@@KitBash3D As soon as I am able to login, I downloaded it but got "error message: rate exceeded" when trying to login :) Hopefully it's technical issue that gets resolved quickly...
@@Stonefieldmedia I mean I managed to login, I managed to install Blender plugin, it took a while to be able to install the plugin, but now the app is working correctly with Blender 3.5.1 I have not tested UE5 yet as I am running UE5.2 and the Cargo will soon support that version, currently it offers plugins for 5.0 and 5.1 :) I think Cargo is really wonderful thing they've created. It makes KitBash3d platform become even more powerfull and this way is the future :) I wish them big success :)
This is fantastic. I own several KitBash3D kits. I'm about to pull together several models from the kits I have for a project I'm working on. This could not have come at a better time. Thanks a gazillion, KitBash3D!!
@@AllThingsFilm1 We don't have official Cargo tutorials (yet :) here's a good one from a community member on setting up your software for blender and Unreal - ua-cam.com/video/joAQxkAmNRk/v-deo.html - and here are some tutorials about using KitBash assets in general in both UE and Blender - ua-cam.com/video/h37WbNyhuk4/v-deo.html and ua-cam.com/video/cr9cCYO23JU/v-deo.html
I feel a little stupid. I don't really have the time but I have modeled buildings and props that rival any of the objects that you have in your kits. I probably could be a content creator for Kit Bash. I am learning EU 5 though and Cargo and your kits will definitely make game world building way easier.
Love it! Quick question, what version of Blender does this work with? I'm running 3.3.1 and it's not wanting to connect. any help would be great! I can't seem to find links on the webpage that would show this. thank you Kitbash3D team! excited to use this new tool!!
this is wonderful. Is there an option to change the cache folder? I hope the next updates will have an option to multi download and multi export assets🙂
Cargo for Mac is currently on our roadmap. Give a vote to this post on our Feedback Center for notifications on status updates as we get closer to releasing it: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
I only currently have only one paid kit; the rest are either free mini-kits, or Legacy samples (much of which are incompatible and will, likely, never be updated). For the time being, I think I will stick to purchasing individual kits... That said, I do believe this will make the use of your Collections easier. I would further be interested in KB3D allowing users to create "remixes" of Legacy models in the future, perhaps confined to their own Collection.
Top move guys! This will surely explode. Just wanted to know is it possible to purchase a single object from a kit incase I don't need the full kit? That would be great.
Thanks very much Abrar! And solid question, rather than selling individual models we wanted to give creators the ability to have everything starting at $65/mo which is likely less than what you'd purchase a single model for - so if you use just one model a month it's worth it plus you'll get all the new stuff we put out too!
This is great and much needed! Thank you! Quick question, I installed the cargo kitbash folder on my desktop PC when i should have installed it to my external SSD, can i just move the folder over please? Any option in the software to do this please? Reason being i work on both desktop and laptop and always travelling for work so need to use external drive.
This is something our team is currently working on developing for a release in the near future. You can upvote this post on our Feedback Center to get notified once this feature is available on Cargo: feedback.kitbash3d.com/cargo-feedback/p/feature-request-set-local-storage-path-for-downloads
Im somewhat confused about cargo pro, so lets say i get to the point of building out my game level with assets, i can sign up for cargo pro for a month or two, and then those assets are licensed to be in my game? Or cargo needs to be in active subscription for the entire development process? Or full its full existence as a game?
this is what i have been asking for over the years... I have purchased 42 Kitbash KITS so far and its been a pain to manage the library entirely... you know how large the files are........ I even had to merge the entire library in one unreal engine project to then be migrating what i needed from there... WOW this came in at the very right time. Thank u kitbash... I have been a die hard fan since 2018 and every release that you have made i have bought them except for OASIS i think. But in the Video I didn't see where you specify your software... is that something u missed showing pls? thanks
Hello Brains! First off, thank you so much for going on this whole journey with us! It's creators like you that all of us at KitBash work so hard to enable and inspire you. We love hearing about your adventure :) And no OASIS huh? We thought that one was great -- can't win em all! For finding where you specify your software - if it's your first time using Cargo you will be prompted upon opening the application to connect your 3D software. This help article will walk you through the process help.kitbash3d.com/en/articles/7833640-basic-software-setup - you can change your software at anytime too if you want to use assets in multiple software. Don't hesitate to reach back with any other questions!
@@KitBash3D thanks so much guys... I think i missed my words some how. What i meant was when i install the plugin into one project say example Project Alpha, then i want to install it into another separate project say Beta for example... whats the step to follow? same step? if yes then i am facing really big issues figuring out how. Could we just have a button that says "Install to new project" please
The program is kinda broken, for unreal and blender. fails every time. cant install any plugin. it claims I have an internet problem (lol). When will support for UE5.2 will get out ?
You people are the best. I don't know why Unity stopped collaborating with you, but I know it's Unity's fault. I have purchased around 10-12 kits of yours, and every one piece is a masterpiece. You guys should be a company valued at millions !
Thanks so much for the feedback please make sure to upvote the Mac request in our Feedback Center! The more votes it gets the faster the update will come :) feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
I would prefer if you had an option to buy individual models as well as kits and this looks like it could be a good way to facilitate that like Quixel does
hi i am facing problem with your software that I cannot setup software with blender , even I cannot select the the blender software in basic setup then I went to advanced setup , I selected blender , located it and clicked install plugin but it couldn't installed it and asked me install it manually . I have installed it (plugin) manually but still kitbash is asking for setup software
We've seen a number of Blender users get stuck when getting set up in Cargo. Check out our Blender troubleshooting guide to steps on how to successfully get through the setup process: help.kitbash3d.com/en/articles/7833646-connecting-cargo-to-blender
What happens to your assets when your subscription is canceled? What if you're midway into a project and you don't want to spend another $110 for the month?
Otoy Kits are Special Edition Kits which unfortunately aren't available in Cargo. The Otoy Kits are complimentary for Octane Subscribers as part of a special promotion from Otoy. This promotion is limited to the software formats that are supported by Otoy. If you'd like to access other software versions, you will need to purchase the Kit from KitBash3D.com or subscribe to Cargo Pro for access to every KitBash3D asset to use with several supported software options.
Hello. I just signed up, and I'm really excited about using it, but every time I try to login, I get the following error message: Foreign key constraint Failed. How do I fix this?
So happy you're excited to use Cargo - I know we spoke on the other video comments - but wanted to put the answer here too in case someone sees this comment and it's helpful :) Please add a ticket to our Help Center with all your details here help.kitbash3d.com/en/ this way our support team can work on the issue directly with you and follow up to get you in to Cargo!
I think there is a problem in itself that it was released at a high price, even though there are problems that cannot be used officially, such as material import.
How to install Cargo v.1.0.10 ??? Mine is not working. After opening Cargo KiBash v1.0.10 there is a window (Welcome to Cargo!). Then only way is to "Select Your 3D Software". But I already did this and I have a UE5.1 project with activated CargoPlugIn. I can do what I want: I never come further then step 2 because it says "There was an error with the download. Please try again later." It's not possible to click "KitS/Models/Materials/Account" etc. in the CargoBrowser because the window is in the front.
Sorry to hear you're running into this issue. It sounds like you're experiencing a known issue currently being investigated by our engineering team. Upvote the following post on our Feedback Center to get notified when the issue gets fully resolved. kitbash3d.canny.io/cargo-feedback/p/bug-installing-plugin-download-error In the meantime, this could be an issue caused by security or antivirus software. Check out our troubleshooting guide to whitelist Cargo to try and resolve this: help.kitbash3d.com/en/articles/7892079-troubleshooting-network-security-and-firewalls
@@KitBash3D Cargo looks like a nice app to have, but I would rather be able to download kits manually and use them as soon as I need them when an issue happens with cargo and it doesn't work on my computer. Is there still a way to do that?
@@KitBash3D Thank you so much! I posted a comment on the feedback portal. I run a creative studio in Austin Texas. I also have a disability. Apple has far superior accessibility tools than what is available on windows. It would be super helpful to have a tool like this for Mac. It would also make your new value proposition more well rounded. Thank you so much for your time and attention. Please be blessed.
This looks awesome. The only thing I hope to ask is if the company can promise they will not go full subscription and erase the perpetual licenses in the future.
That's a feature we plan to ship as soon as we can. Make sure to upvote the post in our Feedback Center to show you're interested, too: feedback.kitbash3d.com/cargo-feedback/p/feature-request-set-local-storage-path-for-downloads
@@KitBash3D thanks, have up voted it now. The app itself is a great idea buts not possible for me to even try it yet, not on the C drive. Frustrating. :-)
It's on our roadmap! Upvote this post on our Feedback Center to get notified once it's live: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
Can you make sure to submit a ticket to our Help Center? That'll help us identify what the issue is and make sure you're able to unlock the full power of Cargo: help.kitbash3d.com/en/
65$/month is ridiculous and probably only make sense if someone really wants all kits and everything you offer! What if someone only want a handful of individual items and not whole kits? Have you thought about that?
Cargo for Mac is currently planned and on our roadmap. Upvote the following post on our Feedback Center to get an alert as soon as it's available: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
Disagree. Sure, there are some kits that don't fit my needs or tastes. But, most of them are of high quality. I own several kits for that reason. You can't make everyone happy.
one more thing... now that we have this app please enforce two step authentication plssssssss.. coz this is where these bad guys will come in and be hacking peoples account plsss.. this is important. Every platform is doing it anyways so i guess its a trend. I am not ready to loose all this investments to some fellow hahahahahha
this is great feedback - would you please put this suggestion into our Feedback Center - feedback.kitbash3d.com/cargo-feedback - that way you will be notified when that feature gets released!
in case anyone is having issues getting cargo working with Blender 3.6 LTS or maybe future versions I made a video showing how I was able to get it working. ua-cam.com/video/XeSwKXqfAIs/v-deo.html
good idea.. but way way overpriced by about 50% i can get the adobe suite and other stuff for the 110/mo if you do monthly not $65 which is only Yearly upfront. .. i think this is about 50% over priced honestly
Find the kits you want, make a list, save, then buy them during the black friday event. 50% off. Agree w/the pricing point you made, especially with those of us who already own 10 or 20 kits, it just makes no sense whatsoever. Even if I had only 1 or 2 kits, I wouldn't pay more than $30 a month for this service as a hobbyist. I'll just buy on black friday or on release when they are discounted 50%.
Fab milestone reached for the KitBash3D Well done everyone!
Cargo looks amazing and the perfect evolution of Kitbash3D. Please provide a Mac version! 🙏💛
Brilliant. This makes things sooo much easier. It'll probably make me buy kits!
So excited for this!
So excited to see all the incredible worlds you're going to build Danar!
Thank you guys, love you all 😘
I cant wait to check this out for the kits I own. 🎉
Ok good, I've waited for Cargo for a year now! Hope it's finally ready for prime time! I got 20 of your kits can't wait to give Cargo a go! :)
Let us know what you think!
@@KitBash3D As soon as I am able to login, I downloaded it but got "error message: rate exceeded" when trying to login :) Hopefully it's technical issue that gets resolved quickly...
@@KitBash3D I know I will love it guys, this is really awesome news :)
@@Stonefieldmedia it is working for me now, it is operational :)
@@Stonefieldmedia I mean I managed to login, I managed to install Blender plugin, it took a while to be able to install the plugin, but now the app is working correctly with Blender 3.5.1 I have not tested UE5 yet as I am running UE5.2 and the Cargo will soon support that version, currently it offers plugins for 5.0 and 5.1 :) I think Cargo is really wonderful thing they've created. It makes KitBash3d platform become even more powerfull and this way is the future :) I wish them big success :)
The subscription sounds GREAT. Very fair pricing for that juicy library too. Nice work guys.
This is fantastic. I own several KitBash3D kits. I'm about to pull together several models from the kits I have for a project I'm working on. This could not have come at a better time. Thanks a gazillion, KitBash3D!!
Looking forward to seeing what you create!
@@KitBash3D Are there tutorials for using Cargo? I have both Blender and Unreal Engine.
@@AllThingsFilm1 We don't have official Cargo tutorials (yet :) here's a good one from a community member on setting up your software for blender and Unreal - ua-cam.com/video/joAQxkAmNRk/v-deo.html - and here are some tutorials about using KitBash assets in general in both UE and Blender - ua-cam.com/video/h37WbNyhuk4/v-deo.html and ua-cam.com/video/cr9cCYO23JU/v-deo.html
super helpful! already installed and started using it! it's such an efficient way to manage and use assets from the different kits i own
This going to be amazing! Thank you!
You people are GENIUSES ..... THANK YOU 🥰🥰🥰🥰🥰
Thank YOU!! It's all a community effort and we are so thrilled to be part of this great 3D community with you!!
Thats awesome guys well done!
amazing deal
Cant wait to try this!
Downloading now to try out! 🤙🏿
very cool Max! way to go!
Just Perfect!
Happy you're happy!
whaaaaa??? this is so cool guys!
About time
i totally love this
WOW!! Game changer
I feel a little stupid. I don't really have the time but I have modeled buildings and props that rival any of the objects that you have in your kits. I probably could be a content creator for Kit Bash.
I am learning EU 5 though and Cargo and your kits will definitely make game world building way easier.
Nice !!!
More easy🎉
Awesome
Love it! Quick question, what version of Blender does this work with? I'm running 3.3.1 and it's not wanting to connect. any help would be great! I can't seem to find links on the webpage that would show this. thank you Kitbash3D team! excited to use this new tool!!
this is wonderful. Is there an option to change the cache folder? I hope the next updates will have an option to multi download and multi export assets🙂
new dope new game
Patiently waiting for a macOS version
Cargo for Mac is currently on our roadmap. Give a vote to this post on our Feedback Center for notifications on status updates as we get closer to releasing it: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
@@KitBash3D already voted it. Hope to see it available soon!
Thank you so much 🙏🙏🙏🙏😢
Nice
🔥🔥🔥🔥
Great idea! If i could only get it to work in Blender.
You give my dream sir tx
So... do I still need to setup custom collisions for Unreal Engine?
I only currently have only one paid kit; the rest are either free mini-kits, or Legacy samples (much of which are incompatible and will, likely, never be updated). For the time being, I think I will stick to purchasing individual kits...
That said, I do believe this will make the use of your Collections easier. I would further be interested in KB3D allowing users to create "remixes" of Legacy models in the future, perhaps confined to their own Collection.
Top move guys! This will surely explode. Just wanted to know is it possible to purchase a single object from a kit incase I don't need the full kit? That would be great.
Thanks very much Abrar! And solid question, rather than selling individual models we wanted to give creators the ability to have everything starting at $65/mo which is likely less than what you'd purchase a single model for - so if you use just one model a month it's worth it plus you'll get all the new stuff we put out too!
Would love to see Cargo available on Mac, many students use it!
Or linux...
This is great and much needed! Thank you! Quick question, I installed the cargo kitbash folder on my desktop PC when i should have installed it to my external SSD, can i just move the folder over please? Any option in the software to do this please? Reason being i work on both desktop and laptop and always travelling for work so need to use external drive.
This is something our team is currently working on developing for a release in the near future. You can upvote this post on our Feedback Center to get notified once this feature is available on Cargo: feedback.kitbash3d.com/cargo-feedback/p/feature-request-set-local-storage-path-for-downloads
@@KitBash3D Thank you!
Im somewhat confused about cargo pro, so lets say i get to the point of building out my game level with assets, i can sign up for cargo pro for a month or two, and then those assets are licensed to be in my game? Or cargo needs to be in active subscription for the entire development process? Or full its full existence as a game?
Yep, whatever you make during your active subscription to Cargo Pro is yours to keep!
Looks great! The monthly subscription is too expensive for my poor ass but I can dream about using it 😀
How come it doesn't work in Macbook..dissapointed
Will there be a version on Mac?
this is what i have been asking for over the years... I have purchased 42 Kitbash KITS so far and its been a pain to manage the library entirely... you know how large the files are........ I even had to merge the entire library in one unreal engine project to then be migrating what i needed from there... WOW this came in at the very right time. Thank u kitbash... I have been a die hard fan since 2018 and every release that you have made i have bought them except for OASIS i think. But in the Video I didn't see where you specify your software... is that something u missed showing pls? thanks
Hello Brains! First off, thank you so much for going on this whole journey with us! It's creators like you that all of us at KitBash work so hard to enable and inspire you. We love hearing about your adventure :) And no OASIS huh? We thought that one was great -- can't win em all! For finding where you specify your software - if it's your first time using Cargo you will be prompted upon opening the application to connect your 3D software. This help article will walk you through the process help.kitbash3d.com/en/articles/7833640-basic-software-setup - you can change your software at anytime too if you want to use assets in multiple software. Don't hesitate to reach back with any other questions!
@@KitBash3D thanks so much guys... I think i missed my words some how. What i meant was when i install the plugin into one project say example Project Alpha, then i want to install it into another separate project say Beta for example... whats the step to follow? same step? if yes then i am facing really big issues figuring out how. Could we just have a button that says "Install to new project" please
The program is kinda broken, for unreal and blender. fails every time. cant install any plugin. it claims I have an internet problem (lol).
When will support for UE5.2 will get out ?
You people are the best. I don't know why Unity stopped collaborating with you, but I know it's Unity's fault. I have purchased around 10-12 kits of yours, and every one piece is a masterpiece. You guys should be a company valued at millions !
They might actually be worth that. Looking at what they have, I wouldn't be surprised if Epic approached them just like they did with Quixel.
Please bring CARGO to Mac computers! It would speed up production SO much. Thanks! :)
Thanks so much for the feedback please make sure to upvote the Mac request in our Feedback Center! The more votes it gets the faster the update will come :)
feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
I would prefer if you had an option to buy individual models as well as kits and this looks like it could be a good way to facilitate that like Quixel does
Your logins are swamped or broken, both in Cargo and on the website
It's not work with the newer ver 5.2 of UE 🙄
hi
i am facing problem with your software that I cannot setup software with blender , even I cannot select the the blender software in basic setup
then I went to advanced setup , I selected blender , located it and clicked install plugin but it couldn't installed it and asked me install it manually .
I have installed it (plugin) manually but still kitbash is asking for setup software
We've seen a number of Blender users get stuck when getting set up in Cargo. Check out our Blender troubleshooting guide to steps on how to successfully get through the setup process: help.kitbash3d.com/en/articles/7833646-connecting-cargo-to-blender
So can I use all of your kits and pieces with Cargo without buying each of them separately as long as I have an subscription?
Yep!
@@KitBash3D Thank you!
Unfortunatley I saw that there is no Cargo for Blender on Macs :(
What happens to your assets when your subscription is canceled? What if you're midway into a project and you don't want to spend another $110 for the month?
ahme it doesn't support Unreal Engine 5.2 yet, but looking forward to using it.
How do I get my OTOY Special Edition kits into Cargo?
Otoy Kits are Special Edition Kits which unfortunately aren't available in Cargo.
The Otoy Kits are complimentary for Octane Subscribers as part of a special promotion from Otoy. This promotion is limited to the software formats that are supported by Otoy.
If you'd like to access other software versions, you will need to purchase the Kit from KitBash3D.com or subscribe to Cargo Pro for access to every KitBash3D asset to use with several supported software options.
Hello. I just signed up, and I'm really excited about using it, but every time I try to login, I get the following error message: Foreign key constraint Failed.
How do I fix this?
So happy you're excited to use Cargo - I know we spoke on the other video comments - but wanted to put the answer here too in case someone sees this comment and it's helpful :) Please add a ticket to our Help Center with all your details here help.kitbash3d.com/en/ this way our support team can work on the issue directly with you and follow up to get you in to Cargo!
when is MacOS version available?
5 months and people still waiting. Kinda losing hope
I think there is a problem in itself that it was released at a high price, even though there are problems that cannot be used officially, such as material import.
Cargo for Unreal 5.2?
How to install Cargo v.1.0.10 ??? Mine is not working. After opening Cargo KiBash v1.0.10 there is a window (Welcome to Cargo!). Then only way is to "Select Your 3D Software". But I already did this and I have a UE5.1 project with activated CargoPlugIn. I can do what I want: I never come further then step 2 because it says "There was an error with the download. Please try again later." It's not possible to click "KitS/Models/Materials/Account" etc. in the CargoBrowser because the window is in the front.
Sorry to hear you're running into this issue. It sounds like you're experiencing a known issue currently being investigated by our engineering team. Upvote the following post on our Feedback Center to get notified when the issue gets fully resolved. kitbash3d.canny.io/cargo-feedback/p/bug-installing-plugin-download-error
In the meantime, this could be an issue caused by security or antivirus software. Check out our troubleshooting guide to whitelist Cargo to try and resolve this: help.kitbash3d.com/en/articles/7892079-troubleshooting-network-security-and-firewalls
@@KitBash3D Cargo looks like a nice app to have, but I would rather be able to download kits manually and use them as soon as I need them when an issue happens with cargo and it doesn't work on my computer. Is there still a way to do that?
I noticed that there is only a windows version. Is there a Mac version? Or will there be one released later? Thanks.
Not yet, but you can give Mac support an upvote in our feedback center! kitbash3d.canny.io/cargo-feedback/p/cargo-for-mac
@@KitBash3D Thank you so much! I posted a comment on the feedback portal. I run a creative studio in Austin Texas. I also have a disability. Apple has far superior accessibility tools than what is available on windows. It would be super helpful to have a tool like this for Mac. It would also make your new value proposition more well rounded. Thank you so much for your time and attention. Please be blessed.
@@kingalysterianlion5542 Thanks very much to you too! Hopefully we can get Cargo for Mac soon so you and your team can enjoy it!
Hi . Thanks for a great product. Would you kindly add support for the CryEngine. Thanks.
This looks awesome. The only thing I hope to ask is if the company can promise they will not go full subscription and erase the perpetual licenses in the future.
Downloads all to C drive by default and can’t change it? Won’t be any good for me, that is OS drive only
That's a feature we plan to ship as soon as we can. Make sure to upvote the post in our Feedback Center to show you're interested, too: feedback.kitbash3d.com/cargo-feedback/p/feature-request-set-local-storage-path-for-downloads
@@KitBash3D thanks, have up voted it now. The app itself is a great idea buts not possible for me to even try it yet, not on the C drive. Frustrating. :-)
Can we please get this on a mac? Please...
It's on our roadmap! Upvote this post on our Feedback Center to get notified once it's live: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
Now if this would work on linux...
You could accept vendors for your library, not just rely on in-house artists.
I cant log in...
Can you make sure to submit a ticket to our Help Center? That'll help us identify what the issue is and make sure you're able to unlock the full power of Cargo: help.kitbash3d.com/en/
@@KitBash3D will do, thanks
65$/month is ridiculous and probably only make sense if someone really wants all kits and everything you offer!
What if someone only want a handful of individual items and not whole kits?
Have you thought about that?
Brooosss, Pls make it for MAC
Cargo for Mac is currently planned and on our roadmap. Upvote the following post on our Feedback Center to get an alert as soon as it's available: feedback.kitbash3d.com/cargo-feedback/p/feature-request-cargo-for-mac
Damn! Is this real??????????
The problem about Kitbash3D is that, the models distinctly look like they are designed by Kitbash3D, and not by the game producer himself.
Disagree. Sure, there are some kits that don't fit my needs or tastes. But, most of them are of high quality. I own several kits for that reason. You can't make everyone happy.
one more thing... now that we have this app please enforce two step authentication plssssssss.. coz this is where these bad guys will come in and be hacking peoples account plsss.. this is important. Every platform is doing it anyways so i guess its a trend. I am not ready to loose all this investments to some fellow hahahahahha
this is great feedback - would you please put this suggestion into our Feedback Center - feedback.kitbash3d.com/cargo-feedback - that way you will be notified when that feature gets released!
in case anyone is having issues getting cargo working with Blender 3.6 LTS or maybe future versions I made a video showing how I was able to get it working.
ua-cam.com/video/XeSwKXqfAIs/v-deo.html
good idea.. but way way overpriced by about 50% i can get the adobe suite and other stuff for the 110/mo if you do monthly not $65 which is only Yearly upfront. .. i think this is about 50% over priced honestly
Find the kits you want, make a list, save, then buy them during the black friday event. 50% off. Agree w/the pricing point you made, especially with those of us who already own 10 or 20 kits, it just makes no sense whatsoever. Even if I had only 1 or 2 kits, I wouldn't pay more than $30 a month for this service as a hobbyist. I'll just buy on black friday or on release when they are discounted 50%.