Maintaining servers with such a low population game isn't hard, especially for the games which can run on low end servers. You pretty much only paying for the electricity which is probably way cheaper than maintaining a coffee machine.
I loaded up this game earlier today and met a player who also came from this video. We spawned in from the tutorial at the exact same time. We eventually made our way from Eldevin to Embers Adrift. 15 hrs later and I just had the most enjoyable stretch of mmorpg gameplay I've had since I beat dragon slayer in RuneScape with my best friend in middle school. Thanks Josh
Well, he is giving a lot of free merchandising to the game dev, when he releases a video, game always have a peak of new players..If the dev really want to make the game better and alive, he should listen to him, if not, well.. Game will ending up dying again eventually. A lot of games closed after Josh's video, but a lot of games improved too and increased the players, cause the devs listened him
Watching these videos makes me want to start playing some obscure MMO with 6 players on steam so I can be the guy that doesn't run away when Josh comes to review the game.
its practically dead game, they should release it as open-source project, might actually become something to t hink about it.. im actually surprised there's no open-source oldschool rpg/mmo.. runescape/eldevin -styled game out there...
@@Microphunktv-jb3kj The price of entry to make an MMORPG, even a mediocre one, is extremely high. So, most if not all projects worth playing at all are in posession of big-ish businesses who will rather sell the IP to something like Gamigo than make it open source. Which sucks, but I'm guessing that's the reason. Also, there's probably some free, open source MMORPG engine out there. It's just not popular enough because even hosting an MMORPG would require a massive investment for it to become a sustainable hobby project.
I was just thinking that anyone designing a game just needs to incorporate all the "I quite like this" moments in Josh's vids and you're guaranteed to make at least him happy for a good review xD
I would love to see an epic scale fantasy MMO in which the _entire_ plot, from peasant level to god-fighting level, is somehow driven by ongoing marital strife between a simple merchant and his wife.
The wife uses her piece of the merchant's money to build her own mercantile empire, and over time the two merchant empires grow to control entire kingdoms, their rivalry reshaping the world, eventually reaching the gods themselves, and the player needs to end it to avoid the fabric of reality itself from falling apart.
@@paulmahoney7619Not the same but reminds me of Rowena and Gerolt from Final Fantasy XIV; Rowena owns the most successful mercantile empire in the game and Gerolt is the blacksmith whom used to be married to her and is now in an extreme amount of debt to her. Almost every expansion’s Relic weapon grind is in part motivated by Gerolt’s want to get out of debt to her (or compelled by said debt) by helping you forge your super glowy weapon. She’s legitimately one of the most powerful entities in the game and you slay Gods on the regular.
"I never wanted to be an adventurer. I enjoyed my shop and my customers. Then Miriam came into my Life. The first few years were great. Then her desires became.....'expensive'. Now I go out and try to stay away as much as possible. But each time I try to Fight something that will kill me. Some do gooder knight or barbarian needing a challenge saves me. Gives me a story about how they did it to 'Improve thier skills'. So here I am on the road to beat a Lich and save a nation. Please don't make me go back to Miriam."
That opening analogy alone is pretty spot on. I remember trying this one out awhile back, thinking "This is pretty charming and enjoyable. I should play this some more when I get time." That was in 2017 and I have yet to launch the game for a second time.
We gamers are spoiled beings. When we play a game and come out of it thinking "Hmm, that was competent and vaguely entertaining", we rarely feel compelled to go back, save for the sake of "I really should play more of that one". And that latter one, well... that's a trap in and of itself. Play what brings joy. Don't worry about the rest.
I think a good way to explain why 35% of people dont have the first achievement is because its not mac supported despite claiming it is. see if you never play the game you dont get added to the achievement percentage but I tried playing it and managed to open up the first window but the play button just flat out doesn't work on mac and the graphics are broken for that first window as well.
Love the idea of Josh's analogies getting comically longer and more depressing "You know the feeling of getting home after another 10 hour shift at a job you hate, after you'd hyped yourself up to finally have free time to yourself? But there you are, sitting idly, too mentally and physically exhausted to enjoy the things you once loved. You tell yourself 'Maybe if I just force myself to play something...', but you just end up not being able to focus or engage with anything. The thoughts start coming back, the regrets of lost opportunity, the lost and forgotten friendships. Who are you, any more? What even makes you YOU? All you do is work for the sake of affording to be able to work, every moment of free time is spent trying to recover and prepare. Nothing is for you any more, you exist solely to pay bills. Nothing is good, it's all gone and you didn't even realize it was leaving until it was too late. You feel the tears coming but you're too tired to put in the effort to sob, an apathetic and cold blanket covers you and fogs your mind. Your alarm wakes you at 5am. That's basically Elder Scrolls Online."
I actually love how it looks visually. I would love to see more oldschool looking MMOs but with modern gamefeel, kinda like how all these "Boomer shooters" have retro graphics but feel so good to play.
Exactly why project warlock is my favorite game rn. The old school graphics are good and updated movement makes them fun. If they remastered say Kotor or Kotor 2 I would be in heaven even if it was improvements on the movement and combat. I'll take a fun game with bad graphics over a bad game with amazing graphics any day.
i played this years ago.. before it was even on steam.... so more than 9 years ago... i was very impressed and baffled, why the game had only 100 concurrent players, i felt it was visually/stylistically superior to runescape... the client might be bad, i remember i had l iterally fps issues , i had 9800GT back then when i tried it i think... :D
@@Microphunktv-jb3kj lol well it’s definitely not better than Runscape. Much smaller world and more limited scope of content. I do like how it looks but Runescape also looks really good stylistically
The best thing about eldevin was the community when it had 100-200 players. They had many dedicated players at one time, if only the devs cared about their game as much as those players did. I don't think eldevin can be saved and don't think Huntedcowstudios deserve it after neglecting it for so long.
The fact that Josh referenced "Transmorphers" sent me spiralling back into my childhood when I remember renting Transmorphers from the local video store because I thought the front cover looked cool and I was a big fan of Bay's first Transformers movie. I felt so ripped off and it forever stayed with me as a core memory. Just needed to bring it up. Fantastic video as always!
This looks like a game i could've dumped hundreds of hours into as a kid between the age of 8-11 and i'd grow up with some really fond memories. And upon trying the game as an adult i would of realized it was all just nostalgia, BUT i did have fun as a kid so thats all that matters. That's how Neverwinter was, played it for like 120 hours, lots of fond memories and when i tried it again as an adult it just felt horrible, but man i did have fun back then. Wish my mind was still as innocent and adventurous.
I try to capture that feeling every once in a while when I'm playing a game. Sometimes I can get it, but it really takes quieting the mind chatter, which is a good practice anyways
I'm impressed it took slightly less than 20 hours to find the first real bug. Usually you'd find one a lot sooner. I would classify the wall bounces and dungeon minimap zooms more as bad design
This game was my first approach not only to mmo but to videogames in general. So many adventures, it was amazing at the time and it's just a shame that i saw a game with a great potential dying. Now its trace only remains in my vanishing memories ... :(
I met some of the devs irl years ago, a couple of them judged a local game jam I entered They're all nice folks, shame they can't really support Eldevin, it's a very small team!
I had to look this up, and it makes total sense that you get this from Sheogorath. The very "helpful" Fork of Horripilation is your weapon of choice against the tentacular bovine horror.
Unless I'm mistaken, I'm pretty sure josh knew about that and is why he mentioned it first b4 the following joke ones since he plays a decent chunk of morrowind.
Holy shit, I knew I recognised that name! I went to school in a small town nearby and did work experience as a game tester at Hunted Cow when I was like 12! Fond memories of figuring out dev commands and giving myself the most powerful gear possibly to break the game. Thanks for reminding me of this!
I remember this. When RS3’s newer graphics were still kinda new I used to take screenshots of this game (and sometimes Albion online) and tried to fool my friends into believing they were leaks of upcoming content
If Josh had a nickel for each game that lets you bury your head on a sheep's bumhole, he'd have two nickels, which isn't much, but it's weird that happened twice.
This game has a delightfully low-poly look. I wish more games would try to work with lower-poly models and spend their effort on a good game experience, rather than trying to max out my resolution for cheap thrills.
@@belstar1128 The point isn't low poly, the point is spending your development time and resources on literally anything but trying to max out everyone's graphics cards. Could be low poly, could be pixels, could be lots of things.
I don't think that it's so much as low poly as it is low realism. I much prefer WoW's aesthetic over Black Desert's. Despite BDO's high poly models, and environment they don't do anything fantastic with it. None of it stands out, it's not memorable.
A game that is dead with a few dozen players at most is always a sad affair. I would also like to nominate "Grand Fantasia" for the series, a MMO I played a bit as a kid. I only remember the Terror Bird Mount, a beach, and slimes.
It's really sad to see that it never received the love it deserved. During the month I played it, I did have fun compared to other popular games, it had a super friendly atmosphere with absolutely no scammers, RWT spammers, or beggars. Plus, it was great for passing the time.
the vast majority of MMOs is just you and ten thousand other people murder-hobo'ing their way through the game world, and then doing some side hustles to finance your bloodlust. now go and collect 10 cactus apples for me! ! (a cactus treat) ! rewards: 10 XP 5 gold 5 apple pie
I loved playing eldevin, i have over 200 hours from when there used to be 300-400 people online per day still. I miss it a lot. Wish the devs had not abandonded it as it was very good
I've been waiting for you to cover this game almost as long as I've been waiting for the devs to emerge from abandonment hell and revive this gem. I had a phase with this game for about a year and even though it's already been dying at that point, I've had the most fun with an MMORPG since the nostalgia days of old Runescape and for some reason Lineage II. There were like a hundred people online during peak times and I've known every single one of them. It was such a cozy experience. Global chat was just chilling, everyone was super helpful to me as a new player which spurred me to also be nice and helpful to new players when I got hang of things...the community was crazy chill and cozy. Then everyone stopped playing slowly but surely and moved on to other games, as is the custom with dying online games... Wish I could go back to those days. Aside from the community, I actually really enjoyed the dungeon system and the crafting had solid potential as well - but at late game it shows just how unfinished it all is and that really, the only skill that matters is alchemy so you can stock up on good potions. The "wildy" area for PVP was fine, everyone always met up there for the Plasma Lord boss and even PK'rs were chill until the raid was over - overall the area was a good way to implement a high-risk/high-reward system, but with how unbalanced the classes were, PVP just wasn't interesting. The talent/class system was again pretty good, you could experiment with it and even respec every now and then which worked for the PVE experience, but with PVP you only ever saw mages or mage/healers or assassins, everything else got erased by them. As a tank, I had been completely useless in PVP (and solo gameplay too) so I usually just stayed away...although then I made a paladin build and it was fun to troll the PK'rs with constantly tanking and healing up damage while kiting them around the whole island for a long time before duying. Good times.
I actually did play-testing for this game when I was in high school. we all figured out cheat codes really quickly and basically broke the game lol, it was kinda fun at the time and the devs were cool guys.
this is one of the best game i ever played. dungeon time attack was fun. pvp was fun. sadly they didnt update it. lots of people love this game. 3200hrs played.
I think best part of Josh doing these games is when there is something missing or just doesn't work he is like Bob Ross "There are no mistakes, just happy accidents" with his this is old and/or outdated but maybe they will fix it later while talking about a game that has been abandoned for over 5 years
From what I remember (was subbed for about a year) you don't need the cash shop for anything. Was a pretty chill game although kinda lonely with only a few active players.
This is actually a very good MMORPG that is basically abandoned for years it's a shame the people who own this have no vision nor ambition because they could be making a looot of money with this game, especially if they were to do what jagex did and make a mobile client.
I agree with you. I grew rather fond of this game and was the one constantly suggesting Josh review it. I am sorry that he found it "fine." He's right in a lot of ways though. The game is just a solid offering. It was plagued by development/publisher lag. It didn't really get a massive launch until it hit Steam and by then it was already a decade old or so. I agree that somebody else needs to come in and take the reigns. The current owner seems like they just tried to milk it for everything they could get out of it, which is a shame for a game that has so much of a foundation to build upon.
Exactly. The only real bad thing about this game is unfortunately the people who own it. I have very fond memories of Eldevin and i always felt it was a bloody shame that it didn't get the proper support from the developer. Not only did it not get absolutely no support, the only effort the developer showed towards Eldevin was to milk the players that wanted to support development through subs and giving nothing in return. It's a real shame!
It's been *making* money for more than a decade *without* any effort to support it. They'd make a lot more money if they did care about it. I play on PC and mobile and i can confidently say Eldevin would be super popular on mobile because there is a hunger from mobile players for an MMORPG like Eldevin.
I think "fine" is the best way to describe this game. There's just nothing particularly memorable or captivating to keep you invested on PC, where there are loads of other free MMOs which this copied.
Great video! I hope you'll cover Champions Online sometime. It gives me similar vibes of everything just being 'fine', but superhero MMOs are rare enough that 'fine' is good enough simply because it satisfies my craving for the genre.
The "plank cutting" reminds me of a game called A Tale In The Desert. It's a stat building, crafting, base building, puzzle solving and exploring (no combat) MMO set in ancient Egypt. The servers reset, and everyone starts over from scratch, like every other year. I'm not currently playing so no idea how "old" the current running game is. Unless things have changed since I played last it has 24 hrs of free play time that you can divide up over several days/weeks. After that there is a monthly fee OR a big pack whole year fee that comes with extra decor stuff. Super small player base, especially if it's been a while since reboot.
This reminded me of that game too. Weird little game, I remember wandering around looking at the pretty things people had built scattered around with no rhyme or reason. Then I quit.
I want to emphasize, I REALLY liked A Tale in the Desert. If you find something of all the puzzles and crafting in the game that speaks to you, it's great! I first joined at the end of Tale (world reboot) 3 or 4 (+10 years ago). Settled my newb ass in the region of Sinai and had a blast building, crafting, exploring and STATS! After watching me doing that for a week my hubby exclaimed "I want to build!" and joined me. We spent the rest of that tale (3-4 months maybe) straightening our beginner legs out and we were ready for the next tale. That tale was the one we played the most. We had a bit of a burnout in the middle and took 8-10 months off but the first and last 6 months or so of that tale we were online whenever we were home. BUT, every now and then they make changes to game mechanics and unfortunately one of those changes ruined the game for my hubby, the next tale. See, when we started playing mines (ore gathering) were perishable. After a certain amount of extractions the mine would need to be repaired. The repair cost would go up each time until it wasn't worth it anymore. And then you had to find a new mine. Prospecting for mines and selling them was my hubby's favorite thing to do in the game. It took the right stats, materials, time, skill, luck and dedication to do. NOT fun for most people but my hubby loved it. And depending on what kind of ore and how far away from civilization it was he could sell those mines to others for a lot! But then mines were changed to no longer needing repairs and everyone cheered... except my husband since that meant there was no need for a constant influx of new mines. In fact the whole server could share a few mines. He never found anything else as enjoyable and I would lose interest when he stopped playing. We joined a few tales, here and there, after. But would only last for 3 months or so before it felt like a chore rather then fun.
Fallen Sword was Hunted Cow’s flagship for years. It’s a 2d browser MMO jam packed with micro transactions, but also really unique. They announced Eldevin and people were really excited to see their take on 3D, but they were a small team and had to out source the art. There were many delays and they posted publicly complaints about the contractors they hired to do their 3D work. I wonder if that’s why every animation is so good.
12:00 "it's a pretty big red flag when joke items are getting added to the game" meanwhile Diablo IV on launch: BUY AT KFC TO EARN A GIANT IN GAME CHICKEN MOUNT
I love how every video Josh makes always makes me want to try these games! Out of sheer curiosity just to see if i like the games or not, and unironically some games covered in this series i really liked! Fallen Earth Classic being my favorite MMO. And i might give this one a try
Spent 200+ hours in this game back in college. It had 100+ players online during world events where all the players coordinated to defeat world bosses and hours long dungeon raids with my party. It also had quite competitive pvp and in game trading system. With players exchanging gold for items and materials. This game has a surprising large number of biomes and a great skill system Even saw a in-game wedding of players that took place on a ship map attended by the entire server. Had to quit because end game was mostly pvp which got boring because of falling player count and the developers were not interested to finish the story. Never really found something like this. Good old days
@@doommaker4000 its something like 90% of path of exile players never make it to maps let alone tier 16 maps. hell the amount of players who have killed the pinnacle bosses is tiny.
if you've ever looked at trophy stats on playstation there are a huge number of games where it's like, 1/3 of the players never got the very first achievement lol. i don't get it.
@@beardalaxy some people just download games they might be interested in, and psplus you get free games that people open then never play, they were free and feel no obligation to actually put in any time. its not really an accurate stat and its only steam players not everyone who has ever played the game.
@@Deminese2 I wonder if it has anything to do with the awful connection issues that the devs gaslight everyone into thinking don't exist. Game would be great if you could actually play it.
The 'training arc' where you get an axe, a bow and a spell does not only feel like fable - the lost chapterst, no.. the area also heavily reminds me of it!
27:27 that ending line from physics, "there is no reason to stop playing" yeah that right there is why I have racked up over 10,000 hours in RuneScape and why I haven't attempted to take the plunge and switch over to oldschool. My stats and items are in RS3, so I'll keep playing there... even if it might be plagued with problems worse than OSRS...
First, I thought the ending was going to be the water animation / 10, as that was what Josh said represented "fine." Second, I...I kind of want to play this now... Third. "It's the kid at school that was nice to everyone, that no one hated, but no one really liked either." So.... me?
Josh, I'm surprised you hadn't noticed or perhaps just didn't mention, but this game looks as if the base of it's soul is derived not only from other MMOs, but also Neverwinter Nights. The inventory, the look of the game, the dungeon crawl feel seems very similar, even items dropping into a bag which you need to pick up looks quite similar.
I donʼt think the video has finished premiering yet but Iʼm at a bit less than 10 minutes in and I already have a guess at the final rating. It sounds like this game is Fine/10.
There may not be a place called Ham in england, but there is Needham so maybe someone was there and started asking for directions and that's how we got Northam, Southam, Eastham and Westham XD
Mission accomplished. 32K sets of eyes on this game and a discussion starting about it. I think if even 1/3 of you DL this free to play game and give it a shot and experience it for yourselves, you might be surprised by it. There is a lot here to like.
@@slightlyaboveaveragebutaverage someone livestreamed it and made a video making fun of it a few years ago and it legitimately overcrowded the servers for weeks lol
@@slightlyaboveaveragebutaverage as of the time of writing, this has 128k views, even if 0.5% of people try this game, it will still be a MASSIVE boost for a game with 13 active players.
@@slightlyaboveaveragebutaverage You shouldn't hate yourself. After all, if you can't love yourself, how can you love anyone else? 1% of 32000 = 320 = more than 13.
Josh, not sure if you peruse comments often, but if you do, I have an idea I’d love to see you do with this series: I’d like to know how long it takes to contact a GM in sparse playerbase like Eldevin.
I have never wanted to play an MMO, but I sometimes like to observe as an outsider, and I have enjoyed this series of videos. In a way, mediocrity is the worst. If something is impressively bad, it will at least be memorable, and it might be funny on top of that, so it can be enjoyable for all the wrong reasons and might even become a timeless cult classic. If something is mediocre, then it is destined to be forgotten.
Even before finishing watching this, I remember trying this game and it being a very forgettable experience. Able to craft and make stuff where I eventually got lost in what I was doing and probably overfilled my inventory which is usually a quit point for me when inventory limits what can be done.
The hopscotch background is like that one kid in the group who works super hard on their portion of the project while everyone else has agreed to put in minimal effort
I like how many times he says "please change this" or "please update this", as if the devs are just waiting for new suggestions x) They're still busy with that auto-run request from 9 years ago, sorry!
Hoping to see Mabinogi on here at some point. Not that I think it's one of the worst MMO's I've ever played, but I want to hear Josh's thoughts on it as a whole.
43:14 I was that kid in high school. 10/10 recommend. all the drama going on around you? just kind of ignores you entirely. I could just watch the drama unfolding and walk away from it without anyone caring. though did watch some pretty gnarly fights. turns out when someone uses the vents on a school locker as a cheese grater for someone's face it really messes them up, that one was broken up pretty quick thankfully.
4:18 - Benefit of the doubt and worth mentioning since it was never brought up in the Rift video. Rift actually has two different openings, one for each faction. Unless the default faction is now the Defiance (wouldn't surprise me if that happened, consolidating to the group edgelords and "cool kids" prefer to play), that's the only one you played in the opening. The other faction were the Guardians, who show up present day and were the dead slain in the initial spawning of the rifts that the gods brought back to life. Just figured it'd be worth mentioning.
I hope Josh sometime visit french MMOs Dofus or Wakfu. I love those games, I know they are flawed, and wouldn't mind seeing Josh destroy them with his commentary.
I used to play this a lot when it came out, I really liked that game, it was the first game since Runescape that scratched the same itch... but then it just kinda died, which made me really sad 😞
It's so refreshing for a game to just be one of the games ever made. No bells or whistles, none of those fancy shmancy systems, its just... a game. And a game that's one of the games of all time.
I remember playing this when it came out. I don't remember why I ever stopped playing, but I did havea few fond memories of playing. Especially the crafting. I maxed the crafting out.
There is actually a sword called the Blade of Mercy in Dragon Age - it's the name for the sword of Archon Hessarian, the Archon who took pity on Andraste when she was burning on the pyre and killed her with the sword to end her suffering rather than letting her burn to death. Then a bunch of Tevinters made replicas (as seen in Dragon Age 2, where Hawke can find one and gift it to Fenris)... but since you noted that there already seemed to be some Dragon Age influence, I figured it was worth pointing out lmao
Man I remember loving the dragon age lore like you do. Then they released Inquisition and annihilated dragon age Forever. Literally worse than dragon age 2 despite that being nearly impossible. RIP.
I love that "I saw another player and he ignored me" bit. Considering that's the usual response even in active popular MMOs. No one seems to give a crap that it's an online game, and just plays it solo as if it's a single player game, or they're in friend-only groups or something. That's something I really liked about the MMO "Blessed Online" back in it's early betas. Players were actually working TOGETHER and helping each other. There were big raid bosses, and people would group up, and work together, with healers in the back keeping the dps and tanks alive, dps and tanks trying to protect and revive the healers. It was an absolute blast. But then the instant the game fully released, everyone kinda stopped working together and a lot of the game got more annoying with PVP. And I WISH I could get that feeling again. Playing a big MMO and having players actually grouping up to to deal with dungeons and bosses, completely at random, is a ton of fun. It feels like you're a part of an active world, and it's fun being a PART of something instead of just trying to solo everything. The closest I've gotten so far to a feeling of living in a world with other people, is Elder Scrolls Online. I only occasionally bump into other players to join in on a dungeon and fight, but I also haven't gone specifically out of my way to do any of the big multiplayer group dungeons and stuff, which is probably where most of that kinda teaming up thing happens. BUT, even then, I still at least get a sense of community in ESO when I enter a big city or town, and there's like 12 other players just chilling out, emoting, maybe a couple people pvping in the center of the square, someone off to the side emoting with an instrument. It's just a fun chill time, and helps remind you that there's other players hanging around, and it's not just a single player solo game. ___ As for this game specifically. I think my biggest issue with it, is that I can't find any legitimate reason to play it instead of like, any other MMO. Like the video said, Eldevin is just like a big copy/paste mishmash of other MMO mechanics, that it does well enough to be _fine_. But, there's other MMOs, such as the ones it took those mechanics from in the first place, that does everything...better. Or at least in a more interesting and memorable way. This game is like being given the option between a nice hearty roast beef and cheddar sandwich on a nice toasted roll, and a single piece of processed american cheese on some plain white bread. And you choosing the american cheese and white bread, when the other option is RIGHT there, just as easily accessible. It's the boring cardboard of MMOs. Hell, Elder Scrolls Online does pretty much everything Eldevin does, but better, and in a way more interesting world with better feeling controls/mechanics. It's not free, but the base game's on Game Pass, and it and it's expansions are on sale pretty often. There's not much reason to choose something like Eldevin over like, any other MMO.
Legacy is actually a really good text based mmo with a cool dystopian theme, unique 2D art and a gang warfare rts/PvP type area. I played it as a kid and couldnt believe it was still going 15+ years later. Got a max lvl character its just a shame the player base is so small. It's actually crazy seeing a HCS game on here. I wouldnt hold your hopes up to it being funded again as HCS are a terrible company. Legacy is still only running because of players that volunteer as mods and content designers.
This video is going to remind whoever is running the servers that they never turned them off
It’s been at a low player count for years and it’s still up
I think that has happened before
Devs already stated that they won't shut the game down, they have other games with even lower pop and they are still going lol
Maintaining servers with such a low population game isn't hard, especially for the games which can run on low end servers. You pretty much only paying for the electricity which is probably way cheaper than maintaining a coffee machine.
@Treesuschrist what do you mean, he definitely PERSONALLY killed Tera for real!!!!
I loaded up this game earlier today and met a player who also came from this video. We spawned in from the tutorial at the exact same time. We eventually made our way from Eldevin to Embers Adrift. 15 hrs later and I just had the most enjoyable stretch of mmorpg gameplay I've had since I beat dragon slayer in RuneScape with my best friend in middle school. Thanks Josh
Beautiful
i started ember adrift too it has like 50 players online :(
Did you guys hook up atleast after?
It's an amazing game
people on the subreddit claiming Josh kills near-dead MMOs?
Quite the opposite, often enough he gets people interested in them.
I love how Josh is optimistically hoping for updates to a game that has 24 active players.
Hey it's not impossible just unlikely
Well, he is giving a lot of free merchandising to the game dev, when he releases a video, game always have a peak of new players..If the dev really want to make the game better and alive, he should listen to him, if not, well.. Game will ending up dying again eventually.
A lot of games closed after Josh's video, but a lot of games improved too and increased the players, cause the devs listened him
@@hicarodestrui wait, josh sells toys for this game or something? hu, learn something new everyday i suppose.
@@IAMERROR64 he meant free advertising
@@bongshark420 yeah, spellchecker fucked me xD
Watching these videos makes me want to start playing some obscure MMO with 6 players on steam so I can be the guy that doesn't run away when Josh comes to review the game.
So, uh, I can't help but notice that the birthday vendor has a bunch of 1-balloons there. Has he been standing there since the game's first birthday?
I love the optimism of asking the devs to update things.
HCS are the absolute worst
its practically dead game, they should release it as open-source project, might actually become something
to t hink about it.. im actually surprised there's no open-source oldschool rpg/mmo.. runescape/eldevin -styled game out there...
@@Microphunktv-jb3kj The price of entry to make an MMORPG, even a mediocre one, is extremely high. So, most if not all projects worth playing at all are in posession of big-ish businesses who will rather sell the IP to something like Gamigo than make it open source. Which sucks, but I'm guessing that's the reason.
Also, there's probably some free, open source MMORPG engine out there. It's just not popular enough because even hosting an MMORPG would require a massive investment for it to become a sustainable hobby project.
As a game designer, making a game that's this level of fine is my second biggest fear.
Dw you'll never make anything even close to fine
@@Robstrap calm down edge lord
Relatable, tbh
What’s your biggest fear then?
I was just thinking that anyone designing a game just needs to incorporate all the "I quite like this" moments in Josh's vids and you're guaranteed to make at least him happy for a good review xD
I would love to see an epic scale fantasy MMO in which the _entire_ plot, from peasant level to god-fighting level, is somehow driven by ongoing marital strife between a simple merchant and his wife.
"What else do you expect me to do for this marriage?! Kill the Undead King of Skeletal Dragons?" "Maybe I do!" "Well, maybe I will!"
The wife uses her piece of the merchant's money to build her own mercantile empire, and over time the two merchant empires grow to control entire kingdoms, their rivalry reshaping the world, eventually reaching the gods themselves, and the player needs to end it to avoid the fabric of reality itself from falling apart.
@@paulmahoney7619Not the same but reminds me of Rowena and Gerolt from Final Fantasy XIV; Rowena owns the most successful mercantile empire in the game and Gerolt is the blacksmith whom used to be married to her and is now in an extreme amount of debt to her. Almost every expansion’s Relic weapon grind is in part motivated by Gerolt’s want to get out of debt to her (or compelled by said debt) by helping you forge your super glowy weapon. She’s legitimately one of the most powerful entities in the game and you slay Gods on the regular.
"I never wanted to be an adventurer. I enjoyed my shop and my customers. Then Miriam came into my Life. The first few years were great. Then her desires became.....'expensive'. Now I go out and try to stay away as much as possible. But each time I try to Fight something that will kill me. Some do gooder knight or barbarian needing a challenge saves me. Gives me a story about how they did it to 'Improve thier skills'. So here I am on the road to beat a Lich and save a nation. Please don't make me go back to Miriam."
@@backup_bokoblin7398 Gerolt and Rowena were never married, nor even a couple.
That opening analogy alone is pretty spot on. I remember trying this one out awhile back, thinking "This is pretty charming and enjoyable. I should play this some more when I get time."
That was in 2017 and I have yet to launch the game for a second time.
Same...
I beta tested it, and it was always pretty meh.
That is an adorable goat profile pic you have there.
We gamers are spoiled beings. When we play a game and come out of it thinking "Hmm, that was competent and vaguely entertaining", we rarely feel compelled to go back, save for the sake of "I really should play more of that one".
And that latter one, well... that's a trap in and of itself.
Play what brings joy. Don't worry about the rest.
I think a good way to explain why 35% of people dont have the first achievement is because its not mac supported despite claiming it is. see if you never play the game you dont get added to the achievement percentage but I tried playing it and managed to open up the first window but the play button just flat out doesn't work on mac and the graphics are broken for that first window as well.
Love the idea of Josh's analogies getting comically longer and more depressing
"You know the feeling of getting home after another 10 hour shift at a job you hate, after you'd hyped yourself up to finally have free time to yourself? But there you are, sitting idly, too mentally and physically exhausted to enjoy the things you once loved. You tell yourself 'Maybe if I just force myself to play something...', but you just end up not being able to focus or engage with anything. The thoughts start coming back, the regrets of lost opportunity, the lost and forgotten friendships. Who are you, any more? What even makes you YOU? All you do is work for the sake of affording to be able to work, every moment of free time is spent trying to recover and prepare. Nothing is for you any more, you exist solely to pay bills. Nothing is good, it's all gone and you didn't even realize it was leaving until it was too late. You feel the tears coming but you're too tired to put in the effort to sob, an apathetic and cold blanket covers you and fogs your mind. Your alarm wakes you at 5am. That's basically Elder Scrolls Online."
Ah, being an adult. Yes that is an accurate description
Who the hell starts a conversation like that? i just sat down!
Before we know it he's going to be talking for 10 minutes about large ships trying to turn around...
life is not fair boys
I read this in his voice
I actually love how it looks visually. I would love to see more oldschool looking MMOs but with modern gamefeel, kinda like how all these "Boomer shooters" have retro graphics but feel so good to play.
Exactly why project warlock is my favorite game rn. The old school graphics are good and updated movement makes them fun.
If they remastered say Kotor or Kotor 2 I would be in heaven even if it was improvements on the movement and combat.
I'll take a fun game with bad graphics over a bad game with amazing graphics any day.
i played this years ago.. before it was even on steam.... so more than 9 years ago...
i was very impressed and baffled, why the game had only 100 concurrent players, i felt it was visually/stylistically superior to runescape...
the client might be bad, i remember i had l iterally fps issues , i had 9800GT back then when i tried it i think... :D
@@Microphunktv-jb3kj lol well it’s definitely not better than Runscape. Much smaller world and more limited scope of content. I do like how it looks but Runescape also looks really good stylistically
@@Microphunktv-jb3kjgame looks better than RuneScape but plays like ass
The best thing about eldevin was the community when it had 100-200 players. They had many dedicated players at one time, if only the devs cared about their game as much as those players did. I don't think eldevin can be saved and don't think Huntedcowstudios deserve it after neglecting it for so long.
The fact that Josh referenced "Transmorphers" sent me spiralling back into my childhood when I remember renting Transmorphers from the local video store because I thought the front cover looked cool and I was a big fan of Bay's first Transformers movie. I felt so ripped off and it forever stayed with me as a core memory. Just needed to bring it up. Fantastic video as always!
This looks like a game i could've dumped hundreds of hours into as a kid between the age of 8-11 and i'd grow up with some really fond memories.
And upon trying the game as an adult i would of realized it was all just nostalgia, BUT i did have fun as a kid so thats all that matters.
That's how Neverwinter was, played it for like 120 hours, lots of fond memories and when i tried it again as an adult it just felt horrible, but man i did have fun back then. Wish my mind was still as innocent and adventurous.
I try to capture that feeling every once in a while when I'm playing a game. Sometimes I can get it, but it really takes quieting the mind chatter, which is a good practice anyways
Sherwood Dungeon / 10
😊😊😊
All 24 players were actually just youtubers making this same video format.
I'm impressed it took slightly less than 20 hours to find the first real bug. Usually you'd find one a lot sooner. I would classify the wall bounces and dungeon minimap zooms more as bad design
37:18 I'm from the South-east of Kent. We legit have a street called 'Ham' in the town of Sandwich down here. No Joke.
This game was my first approach not only to mmo but to videogames in general. So many adventures, it was amazing at the time and it's just a shame that i saw a game with a great potential dying. Now its trace only remains in my vanishing memories ... :(
So many games are like this, friday the 13th, cyberpunk, evolve, etc just shells of what they could have been
Duuuuuust in the wiiiiiiind
@@theredcinder7437 cyberpunk comment aged like milk
I met some of the devs irl years ago, a couple of them judged a local game jam I entered
They're all nice folks, shame they can't really support Eldevin, it's a very small team!
40:25 There is a very good weapon in Morrowind called the spear of bitter mercy. You get it by stabbing a flying tentacle cow to death with a fork.
I had to look this up, and it makes total sense that you get this from Sheogorath. The very "helpful" Fork of Horripilation is your weapon of choice against the tentacular bovine horror.
Without using my memory i know it has to be him
without the context of having played the game this sentence sounds absolutely wild. it also makes me want to try it out :D
Unless I'm mistaken, I'm pretty sure josh knew about that and is why he mentioned it first b4 the following joke ones since he plays a decent chunk of morrowind.
Holy shit, I knew I recognised that name! I went to school in a small town nearby and did work experience as a game tester at Hunted Cow when I was like 12! Fond memories of figuring out dev commands and giving myself the most powerful gear possibly to break the game. Thanks for reminding me of this!
What are you doing now?
Elgin is also a small town... I was in UHI when I did work experience here.
I like the idea that people like Newton made “Physics Lore.”
He was saying "law" I think
@@Poldovicowell laws are meant to be broken
@@kurichan355 while lore is canon
I have to say I love that Josh's videos are long. It gives room for genuine commentary and humor. I much prefer longer videos.
I remember this. When RS3’s newer graphics were still kinda new I used to take screenshots of this game (and sometimes Albion online) and tried to fool my friends into believing they were leaks of upcoming content
If Josh had a nickel for each game that lets you bury your head on a sheep's bumhole, he'd have two nickels, which isn't much, but it's weird that happened twice.
I wouldn’t need two nickels (racist currency btw) to bury myself within a sheep’s warm and moist, but I will take that money nonetheless.
@@YoUtUbEhAnDlEsArEgReAt There is so much going on in this comment. Your brain is a fascinating concoction.
@@YoUtUbEhAnDlEsArEgReAtAre you okay?
@@YoUtUbEhAnDlEsArEgReAtwhat
@@YoUtUbEhAnDlEsArEgReAt Racist currency what
This game has a delightfully low-poly look. I wish more games would try to work with lower-poly models and spend their effort on a good game experience, rather than trying to max out my resolution for cheap thrills.
For some reason low poly games give me a strange sense of comfort, like nostalgia for a game I've never played or something.
@@HaplessOne because it has similar design principles and graphics to games you probably played when you were younger. I get the same thing
I don't like low poly for the sake of low poly
@@belstar1128 The point isn't low poly, the point is spending your development time and resources on literally anything but trying to max out everyone's graphics cards. Could be low poly, could be pixels, could be lots of things.
I don't think that it's so much as low poly as it is low realism. I much prefer WoW's aesthetic over Black Desert's. Despite BDO's high poly models, and environment they don't do anything fantastic with it. None of it stands out, it's not memorable.
A game that is dead with a few dozen players at most is always a sad affair. I would also like to nominate "Grand Fantasia" for the series, a MMO I played a bit as a kid. I only remember the Terror Bird Mount, a beach, and slimes.
It's really sad to see that it never received the love it deserved. During the month I played it, I did have fun compared to other popular games, it had a super friendly atmosphere with absolutely no scammers, RWT spammers, or beggars. Plus, it was great for passing the time.
"No scammers, RMT spammers.."
Those only exist when its profitable for them to exist, you answered your own question when josh said the playercount
Aww I feel bad for those guys, man. They were so welcoming. Such a shame the game was abandoned.
Oh I used to play this all the time. It was fun and plenty of stuff to do. Community was super friendly and helpful.
Same.
This game had so much potential, it pains me.
i remember when it launched, and i actually had fun playing it. It's sad to see it in such state.
Finally... an mmo where I can be a homeless dude
Finally... homelessness
Every MMO player starts out homeless.
Anytime an MMO has player housing and you don't yet have your own house, you're homeless.
@@atrocious7766 Only exception to that rule is if the game provides players with a starter home which most MMOs do not.
the vast majority of MMOs is just you and ten thousand other people murder-hobo'ing their way through the game world, and then doing some side hustles to finance your bloodlust.
now go and collect 10 cactus apples for me!
! (a cactus treat) !
rewards:
10 XP
5 gold
5 apple pie
I loved playing eldevin, i have over 200 hours from when there used to be 300-400 people online per day still. I miss it a lot. Wish the devs had not abandonded it as it was very good
Still waiting for you to play a female character and name it josephina slays
ua-cam.com/video/XFWdrYlP9T4/v-deo.html is a song called Katarina Josephina! It's quite good
Or Jolyne Kujo
This needs to happen
I fucking love this
Tequila Josh
I've been waiting for you to cover this game almost as long as I've been waiting for the devs to emerge from abandonment hell and revive this gem.
I had a phase with this game for about a year and even though it's already been dying at that point, I've had the most fun with an MMORPG since the nostalgia days of old Runescape and for some reason Lineage II. There were like a hundred people online during peak times and I've known every single one of them. It was such a cozy experience. Global chat was just chilling, everyone was super helpful to me as a new player which spurred me to also be nice and helpful to new players when I got hang of things...the community was crazy chill and cozy. Then everyone stopped playing slowly but surely and moved on to other games, as is the custom with dying online games...
Wish I could go back to those days.
Aside from the community, I actually really enjoyed the dungeon system and the crafting had solid potential as well - but at late game it shows just how unfinished it all is and that really, the only skill that matters is alchemy so you can stock up on good potions. The "wildy" area for PVP was fine, everyone always met up there for the Plasma Lord boss and even PK'rs were chill until the raid was over - overall the area was a good way to implement a high-risk/high-reward system, but with how unbalanced the classes were, PVP just wasn't interesting.
The talent/class system was again pretty good, you could experiment with it and even respec every now and then which worked for the PVE experience, but with PVP you only ever saw mages or mage/healers or assassins, everything else got erased by them. As a tank, I had been completely useless in PVP (and solo gameplay too) so I usually just stayed away...although then I made a paladin build and it was fun to troll the PK'rs with constantly tanking and healing up damage while kiting them around the whole island for a long time before duying. Good times.
I don't think the name of the series has ever actually been answered. What do you think is actually the worst mmo played on the series so far?
I actually did play-testing for this game when I was in high school. we all figured out cheat codes really quickly and basically broke the game lol, it was kinda fun at the time and the devs were cool guys.
this is one of the best game i ever played. dungeon time attack was fun. pvp was fun. sadly they didnt update it. lots of people love this game. 3200hrs played.
Have you ever tried playing RuneScape?
@@MysticCouchPotato yep.
Have you tried ever playing an actual good game?
A game almost totally devoid of quit moments. That is remarkable, all by itself. Unfortunate that it's "just fine" and nothing more.
I think best part of Josh doing these games is when there is something missing or just doesn't work he is like Bob Ross "There are no mistakes, just happy accidents" with his this is old and/or outdated but maybe they will fix it later while talking about a game that has been abandoned for over 5 years
just imagine a world where games like these with charm and engaging game loop would not have a cash shop...
Then they would have an upfront cost or a sub cost, and **we can't have that in 2023**
From what I remember (was subbed for about a year) you don't need the cash shop for anything. Was a pretty chill game although kinda lonely with only a few active players.
This is actually a very good MMORPG that is basically abandoned for years it's a shame the people who own this have no vision nor ambition because they could be making a looot of money with this game, especially if they were to do what jagex did and make a mobile client.
I played it years and years ago before it completely died and it was amazing.
I agree with you. I grew rather fond of this game and was the one constantly suggesting Josh review it. I am sorry that he found it "fine." He's right in a lot of ways though. The game is just a solid offering. It was plagued by development/publisher lag. It didn't really get a massive launch until it hit Steam and by then it was already a decade old or so. I agree that somebody else needs to come in and take the reigns. The current owner seems like they just tried to milk it for everything they could get out of it, which is a shame for a game that has so much of a foundation to build upon.
Exactly. The only real bad thing about this game is unfortunately the people who own it.
I have very fond memories of Eldevin and i always felt it was a bloody shame that it didn't get the proper support from the developer. Not only did it not get absolutely no support, the only effort the developer showed towards Eldevin was to milk the players that wanted to support development through subs and giving nothing in return.
It's a real shame!
It's been *making* money for more than a decade *without* any effort to support it. They'd make a lot more money if they did care about it.
I play on PC and mobile and i can confidently say Eldevin would be super popular on mobile because there is a hunger from mobile players for an MMORPG like Eldevin.
I think "fine" is the best way to describe this game. There's just nothing particularly memorable or captivating to keep you invested on PC, where there are loads of other free MMOs which this copied.
Great video! I hope you'll cover Champions Online sometime. It gives me similar vibes of everything just being 'fine', but superhero MMOs are rare enough that 'fine' is good enough simply because it satisfies my craving for the genre.
The "plank cutting" reminds me of a game called A Tale In The Desert. It's a stat building, crafting, base building, puzzle solving and exploring (no combat) MMO set in ancient Egypt. The servers reset, and everyone starts over from scratch, like every other year. I'm not currently playing so no idea how "old" the current running game is. Unless things have changed since I played last it has 24 hrs of free play time that you can divide up over several days/weeks. After that there is a monthly fee OR a big pack whole year fee that comes with extra decor stuff. Super small player base, especially if it's been a while since reboot.
Thanks for unlocking a memory of a game I played as a kid and totally forgot about.
This reminded me of that game too. Weird little game, I remember wandering around looking at the pretty things people had built scattered around with no rhyme or reason. Then I quit.
I want to emphasize, I REALLY liked A Tale in the Desert. If you find something of all the puzzles and crafting in the game that speaks to you, it's great! I first joined at the end of Tale (world reboot) 3 or 4 (+10 years ago). Settled my newb ass in the region of Sinai and had a blast building, crafting, exploring and STATS! After watching me doing that for a week my hubby exclaimed "I want to build!" and joined me. We spent the rest of that tale (3-4 months maybe) straightening our beginner legs out and we were ready for the next tale. That tale was the one we played the most. We had a bit of a burnout in the middle and took 8-10 months off but the first and last 6 months or so of that tale we were online whenever we were home. BUT, every now and then they make changes to game mechanics and unfortunately one of those changes ruined the game for my hubby, the next tale.
See, when we started playing mines (ore gathering) were perishable. After a certain amount of extractions the mine would need to be repaired. The repair cost would go up each time until it wasn't worth it anymore. And then you had to find a new mine. Prospecting for mines and selling them was my hubby's favorite thing to do in the game. It took the right stats, materials, time, skill, luck and dedication to do. NOT fun for most people but my hubby loved it. And depending on what kind of ore and how far away from civilization it was he could sell those mines to others for a lot! But then mines were changed to no longer needing repairs and everyone cheered... except my husband since that meant there was no need for a constant influx of new mines. In fact the whole server could share a few mines. He never found anything else as enjoyable and I would lose interest when he stopped playing. We joined a few tales, here and there, after. But would only last for 3 months or so before it felt like a chore rather then fun.
Fallen Sword was Hunted Cow’s flagship for years. It’s a 2d browser MMO jam packed with micro transactions, but also really unique. They announced Eldevin and people were really excited to see their take on 3D, but they were a small team and had to out source the art. There were many delays and they posted publicly complaints about the contractors they hired to do their 3D work. I wonder if that’s why every animation is so good.
12:00 "it's a pretty big red flag when joke items are getting added to the game"
meanwhile Diablo IV on launch: BUY AT KFC TO EARN A GIANT IN GAME CHICKEN MOUNT
I love how every video Josh makes always makes me want to try these games!
Out of sheer curiosity just to see if i like the games or not, and unironically some games covered in this series i really liked! Fallen Earth Classic being my favorite MMO. And i might give this one a try
Transmorphers is one of their best IPs. It developes its own lore and is really worth a watch.
Spent 200+ hours in this game back in college. It had 100+ players online during world events where all the players coordinated to defeat world bosses and hours long dungeon raids with my party. It also had quite competitive pvp and in game trading system. With players exchanging gold for items and materials.
This game has a surprising large number of biomes and a great skill system
Even saw a in-game wedding of players that took place on a ship map attended by the entire server.
Had to quit because end game was mostly pvp which got boring because of falling player count and the developers were not interested to finish the story.
Never really found something like this. Good old days
I was an avid player of this one, so sad that the dev just abandoned it when its already so hard to get attention toward an mmo in the first place
5:55 idk why but this made me burst out laughing 😂 “you press B to open ability book… B… for Bilities” 😂
I'd love for Josh to take a look at Dofus. It'd fit in perfectly in the series I think.
Amazing game
been saying it
41:40 that crossbow sound effect is the royalty free one used for old Roblox.
35% of the players not making it from download to tutorial made me laugh out loud
This is actually very normal. Especially for f2p games, the change from 1st to 2nd achievement is way more important
@@doommaker4000 its something like 90% of path of exile players never make it to maps let alone tier 16 maps. hell the amount of players who have killed the pinnacle bosses is tiny.
if you've ever looked at trophy stats on playstation there are a huge number of games where it's like, 1/3 of the players never got the very first achievement lol. i don't get it.
@@beardalaxy some people just download games they might be interested in, and psplus you get free games that people open then never play, they were free and feel no obligation to actually put in any time. its not really an accurate stat and its only steam players not everyone who has ever played the game.
@@Deminese2 I wonder if it has anything to do with the awful connection issues that the devs gaslight everyone into thinking don't exist. Game would be great if you could actually play it.
God the Herosquest "brodeswode" reference is so niche nowadays and i appreciate you making it
Nothing restores my hope for humanity like the welcoming community of a hyper-niche MMO (or really hyper-niche anything really)
You know an MMO has been dead for many years, when Josh Strife Hayes logs in to cover the game and his name is not taken yet.
It's like a holiday every time I open UA-cam and see a new 'Worst MMO Ever.' Great series!
There are so many MMO games we never knew it. Thanks to you we're discovering the new MMO games even if they aren't new
The 'training arc' where you get an axe, a bow and a spell does not only feel like fable - the lost chapterst, no.. the area also heavily reminds me of it!
also.. the teleport animation really reminds me of Fable.
27:27 that ending line from physics, "there is no reason to stop playing"
yeah that right there is why I have racked up over 10,000 hours in RuneScape and why I haven't attempted to take the plunge and switch over to oldschool. My stats and items are in RS3, so I'll keep playing there... even if it might be plagued with problems worse than OSRS...
First, I thought the ending was going to be the water animation / 10, as that was what Josh said represented "fine." Second, I...I kind of want to play this now... Third. "It's the kid at school that was nice to everyone, that no one hated, but no one really liked either." So.... me?
Josh, I'm surprised you hadn't noticed or perhaps just didn't mention, but this game looks as if the base of it's soul is derived not only from other MMOs, but also Neverwinter Nights. The inventory, the look of the game, the dungeon crawl feel seems very similar, even items dropping into a bag which you need to pick up looks quite similar.
B for ‘bilities’ made me laugh an unreasonable amount
That saw was the most unreasonably loud sound effect I’ve ever heard. Thanks for including it at the low volume you did.
I donʼt think the video has finished premiering yet but Iʼm at a bit less than 10 minutes in and I already have a guess at the final rating. It sounds like this game is Fine/10.
There may not be a place called Ham in england, but there is Needham so maybe someone was there and started asking for directions and that's how we got Northam, Southam, Eastham and Westham XD
Mission accomplished. 32K sets of eyes on this game and a discussion starting about it. I think if even 1/3 of you DL this free to play game and give it a shot and experience it for yourselves, you might be surprised by it. There is a lot here to like.
lol, hate to be that dude but less than 1% of the people watching will try this game, let alone stick with it.
@@slightlyaboveaveragebutaverage someone livestreamed it and made a video making fun of it a few years ago and it legitimately overcrowded the servers for weeks lol
@@slightlyaboveaveragebutaverage as of the time of writing, this has 128k views, even if 0.5% of people try this game, it will still be a MASSIVE boost for a game with 13 active players.
@@slightlyaboveaveragebutaverage You shouldn't hate yourself. After all, if you can't love yourself, how can you love anyone else?
1% of 32000 = 320 = more than 13.
@@eduardopena5893 Isn’t it 32?
Josh, not sure if you peruse comments often, but if you do, I have an idea I’d love to see you do with this series: I’d like to know how long it takes to contact a GM in sparse playerbase like Eldevin.
I have never wanted to play an MMO, but I sometimes like to observe as an outsider, and I have enjoyed this series of videos. In a way, mediocrity is the worst. If something is impressively bad, it will at least be memorable, and it might be funny on top of that, so it can be enjoyable for all the wrong reasons and might even become a timeless cult classic. If something is mediocre, then it is destined to be forgotten.
31:57 That solitary voice line combined with the jovial music was one of the funniest things I've heard in a while for some reason. XD
"It's impressively fine." High praise indeed.
We had a guild in Eldevin named 'we Walk', because we walked in Eldevin... A lot
Even before finishing watching this, I remember trying this game and it being a very forgettable experience. Able to craft and make stuff where I eventually got lost in what I was doing and probably overfilled my inventory which is usually a quit point for me when inventory limits what can be done.
The hopscotch background is like that one kid in the group who works super hard on their portion of the project while everyone else has agreed to put in minimal effort
I like how many times he says "please change this" or "please update this", as if the devs are just waiting for new suggestions x)
They're still busy with that auto-run request from 9 years ago, sorry!
In Daggerfall, I found a Wakazashi of Friendship. It casts Charisma on the wielder when wielded.
Hoping to see Mabinogi on here at some point. Not that I think it's one of the worst MMO's I've ever played, but I want to hear Josh's thoughts on it as a whole.
Agree. I was crazy addicted to that thing for a couple months. :0
I still play sometimes, usually take a 4-5 month break and then play until I burn out
43:14 I was that kid in high school. 10/10 recommend. all the drama going on around you? just kind of ignores you entirely. I could just watch the drama unfolding and walk away from it without anyone caring. though did watch some pretty gnarly fights. turns out when someone uses the vents on a school locker as a cheese grater for someone's face it really messes them up, that one was broken up pretty quick thankfully.
I've played it and it's a very fun game, but has like zero population, and no support from the devs. It's a shame.
"Yearning for the past is no way to survive into the future"
Damn Josh I came for witty criticism I didn't expect feels!
That is great timing, actually... I can make good use of bottled catharsis right now, which these always provide
4:18 - Benefit of the doubt and worth mentioning since it was never brought up in the Rift video. Rift actually has two different openings, one for each faction. Unless the default faction is now the Defiance (wouldn't surprise me if that happened, consolidating to the group edgelords and "cool kids" prefer to play), that's the only one you played in the opening. The other faction were the Guardians, who show up present day and were the dead slain in the initial spawning of the rifts that the gods brought back to life.
Just figured it'd be worth mentioning.
It’s always a good day when a 45 minutes video is posed while making food
I hope Josh sometime visit french MMOs Dofus or Wakfu.
I love those games, I know they are flawed, and wouldn't mind seeing Josh destroy them with his commentary.
I used to play this a lot when it came out, I really liked that game, it was the first game since Runescape that scratched the same itch... but then it just kinda died, which made me really sad 😞
I like how you say "welcome" in your videos. Makes my view feel appreciated.
It's so refreshing for a game to just be one of the games ever made. No bells or whistles, none of those fancy shmancy systems, its just... a game. And a game that's one of the games of all time.
Game actually looks kind of charming. I can see myself just questing away on a cozy day or something. Just peaceful
It reminds me of Flyff but Flyff has better OST and more saturated (fun) colors.
That thumbnail... the game clearly needs raytracing.
I remember playing this when it came out. I don't remember why I ever stopped playing, but I did havea few fond memories of playing. Especially the crafting. I maxed the crafting out.
Hey man, thanks for covering my favorite MMORPG, I've been waiting for this episode for a while.
Really disappointed that when the pipes fell into place there was no pipe falling sound effect
There is actually a sword called the Blade of Mercy in Dragon Age - it's the name for the sword of Archon Hessarian, the Archon who took pity on Andraste when she was burning on the pyre and killed her with the sword to end her suffering rather than letting her burn to death. Then a bunch of Tevinters made replicas (as seen in Dragon Age 2, where Hawke can find one and gift it to Fenris)... but since you noted that there already seemed to be some Dragon Age influence, I figured it was worth pointing out lmao
Man I remember loving the dragon age lore like you do. Then they released Inquisition and annihilated dragon age Forever. Literally worse than dragon age 2 despite that being nearly impossible. RIP.
I love that "I saw another player and he ignored me" bit. Considering that's the usual response even in active popular MMOs. No one seems to give a crap that it's an online game, and just plays it solo as if it's a single player game, or they're in friend-only groups or something. That's something I really liked about the MMO "Blessed Online" back in it's early betas. Players were actually working TOGETHER and helping each other. There were big raid bosses, and people would group up, and work together, with healers in the back keeping the dps and tanks alive, dps and tanks trying to protect and revive the healers. It was an absolute blast. But then the instant the game fully released, everyone kinda stopped working together and a lot of the game got more annoying with PVP.
And I WISH I could get that feeling again. Playing a big MMO and having players actually grouping up to to deal with dungeons and bosses, completely at random, is a ton of fun. It feels like you're a part of an active world, and it's fun being a PART of something instead of just trying to solo everything. The closest I've gotten so far to a feeling of living in a world with other people, is Elder Scrolls Online. I only occasionally bump into other players to join in on a dungeon and fight, but I also haven't gone specifically out of my way to do any of the big multiplayer group dungeons and stuff, which is probably where most of that kinda teaming up thing happens. BUT, even then, I still at least get a sense of community in ESO when I enter a big city or town, and there's like 12 other players just chilling out, emoting, maybe a couple people pvping in the center of the square, someone off to the side emoting with an instrument. It's just a fun chill time, and helps remind you that there's other players hanging around, and it's not just a single player solo game.
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As for this game specifically. I think my biggest issue with it, is that I can't find any legitimate reason to play it instead of like, any other MMO. Like the video said, Eldevin is just like a big copy/paste mishmash of other MMO mechanics, that it does well enough to be _fine_. But, there's other MMOs, such as the ones it took those mechanics from in the first place, that does everything...better. Or at least in a more interesting and memorable way. This game is like being given the option between a nice hearty roast beef and cheddar sandwich on a nice toasted roll, and a single piece of processed american cheese on some plain white bread. And you choosing the american cheese and white bread, when the other option is RIGHT there, just as easily accessible. It's the boring cardboard of MMOs. Hell, Elder Scrolls Online does pretty much everything Eldevin does, but better, and in a way more interesting world with better feeling controls/mechanics. It's not free, but the base game's on Game Pass, and it and it's expansions are on sale pretty often. There's not much reason to choose something like Eldevin over like, any other MMO.
Does it have rings? I wish to collect the Eldevin Rings.
Yes
*fights the plague boss in an arena filled with liquid plague
**doesn't get the plague
Legacy is actually a really good text based mmo with a cool dystopian theme, unique 2D art and a gang warfare rts/PvP type area. I played it as a kid and couldnt believe it was still going 15+ years later. Got a max lvl character its just a shame the player base is so small. It's actually crazy seeing a HCS game on here. I wouldnt hold your hopes up to it being funded again as HCS are a terrible company. Legacy is still only running because of players that volunteer as mods and content designers.
I walk by HuntedCow's office everyday... honestly though they were a front or something never seen a soul or the lights on in the studio!