Commodore 64 Longplay [056] Golden Axe (EU)

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 55

  • @MinbadTheFourth
    @MinbadTheFourth 4 роки тому +15

    Back in the day, they would stop at nothing to port a game. Whatever the challenge, lol. And most the time they succeeded! Given the hardware, that C64 port right here is like a prowess. And listen to that original sound! Anyway, nowadays better play the arcade version, of course. But we have a record in video game history.

  • @Anacronian
    @Anacronian 4 роки тому +7

    This comment section was killed by Death = adder!

  • @originaldblazer
    @originaldblazer 4 роки тому +1

    Axe Battler: *holds a sword*
    Axe: am I really that much of a joke to you?

  • @LukesYuGiOhChannel
    @LukesYuGiOhChannel 4 роки тому

    Loved playing this series.

  • @mauropisani5
    @mauropisani5 4 роки тому +5

    GOOD GOOD GAME!!!

  • @Thollis1987
    @Thollis1987 4 роки тому +1

    Oh man talk about blast from the past! 😃

  • @MrNihilist74
    @MrNihilist74 3 роки тому +1

    They should have done it on the nes like this but I guess it's made by sega so they would not have wanted to do that.

    • @Bond101_Studios
      @Bond101_Studios 29 днів тому

      I think they released this in Japan for the Famicom, but no way they'd do this in the US!

  • @mspeter97
    @mspeter97 4 роки тому +1

    but... that ending?

  • @erectro3593
    @erectro3593 4 роки тому +1

    better than PC ENGINE CD.

  • @BorisKidson
    @BorisKidson 4 роки тому

    tnx 4 muzic!

  • @famyemil
    @famyemil 4 роки тому

    Nice!

  • @pferreira1983
    @pferreira1983 4 роки тому

    Lack of colours is what kills it. Interesting however it ports the arcade version, not the MD version.

  • @NickeP86
    @NickeP86 4 роки тому

    How many versions of Golden Axe for the Commodore 64 were released? Is there more than two? Is this the EU tape version?

  • @atpirc
    @atpirc 4 роки тому +1

    ost much much, much better of game

  • @MrZedrik3000
    @MrZedrik3000 4 роки тому

    глянь!а музыка похожа как на версии SEGA классно

  • @hajimemightflex5185
    @hajimemightflex5185 4 роки тому +3

    wow they really didn’t try with the look of the floor did they

  • @plume...
    @plume... 4 роки тому

    Yay! You chose Tyris... 💖💖💖💖💖💖💖💖💖 As you said, the game is a decent conversion but yeah, the one enemy on screen at a time REALLY drags it out. I have a feeling that when it was game over, instead of rewinding the tape you could just let the tape run and it would load the next level. I could be wrong though, it was years ago! TYRIS! 💖💖💖

  • @marzli
    @marzli 4 роки тому +1

    Only 1 Enemy at a time... 🤭

    • @richallenxbox1976
      @richallenxbox1976 4 роки тому

      Meh, it was the 80's, the 8 bit era.

    • @SpearM3064
      @SpearM3064 4 роки тому +2

      That's because the Commodore 64 could only have 8 sprites on-screen at a time without using fancy raster tricks. The problem is that multiplexing the sprites uses a chunk of CPU time that is needed for music. Each sprite is only 24 pixels wide by 21 pixels tall, on a screen that's 320x200 pixels. To make them big enough, the developers decided to use 4 sprites per character, making them 48 pixels wide by 42 pixels tall. The drawback is obvious... there could only be one enemy at a time.

    • @NEStalgia
      @NEStalgia Рік тому

      @@SpearM3064 Best comment of the entire session. Someone who explained in detail the technical limitations of the humble C64

  • @lucasmamanna1621
    @lucasmamanna1621 4 роки тому +1

    Like

  • @JORGELUIZJUNIOR30
    @JORGELUIZJUNIOR30 4 роки тому

    Anos 90, Mega Drive... Saudades...

    • @NEStalgia
      @NEStalgia Рік тому

      Mas isso aí é um Commodore 64, não um Mega Drive, kkk

  • @kenmasters7766
    @kenmasters7766 4 роки тому

    Kick A$$!

  • @tsunami5367
    @tsunami5367 4 роки тому

    Eu adoro mais o 3

  • @guilhermelopes9655
    @guilhermelopes9655 4 роки тому

    Que versão sofrível, meu Deus.

  • @georgekaplan4696
    @georgekaplan4696 4 роки тому

    Girl on girl action 😉

  • @maftuhbillahtrisaputro3960
    @maftuhbillahtrisaputro3960 4 роки тому

    I JUST realized HOW boomer I AM after watching this

    • @pferreira1983
      @pferreira1983 4 роки тому

      60s or 70s?

    • @maftuhbillahtrisaputro3960
      @maftuhbillahtrisaputro3960 4 роки тому

      @@pferreira1983 I wont survive if im born 60-70, Im from 90s, my father used play Golden age,Shinobi, batman etc sega Back in the days. So it remind me some. Dam im getting old

    • @pferreira1983
      @pferreira1983 4 роки тому

      @@maftuhbillahtrisaputro3960 If you were born in the 90's you ain''t a boomer. You're a millennial.

    • @maftuhbillahtrisaputro3960
      @maftuhbillahtrisaputro3960 4 роки тому

      @@pferreira1983 nope im boomer, And dont wanna Be one like millenial :D

    • @pferreira1983
      @pferreira1983 4 роки тому

      @@maftuhbillahtrisaputro3960 Well technically anyone born from 1982 onwards is a millennial but okay if that makes you happy.

  • @kascnef
    @kascnef 4 роки тому

    Sounds like nes music

    • @SpearM3064
      @SpearM3064 4 роки тому +1

      The NES had 5 sound channels. Two of them could only produce square waves, one could produce triangle waves, and one was a noise channel. The fifth channel was designed for playing small audio samples. So, the NES could only play three notes at the same time.
      The Commodore 64's sound chip has only _three_ sound channels, so like the NES, it can only play three notes at the same time. The difference is that each of those three channels can play square waves, triangle waves, sawtooth waves, or noise. You could vary the pulse width (instead of locking it at 50% like on the NES). Each channel had its own Attack / Decay / Sustain / Release envelope (instead of just being "on" or "off"), and you could apply high-pass, low-pass, or band-pass filters and ring modulation.
      Basically, it only had three sound channels instead of five, but each channel was far more versatile. But since both the C64 and NES can play a similar number of notes at the same time, they sound very similar to the untrained ear.

    • @NEStalgia
      @NEStalgia Рік тому

      @@SpearM3064 Do you make tracks on the NES or just study the hardware and sound chips out of curiosity?

  • @noturnoandre1
    @noturnoandre1 4 роки тому

    too. much time to start🙄

  • @boru25
    @boru25 4 роки тому

    So this was a non SEGA console?

    • @SpearM3064
      @SpearM3064 4 роки тому +2

      It wasn't a console. It was a computer, with keyboard and everything. More than 12 million were sold. (Commodore *attempted* a console based on the Commodore 64 hardware, but they only sold a few thousand, and only in Japan.)

    • @pferreira1983
      @pferreira1983 4 роки тому

      I hope in 60 years time people are around who know what a C64 is if that's your question.

    • @boru25
      @boru25 4 роки тому

      @@pferreira1983 I'm just surprised SEGA have there games on other machines, concoles or computers (though they did have Sonic CD & Racing on PC' around 1996 to 97.

    • @pferreira1983
      @pferreira1983 4 роки тому

      @@boru25 Sega ported a good number of arcade games to computers in the late 80s.

  • @imbuttussotusso9558
    @imbuttussotusso9558 3 місяці тому +1

    awful

  • @mandosmanta
    @mandosmanta 4 роки тому +1

    this version is one of the worst ever made... but the music is incredible.

  • @tsunami5367
    @tsunami5367 4 роки тому

    I am brazilian