Trapcode Particular 3 Training | 08: Physics: Bounce

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  • Опубліковано 10 лип 2024
  • Harry Frank shows you how to create collision events with particles and 3D surfaces in After Effects. You'll also learn how to use bounce events to generate new particles, affect the movement of particles, or control particle life.
    Learn more about Trapcode Particular, part of Trapcode Suite: www.maxon.net/red-giant/trapc...
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КОМЕНТАРІ • 22

  • @vivemosoimpossivel263
    @vivemosoimpossivel263 9 місяців тому +1

    Gentlemen, what an incredible class, thank you very much Harry Frank for teaching us RED GIANT CONGRATULATIONS AND OF CERTAINTY THE CREATORS OF THIS AMAZING PLUGIN

  • @gustavosaliola
    @gustavosaliola 3 роки тому +1

    Great Clip! Thanks!. Seeing the Aux System with the rebounding rain drops makes me think on the possibility to add a Secondary System with a custom particle echo/ripple effect to be triggered at the same time. Would be great to enhance the rain effect.

  • @oris_stihi
    @oris_stihi Рік тому

    Very helpful tutorial. Thank you!

  • @saschadinter5549
    @saschadinter5549 6 років тому +1

    That mask thing is great! Would be even greater if it would work with animated masks as well. So You could 'catch' particles and release them later - for example. Right now particle jumps back to it´s 'original' position.

  • @JayBaggio
    @JayBaggio 4 роки тому +3

    what if after the particles hit a horizontal floor and they start accumulating, you want them to be dissipated or blown away by wind? how would you do that?

  • @vivemosoimpossivel263
    @vivemosoimpossivel263 9 місяців тому

    Greetings from Brazil

  • @MxnV6jd
    @MxnV6jd 5 років тому

    [bounce kill aux section] why if we look from bottom to top camera direction the plane still showed transparancy, that we still see that plane showed water splash..? (sory my bad english anyway)

  • @RandomlySet
    @RandomlySet 4 роки тому +3

    Instead of a "solid" for a wall, I want to use Text. I've pre-comped some text, but the particles don't slide from the top of the text and down the front.
    To get this far I had to reotate the text 90degrees to face down in the text comp, then in the main comp, rotate the layer -90 degrees so the text is back to a normal position. However, the particles kinda follow the size of the comp before falling down rather than sliding down the face of the text.

    • @takshiljain86
      @takshiljain86 2 роки тому +1

      just create a solid at the same position where the text is, and than turn off the visibility of the solid

  • @Sarem89
    @Sarem89 4 роки тому +2

    No dislikes!
    Hola designers!

  • @motiondesignberlin10243
    @motiondesignberlin10243 7 місяців тому

    Thank you! Where did the Aux System go inside the 2023 Version?

    • @MaxonRedgiant
      @MaxonRedgiant  7 місяців тому

      It's gone! The limitations are no more. Now, you can create a new system and set it to emit from another system. That's right; you can now emit a complete setup with all the power and control you want (and then you can emit another system from that one and another from that one!)
      It unlocks a ton of power.
      Learn more about it here: ua-cam.com/video/d3Ox7OZdXgs/v-deo.html

  • @tenden2566
    @tenden2566 2 роки тому

    Thanks for the lesson! But why did you remove the Floor parameter? Now it's as if the particles don't take into account the size of the layer

  • @HowToAnimateTutorial
    @HowToAnimateTutorial 4 роки тому +1

    first! Just want to say this is awesome, you're killing it!

  • @keepersamsara
    @keepersamsara 4 роки тому +1

    What if I want to set the third or more faces?

  • @ryosayo
    @ryosayo 4 роки тому +1

    Physics Bounce seems to interact with "Solid" layer only.

  • @basementapefilms
    @basementapefilms Рік тому

    Thanks. I can't get the particles to drop through the hole? I"m using 2023 and the settings are bit different. Any advice?

    • @MaxonRedgiant
      @MaxonRedgiant  Рік тому

      It should work basically the same. Please make sure you take note of the bit at 7:00 where he sets it to use the layer's masks and not just the layer source.

  • @cardermedia
    @cardermedia Рік тому

    Great, but what if your collision objects aren't planes?

    • @MaxonRedgiant
      @MaxonRedgiant  Рік тому

      In newer versions of Particular, you can have multiple collision objects.
      Which...still need to be planes, but it gives you more options!