Introducing Cargo by KitBash3D | Free 3D Asset Manager for Unreal, Blender, Maya, 3ds Max, and More
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- Опубліковано 15 тра 2023
- Every Kit. Every Model. Every Material. A brand new asset browser loaded up with all of your Kits. Download Cargo now: kitbash3d.com/pages/cargo?utm...
Cargo Features:
The Full KitBash3D Library
Access over 10,000 individual assets with powerful search and filter features.
1-Click Import
Cargo connects to your 3D Software so you can load in any asset with just one click.
Free to Use
With Cargo Basic, manage your previously purchased Kits and get access a selection of free assets.
Download Cargo for Free
kitbash3d.com/pages/cargo?utm...
About KitBash3D
We build premium 3D assets for movies and video games. See more at: kitbash3d.com?
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Amazing guys thankyou so much for this :)
Finally!!! Thank you KitBash3D 🥳🥳
Much Love ❤❤❤
💖
Wow man. i've been looking for something like this for ages? looks too good to be true. why are you so kind?
Ohhhhhhhh finally!!! Can't wait to try this out for Unreal!
Can't wait to see what you create! 😄
This looks like i'll be able to import individual assets to blender instead of opening an entire kit, which is something my PC cant handle
Thank you for this!
Yes! So happy to hear that Miko :) As the Kits have been getting bigger, and we want KitBash assets to be available to as many awesome creators as possible, bringing the free update of Cargo's individual asset management and 1-Click Import is something we've worked very hard on and are so excited for creators like you to benefit from! Thanks for being part of the community!
Awesome!
This is amazing!
Thanks Furkan, your enthusiasm means so much to us and the whole community!
Starting to play with Unreal and this content is just fantastic. I may have missed it but I would love to see "early historical times" content. Something that could be used in say a Biblical type epic.
Love to hear it! We'd recommend checking out Age of Egypt, Medieval Market, and the full Historical collection to capture the environments of that era: kitbash3d.com/collections/historical
@@KitBash3D Thanks! I've looked but the building structures are not quite the era I'm looking for. 1st century AD kinda stuff in the Palestine area 😃
Cargo is great. Looking forward to using it in our pipeline!
-NGSMOOV, Randall
Awesome - we can't wait to see what you create! For Teams, be sure to reach out Studio Success team enterprises@KitBash3D.com to get all the studio features available!
fireeee!! thanks devs!
🔥🔥🔥
Huge!
So great! Hated having load all the project files and linking textures between projects.
Neat
Any plans for Houdini MaterialX/Karma?
@Kitbash3d So when I choose C4D and browse to the .exe it trys to load... it's been on step 2of 4 (which says it may take 5 minutes), for the past 4 hours... you might need to update the C4D installer
I had a problem installing it on maya 2023. After i make the plugin load and autoload, a window with a button tell me to connect but If I press it nothing happen
iiii loooove it
💖
where can I find some answers? this models include interiors? do can I modify and add interiors?
Can I use the assets included in the Cargo® Basic package in my commercial project?
I'd love to see a macOS version 🙏
I hear you! Our Feedback Center at feedback.KitBash3d.com is the best way to make a suggestion or make an up-vote so our team can know what the community wants us to prioritize!
Having trouble finding Cargo Add-on in Blender 4.0. Can you help?
Hello I am having a trouble signing up in your laucher, when I check my email I cannot see the code you sent by your email, its unreadable, tried restarting the chrome and refresh, it just cannot be seen
Will there be a platform for Mac?
is there not a way to download the complete mission to minerva as a zip and not use cargo and get each asset one at a rime? was wanting to learn blender. also 3.6 wont work with cargo. about ready to give up
If you are new to KitBash3D, the only way to access our free Mission to Minerva Kit is from within the Cargo App. If you previously downloaded the Mission to Minerva Kit, you will still have access to download the full Kit file from your KitBash3D.com account.
We're currently working on adding Blender 3.6 support. Upvote the following post on our Feedback Center to get notified once 3.6 support for Cargo is released: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-blender-v36-support
does it include character models?
this looks great! what engines will houdini support?
Hey Chess for Beginners! We haven't announced the Houdini integrations release yet but if you have a specific request please drop a vote in our feedback channel - feedback.kitbash3d.com/ so we can prioritize it. Thanks for being a part of the community and we can't wait to see what cool pieces you'll make!
Can it be that Blender 3.5.1 doesn't support Cargo? Does it have to be specifically version 3.5.0?
Cargo is a really great idea. I currently have my KB3D assets stored in files linked to my asset library in Blender ...that conversion is a lot of work. Cargo simplifies and makes that process unnecessary...if I could only get Cargo to communicate and download assets to Blender!
I have a message in to support.
Hey ms.cute
Im confused... what is the business model? did EPIC purchase you guys? :D
Hi Angel! Thanks for the question, the mission of KitBash is and will always be to: Enable and Inspire Creators of the Virtual Frontier (awesome people like you making UE tutorials :) So first and foremost, KitBash aims to create things that make our community's creations better, faster and easier than ever before. Every year we have put out a new free update for KitBash users to improve their creations and workflows. Cargo does this in a number of ways. Cargo Basic free to use if that's the way you choose to utilize it's power - you will have access to a selection of free assets with all of Cargo's key features like advanced search-ability and 1-Click Import plus any Kit you purchase from our e-commerce store will transfer into your Cargo account for free. Or if you'd like to unlock even more, you can purchase a subscription to Cargo Pro which gives you access to 10,000 assets plus any new Kits that we put out (which there will be many :). So there are a few ways to build better worlds faster with Cargo and all of them lead up to our mission. Thanks for your interest and for being part of the 3D community!
Just got cargo.... and I am loving it! (The free version though, but hoping to upgrade soon!)
We love to hear that! Can't wait to see what you create with it. 😄
Does the free version come with assets?
@@riellerthecreeper Yes, but less than the pro subscription... But there's still so much avaliable!
how to i import a set with cargo? having to manual download then import each is a major downgrade...
Will it be available on Unreal 5.2 ?
Not for Mac ?
Is there any option to move download folder please? (Blender version in this case!) As want to use a bigger SSD. Went to support page following the link to change download folder but it says not available at launch?? This is a pretty basic feature I am sure people would like to use! Any ideas when this will be implemented please?
This is actually something we're working on now. Upvote this post on our Feedback Center to get notified once it's available: feedback.kitbash3d.com/cargo-feedback/p/feature-request-set-local-storage-path-for-downloads
@@KitBash3D Awesome! Thanks for replying! Cargo is fantastic btw!!
This is awesome but I have a question. What happens when I go Cargo pro and download a whole bunch of stuff and decide to cancel later on? Can I still use the downloaded assets for other projects or will they be rendered unusable after termination of the plan? I am assuming they are just fbx geometry with textures that live locally on my drive, not sure what I am supposed to do with them after the plan cancels?
Hi Ramblo-Rama thank you for the question! You can cancel your Pro plan at any time, which switches you to a Cargo Basic plan at the start of your next billing cycle. Keep in mind, with Cargo Basic, you won't be able to open any assets previously downloaded from your Cargo Pro plan. You would lose access to the entire KitBash3D library provided by the Pro plan but you would retain the right to use assets imported into your scenes during your subscription and currently in use in third-party software. Thanks very much and don't hesitate if you have any other questions! Also there are licensing help articles here: help.kitbash3d.com/en/collections/1412824-licensing if you'd prefer to learn more that way. Can't wait to see what you create!
@@KitBash3D Thanks for the detailed response! I was worried those b3d or c4d scene files might get locked. Glad that isn't the case. When you mention "retain the right to use assets imported into your scenes DURING your subscription", does that mean we won't be allowed to use the assets downloaded during the subscription into new 3d scenes that are created after subscription is over? As in I built scene 01 during subscription with downloaded kit1. Then if subscription ends, I still have access to scene 01 and kit 01 inside it to modify as I please but I am not allowed to make new scene 02 with that kit 01 anymore even though I have access to the kit 01 locally (as they will be fbx with textures I assume)?
Sorry for the questions, kind of confusing, just want to know what I am getting before I subscribe. =)
@@CanAnyoneSeeThis That's correct, have you downloaded and set up Cargo Basic yet? It's free and there are free assets that you can download and get a bit more clarity on how you can bring assets into your scenes!
@@KitBash3D I've asked myself this question before. Unfortunately no clear answer. What happens to the assets I downloaded? Can I continue to use them in my projects? It is clear that I will not have access to the library after the subscription has expired.
Please improve the app with the possibility to add a cutomizable destination folder path for the assets downloads, and more often black fridays in the year I would really appreciate
Will it work on After effects 😅??
Is a Mac OS version coming out in the near future?
Make sure to upvote the Mac request in our Feedback Center! feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
Great thing! Unfortunately not with 4.27?!🤔
im sure this is detailed in the EULA, but what is the purpose of purchasing a license for kits when this now exists?
We want to make sure that KitBash3D remains accessible for everyone, regardless of their needs. So you can still purchase Kits from the store if you'd like but if you want access to the entire library plus all the new Kits we put out starting at $65/mo - Cargo is the way to go! Thanks fo the question Swag Wizard!
Nice! but it would have been really clever to include UE 5.2 at launch^^
You're right! We are working on a 5.2 integration, since the update came very recently from Epic, but it shouldn't be long! Be sure that you are subscribed to our newsletter or have a Cargo account created so you will be one of the first to know when it's released!
I can't log in with my account :( I get an error message: "object reference not set to an instance of an object"
on the web he managed to log in without problems xd
same here!
@@nobodysausage did you find the solution? xd
@@clepzarellano1926 Hi Clepz, sorry you're running into this issue, we have our support team standing by that can help you with your specific log in issues - please go to help.kitbash3d.com/en/ and click on the icon in the bottom left to speak directly with a teammate.
Can we get support for Unreal 5.2 soon also. Thank you and this will make things easier to populate the level :)
On it! Shouldn't be long! Be sure that you are subscribed to our newsletter or have a Cargo account created so you will be one of the first to know when it's released!
Hello. I just signed up, and I'm really excited about using it, but every time I try to login, I get the following error message: Foreign key constraint Failed.
How do I fix this?
Can you add a ticket to our Help Center with all your details so we can follow up? help.kitbash3d.com/en/
@@KitBash3D Thank you for your fast response
in case anyone is having issues getting cargo working with Blender 3.6 LTS or maybe future versions I made a video showing how I was able to get it working.
ua-cam.com/video/XeSwKXqfAIs/v-deo.html
"free" xD subscription for a year is over 500 dollars
ایییییی جان پشماش ریخت جون مید بخوریش بدون پشم 😅😅
Houdini version not working at all.