostly depended on their escorting ships for anti-air/anti-missile defense, with the CIWS as a last resort. I rather doubt that any leftover VT fuzes from WW2 would still work, and suspect that heavy AAA got neglected once radar-guided missiles were a thing.
@@drtidrow That is an interesting question, one that I suspect is worth pestering Ryan Szimanski about. :) I suspect the answer is 'yes', since they retained and maintained the AA directors for the 5" guns.
@@drtidrow I messaged him, and turns out, those same fuses and shells were also used for airburst shore bombardment, and so they were used throughout the ship's career.
@@c.a.mcdivitt9722 Right, forgot about that use of the VT fuze. I remember reading about the security types only wanting the VT fuzes to be used over water, so that the Axis forces couldn't get their hands on one. Eventually the Army convinced them to allow VT fuzes to be used in Europe against infantry and unarmored vehicles, where the airburst ability was a very useful feature. 🙂 By the way, did you see that _Texas_ is currently being moved to a nearby drydock, so that her badly corroded hull can finally get addressed?
Meh it needs a lot more work, unless you're building meme ships it gets pretty boring especially if you are using pre-WW2 tech. The AI is also something else, it seriously can't handle more than a half dozen ships.
The Battleship New Jersey curator has a video where he crawls into the armor belt spaces. Kudo's to the Dot Mod team but I think the accuracy and damage needs to be tweaked a bit on both sides. Radar guided guns were a thing, even if radar guided ammunition wasn't back in the 80's.
I'm just gonna say, if you haven't seen the video of the "Mighty Mo" from 1990, you should watch it. It shows the USS Missouri, being recorded from another ship, as they test-fired her guns. It is an awesome video, and a testament to how beloved these old ships really are. A couple of interesting facts: 1) On the Missouri's final trip back to port for decommissioning and mothballing, the producers of the movie _Battleship_ filmed the scenes they needed while the ship was underway. 2) When an Iowa-class battleship fires her guns full broadside, the ship moves laterally 10 feet. 3) While other nations like Germany and Japan could make their ships as wide as they wanted, the Iowa-class battleships were limited at 108' across midships. The reason? Because of the Panama Canal, which has a width restriction of 110' wide. 4) In the 1980s, the USS Missouri and USS Wisconsin were the only vehicles outside of bombers to carry nuclear, non-missile weapons. Both battleships, at one time, carried the 20-kiloton "Kate" nuclear main gun shell, which could be launched from over 20 miles out to bombard, with nuclear shells, coastal defenses and cities. The only thing I would say about this video is that once you fire your first salvo, you would need to increase your speed to flank. The reason is, if you have to manuver, an increased speed allows a faster velocity of water over your rudder plates, thus allowing you to change direction and become harder to predict, in terms of location. A ship at GQ and in battle conditions would not stay at 15 knots once they engage with an enemy group of ships.
Considering a CIWS system only has 20 seconds of firing time I think most of the ships would have died including the Iowa in the second barrage if the CIWS systems had realistic ammo loads.
@@sharkymitten The issue there is the armor belt does not cover the first few feet of the side and missiles would cause mass fires if they went en masse to the sides but realistically they are going to be hitting all over the superstructure causing fires and disabling the ship instead of flooding and sinking it. The only really armored part up top is the bridge and conning tower but c&c is placed everywhere.
@@sharkymitten 12.1 inches of belt and 6 inches of deck, but the answer is still "No". The Iowa class had armored citadels, designed to shrug off the impact of enemy 14" and 15" AP shells, impacting at Mach 1.6 and weighing up to 1000kg. By comparison, the anti-ship missiles had warheads of ~250kg with similar impact velocities and while designed to pierce armor, they couldn't pierce armor *that* thick. As for the risk of fires, that battleship wouldn't sink or suffer catastrophic damage as long as her citadel remained intact.
The thing with the Iowa class is it's all or nothing the area's around the citadel is heavily armoured the rest not so much, all it would take is a hit or two from some of the bigger missles like the kh series which have warheads of several thousand pounds to knock out alot of the superstucture and mission kill the BB.
@@AaronCMounts That is pretty untrue on the catastrophic damage part. Every single space on a ship is useful and most of it is not dedicated to crew space. A fire or several will easily cripple a ship if not dealt with. There are many instances of this in history and even in the modern day. Anyway, as soon as the radar goes you lose a crap ton of fire control and everything goes to rangefinders. CIWS has its own radar integrated but again the actual useful firing time would mean all ammo would be expended pretty quick here and missiles would be hitting the ship constantly.
15 knots?! Seriously that was beautiful. You should send to Ryan at Battleship New Jersey’s YT channel, he would love it. (Can you imagine being the guys trying to reload CWIS?)
I'd love to see you run a Soviet campaign with surface ships. I just completed one myself and managed to get all the way to the Kirov. Being a surface ship and fighting multiple NATO subs or a surface combat fleet is much more difficult than the sub campaign. Favorite ship was 100% the Sovremenny. The early game is rough with the first two ships.
Thank you for the vid. I've had this game for a while now and maybe have 10 hrs max. You've made me re-install it since it looks so much fun. I'm including the dotmod.
Suggestion for dotmod; can you simulate a convoy escourt going after a Soviet sub pack? It probably would have been the most numerous engagement in this type of conflict. Very good Vid as always. Love the video tape editing; almost makes me feel young again!
WOW - a Sverdlov class cruiser - I think there were only 2 or 3 left when I was flying in 1987. Udaloh was a treat. Curious to have an Iowa with ZERO support, but it was amusing.
@@generalpanzerfaust2387 Panzer IV? U mean tiger, yes? Well, he died in the me 262 campaign because the engine literally detonated. RIP. He has done the Moscow campaign, p51 and is now doing stalingrad
Would love for Dot Mod to add controllable Helicopters for ships who have them. It would add another layer of options to really take the fight to the Submarines as an ASW vessel.
The Iowa was probably one of the BBs that received an extra layer of armor plate on the sides, to help protect her from broadside attacks. But I think that came after Pearl Harbor. So shells and torpedos, at least in WWII would have done less damage than they would do, if the extra armor plate hadn't been added. BTW, I have cold waters on Steam... Can you get the "Dot Mod," there?
USS Iowa finished construction after pearl harbor in August of 1942, and its main torpedo protection was its High Speed of 33 knots and its maneuverability, but it could take a few hits
i think im about to hang up World of Warships for this......Thanks WolfPack! i found you by trolling YT....more i see of this game the more i want it ....been telling my game clan about it too.....alot of us are former Military i myself am former Navy HOORA
That was enjoyable to watch. Good entertainment. An Iowa SAG circa 1984 had the Iowa, The South Carolina CGN-37(flagship), three destroyers, three FFGs and two oilers/supply ships. The russians would fire way outside of any 16" gun range. Think of using the 5" guns for distance anti-air defence and save the ciws for last resort. Also, each ciws mount does not have an unlimited supply of ammo.
Could you imagine a simulation of this ship the way the old Silent hunter games were set up. Where you can man the important stations. I used to love dystoyer command back in the day. And of corse Dangerous Waters. How cool would it be with moder VR to be on the bridge watching those massive guns fire. I've always thought the late cold War upgraded Iowa's were possibly the coolest ships ever put to sea.
I was wondering about a different tactic: Hold off firing your own missile barrage until the 16s do some work...? Used initially, the Iowa's missiles did not get thru, so this 'suppress and the barrage' might be more effective. Would the damage from the main guns take out enough of their defenses to justify waiting?
I'm loving these surface ship engagements, would it be possible to do it the other way around now? That is to say, a Kirov versus a USN task force? Could also maybe due it against different types of task forces, like one built around an Iowa and another built around a carrier, since a Kirov battle is certain to be shorter than an Iowa battle.
Chaff is too effective. Kh-51 could extrapolate speed of target and compare pervious measure to new and abrupt change of speed might not confuse it. Real navy would not act like artificial idiot and walk into Iova's gun range unless necessary. Will pound it from range or ask for support.
It makes no sense why the Bear would come that close, and the task force should have launched a saturation strike on you, with no AA missiles your CWIS would be overwhelmed, the AI needs a lot of work. Love that feisty Udaloy though!
Bruh. Imagine being the commanding officer of the soviet task force and seeing a lone battleships firing harpoons missiles, shooting down your missiles and unloading with 16 inch shells
3:49 Truly demonstrates how destructive power much missiles have, even the 80s/90s. Iowa is a huge ship along with being extremely long, and that splash was almost enough to cover the entire ship.
Nice video but there are a few problems with it. The ship is not Iowa. The Wisconsin and Iowa's bow has full size gun tubs from Oerlikon days so that eliminates those two from this simulation. New Jersey and Missouri had their bows fared as in the pictured ship. New Jersey has a Vietnam era squared top for it's electronic warfare suite. The other three have rounded ones. Thus, this ship is Missouri. Missouri and Wisconsin both have beefed up inner structure over the first two so more able to take damage. Chaff creates a real problem too. If fired into the wind, the stuff blows back onto the ship which creates a much stronger radar image. Chaff a pain to get rid of too as it tends to be very flimsy and sticks to the nonskid on the decks. The teak is a bit easier to clean. Swerdlov had six inch guns which could do damage to the superstructure but not anything behind the armored belt. The same with the pop guns on the other Soviet ships. It was nice to see a sim of my fav ship kick ass and hurt things. (I'm a Plank owner USS Missouri BB63 serving from 1985 thru 1989.)
I've always wondered why the navy didn't develop a canister type round for the 16in and 5in guns. Imagine it would have been a great close in weapon against a missile attack.
And to think, we have 4 of them ready to set sail at any given time. Not to mention Iowa's predecessors. BB-60, BB-59 and BB-55. All have 16" guns. 59 and 60 are slightly less capable, but armor has similar thickness. Difference is Iowa's armor belt is internal while the others are external. BB-55 may not be so good combat wise. Sure, she's got the 16" guns, but the armor belt is thinner than her successors. That and she was pretty cannibalized after retirement.
As much as I agree with much of this, CIWS has a VERY short firing life. and a VERY long reload time, with MANY personal attending this, in the open. It will work, only until it runs out.. from wiki... The Block 1A and newer (pneumatic driven) CIWS mounts fire at a rate of 4,500 rounds per minute with a 1,550-round magazine. The 20-mm APDS rounds consist of a 15 mm (0.59 in) penetrator encased in a plastic sabot and a lightweight metal pusher.[16] Shells fired by the Phalanx cost around $30 each and the gun typically fires 100 or more when engaging a target. So.. about 15 missiles per Phalanx... then a 15-20 min lunch break while reloading... I think it is criminal to not make a bigger capacity, and/or faster reloads... The recommended action, is to "leave the engagement area to reload..." also the RAM system, after its empty, very long reload process... Until they run out, none better... after that... good luck.
I don't think I'll ever get used to the famed WW2 battleship Iowa firing Tomahawk and Harpoon missiles and having 4 CIWS turrets
God bless Navy modernization programs
Can you imagine if the Iowa pulled up at leyte sending a hail of missiles and plowing out the kamikaze with cwis lol. One ship just sinking an entire fleet
That just made an already bad-ass ship even more nasty!
I would think the five-inchers would still be useful in an anti-air role, especially against that Bear at the beginning.
Should have given it 4 more
Russian cruiser "Moskva" certainly couldn't "get used to" missiles. 😛
Imagine being the radar operator on that soviet formation and realizing you've sailed into the path of something that displaces almost as much as _your entire task force combined._
(Quick-and-dirty math gives me 62k tons for the soviets against 60k for the Iowa.)
Not to mention that your "big gun" boat (Sverdlov) would only be considered a light cruiser by comparison.
@@warmstrong5612 *by definition
Lol imagine
“Yes! We hit him!
… what do you mean it bounced off?”
Radio operator:
....
Blyat.
Iowa-46k displacement.
How does it feel to be one of the only people that makes (good) sub /ship game videos
Well I really appreciate the compliment! There are other folks that make great videos too though :)
You are
if you are a big fan of Wolfpack, check out MagzTV's subsim content too!
the both are awesome
It's a dry genre, but I've found myself watching it for hours before.
Wolfpack is the gateway drug and deserves all these accolades and more. In fact he is the only youtuber I patronize but, Litely_salted, sorcererdave, and definitely Devin Horner for his excellent silent hunter 4 series deserve views.
The Iowa is such a monster of a vessel. I'm shocked that your anti-missile systems were able to fend off the barrage, but it made for some amazing visuals.
Yeah I was suprised I was not hit at all either.
Cold Waters cheats rather blatantly in the player's favor. If that'd been an AI-run Iowa, she'd most likely have been toast :P.
@@GaldirEonai That and IRL, there would have been her escorts adding their own CWIS to the defence.
@@trekaddict CIWS would (or should) not be providing the majority of the air defense by the escorts. The Standard missiles would be doing most of that work.
@@yournamehere9928 True, but wouldn't that be farther out as well? Some of those missiles got pretty close.
Fun fact, but going too slow in a big gun warship (like 15 knots) would actually increase the pitch that the ship experiences while sailing, thus reducing gun accuracy. You wouldn't want to plow on at full speed, but slowing down doesn't exactly equate to better accuracy.
Actually no it would not. The MK-8 Rangekeeper analog fire control computer accounts for pitch and roll of the ship.
And even Soni don't think missiles care about pitch or sea conditions
The same system design used for stabilizing the landing Glide Path lights for Aircraft Carriers, is also near the same design as the gun stabilization systems for the BB.
Hello fellow priest of mars! :D
@@techypriest7523 theres a few of us here today.
"Despite her continued engagement, the all-gun light cruiser Sverdlov eventually met her inevitable end in her battle against the battleship Iowa. One of the 16-inch shells dealt the fatal blow, tearing into the bow deck and setting off the ammunition for turrets 1 and 2, leading to a jack-in-the-box effect that violently launched the turrets into the air, the additional shrapnel tearing into the bridge and other vital installations of the citadel. Another trio of 16-inch shells soon arrived, two of which hit the stern and dealt catastrophic damage to the engines and propeller shafts, the rapid flooding on both ends ensuring her demise."
~Excerpt from disclosed report on the Loss of Sverdlov Task Force against Iowa
Well nobody would expect a light cruiser defeating a BB
"Of all the things that they could encounter!" - Glavkom VMF
So basically Sverdlov got Hooded
@@noturbusiness1278 Not... quite.
Hood is kind of an odd one out, really. Her destruction came down more to a confluence of fate, luck, timing, hydrodynamic realities, physics, as well as the fact that diving shells (which weren't known about at the time of her design/construction) exist. In other words, a literal 1-in-a-million Golden Bullet (or Shell, in this case), and Bismarck got extremely lucky to hit a fatal window that only existed for a few seconds, as opposed to just outright defeating Hood's armor like in this case.
Remember, Hood was a Battlecruiser, not a Light Cruiser like the Sverdlov is, and one that was massively upgraded after Jutland in 1916. Her armor was actually capable of standing up to Bismarck's guns that day (in fact, Hood was known for being a "wet" ship (water regularly swept over her lowered Quarterdeck (rear deck where her rear turrets were)), and all the extra armor they bolted to her was probably the reason why).
(If you want more information about this subject, Drachinifel made a video about Hood's destruction that goes over it all, and he expands his theory on it in the Armchair Admirals stream on Battlecruisers (around the 1/2-2/3rd's mark in that video, I cant remember the exact timestamp)).
But, all that aside, yeah, against a Battleship, that sort of thing is what you would expect to happen to a Light Cruiser. They simply weren't designed to go up against Battleships. The armor on a CL would only serve to arm the fuse rather than offer any meaningful resistance to a 16-inch 2700 lb. AP shell.
@@b-17gflyingfortress6 Yeah, sending a light cruiser against a battleship is a _really_ bad idea. Best thing for the cruiser to do in a situation like that is _run!!!_
Pro tip: press shift+space to ready the weapon in your anti-air missile slot (in the Iowa's case, her Harpoons). Much faster than manually clicking the button every time.
Thanks! That is a great tip
You actually can change the button needed in setting, like me changing v for chaff and b for anti air missile
That missile barrage was intense, what a great battle!
It sure was!
I would love to see the USS California in a battle. My Grandfather was on her when she was sunk at Pearl and after she was repaired he stayed with her through the entire war, notably at Surigao Strait.
Your usage of chaff and cwis and your primary missile defence was very stressful. Though understandably surface ships aren't really meant to operate by themselves like this, so your not in a great situation. That's my main issue with cold waters, you're always a lone ship/ sub going against big task groups and wolfpacks.
Yeah, in reality, Iowa's BBBG would have an Aegis cruiser and a group of destroyers or frigates. (Probably more than that in a war situation.)
@@tyranusfan id imagine the Iowa would be a part of one of the carrier task forces in the Atlantic or Pacific. Rather then the flagship of a fleet.
@@astartesfanboy5294 IIRC, back in the '80s they were often operated as the flagship in a surface battle group independent of the carriers. Definitely not by themselves, they'd have at least one cruiser and several destroyers/frigates as escorts.
WTB "Cold Waters 2"
- dot mod makers become part of the team and dot mod being main game,
- coop with up to a party of 6 (for the surface fleet fun, and even 5 surface 1 sub, maybe a stipulation per side - i.e. us=1 sub...maybe 2, russia=go ahead, wolf pack of 6 subs, etc etc),
- ships can enter and exit the "battle map" from the world map (not sure how well it'd work, and its a gripe of mine with cold waters that they don't - several times russian sub groups one right after another and I just wanted to stay on the map itself without heading back to "world map") maybe allowing for (if world map time was not as fast..idno what time compression to use for it) players to be split up and pop into an ongoing battle
- playable merchants? lolololol jk...but hey, if there would be party, why not. Protect the convoy!
Just would love coop, even if its only 2player max.
The allies prevailed , are you stupid . Germany was underwater prevelant anot above war much like Russia! Stupid in the fact!
Love seeing the big US battleships of legends in action! Please keep em coming!
Will do!
Surprised you didn’t use the 5 inch at all, especially against the Bear. Also, the 16 inch seemed massively underpowered. HE shells should’ve annihilated most if not all of the ships when they hit
They can only really mod what's in the base game, and I doubt there was ever an option for secondary gun use on a ship, or more than one shell type per gun. I'm guessing they modeled AP instead of HE, even though HE would be more effective against modern ships - AP would likely overpen against just about any modern ship, except maybe the Kirovs and Sverdlovs.
@@drtidrow They really should just use the HE ("HC") mark 13. According to NavWeaps, the HE is not a lot worse at cracking concrete than the APC, and for hitting ships the nose fuse would be great. NavWeaps also mentions some very fun fuse modifications that would've been available in the 80s.
The surface ship content of this mod is such a blast to watch!
Is it feasible to do a campaign from a surface ship, and if not, do you know if that is in the plan for the mods future?
On a more reasonable note, would you consider doing a campaing in a SSGN or SSBN? Seeing one of the earlier diesal boats could be cool and present a unique challenge.
Glad you like it! It is indeed possible to do a career as a surface ship! I am not sure an actual career appeals all that much due to the limitations of surface ships in CW. A SSGN playthrough could be interesting. I really love the 1968 campaign. I may do another series in that time frame.
Surface campaigns are totally feasible, but anti-missile defences are so strong that it only really works with vessels that have a shitton of weapons to deploy (Kirov, Ticonderoga, Arleigh Burke, etc). You'll struggle to make the older Soviet ships like the Kara, Sovremenny, etc work, their poor sonar suites and limited arsenal really get in the way. However, their RBU mortars are incredibly effective, should you survive the closing run, and have no practical counters. The newer ships like the Udaloy and Krivak fare better, but lack anti-surface hitting power. Kirov is in a class of her own and can basically sink anything, but takes multiple days to fully resupply and causes you to miss missions while waiting in port.
The NATO ships have decent sonar and so many SAMs that you're effectively immune from enemy missile attacks, but lack hitting power across the board. You generally only get ≤8 Harpoons for anti-surface work, which are dogshit and intercepted so easily that they're barely even worth firing. They also lack RBUs for close-in ASW work and most Soviet subs can out-dive your Mk46s, leaving you extremely vulnerable at close range. Spamming stand-off is your friend.
Anything without stand-off ASW like ASROC/VLA or Silex/Starfish/Stallion to break enemy wires is dead on arrival. Torpedo evasion with surface ships is incredibly difficult against unwired torpedoes, let alone if the wire is intact, and you're all but guaranteed to take a hit if you get locked. Most ships can only take a single torpedo, and the ones that can take two will be crippled by the first - avoid getting locked at all costs, even if it means disengaging.
For Soviet one where you have to work your way up through subs there's just really no reason to get to a Kirov. For the NATO North Atlantic where you can start in something like a Ticonderoga it works decently well but gets very repetitive. The enemy AI will still go active when you do which is just kinda silly for enemy subs so it mostly comes down to just running around flank speed trying to dodge or outrun wake-homers while dropping ASROCs. The only time the game completely breaks is if you try fighting too far North since there's a chance the game will try spawning your ship on ice so it helps having a few saves to go back to if that happens.
If someone could mod in allied ships (maybe spawn in a small preset task group for every battle? It'd be better than nothing) then a surface campaign would start to sound truly feasible. Imagine heading a full carrier strike group, or something like that.
@@Wolfpack345 I did a campaign as the iowa, only good thing about The campaign is the surface contact fights. You’re screwed against subs unless you spam torpedos from your chopper, or mod the Iowa to carry torpedos. Not reccommended
This channel is extremely underrated just found it a few days ago and ngl I’m addicted keep up the good work!
Goes to show. Missiles are fancy, but a 16 inch shell is classy. 😎
Also reminds me of what Arnold as terminator said "old, but not obsolete"
Not sure what the strategic bomber was doing a couple of meters meters over the water, but this looks fun. :)
I believe it was suppose to be the Tu-142 which in a maritime patrol and anti-submarine warfare version of the Tu-95 instead just a standard tu-95 so it could’ve have short range tarps on board
In the radio log it was recorded that the pilot shouted "LEEROOOOOOYYYYY JANKINOV" before committing to that attack run.
Request/suggestion, when firing off the different missiles, maybe explain a little about their differences? I've failed to notice a difference in any of the missiles while watching your videos.
Good idea! Thanks for the suggestion!
The Tomahawk Anti Ship variant is a long range weapon with a range up to 1,000 miles and it packs a huge 2,000 pound warhead. The Harpoon is a shorter range weapon about 60 to 80 miles with around a 500 pound warhead. Both are sea skimming meaning they fly really low to the water to minimize detection range. The Harpoon has something called a pop up maneuver where the missile rapidly climbs and dips over and plunges down on the target in an attempt to confuse the enemies defenses.
@@Bellthorian harpoon can go much further than you are saying but otherwise you’re correct
So harpoons are the standard us anti ship missile they’re subsonic cruise missiles and can be fired from ground, ships and via air. They do sea skim and can be programmed to pop up or hit low. In the other ones he uses sm2s a lot which are a surface to air missile that can be secondarily used for anti ship. The tomahawk is a long range land attack missile and they have created a new anti ship variant but it was not around when the Iowa was refit or in service it just got deployed
@@Nr15121The Ship launched Harpoon is limited to between 67 and 74 nautical miles depending on which block. The air launched variant has a range of 120 miles.
This somehow reminds me of "deadliest warrior". Epic duels without pesky escort ships or witty tactics.
Effect for those 16 inch guns is quite underwhelming. But mod looks awesome! Incredible to see how much ass a WW2 battleship (although modernized) could have kicked
They do u realize they did semi modernize the battleships though they are obsolete in a real modern war but they used them for desert storm and the Iraq war
@@Nr15121 I would say being hit with multiple 16 inch salvos in your un-armoured "modern" coffin would serverely f-up your day indeed. Haha "obsolete" yeah right, while you are being sent right to the bottom lol
@@Nr15121 It was not obsolete, only obsolescent and hugely expensive. It is the most advanced super dreadnought on the planet, which meant its armoured belt was completely immune to any Exocet, and its armoured deck protected it against even a wave of Granit, it was only just a flying 15" shell, so its impact was still equal to a shell from an enemy such as Haruna or Fuso. There was enough displacement to replace its secondary armament for many Phalanx or Otomatic mounts, and the turbines provided enough power to upgrade the electronics.
The only problem was that navies were mathematical, and the Iowas did not bring enough control over the seven seas for their cost and the huge crews needed to operate them. In practice, it was better to use the crew on a carrier fleet instead
@@charlesc.9012 A battleship is not going to shrug off an antiship missile idk what you are smoking but let me have some. Missiles are the future, battleships are obsolete. Good for shore bombardment? Yeah but naval combat? Absolutely not.
@@Nr15121 A missile is a flying artillery shell, that is it. That is why all the affordable bunker busters are still dropped by aircraft. their armour-piercing capabilities are limited, and a battleship has many armoured bulkheads
A battleship will shrug off an exocet without blinking an eye. Look up the datasheet yourself, and then check the armoured deck and citadel thickness of the Iowa-class.
There is a reason navies still equip oto-melara cannon of all calibres
One of the coolest facts about the Iowa's. Through each of their modernization refits the analog main gun targeting system was kept as the primary for the 16 inch guns. The analog targeting system was so accurate and precise that they kept them all the way to the decommishoning of the New Jersey back in 91'. Toured the USS Ohio in Norfolk while stationed there. Saw a 16 inch round in person there and understood why old retired sailors and marines said the big naval shells sounded like a train flying through the air and you could watch them as they fell to their targets. The HE shell weighed just under a ton and the super heavy AP weighed 2700 pounds.
you mean USS Wisconsin? the Ohio is a nuclear submarine
@@8vantor8 Your probably right. Severe strokes really mess with ones memory. Not joking spent 2 months in hospital and was placed permanent 100% SSDI. Treatments didn't start showing positive results until 3.5 years following the strokes. That was just 6 months ago.
@@jasonswearingin1009 I hope you don't have any more strokes and everything goes well and a long lasting fullfilled life for you. Strokes, an having to be ssdi, not fun at All. I hope you get to see more of the ships and memorials. The subs are cool too to tour. Friend of mine happens to have a 8inch non-live ap shell from 1958 - it was last on a ship 1958, and we have no clue as to why it was removed from the stores...just no clue at all, but hey, its cool. Has it just sitting next to fireplace.
Much appreciated. Still kicking. Grandma always told me the good die young. So I've always enjoyed being an ornery turd. Truthfully, I think my real name is "Jason you little sh**". Heard that more than my birth name. If I made a video detailing some of my life shenanigans UA-cam would have a severe meltdown. My content would be family friendly but the events and actions would be taken seriously out of context. None of my "adventures" were violent or led to the harm of any person or animal. It's just the times we grew up in were so much different. Born in 80'' so I grew up doing a lot of the same things' kids from the 40's and up to the mid 90's did. We didn't get high speed internet where I live until 02. Cable TV didn't happen until 94 95. Only the wealthy had central air units. Almost all of us used big noisy swamp coolers. Heh it was one of my chores to keep the coolers filled with water. We got our first central air unit in 96 still keep some rechargeable (coolant) 110 and 220 window units around just in case the main unit breaks down. TX summer is HOT!
I kinda feel like the 16-inch shells should be a bit more devastating than that
Well, modern ship have very little armor, and if the Iowa is using AP they will likely just punch a 16" hole in the ship all the way through. I don't know if this mod allows you to switch between AP and HE, but HE is the way to go in this case.
Wolf you should do another war on the sea play through with the Tokyo express mod as the Japanese and another only using standard type battleships you can have destroyers of course but no cv’s it would be an interesting play through
Edit:or you could do just a any battleship play through
Ya, I want to see another Japanese play threw as well
I do want to do another TTE playthrough as Japan. There will be lots of house rules in place if I do it to make it interesting. I was hoping there would be more updates to Wots.
@@Wolfpack345 there is an update brewing on WoTS but it's pretty slow paced (it's available on the beta tho, the guy is making stuff like kamikaze )
@@Wolfpack345 well this ought to be interesting
Seems like hitting the Sverdlov earlier would have been a good move, everything else seemed to be out of offensive options after the opening salvo
Nous autres francais avons toujours regreter que le jean bart et le richelieu n'est pas ete moderniser comme votre classe iowa .des navires comme on n'en fait plus .
Just a note here, but that Tupolev should have been engaged with the 5" guns at much greater range. They are dual-propose, and retained that role throughout the Iowa's career. Also, something as big and slow as a Tupolev would be easy prey for the 5", saving some ammo in the CIWS.
Big question is, were they supplied with anti-aircraft shells in the '80s? I imagine that they mostly depended on their escorting ships for anti-air/anti-missile defense, with the CIWS as a last resort. I rather doubt that any leftover VT fuzes from WW2 would still work, and suspect that heavy AAA got neglected once radar-guided missiles were a thing.
@@drtidrow That is an interesting question, one that I suspect is worth pestering Ryan Szimanski about. :)
I suspect the answer is 'yes', since they retained and maintained the AA directors for the 5" guns.
@@drtidrow I messaged him, and turns out, those same fuses and shells were also used for airburst shore bombardment, and so they were used throughout the ship's career.
@@c.a.mcdivitt9722 Right, forgot about that use of the VT fuze. I remember reading about the security types only wanting the VT fuzes to be used over water, so that the Axis forces couldn't get their hands on one. Eventually the Army convinced them to allow VT fuzes to be used in Europe against infantry and unarmored vehicles, where the airburst ability was a very useful feature. 🙂
By the way, did you see that _Texas_ is currently being moved to a nearby drydock, so that her badly corroded hull can finally get addressed?
@@drtidrow I had forgotten as well :) And yes, I was watching the Texas move too!
Really enjoyed this naval battle. Very entertaining. Looking forward to seeing the next episode.
Seeing the scan lines in the video, like its a VHS tape is pretty cool. This is a fun video to watch.
Thank you!
Yeah Wolfpack have you tryed ultimate admiral dreadnoughts? You can build your own battleships and it’s really in-depth.
Meh it needs a lot more work, unless you're building meme ships it gets pretty boring especially if you are using pre-WW2 tech. The AI is also something else, it seriously can't handle more than a half dozen ships.
You have managed to underscore once again why I will forever have a soft spot for Battleships of all types.
The last of the all-gun light cruisers vs the last of the all-gun *battleships?* Surprised she lasted that long
Wow, the first few minutes were really stressful!!! A very good video. Thanks for that.
The iowa class battleships just make amazing platforms to battle with. More modernized and they would be unbeatable with armor and offensive weapons.
The Battleship New Jersey curator has a video where he crawls into the armor belt spaces. Kudo's to the Dot Mod team but I think the accuracy and damage needs to be tweaked a bit on both sides. Radar guided guns were a thing, even if radar guided ammunition wasn't back in the 80's.
I'm just gonna say, if you haven't seen the video of the "Mighty Mo" from 1990, you should watch it. It shows the USS Missouri, being recorded from another ship, as they test-fired her guns. It is an awesome video, and a testament to how beloved these old ships really are.
A couple of interesting facts:
1) On the Missouri's final trip back to port for decommissioning and mothballing, the producers of the movie _Battleship_ filmed the scenes they needed while the ship was underway.
2) When an Iowa-class battleship fires her guns full broadside, the ship moves laterally 10 feet.
3) While other nations like Germany and Japan could make their ships as wide as they wanted, the Iowa-class battleships were limited at 108' across midships. The reason? Because of the Panama Canal, which has a width restriction of 110' wide.
4) In the 1980s, the USS Missouri and USS Wisconsin were the only vehicles outside of bombers to carry nuclear, non-missile weapons. Both battleships, at one time, carried the 20-kiloton "Kate" nuclear main gun shell, which could be launched from over 20 miles out to bombard, with nuclear shells, coastal defenses and cities.
The only thing I would say about this video is that once you fire your first salvo, you would need to increase your speed to flank. The reason is, if you have to manuver, an increased speed allows a faster velocity of water over your rudder plates, thus allowing you to change direction and become harder to predict, in terms of location.
A ship at GQ and in battle conditions would not stay at 15 knots once they engage with an enemy group of ships.
Love to see more submarine carreers, with missions that take a bit longer than 15 mins.
Considering a CIWS system only has 20 seconds of firing time I think most of the ships would have died including the Iowa in the second barrage if the CIWS systems had realistic ammo loads.
Could the anti-ship missiles penetrate 16 inches of belt armor? I think the damage they cause would be mostly superficial if modeled correctly.
@@sharkymitten The issue there is the armor belt does not cover the first few feet of the side and missiles would cause mass fires if they went en masse to the sides but realistically they are going to be hitting all over the superstructure causing fires and disabling the ship instead of flooding and sinking it. The only really armored part up top is the bridge and conning tower but c&c is placed everywhere.
@@sharkymitten 12.1 inches of belt and 6 inches of deck, but the answer is still "No". The Iowa class had armored citadels, designed to shrug off the impact of enemy 14" and 15" AP shells, impacting at Mach 1.6 and weighing up to 1000kg. By comparison, the anti-ship missiles had warheads of ~250kg with similar impact velocities and while designed to pierce armor, they couldn't pierce armor *that* thick.
As for the risk of fires, that battleship wouldn't sink or suffer catastrophic damage as long as her citadel remained intact.
The thing with the Iowa class is it's all or nothing the area's around the citadel is heavily armoured the rest not so much, all it would take is a hit or two from some of the bigger missles like the kh series which have warheads of several thousand pounds to knock out alot of the superstucture and mission kill the BB.
@@AaronCMounts That is pretty untrue on the catastrophic damage part. Every single space on a ship is useful and most of it is not dedicated to crew space. A fire or several will easily cripple a ship if not dealt with. There are many instances of this in history and even in the modern day. Anyway, as soon as the radar goes you lose a crap ton of fire control and everything goes to rangefinders. CIWS has its own radar integrated but again the actual useful firing time would mean all ammo would be expended pretty quick here and missiles would be hitting the ship constantly.
15 knots?! Seriously that was beautiful. You should send to Ryan at Battleship New Jersey’s YT channel, he would love it. (Can you imagine being the guys trying to reload CWIS?)
Scrambling to reload the r2d2 with a hard on while guns that are firing basically vw beetles are going off right by you
The Iowa can do around 33 knots
I'd love to see you run a Soviet campaign with surface ships. I just completed one myself and managed to get all the way to the Kirov. Being a surface ship and fighting multiple NATO subs or a surface combat fleet is much more difficult than the sub campaign. Favorite ship was 100% the Sovremenny. The early game is rough with the first two ships.
Another great video!
Thanks!
Thank you for the vid. I've had this game for a while now and maybe have 10 hrs max. You've made me re-install it since it looks so much fun. I'm including the dotmod.
I used to think this stuff was boring but holy shit dude you have changed my mind a sub you have earned
Suggestion for dotmod; can you simulate a convoy escourt going after a Soviet sub pack? It probably would have been the most numerous engagement in this type of conflict. Very good Vid as always. Love the video tape editing; almost makes me feel young again!
First half was a nail biter, with multiple missiles inbound. A few very close misses, but glad the Chaff and CWIS were able to defeat that barrage!
WOW - a Sverdlov class cruiser - I think there were only 2 or 3 left when I was flying in 1987. Udaloh was a treat. Curious to have an Iowa with ZERO support, but it was amusing.
Wolfpack, are you thinking about doing a P-47 Thunderbolt campaign when you finish Yuri's Stalingrad campaign?
I'd enjoy a P 47 campaign.
We need more axis campaigns
@@generalpanzerfaust2387 True, although he just finished a 109 scripted campaign a few months back
@@jonqueller4444 I watched it and the only axis campaigns he made were PZ 4, ME 262 and 109 or am I mistaken?
@@generalpanzerfaust2387 Panzer IV? U mean tiger, yes? Well, he died in the me 262 campaign because the engine literally detonated. RIP. He has done the Moscow campaign, p51 and is now doing stalingrad
Great stuff Wolfpack!!!! Love to see more of these!!!!
Would love for Dot Mod to add controllable Helicopters for ships who have them. It would add another layer of options to really take the fight to the Submarines as an ASW vessel.
Just found this series of videos, and really enjoying them. Commenting mostly for the algorithm ;)
I've got to get this! thank you for posting this.
What song is playing from about 4:30 - 6:00?
The Iowa was probably one of the BBs that received an extra layer of armor plate on the sides, to help protect her from broadside attacks. But I think that came after Pearl Harbor.
So shells and torpedos, at least in WWII would have done less damage than they would do, if the extra armor plate hadn't been added.
BTW, I have cold waters on Steam... Can you get the "Dot Mod," there?
USS Iowa finished construction after pearl harbor in August of 1942, and its main torpedo protection was its High Speed of 33 knots and its maneuverability, but it could take a few hits
This is awesome! Thank you for making this video
Glad you liked it!
Love this vid so much! Keep up the work, pal!
i think they need to rework the iowa's 16inch guns firing sound and the muzzle flash thing
THAT. WAS, AWESOME!!! Now i realy need to get the game for my self. Thx a 1000 for the vids.
Thanks for watching!
Another great vid, loving the surface engagements!
Thanks!
I have a hard, hard hard time buying into the lone Battleship being able to defeat THAT MANY incoming vampires.
Me, too. :)
I have to agree. Unlikely the Iowa would be almost untouched.
i think im about to hang up World of Warships for this......Thanks WolfPack! i found you by trolling YT....more i see of this game the more i want it ....been telling my game clan about it too.....alot of us are former Military i myself am former Navy HOORA
Thank you!
Try firing the harpoons in pairs, 1 popup and one not. That seems very effective.
That was enjoyable to watch. Good entertainment.
An Iowa SAG circa 1984 had the Iowa, The South Carolina CGN-37(flagship), three destroyers, three FFGs and two oilers/supply ships.
The russians would fire way outside of any 16" gun range. Think of using the 5" guns for distance anti-air defence and save the ciws for last resort. Also, each ciws mount does not have an unlimited supply of ammo.
Could you imagine a simulation of this ship the way the old Silent hunter games were set up. Where you can man the important stations. I used to love dystoyer command back in the day. And of corse Dangerous Waters. How cool would it be with moder VR to be on the bridge watching those massive guns fire. I've always thought the late cold War upgraded Iowa's were possibly the coolest ships ever put to sea.
Man imaging the radio "Rus task force: All guns from all ships are a hit...
CIC: 0 Damage to enemy ship..."
Its pretty neat that with all the counter missle tech now the 16 inch guns are becoming more usefull.
I was wondering about a different tactic:
Hold off firing your own missile barrage until the 16s do some work...?
Used initially, the Iowa's missiles did not get thru, so this 'suppress and the barrage' might be more effective.
Would the damage from the main guns take out enough of their defenses to justify waiting?
The Barents Blast Party 2022 went rather well this year I see. 🍻😊
I'm loving these surface ship engagements, would it be possible to do it the other way around now?
That is to say, a Kirov versus a USN task force?
Could also maybe due it against different types of task forces, like one built around an Iowa and another built around a carrier, since a Kirov battle is certain to be shorter than an Iowa battle.
Some of those splashes are the binoculars of Rozhestvensky being thrown from the grave.
I'd love for u to do a 1v 2 situation
Wisconsin vs the Russian light cruiser sverdtol and the kirov guided missile destroyer
Love these videos your one of the best at them keep them coming Wolf 🐺
Yes more BB content! Love it
Thanks!
@@Wolfpack345 I also love your IL2 series. Since we now have GPHC at a relatively complete state, could we also have a campaign series on GHPC?
Chaff is too effective. Kh-51 could extrapolate speed of target and compare pervious measure to new and abrupt change of speed might not confuse it. Real navy would not act like artificial idiot and walk into Iova's gun range unless necessary. Will pound it from range or ask for support.
Stupid question. Wouldn't antimissile defenses try to engage the old school incoming shells?
I like how you can completely ignore survivor pickup and still sleep at night.
Can’t get enough of this
Always remember to have Steven Seagal as your personal Chef on the Iowa. It makes the Iowa OP.
Wow, blast from the past there at the end. Was that music from the old "Sub Command" PC game? Or does Cold Waters re-use the music?
The CIWS systems only carry around 1500 rounds, there is no way they would have any ammo left after like 7 or 8 missiles
It makes no sense why the Bear would come that close, and the task force should have launched a saturation strike on you, with no AA missiles your CWIS would be overwhelmed, the AI needs a lot of work.
Love that feisty Udaloy though!
Bruh. Imagine being the commanding officer of the soviet task force and seeing a lone battleships firing harpoons missiles, shooting down your missiles and unloading with 16 inch shells
3:49 Truly demonstrates how destructive power much missiles have, even the 80s/90s. Iowa is a huge ship along with being extremely long, and that splash was almost enough to cover the entire ship.
cant seem to find anyone else talking about it but is the music at 5:10 from the game? bc it sounds great but am having tons of trouble find it lel
Nice video but there are a few problems with it. The ship is not Iowa. The Wisconsin and Iowa's bow has full size gun tubs from Oerlikon days so that eliminates those two from this simulation. New Jersey and Missouri had their bows fared as in the pictured ship. New Jersey has a Vietnam era squared top for it's electronic warfare suite. The other three have rounded ones. Thus, this ship is Missouri. Missouri and Wisconsin both have beefed up inner structure over the first two so more able to take damage. Chaff creates a real problem too. If fired into the wind, the stuff blows back onto the ship which creates a much stronger radar image. Chaff a pain to get rid of too as it tends to be very flimsy and sticks to the nonskid on the decks. The teak is a bit easier to clean. Swerdlov had six inch guns which could do damage to the superstructure but not anything behind the armored belt. The same with the pop guns on the other Soviet ships. It was nice to see a sim of my fav ship kick ass and hurt things. (I'm a Plank owner USS Missouri BB63 serving from 1985 thru 1989.)
Only downside was the Soviet task force didn't include a Kirov-class battlecruiser. Awesome video!
I've always wondered why the navy didn't develop a canister type round for the 16in and 5in guns. Imagine it would have been a great close in weapon against a missile attack.
Because such a weapon would be less than useless. The slow reload time would make it almost impossible to get a hit.
Watching this gets me so dammed hyped for sea power!
Looking forward to it!
That trawler crew must be neck deep in the brown stuff after watching an entire Soviet fleet get eviscerated.
Love these naval warfare videos
Iowa turret number 2 was only hosed out and sealed up. Never repaired. RIP
One of the good things with having 4 ciws is u should at any time have 2 if not 3 able 2 engage at a time
And to think, we have 4 of them ready to set sail at any given time. Not to mention Iowa's predecessors. BB-60, BB-59 and BB-55. All have 16" guns. 59 and 60 are slightly less capable, but armor has similar thickness. Difference is Iowa's armor belt is internal while the others are external. BB-55 may not be so good combat wise. Sure, she's got the 16" guns, but the armor belt is thinner than her successors. That and she was pretty cannibalized after retirement.
An (unknown) Admiral once said, "Destroyers are meant to deal damage, Battleships are meant to TAKE damage".
Wolfpack: going 15-20 knots
Me: USE YOUR 33 KNOTS USE IT
Seeing all those missiles in the air reminded me of the Dance of the Vampires in Red Storm Rising
2:34..... I never considered this question, but how much chaff did a modernized Iowa Class carry?
As much as I agree with much of this, CIWS has a VERY short firing life. and a VERY long reload time, with MANY personal attending this, in the open. It will work, only until it runs out..
from wiki...
The Block 1A and newer (pneumatic driven) CIWS mounts fire at a rate of 4,500 rounds per minute with a 1,550-round magazine.
The 20-mm APDS rounds consist of a 15 mm (0.59 in) penetrator encased in a plastic sabot and a lightweight metal pusher.[16] Shells fired by the Phalanx cost around $30 each and the gun typically fires 100 or more when engaging a target.
So.. about 15 missiles per Phalanx... then a 15-20 min lunch break while reloading...
I think it is criminal to not make a bigger capacity, and/or faster reloads...
The recommended action, is to "leave the engagement area to reload..."
also the RAM system, after its empty, very long reload process...
Until they run out, none better... after that... good luck.
that one trawler had a great fireworks display
If this is the 1980's version of the Iowa class battleship. Then there should be a spotter drone. To help with long range gunnery.
Excellent work commander, definitely got hairy for a second for two there!
Thank you!
Admiral Wolfpack: Master of all domains
Haha
Definitely need to team up with both Battleship USS New Jersey and Drach on YT