Pioneers of Pagonia is from the original creator of The Settlers, Volker Wertich. Ubisoft hired him to work on the actual official new Settlers game, but he left the project mid development after Ubisoft kept messing with his design decisions.
I agree having all buildings of the same type look identical is a good idea for fast easy readability - for an RTS - where speed of readabilty is important. But not for city builders. Id much rather have gfx variety. Also, houses etc even with variety, can all be made to look similar enough or have a given color element, that you can usualy parse them all the same at a glance- if the designers are any good at their job.
@@SirQuantizationhe said nothing about the game being enjoyable or not. I'm not sure where that came from. That was pretty fair criticism. Otherwise the game looks pretty nice.
@@TherealTenmanI yeah it seems Splat didn't get to any military part, but if it's like the settlers then first there's gonna be a long economy wind-up part, but then there's gonna be some fighting, territory capturing, and buildings destroying. That's why, I assume, there's the borders thingy.
You can have clear indicators allowing for easy identification combined with certain aesthetic variations. For instance having each type of building share the same roof color or overall shape.
I had an outside garden, but I live in Arizona. 2020 and 2023 were so hot everything died. I have created a window herb garden, and I plan to do some winter gardening with Ollas.
This looks like the modern remake of Settlers I've been wanting for ages. The newer versions strayed too far from the traditional formula but this looks perfect
"Wants to Pick Up Where Banished's Colony Survival Left Off" is almost an insult to the lead of the project :P It is developed by the original creator of The Settlers! :) The Settlers 1 and 2. I am so excited for this one.
Damn, finally a new, true Settlers game. I have played so many hours of the first 4 games and then was severely disappointed when the next few came out. Added to my wishlist real quick!
Omg that border movement via scouts expanding it reminded me of a game so hard and I had to take 15 minutes to find it. Settlers 3! They had a very similar mechanic of slowly adding to border edges via a scout like unit. Super nostalgia XD
You probably don't need to move/destroy the buildings in order to move their work area. There's a flag button on the ui near the "work area" text, it probably move where the building pick resources
I'm interested. There's a few areas I see that might be problematic or annoying, but hopefully they'll polish all that out before the full release. I guess I'll throw this on the old wish list and keep an eye on it.
A dozen tiny patches with a few veggies plus some berries are feeding hundreds of people? I'd hope for the opposite, where feeding your population past a certain size supported by wildlife becomes a challenge... and you might chose more labour-intensive rice paddies over more land-intensive grain as a staple, leaving you with fewer workers for the industry. Imagine big fields of golden wheat or terraced hillsides full of rice paddies and plenty of farmers!
It looks very pretty and colourful. But also something seems a little off, I'm not sure what it is. Maybe because it doesn't seem complex enough? And also there seems to be to many people on the map and not enough houses lmfao.
The argument for identical building appearances is for a different metric altogether than the argument for variation though. Their argument is about gaming efficiency, yours (and mine) is about aesthetic appeal. That said, most good developers try to find a balance to serve both interests. It's fairly easy: make the buildings similar but not exactly the same; have them just have a particular similar aesthetic element that makes them quickly identifiable. Similar roof designs/colors (on top of same footprint)? That sort of thing. Or of course: just make samey buildings a toggle-able option, now all houses look exactly the same.
Usually find the fastest way to tell if a game has time controls when it's not obvious in the UI is to check key bindings and see if there is a hotkey for speeding up and slowing down.
I love this type of games, there's been a flood of copy paste games with no character in the last couple of years, this one has some character and I really like the artstyle, wishlisted! Ty as always my dude for the unending fountain of content you make for us
well, it wouldn't be a true Settlers successor if it didn't have traffic issues. It's a part that most modern city builders streamline/abstract but it was a big part of Settlers 2, solving traffic jams.
It's made by the actual creator of the old Settlers games. Funny how he doesn't know those and compares it with Banished instead, which really doesn't have too much in common with this one.
I REALLY wish they had it where your villagers formed their own roads like they did in Settlers if it is the same devs Also setting a circle for their farming zone and watch them make their own field was awesome instead of grid. I know it’s me being nostalgic and preferring the old over the new
@@lisaruhm6681 yeah I saw that in the top comment actually when I went to comment that them moving the border stones reminded me of Settlers 😂 like I said in that thread, Settlers 4th Edition was one of my first ever games. The sound track is one of my all time favorite chill tracks
@@thaddeusii2142 yeh settlers has some big switches you can basically categorise them like this 1+2 Roadbased, indirect military 3+4 No roads, direct military Ubi Era 5, RTS focus lose of the "what you see is what you get" principle, squad military (direct) 6, More city build and upgrade focus (a bit like Anno), Squad military (direct) 7, Roadbased again, mix of upgrade and city build focus with different win conditions, indirect military New alliances, tried to go in a similar direction as 3+4 but ended up in the state it currently is, a pile of shame
This reminds me of "settlers" or (my favorite and almost totally unknown game) "Northland" (Apparently found on steam under the name "cultures - northland" huh... The more you know...)
Can the player rename the townsfolk? Can the catchment area of the woodcutters/gatherers/etc be moved without moving the entire building? Can the town be named/renamed? Can roads/paths be deleted?
No, you can't interact with the settlers at all. Yes, you can move the working area. No, you can't name or rename a town - because you aren't just building a town. Yes, you can destroy roads.
The demo is available now on Steam, I played it today. I found it too easy, very little replayability. I'm at around 600 hours with Foundation, Farthest Frontier and Banished. I played this for a couple of hours but just felt like I'd wasted my time. Such a shame because Settlers was a great game.
I think the tradeoff between stamped out designs vs variable designs is a tradeoff between gameplay and immersion. The same thing over and over is a good thing for gameplay, like whoever you were discussing with said. But it's terrible for immersion. It makes for monotonous boring scapes. But obviously there is where this is a subjective issue. Personally, I prefer immersion, I wanna feel like I'm building a genuine world that I can lose myself in. I'll sacrifice a lil "pro" gameplay feel for that. But I can totally understand why other people would prefer an experience more optimized for gameplay.
I'm not sure you really can. Settlers really caught lightning in a bottle with their original games. Fabledom comes to mind as having potential with their romance and planned fablesque monsters/quests. But that's more adding some spice to the stew, not really improving the core gameplay.
I don't know why there are so many villagers in this game, do you really need 350 people to start? Maybe if they reduced the number by half and gave each 2x the capacity to carry it would solve some of the traffic jams.
Never really liked city builders where it becomes more of a tedious task to manage limited land and you constantly need to rethink priorities. I prefer the challenges to lie elsewhere, seems like like space itself is a challenge in this game, definitely not the first city builder to do it.
Pioneers of Pagonia is from the original creator of The Settlers, Volker Wertich.
Ubisoft hired him to work on the actual official new Settlers game, but he left the project mid development after Ubisoft kept messing with his design decisions.
This is made by the creator of the original "settlers" game.
Volker Wertich, so it gets my attention.
Makes sense cuz the new one aint it bro
Makes sense, because that guard house territory expansion screamed "settlers 2" to me
Well, that would make A lot of sense.
Nice one
I agree having all buildings of the same type look identical is a good idea for fast easy readability - for an RTS - where speed of readabilty is important. But not for city builders. Id much rather have gfx variety. Also, houses etc even with variety, can all be made to look similar enough or have a given color element, that you can usualy parse them all the same at a glance- if the designers are any good at their job.
Let them try something new. You’re just not the target audience
If it is based off of settlers, its more RTS than city builder than most city builders.
Its like an economy war game.
@@SirQuantizationhe said nothing about the game being enjoyable or not. I'm not sure where that came from. That was pretty fair criticism.
Otherwise the game looks pretty nice.
@@SirQuantization its not new tho. Second part is a given in any game.
@@TherealTenmanI yeah it seems Splat didn't get to any military part, but if it's like the settlers then first there's gonna be a long economy wind-up part, but then there's gonna be some fighting, territory capturing, and buildings destroying. That's why, I assume, there's the borders thingy.
Reminds me more of older settlers then Banished. Looks promising for sure.
Its the new game from Volker Wertich who made Settlers in the first place, so it has little to no connection to Banished.
Yeah more like finally making the Settlers game we all want in spite of Ubisofts repeated failures since Settlers 4.
agreed def settlers vibe.
the guy who made The Settlers is making this yeah, finally away from ubisoft
@@DerFreiegedanke But settlers doesn't have weight in SEO :)
I have no idea how you post new videos/reviews daily but you have introduced me to so many gems in the rough.
You can have clear indicators allowing for easy identification combined with certain aesthetic variations. For instance having each type of building share the same roof color or overall shape.
I had an outside garden, but I live in Arizona. 2020 and 2023 were so hot everything died. I have created a window herb garden, and I plan to do some winter gardening with Ollas.
This looks like the modern remake of Settlers I've been wanting for ages. The newer versions strayed too far from the traditional formula but this looks perfect
Well it's from the Inventor of the Series
@@matsudoambition2509 Nice couple moar days till it gets on steam 🙂
"Wants to Pick Up Where Banished's Colony Survival Left Off" is almost an insult to the lead of the project :P
It is developed by the original creator of The Settlers! :) The Settlers 1 and 2. I am so excited for this one.
Damn, finally a new, true Settlers game. I have played so many hours of the first 4 games and then was severely disappointed when the next few came out. Added to my wishlist real quick!
This is made by the creator of the original "settlers" game.
Its not banished, its settlers.
Hell yeah.
Very cool to know it's made by Volker Wertich. I was just about to comment that it looks like an actual spiritual successor to The Settlers.
Omg that border movement via scouts expanding it reminded me of a game so hard and I had to take 15 minutes to find it. Settlers 3! They had a very similar mechanic of slowly adding to border edges via a scout like unit. Super nostalgia XD
Well same Person behind both of them :D
@@matsudoambition2509 now I have to buy it lmao
I've been waiting for this new iteration of The Settlers for a VERY long time! I can't wait to play this!
Reminds me of the settlers, that's one of my favorite game series ever
Finally a true spiritual successor to The Settlers 2!
After seeing what has become of Settlers series, this is what I want to see more off. wishlisted.
You can change the point of focus for jobs by clicking on the square under work orders when you click on the building.
More like The Settlers than Banished. Have played both extensively and both are great, so looking forward to this!
I like how the building dont hard snap to the grid, makes the building feel better
Definitly hoping this gives us the Settlers update we have been waiting for. :)
Thyme is such a great herb, if you add enough of it to hydrogen you can create anything.
You had to remind me of Folk Tale, the game that changed my perspective on buying into early access. Never again!
It's just settlers and not banished!
Have we finally found a game that Splattercat, the walking game encyclopedia, doesn't know about? The Settlers
This is giving me strong Settlers vibes.
Yes! Old settlers game!! The best games! :D
You probably don't need to move/destroy the buildings in order to move their work area. There's a flag button on the ui near the "work area" text, it probably move where the building pick resources
yeah, that would be just like in Settlers 3 and 4
This is an instant buy for me love these types of games.
While this games looks pretty interesting, I hope they add a peaceful mode because I really don't care for combat in city builders.
Splatter, I love your channel.
You keep showing me hidden gems. :D
I'm interested. There's a few areas I see that might be problematic or annoying, but hopefully they'll polish all that out before the full release. I guess I'll throw this on the old wish list and keep an eye on it.
Yes, the clunky farmfield placement is already fixed even during the current demo phase. 😊
A dozen tiny patches with a few veggies plus some berries are feeding hundreds of people? I'd hope for the opposite, where feeding your population past a certain size supported by wildlife becomes a challenge... and you might chose more labour-intensive rice paddies over more land-intensive grain as a staple, leaving you with fewer workers for the industry. Imagine big fields of golden wheat or terraced hillsides full of rice paddies and plenty of farmers!
I take it all back, the way it's implemented in the current version of the demo is great and fitting for a Settler-type of game.
"berries the size of basketballs" isnt that a melon?
Melons arent berries, no matter what the science people say.
Splatt! Warning, if you want to try growing garlic, they need to be planted this month for the spring as they need cold hours.
Love it when you review colony survival games, you’re so funny
3:18 😂...berry-boosh, berry-boosh, will you do the Fandango
This does remind me about revisiting and reworking mechanic concepts
It looks very pretty and colourful. But also something seems a little off, I'm not sure what it is. Maybe because it doesn't seem complex enough? And also there seems to be to many people on the map and not enough houses lmfao.
The argument for identical building appearances is for a different metric altogether than the argument for variation though. Their argument is about gaming efficiency, yours (and mine) is about aesthetic appeal. That said, most good developers try to find a balance to serve both interests. It's fairly easy: make the buildings similar but not exactly the same; have them just have a particular similar aesthetic element that makes them quickly identifiable. Similar roof designs/colors (on top of same footprint)? That sort of thing. Or of course: just make samey buildings a toggle-able option, now all houses look exactly the same.
This game gives me a little bit Settlers 2 vibe
Maybe because it's from the same developer. ;)
Wishlisted thanks to this! Can't wait to play the real deal!
Usually find the fastest way to tell if a game has time controls when it's not obvious in the UI is to check key bindings and see if there is a hotkey for speeding up and slowing down.
Nice game, definitely has potential, time controls are always a must in city builders but let's hope the devs catch on quickly.
Thanks for showcasing! ^^
I love this type of games, there's been a flood of copy paste games with no character in the last couple of years, this one has some character and I really like the artstyle, wishlisted! Ty as always my dude for the unending fountain of content you make for us
Holy crap...this looks just like a modernized version of The Settlers from 1994! Even the border mechanic is the same!
7:00 Splatt, ask any botanist around - a berry in the size of a basketball is a watermelon.
I like that grid system with the roads alot
This is what the new settlers should've been. Wishlisting this now.
I don't like the feels that the people are walking around like ants.
So you don't like the Settlers (original) iconic Wuselfaktor?
It's Die Siedler
hope they got the minerals/geologist guy from settlers i loved watching him potter around the mountains and then "yahoo" when he found something.
OK this is Defo on my want list. More so with it being made by the original settlers creator
This demo is live on steam now
Yes they have all the stuff on the ship this is pretty much the standard with colony ships.
This reminds me so much of Cultures -Northland by THQ Nordic
grilled pineapple is soooooo good, even without thyme and salt.
well, it wouldn't be a true Settlers successor if it didn't have traffic issues. It's a part that most modern city builders streamline/abstract but it was a big part of Settlers 2, solving traffic jams.
I got excited when I saw the “Cities: Skylines” road system.. unfortunate that no one has done that yet.
It's made by the actual creator of the old Settlers games. Funny how he doesn't know those and compares it with Banished instead, which really doesn't have too much in common with this one.
I am pretty sure he knows about The Settlers. I think Brandish was the first thing that came to mind.
I remind that Banished is a Survival Game... and Pioneers of Pagonia has rly absolutly nothing to do with Survival Games Gameplay.
I feel like next year we're going to be hearing what other plants splatty is growing......😂
doesn't run with proton :( as soon as i klick a building in the menu it crashes ..
Charming
splat and the settler pack.
I REALLY wish they had it where your villagers formed their own roads like they did in Settlers if it is the same devs
Also setting a circle for their farming zone and watch them make their own field was awesome instead of grid. I know it’s me being nostalgic and preferring the old over the new
The game is made by the founder of the "the settlers" series.
@@lisaruhm6681 yeah I saw that in the top comment actually when I went to comment that them moving the border stones reminded me of Settlers 😂 like I said in that thread, Settlers 4th Edition was one of my first ever games. The sound track is one of my all time favorite chill tracks
Well this is more in line with settlers 1 and 2, on the road side, the walking paths where introduced in settlers 3 and 4
@@matsudoambition2509 only played 3 and then like 7 or 8 years later and it’s a completely different game haha
@@thaddeusii2142 yeh settlers has some big switches you can basically categorise them like this
1+2 Roadbased, indirect military
3+4 No roads, direct military
Ubi Era
5, RTS focus lose of the "what you see is what you get" principle, squad military (direct)
6, More city build and upgrade focus (a bit like Anno), Squad military (direct)
7, Roadbased again, mix of upgrade and city build focus with different win conditions, indirect military
New alliances, tried to go in a similar direction as 3+4 but ended up in the state it currently is, a pile of shame
This game is just "The Settlers", which allready has like have a dozen entries in the franchise.
Stamped out design is good for my OCD ;-)
Wow TIL splat has never played Settlers...
This reminds me of "settlers" or (my favorite and almost totally unknown game) "Northland" (Apparently found on steam under the name "cultures - northland" huh... The more you know...)
Yeh Northland is just one of the Cultures games, there is 3 of them (+ there was a browsergame) if I recall right
@@matsudoambition2509 at first i was like "THERE WERE 3?!" and then disapointment set in XD
I remember Folk tale. it had such promise...
Are you too young that you never played the original Settlers? This is almost a recreation.
...by the same guy.
I played this yesterday, its playable.
Can the player rename the townsfolk?
Can the catchment area of the woodcutters/gatherers/etc be moved without moving the entire building?
Can the town be named/renamed?
Can roads/paths be deleted?
No, you can't interact with the settlers at all.
Yes, you can move the working area.
No, you can't name or rename a town - because you aren't just building a town.
Yes, you can destroy roads.
@@CD-kg9by
Thanks for the info.
The demo is available now on Steam, I played it today. I found it too easy, very little replayability. I'm at around 600 hours with Foundation, Farthest Frontier and Banished. I played this for a couple of hours but just felt like I'd wasted my time. Such a shame because Settlers was a great game.
It's the barebone demo of an unfinished game.
Imagine complaining that a demo lacks futures :o
I feel like the guy that prefers the identical "stamped out" building look for efficiency would rather be playing a spreadsheet.
How about changing gamespeed? And Whats the use of accumulating food, shouldn't citizen need food for their survival?
liked that very much.
Looks promising I am wondering if the game will become better than banished
Aww. No flag carriers xD
Like what i see though. Wonder why buildings auto align to the road though.
berry steaks!!! like grilling a pineapple!!!!!!
I think the tradeoff between stamped out designs vs variable designs is a tradeoff between gameplay and immersion. The same thing over and over is a good thing for gameplay, like whoever you were discussing with said. But it's terrible for immersion. It makes for monotonous boring scapes. But obviously there is where this is a subjective issue. Personally, I prefer immersion, I wanna feel like I'm building a genuine world that I can lose myself in. I'll sacrifice a lil "pro" gameplay feel for that.
But I can totally understand why other people would prefer an experience more optimized for gameplay.
Has any game really improved on the Settlers gameplay loop?
I'm not sure you really can. Settlers really caught lightning in a bottle with their original games. Fabledom comes to mind as having potential with their romance and planned fablesque monsters/quests. But that's more adding some spice to the stew, not really improving the core gameplay.
@@placeholdername3818 Mini-Settlers might be, but it is more of puzzle game. It's very simplistic yet addicting.
Please tell me that ship can leave again and colonise other areas.
Traffics ruined city skylines? They made the game great and interesting.
I don't know why there are so many villagers in this game, do you really need 350 people to start? Maybe if they reduced the number by half and gave each 2x the capacity to carry it would solve some of the traffic jams.
Never really liked city builders where it becomes more of a tedious task to manage limited land and you constantly need to rethink priorities. I prefer the challenges to lie elsewhere, seems like like space itself is a challenge in this game, definitely not the first city builder to do it.
Well it's a reimagining of one of the oldest city builder/ economic rts series, the settlers ^^
Dev on Steam says the full release date is 12/23.
is the grass greener on that side or is it just me
When I travel to other states sometimes I see grass that is literally 10x greener than where I live lol 😂
I just want Into The Storm full release.
Is there any combat?
This game is gonna keep up where the recent Settlers dropped and failed.
It looks 100 Times more the settlers than banished
Maybe because it's a demo but you seem to start with a ton of people?
Sick and tired of new colony sims looking stylized and cartoonish. The only one I'm actually excited about is Manor Lords
any armie building/fighting.........???
Settler 2 for sure
didn't we have this like a month or so ago? or i'm going senile?