To answer your question about ghouls. Ghouls are theoretically physically immortal, they dont age, they are immune to radiation, they will however turn feral eventually. There are a few pre-war ghouls who are well over 200 years old and still have their humanity intact.
I love ghouls because they’re essentially a group where the prejudice toward them is entirely valid. It’s easy to say to not treat the ghouls differently because they’re essentially just a person it’s another thing to live next to someone who at any time could turn into a killing machine with no way to know when
@@mrshadow4007Not entirely the same considering pretty much everywhere has a little radiation and I believe I remember it’s radiation that eventually turns them feral. So there’s an eventual time bomb there
@@mrshadow4007 No.. you're prejudice against all humans in the walking dead (and any apocalypse) because everyone wants to murder, R*** you, rob or eat you (not in the fun way)... And he has a point TO AN EXTENT.. a ghoul is a ticking time bomb, but they will show signs of deterioration before they get to that point.. the problem would be having lots of sympathy because the ghoul is a valued member of the community, you might ignore the signs until it's too late..
When referencing Currie "My Mister Handy helped me out on many a lonely night" You don't know how accurate you are. She's one of the romance options in Fallout 4.
The best part about Vault 108 is that despite explicitly having all these problems and basically being set to fail from the beginning, the dwellers actually worked through the issues and were able to get the vault into working order. They had a fully functioning society going and for the most part were living happily.... and then they cloned Gary and it all went to hell. The cloning machine was just there, it wasn't actually meant to be some experiment to screw everyone over.
@@C00L_DUD31well, given how early integrated circuit boards were literally sewn by seamstresses due to their relatively primitive state to us, but not *that* far behind where fallout is since the seniconductor was invented a century later in that timeline than ours, meaning they had only been a thing for about 12 years by the time the bkmbs dropped... And if you doubt this, treat yourself to one of NASA's many videos talking about the computers in the Saturn Vs back in the day - literally circuit boards sewn by seamstresses built the computers that put men on the moon. Early computing was fucking wild
@@Director_Orson_Krennic Not to mention the fact that forges still exsist, fallout 4 ALREADY lets you make terminals in your base so the knowlage hasn't been lost, and the conductivity of gold means it's really good for house wires, you know, the ones that power the lights and outlets? Maybe powering an existing heater or electric stove or water-heater would be really useful in the fallout world, and with solor panels also being fairly easy to build (according to Fallout 4) you just need to clean up a small group of houses, fix up broken stoves/refrigerators/appliances (which shouldn't be too hard, unless they were hit directly the only damage should be possibly an emp frying the electronics depending on distance from inpact and the ravages of time) and all of a sudden you're living pretty good, able to cook without waiting for a fire, able to heat your house, able to preserve food longer and depending on the work you do possibly even have warm showers!
Well there are 123 vaults in the lore vault 0 and 58 where not mentioned 😅 Vault 0 was the control vault it overseed all other vaults but was destroyed
I love how almost every vault bio is basically “the people who lived here were told something wholesome, but the government wanted to torture them so they did that instead”
The Vault 12 and 21 sections get some small details wrong: Vault 12's door was not just improperly sealed, it didn't close at all. Vault 21's experiment was not just about excessive gambling, all that is said is that all disputes were solved with gambling in an attempt to make every resident equal, down to the vault itself being perfectly symmetrical. When Mr. House made his offer, he was not the guy that proposed the game of blackjack, that was just how the vault solved the dispute of whether or not the vault's residents would give the vault to Mr. House. (Also not really relevant, but the reason Sarah Weintraub convinced House to turn the vault into a hotel was because she and her brother are Agoraphobic.)
1:11:33 actually, this vault allows you to end the experiment if you find the failsafe. After you activate it, the vault’s residents will die, finally free from their simulated hell. The only one who’s still trapped in the simulation is Braun, the one who saw the residents as his playthings. A rather fitting end.
46:15 that’s actually my favourite companion from Fallout 4. She literally craft heals from thin air, and also later could switch body on that one of a sinth, and craft you heals, while also being kinda hot. Oh, and you also can romance her
They left off a part of Vault 13. After all the citizens of Vault 13 are killed by The Enclave, The Enclave set up an experiment inside, where they exposed Deathclaws to a modified FEV. The Deathclaws not only became more intelligent, they became able to speak English. This also caused a marked decrease in aggression by the Deathclaws. Due to this last part, the experiment was deemed a failure and only a single Intelligent Deathclaw survived the purge, Goris, who was out traveling with the Chosen One, at the time. Sadly, the mutations made Goris unable to breed with non-intelligent Deathclaws and he died as the last of his species.
I played F2 like 10-15 years ago last time, but didn't Enclave kidnap some of V13 resisdents? I'm pretty sure I remember talking to them at that oil platform. They were used for experiments, as they were genetically pure from mutations.
The best part is it was probably just a joke for that Penny Arcade comic about the puppet vault, but because the comic itself was a canon collab they did with Bethesda it was still canon anyway.
15:51 I can just imagine everyone who died in that vault, looking from the afterlife, and seeing that message, congratulating them for not killing each other, that it was just an experiment, and absolutely losing their shit 💀
I really love how Mr house just plays by their rules to win the vault when he has the power to take it for himself. It really helps establish he’s very pragmatic and greedy but not evil
@@plugshirt1762 Yup. For all his flaws, he was one of the few elites that actually wanted to guarantee a future for society. He even saved a significant part of the Mojave by intercepting most of the nukes launched to the zone.
Its literally all done just to see how humans react to extreme situations under extreme circumstances. And often while isolated. They may have started as a test but then it just became a game to the enclave
Nux This video missed Vault 68 which is 999 men and 1 woman. The results went as badly as expected. Multiple cases of Redo of the Healer treatment left the 1 woman so mind broken and abused that she decided to take the path of self deletion.
@@dembi2770 What do you think? 999 women fighting over who get's to play with the one and only guy who's now nothing more than walking talking meat for the women, who all know they are doomed, there won't be a second generation? Imagine, if you will, a contained area holding nearly a thousand women who can't escape each other and whatever horrible cliques and factionalism they all will have, and how little say the one guy is actually going to get to have. Vault 68 surviving longer was simply down to a hierarchy developing among the men and them all getting turns. As expected the one woman wasn't going to last long at all before her life as meat-on-demand was to debased to keep on living... but it took longer than the alternative.
Fun Fact: Vault 76 was mentioned way back in *Fallout 3.* It appears on a list of local vaults on a Brotherhood terminal in the Citadel. In addition, the Vault-Tec rep charged with scouting the location where 76 would be built was abducted by aliens. His recording can be found on their ship during the *Mothership Zeta* DLC.
Its valuable information to vault tech because they checking human nature and unpredictability by carrying out test to know what would happen in the scenarios so the rich people escaping earth on an starship could know what to look out for.
43:09 "Are you joking me? This is a Fallout no one gives a shit about gold reserves!" Me waddling out of the Sierra Madre with 37 gold bars in Fallout New Vegas: 😶
Waddling is an understatement. Those things added up to almost a couple tons. The courier was straight up pulling his bag around like those strongman challenges where they pull a bus a couple feet then start bleeding and passing out from exertion, and lugged the damn thing out of there in less than a minute.
Funny thing is these are just the Vaults we know about. There’s still dozens of more vaults we have yet to experience, enough for at least 2 more installments.
The differences between ghouls and regular humans are that ghouls are effectively immortal, highly resistant/immune to radiation and can be healed by said radiation. The downside to being a ghoul is the chance of eventually going feral
going feral doesn't seem to be a time thing as there are a lot of pre-war ghouls who are perfectly normal, and there are also tons of post war ghouls who quickly turned feral
28:00 The show will provide a very interesting theory to that question. Before such however the best answer is,, the Enclave was planning on relocating to Mars or worse some planet outside the solar system and they needed data on how each psychosis could be identified, handled and controlled in a small sealed environment. No reason to get half way there and not be prepared for your residents going psychotic.
Vaults in Fallout really sounds like something people would actually do. "Let's pull an inhumane and expensive experiment that proves nothing we didn't already know". Social experiment vaults are just someone's fetish. And we did have "experiments" like Acali Raft in real life too.
You mean like that time Facebook had one group of people get nothing but negative stories algorithmically pumped to them to see if their posts would become more negative? Nah, nothing like the Vaults could ever happen in real life.
Yeah not exactly unrealistic when something like unit 731 happened where they made such groundbreaking discoveries as what happens when you spin someone for an hour, force them to undergo hypothermia, and shoot a baby with a machine gun
The point of the social experiments was to see how humans would behave in an isolated environment like on a space ship during the planned voyage to Mars. Apparently, the vaults were never intended to be used in the event of a nuclear war. (Not sure how you get people into the vaults then, but okay.) But when the bombs dropped and people got inside the experiments started up anyway. Presumably because the powers that be still intended to fly to Mars.
I had a head cannon. Still might work out. It was that Vault Tec wanted the vaults filled. So they paid off a government employee to "accidentally" hit the real alert and not a drill. When the panicked people filled the vaults, they can have the all clear issued and shrug. Now the vaults can't open until they're programmed to. They didn't anticipate the Chinese subs off the coast would actually launch in response
Fun fact, even though all the scientists were all lock out in the universal cure vault, they still made a the universal cure by experimenting on the mutated wild life instead
The sacrefical chambers of vault 11 wasn't a simple execution. 1. They were forced to go to a tunnel. With ominous music with a voice saying "go into the light" and "the light is calming" 2. Sit in a chair with a projection telling them to think about their life and that the sacrifice is worth it. (scariest part of the entire game) 3. Get fucking VAPORISED by the 4 ROBOTS AND 4 GUN TURRETS TURNING YOU INTO A LITERAL STAIN ON THE FLOOR. (You can acually find bloodstains beneath the carpet in the chamber).
If you're diving into more Fallout lore, you should check out the Storyteller: Fallout series by Shoddycast. It's told from a in-universe perspective and has some cool visuals
There are two types of ghouls Nux normal and feral. Normal ghouls maintain their intelligence and sanity. Feral ghouls are what happens when the radiation reaches their brains, they become the equivalent of zombies and attack anything. Ghouls are constantly at risk to turn feral and need to take radaway to avoid this fate
To answer your question. Most of the vaults were on the west coast because fallout 1, 2 and new vegas take place on the west. 3, 4, and 76 take place on the east coast
It is found out that the vaults were used to help with turning mankind into a space fearing species with moon bases. 35:39 managed democracy. Helldivers
Fun fact the centaurs were cut form fallout 4 and were replaced with the mutant hound that’s cause super mutants kept centaurs as dogs and since fallout 4 is a soft reboot they changed it to the mutant hound
Anyone who played these games know vault tech were the Kids in school who were a little to go in dissecting a frog or the kid who told you this won't hurt...me
Fun fact: Drugs used to be called Drugs in the original Fallout and Fallout 2. The reason why it changed was because Bethesda bought the franchise, and then they had to comply with policies on other platforms. You also used to be able to kill children in Fallout and Fallout 2. The eu version got patched to "remove" children.
i think it was a great experiment, but rather than people choose NOT to kill each other, they sacrificed over and over again until only three of them remained, then they finally said no and were congratulated for it. i doubt that they thought that the people in the vault would've let it go that far, but that is how powerful the will to live is.
The last two episodes of season one of the tv show really answers why they did the experiments if you use your brain. It’s all part of the plan for vault-tec and the enclave.
They didn't fully explain the real, ultimate reason, which not even Vault-Tek knew, as they too were a puppet. SPOILER The Enclave intended to make a spaceship, where all highest elite of the country would fly in, to colonize another planet. All the experiments were tests to see how people would react to potential problems, situations and illnesses that could occur on the isolation of the ship, while others were done to develop all the technology, medicine and resource generation and maintenance that could be needed once they started terraforming, colonizing and repopulating. Seeing how the end of season 1 of the show heavily hints at season 2 happening in the Mojave Wasteland in the pursuit of Lucy's father, i imagine that in that season, they'll set up the discovery of the Enclave, and maybe at the end, or in season 3, The Enclave's final plan will be revealed, which will probably take place in the east coast, as the Enclave was pretty much erradicated in the west coast by the time of the show.
I like how Nux didn't seem to figure out that 'Ghouls' aren't NECESSARILY called humans anymore because they are for all intents and purposes... Walking undead? Immortal? They are still alive and no longer age, but they look decayed as FUCK.
"What are you gonna do with gold in an apocalypse; make wires?" Yes actually; that's EXACTLY what gold is used for in Fallout 4, especially when making mods for laser and plasma guns.
The funny thing about vault 11 was that it was intended to prove the inherent morality of the dwellers. The intent was that no one would be sacrificed at all.
Yeaaah about Vault 69, it wasn’t sunshine and rainbows. From what I remember from the story someone told, the one guy’s wife got killed by the others while the guy got raped then locked into a room till the next time they wanted to use him.
I highly recommend you Nux to see videos that make a depth dive on the 11th Vault. As the recordings specially and your exploration of it makes so much worse. The experiment was mainly to see if humans can be coerced to do orders that conflict with their morals by an authority figure, BTW inspired by a real life experiment. I highly recommend you the 2 videos called "All vaults are evil" as it goes in detail with Vault-Tech's reasoning and even exploring all the vaults we know off even the non-canon ones.
Fallout 4, Vault 111. Depending on which spouse you pick as the Player, Nate or Nora, will determine which spouse gets killed by Kellogg in the intro. Nate is ex-military while Nora is, from videos I've seen, apparently a Lawyer.
Oh i wish the video included the Sierra Madre vault as a sort of extra in the video. But thats completely understandable to why it wasn't. Anyways i loved seeing the horror on your avatar with the these vaults,i hope youlk continue with more fallout lore videos
What's not mentioned about Vault 21 (the gambling vault in New Vegas) is that Robert House wasn't risking anything. He already owned that vault, having built it with his own (RobCo) money and designed it's 'experiment' himself. Like they say "The House always wins."
1:11:45 Correction: You go to 112 as part of the main story. You actually have an opportunity to end the experiment once and for all leaving a bored man alone forever.
Dude nux, each of these vaults have some much more LORE in them. All of the vaults have so many stories in them, this video scratches the surface of them
Vault-Tec: Yeah we know humanity will be near extinction after a nuclear war ..... but we need the data on behavior and lols. It worked for Umbrella, right?!
In my playthrough of Fallout 3, i convinced the Overseer of Vault 101 to step down and let his daughter, who is a childhood friend of the MC and more level headed, take his place. However, I forgot the exact reasoning, but she also casts you out and forbids you from ever entering the vault again. She also stops the Enclave from entering the vault too, so good on her.
to quote penny arcade's semi-cannical comic (which introdcused several vaults such as the vault with several people and one panther/jaguar): The vaults were never meant to save anyone.
highly recommend videos on The Master and Frank Horrigan, specifically the Villainpedia videos - but since those are each 40 minutes long, there are plenty of shorter alterative videos on them
Yeah the master is easily the best villain of the series and has such an awesome design, voice, etc. frank horrigan is essentially the Adam smasher of fallout and is a great contrast to what the master was. It’s be cool if he watched something on Mr house too as I think I find him even more interesting than the master
@@ControversialOpinionGuy you mean its based of Lovecraft work and pays tribute to it. I mean, its not hard, specially with then literally using the name dunwich in it, anyone with half functioning brain cell would see its a tribute to lovecraft and cosmic horror.
Yeh, I suggested it because Nux appreciates well inserted deep lore, Dunwich has been present since Fallout 3 and there are still details being found in Fallout 76.
Ghouls are functionally immortal (a lot of ghoul characters in the games were alive 200 years before when the bombs dropped) and they aren't just immune to radiation, they can heal from it. Downside is inevitably a ghoul's brain will deteriorate to the point where they go feral and attack anything that isn't another ghoul (sane or otherwise). So you eventually go from immortal radiation mummy to feral fast moving zombies.
You should react to ghostcharm fallout video's on both the master and frank horrigan (the final boss of fallout 2) as well as shoddycast fallout video on Caesar
Rip vault 68 and 69: in one the woman is basically like a prize for the strongest men and in 69 is a single dude and his junk being turned into raisins with how often they get used
11:40 I love how here, the video went straight from one end of the spectrum to the other. Giving you the best and then worst of all the vaults. Maybe you were thinking the vaults weren't so bad at this point?
Ghouls differ from humans in a number of ways: They are in a constant state of suspended decay, one which doesn't seem to affect their physical ability all that much. They have no sense of smell, they are immune to radiation and are actually healed by it, and they are immortal (We don't actually know a ghoul's lifespan as there is no recorded case of a ghoul dying from old age.), they also don't need to eat, drink, or even sleep and they are also immune to diseases. The downside is that Ghouls can eventually go Feral and lose all their humanity if they lose their sense of self, purpose or their will to live. In fact in Fallout 4 you can actually meet a ghoul child named Billy who has been locked inside a Fridge for over 200 years, and yet he physically and mentally seems to be the exact same age as ghouls age EXTREMELY slowly (or possibly not at all), in that time he had no food, water or anything else and yet he's fine and dandy. Like I said ghouls are extremely resilient and some can even regrow entire limbs. Now when I say "immorta" I really just mean "ageless" as while ghouls are very resilient and some cane ven regrow lost limbs, and even restart their bodily functions shortly after death - they CAN be killed in a similar manner a human would, just gotta make a few holes in them.
The video is great about giving a quick and short idea of what vaults are like and a little of the world, but genuinely they are missing a ton of information on each one the is import to their whole story and endings that effect the world, as well are missing multiple vaults and their idea. Genuinely needs a longer explanation on the vault-tec and how it’s really not the government or the enclave they were mostly to the side, still horrible but for other reasons. I’d like to see reactions to the parts he missed as well as theories about such things with the info left over in the vaults since they have a lot of stuff that doesn’t have a concessive end and thoughts on how truthful they might be would be awesome. I just know way too much about this world and its mechanics, and want others to understand it a lot more.
To answer your question about ghouls. Ghouls are theoretically physically immortal, they dont age, they are immune to radiation, they will however turn feral eventually. There are a few pre-war ghouls who are well over 200 years old and still have their humanity intact.
I love ghouls because they’re essentially a group where the prejudice toward them is entirely valid. It’s easy to say to not treat the ghouls differently because they’re essentially just a person it’s another thing to live next to someone who at any time could turn into a killing machine with no way to know when
Wellll, they do slowly fall apart.
K@@plugshirt1762 that's as dumb as being prejudiced against humans in The Walking Dead because they might die and turn into a zombie
@@mrshadow4007Not entirely the same considering pretty much everywhere has a little radiation and I believe I remember it’s radiation that eventually turns them feral. So there’s an eventual time bomb there
@@mrshadow4007 No.. you're prejudice against all humans in the walking dead (and any apocalypse) because everyone wants to murder, R*** you, rob or eat you (not in the fun way)... And he has a point TO AN EXTENT.. a ghoul is a ticking time bomb, but they will show signs of deterioration before they get to that point.. the problem would be having lots of sympathy because the ghoul is a valued member of the community, you might ignore the signs until it's too late..
When referencing Currie "My Mister Handy helped me out on many a lonely night"
You don't know how accurate you are. She's one of the romance options in Fallout 4.
Up there with Cait 😂
And she's so precious as well.
You just want to give her a hug.
She's so cute and she like the BOS even though they'd murder her, she's so precious
And she looks great when you give her Military Fatigues.
The best part about Vault 108 is that despite explicitly having all these problems and basically being set to fail from the beginning, the dwellers actually worked through the issues and were able to get the vault into working order. They had a fully functioning society going and for the most part were living happily.... and then they cloned Gary and it all went to hell. The cloning machine was just there, it wasn't actually meant to be some experiment to screw everyone over.
It was more of a curiosity thing rather than maliciousness. I can't remember fully, but didn't Gary volunteer for it?
Alternate title:"Nux discovers the horror and evils of Vault-Tec"
Hahah he went in with such a Happy attitude..)
wait until he watches the show.
Oh no, thats a completely different video
Just wait until he finds out about Sinclair from New Vegas. Gruesome, tragic, and downright horrifying.
@@johnj.spurgin7037 is he gonna make reactions to the show?
'What are you going to do, Make wires out of gold?'
No one tell him how conducive and effective gold wires are.
And how are you going to make circuitry?
@@C00L_DUD31well, given how early integrated circuit boards were literally sewn by seamstresses due to their relatively primitive state to us, but not *that* far behind where fallout is since the seniconductor was invented a century later in that timeline than ours, meaning they had only been a thing for about 12 years by the time the bkmbs dropped...
And if you doubt this, treat yourself to one of NASA's many videos talking about the computers in the Saturn Vs back in the day - literally circuit boards sewn by seamstresses built the computers that put men on the moon. Early computing was fucking wild
@@Director_Orson_Krennic Not to mention the fact that forges still exsist, fallout 4 ALREADY lets you make terminals in your base so the knowlage hasn't been lost, and the conductivity of gold means it's really good for house wires, you know, the ones that power the lights and outlets? Maybe powering an existing heater or electric stove or water-heater would be really useful in the fallout world, and with solor panels also being fairly easy to build (according to Fallout 4) you just need to clean up a small group of houses, fix up broken stoves/refrigerators/appliances (which shouldn't be too hard, unless they were hit directly the only damage should be possibly an emp frying the electronics depending on distance from inpact and the ravages of time) and all of a sudden you're living pretty good, able to cook without waiting for a fire, able to heat your house, able to preserve food longer and depending on the work you do possibly even have warm showers!
Bro watched Dr Stone. He knows
@@C00L_DUD31 go to sierra madre. Obiously
17:00 Nux: Vault 11 was the worst so far.
Chat: Wait till you hear the rest.
Yeh, all through the video I'm saying, "keep going...."
Nah, 11 is and always will be the worst
@@ControversialOpinionGuy its a split first place for me tbh vault 11 and vault 75 are equaly screwed up
Well there are 123 vaults in the lore vault 0 and 58 where not mentioned 😅
Vault 0 was the control vault it overseed all other vaults but was destroyed
if going by numerical order, 11 was the first that's horrifying... and then it gets worse
“Remember kids, it’s not a human rights violation if nobody finds out.”
- probably Vault tech
(edit: Cheers everybody, thanks for the likes!)
"It's not a war crime the first time!"
No, that’s their second slogan
Any company in general in all honesty.
Hell yeah!@@Error403HRD
"It's not illegal if it's sponsored by the government!"
Vault 34: They filled the fault with a bunch of armed Texans, then told the overseer to confiscate all the weapons to see what would happen.😊
In shocking news it went poorly
Oompaville alone would solo that overseer
This is why i always end the Boomers with a smile on my face 😊
@@plugshirt1762Not really the boomers are really cool and one of the best factions and pilot WW2 bombing plane
@@basicsimp8798 The boomers are great fuck you.
They missed 68: like 69 but in reverse
Some horny people will say 68 sounds good for the guy. I disagree... i think the guy in 68 would have it about as rough as the girl in 69
I believe in fallout comic vault 69 was a test of one guy and 99 girls
@@benjaminmeredith327actually I think 69 is the 1 man and a crate of puppets
@@benjaminmeredith327 It was 1 man and 999 women.
@@flipthecatthat was 77
I love how almost every vault bio is basically “the people who lived here were told something wholesome, but the government wanted to torture them so they did that instead”
The Vault 12 and 21 sections get some small details wrong:
Vault 12's door was not just improperly sealed, it didn't close at all.
Vault 21's experiment was not just about excessive gambling, all that is said is that all disputes were solved with gambling in an attempt to make every resident equal, down to the vault itself being perfectly symmetrical. When Mr. House made his offer, he was not the guy that proposed the game of blackjack, that was just how the vault solved the dispute of whether or not the vault's residents would give the vault to Mr. House.
(Also not really relevant, but the reason Sarah Weintraub convinced House to turn the vault into a hotel was because she and her brother are Agoraphobic.)
Her brother owns a shop Down the strip he's the one who makes all the l e d sighns
Vault 11:“Mr.President, wouldn’t it be funny if”
That’s how i imagine they planned Vault 11
1:11:33 actually, this vault allows you to end the experiment if you find the failsafe. After you activate it, the vault’s residents will die, finally free from their simulated hell. The only one who’s still trapped in the simulation is Braun, the one who saw the residents as his playthings. A rather fitting end.
46:15 that’s actually my favourite companion from Fallout 4. She literally craft heals from thin air, and also later could switch body on that one of a sinth, and craft you heals, while also being kinda hot. Oh, and you also can romance her
French Nurse Tomboys got me acting Unwise.
Yup. And as Nux said, she helps you out on a lonely night.
i like strong :)
Isn't Curie's synth body cloned from Shaun's tissue?
@@benjaminklaassen4722 ...Oh shit, I never thought of that.
Excuse me, I need to Minecraft myself
They left off a part of Vault 13. After all the citizens of Vault 13 are killed by The Enclave, The Enclave set up an experiment inside, where they exposed Deathclaws to a modified FEV. The Deathclaws not only became more intelligent, they became able to speak English. This also caused a marked decrease in aggression by the Deathclaws. Due to this last part, the experiment was deemed a failure and only a single Intelligent Deathclaw survived the purge, Goris, who was out traveling with the Chosen One, at the time. Sadly, the mutations made Goris unable to breed with non-intelligent Deathclaws and he died as the last of his species.
I played F2 like 10-15 years ago last time, but didn't Enclave kidnap some of V13 resisdents? I'm pretty sure I remember talking to them at that oil platform. They were used for experiments, as they were genetically pure from mutations.
@@biedak V13 residents with the people of Arroyo to test their modified version of FEV.
The vault overseers and scientists were some very nutty people and so many awesome vaults to explore throughout the series
When he said "i want to know what vault 69 is?" I was like you're in for a treat! 😂
The best part is it was probably just a joke for that Penny Arcade comic about the puppet vault, but because the comic itself was a canon collab they did with Bethesda it was still canon anyway.
“Gary?”
“Gary?”
“Gary!”
108 was one of the most creepy for me when playing. It was really unsettling to explore.
"Gary! Gary? GARY!!!"
Gavin?
Gary... Gary
As a 15 year old playing Fallout 3 in the dark that vault scared the bell out of me.
"Hahaha! Gary!"
UUUGGGHHH GARY!!!
"My Mr Handy helps me out on a lonely night". So does Curie. You can literally romance her and turn her into a robot waifu.
15:51
I can just imagine everyone who died in that vault, looking from the afterlife, and seeing that message, congratulating them for not killing each other, that it was just an experiment, and absolutely losing their shit 💀
Love how vault 21, is black jack. And house got it in a game of black jack
I really love how Mr house just plays by their rules to win the vault when he has the power to take it for himself. It really helps establish he’s very pragmatic and greedy but not evil
@@plugshirt1762 Yup. For all his flaws, he was one of the few elites that actually wanted to guarantee a future for society. He even saved a significant part of the Mojave by intercepting most of the nukes launched to the zone.
@@voltus20 he also wants to go to space!😊
@@plugshirt1762he nearly worked himself to death and went into a coma for decades protecting the mojave from the nuclear strike
Its literally all done just to see how humans react to extreme situations under extreme circumstances. And often while isolated. They may have started as a test but then it just became a game to the enclave
"I wanna know whats going on in vault 69!"
Lets just say, they understood the assignment
Nux This video missed Vault 68 which is 999 men and 1 woman.
The results went as badly as expected.
Multiple cases of Redo of the Healer treatment left the 1 woman so mind broken and abused that she decided to take the path of self deletion.
The extrange part is that the 69 vault failed quicker than 68.
@@jhonyjoestar1302 wait what? what happened?
@@dembi2770 What do you think? 999 women fighting over who get's to play with the one and only guy who's now nothing more than walking talking meat for the women, who all know they are doomed, there won't be a second generation?
Imagine, if you will, a contained area holding nearly a thousand women who can't escape each other and whatever horrible cliques and factionalism they all will have, and how little say the one guy is actually going to get to have.
Vault 68 surviving longer was simply down to a hierarchy developing among the men and them all getting turns. As expected the one woman wasn't going to last long at all before her life as meat-on-demand was to debased to keep on living... but it took longer than the alternative.
@@dembi2770They killed the 1 man extremely quickly.
@@Raptor_Ren women.
Fun Fact: Vault 76 was mentioned way back in *Fallout 3.* It appears on a list of local vaults on a Brotherhood terminal in the Citadel.
In addition, the Vault-Tec rep charged with scouting the location where 76 would be built was abducted by aliens. His recording can be found on their ship during the *Mothership Zeta* DLC.
Its valuable information to vault tech because they checking human nature and unpredictability by carrying out test to know what would happen in the scenarios so the rich people escaping earth on an starship could know what to look out for.
That’s assuming these rich people’s character are the same as the test subjects. And I’m pretty sure they are a lot worse
@@remini255 like a secret class of rich government officials. Because i remember a vault with rich people who put their brains in robots
And somehow a murder still happened in that one, didn't it? @@obrians-brown1307 😂
Fairly certain Kate was still gonna accept her own sacrifice. She made the change to future sacrifices
I can't wait till Nux finds out about the aliens
That’s one of the dlcs right?
Great and fun dlc too 👌
@@Ispyguy Not just that. They have been around since the early days. Though mostly through a blaster and downed ships.
@@morgothable thanks for clarifying 👍
I'm sorry the WHAT!!!
43:09 "Are you joking me? This is a Fallout no one gives a shit about gold reserves!"
Me waddling out of the Sierra Madre with 37 gold bars in Fallout New Vegas: 😶
Waddling is an understatement. Those things added up to almost a couple tons.
The courier was straight up pulling his bag around like those strongman challenges where they pull a bus a couple feet then start bleeding and passing out from exertion, and lugged the damn thing out of there in less than a minute.
Vault 11 is amongst the top stories in the franchise. Full lore breakdowns would be awesome for you to watch.
Funny thing is these are just the Vaults we know about. There’s still dozens of more vaults we have yet to experience, enough for at least 2 more installments.
The differences between ghouls and regular humans are that ghouls are effectively immortal, highly resistant/immune to radiation and can be healed by said radiation. The downside to being a ghoul is the chance of eventually going feral
going feral doesn't seem to be a time thing as there are a lot of pre-war ghouls who are perfectly normal, and there are also tons of post war ghouls who quickly turned feral
Essentially better than every way because humans can become fatal 2.See every raider game
28:00 The show will provide a very interesting theory to that question. Before such however the best answer is,, the Enclave was planning on relocating to Mars or worse some planet outside the solar system and they needed data on how each psychosis could be identified, handled and controlled in a small sealed environment. No reason to get half way there and not be prepared for your residents going psychotic.
The vault 92 computer logs always gave me the creeps. That young girl chronicling her mental deterioration was horrifying.
Nux-"Vault 11 is the worst so far"
Fallout nerds-Holding back knowing, sad and/or maniacal laughter
Vaults in Fallout really sounds like something people would actually do. "Let's pull an inhumane and expensive experiment that proves nothing we didn't already know". Social experiment vaults are just someone's fetish. And we did have "experiments" like Acali Raft in real life too.
You mean like that time Facebook had one group of people get nothing but negative stories algorithmically pumped to them to see if their posts would become more negative? Nah, nothing like the Vaults could ever happen in real life.
Yeah not exactly unrealistic when something like unit 731 happened where they made such groundbreaking discoveries as what happens when you spin someone for an hour, force them to undergo hypothermia, and shoot a baby with a machine gun
It's like Donald Trump decided to turn into Mr.Beast during the apocalypse.
The point of the social experiments was to see how humans would behave in an isolated environment like on a space ship during the planned voyage to Mars.
Apparently, the vaults were never intended to be used in the event of a nuclear war. (Not sure how you get people into the vaults then, but okay.) But when the bombs dropped and people got inside the experiments started up anyway. Presumably because the powers that be still intended to fly to Mars.
I mean that's quite easy. Set the nukes of yourself.
I had a head cannon. Still might work out.
It was that Vault Tec wanted the vaults filled. So they paid off a government employee to "accidentally" hit the real alert and not a drill. When the panicked people filled the vaults, they can have the all clear issued and shrug. Now the vaults can't open until they're programmed to.
They didn't anticipate the Chinese subs off the coast would actually launch in response
Fun fact, even though all the scientists were all lock out in the universal cure vault, they still made a the universal cure by experimenting on the mutated wild life instead
The underlying theme of the Fallout games is to question authority, be it government or otherwise
Y the government only has our best interest at heart and would never do anything to harm us
Taxes@@FirestoneX
@@FirestoneXOperation Northwoods
That and that capitalism is bad
“Omg it’s so much worse” right before it gets worse every time is hilarious
The sacrefical chambers of vault 11 wasn't a simple execution.
1. They were forced to go to a tunnel. With ominous music with a voice saying "go into the light" and "the light is calming"
2. Sit in a chair with a projection telling them to think about their life and that the sacrifice is worth it. (scariest part of the entire game)
3. Get fucking VAPORISED by the 4 ROBOTS AND 4 GUN TURRETS TURNING YOU INTO A LITERAL STAIN ON THE FLOOR. (You can acually find bloodstains beneath the carpet in the chamber).
If you're diving into more Fallout lore, you should check out the Storyteller: Fallout series by Shoddycast. It's told from a in-universe perspective and has some cool visuals
There are two types of ghouls Nux normal and feral. Normal ghouls maintain their intelligence and sanity. Feral ghouls are what happens when the radiation reaches their brains, they become the equivalent of zombies and attack anything. Ghouls are constantly at risk to turn feral and need to take radaway to avoid this fate
That last part ist true radaway doesn't do anything for them
To answer your question. Most of the vaults were on the west coast because fallout 1, 2 and new vegas take place on the west. 3, 4, and 76 take place on the east coast
The opposite of Vault 69 existed also, with 999 men and 1 women. That was Vault 68, both numbers are positions.
It is found out that the vaults were used to help with turning mankind into a space fearing species with moon bases.
35:39 managed democracy. Helldivers
Fun fact the centaurs were cut form fallout 4 and were replaced with the mutant hound that’s cause super mutants kept centaurs as dogs and since fallout 4 is a soft reboot they changed it to the mutant hound
Anyone who played these games know vault tech were the Kids in school who were a little to go in dissecting a frog or the kid who told you this won't hurt...me
Let's lock a man with a crate of puppets.
The man goes insane and opens his vault.
Fun fact: Drugs used to be called Drugs in the original Fallout and Fallout 2. The reason why it changed was because Bethesda bought the franchise, and then they had to comply with policies on other platforms. You also used to be able to kill children in Fallout and Fallout 2. The eu version got patched to "remove" children.
"To avoid killing children, we erased them from existence."
Pretty funny that he passed on the deathclaw 😂
In my opinion, vault 11 is one of the most fucked up vault I've ever seen in fallout. It's also very well written.
i think it was a great experiment, but rather than people choose NOT to kill each other, they sacrificed over and over again until only three of them remained, then they finally said no and were congratulated for it. i doubt that they thought that the people in the vault would've let it go that far, but that is how powerful the will to live is.
The last two episodes of season one of the tv show really answers why they did the experiments if you use your brain. It’s all part of the plan for vault-tec and the enclave.
They didn't fully explain the real, ultimate reason, which not even Vault-Tek knew, as they too were a puppet.
SPOILER
The Enclave intended to make a spaceship, where all highest elite of the country would fly in, to colonize another planet. All the experiments were tests to see how people would react to potential problems, situations and illnesses that could occur on the isolation of the ship, while others were done to develop all the technology, medicine and resource generation and maintenance that could be needed once they started terraforming, colonizing and repopulating.
Seeing how the end of season 1 of the show heavily hints at season 2 happening in the Mojave Wasteland in the pursuit of Lucy's father, i imagine that in that season, they'll set up the discovery of the Enclave, and maybe at the end, or in season 3, The Enclave's final plan will be revealed, which will probably take place in the east coast, as the Enclave was pretty much erradicated in the west coast by the time of the show.
when you kept singing for the third time in a row I nearly punched my new monitor, dont do that
Bruh I hate when he pre watches every video, but I love when he calls it before it happened because he pre watched every video.
On the whole sacrificing babies in vault 11:
They're like pancakes :v the first one is a sacrifice
I like how Nux didn't seem to figure out that 'Ghouls' aren't NECESSARILY called humans anymore because they are for all intents and purposes... Walking undead? Immortal? They are still alive and no longer age, but they look decayed as FUCK.
"What are you gonna do with gold in an apocalypse; make wires?"
Yes actually; that's EXACTLY what gold is used for in Fallout 4, especially when making mods for laser and plasma guns.
Vault 15: 'Diversity is our Strength'
The funny thing about vault 11 was that it was intended to prove the inherent morality of the dwellers. The intent was that no one would be sacrificed at all.
Yeaaah about Vault 69, it wasn’t sunshine and rainbows.
From what I remember from the story someone told, the one guy’s wife got killed by the others while the guy got raped then locked into a room till the next time they wanted to use him.
Yeah vault 68 and 69 are more like horror scenarios
39:30 we need a nux country song about vault tec
I highly recommend you Nux to see videos that make a depth dive on the 11th Vault.
As the recordings specially and your exploration of it makes so much worse.
The experiment was mainly to see if humans can be coerced to do orders that conflict with their morals by an authority figure, BTW inspired by a real life experiment. I highly recommend you the 2 videos called "All vaults are evil" as it goes in detail with Vault-Tech's reasoning and even exploring all the vaults we know off even the non-canon ones.
20:12 good to see that you haven't missed the important details
Fallout 4, Vault 111. Depending on which spouse you pick as the Player, Nate or Nora, will determine which spouse gets killed by Kellogg in the intro. Nate is ex-military while Nora is, from videos I've seen, apparently a Lawyer.
"Switching their coffee with decaf" truly the most diabolical crisis that vault faced
33:26
Oh i wish the video included the Sierra Madre vault as a sort of extra in the video. But thats completely understandable to why it wasn't.
Anyways i loved seeing the horror on your avatar with the these vaults,i hope youlk continue with more fallout lore videos
What's not mentioned about Vault 21 (the gambling vault in New Vegas) is that Robert House wasn't risking anything.
He already owned that vault, having built it with his own (RobCo) money and designed it's 'experiment' himself.
Like they say "The House always wins."
31:18 Oh my God that super computer is just a mute version of GLaDOS 😂😂 and it's way less cool looking then she is
Glad to see nux finally discovering
*The horrors*
1:11:45 Correction: You go to 112 as part of the main story. You actually have an opportunity to end the experiment once and for all leaving a bored man alone forever.
Dude nux, each of these vaults have some much more LORE in them. All of the vaults have so many stories in them, this video scratches the surface of them
Cant wait for your reaction to the newest film theory
Fun fact: Vault 1 was a demostration vault and it caused massive hype among the people
Vault 11 was so depressing when in new Vegas
1:08:42
"Kellogg's cornflakes
Kellogg's preferred brand"
-manslay3r
"and a nuclear exchange had recently erupted in the Middle East"
We maybe on track IRL to experience Fallout. Save your Caps!
First video I've ever watched from this guy, immediately noticed the avatar is wearing Red X's mask
I'm here to see his reaction to Vault 11
Vault 11 is up there. Vault 11 is so dark it is fascinating. That story alone coule be a horror movie. It reminds me of the Mist movie.
Vault-Tec: Yeah we know humanity will be near extinction after a nuclear war ..... but we need the data on behavior and lols. It worked for Umbrella, right?!
I think Vault Tec is actually worse than Umbrella Corp.
Weaker: These experiments are horrible......this is why I must perform COMPLETE GLOBAL SATURATION!
Damn, you know you could play the games?
But sitting here and watching these videos is SO much easier.
In my playthrough of Fallout 3, i convinced the Overseer of Vault 101 to step down and let his daughter, who is a childhood friend of the MC and more level headed, take his place. However, I forgot the exact reasoning, but she also casts you out and forbids you from ever entering the vault again. She also stops the Enclave from entering the vault too, so good on her.
she thinks the people of the vault need time and one day they would come out
to quote penny arcade's semi-cannical comic (which introdcused several vaults such as the vault with several people and one panther/jaguar): The vaults were never meant to save anyone.
highly recommend videos on The Master and Frank Horrigan, specifically the Villainpedia videos - but since those are each 40 minutes long, there are plenty of shorter alterative videos on them
Yeah the master is easily the best villain of the series and has such an awesome design, voice, etc. frank horrigan is essentially the Adam smasher of fallout and is a great contrast to what the master was. It’s be cool if he watched something on Mr house too as I think I find him even more interesting than the master
If nux made a vault experiment it would be the goon vault a vault with unlimited access to H anime
Also should dive into the Dunwich rabbit hole. NUX likes his eldritchian lore.
Meh, it's just knock off Lovecraft
@@ControversialOpinionGuy you mean its based of Lovecraft work and pays tribute to it.
I mean, its not hard, specially with then literally using the name dunwich in it, anyone with half functioning brain cell would see its a tribute to lovecraft and cosmic horror.
Yeh, I suggested it because Nux appreciates well inserted deep lore, Dunwich has been present since Fallout 3 and there are still details being found in Fallout 76.
@@StageApe bits of it in elder scrolls as well
One more step taken towards his inevitable Warhammer lore video
"I am the shadow government" dude you gotta be careful saying that as a Jewish guy, weirdos will believe it 😂
Ghouls are functionally immortal (a lot of ghoul characters in the games were alive 200 years before when the bombs dropped) and they aren't just immune to radiation, they can heal from it.
Downside is inevitably a ghoul's brain will deteriorate to the point where they go feral and attack anything that isn't another ghoul (sane or otherwise).
So you eventually go from immortal radiation mummy to feral fast moving zombies.
You should react to ghostcharm fallout video's on both the master and frank horrigan (the final boss of fallout 2) as well as shoddycast fallout video on Caesar
Rip vault 68 and 69: in one the woman is basically like a prize for the strongest men and in 69 is a single dude and his junk being turned into raisins with how often they get used
He missed Vault 0 though. It is from Fallout Tactics but it is canon, because Tim Cain himself said that Vault 0 was his idea of the main vault.
11:40 I love how here, the video went straight from one end of the spectrum to the other. Giving you the best and then worst of all the vaults.
Maybe you were thinking the vaults weren't so bad at this point?
nux finally losing what little innocents he has left
Ghouls differ from humans in a number of ways: They are in a constant state of suspended decay, one which doesn't seem to affect their physical ability all that much. They have no sense of smell, they are immune to radiation and are actually healed by it, and they are immortal (We don't actually know a ghoul's lifespan as there is no recorded case of a ghoul dying from old age.), they also don't need to eat, drink, or even sleep and they are also immune to diseases. The downside is that Ghouls can eventually go Feral and lose all their humanity if they lose their sense of self, purpose or their will to live.
In fact in Fallout 4 you can actually meet a ghoul child named Billy who has been locked inside a Fridge for over 200 years, and yet he physically and mentally seems to be the exact same age as ghouls age EXTREMELY slowly (or possibly not at all), in that time he had no food, water or anything else and yet he's fine and dandy. Like I said ghouls are extremely resilient and some can even regrow entire limbs.
Now when I say "immorta" I really just mean "ageless" as while ghouls are very resilient and some cane ven regrow lost limbs, and even restart their bodily functions shortly after death - they CAN be killed in a similar manner a human would, just gotta make a few holes in them.
The video is great about giving a quick and short idea of what vaults are like and a little of the world, but genuinely they are missing a ton of information on each one the is import to their whole story and endings that effect the world, as well are missing multiple vaults and their idea. Genuinely needs a longer explanation on the vault-tec and how it’s really not the government or the enclave they were mostly to the side, still horrible but for other reasons. I’d like to see reactions to the parts he missed as well as theories about such things with the info left over in the vaults since they have a lot of stuff that doesn’t have a concessive end and thoughts on how truthful they might be would be awesome. I just know way too much about this world and its mechanics, and want others to understand it a lot more.
Nux diving head first into fallout is something that makes me happy
Honestly if the clones vault was called Vault 66 it would have been kinda funny