DB1 has the ability to also mid-crush DF4 likes, of Shaheen and Dragnov alongside evading favorably against Walljump launchers (Claudio,Auska,Jack,Bears) and Backflippers (Himself,Leroy,Shaheen,most Females) .It had a bug (fixed now) with Azucena not able to hit if she successfully does LIB Stance low parry (even Heat variant lmao) lastly it quite was fun to use in Tag 2 as a Tag combo wall replacement tech too..
@@zangana3052 you're no longer in heat after (Heat) f(1+2)f- it's a heat engager. I've tried this setup and it works. It is inconsistent depending on the axis though.
@@JESSROCKEDChannel the way you practice is you make a checkpoint after the flip over, and try to only restart at KIN 2,1+2 hold ff4 instead of doing the whole combo every time. I do it when I really feel myself, it is difficult, but imo doable.
@@JESSROCKEDChannel now when rusty I would say 50%, if I practice a bit more lile 60%. I don't see many people waking up, they stay grounded most of the time. Lol
Where’s the escape route?. People on twitter were mad at the xiaoyu jack matchup where she hits jack grounded with a fully charged hypnotist even though it’s been in Tekken over 7 years but with anyone else who chose to stay grounded it whiffs. This is cheap if there’s no escape route and he doesn’t need it. Even xiaoyu has escape routes with her strongest tech.
@@wisdomseeker0142 that one is matchup specific, and almost an easy win for Xiaoyu against Jack. I know one, but it is inconsistent. Will lab and see if I can find more and get back to you. :)
@@zangana3052 I spoke to joka and changbang and they didn’t care even after I showed that the setup was nerfed despite jack having more options to escape the unblockable with different combo routes even though you could in fact cover all his options of escape if you chose. Him being able to escape at all was impossible before Tekken 8. I always knew jack couldn’t escape as I covered this years ago but noticed he was given some opportunities to do so if I chose certain combo routes. If this setup hits all options with a launch including tech rolls it’s a cheap setup. Not even my strongest xiaoyu tech covers all options. I’ll be waiting .
@@wisdomseeker0142 you can hold forward to wake up, deal 4dmg and be +3, but if he only fully delays it to get the guard break. That is your escape. If not delayed, you take 25 dmg only, still, if not delayed you can tech roll and punish. In my own experience, sometimes risking holding back does miracles. They whiff completely and you can launch punish, the timing for the set up is a bit tough if they wake up with back. The reason you see it working in the video, is because I practice a lot against that wake up so I do not whiff. Not all Yoshi players do that practice.
@@skwadboss no, 14i is guaranteed any time you guard break. But, when they wake up like that, your gap becomes 15i or 16i based on how they wake up. So, yes, the Fubuki Knee is guaranteed. You can see the frame data at the beginning of the video.
DB1 has the ability to also mid-crush DF4 likes, of Shaheen and Dragnov alongside evading favorably against Walljump launchers (Claudio,Auska,Jack,Bears) and Backflippers (Himself,Leroy,Shaheen,most Females)
.It had a bug (fixed now) with Azucena not able to hit if she successfully does LIB Stance low parry (even Heat variant lmao) lastly it quite was fun to use in Tag 2 as a Tag combo wall replacement tech too..
Ow thanks for the info! Didn't know those. 🙏
Thank u
Always a good day when you upload man! Keep it up!
Also learning yoshi is on my bucket list, so thanks for these.
@@Gamingawesomeness121 ay man. Appreciate you! My pleasure.
In heat, after carrying the opponent to the wall - Ki charge, f(1+2)f when opponent wakes up back to the wall. Db1, flash, cd2 , splat!
@@Just_a_niceguy thing is db1 (CH) is only +7, heat flash is 8i and slower.
@@zangana3052f(1+2)f he used his heat dash in this notation.
@@zangana3052 you're no longer in heat after (Heat) f(1+2)f- it's a heat engager. I've tried this setup and it works. It is inconsistent depending on the axis though.
@@Just_a_niceguy oh you are genius! I totally forgot about it. Yes, it is axis dependant but who cares! Hahahaha awesome find man!
nice one
@@felipecruz9567 thank you! 🙏
thank u ,very useful💪
@@graves1068 appreciate you graves 🙏
Hi bro, I'm Bryan player, Nightlovell, if you remember, good luck with your content!
@@nightl0vellTekken ey man! Your Bryan is SICK, love your SS iws1 speed! Thank you! Much love and respect! 👊
much love bro🫡
@@nightl0vellTekken appreciated!
guard break +16 has become +14 now ! doesnt work now
@@williwaw2422 bro single handedly I got the move nerfed 😭 Man cant find new techs now days
Also also can you believe i predicted that Heihachi would be back lol
I was right 🤣
@@Gamingawesomeness121 100%, bro there is no Tekken without Hei 😂
it's too hard. it's like doing pewgf after the guard break T_T
i was able to land it like 30% of the time though
@@JESSROCKEDChannel the way you practice is you make a checkpoint after the flip over, and try to only restart at KIN 2,1+2 hold ff4 instead of doing the whole combo every time. I do it when I really feel myself, it is difficult, but imo doable.
@@zangana3052 whats your hit percentage?
@@JESSROCKEDChannel now when rusty I would say 50%, if I practice a bit more lile 60%. I don't see many people waking up, they stay grounded most of the time. Lol
Where’s the escape route?. People on twitter were mad at the xiaoyu jack matchup where she hits jack grounded with a fully charged hypnotist even though it’s been in Tekken over 7 years but with anyone else who chose to stay grounded it whiffs. This is cheap if there’s no escape route and he doesn’t need it. Even xiaoyu has escape routes with her strongest tech.
@@wisdomseeker0142 that one is matchup specific, and almost an easy win for Xiaoyu against Jack. I know one, but it is inconsistent. Will lab and see if I can find more and get back to you. :)
@@zangana3052 I spoke to joka and changbang and they didn’t care even after I showed that the setup was nerfed despite jack having more options to escape the unblockable with different combo routes even though you could in fact cover all his options of escape if you chose. Him being able to escape at all was impossible before Tekken 8. I always knew jack couldn’t escape as I covered this years ago but noticed he was given some opportunities to do so if I chose certain combo routes. If this setup hits all options with a launch including tech rolls it’s a cheap setup. Not even my strongest xiaoyu tech covers all options. I’ll be waiting .
@@wisdomseeker0142 you can hold forward to wake up, deal 4dmg and be +3, but if he only fully delays it to get the guard break. That is your escape. If not delayed, you take 25 dmg only, still, if not delayed you can tech roll and punish.
In my own experience, sometimes risking holding back does miracles. They whiff completely and you can launch punish, the timing for the set up is a bit tough if they wake up with back.
The reason you see it working in the video, is because I practice a lot against that wake up so I do not whiff. Not all Yoshi players do that practice.
That knee is guaranteed after the guard break? Isnt it onlyba 14f move allowed?
@@skwadboss no, 14i is guaranteed any time you guard break. But, when they wake up like that, your gap becomes 15i or 16i based on how they wake up. So, yes, the Fubuki Knee is guaranteed.
You can see the frame data at the beginning of the video.
Ur right u explained it. 😅😅 i was watching the video without sound 🙃🫠
@@skwadboss hahaha no worries man I still got you 😂