Pioneers of Pagonia: Mining Update - Feature Showcase with Volker Wertich
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- Опубліковано 16 лип 2024
- Pick up your pickaxe, Pioneers! The Mining Update is now available!
This update is packed with new features such as the Geologist, Subsurface Mining, new enemies and many more.
In this showcase creative director Volker Wertich is presenting all new features. This video is a highlight video of our Dev Live Stream recorded on June 18th live from our Beta Version.
Read the full Patch Notes here: store.steampowered.com/news/a...
Wishlist now on Steam: store.steampowered.com/app/21...
Find out more: www.pioneersofpagonia.com
Timestamps:
00:00 Introduction
00:41 Geologist
02:38 New Enemies - Scavs
03:56 Subsurface Mining
05:17 Trade - New Acquainted State
06:18 New Objectives
06:37 Scavs in Detail
08:59 Furnace
09:47 New Weapons & Armor
10:39 Elite Soldier & Elite Guard
11:25 Blade Dancer Fight
12:50 Map Generator
14:46 Meal History
16:57 Outro
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Pioneers of Pagonia is all about exploration, discovery, and reuniting the fantastical islands of Pagonia. Build over 40 different buildings, use more than 70 different types of goods, manage widely branched production chains, and get creative in establishing your economy.
#pioneersofpagonia #pagonia #citybuilder #gamesförderung #earlyaccess #indiegame - Розваги
It is interesting to have something like an enemy nation that expands territory and harvest resources. It's going to change the game a lot
Ich werde mir die Tage auch wieder dieses Update anschauen. Hoffe eure Energy so wie eure Kreativität bleibt uns noch lange erhalten. Wenn zur Fertigstellung noch eine Kampagne kommt dann bin ich sowas von hyped. 🙂
Was mir am besten gefällt ist, dass die Gebäude mehr Unterscheidungen haben, tu mir immer schwer, wenn alles Orange von oben aussieht.
Markante Punkte sind wichtig
Das sehe ich genauso, in den anderen Teilen waren die Gebäude architektonisch deutlich einfacher an der Form zu unterscheiden und dann zu sehen was die produzieren. Vielleicht kann man das noch ein wenig intuitiver werden lassen oder man über einen HotButton eine Anzeige der Produktionskette (Welche Ressource zu welcher umgewandelt wird) über den Häusern bekommt.
Wow, this mining update looks incredible! I was lucky enough to play the beta and it was already amazing, but seeing it officially released is even better. The Geologist and Subsurface Mining add so much depth to the gameplay (pun intended 😉). Those new enemies look like they'll keep us on our toes too. Kudos to Volker and the whole team for bringing this to life. Can't wait to dive back in and start digging!
Wunderbar, wirklich tolle Arbeit. Seit ich POP das erste mal gesehen habe, hatte ich das Gefühl, dass mir etwas fehlt oder irgendetwas nicht passt. Nun hab ich es endlich herausgefunden. Gegenüber den ersten Siedler Spielen sind die Wege bei Steigungen/Senken nicht organisch. In den ersten Spielen waren hier dann Serpentinen und die Siedler brauchten länger den Weg zurück zu legen. Hier sind die Wege einfach grade, also es gibt keine organische Höhenbewältigung.
Danke für diese kurze Zusammenfassung des Livestreams. Werde dann mal den Rest des Tages in Pagonia verbringen.
Die Scavs finde ich richtig gut. Freue mich mega auf das Magie Update.
This game looks really complex compared to the original settlers i kinda like it as long as it does not get too crazy.
Tolle Arbeit, weiter so!
More drinks and desserts in the future sounds like wine and bear are "planed" to make a comeback?
Echt Klasse das Update 😁👌👍
Yippie 👍
이번 업데이트도 훌륭합니다!!
Thank you!
I’ve been playing this with a friend on the Beta and it’s been a great addition.
I love hoarding gold and gems.
I’m desperate for gem mining and magic update 😂
The Magic Update will launch in September 24! :)
@@envision_entertainment thank you! 🤩
Thank you very much for the insights :D
Love what youre doing and how open you communicate.
One small nitpick with the video: editing is sometimes a bit rough, with words cut in half, feels like 0.5sec more could have done the trick.
However, and I feel dthe need to say this here, I don't expect perfection in this department ;) I rather have more open communication in this format that is a bit rough in some sponts, than getting no information and only "highly processed" marketing bling bling.
Thus: keep it going, I'll take on the scavengers in Coop by the end of the week
Thanks for your feedback! We keep improving. :)
So are there more features to come or is the game really close to its final shape?
On steam is a little roadmap. There you can see on what they are working. I like this way. It is transparent and realistic milestones.
It's funny how she is checking her phone the entire stream, I mean why is she even there? When the developer only talks anyway.
I was NOT checking my phone, I was reading the live chat😭this is a summary video of a live stream. We cut most of my parts to keep it short! You can watch the recording of the live stream on our channel, I'll talk a lot more there as I am mainly engaging with the live audience (greetings from Katharina, the Community Manager)
Make Placing Roads better and more natural
das spiel wird immer besser. hoffe dennoch das irgendwann in zukunft wenn das grundfundament richtig steht mehrere völker und ein bisschen mehr rts faktor reinkommen
So scavs eat rock and minerals
they store them in their bulwark. :)
제재소(sawmill) 애니메이션이 너무 단순하고 뭔가 허전해 보입니다. 좀 더 멋지고 아기자기하게 변경 안될까요?
Cool, lets do proper pvp now
dude, get better mics...
Thanks for your feedback, dude. We will!
TRAURIG das eine Deutsche Firma mit Deutschen Progammirer nicht mehr Deutsch redet . Frage mich für was das Projekt mit deutschen Gelder mit finanziert wird. Ich liebe das Spiel aber traurig das man nicht mehr Deutsch redet es gibt Leute die hatten kein englisch. Daher traurig😢