How Long is a Piece of String-theory? ~ Massive Changes to Distant Worlds 2

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  • Опубліковано 6 бер 2024
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КОМЕНТАРІ • 74

  • @adhabens
    @adhabens 4 місяці тому +25

    I really appreciate that there are PC only games like this, with simulation elements and great interface, not ruined like many others by the dumbing down to port games to consoles. Even if space games are not my favorite flavor of games, I will always support games like this because they are amazing.

    • @DasTactic
      @DasTactic  4 місяці тому +3

      Well said. :)

    • @TileBitan
      @TileBitan 7 днів тому +1

      yes man. Look at how horrible the UI became from Victoria II to III... let alone its many design flaws

  • @omni_0101
    @omni_0101 4 місяці тому +10

    "ah dang this is half an hour, i wanted this to be short" on an hour long video is your Spirit Animal DasTactic 😊

    • @DasTactic
      @DasTactic  4 місяці тому +3

      Lol. I always go in with the best intentions. :)

  • @david8157
    @david8157 4 місяці тому +15

    I love how this game is developing. This is exactly what I expected & wanted... that the game would be developed over an extended period of betas & DLC & eventually be a 4X classic
    That is how DWU was created... over multiple years of updates and expansions... and DWU is my most played game on Steam

  • @crasheba1533
    @crasheba1533 3 місяці тому +2

    Nice tutorial, awesome tips and well explained. A comment aside... with every video of this game I got the feeling that people never actually play the game but they're constantly trying to understand some aspect of it. Maybe that's part of the gameplay and the reason why some people like these kind of games?
    For example, I wanted to see some raw gameplay (with commentary) but the player was always long pausing the game and explaining in-game stuff in detail like a sort of tutorial. I searched for "Distant World 2 massive battles" and the same happened... everyone is explaining how the game works instead of how they're playing the game and maybe some quick tips here and there. For massive 4X game like this, we come to YT either for tutorials or for gameplay to see the game flowing... but I always find tutorials... so yeah, again... I wonder... maybe the charm of this game is the learning process more than playing it; or at least this is how UA-camrs make it seem.

  • @Draaven
    @Draaven 3 місяці тому +1

    Thank you for the update vod, Das :)

  • @moe_gundam4583
    @moe_gundam4583 4 місяці тому +5

    Yeah im was impressive that my 6 year old laptop can running 700 star after 4hour it still 116-120fps

  • @andrewcole4843
    @andrewcole4843 4 місяці тому +2

    Nice upbeat coverage. I would switch down on the micro management (to get feeling of ownership and identification with empire) and into much more automation as the game progressed and this will be useful.

  • @miggio0
    @miggio0 Місяць тому +1

    Let me save you an hour: they updated engagement range settings so you get circles, they added boarder lines, tweaked some faction settings.... needless to say the game is still in beta and has a long way to go.

  • @ryanschofield9507
    @ryanschofield9507 3 місяці тому

    Fleet Templates and engagement range coordination are the cornerstones of a successful defense, once my economy can support a little more defense spending I like to set up localized small task forces of a few fast ships for border colonies and important resource systems, they aren't meant to survive anything more than small raids but they buy time for my sector response fleets, which I keep at major colonies and chokepoints and contain up to carriers but not battleships to arrive and deal with the incursion. Towards the endgame when the money is really rolling in I may keep one or two reserve defense fleets that have actual battleships and bring-the-pain stuff on manual control just in case a sector response fleet looks like it's going to be overwhelmed. Attack fleets I keep on manual control most of the time and strike task forces have a very limited engagement range based on targets I've usually eyed up well in advance of any kind of conflict.

  • @crimson_grog172
    @crimson_grog172 4 місяці тому +4

    I think a lot of players are accustomed to AI automation being terrible and thus are reluctant to use it. For example, in Civ I never automate my workers or city governors, and in Stellaris I never automate my planets or ship designer.

    • @AntonGully
      @AntonGully 3 місяці тому

      Bear in mind AI ship design is, in theory, what you play against. I've seen nothing to suggest that the changes to player automated ship design will make any difference to Enemy AI ship design. They'll still roll on with their race specific designs. And get rolled.

  • @marcelogonzalezdanke
    @marcelogonzalezdanke 4 місяці тому +5

    Hey DasTactics, a tip for your steam library. You can create a dynamic collection to only include games which are locally installed on your PC and number it 1 so that it's at the top. That way you can quickly and easily find any game that's installed.

  • @connycontainer9459
    @connycontainer9459 4 місяці тому +2

    Very nice! (in the voice of Borat)

  • @brainfartbuck
    @brainfartbuck 4 місяці тому +1

    Beautiful update

  • @michaeltrull5788
    @michaeltrull5788 4 місяці тому

    Gjood stuff thanks for the video

  • @Robert-hy3vv
    @Robert-hy3vv 4 місяці тому +10

    I wish the economic system in this game had more depth. Like population buying goods and having companies form to use the raw resources to create industries to make goods people want to buy. I got 600 hours in the game and to be basically you just build mines on everything you dont have an overabundance of.

    • @shi4stone
      @shi4stone 4 місяці тому +3

      I agree, I really enjoyed the first game and was hoping the second game would bring more depth in the economy to build on its private economy system more. Alas, still haven’t find a reason to go back to the game since launch…

    • @DasTactic
      @DasTactic  4 місяці тому +1

      That's interesting. I was asked on a live-stream about how the economy worked and it took about half an hour going through the intricacies of luxury goods, development, happiness, and taxation based on population on a planet by planet basis - and then to go through the galactic economy of the state and private income and expenditure. Personally I think it is one of the deepest economic simulations in any game I've played. Remember, we are just playing as the State in the game.

    • @LordJazzly
      @LordJazzly 3 місяці тому +1

      On the one hand, 'just build mines on everything you don't already have' is a pretty fair assessment of most of the player interaction with DW's economy, after you've gone to the trouble of learning how it works (setting aside a few fun things you can do with the galactic market by strategically trading away techs that increase the demand for specific resources and/or let everyone else's freighters carry more stuff, preferably stuff bought from your stations) - on the other, if you want an economic system that's even just _as_ deep as Distant Worlds' in a strategy game, you're looking at a pretty sparse set of other options.
      Off the top of my head - outside of city-builders, base-builders, train games, and other stuff that's economy first with strategy added on top (and some of those only go as deep as providing a means to rate your efficiency; they don't necessarily respond much to prodding) - then you've got the Victoria series (which are all good, though in different ways; in Victoria 2 you can conquer a gold mine, research mining improvements, laugh all the way to the bank - then come home sobbing as the global inflation which _you have been driving_ turns around and starts to devalue your gold-backed economy; meanwhile your gold miners have been accumulating ridiculous amounts of money and promoting into reactionary aristocrats, and are now _very angry_ they can't afford yet another sailing boat this year, because people's steam-ship factories have put boat-builders around the world out of business and your economy can no longer compete for the few imports that are available), some turn-based space games from the '90s which I half-remember, Star Ruler 2 (which is great, but has also _hard_ crashed my computer one too many times for me to ever play it on anything non-disposable again; it also abstracts a lot of its resources beyond collection and distribution, though if you're looking for a strategy game with economic development as a core feature - you can't even bank your money in that, any surplus gets converted into bonus resources of your choice, you _have_ to build your economy up, it's not optional, which is fantastic; what the program itself does to my GPU is not fantastic, however, so take that as a word of caution), Conquest of the New World (old TBS game which I only picked up recently, and it's unique enough to still be noteworthy; your settlements actually produce and consume goods, and your home port gives you production quotas as well, giving you a reason to colonise things beyond map painting - also makes the native civ play very differently as they have no home port and thus no quotas to meet and ship; on the other hand, if they want cannons they have to buy them from other players), maybe some of the strategy mods for the X series games? Plus one or two of the Maxis Sim-titles (SimIsle seemed to have some depth when I played it, but I never got good enough to figure out if that was real or not), and (I haven't played these last ones) maybe Aurora 4X and the Capitalism series, if you want the economic simulation before anything else.
      I don't know; there are probably others out there, and it's a genre of game I'd also be interested in seeing more of, but of all the games I've ever played, these are the only ones I could think of that really fit the bill for having something with a more in-depth economy than Distant Worlds. If anyone else has anything to add to that list, I'd love to hear it, because - strategy games can be a lot more fun when there's more things that can potentially break in disastrous ways.

  • @scifisnob5046
    @scifisnob5046 4 місяці тому +7

    DW2 is 50% off on Steam right now. Thinking about picking it up, Do you recommend?

    • @michaeltrull5788
      @michaeltrull5788 4 місяці тому +1

      absolutely recommend. However remember Das's words this is more of a galactic simulation than a regular game. I am adicted to it personally

    • @tvmcrusher
      @tvmcrusher 4 місяці тому

      Aye

    • @joelrasdall7662
      @joelrasdall7662 4 місяці тому +1

      Also recommend. It's doing its own thing, but it's marvelous.

    • @omni_0101
      @omni_0101 4 місяці тому

      If you like 4x games and sims, DW2 is king. Otherwise your eyes will probably glass over or you'll die of boredom

    • @YorktownUSA
      @YorktownUSA 4 місяці тому +1

      As long as you can handle the learning curve. The game is overwhelming at first because there is a lot to it and it doesn't teach you a damn thing.
      Once you have an understanding of the basics it becomes fun, but it might take a while.
      Don't feel bad if you feel lost at first, wondering if you have to do anything with the freighter your private economy just built (you don't, it'll do it's thing).
      90% of your empire settings should be kept on automated.

  • @IanGerritsen
    @IanGerritsen 4 місяці тому +1

    Is there a way to have the ship designer not overwrite a module (specifically hangars), but still auto design the rest of the ship? My Ackdarian and Gizurean ships all had to be manual because the auto design would keep reducing the hangars ; /

    • @DasTactic
      @DasTactic  4 місяці тому +1

      It is a bit of a dark-art but you can direct the focus for your faction with regard weapons - but that is across all ship designs. Generally I find the AI only upgrades the versions of fixtures rather than starting from scratch.

    • @IanGerritsen
      @IanGerritsen 4 місяці тому +1

      @DasTactic Thanks Das. On the initial launch of the weapon focus feature I tried it but it didn't show hangars in it. I'll try it again, maybe using a secondary weapon focus if hangars aren't in there and hopefully they'll leave the hangars alone now.

    • @AntonGully
      @AntonGully 3 місяці тому

      @@IanGerritsen Actual answer is no. Hangars or assault pods, you can't prioritize or fine control either in the automatic ship design profile, yet. Das is being "optimistic", and over-selling what's possible.

  • @AntonGully
    @AntonGully 3 місяці тому

    Code Force/Slitherine seem to be addressing some mighty niche problems. I've not seen anyone complain about engagement range. Turning it into a custom measure is nice, but it isn't important.
    What affects all players? The washed out map and indistinct empire boundaries. That affects everyone. Late game notification spam, where important notices are in the same filter basket as stuff no-one cares about. That affects everyone. Want to search for a star or information on a piece of tech? You can't, and that affects everyone. Holy fuck, fix the broken UI before adding this and improved automatic ship design (for the three new players who buy the game every month, and who will probably figure out ship design before they figure out how to finesse automatic ship design).

  • @shinkicker404
    @shinkicker404 4 місяці тому +1

    Is there still no orbital mechanics to this game?

    • @DasTactic
      @DasTactic  4 місяці тому

      No - and they won't add them in. This was asked at the start but most players don't worry too much about it any more. It was going to cause too many other headaches such as shifting borders etc.

    • @AntonGully
      @AntonGully 3 місяці тому

      Not needed.

  • @Shimmiy
    @Shimmiy 4 місяці тому

    distant worlds is such an interesting game

    • @AntonGully
      @AntonGully 3 місяці тому

      It's an interesting engine, but the game is dull as ditch water.

  • @adogg-2006
    @adogg-2006 4 місяці тому

    I gave up on this game because my civilian ships couldn't navigate around a nebula and kept getting stuck inside. Anyone know if that's fixed yet?

    • @Naxxaryl
      @Naxxaryl 4 місяці тому +1

      They've been working on the pathfinding issues with nebulae - I think it's on the public beta already so the fix should go live very soon!

    • @DasTactic
      @DasTactic  4 місяці тому +1

      Yes, that should be fixed if you opt into the open beta. In the last update they tweaked it to allow ships that can handle nebulas to go through them while other skirt around unless the destination is inside a nebula. So getting better and better.

    • @adogg-2006
      @adogg-2006 4 місяці тому

      @@DasTactic that's fantastic news! Thank you for the reply Das 😃

  • @Zakalwe-01
    @Zakalwe-01 4 місяці тому

    An amazing, AMAZING game. So easy to play, but very hard to grasp that fact.

    • @DasTactic
      @DasTactic  4 місяці тому

      Couldn't agree more!

    • @AntonGully
      @AntonGully 3 місяці тому

      If you think it's easy to play, you don't understand what you're doing but it doesn't matter because it's actually easy to win no matter what you do. Except piss off pirates. Don't do that.

  • @Ragatokk
    @Ragatokk 3 місяці тому

    My problem with this game is you either put it on 'automated' or 'manual' but I would want to weight the automation such that it would do what I want it to, not just some dumb shit.

  • @TheRealSlobo
    @TheRealSlobo 4 місяці тому

    i got a headache

  • @shrillcrayfish6168
    @shrillcrayfish6168 4 місяці тому +1

    I love the game I stopped playing for now because of the mid game chug

    • @Rudipu
      @Rudipu 4 місяці тому

      Thats most likely a CPU/RAM issue. The bigger maps with high amounts of players and stars need 10+ cpu cores and ~24 gigs of RAM.

  • @theforgottenera7145
    @theforgottenera7145 4 місяці тому

    How deep is a hole

    • @TheAzrai
      @TheAzrai 4 місяці тому +1

      Depends on how deep it diggy diggies.

  • @fish-pilot
    @fish-pilot 4 місяці тому

    It's a shame but I have zero interest in playing this game until being given the ability to queue up orders. Also the lack of orbital motion takes so much away from a sense of motion and realism.

    • @DasTactic
      @DasTactic  4 місяці тому +1

      Queued orders are on the to-do list by what I've been told. So will happen at some point.

    • @kanaric
      @kanaric 4 місяці тому

      Nothing has the latter

    • @AntonGully
      @AntonGully 3 місяці тому

      @@kanaric The original had pseudo orbital motion, which is what some people are butt hurt about. It's as meaningless as the 3D in the game, which is basically 2D with extra modding difficulty. Look how 3D we are, in this 2D plane!!!

    • @AntonGully
      @AntonGully 3 місяці тому

      Why learn to queue orders, when you can learn to use the AI system? What are you queuing orders for? Are you giving orders to your fleet like a caveman? Fleet design and automation is the heart of the game. You control maybe one fleet and leave the rest automated. If that sounds wrong, this is not the game for you. In a typical game you will have maybe thirty fleets, against a couple hundred enemy fleets. You want to control all that with your queued up orders?

    • @fish-pilot
      @fish-pilot 3 місяці тому

      @@AntonGully Does me asking for an order queue bother you that much? Play the game the way you want to play it. Personally I’d like to have an option that most games since the late 90’s have had.

  • @jimstone5401
    @jimstone5401 4 місяці тому +1

    BETA is pronounced Bay-Ta not Bee ta. Same as melee is pronounced may-lay NOT mee-lee Awesome video.

    • @duuze4853
      @duuze4853 4 місяці тому +2

      Don’t be so pedantic, it’s a toe-may-toe, to-mah-toe. Clearly das isn’t ‘murican , not everyone pronounces things the way you do. The way you pronounce things isn’t always correct.

    • @omni_0101
      @omni_0101 4 місяці тому +4

      ​​@@duuze4853
      Impossible, I saw a map of the world and it was just The USA, Canada, and Mexico. Everything else was just listed as "Military Base #XXX" or "Future Military Base #YYY"

    • @marcelogonzalezdanke
      @marcelogonzalezdanke 4 місяці тому

      Beeta

    • @Fliegerabwehrkanone-re1ty
      @Fliegerabwehrkanone-re1ty 4 місяці тому

      Could be how Brits says it. Just like Z in America is zee but everywhere else it's zed not sure about canadians

    • @josephfernandez8015
      @josephfernandez8015 4 місяці тому +1

      It’s his accent.