We're glad you enjoyed our films! Hashi and Seth have been making some (very short) things lately. We know it's not the same, but you might like them too: ua-cam.com/play/PLUWySMuyy_cHaP2CK3TpbuztXlYmYiL1w.html
*Can you show me how to invert the Particular particles from the "Layer Imiter" source, I want it to bounce back to the source and not diffuse from the source, thank you very much, have a nice day Maxon*
If you want your particles to come back to a source, the best way to do it is to create the animation you want, render it, and then just reverse it! You can also do it inside Particular by animating the Physics Time Factor to go from a positive number until the particles get where you want them and then make the Physics Time Factor go negative and they'll reverse back to where they came from.
You can do whatever you want for your scene. For this one, Michael started with motion sketch and then manually moved points around to get movement in z and not just x and y.
Are you asking us or Michael? If you're asking us, we don't have one at the moment. Redshift (which is part of Maxon like we are) has one, but it's just for conversations regarding the Redshift 3D renderer. If you're asking Michael, he moderates or participates in quite a number of motion design and VFX servers on Discord, but he doesn't have his own.
@@MaxonRedgiant I installed Trapcode Suite 17, but I am having difficulties because the video and functions are different. air tublulence part in particular seems to work differently.
That solid composite trick is great
Love it❤ Michael! I was looking for these kind of particles simulation for a long long time great tip 👍.
great tutorial and solid tip with the solid composite, that will come handy for many usecases
great tutorial!!!
Please make short video. We want old redgaint channel back
We're glad you enjoyed our films! Hashi and Seth have been making some (very short) things lately. We know it's not the same, but you might like them too: ua-cam.com/play/PLUWySMuyy_cHaP2CK3TpbuztXlYmYiL1w.html
*Can you show me how to invert the Particular particles from the "Layer Imiter" source, I want it to bounce back to the source and not diffuse from the source, thank you very much, have a nice day Maxon*
If you want your particles to come back to a source, the best way to do it is to create the animation you want, render it, and then just reverse it!
You can also do it inside Particular by animating the Physics Time Factor to go from a positive number until the particles get where you want them and then make the Physics Time Factor go negative and they'll reverse back to where they came from.
thank you sir@@MaxonRedgiant
how to stroke move? used motion sketch? or copied mask path?
You can do whatever you want for your scene. For this one, Michael started with motion sketch and then manually moved points around to get movement in z and not just x and y.
does the ui havw scaling for 4 k monitors?
Michael is working on a 4k screen throughout this tutorial.
Do you have a discord server??
Are you asking us or Michael?
If you're asking us, we don't have one at the moment. Redshift (which is part of Maxon like we are) has one, but it's just for conversations regarding the Redshift 3D renderer.
If you're asking Michael, he moderates or participates in quite a number of motion design and VFX servers on Discord, but he doesn't have his own.
What is your version?
Are you asking about Particular or After Effects? Why are you asking? Do you see something different on your system?
@@MaxonRedgiant I installed Trapcode Suite 17, but I am having difficulties because the video and functions are different.
air tublulence part in particular seems to work differently.