@@digimaks Yeah. Technically they could add 7 channels of percussion by using normal instruments in Channel 0-4, but there would be nothing outside of square instruments.
The coolest thing I've discovered about this song when playing the stage is how the record-scratch sound tends to hang a bit after pausing while it's playing.
When I saw metropolis was deconstructed I did’nt think much of it,but after watching this now,for some reason that pitch at 1:29 just sounded hilarious to me.
It's an interesting one, the chord progression is all major chords (C, D, F, C/E), with perhaps an added twist that the F# in the D major chord is C's tritone/"wolf whistle" note. I get the sense maybe of an oppressive, forced cheeriness from it (I have a friend who says this tune is annoyingly reminiscent of American news shows).
Yes! Thank you, were do I even start. THIS is the most metal the Sonic series has every got. Channel 1's baseline slaps and I get chills everytime I hear that "falling scream" sound. The composition alone is great and is one of the best Sonic songs of all time. Also if you play this zone for a while and/or have Super Sonic. Isn't as hard anymore
@@makeshiftkaz491 it's white noise. (That sound from crts when it's not on a channel). It gives the clap a more full sound, and gives the impression of an open hi hat
The main problem for me still lies with the placement of the enemis. Slicers have the worst placement. I still slam into them no matter how much I play the game.
No zone is hard, just take a different approach. Labirynth, Scrap Brain, Sandopolis are one of my favs. Not also considering the fact (in sonic2) that you can easily get all the caos emeralds in emerald hill zone and make the whole game much more easy ^^
TheJp - True, taking a different approach can really make a difference. As for the special stages, I’ve never gotten all the Emeralds in one game, let alone in Emerald Hill. I’ve played the game for like 7 or 8 years and I have only ever been able to obtain 3, maybe 4 max. I actually love Labyrinth Zone. On my channel, I even slogged through 2 acts of the GBA remake before having to stop. I only did so because the emulator bugged out. I later found out I had a bad ROM.
The controls of the mobile version usually work but are really janky sometimes... Metropolis zone and death egg zone do nothing but exacerbate the issue
I clicked super fast on this one, because I figured it would be immensely interesting to see it deconstructed. Was not disappointed : ) Working on this sure was creatively fullfilling; what do you think?
I suppose the scratch sound was meant to give the song a very dynamic, non-stop, mechanical feeling, but it sounds misplaced sometimes. Then suddenly it seems to sound pretty much the way it was designed to, then it sounds misplaced again...mixed feelings, but great song overall - it ends up very deserving of being part of a Sonic soundtrack - for a not so loved zone.
0:57 This always sounded like a guy singing to me. My sister thought it was hilarious. But it turns out it's just when the waves wiggle as the note lingers!
Nope. I like the environment, the enemy ideas, some gimmicks and the music of course. I just think it was put together poorly plus there's 3 ACTS! It's great in theory, poor in execution
alright guys hold your applause but first time I ever played sonic 2 I got all the way to metropolis before I got a game over I know I know crazy I was only 6
What makes this zone so special....why does it have more acts than Mystic Cave....WHY DOES IT NEED THREE ACTS....AS A KID I THOUGHT THE ZONE WOULD BE OVER AFTER ACT TWO....BUT NOOOOOOOO, ONE MORE ACT WAS ADDED TO MAKE THE PALMS OF MY HANDS SWEAT MORE TIL MY PS2 CONTROL WAS WET!!!
@@Jester-ZX I would guess the work was already done and the dev team didn't want to let it go to waste. But I do agree with you, mostly because this random zone having three acts without being all that special kinda bothers me, but there's a lot of things that can go wrong and lead to delays if even unused code gets ripped out. There's a lot of dummied out stuff for Sonic 2 (including another zone that actually was kinda erased) and the betas have been thoroughly documented. It's an interesting read if you're into that kind of stuff.
in My POV, This is Boba Fett’s Theme! if You Guys Don’t Know Who Boba Fett is: Boba Fett is a Fett Trooper from Star Wars. He Debuted in The 1980 Star Wars Film, Star Wars Episode V: The Empire Strikes Back.
I know a lot of people say how the SNES had better music, and in some ways it did, but there's just something about the Mega Drive sound chip that i really enjoy, and it's great to see how the devs of the time made these tunes with only a few channels of basic sounds!
As a kid, I would play for hours just trying to get to this level. When I finally made it, I would inevitably die to the final boss. I could never get to Sky Chase Zone until 20 years later.
Could you please do deconstructions of The Machine and Showdown from Sonic Spinball? Was curious how those would sound since you did deconstructions on the other music from Spinball.
67% of People Saying They Love the Music but Hate the Level!!! 14% of People Having Anxiety of This Music. 12% of People Thinking About Making This Music? 7% of People Saying About Chile.
So you mean to tell me... that PSG 3 is solely devoted to slapping somebody?
I dig it.
Goku slaps Freezer
It's extra crash/slap sound that probably did not fit in DAC because it would overlap already ongoing sound event. So they used PSG3 for it.
@@digimaks Yeah. Technically they could add 7 channels of percussion by using normal instruments in Channel 0-4, but there would be nothing outside of square instruments.
It's for slapping the guy that decided to give it 3 ACTS
Lava reef act 1 did the same to support the DAC session
*anxiety from sudden mantis attacks intensifies*
*oh god*
I always hated it when those mantis bots attack with little to no warning.
@@michaelmurray11189 good old 1992 game design eh lmao
Thats why some people say that Sonic 2 is the Dark Souls of the 16 bit Era
To quote another UA-cam content creator: *I HATE SLICERS!*
The coolest thing I've discovered about this song when playing the stage is how the record-scratch sound tends to hang a bit after pausing while it's playing.
I liked doing that in Kid Chameleon. The woods levels had a soundtrack that if paused at the right time the guitar instruments hang for a bit lol
I would the entire 10 mins to mess with the record scratch
That's not a record scratch
@Captain Medallion I've always thought of it that way due to similarity at least...do you know what it really is?
@@crollwtide9452 drill sounds
When I saw metropolis was deconstructed I did’nt think much of it,but after watching this now,for some reason that pitch at 1:29 just sounded hilarious to me.
Screams of pain lol
Either that or a cartoon character falling down a pit
That one emoji just fading away
Musical fanservice on this channel has just got to be the DAC and one other channel that works together.
I know the one channel. It's always the one with that plays bass (unless you're talking about PSG 3 that plays extra percussion)
@@evanthegamingpocket6362 Indeedio I was talking about that!
Basically lmao, I literally watch every video just waiting for the bass drop, sometimes I'll skip like 30 sec before just for the serotonin
This is awfully cheery for a Sonic factory stage.
Nah it’s got that mechanical workshop vibe
@@zac.t3975 As it should.
It's an interesting one, the chord progression is all major chords (C, D, F, C/E), with perhaps an added twist that the F# in the D major chord is C's tritone/"wolf whistle" note. I get the sense maybe of an oppressive, forced cheeriness from it (I have a friend who says this tune is annoyingly reminiscent of American news shows).
@@PaulPower4 I think the forced cheeriness symbolizes industrial modernity and the new age dissonant with cold reality.
That is hard.
Channel 0 is a drunk mosquito
Yes! Thank you, were do I even start. THIS is the most metal the Sonic series has every got. Channel 1's baseline slaps and I get chills everytime I hear that "falling scream" sound. The composition alone is great and is one of the best Sonic songs of all time. Also if you play this zone for a while and/or have Super Sonic. Isn't as hard anymore
I doubt it. The penultimate boss theme and the Doomsday Zone theme from Sonic 3 & Knuckles are more metal, IMO.
@@Desmaad Well, it is for Sonic 2 standards and it is quite metal but is Doomsday metal? Doesn't matter, you are right in you're own opinion
100% agree
Trust me, the beta is even MORE metal.
*where* , not were and *bassline* .
2:12 curious sound from PSG3
Sounds like a clap sample or something
@@JNSStudios Ditto on handclap.
@@JNSStudios it's from DAC
It's supposed to be a steam sound
@@makeshiftkaz491 it's white noise. (That sound from crts when it's not on a channel). It gives the clap a more full sound, and gives the impression of an open hi hat
0:35 that channel 3 playing on the right ear and channel 4 on the left ear sound so good together
Curiously the sound waves at 4:48 of channel 2, looks some parts of the stage what sonic run inside.
Ah, those barrels?
4:48
it looks like a barrel
Honestly, I don't think Metropolis zone is THAT hard...
*especially not after playing it on mobile*
I think it sure is easier than the hell that is the death egg boss.
The main problem for me still lies with the placement of the enemis. Slicers have the worst placement. I still slam into them no matter how much I play the game.
No zone is hard, just take a different approach. Labirynth, Scrap Brain, Sandopolis are one of my favs.
Not also considering the fact (in sonic2) that you can easily get all the caos emeralds in emerald hill zone and make the whole game much more easy ^^
TheJp - True, taking a different approach can really make a difference. As for the special stages, I’ve never gotten all the Emeralds in one game, let alone in Emerald Hill. I’ve played the game for like 7 or 8 years and I have only ever been able to obtain 3, maybe 4 max. I actually love Labyrinth Zone. On my channel, I even slogged through 2 acts of the GBA remake before having to stop. I only did so because the emulator bugged out. I later found out I had a bad ROM.
The controls of the mobile version usually work but are really janky sometimes...
Metropolis zone and death egg zone do nothing but exacerbate the issue
I always wondered how they did that opening note on channel 0, it’s so cool how it goes from that sharp wave to a normal sine
Music module switch.
2:09 the sudden stop
They really need to make a level for metropolis zone, one of my all time fav Sonic stages, maybe in the next mania game...
Play sonic 2 dude it’s in sonic 2
Wouldn't Grand Metropolis from Sonic Heroes be just that?
@@evainfrenchli not the same thing m8
@@sactownbeast9162 eh, I suppose. I always assumed they took place near each other.
Watch them try to revive sonic boom and disgrace metropolis zone by adding it
I clicked super fast on this one, because I figured it would be immensely interesting to see it deconstructed.
Was not disappointed : )
Working on this sure was creatively fullfilling; what do you think?
Has anyone figured out where the sound team sourced the samples for the DAC channel from?
Is the Sonic & Knuckles miniboss theme on your suggestion list? If not, I'd love to hear it.
make of MysticCave Zone 2player mode music.
Or scrap brain
mcz2p needs one of these
Or labyrinth
Welp
This music is really nice, especially for a hard level.
Too bad the chords are always getting cut out every time Sonic collects rings.
the real challenge: Beating the Zone in one life
the music in this level is a rave and the gameplay is rage
5:01 "Completed" version
Where’s the fun into skipping the whole thing.
I remember when the game lags a bit in this stage and the music becomes weird at the begining , like a comedy song or someting .. dont know
Seinfeld bass or some crap
Love the synthesized tire screech
2:26 best part
the DAC at it again
What about toxic caves from Spinball ? That's a groovy track
I suppose the scratch sound was meant to give the song a very dynamic, non-stop, mechanical feeling, but it sounds misplaced sometimes. Then suddenly it seems to sound pretty much the way it was designed to, then it sounds misplaced again...mixed feelings, but great song overall - it ends up very deserving of being part of a Sonic soundtrack - for a not so loved zone.
Yeah it sounds weird.
But it follows the tempo right after counting the beats.
But it still sounds weird I agree.
One of my favorite Sonic songs. Which is ironic, because to this day it's definitely one of my most *infuriating* stages lol
0:11 Come on, dance!
0:13 Everybody now!
Channel one and dac make a great combo every time
Oh Men, The Dac
OH MEN
LOOK AT THOSE SOUND WAVES DANCE!
0:08 when u go like dooooooooot
pov: you try going up a slope but a crab knocks you into the lava (for the 483rd time)
Finally! I love that music stage, (also hate that level). Thanks man. Your work is awesome!
When I was on my sega genesis mini in 2019, I got to metropolis zone act 1,2,&3 which it is VERY hard for me
*dances*
2:03 BETTER!
0:57 This always sounded like a guy singing to me. My sister thought it was hilarious. But it turns out it's just when the waves wiggle as the note lingers!
I LOVE this track
I actually loved the hell outta this zone
THE RIGHT SOUNDTRACK FOR METROPOLIS HAS A LOT OF WATER 🌊 AND LAVA PITS 🔥
I know somewhat alot of people might digress when i say, im the only one who loved metropolis zone
Nope. I like the environment, the enemy ideas, some gimmicks and the music of course. I just think it was put together poorly plus there's 3 ACTS! It's great in theory, poor in execution
Even tho i kinda like/hate-ish oil ocean
I really love Metropolis Zone. Both idea and execution.
i really like Metropolis zone, other than the enemy placement it is a good zone
This slaps...😎🎶✌️
Giant crabmeats, ton of traps, 3 acts, mantis
0:49
That doesn’t sound right when it’s just channel 3 and 4 right there
I never would have realized before now that Channel 4 has the "warble" effect on, and that Channels 3 and 2 don't. Very interesting.
The future music of the 90s
0:00 DAC starts
0:03 Ch2, Ch3
0:07 Ch2 alone
0:14 Ch2, Ch3
0:21 Ch2, Ch3, Ch4
0:49 Ch3, Ch4 ( both sometimes only) Ch0
1:31 Ch1, DAC
2:13 All PSGs, Ch1, DAC
2:54 Ch4, All PSGs, Ch1, DAC
3:37 Ch3, Ch4, All PSGs, Ch1, DAC
4:19 Ch2, Ch3, Ch4, All PSGs, Ch1, DAC
5:01 Every channel
One thing I never understood was the vinyl scratch
It adds flare my guy
alright guys hold your applause but
first time I ever played sonic 2 I got all the way to metropolis before I got a game over
I know I know crazy
I was only 6
Impressive
@@FrizellaTheBee it gets crazier I did it on those ATgames consoles, you know, the garbage ones
Probably the best song in the game
Here's how it's basically in my head, ALL CHANNELS EXCEPT FOR THE psgs, AND channel 0 .
When the fuck did I comment this
@@DMARrecords That's my reaction to my older comments too
when the fuck did i reply to this
when the fuck did i reply again
What makes this zone so special....why does it have more acts than Mystic Cave....WHY DOES IT NEED THREE ACTS....AS A KID I THOUGHT THE ZONE WOULD BE OVER AFTER ACT TWO....BUT NOOOOOOOO, ONE MORE ACT WAS ADDED TO MAKE THE PALMS OF MY HANDS SWEAT MORE TIL MY PS2 CONTROL WAS WET!!!
Act 3 was repurposed from a scrapped Zone that didn't make it to release.
@@x_voxelle_x they should've left it scrapped
@@Jester-ZX I would guess the work was already done and the dev team didn't want to let it go to waste. But I do agree with you, mostly because this random zone having three acts without being all that special kinda bothers me, but there's a lot of things that can go wrong and lead to delays if even unused code gets ripped out.
There's a lot of dummied out stuff for Sonic 2 (including another zone that actually was kinda erased) and the betas have been thoroughly documented. It's an interesting read if you're into that kind of stuff.
@@x_voxelle_x they should've kept genocide city
@@Jester-ZX cyber city (formerly called genocide city) IS metropolis act 3.
1:30
in My POV, This is Boba Fett’s Theme!
if You Guys Don’t Know Who Boba Fett is: Boba Fett is a Fett Trooper from Star Wars. He Debuted in The 1980 Star Wars Film, Star Wars Episode V: The Empire Strikes Back.
my request has been uploaded! Thanks!
Hey, would you mind doing the sonic 3d blast credits theme in one of your next videos? Would love to see it deconstructed :)
I know a lot of people say how the SNES had better music, and in some ways it did, but there's just something about the Mega Drive sound chip that i really enjoy, and it's great to see how the devs of the time made these tunes with only a few channels of basic sounds!
I like the like/dislike ratio. It's perfect lol.
^aww damn it youtube why you remove the dislike ratio smh
As a kid, I would play for hours just trying to get to this level. When I finally made it, I would inevitably die to the final boss. I could never get to Sky Chase Zone until 20 years later.
*Trigger from WAY to many Mantis attacks Intensifies*
I JUST FUCKING REALIZED THE CHORUS SECTION OF METROPOLIS IS THE SAME AS DEATH EGG ZONE’S FROM SONIC 3.
So channel 2 was mostly used for bass
2:55 a tutorial on how to get through Metropolis Zone
If you haven't already, could you do oscilloscope destruction of door into Summer from Knuckles Chaotix
Shockbolt ⚡
Way past cool 😎👍👍👌
Wait a minute... this isn't Grand Metropolis...
Ahh the wait is over
Could you please do deconstructions of The Machine and Showdown from Sonic Spinball? Was curious how those would sound since you did deconstructions on the other music from Spinball.
I've always wondered what caused the weird record scratch effect if you switch from Metropolis Zone to Oil Ocean at the record scratch (0:01)?
The DAC continues to play for a tiny bit longer, which is why.
El mejor de todos
Channel 1 and DAC should've been used for Cyber City.
best 6 minutes of my life
Freaking slicers (mantis)
1:30 breakdown
Yo skrill drop it hard
Normal
G major 16
G major 2 (played 2 times)
G major 4 (played 2 times)
X caugth a cold
I thought this were effects but good job
i like how the bass is slightly out of tempo
Blast Processing?👁👄👁 it looks like blast processing,but I love it thought 🙂❤
1:31 *y e s*
(You can thank me later)
*y e s*
*y e s*
y e s
Channel 0 with plenty of pitch bend sounds almost like Amiga!
What's that weird screeching sound in the DAC?
That's a sound called a record scratch, search it up, it's actually really neat.
Channel 2,3 and 4 I like it so much
Fucken mantis claws! REEEEEEEEE
🎵 Spax3's a crybaby! 🎵
67% of People Saying They Love the Music but Hate the Level!!!
14% of People Having Anxiety of This Music.
12% of People Thinking About Making This Music?
7% of People Saying About Chile.
Bass, you know, to cure deafness 1:30
For a 3-act stage, the drums are sure giving it their all! And was that a record scratch I heard in the beginning?
Amazing! Thank you!
Ecco 2 tides of time
Tube of medusa please
Metropolis is harder than Death Egg. Think about that.
Scrap brain zone
Is just it
Please
Faby Duarte replying to your own comment is cringe
@@_pulstar I kinda know
But still, thanks
Now they did it also
i was wondering how they were somehow able to add in chords and make them sound so rich
Love this :')
Channel 0 is amazing.
FINALLY
when did i comment this one
*I hate those damn crabs...*
my favorite version of this track is the version in the sismon wai beta