@@brianaguilar8283 It isn’t, if that were the case we’d have tons of cards with “Except Dimension Fusion.” Like what happened with Diffusion Wave Motion. It was made way back when Poly was the only fusion spell.
Whack name, I think its supposed to FUSE the dimensions (banish zone being 1 dimension and everything else being the other?) instead of fuse using dimensions??
Just have it negate the monster's effects. Naturia Exterio and Last Warrior From Another Planet would still be busted, and LWFAP would be even BETTER because it wouldn't blow up your field on summon if its effects were only negated for the one turn. Imagine LWFAP backed up with multiple negates...
@@yoMamaKV Then Meta would be an absolute shit card (go -1 for a beatstick?). I don't see a way to bring back Meta and have it be a. worth playing and b. not broken without having to ban more cards in return.
4:21 Before people mention using Dimension Fusion after a Pot of Desires, that doesn't work. Face down cards don't count as any card type, don't have any effects, and are nameless for other effects. That's how they made banishing face down an actual downside.
That's a good solution to limit some of the combos you can use. I think someone would find a way to exploit it anyways. I was thinking that the card you summon should have its effect negated but i think that would kill the card
When I (fan)made a catch-all Zombie archetype called "Necrotic", I figured having a Metamorphosis for the Graveyard was reasonable (especially with the aforementioned balances): You would have to get the Fusion Monsters there in the first place, after all. ... _Laughs in Dragma_
Second thought: Making it a "Tribute an Exceed Monster, summon a Fusion Monster with Level equal to its Rank" sounds pretty funny as a potential for lateral moves - though of course ways would be found to break that too. Dingirsu would have a field day.
Good idea there, possibly all the card would need to be unbanned. It's not readily searchable after all, and that would heavily limit what you can do with it. Certainly some decks would still use it, but since it's not usable with Anaconda and isn't a "Fusion" or "Polymerization" card, it's not the most searchable spell card out there. Certainly it could come back at 1 with the above restrictions, and with the way the current meta is, it could very likely be at 2 or 3 without breaking the game.
@@benmaske9598 "(Metamorphosis is) not readily searchable after all." People tell me the same thing when I make FTK decks based around a single spell. Then I play Left Arm Offering at 3 copies and we all laugh until we cry.
I find it really interesting to watch these videos and see all the cards I thought were stupid as a kid be banned 10-15 years later for being way too overpowered for whatever monstrosity this game has become
Same here. I was dueling with the vintage cards when you just tried to play defense until you were able to tribute for a higher card or played cards that increased the attack of the monster to overpower the opponent.
A lot of early YGO cards don't really obviously look good until you see them in play, or think about them in the context of play. And for all of these good cards there are plenty that look good but actually suck, like Magical Mallet, or cards that ARE good but are held back by their asinine requirements to play them, common example for that one is BEWD Chaos MAX because it's incompatible with the most popular Ritual support, Pre-Preparation of Rites, for an obscure reason, that being the ritual spell used, does not name BEWD Chaos or Chaos MAX, and neither of those cards name change, only Dark Magician of Chaos name changes to meet the condition for Chaos Form. My example of a card that is on paper good but is actually super impractical is Borreload Riot Dragon, because Heavy Interlock's condition doesn't actually trigger most Rokkets, since most of them require Link effects to target them.
For metamorphosis I recommend restrict it to non-effect fusion monsters. That would make it more unique and give a chance to a large chunk of terrible fusion monsters that haven't seen a single moment of glory since their inception (cough St. Joan cough). Brilliant Fusion is easy to fix. Just negate the effects of the summoned monster, and maybe let you have access to the effects of the monster if you use the effect of discarding a spell card to restore the original Atk and Def values. EDIT: Also, make Brillant Fusion only able to mill Gem-Knight monsters. Metamorphosis cannot have the same change as Brillant Fusion because you can simply Book of Eclipse on the summoned monster to reset it whenever you want. EDIT 2: Alternatively, since the background art and the gemstones are VERY obviously from the Crystal Beast archetype instead of the Gem-Knight archetype, change the effect to summoning Rainbow Overdragon instead, who is LONG overdue for getting a decent fusion card. EDIT 3: and then Konami made Ready Fusion and a continous spell that gives you my nerfed Brilliant Fusion every turn.
@@rolan5948 the effect is intact, it still summons them with no caveats. All this does is ensure you can't drop Naturia Exterio, Last Warrior, Dragoon and similar cards with it, because needless to say as long as those cards exist Metamorphosis will be banned.
@@joanaguayoplanell4912 The effect is special summoning any monster of your choosing except cards that says "can only be fusion summoned". So restrictions would be along the lines of pay 5000 life points or remove from play 2 cards from your hand face down. Changing what the card can actually target in your extra deck is an errata.
@@rolan5948 Any change in text is an errata. What you say makes no sense, it would be like saying CED never got an errata because it's effect is still the same.
Used hard ones per turn only on mp1, and from rest of your turn opponent taken no damage, you cannot use that monsters as a material from any summon this turn
One way they could at least prevent Brilliant Fusion from being abused by a million decks, would be to instead errata Seraphinite, so that it's effect either only let's you normal summon an additional Gem-knight monster, or prevents you from special summoning monsters that aren't Gem-knight.
@Alex Bergie actually no. The ftk needs to return diamond master to the deck with other monsters like akashic magician, etc; if you slap the special summon restriction, you wouldnt be able to do that
How about negate the player's GY & GY targeting except GemKnight & GK in text cards while its face up on the field? That would brick most outside archetype setup as the card can still take a ST zone if the fusion target leaves as material/tribute. As for the FTK, just limit GK Lapis so players can't Rescue Rabbit setup & use other support to dig for it while other GK normal monsters get more attention like GK Sapphire for its field removal effects in its fusion options for turn 2. Semi-limit Gem Knight Fusion could help nerf the FTK as well.
@@CheeseTank12 heres the thing, those restrictions doesnt go with the archetype. Konami doesnt errata cards to prevent a ftk, they do it to balance more the card
I don't even play the game anymore, but your videos are so informative, it makes the topic a lot more interesting and fun to watch. Keep up the good work.
@@RinaShinomiyaVal ocg has banned *most* of effect damage monsters, because of the loops. That counter-based synchro monster is an exception because it's not really a loop, but a consistent otk
@@thepinkgoblinwhounpluggedy3726 That seems to be the idea. Banning Cannon Soldier also, has somewhat of a negative implication. "It is acceptable to be able Special Summon 20 times in a row. We got rid of this card because he gets in the way of that."
How to fix Cold Wave: Any damage your opponent takes is halved until the start of your next turn. This would make the damage threshold you need to meet MUCH higher and add some risk because that threshold would not be applied to your opponent. Additionally, it carves a niche as a "I want to be sure I win" card or possibly "I can use this to buy time by disabling my opponent's spell/trap cards".
Halved might be enough, but it might even have to be changed to be like the dark scorpions card that makes all their monsters only do 400 battle damage each during that turn.
It still makes me sad how soul charge getting banned completely killed my world chalice deck of all things. It was necessary to be banned, but I didn't realise how much it kept that deck together. (Before the current rulings of course, i stopped using it pre the current master rule.)
@@cutecombo8496 it just feels the way heavy storm did when it was legal. It was a sacky 1 of that you had to play around. Personally i say we should unban both to 3. Monkey decks have had it too good for too long. And i say that as somebody who throughly enjoys playing paleo and draco.
Something interesting to note: Bujins have a version of Cold Wave called “The Mirror”. It requires you to use it at the start of your turn just the same, but you need to control a Beast-Warrior Bujin. Super neat.
I'm really grateful that you summarize each point after you make them, bc I tend to zone out during longer video analyses, and when I re-focus it's really nice to be able to understand what was said without needing to frantically rewind.
I really love these videos where you talk about banned cards 😊. Keep on doing them. I'm a huge fan. Seen all. I hope you can eventually do all the banned cards. Amazing analysis man
To fix "Dimension Fusion" you could have the stipulation that "All monsters special summoned by the effect of 'Dimension Fusion' lose their effects." This way, the card still gives you the swarm effect, but effects can't be abused.
Clearly we need to bring back "remove from the game" with the condition that it isn't even in the banish pile anymore, it's just gone and you need to replace it from the side deck in the next duel.
For Cold Wave, I think that if they make it so that it locks both players down for just the turn of the player's turn and not until their opponent's end phase, that should fix the problem of locking your opponent out of playing the game and only be used to stop their disruption spells and traps, considering we have cards like Dark Ruler No More which is a spell speed 4 spell that negates your opponent's face up monsters for the turn and is unlimited.
one thing that comes to mind for me with cold wave to fix it, is that, after i'ts activation, monsters that you already haave on the field can't attack nor could activate their effects.
@@illusionist1872 nope it just negates the effects and stops both players from activateing spell and trap and their effets for the rest of the turn. It can only be activated at the start of the battle phase though and it is a quick play spell.
Heavy storm could be changed so that it can only destroy your own Set backrow cards, but all of your opponent's. Then it couldnt be used to destroy floodgates
@@christianmmo2342 well not exactly. It would still be a worse version of harpy's feather dust, but without being able to abuse floodgates. It would still be helpful for decks that use continuous or field backrow
That doesn't make sense for Cold Wave. Since Cold Wave can only work at the START of your main phase 1, then you couldn't try again anyway even if the first Cold Wave was negated. So a once per turn on it is completely unnecessary because of it's specific window of activation.
@@VictorAlvarez-kn6lv It seems like you were talking about official rulings rather than just the literal meaning. But even as a joke that's incorrect. Cold Feet doesn't have a specific activation window, so it's certainly possible to use it more than once if you use the combo with Mystical Ref Panel to transfer the effect to your opponent before using another one.
@@kyuubinaruto17 I think he's saying the effects can't overlap. You can activate either of them twice in the same turn, but you wouldn't get any benefit. Although, I suppose you would if you're using something that works with spell card activation.
fix for cold wave: quick play spell without the restriction of when you can play it. The activation requirements become "reveal the top 10 cards of your deck (or your entire deck, if it has less than 10 cards), if 4 or less of those cards were monsters, [apply the effect], then put the revealed cards on the bottom of the deck in any order. This way it could become a card in gimmick decks that need to know/decide what card they're about to draw, but it won't help any ftk since i t lock you out of spell cards for the turn.
Everyone talking about banning VFD, but nobody says anything about Utopic ZEXAL, which has already gotten a card banned and is even keeping it there. The fact that it's actually banned in the OCG and that konami released generic RUM support as soon as they did it is just salt on the wounds.
Divine sword-phoenix blade still exists in TCG, so bunch of FTK potention is still there. I am glad i changed formats after TCG maxx c ban. Dragun is free in TCG too. I am feeling bad for you guys.
Heavy storm/Dimension fusion fix: Only destroy/summon the same number of your and your opponents cards. Meaning you need setup for both. Cold wave fix (I don't know how to do problem solving card text but here goes): Must be activated at the start of your main phase 1, You and your opponent cat set any number of spell or trap cards from your hand face down, until the end of your opponents turn neither player can play nor set additional spell or trap cards except those set down by this effect. So it pretty much locks you out of any spells/traps for the turn as cards placed face down cannot be used that turn, and allows you to snipe your opponents combo pieces with monster effects (or traps during their turn) before they can be activated for combos.
A cool fix to cold wave would be to have your opponent choose a monster from their deck to draw as a cost, so you prevent them from using spell/trap cards but help them do stuff with monsters in return.
Fix for Cold Wave: This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. You may not special Summon the turn you activate this card.
A good way to allow Cold Wave to be unbanned is if it had an effect where if the player discards/banishes a spell or trap, the effects of Cold Wave would be negated.
Maybe if heavy storm shuffled the cards back into the decks, yes it shuts down the floodgates but it also means that the spell/traps wont get their destroyed effect and makes the deck more inconsistent as they can draw them again instead of a card they actually want to top deck
Heavy storm is still banned due to it helping remove your own spell and trap cards i.e floodgates, pendulums, cards that have positive effects being destroyed/removed from the field and, those with graveyard effects they can use even when they leave the field. Duster coming back because of you the player doesn't get the chance to destroy their own spells and traps. Also the fact most decks don't run massive amounts of back row however, the few that due have outs to it.
I think heavy storm, metamorphosis, and cold wave could go to limited for a while just to experiment. Heavy storm and cold wave really don't need much to fix them, something like letting your opponent draw one card or maybe giving them lifepoints would probably do the trick. Metamorphosis is a bit trickier. In theory you could just give it a 5000LP cost like cyber stein and that should fix everything, in practice though i'd just have to see it play tested.
Maybe add a restriction to metamorphosis where the monster brought from the ED gets banished during the end phase or add a limit to only setting for the rest of the turn
@@clericofchaos1 Because they can be used as an XYZ, link or synchro summon, that's the appeal. That's why elder entity Norden is banned because its too much advantage from one card (brilliant fusion)
A restriction for Cold Wave could be that the person who activates it can't play or set Spells and Traps until the end of their next turn, locking the user out of it for 2 turns while their opponent is locked out of it for just 1 turn
I thought of a similar thing. If you've decided to play Cold Wave, you would only be able to use monsters for the turn, a clear disadvantage to yourself. A possible advantageous scenario would be for monster-heavy/monster-centered decks, which would probably be just as viable without this version of Cold Wave, but this added restriction (which seems to be already hinted with the "At the start of Main Phase 1") might be enough. However, a card which slows the game so heavily might still be in the banlist just because, so who knows, but Cold Wave would be an interesting floodgate.
@@cassiossousa What about locking you out of Special Summons? It would at least stop you from setting up a near unbreakable board which is what Cold Wave can quite easily facilitate and what it was used for in the first place. That or assisting non-Spell/Trap OTKs along.
@@ShiningJudgment666 this would only allow you to normal summon one monster to the field (an OTK with only that monster probably doesn't need Cold Wave to happen) along with whatever monsters are in the board already. It could be big enough to unban it, but this might leave the card unplayable, as the game would be way too slow for 2 turns (I'm down for it, but Konami probably isn't).
@@cassiossousa Well, that's the issue with some overpowered cards. "Balancing" them would make them unplayable. Still (as is), the fact it shuts down 2/3 of the card pool like it does with no real drawback beyond you not being able to play backrow cards for the duration it's live is a problem and unbanning it would make Decks that don't rely too much on back-row far too strong. It's hard to balance something like that while still keeping it playable.
For Cold Wave, just add the following restrictions and it'll be fine. * You cannot special summon Monsters during this turn. * You can only activate this named card's effect once per 3 turns. That alone is more then enough to keep it from being problematic.
I think a better "restriction" on Heavy Storm would be to make it destroy your own back row during the end phase, that way it can still be used in it's intended way for no cost, but can't be used to abuse flood gates
@@rolan5948 yes, any change to a card's text is an errata. And no he didn't say that? I just rewatched it, maybe I'm wrong lol. Either way, just destroying your cards during the end phase is more in line with the original effect than not being able to special summon imo
@@circleturtles The original effect is to destroy all back row. So adding a downside is paying 2000 life points or removing a card from your hand face down. Changing what the effect actually does is an errata.
@@rolan5948 you need to look up what an errata is, it's ANY change to a card's text other than serial number basically. Adding a cost to a card is absolutely an errata.
fun fact, in the very first episode of the gx anime, a character used heavy storm to trigger his two copies of statue of the wicked and then bring out ancient gear golem with the tokens on his first turn. the protagonist consistently used emergency provisions to destroy mirage of nightmare before he had to ditch the cards he drew. the potential for abuse was there from the beginning, and yet, here we are
I've got a pretty generic question, being an outsider who hasn't played the game for probably over 15 years : Can a game actually still be "fun", if the strongest recipe for winning is basically preventing your opponent to play along at all??...
That's why we have handtraps and kaijus and evenly matched and more, there are plenty of ways to break a board and good decks usually use them, there's also a lot of players that don't play at a competitive level and the game is slower in a casual setting so there's always a niche you can find
Yes. The gameplay is most about beating their game pieces. If everyone could freely combo off as easily as they wanted, even jank decks could put up consistent otk's. There is back and forth and there is options in gameplay, when you restrict your opponents options you force them to have to play smart and come up with new ways to beat your plays. That's where the fun is in. If you could just memorize combos and what cards you have to remove from your opponent the game would be mega boring.
I think really the appeal is the technical side, of how the cards interact and what setups people have, which kinda edges out casual viewers and players So I guess it depends on who you ask if the game is still fun when the point is to not allow others to play
I see. I'm just imagining, if I sit down at a match and my opponent gets to do all his crazy combos and put out omni negates and everything and then I get to my turn and I look at my hand and I could basically pretty much do NOTHING at all,... Idk, I think, I would be pretty pissed and discouraged.....
@@chanceneck8072 I guess that's mainly what the purpose of hand traps and stuff are for, to give the second person a chance. It is generally always better to go first
I haven't played Yugioh since late 2005 or early 2006. I think the game is far too complex yet boring in the current state, but I still love watching all these videos. Nice job.
Is not enought. You still have spam many monsters (extra deck) and after this active this card. (turn 1) opponent practical can only do some monster combo but is really hard to set up with out spells
@@dimitriskontoleon6787 Cold Wave says "at the beginning of Main Phase 1", meaning it has to be the first thing you activate during your Main Phase 1. Unless you activate something during your Draw or Standby Phases, it would prevent you from doing too much set-up. And even with a built up board, it would stop you from activating your own negates on your turn.
Kinda disagree with you a bit here. Heavy storm can DEFINITELY back to 1. Yes plenty of your spells and traps can now float, but ultimately it won't anything too unhealthy.
cold wave card text change: This card can only be activated at the start of the main phase 1. Until your next turn, you and your opponent can not play or set any spell or trap card. Your opponent can negate this effect by discarding one card in his hand randomly
Metamorphosis can't bring out Naturia Exterio. The specifically has a condition of fusion summin whereas Metamorphosis doesn't treat the summon as fusion summon. I think Edit : Nevermind. I actually misremembered the card and thought it had a proper restriction. My bad
@@rand6412 Ahh. Nevermind then. I misremembered the clause where it can only be fusion summoned by using the mentioned materials as a proper fusion summon restriction. Even then getting a level 10 on field just to metamorphosis it kinda feels a bit too inconsistent imo (wait is metamorphosis even searchable??)
Naturia Exterio actually CAN be cheated out with Metamorphosis and the like. Its Summoning restriction is "A Fusion Summon of this card can only be conducted with the above Fusion Material monsters." So, you can Summon it by methods that aren't a Fusion Summon (and Metamorphosis performs a Special Summon that is not a Fusion Summon), but if you DO Fusion Summon it, you have to actually use Fusion Materials, and you can't substitute any.
Please i would like if you use one of these ideas to your next video Top 10 Cards that have very high price with life points (For example Power Bond) or Top 10 Cards that makes you don't pay life points to activate or Top 10 cards that have different effect depending on how they are summoned or Top 10 Monsters that can be summoned without tributing or Top 10 cards that are unique those cards only do that for example (Reverse trap or Wild monster appears) I would fix cold wave with this effect: your opponent draws until he/she has 3 cards in his/her hand but if your opponent already have 3 or more cards in his/her hand he/she draws 1 card and you have to discard 1 card and pay half your life points.
One day after all the banned cards have been covered, you'll do all the limited cards as a new series? And semi limited? I'd watch it. I rewatch the ban list play list all the time as it is
Brilliant Fusion: 1) add the can only special summon Gem Knight monsters clause. 2) the cards from the deck must be Gem Knights 3) errata the problem card that got this one banned.
I think one way to fix Cold Wave and to make it more balance is by making it prevent both player to use or set a spell / trap card until your next end phase instead of your next turn. You can also add a restriction to prevent you to attack until your next end phase as well (so blocking you from attacking for 2 turns). So you can't use Cold wave to win a game by summoning lots of monsters and still keeping the theme of "freezing the field"
You could add the restriction for cold wave at the end as. The turn you activate this card you cannot conduct bp or ss for the rest of the turn. you can only use this card once per duel.
Let me see if I can make Metamorphosis playable again, the effect might not be good, but I want to make it unbanned. Just change the name a little: (Meta-Morephosis) Effect: (Special Summon 1 Fusion Monster from your Extra Deck, by Tributing 1 monster on your side of the field that has the same Level, Type, and Attribute as the Fusion Monster. After Successfully Summoning the Fusion Monster, it effect are negated until your next standby phase, and you can not Special Summon anymore Monsters from the Extra Deck until your next standby phase. You can only use the effect of Meta-Morephosis once per duel.) Let me know if this effect could make the card unbanned.
Artifacts are amongst the kinds of S/T with a "float" effect, that is, an effect that goes off when sent to the GY(sometimes mandating destruction, or enemy card, but the primary point is Field to GY), that make Heavy Storm problematic, its just not the immediate example because they're not typical S/T
"Cold wave" fix (the exception for during the end of turn clause) can only be activated right after you draw it for your normal draw like rank-up-magic: the seventh one
@@rainbowdragon168 thats why heavy should be unbanned and yet it isnt... I mean sure there are cards want to be destroy but what if u dont use those and u have like your solemn cards face down... so really if harpie can come back to 1 then so should heavy lol
A couple restrictions for Cold Wave popped up in my head but I'm not sure if they would make sense. You could make it where you can only attack once or only allow you to attack with Monsters that have 2000 or less ATK.
Gosh imagine heavy storm being released with artifacts still in the mix. Just clear out your opponents back row while also just activating a ton of effects from monsters that could be set in the spell and trap zones
Why would anyone care how many Life Points they have to pay for a card that can win them the game on their own? A Life Point cost isn't enough for an effect like this.
You could change Brilliant Fusions effect to draw 2 cards to allow it to be unbanned. If there’s already a card that has that effect, nobody knows what it is.
No, imagine you have Scapegoat token, change 3 of them into Level 1 effect monster, link 3 or 4 gonna be too easy. Lot of probability for Starting Combo thou
I have an idea for fixing Cold Wave: "Activate this card at the start of Main Phase 1. Until the end of the next turn, neither player can activate or Set any Spell or Trap Cards. After this effect resolves, any damage your opponent takes this turn is halved. You must control no cards in your Spell and Trap Zone to activate this effect. You can only activate 1 "Cold Wave" per turn."
I think it'd be interesting if Cold Wave became some kind of ritual-spell card in that you have to "ritual" play it using Cold Feet first. Something like "Active only when" Cold Feet" is activated:" with it keeping its effect, part of which is that it cancels cold feet and maybe if its played alone is just locks your opponent out of spells or traps. I feel like requiring another specific card is fair for how much advantage that would generate and Cold Wave would still be playable on its own in the same way. I literally haven't played in years though lol, these videos are just interesting and well done.
The meta of Yu-Gi-Oh is so broken to it's core now I don't know if anything actually matters now. We're at the point where doing anything that isn't a hard once per turn/not a negate or non-target removal is actually a bad card.
The 'meta' was always broken. That's because the concept of the game was never well thought out to begin with and Konami is more concerned with using the franchise as a vehicle to sell the cards. This only results in the already problematic core becoming more and more so over time. For example, hand traps a half-measure in an attempt to fix a problem that inherent to the game itself.
If you really want to add a restriction to Heavy Storm it should be one that states that you can only activate the card if you only control set Spells and Traps.
They should just ban Lazuli and if Brilliant Fusion was just limited it would be a lot less consistent as you have the same chance of drawing it as drawing Garnett
For metamorphosis I think keeping at one would be fine since its almost impossible to search it And as for brilliant I think in Mr 5 its too good since even at one you can search it with darling Tonia cobra and it gives you too much advantage
another restriction for heavy storm is to make unable to activate another spell/trap effect this turn. dimension fusion can have the restriction of special summon once from extra deck during the turn it was activated and the banished monsters cannot activater their effects that turn. metamorphosis can aslo have, instead of just same level, be the same original level, type and attribute with hard once per turn, so if you would like to summon last warrior for example, you would need to tribute an original level 7 earth warrior. For cold wave i think it could have the restriction of you could activate or summon/set monsters equal to or lower than the number of spell/trap cards your opponent have on his side and you can only activate it if you control monsters. For brilliant fusion, instead of the rest of the turn, have for the whole of turn of use only "gem-knight" monsters and have it use only 1 effect per turn, with the exception of destroy the fusion summoned monster of course.
Exactly what I was thinking, some cards are just too broken to be released in this day and age and it is what it is nut I do believe most forbidden cards always leave out the once per turn which would've been added if they were made today
Broken cards get released each set. I'd give this game another 10 years and most of these banned cards would be considered not too powerful considering the powercreep in this game
"Metamorphosis was banned in September of 2007, and with it's banning, players could no longer properly summon elemental hero neo bubbleman" 😔
😂😂😂
Truly a hard loss. The game has never been the same since.
@Paraone Ngatai you can still use use it he said metamorphosis not metalmorph
@@suxkdaniles1677 quick, nobody tell him
You joke but all us bubble man Stans were heartbroken that day 💔
“Can it be unbanned?” ✨no✨
Always gonna be no
@@speege_mcgee not always but mostly yes
I love this comment
✨Probably not✨
The best part is that it actually sounds like that
I just find it funny that dimension fusion isn’t a fusion card that can fuse from the banish zone...
Did you think that?
It’s name is a translation error I believe
@@brianaguilar8283 It isn’t, if that were the case we’d have tons of cards with “Except Dimension Fusion.” Like what happened with Diffusion Wave Motion. It was made way back when Poly was the only fusion spell.
@@Zetact_ the card was definitely not future-proofed then
Whack name, I think its supposed to FUSE the dimensions (banish zone being 1 dimension and everything else being the other?) instead of fuse using dimensions??
Another way to “fix” Metamorphosis is to have it negate the effects of the summoned monster for the turn. Which would prevent effect burn.
Well but exterio etc. Would still be too good
That would only make Last Warrior from Another Planet even more broken.
Just have it negate the monster's effects. Naturia Exterio and Last Warrior From Another Planet would still be busted, and LWFAP would be even BETTER because it wouldn't blow up your field on summon if its effects were only negated for the one turn. Imagine LWFAP backed up with multiple negates...
@@Kylora2112 when you would negate their effect permanently, this could be a solution
@@yoMamaKV Then Meta would be an absolute shit card (go -1 for a beatstick?). I don't see a way to bring back Meta and have it be a. worth playing and b. not broken without having to ban more cards in return.
"a whole bunch of advantage"- the channel
love it
I mean that's what you get when the point of the series is to talk about banned cards and how busted they are.
4:21 Before people mention using Dimension Fusion after a Pot of Desires, that doesn't work. Face down cards don't count as any card type, don't have any effects, and are nameless for other effects. That's how they made banishing face down an actual downside.
Surprised you didn't comment about heavy storm being able to destroy your pendulums that love being destroyed
Pendulum's Konami's biggest regret.
@@DJ-tx3ux they don't even try to hide it.
@@DJ-tx3ux True, but im glad pendulums still happened because it produced my favourite card.
That being Odd-Eyes Raging Dragon
There's a new Pendulum archetype coming in the Ancient Guardians.
@@DJ-tx3ux yes yes very true. But Pendulums gave me my beloved Qliphorts❤
Powerful card without a once per turn clause: *exists*
Cannon Soldier: "It's free real estate"
When you said "subscribe to my Myspace" I was caught so off guard I choked on my drink and my mom had to come check on me.
WAS HE JOKING? LOL
I'm so glad I wasn't the only one caught off guard by that!!!
@dude look at her butt H90 delirious the absolute worse things ever
Wdym? All the cool kids use MySpace these days.
@@thatguyintherain3168 it still sucked 🤣
Another restriction for Metamorphosis is similar restrictions like Rank-up Magic Astral force,The monster should share level,type and attribute.
That's a good solution to limit some of the combos you can use. I think someone would find a way to exploit it anyways. I was thinking that the card you summon should have its effect negated but i think that would kill the card
When I (fan)made a catch-all Zombie archetype called "Necrotic", I figured having a Metamorphosis for the Graveyard was reasonable (especially with the aforementioned balances): You would have to get the Fusion Monsters there in the first place, after all.
... _Laughs in Dragma_
Second thought: Making it a "Tribute an Exceed Monster, summon a Fusion Monster with Level equal to its Rank" sounds pretty funny as a potential for lateral moves - though of course ways would be found to break that too.
Dingirsu would have a field day.
Good idea there, possibly all the card would need to be unbanned. It's not readily searchable after all, and that would heavily limit what you can do with it. Certainly some decks would still use it, but since it's not usable with Anaconda and isn't a "Fusion" or "Polymerization" card, it's not the most searchable spell card out there. Certainly it could come back at 1 with the above restrictions, and with the way the current meta is, it could very likely be at 2 or 3 without breaking the game.
@@benmaske9598 "(Metamorphosis is) not readily searchable after all."
People tell me the same thing when I make FTK decks based around a single spell.
Then I play Left Arm Offering at 3 copies and we all laugh until we cry.
I find it really interesting to watch these videos and see all the cards I thought were stupid as a kid be banned 10-15 years later for being way too overpowered for whatever monstrosity this game has become
When I was a kid, I thought Graceful Charity was bad because I was afraid to discard something I might need later.
@@AdonanS when the graveyard acted like a graveyard and not a waiting area at the doctors office
@@fortnitesexman I mean even back in the GX era we had Dark World decks, and those decks thrived on discarding card from the hand to get GY.
Same here. I was dueling with the vintage cards when you just tried to play defense until you were able to tribute for a higher card or played cards that increased the attack of the monster to overpower the opponent.
A lot of early YGO cards don't really obviously look good until you see them in play, or think about them in the context of play. And for all of these good cards there are plenty that look good but actually suck, like Magical Mallet, or cards that ARE good but are held back by their asinine requirements to play them, common example for that one is BEWD Chaos MAX because it's incompatible with the most popular Ritual support, Pre-Preparation of Rites, for an obscure reason, that being the ritual spell used, does not name BEWD Chaos or Chaos MAX, and neither of those cards name change, only Dark Magician of Chaos name changes to meet the condition for Chaos Form.
My example of a card that is on paper good but is actually super impractical is Borreload Riot Dragon, because Heavy Interlock's condition doesn't actually trigger most Rokkets, since most of them require Link effects to target them.
For metamorphosis I recommend restrict it to non-effect fusion monsters. That would make it more unique and give a chance to a large chunk of terrible fusion monsters that haven't seen a single moment of glory since their inception (cough St. Joan cough).
Brilliant Fusion is easy to fix. Just negate the effects of the summoned monster, and maybe let you have access to the effects of the monster if you use the effect of discarding a spell card to restore the original Atk and Def values.
EDIT: Also, make Brillant Fusion only able to mill Gem-Knight monsters. Metamorphosis cannot have the same change as Brillant Fusion because you can simply Book of Eclipse on the summoned monster to reset it whenever you want.
EDIT 2: Alternatively, since the background art and the gemstones are VERY obviously from the Crystal Beast archetype instead of the Gem-Knight archetype, change the effect to summoning Rainbow Overdragon instead, who is LONG overdue for getting a decent fusion card.
EDIT 3: and then Konami made Ready Fusion and a continous spell that gives you my nerfed Brilliant Fusion every turn.
That's an errata, he said with keeping the original effect intact
@@rolan5948 the effect is intact, it still summons them with no caveats. All this does is ensure you can't drop Naturia Exterio, Last Warrior, Dragoon and similar cards with it, because needless to say as long as those cards exist Metamorphosis will be banned.
@@joanaguayoplanell4912 The effect is special summoning any monster of your choosing except cards that says "can only be fusion summoned". So restrictions would be along the lines of pay 5000 life points or remove from play 2 cards from your hand face down. Changing what the card can actually target in your extra deck is an errata.
@@rolan5948 Any change in text is an errata. What you say makes no sense, it would be like saying CED never got an errata because it's effect is still the same.
Used hard ones per turn only on mp1, and from rest of your turn opponent taken no damage, you cannot use that monsters as a material from any summon this turn
One way they could at least prevent Brilliant Fusion from being abused by a million decks, would be to instead errata Seraphinite, so that it's effect either only let's you normal summon an additional Gem-knight monster, or prevents you from special summoning monsters that aren't Gem-knight.
@Alex Bergie Then you could also just ban Lady Lapis Lazuli, and no more FTK
@@diegorojas2049 It just really fucking sucks because literally if you got rid of those two cards, Gem-Knights would be fucking playable again
@Alex Bergie actually no. The ftk needs to return diamond master to the deck with other monsters like akashic magician, etc; if you slap the special summon restriction, you wouldnt be able to do that
How about negate the player's GY & GY targeting except GemKnight & GK in text cards while its face up on the field? That would brick most outside archetype setup as the card can still take a ST zone if the fusion target leaves as material/tribute. As for the FTK, just limit GK Lapis so players can't Rescue Rabbit setup & use other support to dig for it while other GK normal monsters get more attention like GK Sapphire for its field removal effects in its fusion options for turn 2. Semi-limit Gem Knight Fusion could help nerf the FTK as well.
@@CheeseTank12 heres the thing, those restrictions doesnt go with the archetype. Konami doesnt errata cards to prevent a ftk, they do it to balance more the card
me, not playing yu gi oh for more than 10 years : mmm, yes
I don't even play the game anymore, but your videos are so informative, it makes the topic a lot more interesting and fun to watch. Keep up the good work.
I appreciate that!
"DMoC" was used in an FTK"
Me: Let me guess, Cannon Soldier?
Yup, of course. Fucking dumb card should've been banned eons ago.
Its banned in the OCG. Not in the TCG. Reason? Its used to help detect problem cards that could break it.
@@RinaShinomiyaVal ocg has banned *most* of effect damage monsters, because of the loops. That counter-based synchro monster is an exception because it's not really a loop, but a consistent otk
It is a FTK detector
@@thepinkgoblinwhounpluggedy3726 That seems to be the idea. Banning Cannon Soldier also, has somewhat of a negative implication. "It is acceptable to be able Special Summon 20 times in a row. We got rid of this card because he gets in the way of that."
Its the first card i think of whenever someone creates a new ftk
I really hope you make a series about why certain cards are limited/semi-limited.
He mentioned doing so in the future in (I think it was) the previous video's end.
I dont think he would do that just because the semi-limited list is usually changing a lot between fortmats.
@@christianmmo2342 Destiny HERO - Malicious sheds a single tear.
How to fix Cold Wave: Any damage your opponent takes is halved until the start of your next turn.
This would make the damage threshold you need to meet MUCH higher and add some risk because that threshold would not be applied to your opponent. Additionally, it carves a niche as a "I want to be sure I win" card or possibly "I can use this to buy time by disabling my opponent's spell/trap cards".
Halved might be enough, but it might even have to be changed to be like the dark scorpions card that makes all their monsters only do 400 battle damage each during that turn.
Okay here's my question, is the dude in metamorphosis' artwork turning into a wolf or back from being a wolf.
Either way, he looks like he’s having a bad day.
From monster to monster.
Pretty sure it's the first one, since you're supposed to transform a regular monster into a more powerful monster, not the opposite.
What wolf?! I thought its a cat since I was 10 😂.
It's the philosophical question of life... What came first - chicken or egg? Or in this case - Wolf or whatever its supposed to be 😂
It still makes me sad how soul charge getting banned completely killed my world chalice deck of all things. It was necessary to be banned, but I didn't realise how much it kept that deck together. (Before the current rulings of course, i stopped using it pre the current master rule.)
World chalice is my very favorite deck and is totally still playable!
Ok now i wanna see a world chalice list that's more recent i haven't played their deck nor yugioh since the july 2019 banlist
I'm happy that Harpie's Feather Duster got unbanned.
It was going to happen sooner or later because it’s an ok card.
It makes me really wonder how konami designs cards like these to be good but actually not broken enough in this metagame. Kinda funny.
I wish we had this card in Paleo/zoo format.
Put it to 3 tbh, speed up the meta. HFD feels way too sacky at 1 when you set up and your op draws it for turn
@@cutecombo8496 it just feels the way heavy storm did when it was legal. It was a sacky 1 of that you had to play around. Personally i say we should unban both to 3. Monkey decks have had it too good for too long. And i say that as somebody who throughly enjoys playing paleo and draco.
Here is a topic that might be interesting: Top 10 booster sets with the best commons.
Super heavy slams coming up number 1
theres a few banned commons right? ultimate offering. magical scientist.
Hes not interrested
No
would not watch
Something interesting to note: Bujins have a version of Cold Wave called “The Mirror”. It requires you to use it at the start of your turn just the same, but you need to control a Beast-Warrior Bujin. Super neat.
I'm really grateful that you summarize each point after you make them, bc I tend to zone out during longer video analyses, and when I re-focus it's really nice to be able to understand what was said without needing to frantically rewind.
Duel Logs wants more friends than Tom on Myspace. Let's help this man out.
Last warrior still being used today put a smile on my face I love it
Loved how lapis is free but at 1 in Duel Links
4k life points and skills that help consistency with all the broke pieces at 3 including block dragon. I dont see how an ftk can happen....
@@cozmicygo7890 definitely no FTKs happening, but my buddy burned me to death with em in 3 turns (needless to say I bricked)
I really love these videos where you talk about banned cards 😊. Keep on doing them. I'm a huge fan. Seen all. I hope you can eventually do all the banned cards. Amazing analysis man
The solution to many Broken Yu-gi-oh Cards is the cold wave condition.
What's that?
@@drghaamhussain "Must be Activated at the start of the MP1"
@@alberthcuayla1587 Cold Wave itself needs to be unbanned.
To fix "Dimension Fusion" you could have the stipulation that "All monsters special summoned by the effect of 'Dimension Fusion' lose their effects." This way, the card still gives you the swarm effect, but effects can't be abused.
0:22 the funny thing is: HFD was banned for the longest time, while HS wasn't. All because of the 'then' downside of also removing your cards.
does someone remember when banish was "out of the game"
Those old days were also a time where the graveyard was a punishment and not your second hand
@@sirswagabadha4896 GY has been the second hand since Gen 1 Chaos days
Clearly we need to bring back "remove from the game" with the condition that it isn't even in the banish pile anymore, it's just gone and you need to replace it from the side deck in the next duel.
@@lunaitc We need a whole archetype revolving around the effect of that one MTG card where you have to rip up the card in order to use its effect
That was only a little over 2 years. Return from the Different Dimension came out in 2004.
Cold Wave was such a non card back in the day that it was a common. I had at least a dozen of them.
For Cold Wave, I think that if they make it so that it locks both players down for just the turn of the player's turn and not until their opponent's end phase, that should fix the problem of locking your opponent out of playing the game and only be used to stop their disruption spells and traps, considering we have cards like Dark Ruler No More which is a spell speed 4 spell that negates your opponent's face up monsters for the turn and is unlimited.
one thing that comes to mind for me with cold wave to fix it, is that, after i'ts activation, monsters that you already haave on the field can't attack nor could activate their effects.
or maybe the same restrictions as red-eyes fusion
For cold wave.
Maybe making the effect to only be "during the damage step" or "during battle phase" so at least you can stop some special summons etc.
you forgot to mention Anti-Magic arrows for anther cold wave retrain LOL!
But that card destroys the cards, doesn't it?
@@illusionist1872 nope it just negates the effects and stops both players from activateing spell and trap and their effets for the rest of the turn. It can only be activated at the start of the battle phase though and it is a quick play spell.
@@kingscourge6031 ok, thanks for clarifying
Just negates back row activation, and it’s a Spell Speed 4
It's not that good
Heavy storm could be changed so that it can only destroy your own Set backrow cards, but all of your opponent's. Then it couldnt be used to destroy floodgates
Yeah, but that would change the whole purpouse or the card
@@christianmmo2342 well not exactly. It would still be a worse version of harpy's feather dust, but without being able to abuse floodgates. It would still be helpful for decks that use continuous or field backrow
Yup, true
*laughs in unchained*
@@underkitten exacly. You could also be laughing in eldlich or true draco
Fun fact about Cold Wave and Cold Feet: They have a hard once per turn on their effects, even thou the card itself dosen't tay it.
That doesn't make sense for Cold Wave. Since Cold Wave can only work at the START of your main phase 1, then you couldn't try again anyway even if the first Cold Wave was negated. So a once per turn on it is completely unnecessary because of it's specific window of activation.
@@kyuubinaruto17 That's what I'm saying, It HAS a 1 per tur because you simply cannot activate 2 on the same turn
@@VictorAlvarez-kn6lv It seems like you were talking about official rulings rather than just the literal meaning.
But even as a joke that's incorrect. Cold Feet doesn't have a specific activation window, so it's certainly possible to use it more than once if you use the combo with Mystical Ref Panel to transfer the effect to your opponent before using another one.
@@kyuubinaruto17 I think he's saying the effects can't overlap. You can activate either of them twice in the same turn, but you wouldn't get any benefit. Although, I suppose you would if you're using something that works with spell card activation.
fix for cold wave:
quick play spell without the restriction of when you can play it. The activation requirements become "reveal the top 10 cards of your deck (or your entire deck, if it has less than 10 cards), if 4 or less of those cards were monsters, [apply the effect], then put the revealed cards on the bottom of the deck in any order.
This way it could become a card in gimmick decks that need to know/decide what card they're about to draw, but it won't help any ftk since i t lock you out of spell cards for the turn.
Everyone talking about banning VFD, but nobody says anything about Utopic ZEXAL, which has already gotten a card banned and is even keeping it there. The fact that it's actually banned in the OCG and that konami released generic RUM support as soon as they did it is just salt on the wounds.
Divine sword-phoenix blade still exists in TCG, so bunch of FTK potention is still there. I am glad i changed formats after TCG maxx c ban. Dragun is free in TCG too. I am feeling bad for you guys.
The fact that you still have a MySpace account is actually hilarious af 😂😂😂
It's more of a joke on how youtubers say "please dont forget to like and subscribe"
He does not actually have a myspace.
A card like dimension fusion basically needs a your turn ends when this card resolves clause.
Heavy storm/Dimension fusion fix: Only destroy/summon the same number of your and your opponents cards. Meaning you need setup for both.
Cold wave fix (I don't know how to do problem solving card text but here goes):
Must be activated at the start of your main phase 1, You and your opponent cat set any number of spell or trap cards from your hand face down, until the end of your opponents turn neither player can play nor set additional spell or trap cards except those set down by this effect.
So it pretty much locks you out of any spells/traps for the turn as cards placed face down cannot be used that turn, and allows you to snipe your opponents combo pieces with monster effects (or traps during their turn) before they can be activated for combos.
A cool fix to cold wave would be to have your opponent choose a monster from their deck to draw as a cost, so you prevent them from using spell/trap cards but help them do stuff with monsters in return.
"your opponent draws one card from their extra deck" there you go
A "cool" fix 😉
@@coins_png Excuse me, What do you mean?
@@Terraplayer add one card from your extra deck to your hand. You never know when you need to tribute summon that blue eyes ultimate dragon
@@coins_png Blue Eyes Ultimate is still Bad tho. And ist would completely go against the rules
Fix for Cold Wave:
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. You may not special Summon the turn you activate this card.
Also your opponent draws 2 cards
A good way to allow Cold Wave to be unbanned is if it had an effect where if the player discards/banishes a spell or trap, the effects of Cold Wave would be negated.
Maybe if heavy storm shuffled the cards back into the decks, yes it shuts down the floodgates but it also means that the spell/traps wont get their destroyed effect and makes the deck more inconsistent as they can draw them again instead of a card they actually want to top deck
"For ten years, the game was slow enough"
Oh how I love those years
Heavy storm is still banned due to it helping remove your own spell and trap cards i.e floodgates, pendulums, cards that have positive effects being destroyed/removed from the field and, those with graveyard effects they can use even when they leave the field.
Duster coming back because of you the player doesn't get the chance to destroy their own spells and traps. Also the fact most decks don't run massive amounts of back row however, the few that due have outs to it.
I think heavy storm, metamorphosis, and cold wave could go to limited for a while just to experiment. Heavy storm and cold wave really don't need much to fix them, something like letting your opponent draw one card or maybe giving them lifepoints would probably do the trick. Metamorphosis is a bit trickier. In theory you could just give it a 5000LP cost like cyber stein and that should fix everything, in practice though i'd just have to see it play tested.
Maybe add a restriction to metamorphosis where the monster brought from the ED gets banished during the end phase or add a limit to only setting for the rest of the turn
@@machinat3636 As a general rule, i don't like things that only bring out a card for 1 turn. I just don't see the appeal.
@@clericofchaos1 Because they can be used as an XYZ, link or synchro summon, that's the appeal. That's why elder entity Norden is banned because its too much advantage from one card (brilliant fusion)
Remember when snatch steal was at 1? Did anyone like that?
@@plethorapg7011 I did
A restriction for Cold Wave could be that the person who activates it can't play or set Spells and Traps until the end of their next turn, locking the user out of it for 2 turns while their opponent is locked out of it for just 1 turn
I thought of a similar thing. If you've decided to play Cold Wave, you would only be able to use monsters for the turn, a clear disadvantage to yourself. A possible advantageous scenario would be for monster-heavy/monster-centered decks, which would probably be just as viable without this version of Cold Wave, but this added restriction (which seems to be already hinted with the "At the start of Main Phase 1") might be enough.
However, a card which slows the game so heavily might still be in the banlist just because, so who knows, but Cold Wave would be an interesting floodgate.
@@cassiossousa What about locking you out of Special Summons? It would at least stop you from setting up a near unbreakable board which is what Cold Wave can quite easily facilitate and what it was used for in the first place. That or assisting non-Spell/Trap OTKs along.
@@ShiningJudgment666 this would only allow you to normal summon one monster to the field (an OTK with only that monster probably doesn't need Cold Wave to happen) along with whatever monsters are in the board already. It could be big enough to unban it, but this might leave the card unplayable, as the game would be way too slow for 2 turns (I'm down for it, but Konami probably isn't).
@@cassiossousa Well, that's the issue with some overpowered cards. "Balancing" them would make them unplayable. Still (as is), the fact it shuts down 2/3 of the card pool like it does with no real drawback beyond you not being able to play backrow cards for the duration it's live is a problem and unbanning it would make Decks that don't rely too much on back-row far too strong. It's hard to balance something like that while still keeping it playable.
I really want Heavy Storm back for my Ancient Gear deck, but I understand why it's banned and will probably stay that way for a while.
For Cold Wave, just add the following restrictions and it'll be fine.
* You cannot special summon Monsters during this turn.
* You can only activate this named card's effect once per 3 turns.
That alone is more then enough to keep it from being problematic.
I think a better "restriction" on Heavy Storm would be to make it destroy your own back row during the end phase, that way it can still be used in it's intended way for no cost, but can't be used to abuse flood gates
Well then that's an errata, he said with keeping the original effect intact
@@rolan5948 yes, any change to a card's text is an errata. And no he didn't say that? I just rewatched it, maybe I'm wrong lol. Either way, just destroying your cards during the end phase is more in line with the original effect than not being able to special summon imo
@@circleturtles The original effect is to destroy all back row. So adding a downside is paying 2000 life points or removing a card from your hand face down. Changing what the effect actually does is an errata.
@@rolan5948 you need to look up what an errata is, it's ANY change to a card's text other than serial number basically. Adding a cost to a card is absolutely an errata.
fun fact, in the very first episode of the gx anime, a character used heavy storm to trigger his two copies of statue of the wicked and then bring out ancient gear golem with the tokens on his first turn. the protagonist consistently used emergency provisions to destroy mirage of nightmare before he had to ditch the cards he drew. the potential for abuse was there from the beginning, and yet, here we are
Yugioh characters in what ever year gx come out we ahead of they time
I've got a pretty generic question, being an outsider who hasn't played the game for probably over 15 years : Can a game actually still be "fun", if the strongest recipe for winning is basically preventing your opponent to play along at all??...
That's why we have handtraps and kaijus and evenly matched and more, there are plenty of ways to break a board and good decks usually use them, there's also a lot of players that don't play at a competitive level and the game is slower in a casual setting so there's always a niche you can find
Yes. The gameplay is most about beating their game pieces. If everyone could freely combo off as easily as they wanted, even jank decks could put up consistent otk's. There is back and forth and there is options in gameplay, when you restrict your opponents options you force them to have to play smart and come up with new ways to beat your plays. That's where the fun is in. If you could just memorize combos and what cards you have to remove from your opponent the game would be mega boring.
I think really the appeal is the technical side, of how the cards interact and what setups people have, which kinda edges out casual viewers and players
So I guess it depends on who you ask if the game is still fun when the point is to not allow others to play
I see. I'm just imagining, if I sit down at a match and my opponent gets to do all his crazy combos and put out omni negates and everything and then I get to my turn and I look at my hand and I could basically pretty much do NOTHING at all,... Idk, I think, I would be pretty pissed and discouraged.....
@@chanceneck8072 I guess that's mainly what the purpose of hand traps and stuff are for, to give the second person a chance. It is generally always better to go first
I haven't played Yugioh since late 2005 or early 2006. I think the game is far too complex yet boring in the current state, but I still love watching all these videos. Nice job.
To fix Cold Wave, have it so that the person activating it can't activate monster effects.
Is not enought. You still have spam many monsters (extra deck) and after this active this card. (turn 1) opponent practical can only do some monster combo but is really hard to set up with out spells
If said you can only activate this card if you have only normal monsters on field yes. Is good enought drawback to my eyes
@@dimitriskontoleon6787 Cold Wave says "at the beginning of Main Phase 1", meaning it has to be the first thing you activate during your Main Phase 1. Unless you activate something during your Draw or Standby Phases, it would prevent you from doing too much set-up. And even with a built up board, it would stop you from activating your own negates on your turn.
Heavy storm your own mystic mine? KEKWAIT
Kinda disagree with you a bit here. Heavy storm can DEFINITELY back to 1. Yes plenty of your spells and traps can now float, but ultimately it won't anything too unhealthy.
* *Laughs in Tenyi and Unchained* *
@@nodeberiaestaraqui93 Tenyi and Unchained won't be a problem just because of that
cold wave card text change: This card can only be activated at the start of the main phase 1. Until your next turn, you and your opponent can not play or set any spell or trap card. Your opponent can negate this effect by discarding one card in his hand randomly
Too much I mean no one used.
The enemies has to discard one card randomly, it's still a pretty good effect
Metamorphosis can't bring out Naturia Exterio. The specifically has a condition of fusion summin whereas Metamorphosis doesn't treat the summon as fusion summon. I think
Edit : Nevermind. I actually misremembered the card and thought it had a proper restriction. My bad
Exterio doesn't have a summoning restriction. You can also cheat it out with cyber-stein and waking the dragon.
@@rand6412 Ahh. Nevermind then. I misremembered the clause where it can only be fusion summoned by using the mentioned materials as a proper fusion summon restriction. Even then getting a level 10 on field just to metamorphosis it kinda feels a bit too inconsistent imo (wait is metamorphosis even searchable??)
Naturia Exterio actually CAN be cheated out with Metamorphosis and the like. Its Summoning restriction is "A Fusion Summon of this card can only be conducted with the above Fusion Material monsters." So, you can Summon it by methods that aren't a Fusion Summon (and Metamorphosis performs a Special Summon that is not a Fusion Summon), but if you DO Fusion Summon it, you have to actually use Fusion Materials, and you can't substitute any.
@@djkates1916 fair enough. I misremembered the card apparantly. My bad
Please i would like if you use one of these ideas to your next video
Top 10 Cards that have very high price with life points (For example Power Bond) or
Top 10 Cards that makes you don't pay life points to activate or
Top 10 cards that have different effect depending on how they are summoned or
Top 10 Monsters that can be summoned without tributing or
Top 10 cards that are unique those cards only do that for example (Reverse trap or Wild monster appears)
I would fix cold wave with this effect: your opponent draws until he/she has 3 cards in his/her hand but if your opponent already have 3 or more cards in his/her hand he/she draws 1 card and you have to discard 1 card and pay half your life points.
Its funny how the banlist basically shows my childhood
Its funny how the banlist basically proves this game was never meant to be taken seriously.
One day after all the banned cards have been covered, you'll do all the limited cards as a new series? And semi limited? I'd watch it. I rewatch the ban list play list all the time as it is
Just a random thought but maybe make cold wave a trap and it starts when activated until the end of the next players turn.
Brilliant Fusion:
1) add the can only special summon Gem Knight monsters clause.
2) the cards from the deck must be Gem Knights
3) errata the problem card that got this one banned.
Brilliant fusion could come back to 3 if it locked you into summoning only gem knight monsters for that turn
The thing is, even then you'd have to ban lazuli
Lazuli wouldn't be too good if you were locked into gem knights for the whole turn
Great video duel logs loving the content at the monent
I feel Heavy Storm should be limited, it's not too much powerful than Dark Hole.
The fact 3 of the 4 iconic mass-removal spells are legal but this one isn't just irks me.
I think one way to fix Cold Wave and to make it more balance is by making it prevent both player to use or set a spell / trap card until your next end phase instead of your next turn. You can also add a restriction to prevent you to attack until your next end phase as well (so blocking you from attacking for 2 turns). So you can't use Cold wave to win a game by summoning lots of monsters and still keeping the theme of "freezing the field"
HUGE series
You could add the restriction for cold wave at the end as. The turn you activate this card you cannot conduct bp or ss for the rest of the turn. you can only use this card once per duel.
Fix for Cold Wave:
The player that activates this card must explain what pot of greed does or automatically lose the duel.
So basicly they shall do the impossible? :0
Let me see if I can make Metamorphosis playable again, the effect might not be good, but I want to make it unbanned.
Just change the name a little: (Meta-Morephosis)
Effect: (Special Summon 1 Fusion Monster from your Extra Deck, by Tributing 1 monster on your side of the field that has the same Level, Type, and Attribute as the Fusion Monster. After Successfully Summoning the Fusion Monster, it effect are negated until your next standby phase, and you can not Special Summon anymore Monsters from the Extra Deck until your next standby phase. You can only use the effect of Meta-Morephosis once per duel.)
Let me know if this effect could make the card unbanned.
Can tell its been a while since I played regular ygo. I thought heavy storm couldn't be unbanned cause of artifacts
Artifacts are amongst the kinds of S/T with a "float" effect, that is, an effect that goes off when sent to the GY(sometimes mandating destruction, or enemy card, but the primary point is Field to GY), that make Heavy Storm problematic, its just not the immediate example because they're not typical S/T
"Cold wave" fix (the exception for during the end of turn clause) can only be activated right after you draw it for your normal draw like rank-up-magic: the seventh one
*Lillie holds Harpie’s Father Storm* I been waiting for this card to be unbanned... Now I can destroy every spell and trap on my opponents side.
It can easily be countered though
@@rainbowdragon168 thats why heavy should be unbanned and yet it isnt... I mean sure there are cards want to be destroy but what if u dont use those and u have like your solemn cards face down... so really if harpie can come back to 1 then so should heavy lol
@@ladyriethegoldendelmo5441 Yeah
Yugioh rp let's go
A couple restrictions for Cold Wave popped up in my head but I'm not sure if they would make sense.
You could make it where you can only attack once or only allow you to attack with Monsters that have 2000 or less ATK.
Cold Wave possible fix: "If you control no cards on the field: *effect*. You can only use this during the start of Main Phase 1."
Gosh imagine heavy storm being released with artifacts still in the mix. Just clear out your opponents back row while also just activating a ton of effects from monsters that could be set in the spell and trap zones
Dimension Fusion could be limited to 1 copy + pay life points until you only had 10 LP left.
Why would anyone care how many Life Points they have to pay for a card that can win them the game on their own? A Life Point cost isn't enough for an effect like this.
@@shisui4144 only one life point matters, the rest are just there to protect it
Heavy Storm could also have the clause that any card removed from the field has any floating effects negated
why don't they, and hear me out, ban lapi, then errata the double summon to only summon gem knights
You could change Brilliant Fusions effect to draw 2 cards to allow it to be unbanned. If there’s already a card that has that effect, nobody knows what it is.
Could Metamorphosis be fixed with the single caveat that the monster brought out has it's effects negated?
I doubt it. There are a lot of broken fusions that you would want in the grave.
No, imagine you have Scapegoat token, change 3 of them into Level 1 effect monster, link 3 or 4 gonna be too easy. Lot of probability for Starting Combo thou
I have an idea for fixing Cold Wave:
"Activate this card at the start of Main Phase 1. Until the end of the next turn, neither player can activate or Set any Spell or Trap Cards. After this effect resolves, any damage your opponent takes this turn is halved. You must control no cards in your Spell and Trap Zone to activate this effect. You can only activate 1 "Cold Wave" per turn."
Heavy storm could definitely come back to 1
If Dark Hole can be at 3, but Raigeki is at 1, then Heavy Storm can definitely be back at 1
100%. All the decks that benefit from it would still suck
Absolutely , and I am pretty sure its only a matter of time before konami unban it
I mean, if Feather Duster can come back, Heavy could come back easily
I think it'd be interesting if Cold Wave became some kind of ritual-spell card in that you have to "ritual" play it using Cold Feet first. Something like "Active only when" Cold Feet" is activated:" with it keeping its effect, part of which is that it cancels cold feet and maybe if its played alone is just locks your opponent out of spells or traps. I feel like requiring another specific card is fair for how much advantage that would generate and Cold Wave would still be playable on its own in the same way. I literally haven't played in years though lol, these videos are just interesting and well done.
25 seconds
Damn I'm early
The meta of Yu-Gi-Oh is so broken to it's core now I don't know if anything actually matters now. We're at the point where doing anything that isn't a hard once per turn/not a negate or non-target removal is actually a bad card.
The 'meta' was always broken. That's because the concept of the game was never well thought out to begin with and Konami is more concerned with using the franchise as a vehicle to sell the cards. This only results in the already problematic core becoming more and more so over time. For example, hand traps a half-measure in an attempt to fix a problem that inherent to the game itself.
Back in my day, we called them magic cards.... ehh, now get off my lawn.
Magic cards don't exist in Yu-Gi-Oh anymore because of copyright laws. Magic the gathering would be mistaken
Don't force me to Calamities turbo you old man!
You can't play magic cards in Yu-Gi-Oh anymore too. They got replaced by spell cards
@@doomadreadon I know, that's why I am offering him the death by Virtual world VFD turbo.
WotC intensifies
If you really want to add a restriction to Heavy Storm it should be one that states that you can only activate the card if you only control set Spells and Traps.
Top 10 cards with a "twice per turn" restriction?
Master Hyperion?
@@nodeberiaestaraqui93 sorry i dont know, the whole Archetype has way to many words 😂 i dont know any so i would love to see him doing such a toplist
They should just ban Lazuli and if Brilliant Fusion was just limited it would be a lot less consistent as you have the same chance of drawing it as drawing Garnett
I think Brilliant Fusion and Metamorphosis could come back if they nerfed their effects or they can reduce them to 1 copy.
BF could be unbanned if they just banned the fusion GK-players barely used that is constantly abused in every other deck - Serapinite.
For metamorphosis I think keeping at one would be fine since its almost impossible to search it
And as for brilliant I think in Mr 5 its too good since even at one you can search it with darling Tonia cobra and it gives you too much advantage
@@youtube-kit9450 Yeah, for real. Seraphinite was the problem card, not Brilliant Fusion.
Eldlich the golden lord, activate metamorphosis, slap an exterio on top of your backrow. Having it at 1 would make it sacky and not fun at all.
Metamorfosis should stay banned, in today's meta it would break the game even more than before
another restriction for heavy storm is to make unable to activate another spell/trap effect this turn. dimension fusion can have the restriction of special summon once from extra deck during the turn it was activated and the banished monsters cannot activater their effects that turn. metamorphosis can aslo have, instead of just same level, be the same original level, type and attribute with hard once per turn, so if you would like to summon last warrior for example, you would need to tribute an original level 7 earth warrior. For cold wave i think it could have the restriction of you could activate or summon/set monsters equal to or lower than the number of spell/trap cards your opponent have on his side and you can only activate it if you control monsters. For brilliant fusion, instead of the rest of the turn, have for the whole of turn of use only "gem-knight" monsters and have it use only 1 effect per turn, with the exception of destroy the fusion summoned monster of course.
Why is the only solution to unbanning cards is to make them unplayable
Exactly what I was thinking, some cards are just too broken to be released in this day and age and it is what it is nut I do believe most forbidden cards always leave out the once per turn which would've been added if they were made today
Broken cards get released each set. I'd give this game another 10 years and most of these banned cards would be considered not too powerful considering the powercreep in this game
I like how in the first episode of gx the professor uses heavy storm in a beneficial way