For your Stacker Blueprint, you can easily see the orientation because the bottom comes straight out, and the top rides the kiddie slide down on top of the bottom. (Talking about how your space belts merge.)
slow down people are trying to see how to build the millstone one as a lot of people cant figure it out. the blue cy keep breaking when you put it on the shape.
Hey Data, with watching the episodes youve put out so far, would an idea be finding a r/g/b area and then having one unit as a colour mixer? one mixer to supply all colours with enough colour to saturate 2 belts i'd say, should be enough to saturate your whole base, then just add train depots to places that require the colours needed for the particular pattern. PS im loving the videos
yeah definitely an idea, you're basically talking about centralising your inputs. And I will need to apply this concept in the future to make the MaM. Theoretically you could extend that though to pipe a couple of each shape back to home too and do all your tasks in 1 area right?
@@DataEngineerPlays pretty much what I'm getting at, feel free to add multiple if it seems a bit far away from another unit. also for your trains if you need consistency, add more train engines. If you need higher yield for a task, add 3 storage carts. I'm mainly a Factorio player so would you humour me with a 2 engine 3 cart train to see if its possible? Also you're doing really well man, keep up the good work :)
Nope, doesn't help... Although it does explain why I never know which way to turn jars to open or close them, same with screwdrivers, never know which way tightens/loosens... I'm just bad with CW/CCW I've accepted it... it's okay
For your Stacker Blueprint, you can easily see the orientation because the bottom comes straight out, and the top rides the kiddie slide down on top of the bottom. (Talking about how your space belts merge.)
true maybe that will help
slow down people are trying to see how to build the millstone one as a lot of people cant figure it out.
the blue cy keep breaking when you put it on the shape.
while watching this actually managed to get a 1x2 platform stacker with some room to spare
Can't wait to see you try and build a MAM and struggling with push pins and crystals. Good luck!
let's start with a basic shape first xD
My man 4/5 🫡
Hey Data, with watching the episodes youve put out so far, would an idea be finding a r/g/b area and then having one unit as a colour mixer? one mixer to supply all colours with enough colour to saturate 2 belts i'd say, should be enough to saturate your whole base, then just add train depots to places that require the colours needed for the particular pattern. PS im loving the videos
yeah definitely an idea, you're basically talking about centralising your inputs. And I will need to apply this concept in the future to make the MaM. Theoretically you could extend that though to pipe a couple of each shape back to home too and do all your tasks in 1 area right?
@@DataEngineerPlays pretty much what I'm getting at, feel free to add multiple if it seems a bit far away from another unit. also for your trains if you need consistency, add more train engines. If you need higher yield for a task, add 3 storage carts. I'm mainly a Factorio player so would you humour me with a 2 engine 3 cart train to see if its possible?
Also you're doing really well man, keep up the good work :)
Milestone 8 isn't right😢moustache has to be on top of yellow
This waffling about the view is annoying
thanks, I'll try to waffle less.
How do you open jars? Righty-Tightie, Lefty-Loosie. CLOsing the jar is CLOckwise.
Nope, doesn't help... Although it does explain why I never know which way to turn jars to open or close them, same with screwdrivers, never know which way tightens/loosens... I'm just bad with CW/CCW I've accepted it... it's okay
How is that easier than clockwise... is the direction that a clock advances as time passes?
@@johnd6980 For some people that have a hard time visualizing the concept, tying it to a physical act helps.