Blender ND Add-on Deep Dive - Part 1 (Getting Started)

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 23

  • @Xianyx_
    @Xianyx_ 6 місяців тому +5

    It's such a good addon. Best part: It pairs nicely with some of the more advanced add-ons like Hardops + Boxcutter.

  • @RetArm
    @RetArm 6 місяців тому +4

    Best Addon Ever!

  • @NotSoMuchFrankly
    @NotSoMuchFrankly 6 місяців тому +5

    Have had ND and was waiting for something that gets a little deeper into some of the features whose names don't make the function apparent to me, so I'm looking forward to more.
    If I can, I'd strongly suggest you change your Preferences>Interface>Resolution to at least twice the size. I'm on a 41" monitor and wow that's small in full screen. In fact, whatever you used to working at, it's probably best to ratchet that up to just below cartoonishly large b/c for a lot of people, they'd still need to squint a bit.
    But, please keep going. 🙂

    • @HugeMenace
      @HugeMenace  6 місяців тому

      Hey, thanks for the feedback! I'll knock the resolution up a bit more on the following video.

  • @n0un3y
    @n0un3y 6 місяців тому +2

    I got into blender thanks to this add-on

  • @FlowerPower3000
    @FlowerPower3000 6 місяців тому

    You are back bro!)

  • @jenovaizquierdo
    @jenovaizquierdo 3 місяці тому

    Awesome, thanks for the add on 😊

  • @monkmichel9477
    @monkmichel9477 6 місяців тому +1

    Really like the add on, using it for a while now. Not sure if you are aware (probably are), sometimes the fast prediction for filling a face/creating edge just disappears while doing manual retopology work from the f menu and only reappears after restarting Blender, not sure why, whatever. Looking forward to the 4.1 version.

    • @HugeMenace
      @HugeMenace  6 місяців тому

      Hey, glad you're liking it! And no, I'm not aware of that particular issue. Do you get any error messages when it happens?

    • @monkmichel9477
      @monkmichel9477 6 місяців тому

      Sometimes there is a yellow error message that says "cant create face" and then its gone but mostly it just disappears from the menu without any errors. I cant for the life of me recreate the circumstances that make it happen, I always assumed it was faulty topology like zero faces or loose vertices and when the model allows for it I run machine tools clean up or 3d tool box check and then often it reappears and I can continue, but not always. When I cant run those and dont find anything manually, I just restart blender and after that its working again. Probably not really helpful and I would argue, it isn't really a big deal. Just something I noticed when doing longer retopology work.@@HugeMenace

    • @HugeMenace
      @HugeMenace  6 місяців тому

      Interesting... I've never had it occur on my end, but I'll play around with it a bit and see if that error comes up. But yeah, if you ever find a situation where you can repeatedly cause the error, please send through the details. If it happens and you can't catch/see the error, go to Window > Toggle System Console before restarting Blender. It should be logged in there somewhere.

  • @SpencerYonce
    @SpencerYonce Місяць тому

    Great video! Only thing is maybe scale down your resolution next time, as it's quite difficult to read anything

    • @HugeMenace
      @HugeMenace  Місяць тому +1

      Thanks! And yeah, I increased the UI scale in the subsequent videos in the series. - Tristan

    • @SpencerYonce
      @SpencerYonce Місяць тому

      @@HugeMenace awesome!! By the way, you seriously did a wonderful job with this breakdown

  • @mrdixioner
    @mrdixioner 3 місяці тому

    The Sharpen (Q -> Sharpen) command of the HardOps plugin does not work due to the ND plugin. Please make it work. And the plugin is really very good!

    • @HugeMenace
      @HugeMenace  3 місяці тому

      We'll need more info than that (we don't use Hops). Can you hop on Discord or shoot us an email? - Tristan

  • @dazecm
    @dazecm 3 місяці тому

    I sometimes use multiple tools from other authors that add modifiers and I'm wondering if there's a case for addon authors to use a prefix naming convention when automatically creating their modifiers for placement into the stack? Sort of a like a 'namespace' convention used in the programming world. If I was clever enough with Python to create a tool that makes working with modifiers easier, I'd probably settle on a dot prefix notation based on my tool's name, such as .ND. in your case?

    • @HugeMenace
      @HugeMenace  3 місяці тому +1

      What would the fundamental purpose behind the namespaces be? All modifiers in Blender are built-in, so add-ons like ND can only add them to an object's modifier stack and give them a new name and change their parameters. - Tristan

  • @abhirutmeherishi5738
    @abhirutmeherishi5738 2 місяці тому

    was the fill face removed from f menu in new version?

    • @HugeMenace
      @HugeMenace  2 місяці тому

      Nope, it should still be there. - Tristan

  • @Xzipiit
    @Xzipiit 2 місяці тому

    Werid Bug, Shift+2 Does not work, You need to add a mesh and go to edit mode then it would work. 4.2.0

    • @HugeMenace
      @HugeMenace  2 місяці тому +1

      It's likely not a bug. By default Blender binds Shift+1-9 to toggle collection visibility. It might be that the ND binding did not override it. You'll just need to remove any other Shift+2 bindings from Blender's preferences. - Tristan

    • @Xzipiit
      @Xzipiit 2 місяці тому

      @@HugeMenace You're right, It also works if I simple double tap the #2 instead of a single press.