Glass in Marmoset Toolbag 4 for Game Props: The Easy Way

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  • Опубліковано 18 вер 2024
  • In this quick video, we're going to look at how to set up a glass material for your game props in Marmoset 4 in the quickest and easiest way possible. The workflow is a little different than it used to be in Marmoset Toolbag 3.
    This tutorial is going to work best for glass materials that are fully utilizing the Albedo and Roughness maps from a standard PBR workflow. You've set up all of your color, value, and roughness variations, added some dirt, and roughed it up a bit. Now get it rendered in Marmoset 4.
    See the prop on Artstation: www.artstation...
    Want to learn more about creating Game Art with Unreal Engine? Check out my FREE course at unrealenginefo...
    Background Music from Bensound

КОМЕНТАРІ • 21

  • @TheArisBaby
    @TheArisBaby 3 роки тому

    Finally a good tutorial, thank you very much!

  • @yoando125
    @yoando125 3 роки тому

    Simple and to the point ! Thank you.

  • @prathmeshmali3260
    @prathmeshmali3260 Рік тому

    Awesome man !!!!! Thank you so much.... I was struggling a lot to render glass in marmoset.. very helpful thank you so much !!

  • @andrewpistolkors27
    @andrewpistolkors27 2 роки тому

    Thanks A Lot, John!)

  • @nomimi1603
    @nomimi1603 2 роки тому

    Thank you!

  • @artemfilonenko8969
    @artemfilonenko8969 3 роки тому

    Awesome, THANKS!

  • @kadirkilic5866
    @kadirkilic5866 Рік тому +1

    just amazing thx body!

  • @jamesjiang9620
    @jamesjiang9620 3 роки тому +2

    Thank you for making this! Is there any chance that you can have a tutorial on how to transfer this setup in Unreal Engine as well? I have lots of trouble figuring out how to set up a similar glass material in Unreal.

  • @harrysanders818
    @harrysanders818 2 роки тому

    Thanks! I was wondering where the "add " mode went.

  • @Bokaj01
    @Bokaj01 Рік тому +1

    I'm trying to render transparent eye shells on top of my characters eye balls in raytrace mode, but they keep turning out very dark... : /

    • @TTomeRR223
      @TTomeRR223 Рік тому +1

      you cant. I've tried freaking everything. no can do. if you find a solution please share

  • @eyelight1191
    @eyelight1191 3 роки тому

    Impressive as always 🤩, THANKS 🍀
    But I have a little question, but it’s really important to me:
    If you going to add a flame inside that lantern, which way you gana use? Which tools? In any program? And how ?
    Can you show it to us , I really need this 🥲
    I’m trying to make a candles flame .

  • @lllgzn
    @lllgzn 3 роки тому

    when ray tracing on, mesh disappear.. do you know about this problem?..

  • @ElRixSape
    @ElRixSape 2 роки тому +1

    this is very sad. why they erased ADD from the transparency

  • @z3d402
    @z3d402 3 роки тому

    Was this with or without ray-tracing enable?

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc 2 роки тому

    Hi people
    Do you know why stripes appear on my normal map, made in the marmoset!?
    They are stripes that follow the topology of the model, it was not supposed to appear, only the deformations. The model is all scratched. The model was made in maya.
    It cost.

  • @TTomeRR223
    @TTomeRR223 Рік тому

    this does not work with raytracing . what are we supposed to do with raytracing ? I've tried everything there is to try.

    • @notfound2752
      @notfound2752 11 місяців тому

      hi, could you solve that problem?

  • @fractalelement857
    @fractalelement857 2 роки тому

    od 4:48

  • @raymiory
    @raymiory 3 роки тому

    Thank you!