Watching the raid etc is fun but the best part of all the races has been the memes and casters doing all kinds of crazy stuff and the production trolling people and the casters too 😂 I watched Liquids stream too but ECHOs stream is better because it's not so "professional" all the time.
Thanks for joining and teaching the raid this past Tuesday. Ton of fun running with everyone and the patience in teaching is always appreciated. Community is awesome! :)
Im actually hyped this had a Story Mode and let me, a solo player, basically figure this shit out while not ever Actively have to worry about the mechanics. I can watch them safely but Inside the raid and not someone elses 900% Zoomed Out perspective, Im In It. It definitely seems like a fun fight with people.
Heroic and Mythic are whole different beasts lol Heroic introduces the 10s of millions Heal Absorb on tanks, 2 circles that have to have an exact equal number of the raid in them or the debuff explodes a little later and wipes you, she does the roots mechanic more often, and the webs dropped when the root breaks slows and damages and fills up the room. That's just phase 1 before the shield haha Mythic is legit insanity.
Having different number of soaks dosent cause debuffs to explode differently, it affects amount of dot stacks making explosion after harder to survive. Explosion of green orbs is triggered by person stepping into it.
Im genuienly hyped to tank this on mythic as prot pally, we get to cheese a lot of tank combos with just bubble taunt, just killed ovinax so probs like 3-4 resets b4 my guild gets to queen mythic.
@@ominarous WELL! Anduin was SUPPOSED to be the final boss of the raid before they decided to end SL early, so all bosses after Anduin were supposed to be in the following raid.
@@ominarous I didn’t play in shadowlands except for the very first patch/season and the very last, and I wasn’t raiding. From what I hear, I’m glad I missed it
@@ominarous Painsmith wasn't mechanically intensive, it was just extremely punishing. Predictable and punishing. A dance with perfection (and danger). On mythic, all the spikes basically oneshots you, and if 1 DPS is dead early, you don't meet the DPS requirement. On heroic it was almost certain death, and you couldn't lose too many players
Queen Ansurek is the perfect amalgamation of mechanics from several Dragonflight bosses and they did a great job with her overall fight design and the flow of it plus the new level of verticality. It also needs to be said that the mythic version of her was so difficult people questioned if she was killable without a nerf but the tuning ended up being just on point that the perfect pull got the kill. Chef's kiss of a boss!
Most bosses feel like DF remix. Sikran-Forgotten Experiments, Kyveza-Fyrakk, Bloodbound-Volcoross, Ovinax-Diurna... Disappointing to prog on mythic, because I feel like "hey i have played this before".
Nah the mythic raiders have done a really good job of explaining it, not sure if you've watched any of the RWF teams, dratnos's commentary or the podcasts covering it but they did well explaining mechanics
Thor should make full raid guides. 3-4min guide per boss or shorter for the easier bosses would be cool 😎 Used to love FatbossTV guides where they explained the fight in 1min.
It was a very very fun raid boss. This was the first expansion ive ever done the full raid from start to finish while its still current content. My first ever "raid" and it was phenomenal
FF14's raids are tightly constructed, mechanic-heavy dances, and I do love them for it. But this is the sort of stuff WoW does perfectly (and imo better than ff14 at times), leveraging its scale and sandbox to make an absolute spectacle. A hell of a lot more interesting than the raid I last played (Ny'alotha), I really hope they keep up the W's with War Within.
@@CG-my1zr I think they're great but I'm generally not a fan of the newer ARaids. They don't really utilise the 24 player aspect very well, its just A Normal Raid With Twenty-Three Other People There Instead Of Seven.
1:20 I'm guessing it is a type of monster (never played WoW) but a game boss that summons advertisements for you to fight sounds like a genius idea for a satirical game.
There’s something to be said about one of the most understated things Blizz has learned to embrace in WoW since Dragonflight, and that is the idea of verticality feeling really cool when you start to pull it off well. The fact that verticality is being utilized for Ansurek is so damn cool and visually a showcase when you do it right is amazing. It’s nothing particularly NEW to WoW, but it’s done differently.
This is the positivity and joy mmos need to have again ❤️ ands its good to see wow is stepping it's game up using the blast that is ffxiv raiding as inspiration @@NormanG
I really like this fight. Did it in a normal pug during night time, we died a lot, but each time the grp got better and better. A magic feeling when we finally did it. Very good fight.
It was really cool! It was my First Wow raid ever. Loved learning it with my guild…first guild as ever. Never really played this game before so it’s been super fun!!!
Watching RWF, I simultaneously gained so much respect for players who didn't give up after over FOUR HUNDRED pulls of this boss, and lost so much respect for the rando players that give up and leave the raid after 1 wipe. I can't think of a better way to describe the term "mental fortitude".
There's two schools of thought on this. While you do have the people who throw in the towel prematurely, you do have other groups that realize immediately that they're not equipped to handle it. These games tend to be very equipment dependant, and sometimes, no amount of skill can overcome that gap.
@@mikevignola4213 very true. I suppose I'm moreso referring to folks who can't get over a pickup group making mistakes. It certainly sucks to waste time as an experienced player, but a big part of the fun for me is overcoming group or individual mistakes and finally downing that boss!
One of my favorite MMOs was Wildstar, cause all the bosses were basically patterned attacks, but not like basic cones etc. but like mazes that changes and there's lasers that you either jump or duck etc. and they were all just so interactive, hardly any stationary combat at all. It had some really fun stuff
The difficulty ramp in Nerubar is nearly perfect. For heroic, Bloodbound is a liiiiittle difficult for a boss 2, but it’s nothing you can’t adapt to. Kyveza physics are innovative and fun. Your success isn’t a binary pass/fail, it feels better on a gradient depending on how well you place the phantoms. Silken Court rewards you directly on how well you communicate and play as a collective. Spectacular stuff from the devs.
Sennarth was my favorite boss in Dragonflight. I saw the interactivity they tried to do back then and was blown away doing this fight for the first time. Its like Sennarth x3, really fun fight
I know it would be a LOT of work but Story mode for this was fantastic & to me at least showed they can make a way to teach players how to do the Raid on their own, without having to look up guides or videos & without having to learn with other players that may or may not be all that friendly about you not knowing everything 100% of the time, day 1. I haven't raided since like Wrath or Cata. I became a very heavy solo player but Story mode was fun & it brought back that enjoyment of Raiding I lost a long time ago & started to make me want to Raid again properly. I haven't, but I might lol
thats my biggest issue with group content in wow tbh, the constant fear of being in some really shitty group that berates you for doing trivial things wrong. i dont know what blizz could do to solve that, but ive noticed its less of an issue in classic, maybe because people are more patient due to the slow pace of that game?
@@Zodiacman16 Yeah maybe, I've played since Vanilla & back then people were 100% more patient from my experience. As time went on it just eroded away. Even in a Pug we used stop what we were doing, go over everything & make sure people knew what was going on, we even used to run back to the start of the raid or instance as a group to collect anyone who died to make sure they could get back safe in case we skipped a mob.
I also loved the concept of this boss However, P3 on normal is a bit too short, when we first approached her on normal we had a few wipes on P1 and the Intermission, but as soon as we got past that she was dead. The first kill we did get to briefly see all the mechanics, the second kill we didn't even get the portals anymore. So we're basically having to learn P3 when we're progressing it on heroic.. welp that will be fun
first thing i thought of when i did ph3, was Artificer Xy'mox from Sepulcher of the First Ones, the last raid of Shadowlands. i genuinely love that raid.
I did this fight with pugs (and two friends in call) on the first week normal - That bouncing mechanic is SO FUN! I was a little bit disappointed story mode didn't have the bouncing!
Looking forward to this boss in Heroic. Another boss in the raid is Broodtwister Ovi'nax. The boss starts and then he starts opening a big drip vial filled with mutation blood, and there are eggs all around. Then, 4 players get a circle debuff, which then is used to destroy eggs in a specific pattern. If it's not done in a specific pattern, then the mutated blood reaches the egg and buffs the mobs that come out of the egg. The mobs that spawn from the eggs need to be stunned and killed or they multiply. There are big spiders as well which need to be tanked. All in all this WoW raid is very fun, and has a bunch of unique mechanics!
We start pulls on her on heroic for Sunday. Excited to get the reps in. Definitely a peak of boss design compared to some of the more recent final raid bosses we’ve had
That looks like a cool boss fight. ... Last time I played wow was years ago with a friend. I bought us both a 30 day thing ... He was so impressed by my griffon pet. Hahaha those were awesome times. .... If it wasn't a monthly bill, I'd play this game again.
10/10 boss design that allowed smaller guilds/pugs to enjoy a mythic end boss. The best thing about this boss is that it is perfect for introducing people to progression raiding. Clear, distinct phases makes getting to each stage feel like a reward while letting the group know that they are making progress even in a wipe. The mechanics are also easy to understand once you've done them once but also clearly rewards the group for communicating and planning (who's gonna pop the poison circle, who's gonna dispel first during the add phase?). Finally, the difficulty was extremely well tuned for the gear people had during heroic week so getting her down on first week really felt like getting a mythic end boss kill but with less pulls required for mastering the dps/heal/tank checks. Only complaint would be that a blood death knight tank was basically required for heroic
On lordy gourdy, I was wondering what that fight was going to be like. I can watch videos until my eyes bleed and I will not learn how to survive the mechanics of a WoW instance until I'm in it and doing it over and over again, each time getting a little bit more figured out before I die, which is ultimately why I stopped doing dungeons and raids years ago. Loving delves, that works for me, do well there, up to doing T11's already despite being undergeared for them. As much fun as doing this raid boss fight would be once I learned it, the process of getting myself to that point would not be fun at all. Now I know to not bother. You have saved me a lot of pain. Thank you for your clear and concise explanation.
The Portals in Phase 3 of Ansurek is a mechanic we've seen before in Xymox, back in Seplcher of the First ones raid at the end of Shadowlands. its an ok mechanic, but without propper coordination it can get annoy real fast. lol The fight is very fun once you know what to do, but learning it, and just reading about it before hand makes your head spin. This IS an end of xpac caliber end of raid boss in the very first tier of the expansion.
You should talk about the whole warcraft guild bank debacle. Where they thanos-snapped thousands of guild banks when implementing cross realm guilds. Which honestly I can kind of understand from a bug perspective, but their apparent lack of any datalogs or snapshots to fall back on to restore ANYTHING that was lost is completely not forgivable. I mean what kind of established mmo doesn't back up player data.
i saw someone saying that LFR would be hell for this fight, and i can safely confirm that it’s not horrible. not sure what they did to make it easier for LFR, but we managed it in 2 pulls.
not to mention this fight gets much wilder (and harder) on heroic, progging this fight on heroic has to be one of my favorite experiences in WoW, defo my favorite end boss since razageth
This expansion rocks, we hittin' mythic next week, after few awful expansions I was waiting for people to hate it, so I can tell yeah I was right for not buying it...But after Thor made video that expansion is good i bought it instantly and I didn't regret.
I love this fight so much but trying to kill it on Heroic is really difficult atm 'cuz it feels like a mythic fight - make one mistake and you die and the whole raid has to wipe now bcuz if you aren't evenly split and everyone is alive you get a bunch of debuffs that destroy you at like 3-5 stacks. Feels so much harder than the last expansions bosses put together but that is what makes it so insanely fun
Just look at mythic. The jump circles increase in number each time. And in p2 there are adds that drop and orb that will cause the raid to wipe if the collapsing wave hits it.
So what's interesting to me. Is that a lot of these mechanics would not work as boss functionality on a game that didn't have as much of a limited Mobility as well does.
I did it a while back on normal, I felt it was kinda too easy because my pug one shot it lol but maybe I was just with some blasters. That is a minor criticism though the fight was really fun for all the reasons Thor explains.
My guilds first kill on normal was kinda anti-climactic. To not confuse to much we usual just take the boss in phases, so we only explained P1. After finally getting through P1 once we got the raid split properly into groups to handle P2. After getting through P1+intermission we finally got to do P2 and blaste throuhg it with no problems. Then we got up to P3 and we had no idea what to do and we were all like "This is gonna be chaos"..... Well we more or less killed her before she even did any P3 mechanics that we needed to handle (no bait, no adds, no webs, no portals. NOTHING!). It was first when we did it on HC we finally learned anything about P3... This was all during Week 1 of the raid on the first 2 days. And we managed to clear 8/8N and 5/8HC that week.
Blizz could easy make this more interesting. ON reset week this Mythic Raid barrier unlocks SAME time as global release like Saturday 6am Pacific gives EU also time to work on release evening. Anyone playing then has equal chance of claiming world first kills on ANY raid boss.
100%! Off the top of my head, its a jumble of elements of Sephirot (bounce-over-the-mechanic), Shinryu (for the platform punt, though others do this too), Diamond Weapon(maybe? for the teleport dodging) and Pandæmonium (web bridge building)... and good!! FFXIV really shines with presenting mechanics that need co-ordination. I didn't care much for wow raids before this expansion, but its gotten a lot better with tww.
Makes me want to try out WoW but I would probably have to play for like 20 years before I reach that part of the game. Perhaps if I didn’t work full time
I work full time as well and have cleared heroic and in previous raids cleared mythic. It doesn't take 20 years, it just a basic amount of looking at a class guide, and then a little bit of experience playing the game.
Watched parts of the RWF live stream of Liquid and have no idea how they pull of what they did. The mechanics are split second reaction unforgiving and the last part has 12 essence bombs the raid has to pickup. I went to do the LFR version and most of the mechanics are either tuned down so much so you could ignore it and still live or on auto like the jumping of platforms. Sharp contrast to LFR Razegeth which still required u to do the mechanics.
The race to world first mythic was very fun to watch. First time i watched something like that with commentary, and it was a weird and fun experience.
Agreed, it was amazing to cheer even if I didn't root for any of them in particular. Crazy as hell, it was a good cool sport moment.
Watching the raid etc is fun but the best part of all the races has been the memes and casters doing all kinds of crazy stuff and the production trolling people and the casters too 😂 I watched Liquids stream too but ECHOs stream is better because it's not so "professional" all the time.
Really appreciate the cool and clever use of verticality for her. Reminds me a bit of Blackhand from Blackrock Foundry
What use of verticality? A few ramps u climb up? What about that is clever? It's just P2 sylvanas but woahhh vertical!
Thanks for joining and teaching the raid this past Tuesday. Ton of fun running with everyone and the patience in teaching is always appreciated. Community is awesome! :)
Im actually hyped this had a Story Mode and let me, a solo player, basically figure this shit out while not ever Actively have to worry about the mechanics. I can watch them safely but Inside the raid and not someone elses 900% Zoomed Out perspective, Im In It. It definitely seems like a fun fight with people.
Do it on heroic with 19 randoms, its the greatest experience wow can give you brotha, you're missing out
@@BrokDoidao This sounds like a death sentence but you know what - Ill take your word.
Story mode cuts out half of the mechanics unfortunately, which is what thor is describing.
@itsnotborker456 I recognized a few of em, sadly I didnt really have time to do it again Ive only done it once.
The story mode removes most mechanics sadly :/
Heroic and Mythic are whole different beasts lol
Heroic introduces the 10s of millions Heal Absorb on tanks, 2 circles that have to have an exact equal number of the raid in them or the debuff explodes a little later and wipes you, she does the roots mechanic more often, and the webs dropped when the root breaks slows and damages and fills up the room. That's just phase 1 before the shield haha
Mythic is legit insanity.
@@MindWack yeah, got AOTC this Tuesday and it's such a different fight between normal/heroic
Having different number of soaks dosent cause debuffs to explode differently, it affects amount of dot stacks making explosion after harder to survive. Explosion of green orbs is triggered by person stepping into it.
Im genuienly hyped to tank this on mythic as prot pally, we get to cheese a lot of tank combos with just bubble taunt, just killed ovinax so probs like 3-4 resets b4 my guild gets to queen mythic.
Man our raid team is so stuck on her heroic, we keep screwing up the reactive poison timings 😂
Fun AF tho for sure
@@Speedymeele Our Pally tank is a huge chad on this fight so far. I only ever really have to pump the warrior for the heal absorb.
I like how the final bosses of raids are sooooo mechanic intensive. This, Fyrakk, Sark, Raz, all fun but crazy fights
not juuust end bosses. i still see anduin in my nightmares
@@ominarous WELL! Anduin was SUPPOSED to be the final boss of the raid before they decided to end SL early, so all bosses after Anduin were supposed to be in the following raid.
@@ominarous I didn’t play in shadowlands except for the very first patch/season and the very last, and I wasn’t raiding. From what I hear, I’m glad I missed it
@@Netsuko well i could have said painsmith
@@ominarous Painsmith wasn't mechanically intensive, it was just extremely punishing. Predictable and punishing. A dance with perfection (and danger).
On mythic, all the spikes basically oneshots you, and if 1 DPS is dead early, you don't meet the DPS requirement. On heroic it was almost certain death, and you couldn't lose too many players
The thumbnail is getting more and more cursed. I love it.
Queen Ansurek is the perfect amalgamation of mechanics from several Dragonflight bosses and they did a great job with her overall fight design and the flow of it plus the new level of verticality. It also needs to be said that the mythic version of her was so difficult people questioned if she was killable without a nerf but the tuning ended up being just on point that the perfect pull got the kill. Chef's kiss of a boss!
Most bosses feel like DF remix. Sikran-Forgotten Experiments, Kyveza-Fyrakk, Bloodbound-Volcoross, Ovinax-Diurna... Disappointing to prog on mythic, because I feel like "hey i have played this before".
Lol, Thor casually and unintentionally making a Queen Ansurek kill guide video, and doing it better than everyone else that do this as their job.
Yeah he actually got me super excited to do this boss, while explaining every important detail very well. Gotta love Thor
@@bamsbeyrek9728 That’s a little much bud
@@user-gh9od9qm6u I don't think so, bud.
Nah the mythic raiders have done a really good job of explaining it, not sure if you've watched any of the RWF teams, dratnos's commentary or the podcasts covering it but they did well explaining mechanics
Thor should make full raid guides. 3-4min guide per boss or shorter for the easier bosses would be cool 😎
Used to love FatbossTV guides where they explained the fight in 1min.
It was a very very fun raid boss. This was the first expansion ive ever done the full raid from start to finish while its still current content. My first ever "raid" and it was phenomenal
FF14's raids are tightly constructed, mechanic-heavy dances, and I do love them for it.
But this is the sort of stuff WoW does perfectly (and imo better than ff14 at times), leveraging its scale and sandbox to make an absolute spectacle. A hell of a lot more interesting than the raid I last played (Ny'alotha), I really hope they keep up the W's with War Within.
Mythic Raszegeth was pretty nutty too. Get yeeted low mobility classes.
I want Thor to get to Shadowbringers and have him do the Nier Automata raids, that shit is peak raid design
@@CG-my1zr I think they're great but I'm generally not a fan of the newer ARaids. They don't really utilise the 24 player aspect very well, its just A Normal Raid With Twenty-Three Other People There Instead Of Seven.
@@miss_bec listening to him explain this just made me think of the first boss of the Weeping City of Mhach but with some more mechanics.
@@Vaeltis It IS incredibly Mhach, minus the leniency expected of an ARaid - and a lot more bouncing around, which I'm all for.
1:20 I'm guessing it is a type of monster (never played WoW) but a game boss that summons advertisements for you to fight sounds like a genius idea for a satirical game.
add is short for additional enemy just so you know, and yes that would be a hilarious idea for a game lol
There’s something to be said about one of the most understated things Blizz has learned to embrace in WoW since Dragonflight, and that is the idea of verticality feeling really cool when you start to pull it off well.
The fact that verticality is being utilized for Ansurek is so damn cool and visually a showcase when you do it right is amazing. It’s nothing particularly NEW to WoW, but it’s done differently.
The whole raid is so fun. I joined my first raid guild for this expansion and im having the most fun in wow since i started to play.
Heck yeah. That’s the stuff I want to hear
This is the positivity and joy mmos need to have again ❤️ ands its good to see wow is stepping it's game up using the blast that is ffxiv raiding as inspiration
@@NormanG
@@mwbwyatt genuinely curious as to why this raid tier gets compared to ffxiv ?
I really like this fight. Did it in a normal pug during night time, we died a lot, but each time the grp got better and better. A magic feeling when we finally did it. Very good fight.
It was really cool! It was my First Wow raid ever. Loved learning it with my guild…first guild as ever. Never really played this game before so it’s been super fun!!!
Watching RWF, I simultaneously gained so much respect for players who didn't give up after over FOUR HUNDRED pulls of this boss, and lost so much respect for the rando players that give up and leave the raid after 1 wipe. I can't think of a better way to describe the term "mental fortitude".
There's two schools of thought on this. While you do have the people who throw in the towel prematurely, you do have other groups that realize immediately that they're not equipped to handle it.
These games tend to be very equipment dependant, and sometimes, no amount of skill can overcome that gap.
@@mikevignola4213 very true. I suppose I'm moreso referring to folks who can't get over a pickup group making mistakes. It certainly sucks to waste time as an experienced player, but a big part of the fun for me is overcoming group or individual mistakes and finally downing that boss!
One of my favorite MMOs was Wildstar, cause all the bosses were basically patterned attacks, but not like basic cones etc. but like mazes that changes and there's lasers that you either jump or duck etc. and they were all just so interactive, hardly any stationary combat at all. It had some really fun stuff
The difficulty ramp in Nerubar is nearly perfect. For heroic, Bloodbound is a liiiiittle difficult for a boss 2, but it’s nothing you can’t adapt to.
Kyveza physics are innovative and fun. Your success isn’t a binary pass/fail, it feels better on a gradient depending on how well you place the phantoms.
Silken Court rewards you directly on how well you communicate and play as a collective.
Spectacular stuff from the devs.
Ever since the vault they seem to like boss 2s being somewhat harder a step up from normal to gate that first heroic raid vault slot.
All they need to do for the second boss is just have all the adds spawn together every tome
Sennarth was my favorite boss in Dragonflight. I saw the interactivity they tried to do back then and was blown away doing this fight for the first time. Its like Sennarth x3, really fun fight
I know it would be a LOT of work but Story mode for this was fantastic & to me at least showed they can make a way to teach players how to do the Raid on their own, without having to look up guides or videos & without having to learn with other players that may or may not be all that friendly about you not knowing everything 100% of the time, day 1.
I haven't raided since like Wrath or Cata. I became a very heavy solo player but Story mode was fun & it brought back that enjoyment of Raiding I lost a long time ago & started to make me want to Raid again properly. I haven't, but I might lol
thats my biggest issue with group content in wow tbh, the constant fear of being in some really shitty group that berates you for doing trivial things wrong. i dont know what blizz could do to solve that, but ive noticed its less of an issue in classic, maybe because people are more patient due to the slow pace of that game?
@@Zodiacman16 Yeah maybe, I've played since Vanilla & back then people were 100% more patient from my experience. As time went on it just eroded away. Even in a Pug we used stop what we were doing, go over everything & make sure people knew what was going on, we even used to run back to the start of the raid or instance as a group to collect anyone who died to make sure they could get back safe in case we skipped a mob.
Been a long time since I've been apart of a raid. Glad to see they are still a fun challenge!
I also loved the concept of this boss
However, P3 on normal is a bit too short, when we first approached her on normal we had a few wipes on P1 and the Intermission, but as soon as we got past that she was dead.
The first kill we did get to briefly see all the mechanics, the second kill we didn't even get the portals anymore.
So we're basically having to learn P3 when we're progressing it on heroic.. welp that will be fun
I was super excited to get to this boss, the fight is such a fun fight and it has to be my #1 all time fave end raid boss now!
first thing i thought of when i did ph3, was Artificer Xy'mox from Sepulcher of the First Ones, the last raid of Shadowlands. i genuinely love that raid.
Queen Ansurek and Nexus-Princess Ky'veza are the best bosses in the raid.
The whole raid is cool, but these two are so much fun to learn and fight.
The thumbnail in this is absolutely criminal
it killed me completely I'm now no more
I think the dev team is doing great as well. I havent felt this good in WOW since Legion
Now you're just giving me SWTOR flashbacks
It's a fairly wild fight. Good times.
Best explanation of this boss fight out there.
I did this fight with pugs (and two friends in call) on the first week normal - That bouncing mechanic is SO FUN! I was a little bit disappointed story mode didn't have the bouncing!
I really enjoyed the whole of nerub'ar palace. It's been really pleasant and super neat.
Looking forward to this boss in Heroic. Another boss in the raid is Broodtwister Ovi'nax.
The boss starts and then he starts opening a big drip vial filled with mutation blood, and there are eggs all around. Then, 4 players get a circle debuff, which then is used to destroy eggs in a specific pattern. If it's not done in a specific pattern, then the mutated blood reaches the egg and buffs the mobs that come out of the egg. The mobs that spawn from the eggs need to be stunned and killed or they multiply. There are big spiders as well which need to be tanked.
All in all this WoW raid is very fun, and has a bunch of unique mechanics!
War Within has been amazing honestly. Especially the mechanics.
We start pulls on her on heroic for Sunday. Excited to get the reps in. Definitely a peak of boss design compared to some of the more recent final raid bosses we’ve had
I haven’t done a WoW raid in years since Vanilla/Burning Crusade as a Main Tank and heals. It looks very fun.
It's a great opening raid, for sure. Really loving WW so far.
Describing the mechanics of this boss made me think of Rabbit and Steel.
Love this fight. Very nice and concise coverage of the fight btw, can we get a video covering all fights in future raids too?
That looks like a cool boss fight. ...
Last time I played wow was years ago with a friend. I bought us both a 30 day thing ... He was so impressed by my griffon pet. Hahaha those were awesome times. .... If it wasn't a monthly bill, I'd play this game again.
Nice! Ive been tru that fight about 6 times in LFR, now I may have a clue what to do nex time .
This fight was tons of fun on normal. Much better than the first raid of dragonflight.
10/10 boss design that allowed smaller guilds/pugs to enjoy a mythic end boss.
The best thing about this boss is that it is perfect for introducing people to progression raiding. Clear, distinct phases makes getting to each stage feel like a reward while letting the group know that they are making progress even in a wipe. The mechanics are also easy to understand once you've done them once but also clearly rewards the group for communicating and planning (who's gonna pop the poison circle, who's gonna dispel first during the add phase?). Finally, the difficulty was extremely well tuned for the gear people had during heroic week so getting her down on first week really felt like getting a mythic end boss kill but with less pulls required for mastering the dps/heal/tank checks.
Only complaint would be that a blood death knight tank was basically required for heroic
That thumbnail is nightmare fuel 😂😂😂
why do i love so much hearing you talk?
On lordy gourdy, I was wondering what that fight was going to be like. I can watch videos until my eyes bleed and I will not learn how to survive the mechanics of a WoW instance until I'm in it and doing it over and over again, each time getting a little bit more figured out before I die, which is ultimately why I stopped doing dungeons and raids years ago. Loving delves, that works for me, do well there, up to doing T11's already despite being undergeared for them. As much fun as doing this raid boss fight would be once I learned it, the process of getting myself to that point would not be fun at all. Now I know to not bother. You have saved me a lot of pain. Thank you for your clear and concise explanation.
Interesting. FFIV has a couple of those types of fights.
I really enjoyed this fight on normal the mechanics were fun reasonable challenging and forgiving.
This is the greatest kill guide ever
This sounds like an absolute nightmare for pugs
ive learned to tank again in this raid, its been a blast
Did you happen to catch the Race to World First with this boss on Mythic? It's really chaotic but awesome, can't wait till my guild gets there.
sounds so conveluded. you can tell its retail by the amount of "DIES INSTANTLY"
Sounds really fun.
Thor, you're gonna love (or hate?) this on Heroic and Mythic HAHA
I am offended that Blizzard is trying to discourage drunk and high raiding.
Those were the times... 😂
So phase 1 is Grobbulus with a fun jump mechanic.
You never have to jump over the nova if you can blink! Mages ftw
Monks and Warlocks portals can avoid it too. I don't think Demon Hunters or Evokers can jump it though, but idk for sure.
on heroic, you raid gets stacks of extra damage if the raid is not split perfectly into the 2 nova launches, so you wont be able to do this anymore
@@augminten brutal
If you put the portals on opposite edges inside the donut and go under her you get an achievement. we did this accidentally in our first kill
The Portals in Phase 3 of Ansurek is a mechanic we've seen before in Xymox, back in Seplcher of the First ones raid at the end of Shadowlands. its an ok mechanic, but without propper coordination it can get annoy real fast. lol
The fight is very fun once you know what to do, but learning it, and just reading about it before hand makes your head spin. This IS an end of xpac caliber end of raid boss in the very first tier of the expansion.
Best guide out there
Honestly I had a lot of fun with all the bosses in this raid.
Its like your playing 3d chess from Star Trek lol.
You should talk about the whole warcraft guild bank debacle. Where they thanos-snapped thousands of guild banks when implementing cross realm guilds. Which honestly I can kind of understand from a bug perspective, but their apparent lack of any datalogs or snapshots to fall back on to restore ANYTHING that was lost is completely not forgivable. I mean what kind of established mmo doesn't back up player data.
Man that looks fun. But i dont even have one character with 600+ yet.
"that sounds like a final fantasy boss" i want to know what they have been playing cuz that sounds nothing like final fantasy boss
i saw someone saying that LFR would be hell for this fight, and i can safely confirm that it’s not horrible. not sure what they did to make it easier for LFR, but we managed it in 2 pulls.
not to mention this fight gets much wilder (and harder) on heroic, progging this fight on heroic has to be one of my favorite experiences in WoW, defo my favorite end boss since razageth
This fight is in a lot of ways a dumbed down/ streamlined Razageth.
Watching Liquid kill her was so good, some clutch saves by the best players in the world is exactly what you want for a raid this hard
This expansion rocks, we hittin' mythic next week, after few awful expansions I was waiting for people to hate it, so I can tell yeah I was right for not buying it...But after Thor made video that expansion is good i bought it instantly and I didn't regret.
looking for raid is actually harder than normal for this boss because people don't know that you need to split and follow the herd
Watching casuals experience modern wow raiding for the first time is refreshing
That all sounded cool until SHE INJECTS THE TANK WITH SPIDERS!?!?!
Honesrly its one of the coolest fight i have ever done
I love this fight so much but trying to kill it on Heroic is really difficult atm 'cuz it feels like a mythic fight - make one mistake and you die and the whole raid has to wipe now bcuz if you aren't evenly split and everyone is alive you get a bunch of debuffs that destroy you at like 3-5 stacks. Feels so much harder than the last expansions bosses put together but that is what makes it so insanely fun
Thor you should go back and look at the mechanics of the last SEVERAL end bosses. There's cool mechanics like this all over.
This sounds very GW2. I was never that into it myself, but I have some friends who were into it, and I watched them do a bunch of gw2 content.
Makes me wanna try WOW
reminds me very much of Pandaemonium 10 Savage in ffxiv
They have used the portal-ring mechanic before. Unfortunately it was in shadowlands
Just look at mythic. The jump circles increase in number each time. And in p2 there are adds that drop and orb that will cause the raid to wipe if the collapsing wave hits it.
Mythic has 12 essence bombs you have to pickup in the last phase. It's insanity.
So what's interesting to me. Is that a lot of these mechanics would not work as boss functionality on a game that didn't have as much of a limited Mobility as well does.
I did it a while back on normal, I felt it was kinda too easy because my pug one shot it lol but maybe I was just with some blasters. That is a minor criticism though the fight was really fun for all the reasons Thor explains.
Just wanted to point out she is one typo away from being Queen Anusrek.
The phase 1 mechanic is very fun. Except in raid finder where people don't follow mechanics.
Then I have help HEAL all of that damage!!!
My guilds first kill on normal was kinda anti-climactic. To not confuse to much we usual just take the boss in phases, so we only explained P1. After finally getting through P1 once we got the raid split properly into groups to handle P2. After getting through P1+intermission we finally got to do P2 and blaste throuhg it with no problems. Then we got up to P3 and we had no idea what to do and we were all like "This is gonna be chaos"..... Well we more or less killed her before she even did any P3 mechanics that we needed to handle (no bait, no adds, no webs, no portals. NOTHING!).
It was first when we did it on HC we finally learned anything about P3...
This was all during Week 1 of the raid on the first 2 days. And we managed to clear 8/8N and 5/8HC that week.
Ain't nobody got time fo dat!
Id love to experience the heroic fight
Blizz could easy make this more interesting. ON reset week this Mythic Raid barrier unlocks SAME time as global release like Saturday 6am Pacific gives EU also time to work on release evening. Anyone playing then has equal chance of claiming world first kills on ANY raid boss.
Thor started doing Cursed Thumbnails for halloween?
Would love your perspective on Lost Ark raid bosses
Tank died.. giving birth to spiders
Sounds like naxx with extra steps
I just picked up the xpac last saturday and hopped into hc yesterday, the difficulty of the bosses feels like the ex trials of ff14.
100%! Off the top of my head, its a jumble of elements of Sephirot (bounce-over-the-mechanic), Shinryu (for the platform punt, though others do this too), Diamond Weapon(maybe? for the teleport dodging) and Pandæmonium (web bridge building)... and good!! FFXIV really shines with presenting mechanics that need co-ordination. I didn't care much for wow raids before this expansion, but its gotten a lot better with tww.
@@nyu3801 Something along those lines, yeah. They should look into how others do things to get some new ideas, nothing wrong with that.
This fight on heroic is tough.
I've had a lot of problems with WoW over the years, but raid bosses was never one of them
Makes me want to try out WoW but I would probably have to play for like 20 years before I reach that part of the game. Perhaps if I didn’t work full time
I work full time as well and have cleared heroic and in previous raids cleared mythic. It doesn't take 20 years, it just a basic amount of looking at a class guide, and then a little bit of experience playing the game.
Watched parts of the RWF live stream of Liquid and have no idea how they pull of what they did. The mechanics are split second reaction unforgiving and the last part has 12 essence bombs the raid has to pickup.
I went to do the LFR version and most of the mechanics are either tuned down so much so you could ignore it and still live or on auto like the jumping of platforms. Sharp contrast to LFR Razegeth which still required u to do the mechanics.
On mythic it is insane.