This is so well done! Subscribed haha. I would love more videos like this, with a timelapse as a video. Or even just timelapses of stuff you do mixed in with your normal content
as old as blender is, making a radial array is crazy unintuative. It should be as simple as clicking a radial box inside the array modifier and setting a radius in meter and the # of objects to spread around the array and boom. done. nope. AND you can't array more the one mesh unless you rig it. As common as making things in a circle is, I would have thought this would have been made simple by now. Blender 4.0? Array modifier.... radial, radius, #items... no? Nice vid. Seems like a cool add on for doing those complex models.
Awesome work, I have just finished designing a spaceship however due to the fact it doesn't have tonnes of details and greebles (which due to its purpose it shouldn't have), I am struggling a bit to texture it. How did you get that nice flat texture whilst maintaining a level of detail? Thanks
Woah, this is awesome man! How did you texture your model? I always struggle to get good looking materials on complex meshes like this. Awesome work, keep it up :)
Hey! Sorry for such a delayed reply! This one is mostly simple boxmapped material with some Octane Dirt shader tricks. I’ll make a material focused video soon! Glad you enjoyed the video!
@@JuhaniJokinen ah nice! Thanks. Not entirely sure of how to do that within blender, atm I'm using substance painter, but would be cool to be able to do it in blender :D
You struggle to put textures on models like this, because the faces are not supported by enough edges. You shouldn't do at all what he did in the video. This is a horrible way to do 3d modelling.
Very interesting timeline. I would like to try to create something like that. But too high speed. If you can do at a lower speed, I think many will also be interested.
I have a video coming up where I go through the basics for Octane in blender but in short I use a cube with a scattering medium applied to it. Check out Lino Grandi’s UA-cam channel in the meantime, I think he had a video on fog :)
Hi! Hardops/Boxcutter is also a great combo but it has a lot more features. For my workflow Fluent has been more streamlined and thus a bit easier to learn and faster to use. Thanks for watching the video!
one thing i need to know is that how do i make shape with not as many segments smooth? like a round shape where you dont see the segments later on. Is it just shade smooth or what?
Thanks a lot Lucas! Glad you liked the video! I used Octane Blender for this and that's what I've been using at work as well for the past year and a half. I love the responsiveness of Octane in Blender and the ease of getting realistic results quickly. The cons however are that a lot of rendering related add-ons wont work with octane as they are usually made only for Cycles. Also, OTOY should be coming out with their ''eevee-like'' realtime engine later this year and I think that might be a game changer as well. Thanks again!
Hi! I think they are great as well- I like fluent since it's simpler and faster for me to use for 3d concepting but box cutter definitely goes deeper and has more options.
The point that that’s not in cycles and you still made it look realistic as it is, is amazing. Amazing work
Thanks a lot!
This is so well done! Subscribed haha. I would love more videos like this, with a timelapse as a video. Or even just timelapses of stuff you do mixed in with your normal content
Thanks a lot! Glad you enjoyed the video! More stuff coming next year. Happy holidays!
Amazing tutorial! Just subscribed, loved the timelapse. This is exactly the kind of workflow I was looking for. I'm here for more content!
Thanks a lot! I’m glad you found the video helpful! I have a bunch of videos in the pipeline so stay tuned for more. Thanks for subscribing!
as old as blender is, making a radial array is crazy unintuative. It should be as simple as clicking a radial box inside the array modifier and setting a radius in meter and the # of objects to spread around the array and boom. done. nope. AND you can't array more the one mesh unless you rig it. As common as making things in a circle is, I would have thought this would have been made simple by now. Blender 4.0? Array modifier.... radial, radius, #items... no? Nice vid. Seems like a cool add on for doing those complex models.
Just love for this work
Thank you!
crazy modeling talent well done!
Thank you! Glad you liked the video!
Awesome work, I have just finished designing a spaceship however due to the fact it doesn't have tonnes of details and greebles (which due to its purpose it shouldn't have), I am struggling a bit to texture it. How did you get that nice flat texture whilst maintaining a level of detail? Thanks
Woah, this is awesome man! How did you texture your model? I always struggle to get good looking materials on complex meshes like this. Awesome work, keep it up :)
Hey! Sorry for such a delayed reply! This one is mostly simple boxmapped material with some Octane Dirt shader tricks. I’ll make a material focused video soon! Glad you enjoyed the video!
@@JuhaniJokinen ah nice! Thanks. Not entirely sure of how to do that within blender, atm I'm using substance painter, but would be cool to be able to do it in blender :D
You struggle to put textures on models like this, because the faces are not supported by enough edges. You shouldn't do at all what he did in the video. This is a horrible way to do 3d modelling.
Damn this is such an inspiration, the amount of Booleans haha 😂 love it, amazing work!
Haha, thanks a lot! Glad you liked it!
Nice! I use hops, fluent and machin3 addons and they really work well for concept arts.
Thank you! Agreed :)
This was awesome thank you
Thank you! Glad you found the video helpful!
Very interesting timeline. I would like to try to create something like that. But too high speed. If you can do at a lower speed, I think many will also be interested.
good job brother
I too would like the name of the rotational array tool. Blender's tools are awesome, but their circular array tool is very clunky and hard to use.
Hi! Yeah the default one is pretty bad. Here's the one I used www.blendermarket.com/products/circular-array
Isn't that the starfury off Babylon 5? Kind of
It's the Razor X-Wingcrest
I am glad to see that you are also using blender octane. I would like to ask, do you know how to add fog to the environment?
I have a video coming up where I go through the basics for Octane in blender but in short I use a cube with a scattering medium applied to it. Check out Lino Grandi’s UA-cam channel in the meantime, I think he had a video on fog :)
@@JuhaniJokinen thanks bro
Do you know how this would compare to the Hardops/Boxcutter combo? you used those before?
Hi! Hardops/Boxcutter is also a great combo but it has a lot more features. For my workflow Fluent has been more streamlined and thus a bit easier to learn and faster to use. Thanks for watching the video!
How did you texture it? Just curious, you said you weren't a 3D artist so im guessing you didn't UV unwrap?
Some parts like the engines have UV’s but most of it is just simple shaders with box projection. Thanks for watching!
@@JuhaniJokinen Cool, nice workflow man :)
Amazing
Thank you!
@@JuhaniJokinen very welcome keep it up 👌
I didn't catch the add-in you used to do circular arrays...
Hi! It's this one www.blendermarket.com/products/circular-array
one thing i need to know is that how do i make shape with not as many segments smooth? like a round shape where you dont see the segments later on. Is it just shade smooth or what?
Awesome process! And did you use Octane standalone or octane with blender? Do you think you have better results than rendering with Cycles?
Thanks a lot Lucas! Glad you liked the video! I used Octane Blender for this and that's what I've been using at work as well for the past year and a half. I love the responsiveness of Octane in Blender and the ease of getting realistic results quickly. The cons however are that a lot of rendering related add-ons wont work with octane as they are usually made only for Cycles. Also, OTOY should be coming out with their ''eevee-like'' realtime engine later this year and I think that might be a game changer as well. Thanks again!
@@JuhaniJokinen Didn't know about this Otoy new render engine, I'll check that! And thanks for the reply, I will try octane for blender too. Cheers!
What do you think of hard ops / box cutter
Hi! I think they are great as well- I like fluent since it's simpler and faster for me to use for 3d concepting but box cutter definitely goes deeper and has more options.
So this add-on is like boxcutter or hard ops
Hi! Yes it's very similar but streamlined and better for my workflow.
444 likes, 555 subs. I think this guys has something going hahaha
Haha, thank you!
how did you **design** it though? You 'rest of the owl' that and skip straight to modeling
Can make 3D model spaceship flying over Moscow with Ukraine simbol on spaceship.
Outstanding software skills, but the design work and end result isn’t very good. You don’t have any qualities of imagination or originality.