Am I wrong in saying that Link Monsters being as generic as they are - even after Konami realized they shouldn’t be allowed to use Token for their summons - REALLY broke the game? At least Link 1’s should never have been generic summons…
It would either be power creep, errata or other ban list-related stuff meaning it would no longer need to be banned. Though I suppose an insight into the impact of the unbanning would be neat.
It would be a series more about the history of the meta which I would be all for. Just go over each and every ban list change and why the changes were made in the context of the meta at the time
I really liked this whole series in they way how you fully broke down why a card was banned with examples. But also took it a step further to find a way it could be unbanned. I always learn a lot from your videos. Keep up the great work.
I am one of those who watch without having played the game: for me, the appeal comes to see this videos as some kind of 'joke', showcasing absurd, convoluted and overcomplicated interactions. Very fun.
One video I'd like to see is a Top 10 Best Engines. Not around one specific card, but a series of cards that decks played to facilitate plays, like how you went into the Invoker engine and the Orcust engine in this video. As someone newer to the game, this kind of cross-archetype synergy is something I often miss.
after watching a short on youtube of someone in duel links using neo-spacians for an exoda kill im curious how effective some engines can be at cycling through but not discarding specific things. graveyard effects are just too insane now
I feel like making tokens unable to be used as materials for link monsters in general could fix a lot of token generators that were banned because of the existence of Link monsters.
there were some link that can be summoned with any mons without further specification. fixing their material requirement would make things viable but less broken
23:28 - I dunno if it was intentional but you mentioning Orcust instead of Knightmare really brought together how Mermaid is more of an Orcust card and not a Knightmare card. Also I feel like if you really want to kill Mermaid, just make Mermaid use a non-Link Knightmare as it’s material. That’s probably overkill, but it’s something. Edit: wait nvm I forgot Iblee is a cyberse and mining exists
The Knightmarea really feel like they were designed to come from Orcust if you look at the world legacy lore. And while that is excellent flavor design, that's absolutely terrible for the game to have a deck designed for an EASY unbreakable U link
Since it's from extra deck, goblin can get the errata of it's extra normal summon would be the only extra normal summon you get this turn. Tomahawk can also get the restriction of summon only machines during the turn it's effect is activated. Mermaid can also make that you can only special summon from extra deck knightmare monsters during the turn it's effect is activated.
i pray that either Knightmare Mermaid somehow gets errata'd or we get more Knightmare Support. The concept of a Non-Cyberse Link-centric Archetype is really cool to me, specially with it's aim of getting as many co-links as possible.
I’d love to see further series with other banned cards. I used to play mecha phantom beasts, and have recently returned to the game after around 6 years, and was surprised to see O-lion and galaxy tomahawk banned.
O-lion and Galaxy Tomahawk were both banned because link monster can use token for its material. O-lion specifically though was because Halqlifax could search it from the deck easily.
Fun fact: in OCG, there was a brief time period when Ptolemaeus and Azathot were both not banned. Imagine that. Also, since Batlamyus exists to fill the niche of Ptolemaeus for Tellarknights, I don't really think Ptolemaeus would be unbanned that easily.
You are right about Batlamyus, I just hope they do some form of errata for Ptolemaeus as its artwork is awesome and it would be nice to run full strength Tellars, but having both Ptolemaeus and Batlamyus could lead to some problems
@@ziadnabil403 i mean the teoretic discussion we have here is for 2015-2016 when it was banned. There were back then decks that can spam lv 4's. Even duel logs said the card could be unbanned since nibiru exists and it's not that dangerous to just get a infinity. Azatoth was the bigger fish to fear. And technically you still need 4 monsters for appolusa.or a link 2 and two more lv 4. So it's debatable what people prefer to summon, a omni negate or a 3-4 monster negate
the nightmare mermaid segment was hilarious. it basically has one good effect thats extremely limited on its targets but beacuse one of the cards is an orcust you just go on and ON and On and ON AND ON about ALL the shit it does and its just fucking hilarious how it just KEEPS GOING.
10:12 How I would fix *"Knightmare Goblin" (spoiler: it was difficult):* I think and it seems that "Knightmare" Link monsters are made generic on purpose to be used in any deck, so, to not chage the intention of the card: 1) Change the effect order between the Additional Normal Summon and the Draw 1 card, to make it like the other "Knightmare" Link monsters (since they first discard, then effect and then, draw 1 card [in the original Goblin card it tells you instead to first discard 1 card, then draw 1 card and then you get the additional Normal summon]). *Then change the effect to:* "If this card is Link Summoned during your turn: You can discard 1 card; *_immediately after this effect resolves, Normal Summon 1 monster from your hand to your zone this cards points to, in addition to your Normal Summon/Set, then, if this card was co-linked when this effect was activated, you can draw 1 card._* You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects." This would make it so that if you don't have a monster to Normal summon immediately after "Knightmare Goblin" 's summoning, you can't draw the 1 card either, meaning you can't first draw the card and then, if it's a monster, normal summon it later. Keeping the "Additional Normal Summon" instead of the instant Normal summon, would be harder to fix since the effect would be extremely long compared to the other Link-2 "Knightmare" monsters, because of the restrictions. P.S.: what's the difference between "apply" and "use" of an effect? (Google says nothing about it). 2) If still too strong: limit it to 1, meaning if they negate that card's summoning or effect, you will not be able to activate it again later (unless you make it return to the Extra Deck). 3) If STILL, too op: make the Normal summoned monster's effect negated and banish it face-down when it leaves the field. 4) Still too strong? Go play Rush Duels then. If you had exactly 4 monsters in hand, and you summon 2 of them, summon Goblin, discard 1 to Normal summon the last monster in your hand, then draw 1 card, you would go from 4 cards in hand, to Link-2 + 1 monster on field and 1 card in hand (let's imagine there were the right requirements for the combo); shouldn't it be only a +1 card advantage? It's restricted enough, I can't think of more restrictions without ruining the original concept of the effect or turning the card text into the new Endymion Pendulum. But to unban it, everything is worth it (even economically for Konami and customers).
New: After seeing "Knightmare Mermaid" needing a "Knightmare" monster as Link material, I guess another restriction to "Knightmare Goblin" as @TheDuelLogs said, could be making him needing "2 monsters with different names with at least 1 "Knightmare" monster" OR "2 "Knightmare" monsters with different names" if it would REALLY be too broken.
22:20 How I would fix *"Knightmare Mermaid":* "Knightmare Goblin" already has a similar effect and even if tha effect could be restricted, without changing it from the original intention, changing "Knightmare Mermaid" 's effect to summom from the hand instead of the Deck, would still be too similar to "Knightmare Goblin" 's effect, so: to keep the card intentions I would: 1) As @TheDuelLogs said, make it summon only Cyberse/Fairy-types "Knightmare" monsters (so to exclude "Orcust Knightmare) or "except "Orcust" monsters" (they are part of the same lore, so). OR 2) This serves are extreme solution if it would still be too op: Make it so that the Special Summoned monster from the Deck will result in a: *_"but negate its effects, also, you cannot activates cards or effects with the same name of the Special Summoned monster by this effect for the rest of the turn"._* So that if you use "Orcust Knightmare", you couldn't use its effects that same turn. If it's still too good to send that to the GY only, you can make "Knightmare Mermaid" banish the special summoned monster (face-down if still too op) when it leaves the field.
To the people who complain that pendulum monsters ruined the game, you have to remember that knightmares, one of the first link archetypes has 2 of their link monsters basically permabanned and while the pendulum era brought monster spamming, it was the link era that truly helped the rise of combo decks and brought the night of 1000 negates.
funny how in the World Legacy storyline, Mermaid is one of the first Knightmares to be slained by Ningirsu and then it's main end combo in the game is Ningirsu himself.
I’ve been re watching the past vids a lot so I’m so glad you posted a new one! Tbh I’d except a long vid explaining Halqifibrax if it’d gets banned or a part two of cards banned by Halq since I can see Konami banning Linkuriboh or martial metal marcher instead of halq lol
I have an idea for a series revolving around all the errataed cards that were nerfed in the game and if they can come back at full power in their pre-errataed state.
14:19 you know, we could easily take a page off Dogmatika and go "you cannot summon monsters from the Extra Deck for the rest of the turn" Hell, this could make tribute monsters more viable now, maybe even the Egyptian Gods
Following the topic of stuff on the banlist it would be interesting to explore cards that are limited or forbidden in the TCG but unlimited in duel links
There would be a way to change the effect of knightmare goblin's effect and keep the normal summon, just negate the effect that activates on summon of the monster. Or just negate the monster overall. This way it's just a + 1 for a card on the field. Not a combo starter
Knightmare mermaid and Orcust with bardiche and the time thief redoer was the combo to summon azathot on your opponents turn, which is one of the most busted combos in the game cause you could do it with literally any 2 monsters with different names as your starter
To fix nightmare honking just change its arrows- to where it can only be co-link to one card. Also why does galaxy tomahawk seem like it’s a phantom beast card.
> Link Monsters were the king of making past token generator cards broken, like Scapegoat and Grinder Golem _[sad Blackwing - Gofu the Vague Shadow noises]_
Orcust didn’t see play in other decks after the mermaid ban. It really just became a pure strategy that dominated the meta. The harp hit came at the same time as the mass hit banlist that dealt with every meta deck at the time, functionally ending the eternal format.
Galaxy Tomahawk is unlimited in OCG as the card does literally nothing in such a control heavy format. Also OCG does not use BS combos that don't actually work or aren't practical.
For some reason, it had Closed Captioning Vietnamese auto generated for this video but in English, which was hilariously confusing when I started watching
if im not mistaken, ptolemaus was emergency banned because of a certain combo with ghostricks that reliably allows it to activate the 2nd effect during the same turn
I have a suggestion on how to fix Knightmare Goblin: You cannot specialsummon after the second Normal Summon and you can only use his eff once per turn.
Ptolemaeus doesn't have to be locked behind summoning Tellars only, it would become useless if they did that. If it needs an errata then it's the MATERIALS that need to be touched, from any 2 level 4 to 2 level 4 TELLARKNIGHT monsters, that way it can still summon Nova/Pleiades/Vimana or even Durendal but it can only be used in its archetype, while still getting access to the Rank 5 pool
As is it probably shouldn't come back as it'll become yet another omni-negate that decks that already bring out a bunch of negates could drop onto the board. Letting it be limited to its own archetype is what needs to be done.
@@ShiningJudgment666 ptolemaeus were banned for summoning azathoth on opponent turn. after PK can also doing it, azathoth got banned. ptolemy probably can out of banlist now (probably will summoning vimana/cydra infinity a lot)
@@satyayana1399 Exactly the problem. We don't need more generic omni-negates in the game when the ones we got exist. Borreload Savage and Baronne need to go first. Being Rank 4 and having generic materials is part of the problem even if it needs 3 to go into said omni-negate. Then there's the turn skip effect that is waiting to be abused by something in the future.
@@ShiningJudgment666 i dont know if konami realized the mistake to allow mons having omni negate (omni negate just like selling point now). preferably negate from generic and easily sumoned mons should be like stardust (specific negate), lightdarkness dragon (indiscriminate negate) or giant hand (can only used once). while omni negate saved up for mons like quasar (hard to summon/take up lot of resouce to use). any other form of negate should be for spell/trap (especially counter trap)
@@satyayana1399 Indeed. But the main problem is making them so generic that they're used outside the deck they're meant for. Borreload Savage for example can be put into any Extra Deck that uses Link monsters and can make Level 8 Synchros and Level 8 is one of the easiest to make for most Decks. Baronne can be used in any Extra Deck that can make Level 10 and it isn't restrained in requiring 2 non-Tuners like many other generic Level 9+ Synchros which is more Decks than you'd think. Counter Trap negates are mostly balanced around the fact you can't use them the turn they're set which also means they're a lot of the time pushed aside for negates with legs or just used alongside which adds to the problem of boards full of negates to the point it can become whoever goes first will win. Yes. Things like Shooting Quasar are good examples of omni-negates. Yes, it's difficult to summon and yes, it requires a lot of materials and your deck to be built around it but it's good enough to the point a deck built around it is viable. At least as a rouge deck. Light and Darkness Dragon also couldn't be Special Summoned but decks built around it or in the case of Dragon Rulers who had it as tech when they were still a thing would go through the trouble of bringing it out. Stardust was also very strong for a long time since destruction was the main form of removal back in the day and non-destruction removal was conditional or you had to go -1 in some cases like Phoenix Wing Wind Blast.
Nova does have its charm and was decent even before Infinity. If it got blown up from an opponent's card effect you got to cheese out any Machine fusion monster like Barbaroid or Cyber Twin Dragon.
I don't really understand Yu-Gi-Oh. I really don't. It's convoluted. I'd rather play magic the gathering. But your voice is mesmerizing, and your narrative skills are outstanding. That's why I love your videos and I love watching them.
I think that it's worth noticing that unlike Dragoon, Ptolemaus>CDI can be the start of your plays, and not the end. This is important because it's possible to reach CDI here *on* your fifth summon, getting you an omni-negate before nibiru goes live. It's pretty hard to do that with Borelload Savage or Apollousa. Not to mention a generic rank 4 can be splashed into literally every deck, like Apo or Savage can.
Dlink definitely can Dino can Adamancipator Prank-Kids can Hero can which might matter now (probably not though) Idk I might be missing some but Rank 4 XYZ toolbox is still widely used and it's not an uncommon level
I think another way to nerf Knightmare Mermaid enough to let it get unbanned would be to archetype lock the user to the Knightmare archetype for the rest of the turn after it's summoned. Trickstar Live Stage archetype locks you when you use it's token-summoning effect, so maybe attaching that to Mermaid would be a good idea.
@Sugatara I mean if you made it so links couldn't be made with tokens, but a specific monsters asks for tokens, rules on the card always supersede the rulesbooks. It's why "ignoring its summoning conditions" effects to cheat out otherwise difficult boss monsters works.
Galaxy tomahawk was supposed to be used in a galaxy eyes deck. All the tokens are 2000 attack so they can be tributes for galaxy eyes photon dragon. The thing you were supposed to do is summon galaxy tomahawk, summon 4 tokens, and then tribute those tokens for 2 galaxy eyes photon dragons in your hand.
See tellarknight ptolemaeus was a problem, but it was still not as good or consist as the alleged rank five spam deck back in the day. There was even a copy of this deck where it was consistently getting infinity summoned out because of artifacts and cyber dragons thrown together with really powerful hand traps.
Personally, I wouldn't mind seeing Ptolemaeus to 1 or even at 3. We don't have Azathot in the pool and the only good xyz target is Cyber dragon infinity & Pleiades, this would definitely support rank 4. If it's still a problem e.g. if there's a way to FTK with the 7 detach effect, you can just ban him again.
Honestly he probably wouldn't be used for his second effect because it would be to slow. As for his first effect, it definitely would be powerful , but most decks just go into Zeus anyway so Infinity while an absolutely amazing card wouldn't necessarily be a priority for every deck
"This card saw no competitive play, until Link Monsters came out" is reaching the catchphrase levels of "But in Duel Links"
Or, “but it’s not very good”.
Only 2 ranks behind "Raidraptor: Ultimate Falcon"
lol 😂
Kinda feel like the same everytime "Double Summon" is referenced (As was in this video too). Ah thats why it's banned.
Am I wrong in saying that Link Monsters being as generic as they are - even after Konami realized they shouldn’t be allowed to use Token for their summons - REALLY broke the game? At least Link 1’s should never have been generic summons…
“Why they were unbanned” could be a fun series almost as a sequel to this
It would either be power creep, errata or other ban list-related stuff meaning it would no longer need to be banned. Though I suppose an insight into the impact of the unbanning would be neat.
It would be a series more about the history of the meta which I would be all for. Just go over each and every ban list change and why the changes were made in the context of the meta at the time
@@ShiningJudgment666 Power creep is usually the biggest culprit. Sadly.
@@Aikisbest Too true.
And now a year later Ptolmaeus is unbanned and still has potential to combat Tearalements by ranking up into Constellar Diamond.
I kinda want to see the "Why it was banned" series, explaining the cards that were banned and how they got nerfed
Would definitely like to see why previous card were banned and later taken off
@@silent7159 Chaos Emperor Dragon and Crush Card Virus : Look how they massacred my boy
@@sephikong8323 dark magician of chaos: *cries*
100% on board with this
“Powercreep” would be the answer to 95% of the cards though
I really liked this whole series in they way how you fully broke down why a card was banned with examples. But also took it a step further to find a way it could be unbanned. I always learn a lot from your videos. Keep up the great work.
duellogs I came from the future, and they just unleashed both goblin and mermaid
Dont be sad that it is ending, be happy that we had such a stellar series
a Constellar series one could say
The duellogs is quite a good story tellar
There's still banned main deck monsters to cover.
@@williamfalls this is why it is ending, not ended
Wait till the next Banlist when more extra deck cards get added lmao
I am one of those who watch without having played the game: for me, the appeal comes to see this videos as some kind of 'joke', showcasing absurd, convoluted and overcomplicated interactions. Very fun.
One video I'd like to see is a Top 10 Best Engines. Not around one specific card, but a series of cards that decks played to facilitate plays, like how you went into the Invoker engine and the Orcust engine in this video. As someone newer to the game, this kind of cross-archetype synergy is something I often miss.
after watching a short on youtube of someone in duel links using neo-spacians for an exoda kill im curious how effective some engines can be at cycling through but not discarding specific things. graveyard effects are just too insane now
Brave engine
Gotta love when notifications do their job in time
I feel like making tokens unable to be used as materials for link monsters in general could fix a lot of token generators that were banned because of the existence of Link monsters.
there were some link that can be summoned with any mons without further specification. fixing their material requirement would make things viable but less broken
Damn, Ptolemaeus and the Knightmares are really OP, but Konami did a briliant job in their artworks
Honestly ptolemaus can come back to three no problem
@@number-qx1kw agreed
It's come to the point where the broken cards or the absolutely shit cards have the best artworks lmao
Pltolemaeus looks like it’s made in heaven
@@number-qx1kw apparently konami agrees
I really liked this series and I can’t wait to see the Banned Main Deck monsters.
Look at the playlist
23:28 - I dunno if it was intentional but you mentioning Orcust instead of Knightmare really brought together how Mermaid is more of an Orcust card and not a Knightmare card.
Also I feel like if you really want to kill Mermaid, just make Mermaid use a non-Link Knightmare as it’s material. That’s probably overkill, but it’s something.
Edit: wait nvm I forgot Iblee is a cyberse and mining exists
The Knightmarea really feel like they were designed to come from Orcust if you look at the world legacy lore. And while that is excellent flavor design, that's absolutely terrible for the game to have a deck designed for an EASY unbreakable U link
The way I see it I think that Orcust Knightmare shouldn't have existed, sure it's cool crossover episode but it shouldn't have such power.
16:20 "And its real effect is..."
Made me chuckle
Well, had to come back to hear that MAYBE.
Since it's from extra deck, goblin can get the errata of it's extra normal summon would be the only extra normal summon you get this turn. Tomahawk can also get the restriction of summon only machines during the turn it's effect is activated. Mermaid can also make that you can only special summon from extra deck knightmare monsters during the turn it's effect is activated.
i pray that either Knightmare Mermaid somehow gets errata'd or we get more Knightmare Support. The concept of a Non-Cyberse Link-centric Archetype is really cool to me, specially with it's aim of getting as many co-links as possible.
I really want to use all knightmares in my dark world deck
The entire "Knightmare" linkmonster archtype is so busted and omni usefull, its not even funny
You are so true
The nightmare of Yugioh
Idk if I’d call Phoenix and Cerb broken, just generic good cards
@@baconsir1159 exactly they’re way too versatile
Today is the day, welcome back Ptolemaeus
I’d love to see further series with other banned cards. I used to play mecha phantom beasts, and have recently returned to the game after around 6 years, and was surprised to see O-lion and galaxy tomahawk banned.
O-lion and Galaxy Tomahawk were both banned because link monster can use token for its material. O-lion specifically though was because Halqlifax could search it from the deck easily.
@@tranhuup ahhh, i figured GT’s tokens were a bit broken these days but never thought of the halq combo. Thanks for explaining :)
What a legendary series, thank you for your work
Fun fact: in OCG, there was a brief time period when Ptolemaeus and Azathot were both not banned. Imagine that.
Also, since Batlamyus exists to fill the niche of Ptolemaeus for Tellarknights, I don't really think Ptolemaeus would be unbanned that easily.
You are right about Batlamyus, I just hope they do some form of errata for Ptolemaeus as its artwork is awesome and it would be nice to run full strength Tellars, but having both Ptolemaeus and Batlamyus could lead to some problems
Did you forget that Ptolemaeus can go into Azathot on the opponent’s turn? That is scarier than Infinity.
Probably since that combo wasn't the reason it got banned
@@Blackguy610 it's the reason why it got banned in ocg.
Tbh yeah, it's scary to get a omni negate with 3 lv 4, it's even scarier to get a monster effect lock during opponents turn with only 2 lv 4
@@restlessheroes how are you gonna summon 3 level 4s? Just get 1 more monster to have 4 negates with appolusa.
@@ziadnabil403 i mean the teoretic discussion we have here is for 2015-2016 when it was banned. There were back then decks that can spam lv 4's. Even duel logs said the card could be unbanned since nibiru exists and it's not that dangerous to just get a infinity. Azatoth was the bigger fish to fear. And technically you still need 4 monsters for appolusa.or a link 2 and two more lv 4. So it's debatable what people prefer to summon, a omni negate or a 3-4 monster negate
I just finished rewatching the series lol nice timing
don’t know much about this card game anymore…. but i’m getting back into it because of videos like this.
Crescendo is actually much more powerful than stated in this video because it can add *any* dark machine
9:42 probably yes
LETS GO ALEISTAR NORMAL SUMMON
Despite not playing Orcust in Eternal Format, due to budget for certain cards, I still sometimes do Orcust combo lines as a meditative exercise.
Who came here after Ptolemaeus got unbanned?
I'm enjoying the series and am eagerly waiting for the rest of the cards. I hope you also talk about the limited/semilimited and past banned cards.
Watching this video after Md unlimited both mermaid and goblin with no errata
You know, the part about Orcust Knightmare gave me a good idea for a video :
Top 10 monsters who belong to more than one archetype.
*except HERO monsters
World Legacy and Duel Terminal monsters rear their heads
Can't wait for the next part of this series. Great video as always :)
Hearing that Tellarknight Ptolemaeus has a chance to be unbanned fills me with a good amount of joy.
the nightmare mermaid segment was hilarious. it basically has one good effect thats extremely limited on its targets but beacuse one of the cards is an orcust you just go on and ON and On and ON AND ON about ALL the shit it does and its just fucking hilarious how it just KEEPS GOING.
You should drink more water to dilute all that salt you're consuming
10:12 How I would fix *"Knightmare Goblin" (spoiler: it was difficult):*
I think and it seems that "Knightmare" Link monsters are made generic on purpose to be used in any deck, so, to not chage the intention of the card:
1) Change the effect order between the Additional Normal Summon and the Draw 1 card, to make it like the other "Knightmare" Link monsters (since they first discard, then effect and then, draw 1 card [in the original Goblin card it tells you instead to first discard 1 card, then draw 1 card and then you get the additional Normal summon]). *Then change the effect to:*
"If this card is Link Summoned during your turn: You can discard 1 card; *_immediately after this effect resolves, Normal Summon 1 monster from your hand to your zone this cards points to, in addition to your Normal Summon/Set, then, if this card was co-linked when this effect was activated, you can draw 1 card._* You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects."
This would make it so that if you don't have a monster to Normal summon immediately after "Knightmare Goblin" 's summoning, you can't draw the 1 card either, meaning you can't first draw the card and then, if it's a monster, normal summon it later. Keeping the "Additional Normal Summon" instead of the instant Normal summon, would be harder to fix since the effect would be extremely long compared to the other Link-2 "Knightmare" monsters, because of the restrictions. P.S.: what's the difference between "apply" and "use" of an effect? (Google says nothing about it).
2) If still too strong: limit it to 1, meaning if they negate that card's summoning or effect, you will not be able to activate it again later (unless you make it return to the Extra Deck).
3) If STILL, too op: make the Normal summoned monster's effect negated and banish it face-down when it leaves the field.
4) Still too strong? Go play Rush Duels then. If you had exactly 4 monsters in hand, and you summon 2 of them, summon Goblin, discard 1 to Normal summon the last monster in your hand, then draw 1 card, you would go from 4 cards in hand, to Link-2 + 1 monster on field and 1 card in hand (let's imagine there were the right requirements for the combo); shouldn't it be only a +1 card advantage? It's restricted enough, I can't think of more restrictions without ruining the original concept of the effect or turning the card text into the new Endymion Pendulum. But to unban it, everything is worth it (even economically for Konami and customers).
New:
After seeing "Knightmare Mermaid" needing a "Knightmare" monster as Link material, I guess another restriction to "Knightmare Goblin" as @TheDuelLogs said, could be making him needing "2 monsters with different names with at least 1 "Knightmare" monster" OR "2 "Knightmare" monsters with different names" if it would REALLY be too broken.
22:20 How I would fix *"Knightmare Mermaid":*
"Knightmare Goblin" already has a similar effect and even if tha effect could be restricted, without changing it from the original intention, changing "Knightmare Mermaid" 's effect to summom from the hand instead of the Deck, would still be too similar to "Knightmare Goblin" 's effect, so: to keep the card intentions I would:
1) As @TheDuelLogs said, make it summon only Cyberse/Fairy-types "Knightmare" monsters (so to exclude "Orcust Knightmare) or "except "Orcust" monsters" (they are part of the same lore, so).
OR
2) This serves are extreme solution if it would still be too op:
Make it so that the Special Summoned monster from the Deck will result in a: *_"but negate its effects, also, you cannot activates cards or effects with the same name of the Special Summoned monster by this effect for the rest of the turn"._* So that if you use "Orcust Knightmare", you couldn't use its effects that same turn. If it's still too good to send that to the GY only, you can make "Knightmare Mermaid" banish the special summoned monster (face-down if still too op) when it leaves the field.
To the people who complain that pendulum monsters ruined the game, you have to remember that knightmares, one of the first link archetypes has 2 of their link monsters basically permabanned and while the pendulum era brought monster spamming, it was the link era that truly helped the rise of combo decks and brought the night of 1000 negates.
7:32 unicorn's effect also lets you refill your hand easily
funny how in the World Legacy storyline, Mermaid is one of the first Knightmares to be slained by Ningirsu and then it's main end combo in the game is Ningirsu himself.
I just realized we haven't had a emergency banlist in years which gives me hope that the game is in a good state
Tellarknight Ptolemaeus is no longer banned
Neat analysis video! Thanks for uploading!
Man, I miss my Orcust-Cydra deck. When harp got hit I was pretty sad, tho the deck was still kinda playable but not as consistent or good.
Finally got around to binging the whole series recently. Just in time for the finale. Cheers.
Been years since the last time I actually play yugioh but I still enjoy your video a lot, So soothing to watch.👍
This is the end for now. There is inevitably going to be more banned cards in the future.
I’ve been re watching the past vids a lot so I’m so glad you posted a new one! Tbh I’d except a long vid explaining Halqifibrax if it’d gets banned or a part two of cards banned by Halq since I can see Konami banning Linkuriboh or martial metal marcher instead of halq lol
I have an idea for a series revolving around all the errataed cards that were nerfed in the game and if they can come back at full power in their pre-errataed state.
14:19 you know, we could easily take a page off Dogmatika and go "you cannot summon monsters from the Extra Deck for the rest of the turn"
Hell, this could make tribute monsters more viable now, maybe even the Egyptian Gods
Following the topic of stuff on the banlist it would be interesting to explore cards that are limited or forbidden in the TCG but unlimited in duel links
And if drytrons are able to use galaxy tomahawk and recycle their ritual card each token is a possible ritual monster.
I sweared that Ptolemaeus was ban because of it's second effect and Number 75 giving it many materials, but well, it also makes sense
There would be a way to change the effect of knightmare goblin's effect and keep the normal summon, just negate the effect that activates on summon of the monster. Or just negate the monster overall. This way it's just a + 1 for a card on the field. Not a combo starter
Looks like Orcust Knightmare would be a contender for top spot in a potential "Top 10 cards that are part of multiple archetypes" list.
Top ten archetypes with more extra deck monsters than main deck monsters.
Knightmare lol.
Sky Strikers and the various HEROES.
Entity
I like that I saw a lunalight card. I’m learning link summons now with my lunalights using the tri-brigades.
and ptolemaeus unban today. That’s i went here to see why this card ban lol
Knightmare mermaid and Orcust with bardiche and the time thief redoer was the combo to summon azathot on your opponents turn, which is one of the most busted combos in the game cause you could do it with literally any 2 monsters with different names as your starter
To fix nightmare honking just change its arrows- to where it can only be co-link to one card. Also why does galaxy tomahawk seem like it’s a phantom beast card.
> Link Monsters were the king of making past token generator cards broken, like Scapegoat and Grinder Golem
_[sad Blackwing - Gofu the Vague Shadow noises]_
Orcust didn’t see play in other decks after the mermaid ban. It really just became a pure strategy that dominated the meta. The harp hit came at the same time as the mass hit banlist that dealt with every meta deck at the time, functionally ending the eternal format.
Ahhh no. number 42 is fair and balanced in a game where you can use a tuner and a non tuner for a needlefiber and deskbot.
Halqi combos aren't competitive, bro
Galaxy Tomahawk is unlimited in OCG as the card does literally nothing in such a control heavy format.
Also OCG does not use BS combos that don't actually work or aren't practical.
Yah bc you have the BS turnskip card known as Maxx C legal there.
@@RinaShinomiyaVal Maxx C be Praised
Knightmare mermaid orcust /ABC deck. Was so fun to play.
For some reason, it had Closed Captioning Vietnamese auto generated for this video but in English, which was hilariously confusing when I started watching
if im not mistaken, ptolemaus was emergency banned because of a certain combo with ghostricks that reliably allows it to activate the 2nd effect during the same turn
Kind of funny to come back and watch this to have something on in the background and hear about them banning Fairy Tail Snow.
Epic video
I have a suggestion on how to fix
Knightmare Goblin:
You cannot specialsummon after the second Normal Summon and you can only use his eff once per turn.
Your opponent still cannot target your monsters by effects. Sooooooo nope
Ptolemaeus doesn't have to be locked behind summoning Tellars only, it would become useless if they did that.
If it needs an errata then it's the MATERIALS that need to be touched, from any 2 level 4 to 2 level 4 TELLARKNIGHT monsters, that way it can still summon Nova/Pleiades/Vimana or even Durendal but it can only be used in its archetype, while still getting access to the Rank 5 pool
As is it probably shouldn't come back as it'll become yet another omni-negate that decks that already bring out a bunch of negates could drop onto the board. Letting it be limited to its own archetype is what needs to be done.
@@ShiningJudgment666 ptolemaeus were banned for summoning azathoth on opponent turn. after PK can also doing it, azathoth got banned. ptolemy probably can out of banlist now (probably will summoning vimana/cydra infinity a lot)
@@satyayana1399 Exactly the problem. We don't need more generic omni-negates in the game when the ones we got exist. Borreload Savage and Baronne need to go first. Being Rank 4 and having generic materials is part of the problem even if it needs 3 to go into said omni-negate. Then there's the turn skip effect that is waiting to be abused by something in the future.
@@ShiningJudgment666 i dont know if konami realized the mistake to allow mons having omni negate (omni negate just like selling point now). preferably negate from generic and easily sumoned mons should be like stardust (specific negate), lightdarkness dragon (indiscriminate negate) or giant hand (can only used once). while omni negate saved up for mons like quasar (hard to summon/take up lot of resouce to use). any other form of negate should be for spell/trap (especially counter trap)
@@satyayana1399 Indeed. But the main problem is making them so generic that they're used outside the deck they're meant for. Borreload Savage for example can be put into any Extra Deck that uses Link monsters and can make Level 8 Synchros and Level 8 is one of the easiest to make for most Decks. Baronne can be used in any Extra Deck that can make Level 10 and it isn't restrained in requiring 2 non-Tuners like many other generic Level 9+ Synchros which is more Decks than you'd think. Counter Trap negates are mostly balanced around the fact you can't use them the turn they're set which also means they're a lot of the time pushed aside for negates with legs or just used alongside which adds to the problem of boards full of negates to the point it can become whoever goes first will win.
Yes. Things like Shooting Quasar are good examples of omni-negates. Yes, it's difficult to summon and yes, it requires a lot of materials and your deck to be built around it but it's good enough to the point a deck built around it is viable. At least as a rouge deck. Light and Darkness Dragon also couldn't be Special Summoned but decks built around it or in the case of Dragon Rulers who had it as tech when they were still a thing would go through the trouble of bringing it out. Stardust was also very strong for a long time since destruction was the main form of removal back in the day and non-destruction removal was conditional or you had to go -1 in some cases like Phoenix Wing Wind Blast.
Nova does have its charm and was decent even before Infinity. If it got blown up from an opponent's card effect you got to cheese out any Machine fusion monster like Barbaroid or Cyber Twin Dragon.
"Don't be cry because it's over. Smile because it happened." Dr. Suess
Most of the cards banned over tokens can just be fixed by errataing them so that the tokens can't be used to link summon
[laughs in Linkross]
It cracks me up that I think Ningirsu breaks the knightmare U link lock considering what he did
42 was also used in dark magician decks at the time
Also, if you play Gouki using the effect of Knightmare Goblin lets you discard phoenix blade to draw a card
I don't really understand Yu-Gi-Oh. I really don't. It's convoluted. I'd rather play magic the gathering.
But your voice is mesmerizing, and your narrative skills are outstanding.
That's why I love your videos and I love watching them.
I used to think the same back then, and thanks to these videos I got into the game and I've been loving it since last year :)
I dont get mana based systems or rotation. The feeling is mutual
Tri-Brigade Shuraig is an example for a card that could deal with it, if not u-linked
Man this video was awesome
I think that it's worth noticing that unlike Dragoon, Ptolemaus>CDI can be the start of your plays, and not the end.
This is important because it's possible to reach CDI here *on* your fifth summon, getting you an omni-negate before nibiru goes live. It's pretty hard to do that with Borelload Savage or Apollousa. Not to mention a generic rank 4 can be splashed into literally every deck, like Apo or Savage can.
I don't think there is a competitive deck that can summon 2 level 4s.
Dlink definitely can
Dino can
Adamancipator Prank-Kids can
Hero can which might matter now (probably not though)
Idk I might be missing some but
Rank 4 XYZ toolbox is still widely used and it's not an uncommon level
@@Rojo9149 not worth it.
why have I not seen a single mention about any Kaiju?? mainly against Knightmare Goblin
maybe we could have a series explaining the limited list next
I think another way to nerf Knightmare Mermaid enough to let it get unbanned would be to archetype lock the user to the Knightmare archetype for the rest of the turn after it's summoned. Trickstar Live Stage archetype locks you when you use it's token-summoning effect, so maybe attaching that to Mermaid would be a good idea.
I love how every card in this video is unbanned now
new banlist to today undbaned potolemaues ahahahaa
Hey bro good video
TCG with Galaxy Tomahawk: haha. Card too broken. Ban
OCG with Galaxy Tomahawk: no restriction, no one uses it
There have been many banned extra deck in yugioh.
If Goblin or mermaid be unbanned, I change the effects that after you activate their effect you cannot link summon except by Knightmare
Random thought question, what if they just made a rule that you couldn't use tokens for any kind of link plays going forward?
@Sugatara I mean if you made it so links couldn't be made with tokens, but a specific monsters asks for tokens, rules on the card always supersede the rulesbooks. It's why "ignoring its summoning conditions" effects to cheat out otherwise difficult boss monsters works.
Galaxy tomahawk was supposed to be used in a galaxy eyes deck. All the tokens are 2000 attack so they can be tributes for galaxy eyes photon dragon. The thing you were supposed to do is summon galaxy tomahawk, summon 4 tokens, and then tribute those tokens for 2 galaxy eyes photon dragons in your hand.
ptolemy actually can come off banlist now that azathoth banned. tho, mostly it will be cydra infinity stepping stone
Maaan if people can make rhongo with 6 mats I’d 100% be trying to skip my opponents turn with 7 mats on the tellar xyz
Please do Top 10 non-Number XYZ monsters
See tellarknight ptolemaeus was a problem, but it was still not as good or consist as the alleged rank five spam deck back in the day. There was even a copy of this deck where it was consistently getting infinity summoned out because of artifacts and cyber dragons thrown together with really powerful hand traps.
Personally, I wouldn't mind seeing Ptolemaeus to 1 or even at 3. We don't have Azathot in the pool and the only good xyz target is Cyber dragon infinity & Pleiades, this would definitely support rank 4. If it's still a problem e.g. if there's a way to FTK with the 7 detach effect, you can just ban him again.
Honestly he probably wouldn't be used for his second effect because it would be to slow. As for his first effect, it definitely would be powerful , but most decks just go into Zeus anyway so Infinity while an absolutely amazing card wouldn't necessarily be a priority for every deck
@@silent7159 the 2nd effect could be broken with the right support just like Rhongo
I think team samurai showed off a proof of concept deck with the dragon rulers and firewall showing how broken galaxy tomahawk was.
I remember playing Orcust fur hire back when knightmate mermaid was legal
I love how every second card is '' banned because Pepe was one of the few Tier 0 decks in the games history '' XD PEPE was just so broken